toapat
2012-07-23, 05:41 PM
OOC notes:The weapon of destiny is a combination replacement of Weapons of Legacy, and the standard Christmas Tree Effect.
Weapons are forged, Destinies are written, and some weapons are spoken of in hushed whispers by the populous, lost long ago, but not forgotten. Excalibur, the Stormbringer, the One Ring.
And some weapons write their own destiny, seeking a champion, and drawing upon the power of those who wield them to increase their own.
The Weapon of Destiny
LevelSpecial
1stHidden Nature, +1 Enhancement bonus, Shapeshifter
2ndInherent power
3rdConfidence +2
4thAlloy
5th+2 Enhancement bonus
6thDestined Power 1
7th
8thConfidence +4
9thInherent power
10th+3 Enhancement bonus
11th
12thDestined Power 2
13thConfidence +6
14th
15th+4 Enhancement bonus
16thInherent power
17thLegend
18thDestined Power 3, Confidence +8
19th
20th+5 Enhancement bonus
Aspects of the Weapon:
Hidden Nature: A weapon of destiny is impossible to identify as any more then a mundane non-masterwork weapon or pair of weapons. Magical attempts to identify the weapon fail entirely. This does not prevent the weapon from identifying and calling out to the being it chooses as its champion.
A Weapon of Destiny's level is equal to the level of the champion it has chosen. A Weapon of Destiny can also form a pair of weapons. When paired, each weapon of destiny has the same enhancement bonus of a single weapon of destiny, and also has the full Inherent power ability, but the number of uses of Destined Power does not increase.
Enhancement bonus^: Beginning at First level, a Weapon of Destiny is treated as having a +1 enhancement bonus. This Enhancement bonus increases by +1 at 5th level, and every fifth level after.
Shapeshifter: The form of a Weapon of Destiny is only temporary. It can split, and become two weapons or a weapon and a shield, or become a mighty blade. A Weapon of Destiny can transform, as a free action, into any weapon or weapons the champion is proficient with. If the Weapon of destiny is applied to armor, it can take the form of any armor that the Champion is Proficient with.
Inherent Power*^: The Weapon of destiny is a conduite of raw power. Beginning at second level, when wielded by it's champion, a Weapon of destiny deal 1 additional damage of an element or 2 additional damage of an Alignment.
At 9th level, the inherent power of the Weapon of Destiny increases, instead dealing 1d6 additional elemental damage, or 2d6 additional alignment damage.
At 16th level, the inherent power of the Weapon of Destiny is in perfect harmony of its champion's actions. On critical hits, the additional damage of a Weapon of Destiny is multiplied by its critical modifier.
Confidence*: Beginning at third level, the Weapon of Destiny inspires greatness in its champion. The champion gains a +2 enhancement bonus to one attribute. This bonus increases by +2 every fifth level after third.
Alloy*^: The Weapon of Destiny is itself mysterious, but it has revealed a great mystery. Beginning at fourth level, the Weapon of destiny's material changes from Steel, wood, or crystal to another material, with all the benefits and penalties of the new material. This Material can not be Kaorti Resin.
Destined Power*:While mortal forged weapons hold little power, and divinely created artifacts hold a few surprises, the Weapon of Destiny holds many secrets.
At 6th level, The weapon of destiny unlocks the ability to use the effects of a first or second level spell, power, or Maneuver three times per day.
At 12th level, A new power of the weapon of destiny arises. This ability can be any fourth level or lower Spell, Power, or Maneuver, and it can be used one time per day.
At 18th level, The ultimate power of the Weapon of Destiny manifests itself. This ability can be any 6th level or lower Spell, Power, or Maneuver, and can be used once per week.
The caster level, Innitiator level, and Manifester level of the Weapon of Destiny is equal to its Champion level.
Legend: Upon reaching 17th level, the Form of the Weapon of Destiny no longer is hidden. Any details destinguishing the surface of the weapon appear, and the Name of the Weapon can truely be learned. This ability overrides the Weapon of Destiny's Hidden Nature ability when attempting to magically locate or divine the nature of the weapon.
*: These choices are aspects of the weapon, and can not be changed once selected.
^: These aspects of the Weapon of Destiny copy to each weapon when the weapon is used as two weapons or as a double weapon
Weapons are forged, Destinies are written, and some weapons are spoken of in hushed whispers by the populous, lost long ago, but not forgotten. Excalibur, the Stormbringer, the One Ring.
And some weapons write their own destiny, seeking a champion, and drawing upon the power of those who wield them to increase their own.
The Weapon of Destiny
LevelSpecial
1stHidden Nature, +1 Enhancement bonus, Shapeshifter
2ndInherent power
3rdConfidence +2
4thAlloy
5th+2 Enhancement bonus
6thDestined Power 1
7th
8thConfidence +4
9thInherent power
10th+3 Enhancement bonus
11th
12thDestined Power 2
13thConfidence +6
14th
15th+4 Enhancement bonus
16thInherent power
17thLegend
18thDestined Power 3, Confidence +8
19th
20th+5 Enhancement bonus
Aspects of the Weapon:
Hidden Nature: A weapon of destiny is impossible to identify as any more then a mundane non-masterwork weapon or pair of weapons. Magical attempts to identify the weapon fail entirely. This does not prevent the weapon from identifying and calling out to the being it chooses as its champion.
A Weapon of Destiny's level is equal to the level of the champion it has chosen. A Weapon of Destiny can also form a pair of weapons. When paired, each weapon of destiny has the same enhancement bonus of a single weapon of destiny, and also has the full Inherent power ability, but the number of uses of Destined Power does not increase.
Enhancement bonus^: Beginning at First level, a Weapon of Destiny is treated as having a +1 enhancement bonus. This Enhancement bonus increases by +1 at 5th level, and every fifth level after.
Shapeshifter: The form of a Weapon of Destiny is only temporary. It can split, and become two weapons or a weapon and a shield, or become a mighty blade. A Weapon of Destiny can transform, as a free action, into any weapon or weapons the champion is proficient with. If the Weapon of destiny is applied to armor, it can take the form of any armor that the Champion is Proficient with.
Inherent Power*^: The Weapon of destiny is a conduite of raw power. Beginning at second level, when wielded by it's champion, a Weapon of destiny deal 1 additional damage of an element or 2 additional damage of an Alignment.
At 9th level, the inherent power of the Weapon of Destiny increases, instead dealing 1d6 additional elemental damage, or 2d6 additional alignment damage.
At 16th level, the inherent power of the Weapon of Destiny is in perfect harmony of its champion's actions. On critical hits, the additional damage of a Weapon of Destiny is multiplied by its critical modifier.
Confidence*: Beginning at third level, the Weapon of Destiny inspires greatness in its champion. The champion gains a +2 enhancement bonus to one attribute. This bonus increases by +2 every fifth level after third.
Alloy*^: The Weapon of Destiny is itself mysterious, but it has revealed a great mystery. Beginning at fourth level, the Weapon of destiny's material changes from Steel, wood, or crystal to another material, with all the benefits and penalties of the new material. This Material can not be Kaorti Resin.
Destined Power*:While mortal forged weapons hold little power, and divinely created artifacts hold a few surprises, the Weapon of Destiny holds many secrets.
At 6th level, The weapon of destiny unlocks the ability to use the effects of a first or second level spell, power, or Maneuver three times per day.
At 12th level, A new power of the weapon of destiny arises. This ability can be any fourth level or lower Spell, Power, or Maneuver, and it can be used one time per day.
At 18th level, The ultimate power of the Weapon of Destiny manifests itself. This ability can be any 6th level or lower Spell, Power, or Maneuver, and can be used once per week.
The caster level, Innitiator level, and Manifester level of the Weapon of Destiny is equal to its Champion level.
Legend: Upon reaching 17th level, the Form of the Weapon of Destiny no longer is hidden. Any details destinguishing the surface of the weapon appear, and the Name of the Weapon can truely be learned. This ability overrides the Weapon of Destiny's Hidden Nature ability when attempting to magically locate or divine the nature of the weapon.
*: These choices are aspects of the weapon, and can not be changed once selected.
^: These aspects of the Weapon of Destiny copy to each weapon when the weapon is used as two weapons or as a double weapon