PaigeXenon
2012-07-22, 07:27 AM
I would like your opinions on this monster i have created for a low level adventure. I was aiming for 2-3 CR monster but I don't really know if I succeeded with that.
Icy Sphere
Size/Type: Tiny Construct(cold)
Hit Dice: 2d10 (11hp)
Initiative: +3
Speed: 40 ft. Fly (poor)
Armor Class: 15 (+2 Size, +3 Dex), Touch 15, Flat-Footed 12
Base Attack/Grapple: +1/-12
Attack: Ray of Frost +6 Ranged Touch (1d3 cold)
Space/Reach:2 ½ ft./0 ft.
Special Attacks: Chill Burst
Special Qualities: Frost Aura, Construct Traits, Immunity to magic
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 1, Dex 16, Con -, Int -, Wis 10, Cha 1
A tiny orb of ice hovers 4 feet off the ground in front of you radiating an aura of cold.
Ray of Frost:
An Icy Sphere can use Ray of Frost as a spell like ability at will.
Immunity to magic:
Certain spells and effects function differently against the creature, as noted below.
Spells that deal cold damage heal an Icy Sphere ½ the damage that would have been dealt
Spells that deal Fire damage deal twice the amount of damage.
Frost Aura:
An Icy Sphere radiates cold energy. Any creature striking it with a melee weapon takes 1 point of cold damage. Additionally an Icy Sphere can discharge this aura to activate the Chill Burst special attack. After being discharged the aura manifests again in 1d6+3 rounds.
An Icy Sphere that has its aura active for an extended period of time begins to affect the weather in the surrounding area. The temperature in an area of about 5 miles will begin to drop slowly. If it is already in a cold environment it can start to cause blizzards to form in the area.
Chill Burst:
Discharging Its Frost Aura an Icy Sphere can deal 1d4+1 cold damage to creatures with in 15 radius centered on the Sphere.
Icy Sphere
Size/Type: Tiny Construct(cold)
Hit Dice: 2d10 (11hp)
Initiative: +3
Speed: 40 ft. Fly (poor)
Armor Class: 15 (+2 Size, +3 Dex), Touch 15, Flat-Footed 12
Base Attack/Grapple: +1/-12
Attack: Ray of Frost +6 Ranged Touch (1d3 cold)
Space/Reach:2 ½ ft./0 ft.
Special Attacks: Chill Burst
Special Qualities: Frost Aura, Construct Traits, Immunity to magic
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 1, Dex 16, Con -, Int -, Wis 10, Cha 1
A tiny orb of ice hovers 4 feet off the ground in front of you radiating an aura of cold.
Ray of Frost:
An Icy Sphere can use Ray of Frost as a spell like ability at will.
Immunity to magic:
Certain spells and effects function differently against the creature, as noted below.
Spells that deal cold damage heal an Icy Sphere ½ the damage that would have been dealt
Spells that deal Fire damage deal twice the amount of damage.
Frost Aura:
An Icy Sphere radiates cold energy. Any creature striking it with a melee weapon takes 1 point of cold damage. Additionally an Icy Sphere can discharge this aura to activate the Chill Burst special attack. After being discharged the aura manifests again in 1d6+3 rounds.
An Icy Sphere that has its aura active for an extended period of time begins to affect the weather in the surrounding area. The temperature in an area of about 5 miles will begin to drop slowly. If it is already in a cold environment it can start to cause blizzards to form in the area.
Chill Burst:
Discharging Its Frost Aura an Icy Sphere can deal 1d4+1 cold damage to creatures with in 15 radius centered on the Sphere.