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Crafty Cultist
2012-07-28, 08:07 PM
This will be the IC

drack
2012-07-28, 08:51 PM
All
I know it's an awesome name right? :smalltongue:
Oh yeah and... when you see someone's name over a spoiler that isn't your own... DON"T READ IT! thank you and enjoy :smalltongue:
Oh yes, and please spoiler your posts, with a header of DM, or of the name of any you know to be close enough to know your post.

Jack Smith

As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you are in the middle of a windswept plans bustling with life. The planes themselves appear to be vacant of any life, but around you are more people then you can count. There seem to be more wagons then just your own, and massive flying whales carry fancier carts still. More impressive still massive crystalline towers that seem to be suspended above the ground. Below them is a bustle of constructs and animals, as well as people in shades of brown and grey, many of which have wings and fly above the masses.

Crafty Cultist

As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you are in the middle of a windswept plans bustling with life. The planes themselves appear to be vacant of any life, but around you are far more carts then you brought with vicious bests following the commands of those in carriages that you do not recognize as your people.. More impressive still massive crystalline towers that seem to be suspended above the ground. Below them is a bustle of constructs and animals, as well as people in shades of brown and grey, many of which have wings and fly above the masses.

Lexin

As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you are in the middle of a windswept plans bustling with life. The planes themselves appear to be vacant of any life, but around you are more wagons then a traveling gaze can count, and some seem to be attached to massive airborne whales, with military formations beneath. Others sport ferocious beasts which seem to heed the commands of those in the wagons.

Crafty Cultist
2012-07-28, 09:17 PM
DM
From the captains chair of his dreadnaught, Lucian speaks aloud.

"It seems that our point of arrival into this new world is not ours alone. I doubt such a large group is normally nomadic, so I have to assume they entered the new world in the same way we did."

Turning to the communicator homunculus beside his chair, Lucian gives an order. "Sir Gane, send the command for the military to gather all citizens and begin moving sunwards, away from the rest of our expanded group. If sparks start flying we dont want innocent civillians getting caught in the crossfire"

The homunculus responds with the voice of a grown man. "As you command, your grace."

Rising from his chair, Lucian commands the entry ramp be lowered. Saying a brief prayer to Gasal for protection and a safe journey, he walks off the ramp and into the open air below. Black feathered wings sprout from his back as he drops, turning his falling into flying. From the air, he begins looking for members of the other delegations with a look of authority to them.

drack
2012-07-28, 09:42 PM
Crafty Cultist

OOC:
I'm gonna assume you mean "turning his falling into flying" and not the other way around. :smalltongue:

You see many important looking people in your sweep, ranging from the people within the floating crystalline towers to the countless commanders that seem to be scattered across the battlefield. You can only assume them to be similarly caught off guard by your arrival eccentric as it was.

Crafty Cultist
2012-07-28, 10:19 PM
DM
Lucian heads toward one of the influencial-looking figures in one of the crystal towers, approaching with open hands.

"Pleased to meet you. I am Lucian Dufrense, the Grand Marquis of Andellan. My people have recently arrived in this world, and I wish to speak to your leader on their behalf."

Jack_Simth
2012-07-29, 12:42 AM
DM
Lady Aoughiao Dejecola flexes her moth-like wings and views this new world as she quickly sets a few minions on their tasks, watching the gwuaroos spread out into the new world, knowing that soon she will have the advantages that knowledge bring. Most of her followers, however, she sets about making their camps for the night - after all, it will be a few days before they've got proper intelligence on what is in the area, and it doesn't usually hurt to have fortifications. In the meanwhile, she sets one of her cute little horse-sized kitties to guarding her diplomat, and one for herself, as Lady Aoughio Dejecola has the diplomat start checking the area to see what diplomacy can do for the area. In the meanwhile, Lady Aoughiao Dejecola sees about replacing the wood in the camp designs with stone walls of her own casting, as forests seem few between at first glance.

Lexin
2012-07-29, 07:11 AM
DM

OOC
I assume we arrived at the destination Plane, and no longer are in the plane of shadows.

Ambross spent most of the travel on the top of his flying tower, scanning the surroundings in search for danger, ready to give orders if needed. When he sees other travelers, he summons his diplomats... and orders his most devoted followers to be prepared for a fight...

Look out for messengers, if they don't send any in next 20 minutes I want you to form a diplomatic mission. As usual, diplomat, 2 judges and 20 archers. Try the flying whales, when you look for someone of importance... If you were to die, remember to pray to Obad-Hai as you fall. ...Maybe he will call you back. he says quietly to surrounding him officers.

He also summons Alyssa from the tower to join him. Maybe he would need an advice.

drack
2012-07-29, 07:34 AM
Cafty Cultist

You are taken to to the top of one of the crystal towers with a space to land before a fiery redhead with determined green eyes, and a tall powerfully built man with emerald green skin and a scattering of golden scales.
you may now speak with Lexin)
Meanwhile the other group of caravans seem to be forming up into a fortress raising walls of stone an shifting their wagons into a defensive formation.

Jack Simth

The fortification begin to take shape as you notice a lone figure in the distance with dark wings fly from one of the flying whales to the top of a crystalline tower.

Knowledge your spies glean

It seems both nations have traveled through the same dark void, and while it is difficult to get much out of them you do find some of each. From those in wagons you hear of their religion The Flame of Gasal

The teachings of Gasal emphasize personal improvement, dedication, and contribution to society. Wastefulness and complacency are a blight upon society that must be removed for the good of all. Gasal's flame stands as a beacon, to guide all peoples to the proper path, it's light and warmth providing comfort and order in times of need.
The majority of the followers of the flame are uninitiated laymen. While their faith is recognised and appreciated, much of the doctrine is shared only with those who have undergone an initiation. The initiation process takes several months, during which the prospective initiate, must spend all their waking hours in prayer and study with no contact with the outside world. The process is only required for those wishing to work within one of the temples, but many others take part in search of deepening their connection to Gasal
Gasal is an ancient god. Before her rise back into prominence in Andellan, her only temples were ancient ruins of a bygone age, and her followers were virtually non-existent. She is usually depicted as naked woman with golden skin, glowing red hair, and a joyous smile, usually dancing amidst a field of flames. She Generally sends a female Sword Archon as her herald.
Gasal's clergy are almost exclusively female. While men can learn to channel her power, only her handmaidens are permitted to perform ceremonies and tend to the faithful. Male clerics usually become wardens, dedicated to guarding the temples and handmaidens. Rank within the clergy is based primarily on age, though exceptional handmaidens occasionally advance past their seniors. While handmaidens are forbidden to marry, intercourse is accepted, and any children that result from such a union are raised within the temple to become priestesses or wardens themselves.
The head of the church is the blessed prophet Kalahie, who serves as Gasal's mortal representative. The blessings of the goddess have granted her eternal youth, and the handmaidens of Gasal follow her words to the letter. Her life is more sheltered than the other priestesses, only appearing in public only for her monthly services or in times of need.

On the nation it's self though you can only find that they are a former monarchy with a cast system, and a military through which one can move above, or fall below their cast. There is also some form of slavery which seems to be passed on criminals of some sort.

Those with the crystal towers suspended in the sky seem to be nature loving peoples with their own slave and cast system decided by natural ability rather then birthright an punishment.


Lexin

A man approaches Standing six feet tall, with jet black hair, fair skin and bright green eyes. His face is clean shaven and he wears a pair of oval glasses. His clothing predominantly red and gold, and in the style of a noble - detailed patterns, jewels and precious metals and fur trimmings abound mark him as that someone of importance you were seeking. An intricate gold circlet rests on his head, and an ornate, jeweled rapier hangs at his waist, but looks to be more then simple decoration.
you may now speak with crafty cultist
As he lands atop your tower you casually note that half of the wagons are shifting into solid fortifications as walls of stone rise from the ground about them.

Jack_Simth
2012-07-29, 09:06 AM
DM:OK, burning through a few castings of Divine Insight on Knowledge checks, after dropping to somewhere that it'll be extremely unlikely to be overheard casting (underground, really). Taking ten. Results are all 66 with Divine Insight (10(taking ten)+41(normal Modifier)+15(Divine Insight)=66)
Knowledge(The Planes) to find out what I can about where we are
Knowledge(Geography) to identify where we are on this plane, as well as what resources might be nearby (covers "lands, terrain, climate, people" per the Knowledge skill description)
Knowledge(Local) to know about the people and rules of the other nations we seem to have encounters (covers "legends, personalities, inhabitants, laws, customs, traditions, humanoids" per the Knowlege skill description)
Knowledge(Nobility and Royalty) to see if I can pick out who, exactly, needs to have The Diplomat sent to them, as well as what rules are expected to be followed by such diplomats (covers "lineages, heraldry, family trees, mottoes, personalities" per the skill description)
Knowledge(Religion) to see if I know anything more about The Flame of Gasal
- that's five total castings. I normally prepare eight, so no big deal.

Oh, and a Lore check from Lady Aoughiao Dejecola for anything that seems relevant: [roll0] (functions as Bardic Knowledge)

After considering for a while, and conferring with her own constant inner dialog, Lady Aoughiao Dejecola briefs Her Diplomat telepathically, and sees about sending her to the leaders of the other groups.

Lexin
2012-07-29, 09:14 AM
Crafty Cultist
The green skinned giant speaks as he sees the newcomer "I've heard you wish to see me. I am Ambross del Andevarren, the King of Black Forest. And who are you?"

On the side the red-headed woman whispers "Are they just going to settle here? Without even a minute of thinking about it?"
She doesn't seem concerned with the newcomer.

DM

In the meantime, scouts are sent around (lets say 5000 flying ones), and start making first maps of this world. In the same time, the diviners start using their abilities to find out as much as possible about this land (best place to settle/ away from dangerous monsters/ close to resources/ good climate for forest).

drack
2012-07-29, 09:24 AM
Jack simth

the planes: you have heard tell in passing of worlds beyond the planes. his must be such a place.
geography: you are in a planes. generally civilizations that populate them are nomadic relying on herds for food, though who knows what manner of creature might inhabit this world.
local: having never been to or heard of this place you know nothing of it's history
nobility: again you don't know, but generally nobility in such places if earned, though occasionally it is through birthright, prophecy or the like.
religion: you've never heard of them before

Also gonna need a description of your diplomat, and a means of picking out the leaders of the other nation. :smallwink:

Lexin

To the north grassy hills stretch as far as your scouts can see, to the south are lush forests growing on a towering mountain, to the west is an ocean hidden by all the hills, and to the east the hills stretch on.

Jack_Simth
2012-07-29, 12:55 PM
Jack simth

the planes: you have heard tell in passing of worlds beyond the planes. his must be such a place.
geography: you are in a planes. generally civilizations that populate them are nomadic relying on herds for food, though who knows what manner of creature might inhabit this world.
local: having never been to or heard of this place you know nothing of it's history
nobility: again you don't know, but generally nobility in such places if earned, though occasionally it is through birthright, prophecy or the like.
religion: you've never heard of them before

Also gonna need a description of your diplomat, and a means of picking out the leaders of the other nation. :smallwink:

DMConsidering the DC's are "Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). ", and I get a 66, those must be ridiculously obscure questions. So apparently in your campaign, Knowledge checks are basically useless, even when supplemented with Divination magics - got it.

Not to be crass, but as to picking out the nominal ruler? I have to ask you. Note that I'm a little long-winded, as I'm not familiar with you, and need to spell things out fully to be reasonably sure of getting the point across - this is not intended to be insulting, a challenge to authority, or anything other than an explanation of why I have to ask you. See, that's what Knowledge Nobility and Royalty is fundamentally for - "heraldry" and "personalities" are explicitly called out in the skill description - and you pretty much just rejected it out of hand, knowingly or not. I don't necessarily need the leaders themselves, just the personages that are specifically chosen as the "face" for treaty purposes, which will be at least partially advertised anyway (IRL, you can find numbers for Embassies and such in the phone book). With removing that, you've left me with a very big question mark. Sure, it's perfectly fine to change the rules up a bit, but when you do that, I'm stuck asking you how to proceed. You've removed what I though was the established method, which also leaves me wondering if you've got such things in place for the less established methods. Do I try getting someone with Arcane Sight within 120 feet of everyone and look for particularly powerful magic (which won't always work; I myself practice Magic Aura shenanigans to avoid such)? Do I do what I'd consider an unacceptable level of metagaming and assume that just because you mentioned the one flying person means that that's where the Important Stuff (TM) is happening (there's a lot of flying people, per your description, so that one particular thing shouldn't stand out overly much; could be a messenger either direction, a scout, or even just a curious person)? Should I simply ask the high-end spy network I purchased (Yes, I went with the 1,000,000 gp version) tell me? Should I monitor the ebb and flow of people to see where the messages are coming and going from, and thus find the organizational centre (if I assume that most people are as clueless of the area as I am, then there's going to be a lot of back and forth in any organization, which mostly means message carriers going between the people doing the work and one or more administrative nodes - if there's more than one such node, you can pick them out, and then locate the central administrative node by looking for another node that most of them connect to)? Use Diplomacy on random people to climb up a chain of command until they tell me (move them from indifferent to helpful, ask them for directions to the highest ranked contactable person they can reasonably do so for, then repeat at that person until I reach the top)? Suggestion instead? While there's nothing fundamentally wrong with ruling knowledge checks into uselessness, you immediately turned around and asked "how", which leaves me floundering with the question of "OK, so if you reject what I thought was the standard method, based on a table ruling or a house rule of some kind which I don't recall being informed of in advance, what is appropriate?" - and you're the only one I can ask. I'm sure you don't want us going through five or ten posts of individual "OK, I try this" and you saying "No, that doesn't do what you want", but to avoid that, I have to ask you what is sensible to try. You asking me? Doesn't help much. So I have to ask you your own question with minor variation: "How should I go about finding out?".

As to the description: The diplomat is just a Simulacrum of the ruler, so I'll just copy most of that
Lady Aoughiao Dejecola is a moth-winged fey about the size of an elf, with reflective, silver hair, and black eyes with no whites. She walks around in a royal outfit, of purple and red silk with gold and silver trimming.

drack
2012-07-29, 01:21 PM
Jack Simth

Not necessarily, just that you don't instantly know everything on touchdown. If you get a 66 dungoneering waking up in a random dungeon that you've never heard about you're only really going to be able to base conjecture off of what you witnessed. Like the spy network it'll probably take a bit to settle in and catch up with the times. It's the same for them pulling knowledge checks on you. Were an alien to pull up in you back yard then regardless of the conjecture you've read, assuming that an alien's never been see or heard of by anyone on earth chances are you won't have read of them. Divination it's self may help, but it depends on that manner. You're using one to let you pour through your knowledge easier.

As for the "where" that's partially just me being nit-picky. Sorry bout that, bad habit. You know nit-picking that your character isn't certain that that's where the leaders are, but I guess it works. Another option would have been the standard "take me to your leader" which Lexin has commanded his people to obey.

Sorry bout the confusion. :smallbiggrin:

As for arcane sight I would be trying to give you as much as I can, mention mind blanks and spacial enchantments, but likely not with a huge army of magi unless they had similar enchantments.

Oh yeah, also something to keep in mind. Out of you Lexin is the only one with a major kingdom. :smallcool:

Edit:
Jack Simth

Your diplomat arrives at the top of the tower and finds there a fiery redhead with determined green eyes, and a tall powerfully built man with emerald green skin and a scattering of golden scales talking with a man with pale skin, jet black hair and green eyes.

Lexin &Crafty Cultist

A moth-winged fey about the size of an elf, with reflective, silver hair, and black eyes with no whites floats gently down to the tower. She is waring a royal outfit, of purple and red silk with gold and silver trimming.

Crafty Cultist
2012-07-29, 01:32 PM
Lexin
The black-winged human gives a small bow. "Pleased to meet you. I am Lucian Dufrense, Grand Marquis of Andellan. My people arrived to this world by way of a great pilgrimage, and since we have arrived in your midst, I thought I should come here personally to see if we can come to some sort of understanding with each other."

Lucain gives a friendly smile. "By the looks of things, you've recently arrived here yourself." he chuckles "So we have something in common at least."

Seeing the new arrival, Lucian gives the newcomer a small bow as well. "So now we know who leads the other caravans, at least"

drack
2012-07-29, 01:44 PM
Jack, Crafty&Lexin

Whoops, forgot on that last one you're all together now. :smalltongue:
So Jack you can read that last post.

Lexin
2012-07-29, 02:04 PM
Jack_Simth , Crafty Cultist and Drack...
"A ruler as a diplomatic mission? That's quite unusual... but you are welcome here, of course. We came here to spread the Black Forest... as many did in the past and many will in the future."
His face doesn't show emotions, but he sounds pleased.
"Understanding? Yes, I guess we can work on something..."
When the newcomer shows up:
"And welcome to you, newcomer. I am Ambross del Andevarren, the King of Black Forest. And who are you?" He says in a deep, kind voice, slight interest showing on his face.

Alyssa (red-hair woman) stays quiet looking at the moth wings, studying them from a distance.



DM
Nothing from diviners? And no sign of civilization?
How large are other nations?
... do we count that I suppressed the Zone of Truth as they came here? Or are they immune? ... if you need it - DC 72
Are they protected from divination? I have a lot of troops with constant Detect magic...
+ Knowledge check, what kind of creature is the Moth-wings one... [roll0]

drack
2012-07-29, 02:15 PM
Lexin

you probably don't wanna be sayin all unless you mean all players that are and will be. :smallwink:

diviners? missed that bit
other two nations are smaller then yours
you should probably tell them of the zone of truth. I don't rightly know off the top of my head :smalltongue:
Post a quickly off it for everyone. I don't doubt you've all got mind blank and arcane sight up, but I think it's better for you guys to just ask each other. :smalltongue:
"Oh yeah by the way I have arcane sight up what kinds of wards do you all have up?" :smallwink:

Lexin
2012-07-29, 02:23 PM
Jack_Simth , Crafty Cultist

OOC:
When you landed, you got into Zone of truth. I suppose you are immune to mind affecting, but it is better to ask. If not it is a will save.

+ Could you tell me what would detect Magic/Chaos/Evil show on you?

If you need such info just tell me.

Jack_Simth
2012-07-29, 02:35 PM
DM:

Jack Simth

Not necessarily, just that you don't instantly know everything on touchdown. If you get a 66 dungoneering waking up in a random dungeon that you've never heard about you're only really going to be able to base conjecture off of what you witnessed. Like the spy network it'll probably take a bit to settle in and catch up with the times. It's the same for them pulling knowledge checks on you. Were an alien to pull up in you back yard then regardless of the conjecture you've read, assuming that an alien's never been see or heard of by anyone on earth chances are you won't have read of them. Divination it's self may help, but it depends on that manner. You're using one to let you pour through your knowledge easier.


DM: OK... so... will we get an announcement on when Knowledge checks start working for things like ID'ing who I'll need to talk to to negotiate a treaty, recognizing that a particular courier is wearing the colours of a particular house, and so on, or will I just need to keep trying it at random to see if it works?

Jack Simth

As for the "where" that's partially just me being nit-picky. Sorry bout that, bad habit. You know nit-picking that your character isn't certain that that's where the leaders are, but I guess it works.

DM: Err... which "it"? I spat out five different possible methods....

Jack Simth

Another option would have been the standard "take me to your leader" which Lexin has commanded his people to obey.

Sorry bout the confusion. :smallbiggrin:

As for arcane sight I would be trying to give you as much as I can, mention mind blanks and spacial enchantments, but likely not with a huge army of magi unless they had similar enchantments.


DM: Oh, using Arcane Sight to ID the movers & shakers is much much simpler than that. You're looking for the person who has the biggest "Christmas tree" effect in a crowd. Strength of magic auras + number of magic auras of that strength. The critter with three faint magic auras is usually going to be less of a mover than the critter with a three moderate auras and half a dozen faint auras, and the guy with three Strong auras, half a dozen moderate auras, and a dozen faint auras on him and his items is going to at least know who the movers & shakers are, if not being one himself. And you find out instantly with Arcane Sight (as opposed to the three round delay with Detect Magic).

Apparently, I should have been more verbose as to what I meant by it.

Jack Simth

Oh yeah, also something to keep in mind. Out of you Lexin is the only one with a major kingdom. :smallcool:


DM (assuming you don't just arbitrarily read all of these...) Crafty&Lexin:
The moth-winged creature looks at those assembled and replies to the King of the black forest "I am to tell you I am The Diplomat, a pale copy of Lady Aoughiao Dejecola, ruler of the approximately seventy five thousand people made it through The Rip. I'm operating under direct supervision, at the moment, and thus have full diplomatic authority for now. I'm told my main goal at the moment is to establish contact with the peoples we find ourselves dumped amid."

Oddly enough, she's not immune to mind-affecting. Not that it much matters, but what's the save DC? [roll0]

Lexin
2012-07-29, 02:50 PM
Jack_Simth

I would prefer not to say what is the DC... Nevertheless, you failed...


Jack_Simth, Crafty Cultist
"Magic copy of a leader... and seventy five thousand people... not many to settle in a new land. It is hard to call it a nation, I would say. Not quite the same as ruling over millions..." Ambross muses for a while.
"Still I suppose there are topics, we could discuss. What are your goals in coming here?"

drack
2012-07-29, 03:02 PM
Jack Simth

More like the longer you're there the more you'll get. Information has a way of diffusing. Though spy network is still about the only way to know the intimate details of other nations. That and that I honestly can't give you more then people give me on their nations. :smalltongue:

Eh, just decided you have your ways and moved on such as to not bog the game on a technicality. :smalltongue:

That could work, but then there's the complication that there can be a good few powerful magi there. I mean thee are a good handful of followers level 20+ in a major nation, and not all societies have them cluster the leader. :smalltongue:

And Ideally nobody is arbitraraly reading all of them. :smallsigh:

Jack_Simth
2012-07-29, 03:18 PM
DM:

Jack Simth
More like the longer you're there the more you'll get. Information has a way of diffusing. Though spy network is still about the only way to know the intimate details of other nations. At what rate? If you don't do some form of announcement, then such questions as this will continue, as I'll basically just have to keep trying it regularly to see what's up.

That and that I honestly can't give you more then people give me on their nations. :smalltongue:

Eh, just decided you have your ways and moved on such as to not bog the game on a technicality. :smalltongue:
Gotcha.


That could work, but then there's the complication that there can be a good few powerful magi there. I mean thee are a good handful of followers level 20+ in a major nation, and not all societies have them cluster the leader. :smalltongue:
A maximal military for the 6,000,000 gp nation works out to 4 20's and 2 25th's. Do you really think that, say, the US president hasn't personally met the six most individually powerful people in the United States? They wouldn't have to cluster. It's just a quick way of figuring out who to ask.


And Ideally nobody is arbitraraly reading all of them. :smallsigh:

YOU probably should be. I'm sorry the context of the parenthetical note on that one wasn't clear.

Lexin:

Jack_Simth
I would prefer not to say what is the DC... Nevertheless, you failed...Yeah, well, and I'd prefer not to say what the modifier was, but it's kinda required for the die roll. I'd prefer to keep things fair in that regard. What's the DC? Oh yes, and as an area spell, you wouldn't know whether or not it worked, regardless. Only targeted spells tell you their success rate. Oh, and can I see your SR penetration check, please?

Crafty Cultist, Lexin:

"Magic copy of a leader... and seventy five thousand people... not many to settle in a new land. It is hard to call it a nation, I would say. Not quite the same as ruling over millions..." Ambross muses for a while.
"Still I suppose there are topics, we could discuss. What are your goals in coming here?"
The copy confers a brief moment with the original "I'm told to tell you that the immediate purpose of this meeting is to establish diplomatic ties; we need some space to settle, and it always behoves a person to get to know their neighbours."

Crafty Cultist
2012-07-29, 03:20 PM
Lexin & Jack_Smith
Lucian turns to the moth-like fey. "It's a pleasure to meet you, your ladyship. I am Lucian Dufrense, Grand Marquis of Andellan, as appointed by the Divine Prophet of Gasal."

Now that the introductions are out of the way, what's say we try working together to find out a little about this new world? We're all in the same boat, after all.

Lexin
2012-07-29, 03:40 PM
Jack_Simth
... that's why I first tried to do all of this via Drack.
Sorry if I insulted you somehow. The DC is 72.
SR penetration is [roll0]

Jack_Simth, Crafty Cultist ... and Drack...
"It seems there is nobody in the nearest surroundings. Just hills everywhere, ocean to the west and mountains to the south. I have nothing against joining our scouting forces to find out more about this land. I already started, you are welcome to help. We can share information later, or just as it goes, if you prefer."

drack
2012-07-29, 03:52 PM
Jack Simth

lets see, about 2 weeks IC you should probably know everyone well enough. :smallbiggrin:

(followers in a major)
the how many was a rhetorical, but I guess I get what you mean. I had been thinking you were just calling a cluster the main thing. Yeah you probably have a point. :smallbiggrin:

And yes I read them all anyways. :smalltongue:


Doing rolls through drack

just spoiler the rolls and DCs with DM instead of player names and I'll tell them. unfortunately you can't PM rolls to me, and I don't have infinite treads, so it's honor system that they don't look. :smallwink:

Jack_Simth
2012-07-29, 04:21 PM
Lexin:


Jack_Simth
... that's why I first tried to do all of this via Drack.
Sorry if I insulted you somehow. The DC is 72.
SR penetration is [roll0]You mended your ways as soon as I pointed it out, so it's fine. What little sense of insult there was was annoyance at the double-standard. If Drack had asked about it, I wouldn't have gotten annoyed by it. You were the one calling for the save, though, and then specifically said you weren't giving out the save DC when calling for the save requires I give you the current modifier. You were requiring me to trust you on such things in the metagame, while you weren't giving out any trust of your own in the metagame.

Oh, and incidentally: No SR on the diplomat at the moment. The only reason I called for it was that I was annoyed with the double-standard.


Crafty Cultist, Lexin:


Jack_Simth, Crafty Cultist ... and Drack...
"It seems there is nobody in the nearest surroundings. Just hills everywhere, ocean to the west and mountains to the south. I have nothing against joining our scouting forces to find out more about this land. I already started, you are welcome to help. We can share information later, or just as it goes, if you prefer."

The ice puppet shrugs, and says "Now my original would have me say: 'Well, if the surrounding territory is effectively unclaimed, it would behove us to simply scatter about a bit; each pick a section of arc from here, and settle in that general direction. We may want to wait a few days to let each of our respective nation's scouts check in all directions, negotiate somewhat on which territory each of us claims, but really, a source of water, a source of minerals, and some mining and most peoples are reasonably set.'"

Lexin
2012-07-29, 04:43 PM
Jack_Simth + anti-Drack barrier
And now you got more information from me than what was necessary. Should I get annoyed now? :smallannoyed:
I only did what Drack asked me to, one post before I asked both of you to roll save, I asked Drack to inform you about Zone of Truth. He said that I should inform you about it by myself.
It seems that from now on we can post these things through Drack anyway...

Jack_Simth, Crafty Cultist

"The only part is space. I would need more than the two of you combined. Anyway, two days for scouting around, and drawing a basic map of surrounding us lands and we meet again to divide the lands? Better with a pen and a map than with an army, don't you think?"
He looks around for a while deep in thoughts.

Crafty Cultist
2012-07-29, 05:28 PM
Lexin, Jack_Smith, Drack
Lucian gives a nod of agreement. "Andellan has always encouraged the trade of goods and ideas. I'm glad to see we will have reasonable neigbours. For now, the people of Andellan shall head southwest, and try to settle there. The journey has been a long one, and the sight of the Grand Cathedral being rebuilt will be sure to lift spirits."

Lucian gives another bow "If there is nothing else that needs urgent discussion, I must report what has been said here to her eminence. Farewell my fine fellows"

Jack_Simth
2012-07-29, 08:06 PM
Lexin:


Jack_Simth + anti-Drack barrier
And now you got more information from me than what was necessary. Should I get annoyed now? :smallannoyed:And then I also stopped and told you that there's no SR involved in this particular transaction (which tells you The Diplomat would probably fall to massed Magic Missile fire from 1st level caster followers).

If you really wanted to be annoyed, you might want to focus on the little issue that I'm giving you stats for a tetriary character that's not using her battle strategy, while you're giving me info for what's about 60% likely to be your main character, 30% likely to be your cohort (with the other 10% being a really high level follower with a lot of optimization). If you really wanted to be annoyed, that is.


Lexin, Crafty Cultist, Drack



Jack_Simth, Crafty Cultist
"The only part is space. I would need more than the two of you combined. Anyway, two days for scouting around, and drawing a basic map of surrounding us lands and we meet again to divide the lands? Better with a pen and a map than with an army, don't you think?"
He looks around for a while deep in thoughts.
The simulacrum replies "My original agrees; a war would be rather unproductive. Sounds agreeable - two days to scout the area, then we divide the area. And yes, you clearly do have enough people that you probably ought to grab a larger share. I'd rather not have you on all sides, though, if it's all the same."

Lucian gives a nod of agreement. "Andellan has always encouraged the trade of goods and ideas. I'm glad to see we will have reasonable neigbours. For now, the people of Andellan shall head southwest, and try to settle there. The journey has been a long one, and the sight of the Grand Cathedral being rebuilt will be sure to lift spirits."

Lucian gives another bow "If there is nothing else that needs urgent discussion, I must report what has been said here to her eminence. Farewell my fine fellows"
The copy smiles in a manner that indicates it has been told to do so, rather than that it wants to do so, and says "One of the advantages of the form of communication I'm using - very rapid dissemination of information."


Drack:

Sending out 10th level adventuring parties to handle the scouting. Three parties:
Party 1: Cleric-10, Wizard-10, Rogue-10, Fighter-10
Party 2: Cleric-10, Wizard-10, Rogue-10, Fighter-10
Party 3: Cleric-10, Wizard-10, Rogue-10, Fighter-11

Their mounts have a 180 foot move, and with the fast healing, they can go a very long time at a Hustle (as the damage which is the consequence of additional hours goes away faster than it accrues until about hour 13 or 14 of Hustling).

Also letting my spy network find out what they can too, of course.

Jack_Simth
2012-07-30, 07:08 AM
Drack:
Lady Aoughiao Dejecola is also going to break out the seige tower, make sure everyone's fed in my nation via giving them a set of food from the Everful Larder in there; feeds 15 people per opening, and bland but highly nourishing works for most critters, including the animals. And it's usable at will, so 10,000 or so usages later (which, granted, takes most the day with a few followers opening and closing it in shifts, possibly with readied actions), everyone and everything in my nation is fed. Can't have them starving, don't you know. The food lasts a day without effort, so there's not really a distribution problem... although they will be wanting to set their farmland and ranches back up, as it is quite bland.

drack
2012-07-30, 07:32 AM
Jack Simth

Works for me, glad you're thinking ahead.

All

Perhaps it would be a fare time to begin thinking of food, water, shelter, and all those other daily necessities. Perhaps even fortifying on the off chance it isn't as deserted as you think. :smallwink:

Lexin
2012-07-30, 08:34 AM
Jack_Simth
Yeah, it is a much better reason to be annoyed: :annoyed:
Okay, I am over it now... :smalltongue:

Jack_Simth, Crafty Cultist
Ambross nods slowly "Lucian, if it doesn't make a difference to you, I would prefer to head south. There are already forests there and it would just be easier for me to settle there. Unless you have a good reason to choose this direction..."
Then he turns to the magic copy of Lady Aoughiao Dejecola "You would rather not have us on all sides... and we would prefer not to have seventy five thousand outsiders in our Black Forest. I think it wouldn't be hard to reach an agreement in this issue..."


DM

I send 50 scouting units: the light cavalry (Dire Bats). One unit = 100 riders.
They are supposed to scout the south.
What I need:
- Large river.
- Hills- preferably 5, close to each other like on the map I gave you.
- How high is the largest mountain?
- Range of scouting (all linked with mindlink) = the are of major kingdom (71.000 sq miles)

Diviners: (Psionic Divine)
-Is it safe to settle here?
-Should we expect natives or more travelers in nearest future?
-Are there valuable resources in these mountains?
- (locate item)- source of mithrall/ adamantium/ gems etc.


Questions:
-Can I shape mountains with Earthquake? (I want to set these cities on hills)
- If not, would Miracle do?

+Small spy network and diviners:
- can I get some more information about these other nations?

drack
2012-07-30, 08:55 AM
Jack

I'm gonna put off further scouting for a bit as you're all probably scouting a larger area this time.

Lexin

I'm gonna put off further scouting for a bit as you're all probably scouting a larger area this time.

Diviners: which spells/powers?
Locate item: the closest large vane (large enough to be worth it) is far to the north.

Questions:
Earthquake: not with any degree of accuracy. Wall of stone, sculpt stone, soften/harden stone, and the like are probably better for that if you're willing to burn hundreds of thousands of castings.
Miracle: sure, but you'd either be emulating the above or asking a go as a favor burning xp.

You're still with them as far as I can tell, do you want your spies informing you in front of their faces? :smalltongue:

Lexin
2012-07-30, 09:14 AM
DM


About spies: for the next week (RL) we are supposed to post actions for this day (IC) I am just starting now. It could happen in an hour or in few days, I just post action when I remember about them.

Diviners use mostly Psionic Divination
http://www.d20srd.org/srd/psionic/powers/divinationPsionic.htm

+ Lay of the land (Druid 4 - SC131)

Depending on result I will use Commune later.

How far to the north is the vein and what is it?

My castings are mostly at-will. Still first I would like to look for a suitable spot.

Scouting could be done later. But to settle I need a spot with around 20 mile radius available for building/growing crops and a hill in the middle for capital. River nearby would be nice, but I guess some stone shapes + teleportation circles would do the trick if needed...

Earthquake: I don't really need accuracy. I don't want to make walls. I want a 6 mile radius hill, more or less flat on top so I can build a city there.

I have free miracle/wish 1/day

Crafty Cultist
2012-07-30, 01:30 PM
Lexin, Jack_Smith, Drack.
Lucian gives a shrug to Ambross. "Very well. My people will head to the north. May the sacred flame guide your path."

With that, Lucian heads back outside and flies towards his airship.

Drack
Arriving back on the Reign of Fire, Lucian gives the order for the fleet to return to formation and begin heading north. When night falls, the procession will rest, the watchtowers will hand out food, and the construction station will create walls around the group out of iron and stone.

The ground forces will keep close together, but the dreadnaughts will spread out to survey more of the area, with the crews making maps of the terrain below.

Jack_Simth
2012-07-30, 05:44 PM
DM:



All
Perhaps it would be a fare time to begin thinking of food, water, shelter, and all those other daily necessities. Perhaps even fortifying on the off chance it isn't as deserted as you think. :smallwink:
Hey: A slightly fortified base camp is one of the VERY FIRST THINGS I had my people start in on.

And they all have tents, and winter clothing. And there's about as many animals as there are people...

... OK, certain critters would cause me some fairly severe issues. Ah well, that's what the upgraded attack trick is for, I think...



Crafty Cultist, Lexin:



Ambross nods slowly "Lucian, if it doesn't make a difference to you, I would prefer to head south. There are already forests there and it would just be easier for me to settle there. Unless you have a good reason to choose this direction..."
Then he turns to the magic copy of Lady Aoughiao Dejecola "You would rather not have us on all sides... and we would prefer not to have seventy five thousand outsiders in our Black Forest. I think it wouldn't be hard to reach an agreement in this issue..."

The creature of ice in the shape of a woman nods, and says "Yes, when it becomes necessary to expand territory, we find things go more smoothly if we have an option that does not have us going through someone else. "

Lucian gives a shrug to Ambross. "Very well. My people will head to the north. May the sacred flame guide your path."

With that, Lucian heads back outside and flies towards his airship.

The winged ice statue continues "And that leaves us right here, with the simple option of expanding to the east and west. Just as well we already started digging in, then. I shall bid you adieu."

The magic copy then flies off.


All:
So: Does anyone else have anything to do that they haven't already communicated to Drack, or is this a reasonably good point to simply skip to the next day, pending any unexpected events from the world at large or NPC's?

drack
2012-07-30, 06:07 PM
Jack Simth

I know, but everyone else is leaving theor people to die around them, so I thought I'd toss a warning, and make it all so that new people could see it too. :smallbiggrin:

And there's always more to do :smalltongue: it's just a matter of what you want to do. :smallbiggrin:

Lexin
2012-07-30, 06:18 PM
All
Still waiting for an answer from Drack

Jack_Simth, Crafty Cultist
Ambross nods once again and says "Till the next time."
After the diplomats fly away, he and most of the welcome committee head back inside the tower.

drack
2012-07-30, 06:29 PM
All

You guys know there's an OOC too right? :smalltongue:

Lexin

bold

DM


About spies: for the next week (RL) we are supposed to post actions for this day (IC) I am just starting now. It could happen in an hour or in few days, I just post action when I remember about them. Yup, which is why I had considered this a lower priority thing that could be put off a bit :smalltongue:

Diviners use mostly Psionic Divination
http://www.d20srd.org/srd/psionic/powers/divinationPsionic.htm
K, I'll clarify the below
+ Lay of the land (Druid 4 - SC131)
your spell detects rolling planes with no hamlets or larger signs of civilization, an ocean to the west, and nothing else unless you need to know what a planes holds (tall grass, small rodents, ect.)
The plans is rippled with countless hills making it nearly impossible to see everything around you, but from a hill at high sun it should be a simple enough matter to see those at the base.
Depending on result I will use Commune later.

How far to the north is the vein and what is it?
Vary vary far... (400-500miles), and the vanes are of all sorts of metals ranging from copper to adamantine. Certainly an ideal area for such activities.
My castings are mostly at-will. Still first I would like to look for a suitable spot.

Scouting could be done later. But to settle I need a spot with around 20 mile radius available for building/growing crops and a hill in the middle for capital. River nearby would be nice, but I guess some stone shapes + teleportation circles would do the trick if needed... You detect a river to the south.

Earthquake: I don't really need accuracy. I don't want to make walls. I want a 6 mile radius hill, more or less flat on top so I can build a city there. Flat protrusions from the earth, walls, this is sounding a bit more precise then you'd get from it.

I have free miracle/wish 1/day both of them? :smallconfused:

Jack_Simth
2012-07-30, 07:48 PM
Drack:Oh, yes, and I do day one of building my retreat points as noted via PM.

drack
2012-07-30, 07:52 PM
Jack Simth

Yup, I had assumed as you referenced it once, but best to be safe ay? :smallbiggrin:

Lexin
2012-07-31, 05:43 AM
DM


I have free miracle/wish 1/day both of them?
1 free spell/ day the person casting it is capable of using both Wish and Miracle (not both free in the same day)

I thought Lay of the land would list the mountains / height + hills so I could finally find the spot...

Okay, is there a huge hill (around 20 mile radius) around 100 miles south?
Or much further (near the vein or river)

If not I will try to use Miracle to make one (and if needed earthquake to flatten it a bit, soften the ground so the fundamentals are easier to place)

How far is the river?

+ unanswered questions (Psionic Divination)
-Is it safe to settle here?
-Should we expect natives or more travelers in nearest future?
+ one added
- is the surroundings of the metal vein reasonably safe?

drack
2012-07-31, 07:48 AM
Lexin

bold

DM


1 free spell/ day the person casting it is capable of using both Wish and Miracle (not both free in the same day) ah

I thought Lay of the land would list the mountains / height + hills so I could finally find the spot... It has a 50mile radius as I recall. The mountain is far far in the distance, t just happens to be that big.

Okay, is there a huge hill (around 20 mile radius) around 100 miles south? Those you find seem to only span
Or much further (near the vein or river) If there is, it's beyond the range of your spell

If not I will try to use Miracle to make one (and if needed earthquake to flatten it a bit, soften the ground so the fundamentals are easier to place) I'm not sure structurally destabilizing the ground below your feet counts as softening it. :smalltongue:

How far is the river? Beyond the 14 hills

+ unanswered questions (Psionic Divination)
-Is it safe to settle here? It is safe as safe is unsafe in safty
-Should we expect natives or more travelers in nearest future? Yes
+ one added
- is the surroundings of the metal vein reasonably safe? It is. (though your DM is beginning to wonder why you're paying so much attention to the north with your eyes on the south.)

Lexin
2012-07-31, 08:17 AM
DM
I thought that mountains are closer...

Okay, you said that Major kingdom is around 71.000 sq miles.
So if I want to place a border in the spot we are now and the capital in the middle of the country it would be... 150 miles from here.

I am not getting the answer about the hills... so

I need for a capital a circle with around 20 mile radius. If there is a suitable hill 150 miles south (preferably near river) then I would use them. If there aren't any this large, Can I use Miracle to make one?
If not I will make the Heart of the city on the hill (need around 1 mile radius) and the rest of the city would be below.
I assume I can use earthquake/ miracle to bring down hills if needed to flatten the land around the Heart?
If the ground would be unstable after that, can I "create" a reverse spell to Soften Earth and Stone
http://www.d20srd.org/srd/spells/softenEarthAndStone.htm?

... about the vein... I really thought it was south... nevermind, if someone uses it I guess I will make a deal with this person. And if not... Teleportation circles are useful things.



In any case, my nation starts marching/flying/riding south. Sending scouts first so they can look for danger and suitable spot for settlement, after each 25 miles druids use Lay of the land, and start drawing maps.

Here I am leaving 1000 Sword & Board warriors + 20 9th level Evolutionists + 2 12th level one. (that also includes 18 lvl 6 Verdant Servants and 200 lvl 5 ones)
They build a small fort, Around 150 ft radius. After they finish making the walls (20 ft height, 15ft wide + space for gate) they make a tower in the middle (30 ft radius, 6 floors, 10ft high each) after that smaller on-ground buildings for most of the warriors. After they finished that, they have a little free time and can make furniture for themselves or just take a break. It should take them around 6 hours.
They are there as an outpost/ embassy, if someone wished to talk to me, the 12th lvl Evol have teleportation and are to act as messengers.


EDIT: Okay, I think I found it. If there is a big hill 100-150 miles south I can use Move Earth to shape it, and if needed to flatten the surrounding lands.

Now, did the scouts find the place? I think I can make the travel shorter by placing few teleportation circles, but I need to find the place first.

drack
2012-07-31, 02:53 PM
Lexin

bold

DM
I thought that mountains are closer... There is a mountain to the south that you can see in the distance towering over the land.

Okay, you said that Major kingdom is around 71.000 sq miles.
So if I want to place a border in the spot we are now and the capital in the middle of the country it would be... 150 miles from here. Actually that was starting size. for your group if you're not a flying nation you can claim as much or little land as you want to take/hold.

I am not getting the answer about the hills... so

I need for a capital a circle with around 20 mile radius. If there is a suitable hill 150 miles south (preferably near river) then I would use them. If there aren't any this large, Can I use Miracle to make one?
If not I will make the Heart of the city on the hill (need around 1 mile radius) and the rest of the city would be below.
I assume I can use earthquake/ miracle to bring down hills if needed to flatten the land around the Heart?
If the ground would be unstable after that, can I "create" a reverse spell to Soften Earth and Stone
http://www.d20srd.org/srd/spells/softenEarthAndStone.htm?
Heh, 3.0 they had one... anywho try this one http://www.d20srd.org/srd/spells/moveEarth.htm

... about the vein... I really thought it was south... nevermind, if someone uses it I guess I will make a deal with this person. And if not... Teleportation circles are useful things. Yup, you probably thought
mountain-> south
Vein->north
veins more common in mountain
vein in southern mountain. :smalltongue:




In any case, my nation starts marching/flying/riding south. Sending scouts first so they can look for danger and suitable spot for settlement, after each 25 miles druids use Lay of the land, and start drawing maps. How fast can your people move?

Here I am leaving 1000 Sword & Board warriors + 20 9th level Evolutionists + 2 12th level one. (that also includes 18 lvl 6 Verdant Servants and 200 lvl 5 ones)
They build a small fort, Around 150 ft radius. After they finish making the walls (20 ft height, 15ft wide + space for gate) they make a tower in the middle (30 ft radius, 6 floors, 10ft high each) after that smaller on-ground buildings for most of the warriors. After they finished that, they have a little free time and can make furniture for themselves or just take a break. It should take them around 6 hours.
They are there as an outpost/ embassy, if someone wished to talk to me, the 12th lvl Evol have teleportation and are to act as messengers.


EDIT: Okay, I think I found it. If there is a big hill 100-150 miles south I can use Move Earth to shape it, and if needed to flatten the surrounding lands.Ah, so you already found the proper spell :smallbiggrin:

Now, did the scouts find the place? I think I can make the travel shorter by placing few teleportation circles, but I need to find the place first. How far are you sending them again, and what's their base speed?

Crafty Cultist
2012-07-31, 03:10 PM
DM
The Andellan procession moves about 22 Miles in a day. Could I get some kind of map of the distance covered? It would be nice to know the layout of the area.

Lexin
2012-07-31, 03:14 PM
DM

Slowest warriors have base speed 40 ft. So I think I will use teleportation Circles.

To find the spot (more or less 120-170 miles south) I will send 10 Scouting units in slightly different directions (south is 6 on the clock, so the teams would spread between 5 and 7):
1 x 12th level Evolutionist with teleportation at will
2 x 9th level with Lay of The Land
1 x 14th level for protection

They will hop 50 miles in one go (in range of lay of lands, if it doesn't provide enough information, they will bring an additional 9th level with Scrying)

They are all bound to 'coordinators' in tower with mindlink.

The Criteria is more or less a hill with radius from 6 to 20 miles. Preferably near the river. ... Ah and no already built cities/ dragon caverns/ Minotaur labyrinth etc over there

So the effects of this basic scouting should be back in around 10 minutes (including time to draw basic map)


About Vein... yes that's exactly my trail of thoughts... :smalltongue:

Jack_Simth
2012-08-01, 07:13 AM
DMOh yes, and basic security on the Seige Tower, when used for distribution of food:

Lady Aoughiao Dejecola checks some of the followers under Arcane Sight (at will from Dweomerkeeper) and True Seeing (from tattoo, always on), as well as her Spot check (+38; not the best in the world) - to make sure they're who they say they are and that their minds aren't compromised (specifically watching for Enchantment and Necromancy), and also watches during the duration. These followers then handle getting food out of the cabinet, to other followers, who then distribute it. And, of course, the followers are also building the temporary military bases, as outlined earlier. Everybody works (and note that almost all statted followers have Craft(any one), and ALL of them have Handle Animal), everybody gets fed.

Oh: And how do you feel about divinations - I'm thinking Commune, specifically - for answering such questions as "Are there been any simulacrums of me that I don't already know about?" "Are there any Ice Assasins of me built that I don't already know about?" and similar - nothing about the future?

drack
2012-08-01, 08:04 AM
Crafty cultist

I probably could get you one, but for 22 miles its just rolling hills of tall suntanned grass :smalltongue:

Lexin

Your people find no such hill, although they do find the river and notice that the base of the mountain is forested with an upwards slant.

Jack Simth

Divination's cool, an you can try the future too if you'd like though I can only really give NPC actions. Naturally some things will be more vague, and you'd run any risk the spells you use have of a false answer, but go for it. As for those two I can just give you a flat no (so long as you're not doing the "I cast every three hours tell me when it changes" thing. :smalltongue:

Lexin
2012-08-01, 08:56 AM
DM

I knew I shouldn't have included 'no minotaur labyrinth' criteria... :smalltongue:

... I've just noticed that it is quite a pain to move all these people.
It will take around 10 hours and I need to use all my Leadership troops from levels 10, 12 and 13 to Teleport all 3 million citizens...

The tower would get there in about five days, So I will leave the Leadership troops from levels 15+ inside + all wizards and Artificers as protection.
From the rest, first I will teleport there half of my forces (the combat ones) + main character, then the non-combat citizens then the rest of combat ones (except the ones in outpost).

Main character is one of the first to arrive there, he will choose a suitable place for building a city (asking the cohort for advice... [min 61 on Architecture and Engineering check]). And starts placing the Grove, around 5-8 miles from the river, It will be the exact middle of the city. Other Evolutionists start placing Groves around (the levels 20- 25 in 6 miles radius, and the level 10 between these groves and up to 20 mile radius)
The 1st and 5th level warriors protect them as they are focused on the task.
The 'normal' citizens can set their tents for now between the 1 mile and 15 mile radius.
In this time the 11th level Evol build the walls in 15 mile radius using wall of stone.

It will take around 10 hours to create the groves. After that everyone sjould already be there.

What time is it then? I would like to know if it isn't already next day...

drack
2012-08-01, 09:10 AM
Lexin:
wait, where are you moving? :smallconfused:

Lexin
2012-08-01, 09:14 AM
Lexin:
wait, where are you moving? :smallconfused:

DM
Near the river, about 100- 150 miles south, as in all previous cases. Right now I just need a place without boulders there, so I can shape the land myself with Move Earth...
Ah, and the Druids can start doing it when Evolutionists make Groves. (Hill in the middle and flat land surrounding it)

Jack_Simth
2012-08-01, 05:40 PM
DM:Heh. Asking about the future is usually a bad idea - it's bait for the DM to railroad; I know better. But yes, I'll probably end up doing so on basically a daily basis... once I've finished my spell-based construction projects and have the no-cost slots free, anyway. So you've got a while before I actually do.

Edit: Oh, also: I'd like to take a quiet look at several members of both of the other two countries - for no other purpose than to scry on them / Discern Location on them later. Looking for weak scry targets, basically, so I can keep tabs on roughly where the other nation has settled down easily even if they move suddenly. Being incorporeal, and having a ring of X-Ray vision, I don't even need to leave Total Cover to do so.

drack
2012-08-02, 01:18 PM
Lexin

You arrive as a seemingly identical looking location closer to the mountains, and near where the river flows into the ocean.

Where your at the river is about half a mile across, there are rocks in the hills, but nothing apparent from above, and easy enough to move once you get started.

Crafty Cultist

You notice Lexin's people clearing out, no sign from Jacks people, and your procession is moving nicely... the landscape is looking pretty much just like the one you just left so far with the absence of your new found friends.

Jack

You find two targets. Those with the flying tower seems to be moving south-ish about 150mi, and those in the wagons are progressing much slower northwards.
OOC:

Nah, it's part of being a DM to railroad, I just tend to stick with molten rails so they can easily be bent while rarely causing the train to dump the continence of it's cars. :smallwink:

Lexin
2012-08-02, 01:26 PM
DM

So I assume flat land.

If you tell me how many hours I have since the end of the first 'diplomatic negotiations' till midnight I could make a write-up of all the actions my nation is taking today. + The layout of the city

What hour is it, just after negotiations?
How wide is the river?

Can teleportation circles be used to make portals, not a flat, activated surface?
If not, is there a way to do that?

drack
2012-08-02, 03:17 PM
Lexin

hilly, not necessarily flat. :smalltongue:
1) lets call it 9AM
2) already answered
3) no
4) use another spell that does? (gate for instance)

Lexin
2012-08-02, 06:51 PM
DM

Nah, I wanted portal so I could change the flow of the river... Gate isn't a permanent solution. Nevermind, I will look into it.

If I have 200 guys with teleportation, can I teleport my tower?


Okay, so actions for the day, starting at 9 am:
-> Building the outpost near the starting point:

Crew:
1000 Sword & Board warriors
+ 20 9th level Evolutionists
+ 1 Diplomat
+ 2 12th level one.
(that also includes 18 lvl 6 Verdant Servants and 200 lvl 5 ones)
Objective:

The will build an outpost here:
- Circle wooden wall, radius 150 ft (70650 sq ft). 30 ft tall (10 underground as fundamental), 10 ft wide + 7x 20 ft square towers, 10ft higher than the rest of the wall, 2 by the gate, rest in every 150 ft
- In the middle 6-floor (60 ft) high tower, wooden. 50 ft radius. + landing space and stables on top. [Including barracks for 1000 man, better rooms for 50 meeting hall + bathrooms etc.]
- Other buildings, surrounding the tower. 2- floor Barracks for another 5000 man (20000 sq ft), + Stables for 600 mounts (40000 sq ft)

Timetable

9am - 10am [1h]- Finding a spot where wells can be dug.
10am - 1 pm [3h]- Creating Groves by Evolutionists.
- Lifting the ground, to create a 30 ft high hill (Druids + Move Earth)
- Bringing the crew to the area where the outpost will be build (including 15 ballistas)
1 pm - 2 pm [1h]- Creating the wall. + setting ballistas on towers.
2 pm - 5 pm [3h]- Creating tower and other buildings. Setting ballistas on the tower and on four barracks surrounding it.
Digging wells.
5 pm - 8 pm [3h]- Creating furniture and other necessary things.
8 pm - Eating/ resting + watch on the wall and tower.

In the end

-60 ft high tower with 4 ballistas on top.
-surrounded by barracks (4 of them with ballistas on top) and stables.
-surrounded by wall 20 ft high, with 7 towers (ballista on top) and large gate between 2 of the towers. Everything made of wood.
-Every structure/ section of wall/ tower has fast healing 9.
-Forbiddance placed on gate and in the tower (take into account if spies were to trespass)



->Teleporting the nation to the point of settlement.

Crew:

180 x level 10 Evol; (160k teleported/ hour)
46 x level 12 Evol; (55,2k teleported/ hour)
24 x level 13 Evol; (28,8 teleported/ hour)
= 214k teleported/ hour

Timetable:

9 am - 10 am - Finding the spot.
Transporting: 150k Sword & Board Soldiers + 60k Archers
+ around 2k Followers above level 8 + Main character and cohort
10 am - 2 pm [4h]- 856k transported [350k Sword & Board + remaining ballistas (counting as 10k) + 40k Archers + 256k Civilians
2 pm - 10 pm [8h]- 1702k Civilians
10 pm - 12 am [2h]- remaining Civilians (32k) + lvl 5 warriors (9k) + remaining Leadership troops (300k) + 30k Light cavalry (90k)
12 am - 4 am [4h]- All the rest.

In the end

Everyone is transported by 4 am.



Settlement:

Crew:

Changing, as in the transportation part above.

Zones of the City:

From the middle:
0-1 mile radius = City Heart
Whole in Main Character's Grove.
Surrounding it wooden wall 50 ft high, 20 ft wide, 4 gates (north east south west) Fast Healing 45. Foundations made using Disintegration (for digging) and Stone wall + stone shape to make them.
1 mile- 6 miles = Inner City

Walls made in Groves of 15th level followers.
Space between walls (114 sq miles) inside groves of 10th level followers (50)
Surrounding it wooden wall 40 ft high, 20 ft wide, 4 gates (north east south west) Fast Healing 15. Foundations made using Disintegration (for digging) and Stone wall + stone shape to make them.

6 miles - 20 miles = Outer City

Wall at 20 miles in 10th level followers Groves (125 of them). For now 20 ft high, 10 ft wide, 8 gates (north east south west+ between) Fast Healing 10. + towers [30ft high, square 20ft] (2 for each gate and one every 200 ft = around 3000 towers)





Timetable:

City Heart
-Main character:

10 am- 8 pm (10h)- Creating Grove in the middle of the city.
8 pm - 12 am (4h)- Creating a wall around the City Heart. [using fission and from 10 pm with help of Simulacrum] (9/116 loading)


-Cohort:

10 am- 10 pm (12h)- creating Simulacrum of Main Character.

-Evolutionists Level 25 - 18

10 am - 12 pm (2h)- Creating Grove in the middle of the city.
12 pm - 10 pm (10h)- Creating Buildings inside the City Heart. Luxurious Villas for everyone over level 10, barracks for 10k soldiers + stables (5k mounts). Tower in the middle (200 ft radius, 7 floors 15ft high each. landing palace for flying tower on top) + creating furniture etc for the buildings. (20% loading)

-Druids level 15 +

10 am - 10 pm- Using 'Move Earth' to level the City Heart (10% loading to make the land even/ flat)



The rest:
- Evolutionists level 9-11

10 am - 3 pm (5h)- Creating Groves
3 pm - 10 pm (7h)- Creating 3,7 sq miles of houses/ barracks/ stables for citizens and army in Inner and Outer City (17,5% loading) Assuming 20 sq meters of living space/ person (in stronghold builder it was around 5...)

- Level 1 Light cavalry + 7th level Evolutionists

Scouting everywhere around, making maps.
+ Using Plant Growth to grow forests around the City.

- level 1 Sword & Board

Digging trenches and providing protection until outer walls are built.

- Commoners and level 10 Druids

They start growing crops etc. Druids help with knowledge and Plant Growth spell.

- Rest

They help others.


In the end:

City Heart -
Walls - loading 10%
Buildings - loading 20 %

Inner City-
Walls - loading 0%
Buildings- loading 17,5%

Outer City-
Walls - loading 0%
Buildings - loading 17,5%
River passing through
Starting growing crops- loading (dunno)
+ for now, trenches and 700k army as protection.

Out of city:
basic maps up to 50 miles in every direction from the city.
12 k sq miles of dense forest surrounding the city (4 k if I need to use Plant Growth many times because of lack of existing trees, meaning I need to plant my own trees and quicken the growth with multiple uses of Plant growth)

Crafty Cultist
2012-08-02, 10:32 PM
DM
When my procession camps for the night and the some walls have been erected, The construction station will be used to create a fortified tower of stone, metal and wood, as large as can be constructed with magic in a single night with a high quality of craftsmanship.

I dont expect a single tower to be much use if it comes to war, but it could become a monument for the new land of Andellan.

drack
2012-08-05, 06:00 AM
Day 2 end (12 hours ago)
(day one passed without you guys)

Jack_Simth
2012-08-05, 09:00 AM
DM:Day 2 of digging in, then. Feed minions, have them build their forts, me building mine.... oh yes, and let the peasantry start in on their huts, I guess.

Oh, and:
Knowledge(Nature): [roll]1d20+41: What season is it? Need to know if it's time for planting and such, or if we're going to be feeding people out of the fort for most of a year.
Survival, with Knowledge(Nature) synergy: [roll0]: What's the weather going to be like over the next several days (unless someone interferes with it)?

Jack_Simth
2012-08-05, 09:01 AM
DM:
Formatting issue. Rolling Knowledge(Nature) again: [roll0]

Crafty Cultist
2012-08-05, 02:53 PM
DM
After the crews of the watchtowers distribute food to the populace, the Andellan procession will continue north, with scouts spreading out to explore more of the surrounding area, still looking for any features beyound rolling hills. They're also on the lookout for high spots to place watchtowers.

Lexin
2012-08-05, 03:54 PM
DM- questions

Can I use Wish to make crafting instant?
How long would it take to flatten the whole area? (with 450 uses of Move Earth/day)
Any word from Spies?
Commune

Are there foreign spies in our city?
[if yes] Which country do they belong to?
Are we in 500 miles radius from any nation beside the ones we know of? (except the ones that belong to Crafty Cultist and Jack_Simth)
Are there any more nations in 700 miles radius?
Is Andellan (Crafty Cultist) a chaotic nation?
Is ... (Jack_Simth) a chaotic nation?
*rest after getting answers*





DM

Okay, day 2 (for us at least...)

Stronghold (Flying Tower)

It moves at marvelous speed (6 miles/ day) so after the first day it is around 4/120 of the way...
Today- Cohort and strongest artificer teleport there and try to upgrade the tower speed. From 6 miles to 24 (it would cost 28.900 gp and 2430 exp).



Capital City - Building progress

City Heart:
Wall- Loading 9/116 => 65/116 (22h of work)
Buildings- Loading 20/100 => 50/100 (15h of work)
Inner City-
Walls - loading 3/100 => 15/100 (16h of work)
Buildings- loading 17,5/100 => 39/100 (10h of work)
Outer City
Walls (at 12 miles) - loading 0/100
Walls (at 20 miles) - loading 0/100 => complete (7 h of work)
Buildings- 17,5/100 => 39/100 (10h of work)



Capital City - Other


Outer wall is protected at all times by 650 Verdant Servants (lvl 5) and 200.000 Sword & Board soldiers (including 3116 Ballistas) + monitored by Evolutionists (Using commune with nature)

Commoners are still working on the crops, animals, farms etc in outer circle.

Evolutionists with Disintegration and Transmute Mud to Stone work with artificers (architects) on creating canalization. And irrigation for farmers.

The central tower is from now on covered in Forbiddance and Hallow (with +24 Dispel linked against the ones who don't share the faith in Obad-Hai)


Scouting

Scrying is used by Wizards (300 uses; DC 21) to look for creatures from Bestiary, moving from weakest to strongest. Main focus on Hydras, intelligent plants and animals.

Locate Object is used again (new area) to look for resources. This time coral reef is added to the search).

Teams of Teleporting Evol and ones with Lay of the Lands are made to scout the area and make maps. Scouting in every direction in 300 miles radius.

100 teams of 500 flying archers look for nearby creatures the hard (non-magic) way. They cover around 45 mile radius from the City.


Other-

Creating Forests in the 100 mile radius from the city- Loading 11/100

drack
2012-08-05, 04:27 PM
Jack Smith

Luck doesn't favor you, it is early fall, and while frost s not yet upon you it shouldn't be too far off. Also you notice that the soils are not vary fertile in this region, which perhaps helps to explain their apparent vacancy.

Crafty Cultist

One of your towers upon a higher hill shows what looks to be the top of another mountain emerging over the rolling hills. Though it looks to be much farther off then the distant mountain to the south.

Lexin

Bold

DM- questions

Can I use Wish to make crafting instant? You can try, though I do not see it listed as a primary function, so there is risk
How long would it take to flatten the whole area? (with 450 uses of Move Earth/day)How big is "the whole area? :smallconfused:
Any word from Spies? At least a week to set up any functional system, though the others seem to be following their rolls in your agreement. the one relying on snow magic is setting roots, and the winged man is leading his people north.
Commune

Are there foreign spies in our city? Unclear
[if yes] Which country do they belong to? Unclear
Are we in 500 miles radius from any nation beside the ones we know of? (except the ones that belong to Crafty Cultist and Jack_Simth) yes
Are there any more nations in 700 miles radius? yes
Is Andellan (Crafty Cultist) a chaotic nation?Unclear
Is ... (Jack_Simth) a chaotic nation?Unclear
OOC: they haven't really been here long for the deity you're asking to have observed...
*rest after getting answers*




stronghold: ok
locate object: whoops, forgot the range last time, shouldn't have turned up anything large enough to be worth it. While I'm tempted to say yes somewhere and have it be some minor and not at all worth the effort vein, but I'll hold off till next time, though by RAW I probably should be doing so. Nothing, though coral is to the west. (you know, ocean and all)
Scry: you pick up a titan running towards one of your scouting parties.
Forests:And how are you making forests again? :smalltongue:
(naturally resist the urge to quote like I do as your reply is likely less clumped to my replies, and other people's stuff is here though I'm sure you've all already noticed thought I'd make sure just in case.)

Jack_Simth
2012-08-05, 04:44 PM
DM:That's fine. We're all a bunch of herders anyway (seriously: almost everyone has Handle Animal... well, except the military catapultists, and they're Crafters... as is almost everyone else. Everybody works...), and the Seige Tower can feed the entire nation indefinitely. We'll need to establish some proper herds, but we've got time.

Although that does make me curious how everyone else is getting their nations fed. What do my spies say they're doing about it?

Crafty Cultist
2012-08-05, 04:45 PM
DM
Are there any features of note other than the mountain to the north? Water sources, forested areas, signs of local wildlife, ect?

Also, I haven't placed any other towers, I've just been looking for vantage points since buildings on high ground are generally more defensible. My Dreadnaught fleet can see for a long way though.

Lexin
2012-08-05, 04:49 PM
DM


Forests:And how are you making forests again?
I described it last time, 800 guys with Plant Growth at will. I asked last time if I need to use it several times if there aren't trees already and I start from seeds. The 11% I used includes time to plant trees in half-forest area (if there is 0% of trees here it would be 4,5%.)


Scry: you pick up a titan running towards one of your scouting parties.
One of the teleporting ones, or the flying ones?
No hydras anywhere? :smallfrown:
Or at least Treants/ Dire Boars/ Dire wolves?


Can I use Wish to make crafting instant? You can try, though I do not see it listed as a primary function, so there is risk
I wanted to use the : "Create a magic item, or add to the powers of an existing magic item." function, but still pay gold cost instead of paying exp twice. Is this modification, okay?


How long would it take to flatten the whole area? (with 450 uses of Move Earth/day)How big is "the whole area?
The part they are working on now has 3,14 sq miles. The whole City has 1256 sq miles.


OOC: they haven't really been here long for the deity you're asking to have observed...
Haven't thought about this...

Commune

If I use 'other nations' it is about any beside my or other players that already posted here.
I forgot to put numbers before. (question limit = 32)
6. Are there more than 2 'other nations' in 500 mile radius?
7. Are there any Hydras in 100 mile radius? [another question] 200 mile radius?
8-9. Is there a vein of mithral / silver [2 questions] in the mountains south from here?
[If yes, 10-11.] Is anyone already mining it?

drack
2012-08-05, 05:02 PM
Jack Simth

True, you guys are aren't you? :smalltongue:

Spys will take a week to fully integrate (as per the recruitment), but that's an easy one to find, so they seem to be subsiding off rations so far.

Crafty Cultist

Ah, I had figured hills were vantage points. :smalltongue:
And yeah just planes for a long long ways in every direction.

Lexin

I May have used too many words and had you loose my meaning... Do not quote posts with other people as recipients! I'd rather not run the risk of you "accedently" deading their bots. You'll notice I'm using tags ("trees", "scouts", ect)
trees: spell says there need to be trees before you can make them grow faster. :smallconfused: perhaps I was thinking of the forests to the south growing on the mountain?
Scouts: teleporting with evolutionists. (and no, none of those)
wish mod: um... no. ignore material components is much easier then ignoring xp. (also note the gp limit on this function)
Flattening land: yeah, that many should probably cover the area easily enough.
6: yes
7/8: no
9/10:yes
11/12: no

all

please resist the urge to quote things that are directed at multiple people I'd rather avoid any "accidental" peeking :smallwink:

Lexin
2012-08-05, 05:25 PM
DM

I didn't use quote function. I copy-pasted the parts that interested me and put it in
brackets. Thought it would be easier to read If I did it like that, if you want I can avoid it from now on. :smallconfused:

trees: spell says there need to be trees before you can make them grow faster. perhaps I was thinking of the forests to the south growing on the mountain?

That's why I included time to plant (small) trees there and use Plant Growth multiple times so the trees would grow enough. If it wouldn't work I would burn few Miracles on this... or it will take much longer...

Scouts: A shame there aren't any...:smallfrown:
My main character takes a few minute break and teleports to the place with Titan.

Wish mod: I don't want to avoid any costs and this type of wish doesn't have any limit. Normal: instant crafting, no cost of materials, double exp. After my modification: instant, normal cost of materials, normal exp cost.

Flattening land: The Heart (3,14 mile) or whole City? if the second they now start lifting the districts:
- Out of City counts as 0 here.
- Outer City 10ft lift
- Middle City (6-12 miles radius from the centre) 20 ft lift
- Inner City 30 ft
- Heart 40 ft

Commune:

12. Are there more than 4 'other nations' in the 500 radius?
[if yes] 13. more than 6?
14. Are there any wild magical beasts in 400 mile radius?
15. Are there any intelligent plants in 400 mile radius?
16-17. Is there a major vein of mithral / silver [2 questions] in the mountains south from here?
18. Is there any nation living in the mountains?


How far are these mountains?

drack
2012-08-05, 05:40 PM
Lexin

fine, that works then I guess. :smallsigh:

trees: sure, though I can't see transporting trees as being any cheaper then the feather tokens... :smallconfused:

wish mod: fine, recall, 5gp/xp, and no cost dodging. :smallcool:

flatten out: the spell has an area or volume, assume ground level as +-10' before you start, and you can do that much. (assuming a bit of manual labor to catch any extra, rocks, ect.) :smalltongue:

scouts: you see a titan running away from you towards the scouts.
(you counted two as one last time)
13: Unclear
14: Unclear
15: yes
16: yes
17-18: no
19: yes
mountain singular, and depends on how you count it. :smalltongue:

Jack_Simth
2012-08-05, 05:44 PM
DM:OK, and the necessary follow-up question: How long do they think they've got before they'll need to do something drastic? If *they* have a spy network, and ask a similar question, I'd like to know how long until they resort to theft or mugging of what I'm using to keep my people alive.

drack
2012-08-05, 05:47 PM
Jack Simth

It appears that starvation and riot have yet to cross the minds of your foolish adversaries, though those to the south seem to have begun attempting to grow crops though magical means.

Lexin
2012-08-05, 06:13 PM
DM

trees: I thought about getting small trees, planting them and making them grow rapidly with Plant Growth. If not, how would Miracle work? If still not, I will transport the fully grown trees from the mountains with Shrink Item spell... (free)

wish mod: The cost of spell is free (I mentioned last time 1 free spell/day)
The cost of crafting (both exp and gold) will be paid.

flatten out: okay, I needed the starting value. I will work on it from the next day. (let's say they were still flattening today)

Scouts: Does the Titan look like it is about to attack?
Sense motive [roll0]
If yes, Ambross would kill it (should I roll initiative or just assume it killed?), If not he would try to talk to it.

Mountain: Counting from the peak in straight line on map (not counting height)

Commune: Sorry about it. I missed it.

Could you tell me how could I get Unclear answer on questions 13 and 14?
even though with 2 it was straight 'yes' ?
[knowledge/ spellcraft check around 60]

20: Is the mountain nation large? (over 500.000 people)
21: Is the mountain nation chaotic?
22: Is there a nation of undead in 400 mile radius?
23: Do the native nations know about our arrival already?
24: Is any nation getting ready to attack us?

... I am slowly running out of questions...

drack
2012-08-05, 06:27 PM
Lexin

Trees: fine, fine, steal your trees then. :smalltongue: Not really opposed to them seeding so much as that nuts (tree seeds) are luxury goods in A&E guide. :smalltongue:

Wish mod: if you're dodging the price anyways I don't see why I should let you dodge it the one way over the normal way. :smallconfused:

scouts: it looks fatigued as if it has been running after them for quite some time.

mountain: your scouts have gotten nowhere's near it in their search above (yesterday).

Commune: it's cool
There are many ways to count nations. Think feudalism: by lords, by kings, bu lesser lords, now think Greak, is Athens one, or is it many city-states, or worse yet the UK, united kingdoms of Brittan and Ireland would ideally be two right? :smalltongue: I can easily say there are at least two, but it gets tricky. Now no more freebees, yes/no/unclear/one word answer that however vague and obscure the meaning answers the question, doesn't warrant long explanations :smallwink:

20: Unclear
21:Unclear
22:no
23:yes
24:Unclear

that's the idea :smalltongue:

all

I suppose copy/paste and quote brackets is OK, just you know. :smalltongue:

Kazyan

As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you and the whole of your nation are falling from the massive portal into a river. All bobbing faintly in the river you see houses in a rainbow of colors with multi-coloured marble viaducts crossing the city above the roofs of the houses. Many of these houses are made in marble, and like all the Cerulean marble the blocks are of a wide variety of hues – yellow, rose, sky blue, white, black, green, red, violet, to name but a few – while others are made of cheaper stone and faced with polished bricks. Only the poorest houses are made of plain stone, and even hear precision and experience can be seen in the way the blocks have been cut and perfectly fitted together.

Lexin
2012-08-05, 06:59 PM
DM

Trees: It would be around 1 gp/ seed according to this... okay, I will get into stealing unless the Miracle would work. Would it?

Wish mod: I don't think I understand. I can use 1 free spell/ day as I informed you earlier. Normal spells allow faster crafting but doubles the exp cost of item, if this exp cost is free to thanks to that, then it is really overpowered, as I could in theory make an epic item for free. That's why I only count as free the normal 10k gp and 5k exp (if I remember it right) and I think that crafting costs should stay as they are. so I would still pay 30k gp and ... 2-3k exp. If, as you said I should take the normal Wish, I would need to pay only 6k exp and no gp... with your 5gp/1exp ratio I would need to pay 30k gp and no exp... if that is what you prefer, then I don't know why am I arguing to pay more...

scouts: Ambross gets closer to the Titan, and tries to talk to the guy.

Mountain: today they scout 300 miles from City center, can they tell (more or less) how far it is? (for example: around 5 times that distance)


Commune:
I don't really wan't to get freebees... I just think that my epic character might know better how to ask these questions and interpret answers than me (player).


25: Are there more than 4 rulers (one that obey nobody except gods, and that are obeyed by many- more than 75.000) in 500 mile area?
26: Is majority of the people living in mountain nation chaotic (described in game words... 'of unlawful nature'?)?
27: Is anyone from native nations traveling to us?

questions from 28-32 are used to try find out where the nearby native nations are. I won't type these questions as it is more of looking at the maps I already have and asking questions like 'Is there a nations capital in 40 mile radius of this nice valley south east?'
Cohort would just use her knowledge geography (?) [roll0] to look for best places for settlement and ask the "radius type" questions...

drack
2012-08-05, 07:37 PM
Lexin

miracle/wish could potentially work for anything, otherwise it would be a listed effect. All those fun other ones are more fun for a DM to interpret/divine wrath, so if you'd like yes it has the potential to work.

wish: ah, that's what you're saying. sure then.

scouts: the titan is still running unaware of you.

mountain: your scouts reach the ends of the planes in which the hills begin to level off and forest begin to take their place. :smalltongue:

Yeah, but as I told the guy who said "I have int X I can word this right give me what I want now" :smalltongue: "if it were all stats we could declare a winner right after character gen with a glance at the sheets."

25: no
26: no
27: yes

Kazyan
2012-08-05, 07:47 PM
DM
The Heathen Of Nine hovered in the midst of Canidius idly, invisibly--looking down to instantly examine the sights of a city. Perhaps it was deep within a dragon, but perhaps only behind a showy fabrication. The latter didn't strike him as likely, as he would have known were it an illusion, but then again, dragons didn't grow to a size which allowed them to swallow tens of thousands of people. Whatever the nature of this event, he would have to learn it. Safety first, and this portal didn't make a good first impression.

At least the village had some fashion sense.

But, first thing's first. Everyone was falling, and he had to stop them from drowning when they hit the water. He couldn't stop everyone's falls in time, but everyone should be within a wagon or flying. Ergo, he could let the water break their fall, then dam the river temporarily to extricate them. Canidius mattered more than the floating village. Atrill zipped down to the river and, unflinchingly, dove in. He immediately began swimming against the current and peering through the water, looking for narrowness in the banks and riverbed.

Fly speed of 190' good; he should be able to get to the water at least a few seconds before everything else.
Swim check: [roll0]. Also, Freedom of Movement.

Atrill 'Heathen of Nine' Anapur (http://www.myth-weavers.com/sheetview.php?sheetid=413983)
Male LN Paragon Pixie Beguiler 5/Rainbow Servant 10/Exemplar 10/Iaijutsu Master 5//LA+19/Marshal 3/Beguiler +5/Factotum 3, Level 30, Init +132, HP 1024/994, DR 10/epic cold iron, SR 45, Fire and cold resist 10, FH 20, Speed 70', 190' fly (good)
AC 102, Touch 92, Flat-footed 57, Fort +74, Ref +73, Will +51, Base Attack Bonus +30/+25/+20/+15 (through DVP, otherwise fifteen)
(GMW, Assumes TWF & max Know.Div. Add +11 attack and +20 damage if SoBD are on) +1 (+5) Ghost Touch Magebane Transmuting Gnome Quickrazor +82/+77/+72/+67 (1d3+39, 19-20/x2)
(GMW, Assumes TWF & max Know.Div. Add +11 attack and +20 damage if SoBD are on) +1 (+5) Aptitude Spellblade [tuned to Disintegrate] Feycraft Bastard Sword/Katana, with Wand Chamber (Wand of Wings of Cover) +80/+75 (1d6+39, )
(MV) The Cagerobe [+1 (+5) Soulfire Robe w/ Greater Crystal of Screening] (+5 Armor, +45 Dex, +1 Size, +5 Natural, +36 Misc)
Abilities Str 28, Dex 46, Con 40, Int 60, Wis 32, Cha 68
Condition
Immunities Active:
Mind Blank, Freedom of Movement, Soulfire, True Seeing, Favor of the Martyr, Foresight, no breath.

drack
2012-08-05, 07:52 PM
Kazyan

OOC
You are in a strange new land of which you know nothing of the politics, geography, or the like. :smallcool:
IC: the river is guided by stone walls with bridges spanning over them. As you swim you see no banks

Crafty Cultist
2012-08-05, 08:00 PM
DM
After half a day continuing the procession, the majority of my nation will set down some roots, with only the scouts and a third of the dreadnaughts continuing to explore the surroundings. I'll use my construction station to begin building a cathedral at the highest point that has been found.

Also, could the move earth spell be used to build up a larger hill?

Lexin
2012-08-05, 08:07 PM
DM

Wish/tower speed: Okay, I've included the costs on main character's sheet.
With new speed it will take only 5 more days for it to reach the capital (unless I boost the speed even more later)

Trees: ... forests are kind of necessary. The Miracle can be used if it is okay with the deity. I think that creating forests would be okay with god of nature... Still the largest area of the listed effects is City. In my case it is about 1k sq miles. Can I assume that one use of miracle would create forests in such area?
If not can I make an upgraded version of plant growth => Forest Planting, some kind of 11th level spell or ritual, that makes the mentioned effect (1k sq mile of forests) ?

Scouts: Ambross flies just in the Titan's way, if it still ignores him, he Howls loudly (Daze [roll0] rounds DC 72). Waits until Titan is fully conscious again and tries to talk.

Mountain: So really far away...

Commune:
I see, but the ones connected to maps, I cannot ask unless you give me these maps. I have no other way than to leave these questions for my character to ask.
If I were to ask these questions now it would be like playing battleships, without seeing the map... and without the letter/numeric net.

If you still disallow this way of getting information, I would have one more question and end the spell.
-Are we settling in an area that one of the natives considers his/hers?

Jack_Simth
2012-08-05, 08:30 PM
DM:Adversaries? Competitors, at worst, at this point. Still: So it's the guy with 3,000,000 or so mouths to feed that hasn't really thought about feeding them, yet. Not good. Hopefully the Black Forest folk to the south will get their crops in order before the guys to the north find out. But I do need to check up on that aspect.

Hmm. Which means I need to check in on:
1) South's food reserves vs. their rate of magical crop production and population.
2) North's food reserves vs. their population.

OK then.

You're probably going to need to check inventories to answer these...

Lady Aoughiao Dejecola uses Supernatural Spell (Miracle(Commune)) (supernatural spell is just in there to bypass the XP costs). Spoilers because the conditional questions may get annoyingly hard to track, otherwise. Note that if Lady Aoughiao Dejecola gets a "Yes" to any of the first five, she's going to use a second casting to get info on them.

28 questions:
1) "Are there any Simulacrums of me currently in existence that I don't already know about?"
2) "Are there any Ice Assasins of me currently in existence that I don't already know about?"
3) "Are there any Simulacrums of the one I know as The Voice of the Servant currently in existence that I don't already know about?"
4) "Are there any Ice Assasins of the one I know as The Voice of the Servant currently in existence that I don't already know about?"
5) "Have there been any simulacrums or Ice Assasins of myself or the one I know as The Voice of the Servant created since the last time I asked this question?"
6) "Assuming that they continue with their current methods, will the magically-accelerated farming of those I know of as the Black Forest people to the south sustainably render crops sufficient to keep themselves fed before they run out of food reserves?"
If No: (5 additional questions. If you're in a hurry, just tell me how many days until their lack of food production catches up with them, assuming they keep to their current methods) "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 16 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 8 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 4 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 2 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 1 day my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 3 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 6 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 5 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 7 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 12 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 10 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 9 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 11 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 14 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 13 day my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 15 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 24 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 20 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 18 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 17 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 19 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 22 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 21 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 23 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 28 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 26 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 25 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 27 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 30 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 29 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the Black Forest people to the south run out of food in more than 31 days my time?”

(Same drill, but for Andellan to the North, already running under the assumption - due to my spies - that they'll be running out of food soonish. Again, 5 questions) "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 16 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 8 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 4 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 2 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 1 day my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 3 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 6 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 5 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 7 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 12 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 10 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 9 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 11 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 14 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 13 day my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 15 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 24 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 20 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 18 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 17 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 19 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 22 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 21 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 23 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 28 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 26 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 25 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 27 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 30 days my time?”
If No: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 29 days my time?”
If Yes: "Assuming that they continue with their current methods, will those I know of as the people of Andellan to the North run out of food in more than 31 days my time?”

(Same drill, this time looking for a distance to someone who'd object to me being here and be able to do something about it. 6 questions.)
“Is there anyone within 320 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 160 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 80 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 40 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 20 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 10 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 30 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 60 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 50 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 70 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 120 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 100 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 90 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 110 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 140 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 130 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 150 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 240 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 200 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 180 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 170 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 190 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 220 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 210 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 230 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 280 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 260 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 250 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 270 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 300 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 290 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 310 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 480 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 400 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 360 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 340 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 330 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 350 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 380 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 370 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 390 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 440 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 420 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 410 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 430 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 460 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 450 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 470 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 560 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 520 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 500 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 490 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 510 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 540 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 530 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 550 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 600 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 580 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 570 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 590 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 620 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If Yes: “Is there anyone within 610 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”
If No: “Is there anyone within 630 miles of my current location who would both object to our people settling here and be able to do something I'd find meaningful about it if they found out?”


Oh, also: I'm lowering taxes slightly for now. Call it an economic stimulus plan to help with disaster recovery. The main point is that people won't move elsewhere, and that the occasional trickle of people might move in. Only claiming 50% of the net that I'm owed (I'm assuming taxes are actually higher than the stated, but much of that goes into the day-to-day of governance - I'm only cutting the net, not the gross). So that 972.41 per day, over... two days, was it? ... means I'm getting 972.41 gp (as the other half of that 1944.82 was instead not collected).

drack
2012-08-05, 09:06 PM
Crafty Cultist

It most certainly could. Any magic speeding construction too?

Also how's your food/water supply?

Lexin

speed: K
trees: not automatically, though the gods are always listening. :smalltongue: As for the higher level spell... does everyone have at least two feats sunk in improved spell capacity? :smallconfused::smalleek:

Scouts: "Excuse me sir, I need to *pant* reach those creatures..." Judging by the exhaustion in it's voice it seems to have been running for hours, its huge form dripping perpetration, and a look of the utmost determination in it's eyes.

mountain: yup :smalltongue: (the world is a pretty big place.)

perhaps, but OOC you have the maps at the top of the recruitment (forget if I moved them to OOC too), and knowing ocean slightly west, endless planes, and mountain south, mining north, river, and forest at the base of mountain it's all there, and you have the scale too, after all major nation 300mile diameter gives you that), so I'd say you're just taking the map off of your enemy screen. :smalltongue: Then again your character doesn't necessarily know much of that IC, after all you're still in the planes. :smalltongue:

I wasn't disallowing it, just saying "my character is smarter then me" isn't an excuse :smalltongue:

28: somewhat
Jack Simth

nah, the 3million is growing the crops
1) they seem to have ample magic to feed themselves in the long term assuming winter doesn't wipe out their crops
2) I'll ask.

1-5) nope
6) Unclear
... shoot... I broke the spoiler machine...
7) also unclear
8) (one word answer clause since I'm getting tired of just saying unclear) "meaningful?"

taxes: ah, so you noticed that? :smallbiggrin: Yeah probably not a bad idea, though I was gonna give it a while first, anywho technically you've only seen one day end, so you'll have half that now, half that in a week IRL, day IC. (Here's to hopping players start finishing up faster, and get settled in so we can start using larger increments :smalltongue:)

Crafty Cultist
2012-08-05, 09:22 PM
DM
Each of the ten watchtowers has a magic item that can use create food and water at will. Most of my soldiers carry a bag of everlasting rations and an everfull mug.

The construction station can use wall of stone, wall of iron, transmute metal to wood, move earth, create water, and fabricate at will.

I'll also have my earthtenders use commune with nature to determine how the surrounding terrain is inhabited, if there are any water sources nearby, and how fertile the land is.

Lexin
2012-08-06, 04:56 AM
DM

Quoting with copy-paste...


trees: not automatically, though the gods are always listening. As for the higher level spell... does everyone have at least two feats sunk in improved spell capacity?

Nope, just 2 characters if I remember correctly.
Actually if it was a new spell which would be an upgrade to Plant Growth it could be for example level 4-6 (rised from 3) with the same range, etc. but allowing forests without existing trees.
The idea is to make forest here, so I can still call the place Black Forest...
I am just listing the ideas that came to my mind right now...



Scouts: "Excuse me sir, I need to *pant* reach those creatures..." Judging by the exhaustion in it's voice it seems to have been running for hours, its huge form dripping perpetration, and a look of the utmost determination in it's eyes.

"I am with 'those creatures, maybe it would be easier to talk to me instead of chasing them?"

Map: I didn't want to use the map in recruitment as it is unlikely that I know even 10% of it. Still, how much would an item automatically creating map of everything in 500 mile radius work? Or is there a chance for 9th level Lay of the Land upgrade to make the range better?
OOC: ... I've never been good at reading maps, would it be more or less the south part of 'The Dark Storm' thingy, near the place where river flows into the ocean? ... if yes I need to ask one question again... How wide is this river?!?

Character knowledge: Still the knowledge checks and such are there to give hints to characters... if they are only for fluff reasons, I think I put too many points there...

Jack_Simth
2012-08-06, 07:14 AM
DM:I got turned around? Ah, man....

Still, time to start getting herds started. Using most of the taxes to start in on the herds - purchasing 40 cows and 8 bulls (at 10 gp each (http://www.d20srd.org/srd/equipment/wealthAndMoney.htm#wealthOtherThanCoins)), and setting some of the military to watching them.

drack
2012-08-06, 07:49 AM
Crafty Cultist

cool
commune answers
how is the surrounding terrain inhabited: unclear
is there a water source nearby: nearby?
how fertile is the land: no
(remember commune gives yes, no, unclear, or a one word answer that however vague answers. not extended answers to non yes/no questions. :smallwink:

Lexin

trees: well I have seen a good few such homebrew spells in my days to grow trees, but as I recall they did require a seed first... so I guess you're at stealing trees or nuts. :smalltongue:

map: whoops, I figured it a possibility to mistake that, but oh well. If you look to the right hand side you're at the left hand side at the thinnest point of the island near the thin part of the ricer. now looking at the scale, the wider parts of the river are as big as a lake, and you are at the thinnest part of it. :smallsmile: (So hilly planes pretty far in many directions, and a forest many miles to the south.), though yes I meant it more as an OOC reference that you can use to figure out what your character can find IC :smallbiggrin:

Scout: Confusion fads over his eyes for an instant before he formally replies I am Tugon, a messenger of my kin sent to inquire what your interests are in this region.

Jack Simth

Purchased from... your citizens?

Lexin
2012-08-06, 09:30 AM
DM

Trees: Okay, so in next days I will try some miracles/ tree stealing etc...
Can I change mutations in some of my Evolutionists? (I thought that I could plant forests with it so I got 800 Plant Growth spell-like at-will guys, now as I am limited by the number of seeds I would never use this many...)
How many seeds would I need to plant forest in 1 sq mile? 1k gp worth? 10k?

Map: thanks ... I didn't scroll to the right and didn't notice this island...:smallredface:
Am I settling somewhere between the lake-thingy and the part of the river where it goes into ocean?


Scout: Confusion fads over his eyes for an instant before he formally replies I am Tugon, a messenger of my kin sent to inquire what your interests are in this region.
"Hmm interests... Here we are looking for natives, and I assume you are one of these... We just moved in and wanted to meet neighbors." He says with a wide smile. And after a short while of deep thinking "Yes, also we wouldn't mind finding some resources, I guess..."
Then he focuses more on the one he is speaking to
"Are you a messenger? If you show us the way, we would be happy to send our people to talk everything out with your kin."

Commune: Okay, I will burn another one to pinpoint nations, if needed ... with 160k taxes everyday I can afford it...
29: Are there any Hydras in this world?
If yes => 30: Any on the continent we are on?

drack
2012-08-06, 09:50 AM
Lexin

Well technically if you're willing to wait, a single seed grows to a tree, which produces enough to populate a forest which gives enough to populate a huge forest. :smalltongue: Anywho I'd rather you not change things once you're in as it's a bad precedent to set, though if you read the spell it says nothing about growing a forest it's self. :smallconfused:

Map: yup, right on that thinnest piece of the river.

Scout. The titan's brow slowly furrows. "So you have come to invade this land, taking it from whomever is there, and then you presume to take our resources?!" The titan's face slowly reddens as he fingers the handle of a large maul over his shoulder. "What gives you the right!" he demands.

29: yes
30: unclear (yes or no... :smallconfused:)

Lexin
2012-08-06, 10:10 AM
DM

Trees: Okay, so no changing mutations, unless I retrain them or use Psychic reformation, I guess. I will think about these...
Could you give me this estimate price? I know I can grow a forest from one seed, but I wan't to do it quickly, not in a 1000 years...
Lets's say that for trial, I try to use Miracle once today (5000 exp = 25k gp for major request) to make 1 sq mile of forest 10 miles from the city to the east.

Scout: "It is more about sharing the land and using uninhabited areas... as about resources... If it were 'your resources' we would be happy to trade for these. If nobody is using them then we probably will. He stops for a moment as Titan reaches for the weapon ... he looks amused As I said we are more than happy to talk it out. Till now we were alone here, so nobody gave us the right, because nobody was there... So, you want to attack me, negotiate conditions ... if you are allowed to, that is, or show us the way to someone that I should talk to? It is your choice."



Commune:
30: The deity doesn't know? Or is it the use of word 'continent'?
If the second => 31. Are there any hydras on this island?

drack
2012-08-06, 10:20 AM
Lexin

no retraining, and Psychic reformation affects skill points and powers, not abilities from other classes. :smallcool:

so how are you paying the xp in gold again? :smallconfused:

Scout: "I can take your leader with me, not little helpless peons that squish like bugs under my feet."

30: unclear
And it's not because of word choice, but that these aren't yes/no questions, and as such "unclear" is the best I can do you. :smallcool:

Lexin
2012-08-06, 10:52 AM
DM

Retraining: Aww. I guess now I have 800 useless guys... Ehh.
And really could you give me the cost of this whole forest planting? It would make them semi-useless from just useless.
Or is it okay to just get a teleportation circle and move few thousand troops to the forest so they collect seeds?
Let's say 1 day- collecting , 1 day- planting, 1 day Plant Growth ?
And about 1 sq mile of forest per 1k troops collecting seeds/plating them ?

Paying exp in gold: Sorry I din't notice it is for crafting only. Didn't use it for spells yet, so don't worry about it.
The Artificer (level 25) would start working on 2-way teleport then. [59.100 gp ; loading 1/15]


Scout: "I think the peons you are talking about would squish you without problems, but whatever, lead the way..."
Nevermind now or later, Ambross would switch with his simulacrum, he really has better things to do now...

'Are there any hydras on this island' is a yes/no question... at least I thought so. If there is at least 1 the answer would be 'yes', if there is 0 => 'no'
Unless I messed up somewhere in translation...


Question about taxes/ followers: Is it possible to get some training/ lessons for followers so they gain exp? 100 gp / 1 exp ?

Crafty Cultist
2012-08-06, 12:57 PM
DM
I'm not using the commune spell. [ur="http://www.d20srd.org/srd/spells/communeWithNature.htm"]Commune with Nature[/url] is an entirely different spell. Each casting should give me complete knowledge of the area in a nine mile radius, assuming I'm above ground. Since I'm having three earthtenders cast the spell at each location(They're spreading out to cover ground), I should be able to gain knowledge from each category that the spell can provide knowledge on.

Kazyan
2012-08-06, 02:30 PM
DM
OOC
Yep. And he's not impressed when the first thing that happens is a threat to everyone who can't fly or swim.

How wide is the river?

Aha, stone. Almost perfect. He'd have to do some explaining afterward, but nothing that couldn't be fixed.

With a momentous swing of his arms, Atrill propelled himself just far enough out of the water to resume flight. He spat a few beads of water out of his mouth as he flew back to Canidius, aiming specifically for the largest tower, his home. With Vulshie's help, he could dam the river easily. Time looked to be running short before people landed, leading the wagons to drown.

Atrill 'Heathen of Nine' Anapur (http://www.myth-weavers.com/sheetview.php?sheetid=413983)
Male LN Paragon Pixie Beguiler 5/Rainbow Servant 10/Exemplar 10/Iaijutsu Master 5//LA+19/Marshal 3/Beguiler +5/Factotum 3, Level 30, Init +132, HP 1024/994, DR 10/epic cold iron, SR 45, Fire and cold resist 10, FH 20, Speed 70', 190' fly (good)
AC 102, Touch 92, Flat-footed 57, Fort +74, Ref +73, Will +51, Base Attack Bonus +30/+25/+20/+15 (through DVP, otherwise fifteen)
(GMW, Assumes TWF & max Know.Div. Add +11 attack and +20 damage if SoBD are on) +1 (+5) Ghost Touch Magebane Transmuting Gnome Quickrazor +82/+77/+72/+67 (1d3+39, 19-20/x2)
(GMW, Assumes TWF & max Know.Div. Add +11 attack and +20 damage if SoBD are on) +1 (+5) Aptitude Spellblade [tuned to Disintegrate] Feycraft Bastard Sword/Katana, with Wand Chamber (Wand of Wings of Cover) +80/+75 (1d6+39, )
(MV) The Cagerobe [+1 (+5) Soulfire Robe w/ Greater Crystal of Screening] (+5 Armor, +45 Dex, +1 Size, +5 Natural, +36 Misc)
Abilities Str 28, Dex 46, Con 40, Int 60, Wis 32, Cha 68
Condition
Immunities Active:
Mind Blank, Freedom of Movement, Soulfire, True Seeing, Favor of the Martyr, Foresight, no breath.

Jack_Simth
2012-08-06, 05:17 PM
DM:That's not really a problem, is it? 55% of the population (well, ok, my Leadership followers are a little over 1/3 of my population, so that's really more like 33% of my population...) is fully unstatted, and can have random items. Tell me: did the person who's doing magical planting specifically purchase seeds before coming here?

drack
2012-08-06, 05:32 PM
Lexin

useless? I doubt it. :smalltongue: I mean you're in a planes you can make it overgrowth, and in a forest you could probably do a little better still. All the same extra troops are hardly ever useless. :smallwink:

forest planting: it really does depend on a great many things from what you're starting with, and what you hope to en with to how long you're willing to wait. :smallcool:

Teleportation circle: that's one option.

miracle: so is this still happening? :smallbiggrin:

Scout: "First thing first, take me to your leader."

31: yes

xp for followers: I was gonna do this the standard kill things as a massive group and gain xp divided up properly among the survives. allowing xp gain as a unit

Jack Simth

May have forgotten to say last time, the north has infinite rations too.

Crafty Cultist

inhabitant: rabbits, a few groundhogs, and a small tribe of nomads to the east.
water: there are underground reservoirs.
soil: vary poor. (also it's early fall)

Kazyan
The river is a few miles wide (pretty darned big :smalltongue:)

So is your nation named Canidius? :smallconfused:
And is he aiming flight or aiming the water he's spitting out? :smalltongue:

Lexin
2012-08-06, 05:51 PM
DM

No, no Miracle as I used the free one and don't have 5k exp to spare.
Still one day IC is a week OOC, so maybe I will craft few scrolls of miracle in this time... I will think about it tomorrow.

Forest planting: The price I need would be for seeds for 1 sq mile in the area I am at right now. (I assume 0-10% forests) The time issue isn't a problem, I think as if there are trees and I spend an hour / mile instead of 1 round (Plant Growth) I guess the trees would grow fast enough...

Teleportation circle: Would the time/ amount of troops be okay with you too?

Scout: *sight* "No. You don't understand. You are a messenger and as such are far too weak to demand anything. Your choice is to be grateful that I am sending somebody with you, somebody really close to the leader as I am interested. Or to go with nothing."
Diplomacy [roll0]

Jack_Simth
2012-08-06, 07:46 PM
DM:Ah, cool. So we've got an infinite rations person on one side, and infinite fields person on another... as long as they don't get hit by a cold snap or something. That'll do.

drack
2012-08-06, 08:30 PM
Lexin

lets say 1sq mile/100K troops if you want thick forests, or 10K if you want sparse. After all that is allot of trees. Anywho mostly OKing the plant growth-> years and years of growth on account of you having so many to spam. :smalltongue:

Scout: Drawing his warhammer and readying actions to bash your face in if he is dissatisfied he replies "Oh yeah!?" in a challenging manner.

(Well I did consult the mechanics, and they agree that a rash young titan coursing with testosterone being told to mind his place an that he can't win requires more then a 166 diplomacy check for him to agree. :smallcool: I encourage you to read that bit on titans about how they have more pronounced emotions and have deity-like rage...)

Jack Simth

With any luck. :smallbiggrin: Anyways, so who were you buying the herds from again? Your own citizens was it? (Though it works since you have the cupboard it does seem a bit odd when you consider that they could probably do the same with them. :smalltongue:)

Jack_Simth
2012-08-06, 09:36 PM
DMThat was the intent, but you do have a point. Still, it'll be good for the military men, all of whom have declared equipment that does *not* include cattle. And if it turns out to be completely pointless bookkeeping... then they're Trade Goods, usable as cash.

Kazyan
2012-08-06, 09:39 PM
DM
OOC: I'm not on the ball today with describing, am I?

He's flying towards his nation, named Canidius (Was this established already, or am I misremembering the name?). Ignore my silly side details. And his initial plan isn't gonna work too well, now that I think about it, but I'll wing it.

Crafty Cultist
2012-08-06, 11:05 PM
DM
With my eartenders spread out, is there any place where the soil is more fertile? If so, I'll have a large platoon of soldiers head there with the farmers in my procession to begin settling in. If not the farmers can settle in a few miles away from the Cathedral.

The Basic structure of the cathedral will be built first - Stone walls, metal supports and fixtures, wooden doors and floors. The stone created will be fabricated to look more like masonry than natural stone, and the wood created from transforming the Walls of iron will be cut into planks.

Of course, this is after the land has been raised so that the cathedral will be visible from most of the surrounding area. While the fabricate and move earth effects are being used, Walls of stone, iron and wood will be created and broken down by the nations masons, carpenters and smiths, then taken by soarwhale to other defensible locations so that construction on towns can begin.

Lexin
2012-08-07, 06:30 AM
DM

Forest planting: I still stay with 10k troops per sq mile, here is why:

Okay system-wise Trees are Huge (as Treants, I guess)
that makes 1 tree / 9 squares
there is 1kk squares in a mile
= maximum 110k trees/ sq miles
With 100k troops I would need rounds to collect seeds (not day) and about hour to plant them + hour to spam the plant growth.




Scout: ... in every mechanics I know diplomacy 166 is enough for everything. In homebrew rules it would spread to everything non-epic. If the guy is Gargantuan (advanced to epic) I would prefer to know it before the fight starts (if it will) ... although you did call him young... so non-epic.
Next useless ability? Man I will make a list...
Ehh, anyway: *sight* "Test of strength? I can understand that. Feel free to go first, my friend."
Actually this is something he would do... fighting freak...
Readying action to bash Titan's warhammer, with his bare hands as he swings it at him...
(unless it is something like grave insult to the guy...)

drack
2012-08-07, 07:45 AM
Jack Simth

K, just checking. :smallbiggrin:

Kazyan

OOC

OK, admittedly the aiming the spit was half jokingly, the name of the nation was what threw me, as one of the old players has a nation of the same name. :smalltongue:

Your flight is not impeded, though your people are rather wet, being carried by a slow tide into the mouth of the river where it opens to the ocean.

Crafty Cultist

The soil is poor enough that only grasses and weeds will grow without magical assistance all around you, and out of curiosity is magic only being used to provide supplies, or is it being us in actual construction? (for instance building walls of stone as a house rather then using them as materials for a house)

Crafty Cultist
2012-08-07, 01:15 PM
DM
Since there are two construction stations, the second one might be used to speed up building for some of the new towns, but for the most part, magic is just being used for materials. Craftsmanship is a point of pride for the nation of Andellan, and relying on magic to take care of everyone's needs is a temporary solution until the nation reestablishes itself.

Lucian will meet with the earthtenders to enquire into any mundane methods of improving soil quality that they are familiar with.

drack
2012-08-07, 01:45 PM
Lexin

Yes if there is a large pile of seeds it would probably only take a few rounds, but normally seeds don't form one pile across a forest, so it's search check to find, move action to pick up, and slow moving as you search. Furthermore creature size is mostly air in D&D. I doubt the average person is five feet broad and five feet tall, nor are they all five feet tall. No, it accounts for the fact that they probably aren't standing straight, they have their arms half extended and ready, and they have their personal space bubble in which they could stop people from passing through. So the treant it's self isn't truly quite so big (an elder treant on the other hand... but back on task). So take a moment and think. Are all trees as big around as your car, or are they generally smaller branching out a big higher up. Thus you are arguing 10K for what I was calling "sparse" :smalltongue: glad we agree, but if you have in mind a thick forest there it's hard to move an threes are all over the place limiting how far you can see, that'll be 100k. Now to give an idea of what 10K would get you think of those places where you can see a good hundred feet, but the trees are everywhere making it hard to remember where exactly you came from. :smalltongue:

Scout: guess I'll remind everyone of the diplomacy rules OOC :smallsigh: (nobody reads through all the threads anymore ay :smalltongue:)

Chain lightening (DC23 for half) [roll0]
(not gonna bother with the attack roll since you're probably gonna crush the hammer anyways, but he swings it)

Crafty cultist

Common ways to help up soil quality include burying the dead under crops, using feces, crushed bones, growing crops that do so as they grow, and in this sort of climate it helps to plant trees and the like to obstruct wind flow and keep it from dispersing any improvements.

Lexin
2012-08-07, 02:39 PM
DM

Trees
According to mr google. Sparse forest is 50k trees/ sq mile.
If not huge, then still between large and huge. I cannot think in ft, but 10 by 10 ft is 3 by 3 meters (large) about 1/3 of this is taken by the trunk and there just isn't enough space for the branches leaves etc. to supply the tree enough so it doesn't die. I think that 4,5 by 4,5 (huge) is just enough for that, what makes the area difficult terrain (or however it is called) are bushes and such.
I said that is was only rounds as. 1 sq mile = 1kk squares. 100k people = 100k squares (I know they don't occupy whole) meaning it is 10 squares/person in a sq mile. 1 min for 'take 20' on search in the square = 10 minutes/ mile with 100k troops, and it is quite possible that there is more seeds there than trees, meaning that: searching 1 mile would give seeds for let's say 1,5 sq mile.
Outcome: 10k troops would need 100 minutes for 1 sq mile = 1,5 hour
Coordination: There won't be trees there, so they won't get lost. The procedure would be more or less:
1. Choosing spot (1 minute)
2. Securing spot (10 minutes)
3. Casting Teleportation Circle / using teleporting troops/ moving 1 part of 2-way portal + moving troops (30 minutes)
4. Taking existing trees (Shrink object 200/ round + 130 Treant's animating trees + teleportation = 3300/ minute = 198k/ hour)
5. Searching for seeds, 10k troops, 'take 20' on Search (1,5 hour / sq mile; effect around 3-6 sq mile worth of seeds; counting that they are leaving some)
6. Planting trees (1,5h/ sq mile)
7. Plant Growth on both sides of the portal both planting new forest and making the old one full of trees again (1h)
Total: around 5,5h to check 1 sq mile and get enough material for around 7.
With 100k troops (assuming they don't get in each other way) it is around 3 h

Social: Typical Diplomacy score for 30 lvl character is around +65 (33 ranks, 12 charisma and 20 from other bonuses) it is in case when someone doesn't focus on this skill much (but still used ranks).
I have +160 and nevermind epic encounters, you are telling me that for non-epic it doesn't stand a chance? I can think of a way of boosting it further, but I would be focusing solely on this one skill and nothing more...
If my main character cannot put in place young non-epic messenger who he just stumbled upon, then this homebrew system (which isn't mentioned in 16) is broken, and diplomacy (or all social skills) is useless here.

Scout: Immune to electricity...
If I still need to roll the attack roll etc

[roll0]
[roll1]

"Wanna try again? Or is it enough for you to think at least?"

Crafty Cultist
2012-08-07, 02:40 PM
DM
While houses are being constructed, the majority of the population are living out of caravans. Materials are being created and distributed for permanent dwellings to be built, but in the mean time the population should make do.

The second construction station will make some low stone walls to serve as fields for the farms, then the herd animals brought along will be left to graze within those fields, since their waste should help fertilise the fields.

Once the farm walls are complete, the second construction station will be sent beyond the northern frontier of the settled area and begin construction on a fortess, with one of my commanders taking a platoon of soldiers to aid in the construction and garrison the fort upon it's completion.

drack
2012-08-07, 03:11 PM
Lexin

Trees: trees don't need all the excess space they have along the street to live. Normally they're allot less bushy, least they need in terms of leaves is about this
http://us.123rf.com/400wm/400/400/dima266f/dima266f1106/dima266f110600016/9713426-vertical-perspective-within-a-dense-forest-of-birch-trees.jpg
So if you have them really densely packed then they fill allot more and absorb more sunlight

http://www.freewebs.com/rainforestjg/Rainforest%20Layoers.jpg
http://www.freewebs.com/rainforestjg/Rainforest.jpg

Now looking at Image#3 it really depends largely on what you're calling a tree I suppose, but recall that in addition to this you can support much denser vegetation via magic.
And since I haven't tossed you one this is what is commonly considered sparse woodlands http://www.iao.florence.it/training/geomatics/Thies/report/linked/Image248.jpg

Anywho that's enough of that ay? :smalltongue:

diplomacy: Basically I've seen scores go into the hundreds without much focus on them in epic, and would rather it not break the game. Also titans are CR21, so technically it's not a "young non-epic", and the idea is to not have you walk into someone's nation and turn all their followers. "Oh my I can't convince a great wyrm to surrender its horde to me"? :smalltongue::smallconfused: Honestly I think I've done well to keep everyone informed of as much as I have. There are four threads in my sig alone for this game, and all but the one with over a thousand posts. I have answered all questions as they are asked, but it's hard to gather it all as reference at the same time. If you'd like to page through these threads and find all the miscellaneous non-homebrew posts lying about, and gather them in one assessable place, or PM them to be as a bundle or two so I can stick them in one of the header posts be my guest, otherwise it will need to wait until I go through gathering the other homebrew stuff, and the like. :smallcool:

Another main part of it to conciser is that you're bashing heads with a headstrong youth, which makes it allot less likely to work. (hence the great wyrm example)

Scout:
The titan blinks slowly as he takes in the shards that remain of his hammer. Dimply he picks them up before, still shaking his head in astonishment opening a gate with a wave of his hand and leading the way through it.

and yes headstrong youths generally react better to shows of force. :smallcool:

Crafty Cultist
K

Lexin
2012-08-07, 03:43 PM
DM

Trees: Still the time doesn't change. I posted the 'Coordination part' with both 100k and 10k troops there to do the job.
The only part that can be longer because of bigger amount of trees is the initial step of moving the grown trees to another place. And it is still 200k trees in hour.
This 'coordination' is based not on number of trees, but on area. Tell me how many trees are there in sq mile (1/ square is way too much, it would be a wall, not a forest) and I will adjust the time in calculations.
The collecting part and seeding part (where the number of troops matters) doesn't change.
... man, my nation really sucks. Fluff-wise they make forests everywhere from thousands of years. System wise, the natural spreading of forests would come here faster than my magic-influenced one.


Diplomacy: This guy is a messenger. My guy is a king, around twice his CR. I know it is possible to get more Diplomacy, but it should be possible to another CR 20 to talk to this CR 20 and with neutral words convince him to something.
Here, I have much more than 'typical diplomacy' (around 3 times as much), twice his CR and yes minus points for not being a wussy but trying to show him I am above his level. And it is impossible to tell put him down, telling him:
'No you cannot go into the middle of my city, and drag the king from there, just because you want it.'
I understand that converting people would be around dc 1000, but this is normal conversation. In this homebrewed system it is no-reward no-risk situation.
If still with with 160 it is impossible to win in any case then Diplomacy is useless and would never work. Can you tell me what other skills/ abilities should I avoid because there is no way they would work?

Scout: Wow, I would know from now on. Hit first, talk later (or don't at all) it seems to work like that here.

Okay, so the simulacrum goes in, mindlinked to me. (it looks similar to original, but no emerald skin, just gold scales)

Kazyan
2012-08-07, 06:22 PM
DM

Atrill tugged open the door to his home and reached into his robes, then flung a pair of bundled-up portable holes onto the the floor, tossing them with a spin so that they would land flush with the ground.

Vulshie had been guiding the towers during the move, so she wasn't in one of the holes today--which worked in Atrill's favor, since he didn't need to waste time pushing past her for the Gate Key. He hovered over the two holes and darted down into the one with storage in the bottom, and expertly dug through the thin layer of mess to grab the ornate key. As soon as he held it in his hand, Atrill flew back out of the tower.

"Assist anyone drowning," he called out to the immediate populace shortly after dropping his invisibility, then darted along the flow of the river. The mouth of the ocean loomed. If he could just find another bridge...

OOC
That old player is me; you can check the old threads for it; That's why I picked up where I left off and whargharbl. I apologize if this throws anything off. :smallfrown:

Heads up: Atrill's going to use the Gate Key to connect the "bounded surface" defined by a bridge and the walls/bed of the river to something on land, with the traveler's key being "citizenship in Canidius".

drack
2012-08-09, 08:22 AM
Lexin

Trees: fine, so long as you can dig the new holes for the trees as quickly. :smallcool:
Oh, and sorry bout that... I think there are plant creatures somewhere that improve soil quality, or help the forest grow, but in general in D&D growing forests is still a bit slow...

Diplomancy: firstly he's over 2/3 your CR, and second insulting a headstrong youth's strength isn't necessarily neutral words. You know, when you're young and strong enough to smash down castles, then that believing yourself immortal aspect of youth can really get to your head. :smalltongue:
'No you cannot go into the middle of my city, and drag the king from there, just because you want it.' Tell taht to a kid, what does the kid do? "I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it I want it NOW! :smallfurious::smallfurious:"
:smalltongue: anywho diplomacy was changed OOC, though still his disposition was changed by your words as you made your check, so same outcome.

Scout: in this case: yes, all cases: no. :smalltongue:
(also I'm assuming your puppet was paid in full, and can make those rolls at it's level 15, yes?)

You enter an ancient land With trees that tower over the titan, and vines that look to be just as ancient. Plush moss cushions your feet as you walk through the woods before the titan stops at a totem of sots and informs you that he may not progress beyond that point.

Lexin
2012-08-09, 09:05 AM
DM

Trees: The rapid growth was solved with Plant Growth (with spamming a lot of it to be precise)
The digging is easier thanks to at will disintegration and similar tricks.

Trees 'The Beginning':

With:
-5 teleportation circles;
-50 Evol with scrying; 30 with Commune with Nature; 10 with Lay of the lands
-100k Archers
-400k NPC / basic warriors
-200 Evol with Shrink object
-130 Treants

In 12 h they would transport 2kk trees, and collect + plant around 20kk seeds
Assuming 500k trees in 1 sq mile of forests (with exactly 5ft between the trunks, so just enough for wildlife like dire boars etc).
It amounts to = ... 44 sq miles of new forest. Which is about 0,15% of what I need (100 mile radius) ...


Trees: If I want to finish that earlier than in 3 years I would need more treants:
- Wizards are spending all their time on scrying and Locating Creature to try and find Treants. (some teleporting Evolutionists help them)
- 10th level Artificers are crafting Liveoak spell scrolls- 50/ day (cost 32500gp including 5gp/1exp ratio)

Diplomancy: Okay, now it should be useful.

Simulacrum: The spell was one of the '1 free spell/day' thing. The one I used on the first day. If it is more a crafting cost than material component, then I will try to calculate the cost (paying in gp)

About roll's these were made by the original, they change places when the Titan looks around at the (really small) pieces of his hammer. I will try to write up the stats of simulacrum in a moment.

Scout: Not really what I expected.
The simulacrum waits patiently, it is only a messenger... although it looks around trying to gather as much information as possible about this place.

Is it the same plane? (comparison of time flow via mindlink... if it would even work from another plane...)
He tries to look for some points in surrounding areas that could help in finding this place again. (Example: How far is the mountain?)
Simulacrum describes the place as well as possible, so the teleportation is possible.

drack
2012-08-09, 09:22 AM
Lexin

trees: k
Scry: you find thee are treants in the forest.

Simulacrum: woah woah woah woah, Simulacrum for free... Having other people pay for them and they use them for that too, so 'm gonna need to say no. Trust me, even paying that spell is way worth it. :smallcool:

rolls: fine. :smallsigh:

Scout: the titan gestures that you can proceed alone. It is on the same plane, the trees obstruct any upward view, and the ground is slanted, with ancient vegetation as far as the eye can see.

Lexin
2012-08-09, 09:35 AM
DM

Treants: I sent a diplomatic party to the Treants. Druid + 2 treants + Diplomat + 3 Teleporters (They would run away if attacked)

They try to approach Treants (or Treant if they are not in a group) and get introduced first by our own Treants.

If you want me to roleplay this I will, if not this is what I want.
- I want their help in moving the forests
- I will be happy to offer them protection and any help needed if they choose to live in new forests
- If they want something for help, I would be happy to trade for help (although I have no idea what Treants would like for help)



Simulacrum: Hmm, If not free, then should I consider it a crafting cost? (1500 exp => 7500 gp ... or is it based on HD of base creature? then 15000 gp ...)

If it wasn't free, then can I choose another spell for the first day? It would be probably wish to fast-craft a portal...

Scout: Simulacrum proceeds further.

drack
2012-08-09, 10:02 AM
Lexinteants: they offer the counter proposal that you stop taking their trees (they seem somewhat horrified at the thought that you would do such a thing), and that you not threaten them when they are under the protection of the lords of the woodlands.

Simulacrum: the spell has the cost listed

You may choose another spell. :smallcool:

Scout: It enters a grove of what appear to be the older trees, upon which several figures sit, as if upon thrones far more regal then any a king might have. Seven titans sit upon trees shaped as if thrones. Moss grows thick upon them as the branches wind around them. These appear much older then the young one you bested before, and yet while magic is thick enough that it seems to mist the air, you sense no magic upon them or the trees surrounding you.

Lexin
2012-08-09, 10:10 AM
DM

Treants: I am leaving new trees where the last ones were actually, as I mentioned before. It is more about spreading forest than about stealing it.
Wouldn't they help with this?
Who are the lords of the woodlands?

Simulacrum: Yes, but the material cost is nullified by Epic Feat, that takes care of this part.
Now this leaves Exp cost, if it is a component of the spell, then I can make this a free spell 1/day. If it is part of crafting of the simulacrums body then I can change the exp cost to gold (5gp/ 1 exp for crafting thingy).

Scout: Simulacrum steps closer and stops, waiting for reaction.

drack
2012-08-09, 10:18 AM
LexinTreants: "It is unnatural" they reply scornfully
"They are those who watch over these woods."

Simulacrum: fine. :smallsigh:

Scout: The central titan speaks first. "Why is it you have come to this land?"

Lexin
2012-08-09, 10:37 AM
DM

Treants: It is only natural, the black forest spreads in every world. We take the seeds and plant them far away, isn't it their purpose? If you think it is unnatural that we move the old trees to plant them somewhere else and replace them with the new, then we could stop. With your help we would be able to collect the seeds and, after we are done bring the old trees back to their place. We also leave enough seeds so the forest is not in danger.
The only problem is that there is too few of us to do it, that is why we use this way.
We need you to do it right!
Diplomacy [roll0]

Simulacrum: Okay, so I've paid the 7,5k gold for simulacrum. The other spell to be used for free instead of simulacrum would be Wish for fast-crafting of Two- way portal (crafting cost total 60k gp)


Scout: The Copy thinks for a while before it answers, "The Black Forest is always spreading. We were sent here to plant a new branch of the First Forest. And that is what we are doing, in a place our scouts found deserted.
As for what were we doing here, 300 miles from the place we decided to settle in... I guess we were looking for you. It would be rude to move in without meeting the neighbors first."

drack
2012-08-09, 11:07 AM
LexinTreant: they seem to be ready to aid you for an instant before a rustle sounds as if a genital breeze had blown through the trees. "Your intentions are noble, but all the same I do not believe you should tamper with the grounds of the woodlands. While we appreciate that you are returning our trees, we know not how the lords of the woodlands will view these acts... We will aid you if they allow it, and not before."

Scout: "That is quite an entrance for one who does not intend hostilities. We had feared an ancient force long forgotten... All the same a forest need not conquer to prove it owns the world. Look about you, these trees have stood for many a millennium, and reach up to touch the stars looking out over the world. s that not proof enough of their mastery? Why is it that the first forest requires a branch here, and why must you take of the Stone Woodlands to o so? All things grow old, and all things must eventually die. Perhaps if this is what it needs then it is time to allow the first to die and fertilize the others rather than crowding out their sunlight?"

Lexin
2012-08-09, 11:38 AM
DM

Treants: "And where can we find the lords?" I kind of suspect that they are the Titans I am talking to right now... but the diplomats cannot know that...

Simulacrum: I finished writing it's stats (it is in the same file as Leadership Troops)

Scout: The copy listens carefully and again thinks for a while before answering
"We didn't have much influence on our 'entrance' as much as we didn't have any influence on where we landed in this world, or even on the whole part of choosing this world. If our arrival disturbed you, then I apologize for that.
Anyway, the First Forest spreads, just like an old tree grows and spreads seeds across the lands, the First Forest spreads across the worlds.
Now we are here and if we want to survive we need the forests, our friends among animals and among the tree people (treants) need it as much as we to live, to feel at home. If you are worried about the influence of First Forest on this world, I don't think there would be any. Treat our Black Forest, here in this world as you would treat a new tree.
As for why do we take from Stone Woodlands... we need seeds, as you already know 9 of 10 seeds die, just because there isn't enough space for them inside the existing forest. What we need are these seeds, which would otherwise be destined to die anyway. We are taking existing trees only because there is too few of us to do all the work without affecting them, so we chose to move them somewhere else, look for seeds, and either grow new trees in their place or just give them back later.
For the second though we would need the help of the forest, we were looking for Treants of this world to help us with this task, but without any results for now.

In the end, we don't want to steal, we only need seeds that would die in another case. Would you consider helping us? We would be happy to trade for seeds, or would gladly accept the help of native treants in collecting the seeds.
Please consider this as help, from this beautiful, ancient forest, for a new young one, growing far away from here. We would be also happy to repay any favors. After finishing the speech Copy bows slightly to Titans, acknowledging their supremacy in this place and waits for the answer.

drack
2012-08-09, 11:55 AM
Lexin

Treants: "The heart of the woodlands." They reply pointing deeper into the woods.

Scout: Is a new tree grown far apart from the seeds of a new forest truly an element of the first forest? And must the trees differentiate themselves as forests of old and new? No, all seeds fall from trees and mix allowing no pure lines of age among us. We will allow your people to join us in our forest and encourage it's growth as you will so long as you will allow us the final word on any decisions great enough to warrant our attention. After all the aged tree may sit at the heart of a forest, but being so it becomes aloof and detached from the world. Perhaps it is time for the saplings to become the new heart. Perhaps the forest is even old enough for the next trees to become it's heart. We will watch, an if you lead the forest well then we and those closest among us will depart to the true heart of the forest. The Gaiad.

Lexin
2012-08-09, 12:13 PM
DM

Treants: "We will try to talk to them. Thanks and goodbye, maybe we will meet again"


Scout: "Black Forests being a part of First Forest is more of our faith, ideology than true bonds." *shrug* "We keep our beliefs, and don't try to change beliefs of other people.
We would be happy to form an alliance of your forest and ours, although I cannot accept all your terms.
One of our Cities is near from where the river flows into the ocean, we need this city to house and feed our people, and I also don't want to intrude into your place with so many new ...inhabitants.
We would be happy to connect this place and our city with trees, all we need are seeds... and time.
What's more, Final word in any case which you find interesting is plainly unacceptable. Even if we share the lands, we are not one nation with one set of laws. What you are saying is you want to consider us as lesser nation, and rule over us. I cannot accept it.
If it is more of shared power over the forest, but divided if regarding the nations, then it is more probable.
To sum up, we can discuss the great decisions, which would go to both sides, but we will not be ruled by you, just the same as you would not be ruled by us."

drack
2012-08-09, 12:21 PM
Lexin

The titan sighs "So you are unwilling to be fostered until you have proven yourself worthy of the woodlands? You claim to be carving your own way, and yet all you do is spread the seeds of our own forest and claim it your own. Is that not a reliance you have upon us that shows you as a weaker nation if your hiding beyond a snow puppet isn't enough proof of that already?"

Lexin
2012-08-09, 12:45 PM
DM

"Instant trust in the words of a stranger is... not wise, it is one of the first things one would learn. You've sent a messenger who attacked before listening, such behavior doesn't build trust, that's the reason for this 'puppet'. Also if I asked all of you to come to our City, because I want to talk to you, would you listen, or find it ... rude?

Another thing I've learned is that looking for help isn't a proof of weakness. If help is needed, trying to solve problems without it and endangering my people would be plain stupid. The knowledge when to look for help is a proof of strength.

As I said, I would be happy to have allies in you, other servants of nature. But I won't give you supremacy over our people. We are not your slaves.

Are you willing to form an alliance, divided but whole if needed? Are you willing to help us? If not then are you willing to trade?

We would be happy to do all of it back. But we won't give you power over us. Just as you wouldn't give us power over you."

drack
2012-08-09, 01:49 PM
Lexin

"We hear you provoked him" the titan to the far left replies.

"We would be honored, though I fear this city may turn out to be a small lump of shrubbery hastily gathered, and you might be shammed in our viewing it upon our visit." the second to the right replies.

"And the knowledge of when to accept it is part of that wisdom, why do you shun our offer? Is it the responsibility it entails?" The middle titan inquires.

"When has accepting the advice of your elders until they see you are experienced enough to make the proper decisions? A guiding hands are not the bonds of slavery, but of comradely." The middle titan continues.

The first to the left considers your words before replying "We may be at peace, though as it stands you steal from our lands and bring war upon us. It is hard to maintain peace and trade with one rash enough to do so and unwilling to accept the wisdom to guide them to a safer path."

"You will not give us power over you?" the first to the right asks laughing "But you have the moment you have come to this world, within the reach of our roots, and at the same time you have gathered a power over us. The tree at the top of the hill may be able to drain the river before it reaches the lower tree, but if the lower three takes in all the water it will no longer rain at the top."

Lexin
2012-08-09, 02:18 PM
DM

Copy looks around at each of the Titans and answers:


"We hear you provoked him" the titan to the far left replies.
He turns to the first Titan *shrug* "And he provoked me first, which isn't a good justification to attack somebody. He tried and failed, was it someone else he would be dead by now."


"We would be honored, though I fear this city may turn out to be a small lump of shrubbery hastily gathered, and you might be shammed in our viewing it upon our visit." the second to the right replies.

He turns to the second Titan "The City has two days, since we started building it. Still we would do our best to welcome you as well as we could, as the leaders of the nation. Not like a servant.
And even if it "may" it could not, so please refrain from insults, elder.


"And the knowledge of when to accept it is part of that wisdom, why do you shun our offer? Is it the responsibility it entails?" The middle titan inquires.
"When has accepting the advice of your elders until they see you are experienced enough to make the proper decisions? A guiding hands are not the bonds of slavery, but of comradely." The middle titan continues.
He turns back to the middle one: I never said I am rejecting your advice, never said we don't want you as allies. But you said about final decisions in any case that matters. It is not the relation between comrades, it is not even relation between an older and younger brother, it is a relation between parent and a child. I would be happy to accept the first, probably the second too, but we are the people of Arkathia and will not bow and listen to every of your word."


The first to the left considers your words before replying "We may be at peace, though as it stands you steal from our lands and bring war upon us. It is hard to maintain peace and trade with one rash enough to do so and unwilling to accept the wisdom to guide them to a safer path."
Do you consider every seed, every tree in this forest your property? If yes, then our beliefs are truly different than yours. People of Black Forest are servants of Nature, we don't own it, don't rule over it. We couldn't steal from you something that isn't truly yours. And maybe indeed I was rash to propose such close relations to people who consider Nature their property and who named ruling over us as 'guidance'.


"You will not give us power over you?" the first to the right asks laughing "But you have the moment you have come to this world, within the reach of our roots, and at the same time you have gathered a power over us. The tree at the top of the hill may be able to drain the river before it reaches the lower tree, but if the lower three takes in all the water it will no longer rain at the top."
Maybe indeed we did. So now we both hold some power over each other, what I am saying is that I am unwilling to change this balance of power so we would only be 'allowed' to obey you. That was your previous offer, which you now call advice and guidance.

drack
2012-08-09, 02:51 PM
Lexin


And he provoked me first
Must not a leader be wise enough not to succumb to such provocation, or are you of a people quick to seek battle?"

Not like a servant.
And even if it "may" it could not, so please refrain from insults, elder.
We do not treat you as a slave, only as naive as you lead us to believe.
You again mistake a guiding hand as an oppressive one.

but we are the people of Arkathia and will not bow and listen to every of your word
And you believe yourself my brother? Nay, I fear your youth betrays you in your agitation. A parent much guide a child, yes, but a child must also trust that a parent will know when it is that a child must be let free. Do not surmise we will shackle all of your freedom in teaching you the ways of this land, only keep it from reaching your head.

Do you consider every seed, every tree in this forest your property?
We consider them a part of our woodlands. Would your forest take kindly to men of other lands diminishing your forest back in your world? Would you act kinder towards them and trees them with respect were they to foolishly draw war closer to your homeland and stubbornly refuse to see the mistake in it, refusing your knowledge and wisdom? Would it help had they a thousandth the experience you have at it, or would it make them appear only more prideful and foolish?

I am unwilling to change this balance of power so we would only be 'allowed' to obey you.
Despite the perfect order in their replies the final titan lifts an eyebrow at you as if somewhat confused. Drawing a copper he holds it before you showing you one side, then turning it about. "Does the one side of the coin vanish when you gaze upon the other? Can you see only the short end of everything, and when I turn this sideways does it disappear. These are simply illusions of youth child, you should learn to see all sides of a negotiation. Tell me now, what would our gain and loss in this dealing be? Is it one we make lightly, and are we foolish for proposing it to one so young?"

Lexin
2012-08-09, 03:30 PM
DM

OOC: Is it you answering only to parts of what I wrote, or are they bending my words? If the second I think I will be much closer to war than alliance with these guys...


Must not a leader be wise enough not to succumb to such provocation, or are you of a people quick to seek battle?"
As I said already, provocation is not a reason to fight. It didn't work on me and shouldn't work on person who represents you. If you cannot guide one of yours how can you guide us? All in this topic, and don't twist my words to your liking.


We do not treat you as a slave, only as naive as you lead us to believe. You again mistake a guiding hand as an oppressive one.
If calling our city "small lump of shrubbery hastily gathered" is your guidance, I don't think we would need it.


And you believe yourself my brother? Nay, I fear your youth betrays you in your agitation. A parent much guide a child, yes, but a child must also trust that a parent will know when it is that a child must be let free. Do not surmise we will shackle all of your freedom in teaching you the ways of this land, only keep it from reaching your head.
Would you give me whole unlimited power over you and all your people, if you were in the world I came from? If yes, I think you would betray the trust of your people.


We consider them a part of our woodlands. Would your forest take kindly to men of other lands diminishing your forest back in your world? Would you act kinder towards them and trees them with respect were they to foolishly draw war closer to your homeland and stubbornly refuse to see the mistake in it, refusing your knowledge and wisdom? Would it help had they a thousandth the experience you have at it, or would it make them appear only more prideful and foolish?
We didn't bring war to you.
We are not diminishing your forests, they are healthier than they were.
If you asked First Forest for seeds you would be given seeds. If you wanted to live in vicinity of our cities you would need to obey our rules. If you wanted to live in our cities you would need to obey our rulers.
Here you want to rule over us wherever we are and it wont happen.


"Does the one side of the coin vanish when you gaze upon the other? Can you see only the short end of everything, and when I turn this sideways does it disappear. These are simply illusions of youth child, you should learn to see all sides of a negotiation. Tell me now, what would our gain and loss in this dealing be? Is it one we make lightly, and are we foolish for proposing it to one so young?"
You tell me to see all sides of negotiation, but you never try to do it.
Trading, as you know, works if both sides agree to a deal, I said we need seeds, your turn to tell me if you need anything. If you need nothing there would be no trade.


It seems we are loosing the meaning in this conversation. The points that won't change, not right now anyway:
- We are not going to obey you. Not after meeting first of your tribe an hour ago, maybe never, because this isn't a decision which can be made lightly.
- We need seeds. It would be great if you just allowed us to take them, would be better if you helped us with gathering them. Would be enough if you accepted trade offers.
- We would be happy to consider you as allies, and I can swear I would always listen to your advice. But we are not your property, so the alliance would be on equal terms.
- We mean no harm to you, and never harmed any of you, so stop talking about bringing war.
- If you really consider taking seeds stealing, then our beliefs differ, although I would try to compensate it to you.

My question: Do you want to be allied with us? Would you help us or trade with us?

He looks straight into the middle Titan's eyes, waiting for the answer.

drack
2012-08-09, 04:22 PM
Lexin

OOC: just me being lazy. :smalltongue:

As they begin their rebuttal the center Titan raises his hands such that they are parallel to the ground. Instantly they swallow their replies.

It seems you are ill advised of our situation, which is a large part of why it is you must be guided. You see for centuries we have held an agreement with the nomads in the field you have moved to. In return for them not burning our forests to the ground, and their preventing their game from devouring our forests in their eternal march, we would not stretch our woodlands to devour their fields. If either of us violates this treaty we endanger the life of the other, and as such your expansion of our woodlands has threatened to bring war upon us. Thus it is theft, and war. We are already near war on another front and cannot afford another war.

As such we have offered your people join our nation, after all your settlement would take the blunt of the attack being isolated from the rest, as is why we sweeten the deal by offering you eventual succession as the new heart of the woodlands, and yet you throw this back in our face. What Elder Garuman was attempting to point out to you with his talk of coins is that you should not only be considering how we could twist the terms against you, but why we would propose the terms in the first place. Unfortunately he... we are all getting on in years, and can easily forget the impatience of youth in listening to the lessons of an old man even when that old man means to teach you well.

Lexin
2012-08-09, 05:19 PM
DM

The Copy still stares into the eyes of the Titan in the middle, he just stays there quietly for a while then replies in a voice showing mostly exhaustion:

Treaty. War. I have a small suggestion for you. If you have similar conversation in the future, you should start from this information...

He stops for a while

No, as I said I cannot agree for you ruling over us, we differ too much to let that happen.
I still propose alliance between our nations, not with you telling us what to do... But if you are willing to teach, we would learn. Just like now, if you said from the beginning that forest shouldn't spread that far because of ancient treaty, we would listen and accept this. Instead you talked around the topic.
Never mind this though.

Another moment of deep thought

We need more information now. Are you willing to share?
The capital needs to be in the forest.
The forest needs to stay in the mountains.
Is there a place that we could build our city in the mountains, that you could spare to us? Or a direction/ place where the forest could spread without violating any treaty?
For providing us with such place we would repay by helping you with your current affairs with those 'on another front'.

As for our first city, we still need it as a source of food for our people, although we can make it much smaller and not surrounded with forests, we would use the place with help of teleportation magic, it isn't a problem.
Would the nomads accept a settlement there? Or would they make problems?


Finally: Do you accept alliance on these terms: not as a master and servant but more like between wise older brother and a younger one who is happy to help and learn?

drack
2012-08-09, 05:42 PM
Lexin

"Nay, it was not our slow telling, but your quick ears that refused to wait. All the same I see no difference in your proposition then our own. As for the trees you have taken, our people can transport them back, as they can transport your nation from this mountain to our woodlands elsewhere. between many of us we may even be able to move your tower on the morrow, but before we get ahead of ourselves I will warn you.

you see our nation is quite larger then it looks. While we cannot expand here, we command the true forest to the west, across the oceans. It is that forest that will be attacked by a dreadful foe. That forest is large, and has fewer limitations on expansion, but in our decision to monitor your succession of our throne we had also thought a younger mind may be better suited to mustering our defenses for war. It is in those woods that we would have your nation reside." Waving his hand to forestall any more "rash youthful accusations" the titan continues "No, no, not on the front lines, but a ways in the forest where you will have freedom to move throughout it. The forest is large enough that your people can settle within it so long as your city is forested it's self, and so long as your people do not mind nature in their homes. Would this be acceptable?"

Lexin
2012-08-09, 06:10 PM
DM

Slow telling, quick ears, you've started from effects and moved to cause, which made me confused. *shrug* But now I understand.
Slight pause.
The difference between obeying and learning is quite large, but if you accept these terms, then I won't argue about the choice of words...

About your proposition, there are few things, that we need to mention:
- The chance to settle in a forest, where we wouldn't be a hindrance to any of native nations would be really appreciated, as for the city ...'overlapping' with forest, we are actually used to this... although we would need to move some trees somewhere else to make place for buildings. We will leave as many was we can though.
- We still would need the City here to provide us with food, unless in this west forest we would be able to find a place where we could keep our animals and grow crops. If there is no such place there, could you show us a way to contact these nomads?
- We will leave a small fort north from here. It is a place designed as diplomatic establishment, maybe a one for trade. We need it for contacts with some 'acquaintances' who crossed to this world with us.
- We would also appreciate, if you provided us with similar amount of space, here, on this mountain. It would make traveling here, looking for advice or trade opportunities much easier.
-About our City here... we would appreciate the help with trees, but the City itself won't be a problem. We would need to design it anew anyway in the new place. After we leave this place the living wood would wither in a day and disappear before the end of the week. I assume this would be enough to prevent the conflict with nomads.
- Are there any more nations that we should meet or at least know of?

drack
2012-08-09, 06:32 PM
Lexin

We did not want your complete obedience, simply for you to accept our wisdom on some more important matters. Now lets see about these terms. The first is as we expected, As for the second are they unable to survive in a forest? There are many ways of growing crops in a forest, and the land it's self is rich with food. Beyond that I don't see why the undergrowth wouldn't suffice to feed them. Hmm, as for this fortress would not your flying tower suffice were we to leave it? As for traveling There is a portal connecting these two lands, and while we could have you settling here, again I would ask if your flying tower would not suffice...

Ah, I see... quite sad, though I suppose it can't be helped. An yes that should be quick enough. As for other nations I can think of a few. The Gaiad forest is the eldest and most sacred forest in the world. It is to there that we will likely retire if you are able to guide this land properly. There are also the residents of the Stone Mountain. Living in the peeks above us they supply their services as mercenaries to anyone willing to meet their fees. A potential ally in our upcoming battle, though pricy, and not decidedly to our cause. They will supply troops to both sides of most conflicts. Our other interests lye to the north and south of our true forest. To the south reside the allies of Mab, wishing to bring winter upon the world. Foremost among them are the great white dragon ho lives off blood and the orc hordes that now march upon our homelands. To the north is a dark summoner whom we may be able to negotiate with for aid in our battle, though we hesitate for they are no ally of the woodland, and would only aid us be summoning demons and other fiends. Beyond that I fear I may bore you of the countless tribes to the east of this forest, the countless nations of the sea, an the long forsaken halls of Izeldus, the tyrant dragon king that once ruled over the whole of the world, though that was in the time of even our forefathers...

Lexin
2012-08-09, 07:01 PM
DM

The flying tower is more of a junction, connecting all other places where we need to be. Still, it would be hard to take it with us, this far away. I guess we could leave it here for now and try to build a new one...
Is there a source of iron, that we could use, available? Either by trade or just a place where we could mine some by ourselves?
As for growing crops, I was worried about lack of light and water, taken by the trees, if there is a place like that in this forest, then we don't need the one here.

So many. So the incoming conflict is with orcs and with undead dragons?


Can you help us with getting to the main forest, where we are to settle? We can travel far, but I am afraid that travelling across the oceans would take a long time to accomplish, as we are quite numerous...

Ah, we would also appreciate maps ... as many as possible, as my adviser just reminded me..."

OOC: Can I change the increase in tower's speed from today, or would I need to do it tomorrow already?

drack
2012-08-09, 07:29 PM
Lexin

OOC: guess I'll let you this time.

Well I fear it isn't the top of the forest, but we have a few plants such as squash that absorb any light that reaches through the branches, and the assassin vines produce berries suitable for eating, and the dryads would likely help you situate as it is they who would be most impacted were we to loose. Lets see, my people are quite good at opening portals, and overlapping them we may even be able to move your tower, though one, though it would be unable to remain as an outpost of communications then...

Maps... yes we could provide you one or two, though most of us just remember the world, as maps change so quickly. Our foes... yes the vampire dragon does not seem to be advancing for a moment, though I doubt the one would move without the support of the other. And of dragons I know of one to the north with the richest veins of any metal upon this earth, though again it has a temper, so I'm not sure I'd suggest it. There would also be plenty among the weapons dropped by the invaders as they fall...

Lexin
2012-08-10, 06:32 AM
DM

OOC: Tower speed 24 miles/day => 96 miles/day
(87.750 gp)
And it is moving back to the point where we started to meet with other nations tomorrow.


No, if building the fort here would cause so much problems we won't do this. For now we are leaving the tower, maybe later, when we have stationary embassies build everywhere around here we would take it with us.
... With a bit of luck we would be able to transport it by ourselves by then...
I think that the tower would float above the lake for the moment and move if needed. Still it would help if we could open embassies around, including here.
Small pause to think and consult with advisers

We would need... around 900 sq ft. There would be 10 people inside, mostly messengers and diplomats. And a portal, leading to the flying tower, easy to turn off from both sides. Would this be acceptable?

If there aren't suitable places for growing crops... it would just take more time and we would need to use more magic, we can deal with it.

I need more of a stable source of resources... from where do you get your metal, are you trading with someone for it?


Anyway, I will go back to the City now. Would you send some of your people to help us move... in about 2-3 hours? We need some time to organize and collect our belongings.

Or is there anything else we need to discuss?

drack
2012-08-10, 08:05 AM
Lexin

You may have your embassies then, and our metals come from those used in the axes against the woodlands. The stone mountain also has some collected over their endless battles, but most metal is initially mined by the dragon, though there are smaller communities that the dragon is unaware of beneath him as is always the case.

There are also ores in Izeldus' halls, though none tread there to gather it.

Lexin
2012-08-10, 08:35 AM
DM

I see. I will find a way... as always. Till the next meeting then.

Everyone is called back to the City, I am assuming around 10 am
They are supposed to pack their belonging and prepare to travel in the next 2 hours.
I also get rid of the first fort, but the Towers stays.

The...
- 2 diplomats;
- 2 teleporting Evolutionists (level 10 - named 'Judges')
- 1 14th level Evol
- 4 servants (NPC)
+ Verdant servants (10)

Teleport to the Titans place and build an embassy.

I am leaving 20 diplomats, 5 14th level 'Judges' , 4 13th level teleporters, 5 10th level wizards and some 1st level warriors in the tower.
They use Scrying and Locate Creature and try to locate the nomads and the ones living on top of the mountain. ... diplomatic missions in progress.

Everyone else is teleporting to the new place.

I will write up the layout of the new city when you describe the place.
Can I assume I already have the world map IC too?
If yes, where are we moving to, on the map?
How big is the forest?
How large is the orc army?
Edit: What is so bad in this Izeldus place?

... can the daylight spell be used instead of natural sunlight for plants?

drack
2012-08-10, 09:18 AM
Lexin

Anticipate teleport combined with gate under their feet shuffles them to a less sacred part of the woods. :smalltongue:

World map: yes, but political you only know general areas of places described.
http://i1176.photobucket.com/albums/x322/sensenman/temp.png
orc hordes you don't have numbers on
Izeldus: you didn't ask, but dragon who once ruled the world probably has some decent fortifications or something to scare seven elder titans...
dayllight: yes

In 2-3 hours a gate opens before your people.

Lexin
2012-08-10, 10:53 AM
DM

Okay, the embassy is being build.

I assume you will tell me, if the diplomatic mission to nomads or the mountain mercenaries would be possible.

Is the mountain north from my new position in someones territory?

The City

- My treants (and hopefully some borrowed from the Titans) are moving the trees so I can build there.

- For about 1 h, all guys with knowledge (architecture) and (geography) work on finding the best spot. (I assume it won't make a big difference where it is exactly, but a river would be nice)

- After that Evolutionists spread around creating Groves, while soldiers and NPC pitch the tents so they could spend the night inside. (around 18 pm)

- City Heart (1 mile radius from the center/ 3 sq miles):

Central tower (200 ft radius, 7 floors 15ft high each. landing palace for flying tower on top) Loading 100%
Buildings (villas, barracks, most 2-3 floors) Loading 7/20
Wall (50 ft high, 20 ft wide, 4 gates (north east south west) Fast Healing 45) Loading 3/72

- Inner City (radius 1 - 5 miles)

Buildings (Houses, barracks, courts, baths, everything that is needed) Loading 3/20
Wall (40 ft high, 20 ft wide, 4 gates (north east south west) Fast Healing 15) Loading 7/84


- Outer City (radius 5 - 12 miles)
Buildings (mostly houses, barracks, stables + bathhouses / theaters etc) Loading 2/61
Wall (40 ft high, 20 ft wide, 8 gates (north east south west + between) Fast Healing 10) Loading 2/20

- Out of City (12 - 15 miles )
Farms, cultivation, animals etc Houses/farms done + started on cultivating plants

- Other
Roads- done with Wall of stone/ Transmute mud to rock/ shape stone Loading 10%
Diviners looking for other nations, resources (even few thousand gp worth would be useful)... and hydras
Scouts looking around the new forest, trying to meet the locals, that are supposed to help and trying to assess the situation. (how wide is the front in case of attack, from which direction would they attack, learn the number of enemies)

drack
2012-08-10, 02:03 PM
Lexin

Mercenaries in the mountains: easily possible
Nomads: possible, but would probably take many resources to scour the plans for them
Mountain: unclaimed beyond the nature "nation" of sorts you've joined.
Treants: Oh yeah, their treants are the MM kind if that changes anything...
Best spot: right along the base of the mountain would probably work best. The ground is rockier and stable, building terraces on the mountain will allow you to grow crops, and rainwater trickling down the mountain would water them.
houses: just thought I should point out houses are 1k gp, so probably take a while to build if non-magical.
resources: mostly resources are things that your people gather and process to sell to other nations and for their own use. for the most part they're fluff, though not having something due to lack of trade can be troublesome. In any case it won't land gold into your pocket any faster, though you're free to have your people begin gathering ______ as a resource where ________ is something commonly found in a forest. :smallwink:

hydras:... why the obsession... yes there are hydras to the west and north in the rocky terrains beneath the halls of Izeldus, as well as is the planes to the north.

The enemy has yet to attack, and are still sailing over from the south, and are likely to land the following day. I'll get back to you on the populace willing to fight.

Lexin
2012-08-10, 02:39 PM
DM


Mercenaries in the mountains: easily possible
Okay, so I will mark them on the map, and visit them tomorrow (game time).


Nomads: possible, but would probably take many resources to scour the plans for them
I have about... 540 Scrying / day. If I cannot target someone from nomads, can I make ... something like satellite view of the earth, to look for them?


Mountain: unclaimed beyond the nature "nation" of sorts you've joined.
I am asking as, on the map, it is marked as part of "Kingdom of Genebackis", and it doesn't sound as the nature related one...


Treants: Oh yeah, their treants are the MM kind if that changes anything...
Nah, just like mine. (the only difference is that some of mine have time limit from Liveoak spell...)


Best spot: right along the base of the mountain would probably work best. The ground is rockier and stable, building terraces on the mountain will allow you to grow crops, and rainwater trickling down the mountain would water them.
In this case the City would be build near the mountain...
Full circles of walls won't be possible, so I will use Move Earth, Stone Wall, Stone shape and transmute Mud to Stone to create natural rock formations that would be connected to walls from the side of the mountain.

There would be also small keeps on the mountain itself, and basic wooden or stone walls if possible.


houses: just thought I should point out houses are 1k gp, so probably take a while to build if non-magical.
I am using Budding Creation mutation to create buildings. It is like minor creation, but at-will, and permanent if in the Grove. So free.


resources: mostly resources are things that your people gather and process to sell to other nations and for their own use. for the most part they're fluff, though not having something due to lack of trade can be troublesome. In any case it won't land gold into your pocket any faster, though you're free to have your people begin gathering ______ as a resource where ________ is something commonly found in a forest.
...I want to build a new flying tower. Outer walls are made of Iron, I know it is fluff, but anyway, I cannot take this amount of iron from nowhere. If there wasn't any to dig out I would use planar binding and trade with Elemental Plane of Earth.

The second reason is creating shelters underground. Former mines work quite well.


hydras:... why the obsession... yes there are hydras to the west and north in the rocky terrains beneath the halls of Izeldus, as well as is the planes to the north.
- With my Handle Animal score, I can make a domesticated per from a hydra in few minutes.
- Was it OotS comic where they made a kebab house with constantly regenerating hydra as food source? :smalltongue:
- My cavalry would be even more awesome if I used Hydras as mounts...
- Okay, my diviners would work on pin pointing Hydras so my main character could jump and collect them. They also look for Dire animals and normal wolves + other magical beasts.

Things I am interested in:
-Dire animals
-Hydras
-Manticores
-Griffons
-Hippogriffs
-Ankheg
-Basilisk
-Gray Render
- Things like Winter Wolf or Purple worm would be nice too, but I just don't think there would be many around
Should I for example roll d6 for how many Hydras (or other) can I find daily?


The enemy has yet to attack, and are still sailing over from the south, and are likely to land the following day. I'll get back to you on the populace willing to fight.

The how wide is the front question is quite an important one, If there are only few places where they can attack I could make walls there. If not, I could make walls in such a way that they would need to take a long way around, or in dangerous areas. Standard canyon + falling rocks thing, or forest with pitfalls...

Ahh, my epic casters also make use of their spells with material components (free thanks to epic feat) like Symbols etc.
I will look how mane are there and list them in the end of 'Leadership Troops' file, in 'resources'.
... they also make the new wooden tower covered with Forbiddance and Hollow + Dispel (as before)

drack
2012-08-10, 03:06 PM
Lexin

Scrying: you could try satellite view, but while you may be able to see the great wall of china from space it's kinda hard to make out individual people. Similarly it's kinda hard to target someone when you don't know who you're targeting. As I said it would be resource intensive as you'd need to be searching a massive area for them.
Kingdom of Genebackis: player dropped.
new tower: how long does it take to make a tower again?
I mean you know you're going to be entering a siege situation in which you'll be able to gather plenty of iron...
animals: I'm gonna have that part in my list of creatures willing to fight as a subsection. The hydras are kinda out there. While you probably could get them I'd say they are a ways out of the way. Anywho lets go with this formula. 10d6-(all those taken so far/4) each with 1d6 heads.
Front line: looks like a good 500miles or so directly north of the orc nation, but I'm not giving you any easy answers on where they'll strike beyond that they'll likely come over the sea.

Anywho about halfway done with my list.

Lexin
2012-08-10, 03:42 PM
DM


Scrying: you could try satellite view, but while you may be able to see the great wall of china from space it's kinda hard to make out individual people. Similarly it's kinda hard to target someone when you don't know who you're targeting. As I said it would be resource intensive as you'd need to be searching a massive area for them.
Okay, so instead of Scrying they are using Arcane Eye (500 uses/day) starting tomorrow.
- teleporting the eye to an area, scanning it from Bird's Eye View and casting a new one. As I am looking for a whole nation it should bear some results. If not tomorrow then in a month...


Kingdom of Genebackis: player dropped.
Ah, I see. Did he leave behind some treasures? :smalltongue:


new tower: how long does it take to make a tower again?
The wooden one in city center... 3 hours, but it is just an empty wooden tower for now.
The flying one costs about 900k, in theory I am able to make 10k/day... but I can afford changing shifts when working, and many walls etc are made with magic + much of the cost are spells.
In the end I would say that it would take 30 days to finish one with two other things to consider:
- I can build few at the same time (... if I could afford that)
- Probably burning wish to build it faster would make work progress at least twice as fast (so 15 days if I burn a Wish everyday...)


I mean you know you're going to be entering a siege situation in which you'll be able to gather plenty of iron...
... I am here for 2 days and siege already? Man, it is a fun game!:smallbiggrin:


animals: I'm gonna have that part in my list of creatures willing to fight as a subsection. The hydras are kinda out there. While you probably could get them I'd say they are a ways out of the way. Anywho lets go with this formula. 10d6-(all those taken so far/4) each with 1d6 heads.
Out of the way? ... I would only jump there with teleportation, Daze, Charm or Stun a hydra, and teleport back to train it. Whole operation would take 5-15 minutes/ hydra.
Hydra rolls:

[roll0]
[roll1] (heads)
[roll2] (heads)
[roll3] (heads)
[roll4] (heads)
[roll5] (heads)
[roll6] (heads)


Hydras total:

7 x 1 head
4 x 2 heads
3 x 3 heads
5 x 4 heads
8 x 5 heads
5 x 6 heads
= 114 minutes spent on training (1 minute/ head [DC 141-146])
+ around 2 minutes/ hydra for transport
= 3h for 32 hydras. (I am adding them to resources in the main file)



Front line: looks like a good 500miles or so directly north of the orc nation, but I'm not giving you any easy answers on where they'll strike beyond that they'll likely come over the sea.

This is quite enough, do I have at least few days or is it really fast progressing game?
My people would ask the locals about any natural features that could be used to fend the orcs better. Canyons/swamps etc.


Anywho about halfway done with my list.
Yay! :smallbiggrin:

drack
2012-08-10, 04:05 PM
Lexin

Arcane eye: sure, but if you're having someone teleport them anyways why not just have a creature do it? :smallconfused:

Player drops: Yes, 700,000 of the item titled "Decomposing half eaten face". :smalleek:Don't mess with them undead fey nations. :smalleek:

Tower: so if it's gonna take that long another day won't hurt. Right? :smalltongue:

"I am here for 2 days and siege already?": you're the exception not the rule. :smalltongue: in all honesty OOC the other player is willing to go for coexistence, this is just the woodlands scrying, listening, and deciding that they can't coexist with that sort of nation. :smalltongue:

Eh, it not so much thee speed of the game so much as a PC attacking and an NPC choosing you for the part of human shield. :smalltongue: Though in all honesty I had expected that the world would be claimed in the first few days via a few epic wars, perhaps even a world war. Afterwards I expect it to settle down a bit, so we can crank up the IC/OOC time ratio and let you guys build up a bit before my plot elements stir it up again. :smallcool: But to answer your question you're not really sure when they'll come. :smalltongue:

Creatures willing to fight for you

78 Green Warders (MoF57)
80 vinespawn (MMV 198)
1,479 Wizend Elders (MMIV 180)
70,000 dryads (whos trees happen to be in the line of fire) (MMI 90)
878 Verdant Reavers (MMV 196)
548 Oaken defenders (same situation as the ryads) (MMIV 106)
47 Greenvise (MMII 120)
15 Forest Sloths (MMII 106)
80 Gambol (3 troops) (MMII 108)
57 Tendriculos (MMI 241)
34 kracken
40,000 Kuo-Toa (MMI 163)
57 Rhek (5 have the levels in monk) (BoED 182)
6 Deepspawn (LEoF 166)
138 Umbral Banyan (in return for all corpses not consumed to go to their relatives) (MotP 170)
86 Couatl (MMI 37)
56 forest trolls (MMII 179)
3 Behemoth Gorillas (ELH 169)
There are others hat want to see how the battle goes first before enlisting, but those there are a mix of those who are in danger and unable to move from it, and those who are youngue, nieve, and desire a taste of battle.

There are also druids in the woods, and while they refuse to fight they are willing to aid you in gathering any animals you wish to bond with (normal and dire) as well as needletooth swarms (MMIII 109) which they claim are somewhat overpopulated, and they'd rather you use, then they simply feed to something else. They have 387 swarms if you can control them.

Lexin
2012-08-10, 04:17 PM
DM


Arcane eye: sure, but if you're having someone teleport them anyways why not just have a creature do it?
Hmm... I thought more about it being invisible and flying... but I have 200k flying archers. They will start tomorrow anyway.


Player drops: Yes, 700,000 of the item titled "Decomposing half eaten face". Don't mess with them undead fey nations.
Aww. ... No, thank you, maybe another time... :smalltongue:
This nation was undead fey, or was destroyed by undead fey? :smallconfused:


Tower: so if it's gonna take that long another day won't hurt. Right?
Yes, you are right... (Yes, master.)


"I am here for 2 days and siege already?": you're the exception not the rule. in all honesty OOC the other player is willing to go for coexistence, this is just the woodlands scrying, listening, and deciding that they can't coexist with that sort of nation.
... hmm the Titans don't like orcs? I didn't scry that far south as far as I remember...
... Maybe we will talk this over... who knows.


Eh, it not so much thee speed of the game so much as a PC attacking and an NPC choosing you for the part of human shield. Though in all honesty I had expected that the world would be claimed in the first few days via a few epic wars, perhaps even a world war. Afterwards I expect it to settle down a bit, so we can crank up the IC/OOC time ratio and let you guys build up a bit before my plot elements stir it up again. But to answer your question you're not really sure when they'll come.


Is it more of 'weeks' , 'days' or 'hours'? That would affect my focus (city or front line).


Creatures willing to fight for you
(huge list)
... I will need to look through all of this. For now I am copying this list to the main file as 'allies'.



Adjusted Hydra Heads

[roll0] +4
[roll1] +4
[roll2] +4
[roll3] +4

drack
2012-08-10, 06:22 PM
Lexin

Nation was of undead fey, player dropped before the game began.

"Maybe we'll talk this over" well that's OOC knowledge, not IC. :smalltongue:

when: so your divining those? Hours. :smallcool:

:smalltongue: and to think that's only half the initial list :smalltongue:

Yeah, also how are you taming them again?

Lexin
2012-08-10, 07:20 PM
DM

Hours? ... so much fun...

The talking over... If they start from attacking, I will defend. After some fights 'the talking' will start.

So... the orcs are already in marching distance from the forest? (24-36 miles)


It changes some things. Instead of working on houses and walls in the City, they start from the front lines.

They Create a Wall, (500 miles long, 30 ft high, 10 ft wide) [Loading 7/27]
If they have more time later, they would make it higher and maybe even wider, this is an emergency type. It is supposed to be a little inside the forest, but with relatively clean position for archers/ ballistas. So the higher trees and the ones that are linked to dryads are moved 'inside'.

Constant wall defenders:
-8250- Verdant Servant (level 5)
-1440- Verdant Servant (level 6)
-432- Verdant Servant (level 7)
-68- Verdant Servant (level 8)
-43- Verdant Servant (level 9)
-12- Verdant Servant (level 11)
-8- Verdant Servant (level 12)

About more... alive guardians, I will think about it later.

Evolutionists are making a road leading to the middle of the wall, where the gate is. The road is 15 ft wide, and it is to be unaffected by traps and other things I will plant everywhere else.

Troops with burrow speed are sent out to make pit falls and similar

Use of spells:
-Plant Growth- So it would be harder to get to the Wall, and past it later.
-Hallow on the wall- with connected Dispel [+45] (for everyone not worshiping Obad- Hai, the natives are warned about it.)
-Shadow Landscape is used on the forest before the Wall, and on some plains.
- Wall of stone is used to protect the Wall from fire attacks. (just a thin layer of earth/ stone on top of wood)
- PAO (at will) is used to create pitfalls ( in the forest and up to 20 ft before it) with Black Puddings inside.



Yeah, also how are you taming them again?
Epic usage of Handle Animal allows taming and training magical beasts. And even really fast with a DC high enough. If you mean IC, stick and carrot... + stun on other heads while training one...

drack
2012-08-10, 07:47 PM
Lexin

Nope, the enemy are in ships at sea, and will be expected to land ... out of those three options hours is the crossest. :smalltongue:

By moving the trees in do you mean shaping the wall around them, or moving them?

Also note kraken and Kuo Toa are sea creatures, so I wouldn't wait to assign them until the opposing force reaches land.

Hallow: you have enough castings to cover that full area?
Also how is your dispel DC so high? (dispel caps at +10, greater dispel at +20, I know other ones go a bit higher, but I do not recall one with such a DC...)
Shadow landscape: If I recall you get to assign guardians with this spell

Training: yes, over months (or longer depending on the beastie), not a day. :smalltongue:

Also what sort of combat system/grid stye you thinking of? You cool with just this? http://www.editgrid.com/user/drack/large_map Basically scaling the battlefield to each square being 50'X50', and standardizing 50'X50' formations with a key to the left so people can read them. If you have another idea I'd love to hear it. :smalltongue: Also if you're using archers at all I'd suggest peeking at the HoB mass combat system. It uses units of ten and the like, but it does have a few nifty tricks. :smalltongue:

Lexin
2012-08-10, 08:07 PM
DM

Training: 2 months with DC 45-48
http://www.d20srd.org/srd/epic/skills.htm#handleAnimal
Reduce Teaching/Training to… DC Modifier
1 month +25
1 day +50
1 hour +75
1 minute +100
= 1 minute is DC 148

The wall should be more or less straight. So I mean moving the trees. I ask first, but I think that Dryads and all other creatures understand that it isn't safe in these first ... 200-400 meters. If they don't want to move *shrug* so die for it...
The trees are moved with Treant's animate tree ability... it is really harmless way.


Also note kraken and Kuo Toa are sea creatures, so I wouldn't wait to assign them until the opposing force reaches land.
I will work on it, but next day (IC). Maybe even around midnight, for now guys with Locate Item are looking for... ships, so I can pin point them with scrying. The Druids also use control weather and try to get them some storms on the way...



Hallow: you have enough castings to cover that full area?
At-will + quite a lot castings from most of troops with half-celestial template (quite a lot of them)


Also how is your dispel DC so high? (dispel caps at +10, greater dispel at +20, I know other ones go a bit higher, but I do not recall one with such a DC...)
Based on main character one. His dispel cap at +30 (his evolutionist level) and get +15 from Paragon Creature. If the paragon doesn't affect mutator level then only +30

Shadow landscape: If I recall you get to assign guardians with this spell
... I focused more on fluff and really wide entangle, thanks.
25 hd of guardians:
7- treants
1+4- my Army (low level)
4 mounts
And:
7- Verdant Servants (level 5)
or 8- heavy cavalry
(depends on the spot)

Also DC for Shadow Landscape effects is 40

drack
2012-08-10, 08:16 PM
Lexin

Trees: K, just making sure
Druids and weather: I assume you mean your druids (stated the NPC druids are only willing to help you find a few animals)
Paragon: not really seeing anything that would apply for a dispel check. perhaps I'm missing it? :smallconfused:
Also dispel is opposed checks, so I assume this is your mod?

Guardians: yeah, I looked at the spell for the same reason a good while ago, though guardians are a nice perk to go with it. :smalltongue:

Training: should I be capping how many you can access then? :smalltongue:

Lexin
2012-08-10, 08:28 PM
DM


Druids and weather: I assume you mean your druids (stated the NPC druids are only willing to help you find a few animals)
I can get 60 castings/day with my druids.


Paragon: not really seeing anything that would apply for a dispel check. perhaps I'm missing it?
Also dispel is opposed checks, so I assume this is your mod?


SRD"If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities "
It specifically affects both manifester level and caster level, so I assume it affects mutator level too, it just isn't listed because there is no Evolutionist in SRD. My cap is equal to mutator level which is 30 without adding anything from paragon and 45 with paragon.
... I thought it is not opposed it is my 1d20+45 (or 30) vs DC 11+ caster level of enemy. Although yes, it is a mod, not DC.


Guardians: yeah, I looked at the spell for the same reason a good while ago, though guardians are a nice perk to go with it.

Yes, thanks once again. I would probably read it weeks after battle and serve myself a facepalm...:smalltongue:


Training: should I be capping how many you can access then?
I don't know what you mean...
I thought the roll was to determine how many I could find.
About getting there it is with clear view from Scrying and teleportation.
If you mean training at the same time... then I am not, one head at the time... or two because of use of fission...

Edit: ... it looks as if I could have a thread for myself... it seems like there is one page with only me and you posting...

drack
2012-08-11, 05:57 AM
Lexin

Druids: K

Paragon: yeah, but the spell it's self caps the modification granted by your CL. So for instance a CL40 wizard casts dispel magic, they still only get +10 fr the opposed roll. :smallcool:

Yes, thanks once again: yeah, no problem. :smalltongue:

Nah, I mean animals (infinite wolves and ravens add up fast)

Yeah, there was someone like that in the other thread too. Same avatar as you... I blame the avatar. :smalltongue:


Also what sort of combat system/grid stye you thinking of? You cool with just this? http://www.editgrid.com/user/drack/large_map Basically scaling the battlefield to each square being 50'X50', and standardizing 50'X50' formations with a key to the left so people can read them. If you have another idea I'd love to hear it. :smalltongue: Also if you're using archers at all I'd suggest peeking at the HoB mass combat system. It uses units of ten and the like, but it does have a few nifty tricks. :smalltongue:

Lexin
2012-08-11, 06:05 AM
DM


Paragon: yeah, but the spell it's self caps the modification granted by your CL. So for instance a CL40 wizard casts dispel magic, they still only get +10 fr the opposed roll.

That's why I am telling you, that this one is capped only by mutator level (but the bonus is from caster level)

Disrupt Magic
Prerequisite: Detect Magic, Mutator level 5.
Ability Score: None
Benefit: The evolutionist can use dispel magic as a spell-like ability at-will, with a caster level equal to that of his spell-like abilities. Unlike the normal dispel magic spell, the maximum bonus to dispel checks is up to his mutator level.




Nah, I mean animals (infinite wolves and ravens add up fast)
That's why I am asking how many are there in the area.
(and I think I will train like that only Dire animals, and magic beasts)

When I said I was looking for wolves, it is because I wanted to Awaken some, to make natural scouts in the forest.


Yeah, there was someone like that in the other thread too. Same avatar as you... I blame the avatar.
:smallbiggrin:


About the combat system... I don't know. But I will look into this grid thingy...

drack
2012-08-11, 06:14 AM
Lexin



Also what sort of combat system/grid stye you thinking of? You cool with just this? http://www.editgrid.com/user/drack/large_map Basically scaling the battlefield to each square being 50'X50', and standardizing 50'X50' formations with a key to the left so people can read them. If you have another idea I'd love to hear it. :smalltongue: Also if you're using archers at all I'd suggest peeking at the HoB mass combat system. It uses units of ten and the like, but it does have a few nifty tricks. :smalltongue:

Dispel: if it's the disrupt magic mutation it caps at +10 :smallcool: (as a dispel magic spell with CL over ten would)

How many animals: OK, lets say 5000CR of animals that normally dwell in forests, counting fractional as that fraction, and every higher cr as 2^adjustment. And lets not let it drop below 100. :smallwink:

Lexin
2012-08-11, 06:17 AM
DM

Dispel: ... I even quoted it last time:

Unlike the normal dispel magic spell , the maximum bonus to dispel checks is up to his mutator level.

Animals: Sounds fun...

Grid/combat system: Should I prepare an excel file like this?

drack
2012-08-11, 07:55 AM
Lexin

Dispel: must be going blind early :smalltongue: OK then.

animals: yup, your welcome for making everything oh so simple. :smalltongue:

Grid: so that system cool by you? And Yeah a quick excell file, or just using sheet2 on there. I'll double check that it's eitable by everyone. :smallbiggrin:
Edit: note that due to it being larger scale maneuvering troops through obstacles ore or less equivocates to difficult terrain. :smalltongue:

Lexin
2012-08-11, 08:08 AM
DM

Grid, I still don't really know how would it work. I read some time ago the rules for volley shooting, but how would the grid work... I am not sure.

Does one 50x50 unit count like one creature for the purpose of battle? Or is it the percentage chance/ damage we discussed before?
What if someone's units use all the spaces in the 50x50 square and another unit is only 50% full (anti-fireball spread)?
What if I want some units walking alone? Like colossal/gargantuan/huge constructs?


Edit:
Ahh and about animals I would consider these 5000 CR as 'the ones I can use' not 'all in the forest' otherwise it would be quite an empty place...

500 - 500 wolves
100 - 200 Eagles
980 - 20 dire bears
900 - 100 Dire Wolves
900 - 100 Giant Eagles
1600- 100 Dire Boars
20- 5 Cheetah :smallcool:

drack
2012-08-11, 09:55 AM
Lexin

Grid: The grid thing is just a battle map to track people and obstacles. :smallbiggrin: Basically standard rules, but lets say you have a 50X50 block of archers, that's 100 archers, lets say they're level 1 that's 100 arrows, so HoB rules can simplify that ("I target this area", reflex save or take _ damage), or you can just say that you're attacking those people. I figure we'll probably lean towards percent ratios anyways. (DC20 for instance against people with +2 gives 15% chance of success)

Half units: well it can be a new block type, as chances are they're taking out all your archers or something, rather then attacking all your units.

Single units: again they are their own block. (You'll note in my example there were some dragons that made their own blocks even if they were combined to show the plausibility of 3D combat)

Anywho basically it's a methodology to help you look at it with (hopefully) less scrolling. :smallbiggrin:

Edit: I don't think cheetahs live in forests. :smalltongue:

Lexin
2012-08-11, 02:10 PM
DM

https://docs.google.com/spreadsheet/ccc?key=0AvmIXHSWFgWNdHpPRExBclZ4Nk1ONWlSOHRqX2FPM 0E

Basic formations... it seems I will be making many on the run

If you want to test it...
I assume that around midnight I would be able to pinpoint the ships.
I can send Verdant Servants to fight them while on water. With Krakens and Kuo-toa as backup.
The Fission of main character would fly above and work on strategy and coordination (+ mindlink of advisers fluff-wise)
As to how The servants get there:
- The process of forming a Servant takes 1 minute, till then it is a growing seed
- I make a bag/bags covered with Quintessence and put the seeds inside so the growing is stopped. Then open a Gate above the fleet and drop the seeds to the water so the Servants can form and wait for the ships.

The quantities and abilities of Servants:

Verdant Servants:
Level 3 (medium) - Swim and Fly abilities
9179
Level 4 (medium) - Slam, Power Attack, Swim and Fly abilities
2295
Level 5 (Large) - Slam, Power Attack, Swim and Fly abilities
1750
Level 6 (Large) - Slam, Power Attack, Swim and Fly abilities
288
Level 7 (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
72
Level 8 (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
62
Level 9 (Huge) - Extra Attack, Slam, Power Attack, Natural Invisibility, Improved Swim and Improved Fly abilities
27
Level 11 (Gargantuan) - Construct Growth + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
16
Level 12 (Gargantuan) - Construct Growth + Fast Healing (20) + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
4





Edit: I don't think cheetahs live in forests.
Aww... they were tourists :smalltongue:

(seriously, if not then these are frogs, rats or other similar things)

drack
2012-08-11, 02:45 PM
Lexin

Doc: check your share status. It may be my computer, but its' not showing up... (the main perk to editgrid it that you can make all squares the same size by changing the default, an I think it runs a bit smoother despite being a slightly different format and needing a tweak or two in preferences, but I'm cool either way so long as it works.)

formations: K

Ships will arive around 8AM, though OOC it will probably be around the start of the day since I figure battles probably take a while.

Fighting at sea: sure, but set them on the map if they aren't :smalltongue:

Fission fly&tactics: K

Quintessence: if I recall it needs to be cut free, so they'd still be stasised.

Frogs&rats: that works :smallbiggrin:

Lexin
2012-08-11, 02:56 PM
DM

It should work now... (https://docs.google.com/spreadsheet/ccc?key=0AvmIXHSWFgWNdHpPRExBclZ4Nk1ONWlSOHRqX2FPM 0E) If not I will try Editgrid


Fighting at sea: sure, but set them on the map if they aren't
In what formations are they waiting?

To do that I would need at least the size of typical ship and probably quantity (more or less, I just need to adjust construct/ship ratio)


Quintessence: if I recall it needs to be cut free, so they'd still be stasised.
I thought water would be enough to wash it off.
If not then the whole process would just take longer.
(if needed I would take one door from my 2-way portal until all the seeds are in the water... and then put it back of course)


Frogs&rats: that works
And they shall fear my army! :smallbiggrin:

drack
2012-08-11, 03:26 PM
Lexin

Hmm, it works if I stop it from loading while it flickers, though I think I' prefer edit grid. (sorry :smallfrown:) You can always download that one and upload it there.

They aren't waiting in formation, you are. They're approaching along the seas. Galley from stormwreck, and over a thousand of them

Lost me on taking a door from your portal. :smalltongue:

Lexin
2012-08-11, 03:43 PM
DM


Hmm, it works if I stop it from loading while it flickers, though I think I' prefer edit grid. (sorry ) You can always download that one and upload it there.
http://www.editgrid.com/user/lexin/Formations
I will form army in a moment.


They aren't waiting in formation, you are. They're approaching along the seas. Galley from stormwreck, and over a thousand of them
That's exactly the kind of information I needed.


Lost me on taking a door from your portal.
2 way portal doesn't have a fixed destination. It is 2 metal portals connected with magic.
I meant, that main character takes 1 side of the portal with him, uses as really long duration Gate to drop seeds and takes it back to the Tower.


Edit: I just checked Kuo-Toa... they are weak...
Does any of this 40000 have this lightening ability? ... this would help...

drack
2012-08-11, 03:53 PM
Lexin

map: k that works. Also walls, and the shoreline should probably be up there. :smallwink:

"That's exactly the kind of information I needed." cool. :smallbiggrin:

seeds: Ah, so thee are from the guys back over there? :smalltongue:

KuoToa: yeah they are, and no they don't. Mostly they're frontline infantry with a quick reproduction rate, so they are willing to send some extra troops from their underwater nation.

Lexin
2012-08-11, 04:20 PM
DM


map: k that works. Also walls, and the shoreline should probably be up there.

Walls? The only wall I have is on the boarder of the forest, which is at least a day of marching from the shore...

For now the battle is in the middle of the ocean (or at least 8 hours from shore... so 16 miles?)

How wide is the ship formation?

Right now I am spreading units with 100 ft distance between them.
If the distances between ships are longer, I would need to spread them wider.
(And it would require a lot of scrolling in edit grid...)
Should I mark all the units, or formation for 'typical' 3000 ft?


seeds: Ah, so thee are from the guys back over there?
... Every evolutionist with level 5+ can make a Verdant Servant... I am using these resources.


KuoToa: yeah they are, and no they don't. Mostly they're frontline infantry with a quick reproduction rate, so they are willing to send some extra troops from their underwater nation.
Ahh, so they won't mind high death rate...

drack
2012-08-11, 04:39 PM
Lexin

Walls: K, for some reason I had thought it closer. :smalltongue:
Checking ship formation, may take a while. Though I fail to see how edit-grid is any more scrolling then any other excel program. :smalltongue:

High death rate is an acceptable loss, the troops are there as a symbol of their support for the woodlands, so a massacre is giving them another chip to play for later politics-wise.

Lexin
2012-08-11, 04:51 PM
DM


Checking ship formation, may take a while. Though I fail to see how edit-grid is any more scrolling then any other excel program.
It is midnight, they started looking around 6 pm. 6 hours of constant use of divination. All I need is how wide is the column of ships and more or less distance between them.

For example right now in the Edit grid file I have 40 units with 100 ft between them in the foremost front line (which amounts to 6000 ft wide front line)

I would need a similar information for the ships, doesn't need to be 100% accurate, I just want to have any idea how does it look like.
Otherwise my formation could be too short and they would just go around.

Also if the distance between ships is more like 1000 ft than 100 ft , then I wouldn't make a front line, but groups that would chase after ships instead of waiting for them.

drack
2012-08-11, 05:44 PM
Lexin

OK, so ~50' between each ship, about 80 wide~4k'
Edit: so we good for the enemy to be placed?

Lexin
2012-08-11, 06:38 PM
DM

Okay, looks finished.

They are all underwater or (commander) flying.

Unless they are sensing somehow what is below them during whole travel, the fight would start when the first ship would cross Row 43 (from below).

Before battle Krakens would use Control Weather to make dead-wind zones Above Row 36 and wind blowing in my army direction (hopefully preventing enemy from going around) below Row 46

Edit: Servants are shaped more or less like this (http://greywolf.critter.net/images/wow/gallery/2006-06-08-wind-serpent.jpg) . The difference is size and number of tails (number of tails is equal to number of attacks [1-3])

drack
2012-08-12, 10:16 AM
Lexin

The actual conversation
Orc lord: "Greetings to the mighty Kraken. I am Burzum lord of the Orc hordelands. I wish to seek permission to peacefully traverse these waters and would like to discuss any terms required by yourselves for such."

Kraken: "Traverse these waters to what ends?"

Orc Lord: (seeing no shame in it) "I seek to conquer the land on the other side of these waters and build an empire for myself. I am willing to agree to reasonable terms to allow my ships to pass. I have no desire to rule under the waves."

Kraken: (looking upon his form) "Than it is as they said. You wish to bind the forest of Gi with rot. It s for this reason that my brothers and I have come to stop you, though we will allow you to return to your fleet before we destroy you. After all, while you sit upon your mighty throne, anything can transpire in the inky depths of war."

Orc lord: "I would rather make friends with the Kraken. I am also willing to negotiate the protection of the more important portions of the forest if it means so much to you. I merely wish to be able to place regular orc settlements in the area and claim dominion. I am willing to fight though if needed."

Kraken: "We hold ties to the forestlands, and are bound by debt to defend their homes in turn. While it would be preferable for you to flee to your desolate tundra we will fight if we must."

Orc Lord: "So be it. I cannot turn back from the course of events now. I would lose all credibility as a ruler. If you cannot compromise or bargain then our only option is conflict. I personally challenge you all myself. Should I lose my entire force will turn back home. should I win then the path would be clear." Burzum steps out from his flyer, which immediately turns to return to the carrier. Without his armor or sword he appears quite naked. Large nasty claws protrude form his hands however and he appears quite boyant in the water (all those rotting gasses).

OOC:













By the way do you have a way to detect things underwater IC :smalltongue:

Mindlinked advisers with scrying and other divinations at hand. For main character touchsight 180ft.

If it is not enough to spot something underwater, I would prepare a line of hallow with linked Detect Magic or maybe daylight spell to light up enemies.
OK, in that case you see a submersible craft pass by as the seeds are still seeds, and an aircraft from above the fleet (I think I may have forgotten to mention there are a handful of these, an a flying fortress or two :smallsigh: but lets admit I a juggling a good deal here... anywho the aircraft...) flies down tot he kraken and begins conversing. The ship saying that they wish to conquer the forests, but are willing to settle for setting up settlements of orcs throughout the forests. You see that the one in the airship speaking looks like pollution incarnate. Anywho just a quick summery, so I skimped on the impressive descriptions. Also decided since we're kinda hogging the thread to do some via PM and just post it in one post later. :smallbiggrin:

Pollution shall not pass!

(and I want to test the fighting...)

The flying fortress thingy would change a little bit...
How big are the flying ones?

Also take into account that they have at most 50 seconds of talking before the seeds change into serpents...
OK, found a quick description

His body oozing puss and glowing mucus onto the ground as he walks slowly in his thick ice-armor. His greatsword remains in it's scabbard strapped to his back, the skull on the pommel chattering away endlessly in what appears to be total and utter nonsense.

More of a rot/decay than pollution I suppose.

Vardent: yup, also giving the water a greenish tint from all the growth coming off them and fluffing them that when they die they look akin to agile/water mixtures splashing back down. :smallcool:
Yeah, talking mechanically is a free action, but I recall. Gonna make him notice afterwards.

80ft by 20ft by 20ft
The flying crafts are zeppelins, and the fortresses are just bigger one. :smalltongue:
http://upload.wikimedia.org/wikipedia/commons/f/f4/USS_Los_Angeles_moored_to_USS_Patoka%2C_1931.jpg

...then: Rot/decay shall not pass!

About time, I just don't want them to pass over me before the Servants form...

Ahh, so zeppelins. Is it hard to break one? Like popping a balloon or more like sinking a ship?
:smalltongue:

K

Somewhere in between. They aren't so hard as ships, more like destroying a wall or shooting down a giant bird.
Taxes + 185302,5 gp

Crafting etc.
15 level Artificers- Working on Simulacrum scrolls (8400 gp each, 84k total, 9 days to finish; 9350/day)

25 level Artificer - Simulacrum Scroll (8400 gp / finished in 7 hours)

Simulacrum made by cohort (-7500)

After this crafters can rest (except cohort, who at most gets 5-min coffee break...)

The War (Land)
The Wall, can I tell (with at least 20-30 mile approximation) where would land the ships? If yes I will focus on smaller part of wall for now, but make it stronger instead.
(100 miles, 45 ft high, 15 ft wide) can be finished by 9 AM , If they wanted to march to the boarders of the wall, it would give me enough time to make wall on their way.
The Wall would be supplied with "Buddy Creation" Ballistas and other siege units, in each 100 ft. (They last only 24h, so I would need to recreate them if the Battle would take longer... or start later)

The road (free from traps and spells) is made wider to 20 ft.

Other mentioned spells/ traps are still made till the army arrives.

The War (Ocean)
No answer yet?
Was I accurate in my estimates? (marching distance from shore to wall - 1 day [ around 40 miles])


The floating tower
One of simulacrums stays there and waits for other nations met on first day in this world.


This is more or less what happens from midnight to 9 AM (or 12 in case of crafters)
There would be also actions for Main Character, but he is coordinating the battle right now, so he would start working later.


If I were to sent second or third wave of Servants after the enemy, would we make it all combat, like now, or base the results on the first battle?
My, you get allot of taxes. :smalltongue:

Crafting: you really gonna need that many?
Land war: if they sail on the same course. I mean they could always turn 30degrees or something which may throw a cog in it. :smalltongue:
Sea war: Still hasn't started. :smalltongue:
Actions: well you said 9 days for the crafters, so they go past 9AM. :smalltongue:

It would probably be done again as they would gain xp for killing them all. :smalltongue: By the way could you give me a list of how many of each CR you have there?
Crafting: Nothing better to do with them, and each simulacrum equals to 2 9th level Servants, or up to 10 near the Wall... It is worth it.

Land war: Could I affect it with Control Weather winds? If not, I would focus anyway. Better to have 100 mile of nice wall than 500 miles of fence...

Sea war: And the question about how far is the shore from the forest? (Yes, I know it was more of 'land war' question... my fault)

Actions: Actually as there was something about them being able to work only 8 hours and spending the rest of the day resting, they finish around 8 AM. Cohort later, because of 12h casting time of simulacrum...

I posted numbers and levels before, now with CR:
Verdant Servants:
Level 3 [CR 2] (medium) - Swim and Fly abilities
9179
Level 4 [CR 3] (medium) - Slam, Power Attack, Swim and Fly abilities
2295
Level 5 [CR 5] (Large) - Slam, Power Attack, Swim and Fly abilities
1750
Level 6 [CR 7] (Large) - Slam, Power Attack, Swim and Fly abilities
288
Level 7 [CR 8] (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
72
Level 8 [CR 9] (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
62
Level 9 [CR 10] (Huge) - Extra Attack, Slam, Power Attack, Natural Invisibility, Improved Swim and Improved Fly abilities
27
Level 11 [CR... no idea, 12?](Gargantuan) - Construct Growth + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
16
Level 12 [CR... no idea, 14?] (Gargantuan) - Construct Growth + Fast Healing (20) + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities
4
Land war: you could above tree level. Trees kinda damper that sort of thing.
Land war II: the forest is about 50' from the shore.
Actions: ah, gotya.
CR: saved, but aren't there other things besides verdant servants? (Commander, kraken, kuo toa, ect.)

First: What do you think about using PiratePad (http://piratepad.net/PbRSJj0haI)?
It has middle window where you can write/ edit text and a chat... it is somehow better than writing and storing PM (... I am quite sure I would accidentally delete important info when I reach 100 PM again... )

Land war => Sea war: How about using Control Weather to redirect ships?

Land war II: I thought there is a line of grasslands between shore and forest... and I think you should change the 50 ft to something else anyway... otherwise I would slaughter them.
I would be able to use my whole army, while he would still be on the ships, and I would probably destroy half of them still on water...
+ 50 ft isn't much for embarking troops...

On the other hand I wouldn't mind of course and would be very interested how would he deal with this problem...

Other CR:

Commander (Main character fission version)... CR 45?... I really don't know how to asses him... lvl 30 gestalt and about +20 CR in racial templates. He doesn't have any items and has 2 negative levels though...
kraken CR 12
Kuo- toa CR 2


Piratepad

Lexin:
Drack:
Verdant Servants:

Level 3 [CR 2] (medium) - Swim and Fly abilities

9179

Level 4 [CR 3] (medium) - Slam, Power Attack, Swim and Fly abilities

2295

Level 5 [CR 5] (Large) - Slam, Power Attack, Swim and Fly abilities

1750

Level 6 [CR 7] (Large) - Slam, Power Attack, Swim and Fly abilities

288

Level 7 [CR 8] (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities

72

Level 8 [CR 9] (Large) - Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities

62

Level 9 [CR 10] (Huge) - Extra Attack, Slam, Power Attack, Natural Invisibility, Improved Swim and Improved Fly abilities

27

Level 11 [CR... no idea, 12?](Gargantuan) - Construct Growth + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities

16

Level 12 [CR... no idea, 14?] (Gargantuan) - Construct Growth + Fast Healing (20) + Extra Attack, Slam, Power Attack, Improved Swim and Improved Fly abilities

4

Commander (Main character fission version)... CR 45?... I really don't know how to asses him... lvl 30 gestalt and about +20 CR in racial templates. He doesn't have any items and has 2 negative levels though...
kraken CR 12
Kuo- toa CR 2

My reply: control water controls water level, you should probably re-read the spell if you're thinking of turning shps with it. =p
Control Weather - affecting the winds
you can try, but they'll probably just pull down their sails, after all galleys can be rowed.
They are in galleys (2 miles/ hour) less without sails
And? it's not a stop or reverse.
The wall is around 100 mile when they are at the shore. If they swim to the side, I will have enough time to build more, The only thing I need is so they don't land 100 miles from the wall
(but if they are not sailing all the distance it would mean they are around 7-10 miles from me, so I don't need Control Weather to know (with mistake of 20 miles) where would they land. They would meet the Wall anyway...
So basically you want to delay them while you expand your wall assuming they deviate from their coarse?
Nah, If they were sailing all the way it would mean they are far away. And could turn around without much time loss. If they are 10 miles from me they are loosing time anyway (it would be 90 degrees change of direction instead of 30)
So how far out is this first ambush again? midnight?
Yes
That's quite a ways out. =p
(galleys can swim with 2mph speed) So if they want to be at 8am with sailing it is 16 mile distance (in this case I would use Control Weather to redirect them, they would be even faster, but in the place I choose) If they are not sailing all the way it means they are much closer, in which case I don't need Control Weather, because they would waste enought time on turning for me to make next parts of wall.
They are sailing.
So control Weather it is...

50': it should be fine. Being in the water isn''t that serious a disadvantage for him.
Wait, it's your main guy or a simiclm (I know I'm misspellng that) commanding the troops?
Main character (psionic fission)
Oh yeah. But taht's 30 round duration. Sure you could probably recast it through a portal, but you couldn't maintain all the mindlinkage.
Main main character (not the fission :P) is mindlinket constantly, and works with the fission (which has 45 rounds duration, which needs 1 round to get mindlinked to original and teleport to the battlezone)
OK, it's your PP you're burning. =p
Psil-like at will...
At will fission?
Yep
Yeah, that's the sort of thing that getss out of hand fast and that I was telling you to infom me of in character creation to veto... Wait, maybe I'm missrecolecting, lemme check something.
There can be only one at the time... and I get a negative level when it dies...
Oh wait, nevermind =p And by the way paragon CL bonus doesn't apply to manafester level
... It isn't listed under the ability, but it is in the name:
Spell-Like Abilities (Sp) or Psionics (Sp)
The boost in Caster level affects both spell-like abilities and Psionics (according to this)
Hmm. The trouble of it is that +15 manifester level is much better if you know what I mean. A level 5 with CL10 casts as a level 5, a level 5 with ML 10 can cast level 5 spells if they know them, or pump them to the extent of a level 10 caster. Ah, whatever.
... I know it is powerful... It is one of the reasons why I took the paragon creature template... it was the whole idea (the bonuses to abilities/skills/SR can be taken from another source... the +15 cl and ml are awesome...)
Oh yeah, something I had omitted.
"Beyond the submersible your scryers see some massive shape shifting through the dark depths."
...And of course it isn't one of the troops I borrowed/ sent :P It would be too easy
Well there's a funny thing about it. When your scryers try to focus closer on it their spells fail. ;)
Yeah... really funny :P ... I kind of like these 'riddles' ... now "To the books!"
yup, that's why I hadn't really included it. Because it's not really confirmable as more then a big something. =p
I believe it's collossal if that helps... then again ... wait. I recall it was much bigger, let me check. =D
Bigger than collossal... more and more fun :P
300' tall. I forget where that falls =p
... That's like 5x collossal
Ah, so C+ it is (C+ is anything over C)
Well now you have all your hints for your riddle =p
Fun... My largest creature is Colossus... they actually didn't write how tall it is... (and I guess it is around 4 times smaller anyway)
Yup, so larger then a colossus leaves you with which options?
Actually about Colossal+ I thought there are only dragons...
So there are dragons,
Player characters ? :P
yup, anything that can up your size applied to something, homebrew, genus loci could probably get that big since size/reach: varies Heh, thought there was another thing or two in ELH... oh well. Though it can't be genus loci since it's moving more then 5'/round =p
Leviathan? Would fit to the nation with so many ships...
Cound be, but it looks relativly humanoid I guess coul be picked out despite distortions of looking through water.
Okay, no idea unless it is player character or some strange kind of homebrew (if humanoid then... sea titan or ... construct I would guess)
Both are plausable
Hmm, what else was there... oh yeah. Wanna toss up a quick battle IC so that we're not crowding people out. Giving it some sort of clever name of course. =p
Battle or war?
war
I have one right now... is it a common thing in 3rd day IC? :P
Sadly not, you will be the first two to go at it.
Nice :D ... If I come out of it alive maybe I would get someone else :P
Though admittedly I was expecting all out war on day 1 before you even came in =p
Heh, they talked it over?
More like everyone was too cautious to blindly attack that NPC I was telling you about...
Ahh, I see... For me it is like Archnemesis war... rot/pollution/technology? (zeppelins) vs nature/tradition/etc ...
yup =p
honestly I'm kinda surprised he hasn't replied yet... you two are the two posting the most at the moment... "speak of the devil and he shall appear before you basked in the flames of..."
He replied? ... I didn't know the part after 'speak of the devil'...
I think it's "basked in hellfire", not "bathd in flame"... or maybe "bathed in hellfire"... hmm... anywho replying to a quick barrage of PMs =p
Have fun with it :P ... I am looking at new homebrew someone posted recently
Dreg Titan... man, I thought it would be fun... my nation is making constructs too, but -60 AC and Rotting Aura kind of make this a bad deal...
Hmm, there is someone talking to krakens... did any kraken emerge or the Orc lord submerge?
The orclord submerged his flying vessel
... now I need to fight the urge to try and kill the 'Lord of Orcs' . :D
Question of course being if he's the real thing, or if the monster below is. =p
Yeah, it could be a simulacrum too... these are the arguments 'against'... :P
... Still, after my Servants are killed I could try to attack him with Fission...
You know what they say about trying and succeeding. =p
Yeah, but it would be nice to at least know what it is... and Fission is quite good for that... (although I would need to get rid of this negative level... unless items protect me from this type too)
Nah, generally I say if you're hurting yourself you can bypass your wards. =p
Yes, I thought so :P
By the way, link me the thread for the battle.
You mean, I should create one?
Yeah, otherwise people just look at threads I created an find all the battle secretes you two have. =p
link?: http://www.giantitp.com/forums/showthread.php?p=13714827#post13714827
Sorry, I was thinking about "cool" name :P
"
"So be it. I cannot turn back from the course of events now. I would lose all credibility as a ruler. If you cannot compromise or bargain then our only option is conflict. I personally challenge you all myself. Should I lose my entire force will turn back home. should I win then the path would be clear." Burzum steps out from his flyer, which immediately turns to return to the carrier. Without his armor or sword he appears quite naked. Large nasty claws protrude form his hands however and he appears quite boyant in the water (all those rotting gasses).
"

lol. anywho I didn't see this one coming. =p
... me neither... Is he capable of killing all of them barehanded?
Anyway, getting all krakens in one place is kind of against what I would prefer... but krakens are not my troops... so it is Your choice...
Nope, you're commander, it' your choice.
Is he even waiting for the answer? Or should I just choose tactics and distribute some forces to attack him?
I think you get to roll your generic initiative rolls for all your troop types, and he gets to roll his.
K - Kraken
KK- Kuo toa ... why KK I don't know
yeah I was wondering that while quickly memorizing/skimming the map. =p
I think I wanted KT ... not sure though...:P
Woula probably made more sense, but whatever.
...Yeah...
Anywho still seeing if he giant is fighting too. =p
... It would go faster probably... on the other hand I will focus on destroying ships... don't think he would fit in any...
Hmm did the other player get the link? I guess I cannot expect instant reaction...
=p he's posting in like 5 threads at once like me
Ahh, I see :P
Yup. He just edited a map and the like, after all he has three threads for this game alone before the beans =p
3? IC OoC ...
And not everyone has my unatural post rate =p
True
Also sorta been PMspaming him as we discussed this. =p
...Your fault! :P
Hay, just because I'm awesome doesn't mean everything's my fault =p
You also make him a huge map to look over =p
... it is in scale... (I am opening it at 50% so I can see whole...)
=p Still you need to look through the key and learn eveything and what not. =p
Yeah... on the other hand the commander shouldn't be seen I think...
=p sure he should. you both have spies after all. Or are you constantly warding him every few minutes when you recreate him? =p
Nah, I just meant he is quite high and invisible... (hard to spot not to divine)
yeah, yeah =p
Now that I think about it... I forgot about his initiative...
... natural 20... nice start :P
yup, and your enemy has some nice wards. =p
...Wards? hmm so maybe he is the main character... Still I hope he can be damaged with something...
Hmm wards... dispel...
Can My character tell if the orc is warded or was it more OoC info?
Ahh, I need to wait for his part of map anyway... aww
(unless he really wants to beat an army by himself... in which case I am kind of worried)
OOC. Mindblank blocks all divination magic.
Still many spells can be just seen. Like glowing runes or something.
Actually he is intending to take it on his lonesome, though I think he'll use it on land. Anywho just remembere that due to teh whole mindblank thing you saw an empty ship approach the kraken, it talk to it's self, and the empty ship open and fly off. =p giving you oh so much to bae your strategies off of...
But the Krakens saw him? Being mindlinked (probably) if I was to command them...
You mindlinked everyone, or just those scrying?
More like a network, Scryers to scrying leader to main character
So they're all linked to every troop you have? |_|
yes more or less
Kuo-toa to kuo-toa leaders to adviser in city to main character
going with it Krakens to adviser in city to main character
And main character to fission
Otherwise it is complicated to give orders underwater
Ahh and my mindlink last around 7 hours so I did have enough time to use it...
k
Is MH something you put on the map? I don't remember putting it there myself.
MH? maybe...? I'll look
Not me
okay deleting it then...
should probably ask him to make sure, but fine by me.
Is he really miles away? for it to be miles I would need to prepare this trap on the coast... unless he stopped for these hours until the main character got there... I have more time for wallbuilding ...:P
seems so. Though in either case don't you have the same, or more time?
If he stopped the fleet to go these 5 miles it took around 2h...
I think he's flying ahead (which means about the same time), but could be. You can always ask him. =p
Ah ha it is a golem !! (quite a big one though)
Really? =\
Yeah... although it is the first time I hear about golem of stupidness...
Hmm? golem of stupidness? You lost me... Still lost...
Quote from Gaiyamato
Ah
Should I post actions here, or there?
There

drack
2012-08-13, 10:12 AM
Day 3 end (a day or so ago) :smalltongue:

Crafty Cultist
2012-08-13, 12:48 PM
DM
After another day of exploring, have my scouts found anything?

drack
2012-08-13, 01:19 PM
Crafty Cultist


Crafty Cultist

inhabitant: rabbits, a few groundhogs, and a small tribe of nomads to the east.
water: there are underground reservoirs.
soil: vary poor. (also it's early fall)


Your scouts report sightings of the above mentioned tribe.

Crafty Cultist
2012-08-13, 02:06 PM
DM
While construction continues on the cathedral and settlements, Lucian will teleport to the area where the tribe was spotted, aiming to appear at a relatively high altitude so he can spot the tribe from afar

drack
2012-08-13, 03:59 PM
Crafty Cultist

You see around fifty people with thrice that many horses Sprawled out under the sun.

Crafty Cultist
2012-08-13, 04:45 PM
DM
Lucian descends to the ground a small way away from the camp, then walks towards the nomads. When he is in sight of the camp, he approaches with open hands as a sign of goodwill.

drack
2012-08-13, 04:57 PM
Crafty cultistYou notice that bows that look almost too large for human use, swords, and spears lie within easy reach as a large well muscled man rises to meet you. He wares a horse skull upon his head and while his eyes regard you warily he shows no signs of hostility.
"What can I do for you brother from beyond the grass?"He calls, his voice thick with an accent you can't quite place.

Crafty Cultist
2012-08-13, 05:14 PM
DM
Lucian smiles confidently. It would be good to have neighbours who were natives to this new world, even if they did seem a touch primitive. "Greetings, I am Lucian Dufrense. I have lead my people from our old world into this one, where we hope to settle. You are the first inhabitants of this new world we have located, and I wish to learn anything you can teach me of this new place."

drack
2012-08-13, 05:34 PM
Crafty Cultist

The Man tenses ever so slightly I am Rosmodor of the endless fields. Why is it that you have come to our world?

Jack_Simth
2012-08-13, 05:54 PM
DM:
Day 3 of fortress building, and taxes collected for yesterday (at the reduced rate). Picking up another 40 cows, 8 bulls, putting them in the care of the military handlers, making sure people are fed via the Seige Tower, checking in on the status of my followers putting together the permanent fortresses we use.

Lady Aoughiao Dejecola uses Supernatural Spell (Miracle(Commune)) (supernatural spell is just in there to bypass the XP costs).

28 questions:
1) "Are there any Simulacrums of me currently in existence that I don't already know about?"
2) "Are there any Ice Assasins of me currently in existence that I don't already know about?"
3) "Are there any Simulacrums of the one I know as The Voice of the Servant currently in existence that I don't already know about?"
4) "Are there any Ice Assasins of the one I know as The Voice of the Servant currently in existence that I don't already know about?"
5) "Have there been any simulacrums or Ice Assasins of myself or the one I know as The Voice of the Servant created since the last time I asked this question?"
6) "Has anyone in my country's military been replaced by a foreign national since the last time I asked this question?"
7) "Has anyone in the government I run been replaced by a foreign national since the last time I asked this question?"
8) "Has anyone in my country's military been replaced by a simulacrum or ice assassin since the last time I asked this question?"
9) "Has anyone in the government I run been replaced by a simulacrum or ice assassin since the last time I asked this question?"
10) "Has anyone in my country's military been mentally controlled via magic, psionics, or other non-mundane means since the last time I asked this question?"
11) "Has anyone in the government I run been mentally controlled via magic, psionics, or other non-mundane means since the last time I asked this question?"
12) "Has anyone in my country's military started taking orders from foreign powers or agents thereof since the last time I asked this question?"
13) "Has anyone in the government I run started taking orders from foreign powers or agents thereof since the last time I asked this question?"
14) "Has anyone in my country's military taken bribes or favours from foreign powers or agents thereof since the last time I asked this question?"
15) "Has anyone in the government I run taken bribes or favours from foreign powers or agents thereof since the last time I asked this question?"
16) "Has anyone in my country's military been otherwise coerced by foreign powers or agents thereof since the last time I asked this question?"
17) "Has anyone in the government I run been otherwise coerced by foreign powers or agents thereof since the last time I asked this question?"
18) "Has the presence of our nation here become known to any nations that I do not already know about?"

drack
2012-08-13, 06:03 PM
Jack Simth

1-2: no
3-5: forgot who that is. :smalltongue: (there are allot of names flying around...)
6-9:no
10-11: yes
12-13: yes (spy networks are slowly taking root)
14-15: yes (as above)
16-17: unclear (not that comes to mind... though there could easily be a method we're both forgetting...)
18: yes

Crafty Cultist
2012-08-13, 06:16 PM
DM
Lucian remains calm and polite "A calamity came to our world. Our goddess had forseen the coming disaster, and instructed us to prepare to follow the path that would open to safety. We seek a new home for ourselves, and have begun settling the lands to the west."

drack
2012-08-13, 06:28 PM
Crafty cultist"To the west..." Silently he raises a hand with his littlest two fingers lowered, silently lost in thought. At this motion the lounging horsemen gather their weapons and mount their steeds bareback "I would see this settlement." Rosmondor declares firmly turning his head from thought to stare into your eyes.

Crafty Cultist
2012-08-13, 06:39 PM
DM
Lucian's face remains friendly, unfazed by anything the man has said. "Very well. I believe a frontier town is under construction to the West-South west of here. That would be the nearest place for you to meet some of my people. If you find this suitable, I'll head back immediately and let them know to prepare to recieve visitors."

drack
2012-08-13, 06:51 PM
Crafty Cultist

Vary well, we will follow. The man replies through his thick accent.

Crafty Cultist
2012-08-13, 07:18 PM
DM
Lucian bows slightly. "Very well. We shall await your arrival."

After bidding the nomad farewell, he walks west until he is out of sight of the nomad's camp then teleports to the frontier settlement of New Farinal. Once there, he informs the local representatives of the situation and sends word for a few extra squads of soldiers to head for the town in case of trouble.

At present, the town is basically just a collection of caravans with a few stone and wood buildings under construction. Lucian also sends word for the second construction station to head for the town, and for one of the watchtowers to take a position above the settlement.

Jack_Simth
2012-08-13, 07:30 PM
DM:

Jack Simth

1-2: no
3-5: forgot who that is. :smalltongue: (there are allot of names flying around...)
Voice of the Servant = Actual main character

6-9:no
10-11: yes
12-13: yes (spy networks are slowly taking root)
14-15: yes (as above)
16-17: unclear (not that comes to mind... though there could easily be a method we're both forgetting...)
18: yes

Time for interviews, then. Oh, are we using Magic-Psionics Transparency?

Lady Aoughiao Dejecola begins interviewing her people, from the top down. With each, she checks them over for magic via her Arcane Sight, looking for active or lingering auras of enchantment or necromancy. She also asks them about who they've been talking to, if anyone's been threatening, bribing, or otherwise coercing them, while making sure they're not being deceptive.

Note: +38 Sense Motive, +38 Spot. Taking 10 (doing it all day...) for a 48. Nobody in her kingdom has a bluff that high, and it auto-passes detecting magically influenced behaviour ... and spells that would hide magic auras either don't work on people, or permit a save (and if they can beat her save, they're putting cohort/main in on it directly). She's not really interested in punishing people who failed to resist temptation. Really, she's not. You don't get mad at a pawn for being taken in chess. She's interested in names, descriptions, and nationalities of the people doing the coercion / enchantment. Oh yes, and she's perfectly happy to see about dispelling any Modify Memory, Charm Person, Dominate Person, or similar spells she notes (Disjunction a few times a day, and if pressed, she can arrange to Planar Bind something with Greater Dispel Magic at-will without too much trouble). Illusions, of course, also go away.

Plus, of course, taking inventory to see if anyone was actually lost by this.

drack
2012-08-13, 08:24 PM
Crafty Cultist:

Soon the mounted warriors arrive at your village.

Jack Simth

3-5: ah, then "no"
transparency is up. Kinda prefer it down, but I checked an it seems that was my initial ruling, so I'll stick with it. :smalltongue:

You sense lingering auras on a handful of them, though nothing still active.
Bluff: yes, but if they're telling the truth it gives you a harder time with it... you catch a small handful lying, and suspect others .
Anywho by your count there aren't fewer, but a few extra citizens... :smallconfused:
And one young boy claims to have seen an eye starring out of thin air... "A knobby one like a whittler carved it."
(one handful: 5-30)

Jack_Simth
2012-08-13, 08:36 PM
DM:Yes, but what I'm looking for are names, descriptions, and nationalities of people doing the coercing (there's a specific reason for this; I plan to make subverting my government an undesirable thing to do). Oh yes, and I'm also looking for any disguises along the way. All of my people are of very particular races (they're ALL Arctic-something), and it's very difficult to pump a strictly mundane disguise check up very high... and I'm also keeping an eye out for magic. Anyone that's actually disguised is going to get a Dominate Person (Bard-4, DC 33) to the face, followed by a magical interrogation. Not doing this to the citizens that are lying to me... at least not today, might eventually ... but what I'm really trying to get at are names, descriptions, and nationalities of the people pulling the strings of my pawns. It'll be needed for tomorrow's counter.


Edit: Oh yes: And are these "extra" citizens paying taxes?

Crafty Cultist
2012-08-13, 09:09 PM
DM
Lucian is waiting for the horsemen at the edge of town, flanked on wither side by an andellan soldier.

"Welcome to New Farinal. We have only just begun construction, so it's not much to look at yet, but in a few months I expect this town will be a thriving community, representing the best in Andellan Workmanship"

drack
2012-08-14, 01:10 PM
Jack Simth

The extras seem to be from the peoples with the crystalline tower, Those bribed either:
1) can't remember
2) didn't ask who hey were/can give you notheing but a hooded figure of medium size
or
3) never met them
Those under magical influence have no recolection of ever being affected
The little boy gave you a description, though his mother thinks he's just trying to get attention. "It's one of those things kids do" she informs you.
Did I miss a group?

Crafty Cultist

OOC: now comes the awkward part
IC:
The other men look angry and are speaking in another language in hushed tones as the one you spoke to before asks you indignation clear in his eyes despite his controlled voice. "And why is it that you dig into the great planes of our people?"

Crafty Cultist
2012-08-14, 02:02 PM
DM
OOC: I have tongues active so I should be able to understand them.

Lucian retains his calm smile, telepathically ordering the soldiers to be on guard. "As I already told you, my people have come to settle in these lands. When we arrived, we were one of three nations. One went south, one spread to the east and west, and we headed north. I invited you here hoping we could reach a diplomatic understanding with each other." Lucian adjusts his collar. "As for your question, we are simply constructing buildings. Further west there are farms under construction were the land is being tilled to make it more fertile. A nation of eighty thousand people cannot exist without changing the landscape to suit their needs."

drack
2012-08-14, 02:32 PM
Crafty cultistOOC: The words don't match us with common, but they are calling shame upon your people, and using various derogatory language at the sacrilege. :smallcool:

The man places his head in his hands for a minute letting out a deep breath before replying "It is our beliefs that the land not change to suit the people, but the people to the land, similarly there is an agreement among the great tribes that none shall bring the ways of thee land of stone and wood to the planes, or cut the earth for their own well being. Am I correct in assuming you are the leader of these people"

Crafty Cultist
2012-08-14, 03:10 PM
DM
Lucian remains calm, though the mention of great tribes causes him some concern. This could get complicated quickly. "My people follow the Grand Prophetess. She is the chosen speaker for the goddess Gasal. I have been chosen to serve her by handling the mundane affairs of state, allowing her to focus on the spiritual needs of our people."

Lucian tries to reason with the nomad. "Your beliefs are not our beliefs. I must admit, your views seem impractical to me. How do you make shelter, or find water and food?"

drack
2012-08-14, 04:04 PM
Crafty cultist

"Our shelter is the great sky, and the lineage of Goldenmane provides us food as the rivers and rains bring us water, and while I respect that you have your opinions of our land, thinking something and acting on it are two different things. Those with me have made mention of destroying your settlement, burning it down over it's resident's heads which you probably would dislike about as much as we dislike your practices of savaging our land, an it is our land."

Crafty Cultist
2012-08-14, 05:06 PM
DM
Lucian sighs. "What makes this land yours? We have seen no claim staked, and these plains stretch far and wide. Would you really drive our people from here simply for having different pratices?"

His eyes narrow. "Besides, I find your claim of living without stone, wood or metal questionable at best. Where do you get the materials for your clothing, weapons and equipment?"

Jack_Simth
2012-08-14, 06:55 PM
DM:OK, well, that sets tomorrow's plans in motions fairly well, then.

Oh, and do I even need to bother with the spellcraft check for a druid-flavored (Greater) Prying Eyes spell?

drack
2012-08-14, 08:38 PM
Jack Simth

Ah, you had prying eyes about?

Crafty Cultist

Squinting for a moment before comprehending your question the man replies "No, it is not that we do not use them so much as that we have an alliance with the Stone Mountain and the Forest of Gi that they will not advance onto our planes, an in return we will no longer set flame their forests and pound their mountains with the thunder of hoof-beats. It is stationary objects of wood and stone such as dwellings and trees that we reject, as for what we shall do, it must be decided at a gathering of the tribes. In two days an elder will come for you upon a black mount in order to offer you your say. Is this acceptable?"

Crafty Cultist
2012-08-14, 08:59 PM
DM
Lucian nods. "Very well, I shall meet this elder here, the day after tomorrow. Good day, sir."

Once the nomads have left, Lucian sends word for the Construction Stations to begin constructing walls around the edge of Andellan's new territory, with Iron walls being formed in front of stone supports and walkways. The scouts are to be recalled and the Dreadnaughts to patrol the perimeter of our lands. A team of scouts will also be sent south to inform my fellow travellers that the natives of the plains have objected to our construction and the situation is growing tense.

Jack_Simth
2012-08-14, 09:16 PM
DM:"Ah, you had prying eyes about?" - see the little boy's story about the floating wooden eye.

drack
2012-08-14, 09:43 PM
Jack Simth

Ah. Yeah, but honestly there are countless spells and effects that it could be. :smallcool: All the same there are "Strong" magical auras scattered about your camp, and upon a few of your people.

Jack_Simth
2012-08-15, 09:21 PM
DM:Well, that gives me a plan for tomorrow, when I've got a lot of spell slots available again. However:

Spending some time having Lady Aoughiao Dejecola spend a Miracle on Greater Arcane Sight to ID the more common strong magic (gives the entire active spell list, for no action cost; want to see what's being cast on my people).

drack
2012-08-15, 09:30 PM
Jack Simth

A few identical scattered around the camp:
strong
Conjuration
Spellcasting
Divine
9
-snip-
Whoops, looks like the aura on the people was gone before you had a chance to notice it... Sorry bout that. :smallbiggrin:

Jack_Simth
2012-08-16, 07:18 AM
DM:

Jack Simth
A few identical scattered around the camp:
strong
Conjuration
Spellcasting
Divine
9
-snip-
Whoops, looks like the aura on the people was gone before you had a chance to notice it... Sorry bout that. :smallbiggrin:

The reason for duplicating Greater Arcane Sight (http://www.d20srd.org/srd/spells/arcaneSightGreater.htm) was because it fully identifies spells. So no visible aura = no reason to cast that particular miracle (regular Arcane Sight is an at-will for Blueland's ruler). However, Strong auras keep fading auras around for quite some time (per Detect Magic (http://www.d20srd.org/srd/spells/detectMagic.htm)), and should be identifiable anyway even well after they're gone, unless something was very specifically done to hide the aura (which is difficult with people).

Oh, and we are keeping to the standard bit on Metamagic (http://www.d20srd.org/srd/feats.htm#metamagicFeats) where "In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast as a higher-level spell" (except for purposes of item creation, which has the exception buried in the item creation clauses), correct?

drack
2012-08-16, 09:03 AM
Jack Simth

And that explains why I had thought it reviles the spell. Must have
been looking at the wrong one. :smalltongue: Anywho spell is gate, and yes standard metamagic, though naturally higher for the purposes of spell slots as well, and highten being the exception (which still caps at 9) :smallsmile:

Lexin
2012-08-16, 12:17 PM
DM

Didn't know where to post it. Decided on here.

Casting Epic Planar Binding twice, for Solar.
DC will 33
If I can roll for them

[roll0]
[roll1]
Edit: Yay. Now I roll high... :smallannoyed:

Ambross doing the talking, charisma rolls:
(take 10 for 88)

"The Black Forest needs your help in its growth. The people descendant from angels need you. Help us and you shall be rewarded."


OOC: If I forgot something or did something wrong, sorry... It is the first time I am using this spell in a long time (I once used it too much and as the game was too easy after this I avoided it from this point...)

drack
2012-08-16, 12:41 PM
Lexin

A much flustered and desperately agitated solar begins speaking, not even leaving you a chance to get the words out.
"Let me go now!, I was about to fire the arrow that would prevent a war begun hundreds of years ago through which whole civilizations could be destroyed! Perhaps there is still time!

(solars generally handle the important stuff. :smalltongue:)

The second solar looks moderately annoyed, quiver sufficiently drained, and splattered with droplets of blood it turns to you. "Has the poaching ring of Daggoth finally decided they cannot fight be evenly, and decided instead to bind me here? I hope you're contented with whatever they paid you. Stained with the blood of the thousands of animals that roam those woods."

Lexin
2012-08-16, 01:19 PM
DM

First:
"In this world the time flows differently, if we spend a year here only a second passes elsewhere. Although if you feel you need to go now, then nothing binds you here. No matter which you choose, stay or leave, is there anything we can do to help you in your task?"


Getting a Heal into the second one and getting him a quiver of arrows, not slaying but I think I can manage cold iron or silver ones.
"We are not poachers, we are the people of Black Forest. We need assistance in settling in this world. If you are willing to help us we would repay the favor, if you wish to leave... nothing binds you, and we would be happy to spare our resources to help you. Although if you choose to leave, we would appreciate a name of servant of heaven that would be willing to assist us."

drack
2012-08-16, 01:30 PM
Lexin

Pointedly the angel stares from the circle that binds it to you before shouting "Nothing binds me!?"

The second angel pauses to consider your words Perhaps, though I know nothing of you or this world, so how is it I would know if any would aid you?

Lexin
2012-08-16, 01:43 PM
DM

First:
... I didn't use the circle nor the dimensional anchor...
Ambross point at the spot where should be the circle and answers:
"Yes, nothing binds you..."


Second:
"As you can probably feel we are both in area of Zone of Truth I am bound to say only truth and my vow affects the surroundings. We are people of Black Forest, we serve the Mother Nature and father Obad-Hai. We are descendants of angels from the world of Arkathia. We obey the laws given to us by our ancestors, we spread the First Forest to other worlds with its Laws and the respect for life and punishment for the undead and The Vile. If you wish, you can see everything with your own eyes. If you can read minds, I will open mine to you. If my words are enough... then you know us."

The Vile - (demons etc.)

drack
2012-08-16, 03:16 PM
Lexin
Ah, in that case they both vanish as they are summoned. :smallcool: It is best to remember that that spell is a trap to force otherworldly beings to your bidding, not a handy way to make friends...
For what you're thinking I'd suggest an epic planer ally spell, or better yet a gate spell using the summoning function.

Lexin
2012-08-16, 03:24 PM
DM

With massive exp cost... (and the gate only for rounds...)

I hoped they would be interested enough to stay and at least hear me out. The trapping of high level angel in angel-descendant nation is kind of a... sin, so it would be quite a bad roleplay...

... is there some lesser creature, that would know these names? Like Lantern Archon or something similar?

... would the Gi titans feel offended if I bound myself a titan? :smalltongue:

Edit: Can I affect the alignment of the creature I look for?
Like Evil Titan or Fallen Solar?... it would make things easier...

drack
2012-08-16, 04:06 PM
Lexin

Gate to summons more or less instantaneous, and you can pay them to stay indefinably allowing you those with HD under your level Xp cost of 100xp/HD too, planer ally s a similar premise anywho it isn't cheep to hire angels and the like :smalltongue:

*reads on* lol
nah, when you are summoned as one does for a trap fleeing is generally a second instinct, and they are generally doing something. :smalltongue:

lesser angel: sure, even just a high ranking paper pusher celestial would probably work :smalltongue:

They would probably be a touch offended. :smalltongue:

Evil: probably if you can dig up a name, though that can prove it's own difficulties. Mostly I just use planer binding when I need things like small or medium elementals to bind to me via other means. Use it on someone stronger and there is always the possibility of a well thought out revenge plot...

Lexin
2012-08-16, 04:17 PM
DM

I didn't get any exp yet, so this ... 2300 (?) would hurt even more, because it seems that for now there is no replenishing these resources.
About being cheap... I am more than willing to pay the gp cost (23k). I get this everyday, so I can afford it...


*reads on* lol
nah, when you are summoned as one does for a trap fleeing is generally a second instinct, and they are generally doing something.
The spell doesn't include the circle nor the anchor. You need to get these spells from outside. Meaning that it should be at least possible to use planar binding without them... (at least this is what I thought...)


Evil: probably if you can dig up a name, though that can prove it's own difficulties. Mostly I just use planer binding when I need things like small or medium elementals to bind to me via other means. Use it on someone stronger and there is always the possibility of a well thought out revenge plot...
Two points:
- If evil I would enslave the guys (permanently) with necrotic tumor
- If someone would like a revenge... if you didn't go overboard it would at least mean some exp for me (as the war thingy seems to end quite peacefully...)

Can we assume that the second Planar Binding wasn't used after the first one failed?

I use a normal planar binding to get some lesser archon or angel just to get these names. In the same time my scholars are working on finding the 'evil' angel names.

Ahh, and before I forget (again). Someone is sent to heal the Krakens...

drack
2012-08-16, 04:27 PM
Lexin

xp: just generally part of the drill, though you probably would had some had you gone to war it's really just one of those things.

binding: yeah, but commonly you do them together. If someone begins attacking you you'd probably assume they're attacking you not trying to swat a bug. It's just one of these common trains of thought that in cases like yous and those of the man trying to swat a bug just happen to make matters worse. :smallwink:

xp: go hunting the lands and making enemies if you want that. thee are certainly places that if you enter you will be attacked...

undo: after I made awesome scenario for them?

planer binding: you could

evil: you should probably find someone familiar with the world and consult their library...

Lexin
2012-08-16, 04:35 PM
DM

Ehh, I guess that after the whole Orc problem is finished I would look for some undead nation and try to get rid of them (holy crusade etc.) :smalltongue:

Undo: Scenario was awesome... but you already undid it. They ran away before saying anything...

Planar Binding: So I do (IC)... should I roleplay the talk with Lantern?:smalltongue:

evil: I thought about looking into my books... after all it is a spell that brings creatures from outside, so I don't think I need knowledge from this world...

As for hunting and making enemies... I would but I don't think that there are creatures CR 30 running around, and short trip to hell is banned by timeflow...
Also I am quite stuck in first 8 hours of this day (for any actions) because there is still an orc army sailing around the place...

Jack_Simth
2012-08-16, 04:52 PM
DM:

Jack Simth
And that explains why I had thought it reviles the spell. Must have
been looking at the wrong one. :smalltongue: Anywho spell is gate, and yes standard metamagic, though naturally higher for the purposes of spell slots as well, and highten being the exception (which still caps at 9) :smallsmile:

Cool. Now I know which spell to tie to the Unhallow when I start spamming it.

And you did want high op, so now pointing out that as a Widened Unhallow is still a 5th level spell, it can be duplicated via Limited Wish without penalty... whahahahahaha....

drack
2012-08-16, 05:35 PM
Lexin

lol... nah, it's nothing. :smalltongue:

undo: yeah, but them staying and talking was based solely on you holding them against their wills. :smalltongue: Anywho there's always tomorrow, and the moral of look before you leap ay? :smalltongue:

Binding: naturally... you're binding them again...? :smalltongue:

evil: yeah, but under "plot hook" I stated that you distanced yourselves enough that even gods couldn't touch you. :smalltongue:

Um... I think there are plenty of CR30+ encounters around here... why you could even challenge the nomads mentioned previously in an attempt to allow the woodlands expansion an help your fellow travelers get off easy for settling in the middle of a country. :smalltongue:

Jack

I generally consider that mid op, but some people call it high op, so guess. Anywho remember I was the one who started the thread about copying spells with metamagic and counting them without the metamagic allowing you to stack countless metamagic you don't have. Anywho I'll probably limit it to metamagic you already have so that I don't have to make a BBEG upset with you distorting the flow of magic by stacking 50 or so metamagics/spell. :smalltongue:

Lexin
2012-08-16, 05:47 PM
DM

Undo: ... okay, okay...

Binding: Lesser angel or another Lantern... And with a circle this time...
After waiting till the summoned creature calm down "Don't worry nothing will happen to you. We just need some information and it seems Solars don't have time to spare for talking..."

Evil: Still astral plane is on, and ressurection works (meaning celestial etc are close enough). This means we could bring other creatures here... the ones we know of already...

CR30 encounters: ... I thought about monsters not nations... and I really cannot imagine trying to do the war here anyway... We only started on the orcs part, the map was huge, it took rounds to move units and it would take months (RT) to finish this (small) battle...

Jack_Simth
2012-08-16, 06:38 PM
DM:Well, I was only planning on Widen (which I don't have), so really, it just means I'll need about four times as many spell slots - which isn't really a big deal, as we don't seem to be getting into any direct confrontations... yet... although with my minions getting kidnapped & interrogated, apparently, there are probably going to be some pretty serious repercussions once my spy network's in place.

drack
2012-08-16, 06:58 PM
Lexin

Binding: It looks from the circle to you and responds "Yeah, I wonder why..."

Evil: Astrial plane and resurrection: yes, though astral is slower time line, and it is not your native astral plane. Basically think of it as a book of mazes. Call the black line the astrial plane, you know between all those planes. You turned from page 10 to page 202. You still have black lines, but they don't touch the same start or finish, or even the same middle. :smalltongue:

CR30: yeah I was talking about both nations and monsters. Anywho the battle would only take that long if you were both playing defensive, and relatively evenly matched. you both go offensive, or the sides don't line up and it goes quicker. Plus commonly DM spends more time mapping a dungeon then players do killing everything in it. :smalltongue:


Jack Simth

:smalltongue: Yeah, think I'll also toss something I've been chewing on with regards to that in an "all" tag

all

By the way, gonna suggest going out and exploring, meeting other nations, having a look at their libraries to get all those kinks in knowledge filled in, and to see what nations there even are to plant spy networks. I mean those of you in now just about any compass direction but east will smack you into a nation. Anywho running across the globe is the best way to learn, even if it's as simple as teleporting "that way" in X mile increments until you hit civilization. And remember, the map is about 22,500 miles long, so don't be surprised if it takes a short while to hit something new. :smallwink:

Jack_Simth
2012-08-16, 07:07 PM
DM:Oh, that reminds me: Early on, I sent out three 10th level adventuring parties, with the goal of going for a day, then returning, mapping as they go (was buried in negotiations with the other two). On their cat-steeds, who can Hustle for 14 hours without repercussions (the limit at which their fast healing no longer fixes them up faster than they take damage) with their base move of 180 (so 36 mph at a hustle, and thus 504 miles in each direction). I sent them out on arrival day 1 (game calendar day 2, apparently); this is arrival day 3 (game calendar day 4), so they should be back by now. Can I get their maps & reports?

Lexin
2012-08-16, 07:13 PM
DM

Binding: "Yes, normally I wouldn't be surprised but one got away even before we managed to heal him... anyway we don't want to bother them in their jobs anymore, so we thought it would be better to ask if there is any of them currently available and willing to help. Could you direct us to anyone like that?"

Evil: Ahh, I see. I imagined it wrong it would seem. Can I assume that my diplomats in Gi have access to the library? ... if not I have another trade proposal for orcs...

CR30: not sure about it... we will see if next war (or sth similar) starts.
... still I thought orcs wouldn't be so peaceful. He insulted me, I insulted him back... and he said he wants peace and sent the fleet back...
And about monsters... I am quite sure that I used a lot of divinations to check around 120k sq miles in the first island and I found nothing...


Exploration: ... you are telling me I didn't explore much? And that I should contact other nations? ... After you ignored 2 of my diplomatic expeditions I thought I should slow down...

Crafty Cultist
2012-08-16, 07:46 PM
DM
In that case, I'm gonna fly west, teleporting in increments of 100 miles until I find some form of civilisation.

drack
2012-08-17, 08:57 AM
Jack Simth

Hmm, this may sound a bit obvious, but I think I should check. Can they cross the ocean? :smalltongue:

Lexin

Binding: Well of course they got away they're solars. No mage of your meager might could restrain them.

Evil: Blasphemy, how many trees must you kill before you are contented when over countless eons you could just remember it all! :smalltongue:

CR30: yeah, I didn't mean little people running around in a bustling city of giant style, more the myths and legionds that point to various lands... And yeah allot of them are in nations too.

Exploration: more for the other players :smalltongue:

Crafty Cultist

Beyond the ocean you find civilization resting upon a rich and fertile, well irrigated land.

Lexin
2012-08-17, 09:12 AM
DM

Binding: ... okay... insults are not appreciated... If the little celestial keeps its attitude Ambross lets his more intimidating appearance out, he doesn't say a thing but his tone and posture say something like "Your life is worth less and less every second"...
And nobody here tried to bind them we were counting on conversation, still it seems we had bad timing. Now, could answer the question?
The tone is still polite at this moment...

Evil: ... there are libraries and libraries. Stone tablets are nice. In my nation they are/would be fluffed as data storage in psionic crystals.
And if there is somebody that remembers it all, the question for them is if we could borrow one of these know-it-all guys (asked in more polite way :smalltongue:)

CR/Exping: Okay, diviners once again use scrying/Locate Creature/ Discern Location etc. and try to find different kinds of beasts around (of the harmful type, not natural, accepted inhabitants of the forest), If I send ECL 4 evolutionists to take care of CR 4 monsters would they get exp?
If yes, then today the Hydra hunt (and possibly others) is conducted by others, not main character... he has a lot to do anyway.

Hydra rolls [roll0]
Heads:

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Total:
10 x 8 headed
9 x 7 headed
8 x 6 headed
6 x 5 headed

Edit: I am not on the new map? :smallfrown: ... and Shady is already in?!?:smallconfused:

Crafty Cultist
2012-08-17, 01:11 PM
DM
Lucian will descend and walk into the new lands below, heading for a major settlement if possible

drack
2012-08-17, 03:00 PM
Lexin

Binding: The names of solars is nothing to be easily handed over. Only our good lord knows what you'd o with the information after it is in your possession, and you expect me to trust you with that after you call me from my breakfast and trap me in you foul magics? Not the brightest start to a morning I've had so far...

Evil: well you've met with these know-it-alls if that helps. :smalltongue:

CR: wait, where are you scrying? :smallconfused:

Map: it's got old players. when we lacked a competent cartographer shady was willing in return for becoming an old player, but after some abuse of power the mantle was revoked, so shady is the dragon to the north with the metals if he's willing to put some pop into dwarves and the like... otherwise he's just sitting on the veins... :smallconfused: What a waste ay?

Crafty cultist

Then what? :smalltongue:

Lexin
2012-08-17, 03:15 PM
DM

Binding: "Yes, it is bad. My day started with a horde of orcs led by incarnation of rot and disease sailing across the sea to raid my nation, kill my people, cut down the forest and probably kill many other beings that live in it... And this is why we are looking for assistance of solars. I am sorry that we interrupted your breakfast though. If you want I will get you something to eat."

... good thing I have so good bluff... otherwise he would notice it is a tiny bit sarcastic... (the tone is neutral and still polite)


Evil: I thought more of wise man, not the leaders of the nation... If I can get this information, I would like to. If not I have another case for Orcs...

CR: In and north from the forest. I know that most spells are to look for specific creatures... but I just don't think that D&D authors thought they would be used to scan a country, so I am making a slight adaptation of the spell so it can be used in this situation.
And the part about my troops exping while gathering hydras or fighting other creatures?

Map: Didn't he have a chain-leadership going?
You mean he is alone there now? Or just that he isn't using his resources correctly?

Crafty Cultist
2012-08-17, 03:19 PM
DM
Lucian will try to pass for an ordinary traveller and see how this society functions. Generally trying to find out all he can without announcing his presence to those in charge.

drack
2012-08-17, 03:34 PM
Lexin

Binding: Sceptically the little angel requests fried eggs, extra crispy pork strips, some soft bread, and three large slices of goat flesh.

Evil: the simplest way would probably be to request access to the orc libraries. I mean there are essentially walking encyclopedias, but they don't as often tell you random bits of information of use to you later

CR: gathering hydras: not unless they're attacking them, in which case there are casualty rates and loss among the hydra population you gather as well. Though if they kill things sure. Personally I think the easiest way would be to ask one of the natural inhabitants for a monster nearby and mobilize against it.

Crrafty Cultist:

the scociety seems to have a heavy handed government with various offices, surviving largely off agriculture there does seem to be a fair sized presence of magic within their scociety.

Lexin
2012-08-17, 03:46 PM
DM

Binding: Okay one of royal cooks takes care of it. (... although the goat is just strange...)
Ambross goes to deal with other things and comes back when the angel finished his meal.
"Are you more willing to talk and help us now?"

Evil: Okay, if we end up having peace treaty I would just ask for this one too...

CR: Exp is given for beating the challenge not killing something. Hydras are immune to most damage sources. Meaning it is easy to use non-lethal abilities with them (most of them are non-lethal).
Kay, diplomancers are going and asking around for monsters.

drack
2012-08-17, 03:52 PM
Lexin

Binding: "Now I will hear you, what reason have you prepared for me to trust your claimed intentions?" (Hay, don't knock it till you've tried it, and I have the feeling neither of us have ever tried it. :smalltongue:)

Evil: k, if not you can always turn to the woodlands, just that their values are a bit defendant from those of civilization and what not. :smalltongue:

CR: yes, but in that case they'd be fighting you, and chances are you would not survive all encounters unscathed...

Lexin
2012-08-17, 04:02 PM
DM

Binding: Do you suggest I was lying?
Said with only a slightest hint of threat. Then he continues in normal voice.
I never lie. I told you why I need these names. If you want to see the army, look.
Mirror + Scrying
Now would you give me these names?
If he asks what is my nation like, the answer is similar to the one given earlier to Solar 2. (maybe a bit less polite)

Evil: I think I will try with orcs first. Maybe it will work out.

CR: And about the asking around?
Yes I know there is a risk. Still probably worth it (9th level Evolutionist is worth 5 times more than 8th). Would I need to roleplay every one of these 33 fights?
... And the only risk is actually spending time on resurrection spells...

Jack_Simth
2012-08-17, 05:16 PM
DM:Short answer: Absolutely.

Longer answer: Steeds have Swim (http://www.d20srd.org/srd/skills/swim.htm)+37, so unless they're in the middle of a storm (in which case, they need a 3... and cannot lose by enough to actually make them go under if they're trying to swim at full speed), they can reliably do so at full speed thanks to the Epic Modifier (http://www.d20srd.org/srd/epic/skills.htm#swim) for exactly that. And when they run out of Hustle, a Forced March is not going to bother them until they start having problems with thirst and starvation ... and quite frankly, the Wizard in the party can get all eight of them into a Rope Trick to rest up for the night. And the Cleric can provide food & water in the middle of nowhere if needed. So... yes, yes they can.

drack
2012-08-17, 07:14 PM
Lexin

"Yes, yes I do suggest you're lying, that is what evil people do. They seduce you with goat flesh and lie to get what they want. Do you know how many evil woodland armies I've seen? An these..." He gestures to the more ferocious looking evolutionists "Look evil."

CR: I'd have you rollplay 3-5 to get the jest so we can determine casualties. :smallcool:

And monsters I'll bet Gai knows some, though if you insist I guess I could scrounge a few up...

Jack Simth

At the end of your reach west your scouts claim to have sighted civilization further on, to the north they report a dragon tyrant with dinosaurs, and to the south are the woodlands which seem to be populated by intelligent plants. Along the planes they sighted the occasional tribe of nomads, each tribe with it's own verity of mount from horses that could keep pace with them to Battletitans (MMIII). From what you can gather the planes you're in are inhabited by hundreds of tribes, and they all peacefully coexist with the occasional violent dispute, maintaining alliances with all surrounding nations to keep structures of wood and stone from disrupting "the Endless Planes" as they call it.

Lexin
2012-08-17, 07:27 PM
DM

Binding: "There goes not judging by the looks... If you thought about it you would notice that what you say is absurd. My mere presence make everyone in this room unable to lie. Try it if you want...
Feel the air in this place, the sacred aura. See the people living in harmony with nature, seeking peace."
mentioned effects:
Scrying to show the place
Zone of truth
Hallow

CR: here or different thread?

Yeah, but right now I cannot ask Gai, it could still end up with a huge war...

drack
2012-08-17, 08:16 PM
Lexin

Binding: the angel continues to be suspicious. I do not lie, though even so, there are many powerful forces that can bypass such effects and most evils will exclude themselves from such abilities. Even assuming you o speak the truth those motives have led many a druid to do heinous, unspeakable acts of evil, and you seem as capable of such evil as the next guy.

CR: wherever

Gai: perhaps, but you're doing a "before" spinoff now, what prevents an "after" spinoff?

Dr.Orpheus

OOC: take your time to read all the "all" tags. :smallcool:
IC:
As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you are on the shallow slopes before a mountain larger and more impressive then any you have ever seen, enshrouded in a heavy mist that masks it from the world. Somehow this place fills you with a deep foreboding.

As you take this in you find yourself surrounded by a militia larger even then your own.
Moonlitdreams
OOC: take your time to read all the "all" tags. :smallcool:
IC:
As you step through the portal you are plunged into abyssal darkness in which you vaguely make out the shifting of many shapes before what look to be the jaws of a giant dragon close around you. The next thing you know you are on the shallow slopes before a mountain larger and more impressive then any you have ever seen, enshrouded in a heavy mist that masks it from the world. Somehow this place fills you with a deep foreboding.
All the same what occupies most of your attention is the abomination you see amidst your forces. Larger then any dragon you've seen it stands towering over your forces. It seems a massive snake with the wings of an angel, a fiend, and an insect with the face of human, only warped with massive fangs, glowing eyes, and horns that suspend a golden disk above it's head. Silently you notice the creature turn as if just noticing your forces.

Lexin
2012-08-17, 08:31 PM
DM

Binding: Motives? You mean that protecting my people from foreign armies. Stopping an orc horde from riding these lands. And not letting in the incarnation of rot and disease would lead to heinous acts? And you, who are here only for a brief moment dare to judge us all. Some by the looks some because they 'seem like capable of evil'?
... I don't have time for a 'judge' who doesn't even listen to what he is told.
Go around and look for yourself, or go back home and remember that you once could have helped in stopping a war, but had better things to do.
With that he breaks the circle
If you choose the former, you would find me near the first wall from here, building it so I can protect my people.


CR: Will do it tomorrow. Can. not. think. now.:thog:


Gai: Before is quite easy to foresee. After could change. Still will think about it tomorrow...

Crafty Cultist
2012-08-17, 08:38 PM
DM
After spending a few hours observing the country, Lucian Greater Teleport back to New Andellan and order a trio of dreadnaughts to set course for the nation he discovered. Since the ship has a top speed of 20 miles per hour, the trip will take a while, but it will be a good way to formally make contact.

Dr.Orpheus
2012-08-17, 09:57 PM
DMI am currently under the effects of Improved Invisibility to this militia unless they have a (Ex) non-divination abilities to see invisibility. I also have all my noticeable auras suspended except for an aura of evil which I cannot end; however it is undetectable in the same way as my invisibility.
All of my followers are hidden as well enjoying themselves in my dreamscape.
Right now would I teleport towards Gaiyamato. I know of Gaiyamato and Igneel from an astrology made within a week of entering the portal, but pending on what this militia does or if the spell Foresight warns me of anything I

Moonlitdreams
2012-08-17, 10:09 PM
Drack

Of all things in this world or any other, he can surely not condemn anyone just for being an abomination. The creature is strange though, and its intent as unknown as this new world. From his invisible perch atop the Obsidian Fortress, Kalypto surveys the new possible threat and makes a motion. He splits into two, and the fission dismisses his invisibility, taking flight to approach the intruder.

Meanwhile, Kalypto steps back inside the fortress, into the sealed off top room where twenty Mongrelfolk prisoners are lined up. Kalypto steps among them and offers a thanks for their service. The proto material that makes up his skin flexes and morphs as he passes by them quickly, the creatures gritting their teeth to muffle their screams as they are consumed into his body. He sighs deeply when finished, stretching his limbs and returning to the one way window to watch the proceedings.

Around where the 'dragon' appeared, his army stiffens and readies themselves into defensive positions, the Treants sidling to the outer ring of the procession with their burdens of wood and metal of which the Fortress Cities will be recreated from.

OOC: Worth noting for the other spoiler bubble is the fission copy's Diplomacy check: [roll0] and something that I will PM you.



Dr Orpheus

The army around you stiffen into defensive positions for a moment, but then there is a shout for them to stand down. A man approaches you, floating over on the wind from a large black fortress with four expertly made drills welded to the front of it. The man is humanoid, with skin so bronzed he looks like he is from the desert, his wide shouldered and strong-jawed look leaving the impression of a competent and deadly individual, perhaps with orcish descent. No hair grows atop his head; his ears are well formed though jagged at the very ends, and eyes as black as the void stare out from beneath furrowed dark brows. He wears fine fabrics of silver and purple, and a pair of spears with overly long blades and ornate runes both arcane and divine in origin are sheathed in an X across his back.

"Greetings, fellow traveler," the man tells you, holding a hand palm up in greeting. His voice is soft, like the distant rumble of thunder over mountains. "My name is Typhoeus Kalypto, representative of these folks around you, the nation and Federation of Austrur. Are you a native of this world? If not, may I inquire as to what exactly you are doing here?"

Dr.Orpheus
2012-08-17, 10:32 PM
MoonlitdreamsYou may not be able to see me with my current spells, but as soon as I get a good look at you I can tell you are destined to be my ally, so I suspend my invisibility and then you speak to me as you planed. "Nay, I've found myself here just now, but as luck would have it you are one of the snaps I came here to meet."

Moonlitdreams
2012-08-17, 10:48 PM
Dr Orpheus

Either way, when you appear and speak so Kalypto blinks slowly. "Oh? Do tell, then, what it is you wish to meet me for. I would offer to find a more comfortable place for our discussion, but I am not sure you can fit in the buildings." He chuckles.

Dr.Orpheus
2012-08-17, 11:16 PM
Moonlitdreams"As I have seen in the stars the one named Kalypto is one of the five who must team up to conquer this world to achieve their ultimate goal." Suddenly you feel slightly more happy and amused and you see me slowly shifting colors as I let lose some of my harmless auras I was suspending only to avoid being noticed, and a fancy exotic drink fall from the sky and lands softly in your outstretched hand (If you chose to catch it)

Moonlitdreams
2012-08-17, 11:55 PM
Dr Orpheus
One dark brow arches and he reaches out, catching the drink and sniffing at it. He chuckles, the aura affecting his mood somewhat. "Conquering the world; now, I haven't even set my cities up yet. I dislike others telling me what my destiny is as a rule, but in this case... I may very well be willing to talk. Will you tell me more about yourself, you who I am 'already' allies with?"


OOC: Would Spellcraft work on those auras, or should I not bother trying?

Dr.Orpheus
2012-08-18, 12:28 AM
MoonlitdreamsYou cannot discover the exact powers of these auras, but you may make a spot check DC 11 to discover they are coming from me, which is kinda obvious. "I say the stars guide my prophecy I don't pretend that I control fate. I am Ha-Kniellghy God of nagas and death. The stars say we will meet a lord of disease, a lord of dragons, and a lord of winter."

Moonlitdreams
2012-08-18, 01:01 AM
Dr Orpheus

OOC: I auto pass that Spot check (obviously), so okay.

He considers that, squinting at you from a very still position. "Very well then, well met, Ha-Kniellghy. I suppose that makes me lord of the giants," he says with a sweeping hand gesture, motioning to the many trolls and giants of all kinds which tower over the smaller portions of the population.

"Is there any way I can get in contact with you again when it is time to meet with the others?"

Dr.Orpheus
2012-08-18, 01:40 AM
MoonlitdreamsYou can sense at least 20 separate auras all extending out 180ft. "All you need do is say my name and I will know where you are." After giving you a means of communication I vanish leaving behind a very confused turkey, it causes small amounts of laughter from your troops (no save).
DMI am Greater Teleporting to Gaiyamato or his most available representative