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stack
2012-07-13, 12:55 PM
(Please continue here)

{table] Omeganaut | Kyras Proculus (http://www.myth-weavers.com/sheetview.php?sheetid=311560) | Sorcerer | Half-elf|25/25
Bhaakon | Carmine the Caustic (http://www.dndsheets.net/view.php?id=20322) | Bard (Arcane Duelist) | Human|27/27
Kensen | István (http://www.myth-weavers.com/sheetview.php?sheetid=312007) | Cavalier | Human|39/39
Souhiro | Nervus (http://www.dndsheets.net/view.php?id=20512) | monk | human |4/39
ClothedinVelvet|Engelier (http://www.myth-weavers.com/sheetview.php?sheetid=367914)|paladin|human|11/32 -3 WIS[/table]

Initiative: Kyras: 1d20+1
Carmine 1d20+2
Istavan 1d20+4
Nervus 1d20+8
Engelier 1d20+0

Sense motive:Kyras: 1d20+0
Carmine 1d20+6
Istavan 1d20+7
Nervus 1d20+3
Engelier 1d20+4


Perception: Kyras: 1d20+2
Carmine 1d20+2
Istavan 1d20+4
Nervus 1d20+8
Engelier 1d20+0

Loot:wand - lesser restoration 8/50
1 scroll bless
3 scroll unidentified1st DC 16sanctify corpse (http://www.d20pfsrd.com/magic/all-spells/s/sanctify-corpse)
3rd DC 18 esist energy (http://www.d20pfsrd.com/magic/all-spells/r/resist-energy)
4th DC 20magic circle against evil (http://www.d20pfsrd.com/magic/all-spells/m/magic-circle-against-evil)

Souhiro
2012-07-14, 05:37 AM
Yeeeah!

Ok, Nervus advances to 12.04, since he don't want to leave Engellier alone. If he has some time, he'll click his boots and grow (I paid for that enlarging Boots!)

Kensen
2012-07-16, 05:21 AM
István and Ember take a move action towards the orcs and ready an action to attack if they come close enough.

stack
2012-07-16, 08:05 AM
As you advance, the tips of black lances drop and the defenders rumble forward, staying in tight formation. Two lances pierce the towering Nervus, wounding him grievously.
35 damage, piercing

One deflects off Engelier's armor, but he takes the full force of the second, leaving him gasping for breath.
21 damage, piercing

A crossbow bolt flies wide, its intended target impossible to even determine. The last orc, who you can now see wears a savagely carved mask, points to Engelier. The paladin feels himself tire, eyes growing heavy.

Will Save 16 or fall asleep 4 rounds, Don't forget to roll for falling from the saddle (25% chance of falling from a military saddle).

Map:http://i1205.photobucket.com/albums/bb438/stack31/wagon2.png

ClothedInVelvet
2012-07-16, 09:37 AM
Engelier's eyelids begin to flutter before he shakes his head violently and snarls. He quickly brings a hand to his chest, the pulsing energy almost visible. Raising Alastor above his head, he swings with all his might.


Lay on Hands: [roll0]
Power Attack Cleave, targeting O1 --> O2
Attack 1: [roll1] (7 + 1 performance - 2 power attack)
Damage 1: [roll2] (4 + 1 performance + 6 power attack)
Attack 2: [roll3] (7 + 1 performance - 2 power attack)
Damage 2: [roll4] (4 + 1 performance + 6 power attack)

Bhaakon
2012-07-16, 05:47 PM
As Carmine moves up behind the emat shields, his normal mocking intensifies into a brutal tirade questioning the paternity, maternity, and species identification of his opponents in language most abusive. And then he gets mean.


move to 14.05/15.06, continue performance, cast blistering invective (http://www.d20pfsrd.com/magic/all-spells/b/blistering) (I believe the 30ft radius should encompass orcs 1-4).

intimidate check: [roll0]
damage: [roll1]

Souhiro
2012-07-19, 02:16 AM
Nervus thinks about fleeing and heal his wounds... but if he does, then Engellier will be surrounded.
This is what soldiers do: They fight. For their cause, whatever it is. And if they have to spill their own blood, then they will do. He utters some words of courage to himself.

"The Last Wall WILL ENDURE FOREVER!!"

5ft. Step, to 11.7
Flurry of Blows. Pride-powered.
He'll attack Orc2 with his first 2 attacks (or one, if he manages to drop him with just one) and reserves the third for O3
The second and third attacks will be Stunning Fists. (Or feet, or elbows... since Nervus tends to keep his spear in hands)

[roll0]9CMB + 1 per Bard (I don't know what modifiers ahve for being Large)
Damage: [roll1] + [roll2] Fire Damage + 7 STR + 1 per Bard

[roll3]9CMB + 1 per Bard (I don't know what modifiers ahve for being Large)
Damage: [roll4] + [roll5] Fire Damage + 7 STR + 1 per Bard

[roll6]9CMB + 1 per Bard (I don't know what modifiers ahve for being Large)
Damage: [roll7] + [roll8] Fire Damage + 7 STR + 1 per Bard

(Critical confirm)
[roll9]9CMB + 1 per Bard (I don't know what modifiers ahve for being Large)
Damage: [roll10] + [roll11] Fire Damage + 7 STR + 1 per Bard (This last

He'll try to score any AoO if he can...