Johnny.JJ
2012-08-01, 04:46 PM
Let this thread serve as a venture into the process of exploring new architectonic styles, as for our beloved world-building.
Any (semi)realistic world functions as a set of interconnected variables. Architecture is no exception to this. And so the following applies:
All the buildings are built within the limitations of the masons, manpower and the available technology
The buildings are only constructed from what's available - i.e. using the (most) common construction material in the area
The buildings serve as shelters to the inhabitants, overcoming the challenges of the environment in the area; expanding on this idea, the city must be built in a particularly strategic way, in order for it to utilize the natural resources of the area
A collection of buildings - a city, a community - may have to protect itself from harmful influences, such as the raiders and savage armies in its vicinity (raising the defenses and adapting these defenses to the local style of war)
A city has a social dimension - all the buildings serve people and their needs; a collectivist society may benefit from huge, free-for-all grouping types of buildings, whilst a highly stratified society may adopt architectural ways of segregating the rich from the poor, etc.
... and mayhaps more? (specify the dynamics, and I'll add the to the list)
So many variables ... isn't it tiresome? Pedantic? Could be. But on the flip side of the coin, creating a functioning architecture creates waaaaay more than just a few buildings. In world building, a well-done architecture helps fleshing out the whole culture and serves as a useful shortcut for designing whole cities!
Now, based on the aforementioned items, let's try to design a few unique architectures!
Grumpy man's note: those majestic "fantasy" sky-castles are nice to look at; but otherwise than that, they have no real application, I'm afraid (unconstructable, unsustainable, unusable).
A solid, down-to-earth example of a cool, inspiring architecture is a Sumerian ziggurat (https://www.google.com/search?q=ziggurat&source=lnms&tbm=isch&biw=1400&bih=946&sei=rqMZUJXxNIeHswbExIDwAw). Even so, we don't want to be copying the architecture of the Sumerian to the bone, do we?
In a creative effort (as in creating something new), do you have an idea / a concept / a design of a solid architectural theme?
As for that theme, any kinds of environments and societies are allowed, of course - but you better specify them, to translate the overall theme of the civilization to the other readers.
Since this is an architectonic thread, an architectonic contribution composed of words would be nice ... but sketches, concepts and all sorts of drawings would be even better.
Any (semi)realistic world functions as a set of interconnected variables. Architecture is no exception to this. And so the following applies:
All the buildings are built within the limitations of the masons, manpower and the available technology
The buildings are only constructed from what's available - i.e. using the (most) common construction material in the area
The buildings serve as shelters to the inhabitants, overcoming the challenges of the environment in the area; expanding on this idea, the city must be built in a particularly strategic way, in order for it to utilize the natural resources of the area
A collection of buildings - a city, a community - may have to protect itself from harmful influences, such as the raiders and savage armies in its vicinity (raising the defenses and adapting these defenses to the local style of war)
A city has a social dimension - all the buildings serve people and their needs; a collectivist society may benefit from huge, free-for-all grouping types of buildings, whilst a highly stratified society may adopt architectural ways of segregating the rich from the poor, etc.
... and mayhaps more? (specify the dynamics, and I'll add the to the list)
So many variables ... isn't it tiresome? Pedantic? Could be. But on the flip side of the coin, creating a functioning architecture creates waaaaay more than just a few buildings. In world building, a well-done architecture helps fleshing out the whole culture and serves as a useful shortcut for designing whole cities!
Now, based on the aforementioned items, let's try to design a few unique architectures!
Grumpy man's note: those majestic "fantasy" sky-castles are nice to look at; but otherwise than that, they have no real application, I'm afraid (unconstructable, unsustainable, unusable).
A solid, down-to-earth example of a cool, inspiring architecture is a Sumerian ziggurat (https://www.google.com/search?q=ziggurat&source=lnms&tbm=isch&biw=1400&bih=946&sei=rqMZUJXxNIeHswbExIDwAw). Even so, we don't want to be copying the architecture of the Sumerian to the bone, do we?
In a creative effort (as in creating something new), do you have an idea / a concept / a design of a solid architectural theme?
As for that theme, any kinds of environments and societies are allowed, of course - but you better specify them, to translate the overall theme of the civilization to the other readers.
Since this is an architectonic thread, an architectonic contribution composed of words would be nice ... but sketches, concepts and all sorts of drawings would be even better.