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Ashen Lilies
2012-10-10, 08:39 PM
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Jutting out of the side of Overlook Waterfall like the bow of some great ship is the fortress known as WATCHTOWER. It's a place where those interested in the Nexus not getting blown up by some scenery chewing villain or invaded by demons or something. Though their goal often puts the WATCHTOWERites against the forces of evil, WATCHTOWER opens their doors to all, regardless of moral stance or alignment, as long as their goals match.

Previously abandoned, the WATCHTOWER has now been refurbished, thanks to the constant attentions of the members. Recently, it's gone an expansion as well, adding new buildings to the old fortress.

The base is also now Dimension Locked, to members and non-members alike. Teleporters, and other such users of inter-spatial travel, will only be allowed to appear or disappear at or from the main gate, at the closest.

OOC NOTES & RULES


No destroying the place, or doing something to it that'll produce a similar effect (for example, no placing a massive time freeze on the entire area forever), unless it's part of an epic plot, and you've run it through me. You're allowed to damage it, but destroying it just takes the fun out of it for all the other players.
No godmoding/godmodding. Even if it's permitted in some ACRONYMs, it isn't in the WATCHTOWER. The occasional mishap's OK, repeated offense isn't.
Please try and keep posts longer than one or two lines of speech. Description is appreciated. One-or-two-liners that don't do much are OK once in a while - but not regularly.
If you want random smashy hahaN00BlulzFun, here's not the place. Anything spammy, random, or just plain annoying, can go! Of course, if your silliness is in moderation and well-roleplayed, and considerate of other players, then welcome in.
Romance/Fanservice/Secks/WOOHOO!/Whateveryawannacallit is acceptable here, but remember to curtain once it goes past the snuggling stage, and be aware that there may be IC repercussions for dropping the curtain whenever you're online, as this is a thread with a mission. And said mission does not involve ******* like rabbits.


FREQUENTLY ASKED QUESTIONS - Submit a Question today!

What the hell is WATCHTOWER's purpose, anyway?
An excellent question! And one that I've just noticed is not answered in the OP in any way! Which is terrible! Anyway, whereas GLoG concerns itself with redeeming evil-doers (and healing the sick and sheltering refugees etc.), HALO smites them and AMEN are them, WATCHTOWER doesn't typically concern itself with concepts of good and evil in any way. Rather, WATCHTOWER exists to deal with massive scale threats to the Nexus, like apocalypses or vast demonic invasions. Of course, given that evil-doers tend to be the ones who cause those things, WATCHTOWER tends to be pitted against the forces of evil more often than not, but is unlikely to concern itself with muggings, murders or exploding taverns. Also, calling WATCHTOWER a 'Good' organization is likely to draw the ire of some of the more omnicidal members around.



THE FORTRESS

WATCHTOWER is an impressive place. The first thing anyone approaching it will see is the wall. It's a rather impressive wall, befitting a fortress, over 12 meters tall, made of stone 4 meters thick. Four towers dot the wall at regular intervals, not including the southernmost gate tower, which is larger than the other four, and of course, has a gate in it.
Inside the walls is a large open courtyard, filled with grass, wild flowers and bomb craters. A gravel path leads from the main gates, splitting off to lead to each of the buildings within the fortress.
To the west, one of the wall towers has been extended to be slightly taller than the three others, and has a few smaller buildings coming off it. This is the Training Tower, and in front of it are the Training Grounds. Also to the west are the Lab Tower, built up against and into the cliffs, as well as the Airship Gantry, built higher up, halfway between the base of the cliff and the top. Directly under it, near the vehicle lift, is a small stable for whatever animal mounts may be brought into WATCHTOWER, though their owners are required to take care of the animals themselves.
To the east is Overlook Waterfall itself, tumbling off the cliff and into a river which flows south out through a grate in the walls. Most of the east courtyard is occupied by an apple orchard, dotted with small magic obelisks which enhance its growth and fertility, ensuring that it is always in fruit, spring, summer and fall (but not in winter). Up against the cliffs, next to the waterfall, is the Hospital building.
Directly to the north of the front gate is the Keep, set into the cliff and towering above all the other buildings in WATCHTOWER, flanked on either side by the Barracks Buildings, which serve as extra housing for the growing membership. Slightly to the east of the of the Keep is a small forge built by Harnel for his smithing.

Training Tower + Training Grounds
Converted from one of the defensive towers, the Training Tower serves as the main training resource for WATCHTOWER members. The bottom floor of the tower contains a small armory full of basic weapons and armor for training. The upper floors hold a fully equipped gym. At one wall on the bottom floor is a secret panel that when pressed by an active member opens up a portal to the Safe Room. Non-members pressing the panel will have no result.

The Training Grounds take up much of the west part of the courtyard. Facilities in the Training Grounds include a track, a shooting range, a modular obstacle course, and several rings for sparring.

Keep

Ground Floor


Main Room - A sort of wide, square lounge area. There are several low tables and comfy chairs. And a TV. To one side is a 'fireplace' which is really just a stone recess occupied by the illusion of a fire, and several heating glyphs. No chimney, you see. Several torch brackets hang on the walls but are empty. Light here is provided (as in all rooms of the building) by glyphs in the ceiling. At the back are three doors, leading to the barracks and stairway. At one wall is a secret panel that when pressed by an active member opens up a portal to the Safe Room. Non-members pressing the panel will have no result.
Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has two doors, which lead to the Main Room and Kitchen.
Kitchen - A large kitchen and storage room. It contains modern kitchen equipment.
Barracks (East) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror. All rooms have 'windows' which are not actually real windows, due to being inside a cliff, but magically show what it looks like outside anyway.

Rooms

Room 1 - Cessie Mithar and Harnel
Room 2 - Room with Bathtub, belonging to Cessie Mithar and Harnel
Room 3 - Ilpholin Xar'Cha
Room 4 - Dominic
Room 5 - Decker and Butler B. Butler
Room 6 - Spyridon
Room 7 - Boris Krestyanov
Room 8 - Jakob
Room 9 - Nathaniel Hutchinson
Room 10 - Ithuriel
Room 11
Room 12


Barracks (West) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror. All rooms have 'windows' which are not actually real windows, due to being inside a cliff, but magically show what it looks like outside anyway.

Rooms

Room 1 - Terrowin
Room 2 - Shrine to Dalachrech, Demon Lord of Invertebrates, made by Terrowin
Room 3 - DC
Room 4 - Jeremy
Room 5 - Catherine
Room 6 - Mr. Sirtch
Room 7 - Harin Grael
Room 8
Room 9
Room 10
Room 11
Room 12


Showers - A shower room accessible at the end of each barracks corridor.
...
Wait wait wait, communal showers? How barbaric! :smallyuk:
NOTE: There are cubicles. The showers are 'public' not in the sense that WATCHTOWER members will be forced to look at each other naked, only in the sense that they are not present in the rooms. :smalltongue:
(Of course, there's nothing stopping members from buying themselves a nice little bathtub or something.)




Second Floor


Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Library, Planning Room, Infirmary and Labs.
Library - A large room, with a large window that overlooks the courtyard. In the center of the room is a statue, perhaps a shrine to some long-forgotten god of knowledge, that has been covered with a purple cloth, and a sign that warns 'Do Not Remove Upon Pain of Death.' How strange. Radiating out from the statue are masses upon masses of shelves, upon which sit books on all topics, but mostly magic. At one wall is a secret panel that when pressed by an active member opens up a portal to the Safe Room. Non-members pressing the panel will have no result.
Planning Room - Once an office, this room has been converted to provide something slightly more useful to WATCHTOWER's needs. Still relatively sparse, it has a cupboard full of maps covering most of the Nexus, as well as most of its major locations, though some of them, such as Remnant HQ or MURDER, are incomplete, for obvious reasons. The center of the room has a large table white table for maps to go on. If a slightly more high tech option is what you need, there is a computer in the room as well, with access to the WATCHTOWER database as well as digital copies of all the maps. Images form the computer screen can be projected onto a wall or the table, and there's a drawer full of miniatures to play with as well, if you're into that. :smalltongue:
Infirmary - A stark white clean room, with several partitions. Each segment contains a bed, as well as various medical equipment both magical and technological. The beds themselves are sturdy, quite comfortable, and also have straps if restraining the patient is necessary. There are several shelves in each section containing medicine and healing herbs and stuff. The infimary is meant for general use and minor surgeries, and is not equipped for anything more 'heavy duty'. More extreme medical emergencies should be dealt with in the Hospital, and the Hospital is probably more convenient for such anyway, since unconscious and wounded people don't have to be dragged up a flight of stairs. :smalltongue:
The Labs - Previously where the Dillinite mages performed unholy experiments and summoned volatile beasts. The first room is a semi-circular one, which leads to four labs which are separated from the 'main' room by thick blast doors and decontamination chambers. Access to this room is restricted to Members only, or guests accompanied by a Member, as determined by a magical handscanner. These four labs are intended for general use only, and are identical to each other. Personalized member labs for larger projects go in the Lab Tower.




Third Floor


Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Security Room, Rec Room and the two Vaults.
Security Room - Access restricted to Members only, as determined by a magical handscanner. If WATCHTOWER were a ship, this would be the bridge. Overlooking the courtyard, this room is filled with magical interface panels which control the base defenses, internal and external, as well as the prison cells. Computer wires and ports interlink with the panels, converting mana signals into binary, allowing control from one of the computer terminals in the room for the less magically inclined. The computers are also wired to the WATCHTOWER mainframe, which is located in this room, allowing for access to the main database. The mainframe itself is also contained in this room. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
Rec Room - Once an arena for fighting, this roundish room has been turned into a rec room, for relaxing and having fun. I wonder what that says about WATCHTOWER. Like the Main Room, it has a bunch of couches and soft chairs and low tables and a TV, though the TV is larger than the one in the Main Room, and may or may not have several gaming consoles attached to it. There is also a pool table, because no Rec Room is complete without a pool table, dartboards, and cupboards with boardgames like Twister: HALO Edition (like regular Twister except all players are required to be female and also nude), The Game of Undeadtime and Magopoly. Generally, if it's fun, it can be found here. Though... not that kind of fun. Save that for the rooms.
Prison Cells - A 'C' shaped corridor that surrounds the Rec. The prison cells are actually along the inside of the C, and once could open backwards directly into the Arena, something that the Dillinites used regularly, to much enjoyment. Now that the Arena is a Rec Room, this capability has been removed. The cells are sparse, three walled affairs containing a chamberpot and a mattress. The front of the cells (facing the corridor) are barred, of course, and the bars can be magically charged or supplemented by a magical forcefield, activated from the Security Room.
Vaults (East) - An 'L' shaped room, this particular Vault acts as an armory, containing racks of weapons and armor (magical or not) left behind from the Dillinite days, as well as a few extra additions.
Vaults (West) - An 'L' shaped room, this particular Vault holds some gold, and also some of the artifacts, good or evil that WATCHTOWER have managed to procure. This vault has more security than the other vault, and has a handscanner much like the security room. Right now it contains:

A large block of an incredibly strong concrete-like substance, etched with runes of binding and sealing, warded against teleportation or dimensional irregularities, and a number of other things. Sealed inside are a pair of ceramic jars, similarly warded, which house the captured souls of Shepherd and Cynthia.





Basement


Safe Room - A large room located deep underground, filled with mattresses and several months of consumables. Virtually impregnable, and accessible from the main building only via the secret portals scattered around the base. The portal may also be used to return to any of these locations (even by non-members, if they entered through different means or as a guest). In the back is a small door that leads to the Escape Tunnel. There is also a large bronze door, locked and inscribed with runes of sealing and warding, which leads to the Catacombs. This room is teleport proof, scry-proof, psi-proof, spy-proof, teleprot proof, and whatever other proofs you care to imagine (including 180-proof!) save for Epic MagicTM.
Escape Tunnel - A long tunnel. It leads to a hidden one-way trapdoor further south, near the Taverna Generica.




Catacombs

A bunch of catacombs and stuff below the basement, extending into any direction under WATCHTOWER. Excitement and plots sure to be found here, as well as a viable avenue for a sneak attack. This isn't technically, part of the building, merely a network of DungeonsTM under it. NO probably has a tunnel leading into here. If not, they're being painfully lax with their network.



Observatory Level


Observatory - Accessible through a trap door at the top of the spiral staircase. The room is enclosed entirely by tremendous glass dome, which serves as the viewing port for one of the most powerful scrying spells on the planet, which manifests as the glowing magical nexus hovering over the top of the tower. In the center is a raised circular viewing platform, with more runes etched around. On three sides are magical interface panels linked to computers like in the Security Room. The computers here are partially networked to the Security Room computers, and allow searching to a copy of the Central Database. The computers and interface panels are primarily used, however, to control the view from the observatory. The scrying spell is capable of reaching across a large area of the planet, as well as deep space. Things can also be viewed from any angle, eliminating conventional obstacles, however things underground or inside buildings cannot be seen. The scrying can of course be severed, blocked or traced back to its source using magic. There is a door to the side of the Observatory that leads to the Airship Gantry. At the back wall, opposite the Gantry door is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.




Barracks Building East
To the east of the Keep, this building holds extra barracks for members. It is constructed somewhat similarly to the Keep itself: the front has a small sitting area and kitchenette, though neither are as large as the Main Room and Kitchen in the Keep; the middle of the building is a long corridor with rooms on either side; and the back is a communal shower room like the one at the back of the Keep. The rooms are identical to the ones in the Keep, except contain real windows instead of magic ones (due to not being inside a friggin' cliff), and are so are slightly better for fresh air purposes (though the Keep is well ventilated anyway) but worse for security purposes, as you have some panes of glass in the middle of your stone wall. A secret panel in the shower room opens up a portal to the Safe Room when pressed by an active member. Non-members pressing the panel will have no effect, though they can still walk through the portal if a member opens it for them.

Rooms

Room 1 - Adir and Sakura Frescot
Room 2 - Shawna von Letters
Room 3 - Jasper
Room 4 - Vizekasadriz
Room 5 - Claude St. Aureon
Room 6 - Hildur Lange
Room 7 - Matt Vulpan
Room 8
Room 9
Room 10
Room 11
Room 12
Room 13
Room 14
Room 15
Room 16




Barracks Building West
To the west of the Keep, this building holds extra barracks for members. It is constructed somewhat similarly to the Keep itself: the front has a small sitting area and kitchenette, though neither are as large as the Main Room and Kitchen in the Keep; the middle of the building is a long corridor with rooms on either side; and the back is a communal shower room like the one at the back of the Keep. The rooms are identical to the ones in the Keep, except contain real windows instead of magic ones (due to not being inside a friggin' cliff), and are so are slightly better for fresh air purposes (though the Keep is well ventilated anyway) but worse for security purposes, as you have some panes of glass in the middle of your stone wall. Four of the rooms in this building are currently reserved for use by guests to WATCHTOWER. A secret panel in the shower room opens up a portal to the Safe Room when pressed by an active member. Non-members pressing the panel will have no effect, though they can still walk through the portal if a member opens it for them.

Rooms

Room 1 - KR and Wenomir
Room 2 - Darcy Diavolo
Room 3 - Valeriya Waskensen
Room 4 - Mia Mechanicus
Room 5 - Triumphant Rose Guardian
Room 6
Room 7
Room 8
Room 9
Room 10
Room 11
Room 12

Guest Rooms

Room 1
Room 2
Room 3
Room 4



Lab Tower
Set into the cliff on the west side of the base, the Lab Tower contains personalized member labs, for those more tech or magic or SCIENCE(!) inclined members that might want a personal space to work on their pet projects. The Lab Tower has four floors, with the first three floors each having three labs arranged around a central room. Like in the Keep, each lab has two doors for decontamination purposes, if necessary. A secret panel in the central room of each floor opens up a portal to the Safe Room when pressed by an active member. Non-members pressing the panel will have no effect, though they can still walk through the portal if a member opens it for them. Like the labs in the Keep, these labs can only be opened by members, and certain members *cough*KR*cough* may have installed extra security measures. The fourth floor has a walkway to the Airship Gantry.

Labs - Players of members who have labs are free to write up descriptions of their labs to be posted here if they are particularly bored, or inexplicably popular and therefore sick of having to describe their lab over and over again.

Lab 1 - KR
KR's lab is kind of a mess. For all her genius and despite (or perhaps because of) her former existence as a robot, KR is apparently no big believer in a clean workspace. Workbenches are scattered with wiring and machine parts and the innards of half-complete or half-disassembled (it's hard to tell really) weapons and robots. Slightly more complete robots stand deactivated in every corner, and racks of weapons created on a whim and promptly discarded adorn most walls. A row of laptops remains on at all times, in strict defiance of the environmental movement, and a minifridge holds a rather dangerous combination of computer parts, drives, and soft drink cans. To one side, a hovering tray carries several high-tech containers full of some sort of molten metal. Though no heat seems to emanate from the containers, it's probably not suggested that you dip your hand in there just to make sure.
Lab 2 - DC
Lab 3 - Mia Mechanicus
Lab 4
Lab 5
Lab 6
Lab 7
Lab 8
Lab 9




Hospital
A largeish building near the cliffs on the east side, near the waterfall, and thus mostly sheltered away from the rest of the base, with a nice view of the orchard. The building, though not as large or extensive as a proper civilian hospital, pretty much lives up to its name. The first floor has several rooms fully stocked with surgery equipment, an x-ray room, and several other rooms filled with most of the kinds of things necessary for treating a membership with a distressing habit of getting shot, or stabbed with swords, or smacked with maces, or burned by magical fireballs, or bitten by horrendous demonic monsters, etc. The second floor, accessible by stairs or a lift large enough to carry a bed (as all of them are on wheels), contains several wards for recovering patients. Aside from the PC doctors, the Hospital is staffed by a number of drones, specialized to serve as surgeons, nurses and orderlies, so that patients here are always in good care. A secret panel on each floor opens a portal to the Safe Room when pressed by a member. Non-members pressing the panels will have no effect, but they can still enter portals opened by a member.

Airship Gantry

Jutting out the side of the cliff to the west of the the Keep, near the Lab Tower, and even slightly set into it for protection, is an large gantry, which is accessible from the Observatory and Lab Tower by elevated walkway, or from the ground by lift or (really really tall) spiral staircase. The Airship Gantry acts as an airdock for WATCHTOWER's small (but ever increasing) airfleet. It's pretty awesome. There is room for expansion, and the WATCHTOWER construction golems have built a larger lift as well so that land-based vehicles can be stored up here too.

Vehicles

A large, heavily armored zeppelin of K-Corp design, captured after a failed attack on WATCHTOWER. It's been decorated psychedelic patterns painted all over the envelope, as well as a pair of angry eyes and mouth. The gondola, while not as eye-blindingly colorful, has a memorial to Butler B. Butler painted on the side. The zeppelin has a rather large cargo hold, as well as a separate bomb-bay, which can drop rather large bombs (though they are currently in rather short supply). It's armed with a rather heavy variety of weapons, including: two disruptor quad-cannons mounted in the aft of the envelope (one ventral, the other dorsal); two heavier disruptor quad-cannons mounted on either side of the gondola and two long-range flamethrowers mounted on the fore. The thing is powered by one of DC's zero-point modules, and can pretty much stay aloft and fire forever, carrying no fuel except for that which goes in the flamethrowers. It has energy shielding, though prolonged use cuts into the ship's energy supply significantly. Currently WATCHTOWER's only functioning aircraft, and is usually used for large scale assaults.
A smaller airship stolen from Lethargia, built for transport. It has controls, two seats for the pilot and co-pilot, and cages in the back for prisoners. It's currently in a state of refurbishment, (and has been for several months, due to KR's lack of proper materials). The combustion engines have been replaced by much simpler ones, seemingly powered by magitech, and everything that can possibly be simplified has been. The hull has been reinforced slightly, and is now both fireproof (up to several thousand degrees centigrade) and vacuum proof. The inside has been hollowed out somewhat, regular controls having been replaced, again, by much simpler ones, and benches have been added along the sides, for extra passengers. The center is dominated by some sort of receptacle, for what looks like a large cylindrical device that stretches from floor to ceiling, though the device itself is currently missing.
An alien spacecraft, hijacked by DC during an extraterrestrial invasion of Inside. Details in the spoiler:

-It's solar-powered and never lands, instead meant to sit in space and recharge. The solar power tech is enough that so long as it's kept charged, it shouldn't run out unless it's being used heavily.
-Its main weapons are high-efficiency laser cannons (basically, more shots than usual) with a single mass driver mounted somewhere. I imagine the bottom or something like that. He said it was better for ground targets due to being difficult to aim, so I imagine it's on the bottom or something.
-It has shields, with variable amounts of power able to be diverted to them. They're quite strong at max power, but this takes power from movement and weapons.
-The main method of boarding it consists of transporter beams (aka cliche 'abduction beams'.)
-There are, of course, airlocks.
-There are shuttle ports.
-The ship's actual frame/armor is pretty tough, though some of the interior is...flimsy at times, or so I saw during the hijacking.

And of course, the ship has an armory!

-Many laser rifles (can be dialed down for weak rapid-fire or dialed up for more powerful shots but slow-firing)
-Power armor designed for aliens
-Beam focuser modification for lasers (allows greater armor-piercing capability for the lasers weakens them a bit, they have to be dialed up fully to regain normal power)
-Deployable uni-directional shields (can be fired through from one side but not the other, lasts a minute maximum, can be depleted by enemy fire)
-Mines, grenades, and directional charges, probably fairly standard explosives or something since they weren't described much. The grenades are supposedly some kind of cross between frag and incendiary.
-Pickaxe/hammer-like melee weapons that use pistons to deliver a secondary shock to drive the pick in deeper. Designed to pierce armor.

Much of the armory (including all of the alien power armor) and quite a bit of the interior have been disassembled and/or removed by WATCHTOWER's rather large cohort of mad scientists for study, though some of it's slowly being put back and reassembled. As of the moment, it's non-functional.
Several generic cars and motorbikes intended for use by members. They're unarmed and (mostly) unarmored, and though somewhat futuristic looking (running on electricity rather than hydrocarbon fuels), are plainly intended for transport only.



Defenses

The internal defenses of each building include magical forcefields in every doorway that can be activated singularly, or all together in an emergency.

External defenses include extra strong magical forcefields on the main gate and front doors of each building, a magical forcefield bubble that starts at the walls and encloses the entire base, as well as magical forcefields over the windows. There are also a variety of cunning magical traps buried in the courtyard and the path to WATCHTOWER, that may be deployed for explosive effect.

Forcefields may remain active for roughly 4 hours before having to recharge (for 24 hours), or until they are beaten down or dispelled. Traps take a roughly 12 hours to recharge. Simply dispelling the forcefield or traps (or indeed, any of the various glyphs in the building) only deactivates them. More powerful spells (like a Mage's Disjunction, for instance) must be used to get rid of them permanently.

All the defenses are triggered from the Security Room.



MEMBERSHIP

Membership at WATCHTOWER is a two-step system.
Prospective Watchmen should fill out the below form and submit it to any member.

Name:
Age:
Sex:
Species:
Profession:
Reason for joining WATCHTOWER:
Special skills/items you believe will aid/have decided to contribute to WATCHTOWER:
Other Information:

Additionally, prospective Watchmen must prove their worth to the organization. The proof is open-ended, and can be decided by any member, (Watchman or higher) with proofs ranging from a simple interview or test of skill, duels in the arena, even to accompanying a member on a WATCHTOWER mission. ((OoC note: Players of prospective members are encouraged to discuss the terms of their test in advance with the player of their 'interviewing' member, in order to find a test suitable to both players. Not everyone wants to run an entire adventure for a new member, but on the other hand, some people might find a simple interview or test too simple for their tastes.))
Prospective members who have been approved by a member become Watchman Initiates, and gain access to the base's facilities, including member quarters that they can personalize as they wish, as well as full access to the Labs, Safe Room, East Vaults (Armory) and vehicles from the Airship Gantry/Garage, but do not have access to the Security Room or West Vaults without another member present.

To become a full Watchman, Watchman Initiate must perform in any Watchtower mission, or other 'real life' (ie, non-staged) situation, under the approval of a senior member (Sentry/Beholder rank or higher). This can be any sort of situation that proves the Initiate's ability to handle genuine danger/risk, and can range from fighting full, apocalypse level threats, to things as simple as spying on someone, scouting out a place, negotiating a thingy, or healing a severely injured person. WATCHTOWER doesn't have room for people who are going to crack under pressure, no matter how skilled they might otherwise be.
Watchmen Initiates who undertook a mission as part of their initial membership trial can forgo this step and become a full Watchman immediately, providing there was a member of appropriate seniority there to witness and approve their membership. Watchmen get the full run of the base, including restricted areas, and can approve new Watchmen Initiates.

WATCHTOWER is also accepting applications for cleaning, nursing, secretarial, maintenance, security, or other miscellaneous duties, without the full responsibilities of membership. Prospective staff members should apply to, and be interviewed by a senior member for suitability. WATCHTOWER staff members will receive quarters if requested, and will be allowed full run of the base except for the Labs, Vaults, Prisons and Security Room, unless as required and allowed for on account of their job.


LIST OF MEMBERS

Oracle (Commander)

DC (tinyurl.com/2bxfaad) - Darkcomet
KR (tinyurl.com/2c7mecv) - Kid Kris
Wenomir (tinyurl.com/2dwk9hr) (in denial) - Morty
Cessie Mithar (tinyurl.com/4ubfc2a) - Shadowcaller



Sentinel (Sub-Commander)

Harnel (tinyurl.com/4dmj5zn) - Harnel
Ilpholin Xar'Cha (tinyurl.com/22lcssh) - Reinholdt


Sentry (Lieutenant)

Jeremy (tinyurl.com/254xzx9) - Wolfbane
Shawna von Letters (tinyurl.com/29vtf2w) - The Bushranger
Catherine (tinyurl.com/25p33my) - horngeek
Adir Frescot (tinyurl.com/345n3zl) - Murkus
Boris Krestyanov (tinyurl.com/3cvbztk) - Rotting Baron


Beholder (Specialist) Roughly equivalent to Sentry, with added responsibilities.

Dominic (Doctor) - billtodamax
Darcy Diavolo (tinyurl.com/2bt22cg) (Infiltrator) - Happyturtle
Terrowin (Cleric) - Earl of Purple


Watchman (Member)

Decker - Happyturtle
Spyridon - FireFox
Valeriya Waskensen - Murkus
Jasper (tinyurl.com/4ecmpu9) - ThirdEmperor
Tic - Gulaghar
Tac - Gulaghar
Toe - Gulaghar
Mia Mechanicus (tinyurl.com/2dw4g9p) - Zefir
Jakob (tinyurl.com/3c7bbwl) - BladeofObliviom
Vizekasadriz - Shadowcaller
Mr. Sirtch (tinyurl.com/4dkj48c) - Lord Magtok


Watchman Initiate (Recruit)

Harin Grael (tinyurl.com/3fbrsg7) - C'nor
Nathaniel Hutchinson - billtodamax
Claude St. Aureon (http://tinyurl.com/7hsqnf2) (Doctor) - Frozen Messiah
Hildur Lange (http://tinyurl.com/brdl7f3) - Rotting Baron
Triumphant Rose Guardian (http://tinyurl.com/m67hwyb)
Ithuriel


Staff

Butler B. Butler (tinyurl.com/292nd3q) (Janitor/Butler) - Reinholdt



Other Residents

Butler B. Butler (tinyurl.com/292nd3q) (Janitor/Butler) - Reinholdt
Sakura (tinyurl.com/4qq2fbs) (Wife of Adir Frescot) - Gulaghar
Sarget (tinyurl.com/4qq2fbs) (Treant of Sakura) - Gulaghar
Matt Vulpan (HALO Liason) - FireFox



ARCHIVED THREADS

WATCHTOWER 1: I can see my house from here! (http://tinyurl.com/2729fxq) 07/09/2009 - 13/12/2009
WATCHTOWER 2: Who Watches the WATCHTOWER? (http://tinyurl.com/28pakhb) 13/12/2009 - 09/05/2010
WATCHTOWER 3: Big Brother is WATCHing You. (http://tinyurl.com/2esov6k) 09/05/2010 - 30/07/2010
WATCHTOWER 4: Doing Nothing, With Style (since 2009) (http://tinyurl.com/2dh9rdc) 30/07/2010 - 12/09/2010
WATCHTOWER 5: 100 Rooms of DOOOM! (http://tinyurl.com/29je9eq) 12/09/2010 - 14/11/2010
WATCHTOWER 6: Like Justice League, but ON LAAAND! (http://tinyurl.com/6xbjxee) 14/11/2010 - 17/01/2011
WATCHTOWER 7: In the Face of Overwhelming Adversity, we Break Things. (http://tinyurl.com/4d7yhmc) 17/01/2011 - 13/03/2011
WATCHTOWER 8: It's Curtains for You! (http://tinyurl.com/3jbsal6) 13/03/2011 - 09/04/2011
WATCHTOWER 9: The Impenetrable Thread. (http://tinyurl.com/3e2jb32) 09/04/2011 - 28/05/2011
WATCHTOWER 10: All Out of Bubblegum (http://tinyurl.com/3oqe54l) 28/05/2011 - 28/06/2011
WATCHTOWER's 11: Fighting Apocalypses Through Childbearing (http://tinyurl.com/3lumemd) 28/06/2011 - 19/08/2011
WATCHTOWER 12: Maturity Optional (http://tinyurl.com/82f48ha) 19/08/2011 - 4/10/2011
WATCHTOWER the 13th (http://tinyurl.com/8455exs) 4/10/2011 - 18/11/2011
WATCHTOWER 14: Now a Family Business. (http://tinyurl.com/7nb5rve) 18/11/2011 - 14/05/2012
WATCHTOWER 15: New and Improved! (http://tinyurl.com/9jr82nt) 14/05/2012 - 10/10/2012



This OP will be subject to updates, so even though major updates will be posted or generally mentioned in the Nexus OOC thread, it would be advisable that you check back regularly. Also, whenever this thread reaches 50, I'd ask no-one else start the new thread, at least until all the pictures are in, or until I say okay.

billtodamax
2012-10-10, 08:47 PM
[Courtyard]

"...no, I need to know who you are and why you are here," Shawna says, deactivating the lightsaberplasma blade, but still looking quite stern.

I'm just a student, alright? I'm not going to tell anyone about this... this whatever this is, I just want to get back to school. He must have stumbled on some sort of military base or something. They are definitely going to kill him.

((Thank you Kris))

The Bushranger
2012-10-10, 09:42 PM
Shawna runs her hand through her multicolored hair and mutters something under her breath about misaimed teleports.

"Well, welcome to WATCHTOWER, then. What school was it that you were attempting to teleport to when you were misplaced here?" she asks, a bit more friendly in tone now.

billtodamax
2012-10-10, 09:56 PM
Not, like, to the school, but between different buildings of the school - it's the Phillips' School of Applied, uh, Magic, but I'm also taking a couple of Theoretical classes there because they don't allow you to summon without the background of where you're taking it from, and my major was in summoning but they just introduced that rule recently, so I already had some experience in summoning and uh... I... Please don't kill me.
Man this guy is easily freaked out. He's clutching the brim of his (quite frankly ridiculous) wizard hat, and is ringing the hell out of it as he rambles.

The Bushranger
2012-10-10, 10:14 PM
[Courtyard]

"Worry not, Rincewind the Great Wizzard," Shawna observes with a bit of a smirk on her face. "You are among friends. And we will do our best to get you back where you belong as expeditiously as can be achieved."

billtodamax
2012-10-10, 10:26 PM
Great. Good, great. He still seems pretty nervous. It's probably because of the not-lightsabre that was flourished at him. So you know where the school is, right? So, if I could just get a map or something...

The Bushranger
2012-10-10, 10:31 PM
[Courtyard]

Shoe dropping in 3, 2, 1....

"I am afraid I have to say that I have never previously heard of your school," Shawna says apologetically.

Shoe? More like diamond boots.

billtodamax
2012-10-10, 10:39 PM
How can you not have heard of it? It's the biggest university in the country! I- Wait, what country am I in? Oh man I screwed up. No way he could have messed up the teleport that badly, right?

The Bushranger
2012-10-10, 10:45 PM
[Courtyard]

"Did your teleport have any sort of octarine effect?" Shawna asks, that being a Thing with BR characters arriving in the Nexus. "You are in the world known as the Nexus, near the community known simply as Town."

billtodamax
2012-10-10, 10:56 PM
Courtyard

What do you mean, Nexus? I haven't... heard of...

The wizard pales slightly, and goes digging through the pockets of his robe, pulling two spheres that glow blue slightly. He raps them sharply together a couple of times, and they start to heat rapidly before he yelps and drops them, where they sizzle away on the ground.

I'm not... I'm not in my universe anymore, am I?

The Bushranger
2012-10-10, 11:04 PM
Courtyard

"No, you are not," Shawna says apologetically, shaking her head. "You have my condolences."

billtodamax
2012-10-10, 11:14 PM
Courtyard

Is there... like, a place nearby, where I can sleep? Do you... do people sleep here? Parallel universes suck. I think I need to set up a few beacons. He starts rummaging through his pockets again.

The Bushranger
2012-10-10, 11:32 PM
[Courtyard]

"Yes, we sleep here, and you may be able to arrange for temporary quarters. However that, and setting up your beacon network, should likely be discussed with those who are in charge here," Shawna points out.

billtodamax
2012-10-10, 11:41 PM
Oh, okay, I didn't - cool. Who is in charge? He asks, pulling out a small square paper stencil with a complicated rune ready to be inscribed.

It's basically cheating at magic.

The Bushranger
2012-10-10, 11:54 PM
[Courtyard]

"You should probably speak with KR, although I am not sure if she is available right now," Shawna tells the newcomer.

Zefir
2012-10-11, 01:27 AM
Courtyard -> Katherine's Room
Kari does, of course, retrieve a key from her bag and unlocks the door.
Moving to the bed, she reaches underneath and retrieves a bag.
Opening the closet, she retrieves another bag, one that didn't have gifts in it.

Katherine's Room

Mia will try to be close. After all she isn't 100% sure about the granddaugther thing. She looks a bit confused at Kari, as she took another bag

"Is everything OK?"

Morty
2012-10-11, 11:31 AM
[Forge]

"No? Suppose someone could be using a similar word, but that seems odd. Dwarves where I'm from are largely known for our work with metals. I grew up in a mining community myself. Worked with my father at the forge in my youth, though I was better suited to fighting than forging. And that's the other thing we're known for, our armies. Or at least we used to be, but that'd take a history lesson to explain."

"I've heard they wander the hills and mountains, have strange customs and magic, build tall towers and don't like goblins. But I've never met a goblin either," Siemko says. "I've never met a non-human until we came here."

Gullara
2012-10-11, 11:55 AM
[Forge]

"Tall towers? Hah. That'd be the day. At least my people prefer to live underground. Interesting to hear about, though." Yazon says, looking ponderous for a moment. "I've met a few humans in my lifetime. Usually traders, though never a lot. Goblins on the other hand. Met a lot of them."

Morty
2012-10-11, 12:05 PM
[Forge]

"Did you fight them? I've heard goblins and dwarves fight a lot. One of my friends, he has a brother and he once met a one-eyed dwarf who said goblins had taken his eye." Word of mouth is one of the primary ways peasants know anything about the world outside their land.

Gullara
2012-10-11, 12:53 PM
[Forge]

Yazon chuckles and nods. "Several times. A few skirmishes, a couple fairly big battles. See, I lived in a small nation on one side of a mountain range, and on the other side there were a number of goblin communities. Eventually we both decided we wanted to expand inward and fighting broke out. Not for at least sixteen years now, though. We eventually made peace, and you can even find the odd group of both goblins and dwarves between us."

Morty
2012-10-11, 01:17 PM
[Forge]

"Uncle Wenomir says he fought hobgoblins and halflings when he was still a soldier. They live on the big plains near our land. I've never seen them, though. I was taught not to trust non-humans but here everyone lives with everyone else," Siemko says, clearly intend on getting a few things off his chest.

Gullara
2012-10-11, 01:46 PM
[Forge]

"Mm, people tend to distrust other people for all kinds of reasons, species being just one of them. Best thing to do is to judge a person on what kind of person they are. Course, it's best to be cautious around strangers in general." Yazon says.

Mindfreak
2012-10-11, 06:48 PM
Katherine's Room

Mia will try to be close. After all she isn't 100% sure about the granddaugther thing. She looks a bit confused at Kari, as she took another bag

"Is everything OK?"
Katherine's Room
Really? Even after she had the key to open the room and knew exactly where the bags were? :smallconfused:
"Yes, everything is okay indeed...now can you bring me to Harnel and Cessie?"

Zefir
2012-10-12, 01:39 AM
Katherine's Room

Under the bed and in the closet. I won't say these aren't places you find a bag.:smallbiggrin: The main problem is still the 40 years thing. It's not like this can't happen in the Nexus, but still people have a normal sense of time.

"I think that's possible."

Morty
2012-10-12, 04:40 PM
[Forge]

"Mm, people tend to distrust other people for all kinds of reasons, species being just one of them. Best thing to do is to judge a person on what kind of person they are. Course, it's best to be cautious around strangers in general." Yazon says.

"I am careful around strangers. But uncle Wenomir said I can trust the people here. I haven't met many of the fighters here, though. Just my uncle and Master DC."

Gullara
2012-10-12, 05:16 PM
[Forge]

"Don't worry about that. I haven't met everyone here either. You'll get to know everyone eventually." Yazon assures him.

Mindfreak
2012-10-13, 08:34 AM
Katherine's Room
That may be, but she didn't look. She just went straight to the spots where the bags were.
:smallconfused:
Honestly, there's not anything that points to the fact that Kari's lying. She does, however, have quite a bit pointing towards the conclusion that she is Katherine's grand-daughter.
"Then lead the way."

Zefir
2012-10-13, 08:44 AM
Katherine's Room

Didn't she say she is her grand daugther? That means 40 years pass by which is something most people won't belive. In fact I was overreacting due to a missunderstanding. Mia will not make a bakground check, but still she will be carefull around her. After all Kathrin wasn't a good friend of her.

"Follow me." Mia says.

She will lead her to the Mithar Keep, which as far as I know, is common knowledge of the Watchtower members.

Morty
2012-10-13, 05:34 PM
[Forge]

"Don't worry about that. I haven't met everyone here either. You'll get to know everyone eventually." Yazon assures him.

Siemko nods.
"I hope so, sir. Thank you for the kind words, but I need to go and practice now. It's very important that I do that."

Gullara
2012-10-13, 06:02 PM
[Forge]

Yazon nods. "I bet keep busy as well. I'll talk with you later then."

Mindfreak
2012-10-13, 06:39 PM
Katherine's Room
"Lead the way."
And where is this...Mithar Keep?

Zefir
2012-10-14, 04:31 AM
Katherine's Room
"Lead the way."
And where is this...Mithar Keep?
Katherine's Room

Mia will lead her away from Watchtower since the Keep is a different place.
(( It is right here in this Link (http://www.giantitp.com/forums/showthread.php?p=14046585#post14046585)))

Morty
2012-10-24, 02:52 PM
*dusts off the thread*

[Training Grounds]

A boy of twelve with blonde hair and dressed in gym clothes can be seen here. There are balls of various sizes in front of him. One of them is levitating as he reaches out towards it with his hand, concentrating hard to lift it telekinetically.

Devixer
2012-10-27, 05:59 PM
Training Grounds

The boy may at some point start hearing a very loud noise that accompanies the firing of a sniper rifle, coming from the nearby range.

Morty
2012-10-28, 09:43 AM
[Training Grounds]

The loud noise causes Siemko to lose his concentration. The ball falls to the ground and the uncontrolled psychic energy scatters the rest around him. Embarassed and startled, he looks around for the soure of the noise.

Devixer
2012-10-28, 11:24 AM
Training Grounds

The source of the noise shouldn't be too hard to find, considering it repeats every fifteen seconds or so. Before long, Siemko will probably get to the firing range, where Boris is practicing with a bolt-action rifle.

Morty
2012-10-28, 11:42 AM
[Training Grounds]

Siemko peers at Boris from around a corner. This man is wielding some really scary weapon. He's really curious, but also rather intimidated, so he doesn't say anything yet.

Devixer
2012-10-28, 12:10 PM
""Training Grounds

Boris wearing ear protection, so he doesn't notice Siemko until the magazine of his rifle is empty. As he moves to reload, he notices the child from the corner of his eye. "If you're going to watch, you may want to protect your ears somehow."

Morty
2012-10-28, 12:34 PM
[Training Grounds]

"Um, should I? I've never seen this kind of weapon before," the boy says timidly. "Is it magic?" Although there is gunpowder in his world, he's never seen it. It's in early stages of development and not very widespread.

Devixer
2012-10-28, 12:48 PM
Training Grounds

"No, no magic in this weapon," Boris says as he loads a new magazine into his rifle, but doesn't rack the first round. "Just a normal rifle."

Morty
2012-10-28, 01:15 PM
[Training Grounds]

Siemko squints. "What's a 'rifle', sir?"

Devixer
2012-10-28, 01:25 PM
Training Grounds

"It's a type of gun. Pretty common where I'm from, but maybe not for you. Has gunpowder been created in your home?"

Morty
2012-10-28, 02:08 PM
[Training Grounds]

"Um, no. I don't think so. But Uncle Wenomir said a lot of people here use weapons I don't know. I'm Siemko, his nephew," the boy says.

Devixer
2012-10-28, 02:24 PM
Training Grounds

"Boris. Wenomir is a comrade in Watchtower. Nice to meet you, Siemko," Boris says while placing his rifle on the table in front of him.

Morty
2012-10-28, 06:33 PM
[Training Grounds]

Siemko's eyes go wide.
"Boris? That means you're one of the two men who saved our village! Thank you sir!" he exclaims.

Devixer
2012-10-28, 06:37 PM
Training Grounds

Boris nods and smiles a bit, if the intact side of his face is any indication. "It was no problem for us. Just part of the job."

Morty
2012-10-28, 06:45 PM
[Training Grounds]

"My father told us about how you and Lord Adir destroyed the demon that had been tormenting us. Then it turned out my uncle Wenomir is here as well. And then we found out I was psychic and now Sir DC is going to train me," Siemko says, still quite excited.

Devixer
2012-10-28, 06:58 PM
Training Grounds

"You've taken to the Nexus quite well, it seems." Boris doesn't know the first thing about psychics, so he just settles on vague praise. "How did you learn you were psychic?"

Morty
2012-10-28, 07:08 PM
[Training Grounds]

Siemko looks uneasy.
"Weird things started to happen to me. I got headaches and I moved stuff around without touching it So Uncle Wenomir said I might be psychic and that Sir DC should look at me. I had no idea what psychics are until then."

Devixer
2012-10-29, 09:16 AM
Training Grounds

"I imagine you wouldn't. Those sort of people aren't around in your home?" Boris doesn't react much to Siemko looking uneasy.

Morty
2012-10-29, 09:45 AM
[Training Grounds]

Siemko shakes his head.
"No, sir. There are no psychics back home. That's why my father had no idea what to do with it. We were lucky Uncle Wenomir knew who to ask for help."

Devixer
2012-10-30, 05:50 PM
Training Grounds

"Wenomir's been here a while, he would know much about the Nexus," Boris says. "More than I know, at least."

Morty
2012-11-02, 08:54 AM
[Training Grounds]

Siemko nods. His uncle has been here a while indeed, and he seems to have seen many things the boy shouldn't hear about.
"Who else lives here?" he asks.

Murkus
2012-11-07, 12:17 AM
[Training Ground - Track]

There's a strange looking young man running around the track here, huffing and puffing as he goes. Not counting the antlers jutting from his skull, the runner looks to be just shy of six feet, favored with lean muscle and tan skin. His eyes and ears are deer-like as well, but otherwise he's a normal-looking human being.

The time of year doesn't seem to bother him much, as he wears only a pair of track pants and some sneakers to keep himself warm. Cold sweat glistens on his bare skin, and you can see the stag's breath when he stops to catch it. He bends, sucking air and cursing, before starting to run again with a groan.

Adir's always been a bit athletic. It comes with being one of the fair folk. The ability to run long distances, however, does not. Sure he could beat some run of the mill human, or at least he's pretty sure he could, but his brothers and sisters back home are a different story. And there's no way he's gonna lose to those bums.

Main Room

Cornelia, the scarred young lady with the bone-white hair, sits here. She's glaring intently at a small mechanical soldier, as if trying to discern something. She gave up talking to it a long time ago.

The soldier just looks back, perhaps amused, and not at all intending to help her along. It might not've been able to if it wanted to.

Devixer
2012-11-08, 10:51 AM
Training Grounds

"Not a great many people live here, most of us sort of come and go." Boris lists a few of the people whom he's met that actually live in Watch, which pretty much amounts to KR and Kirlia.

Morty
2012-11-08, 11:16 AM
[Training Grounds]

"Oh. That sounds a little strange." Siemko is used to people staying in the same place for a long time. "Uncle Wenomir told me and my father about the woman named KR. I think I'd like to meet her at some point." Even if she sounds really scary. "Doesn't Master Adir live here, though? The one who helped you save our village."

Devixer
2012-11-08, 11:23 AM
Training Grounds

"Adir used to live here, but he moved into his own place with his wife." I'm not sure if Boris knows that Adir has a daughter now. "KR doesn't talk much, but you get used to her."

Morty
2012-11-08, 12:12 PM
[Training Grounds]

"I see. Thank you, Master Boris. I should get back to my practice now," Siemko says before heading back to the middle of the training area.

Murkus
2012-11-08, 06:37 PM
[Training Grounds]

"Hey, kid, whatcha doin' out here?" Asks a light, slightly accented voice. Adir's walking over from the track, having finished for the day, and looks to be in a fair mood. He's still breathing hard, but it's subsiding. "Are you a, uh, member?"

Morty
2012-11-08, 06:42 PM
[Training Grounds]

The boy turns around when Adir speaks. He's pretty tall for his age, and rather lanky. He's got sand-colored hair and green eyes. He's wearing a simple white shirt and jeans. There's a very faint family resemblance to Wenomir, mostly in the bone structure.
"Uh, no sir. I'm Wenomir's nephew and Master DC is teaching me to be a psychic," he says.

Murkus
2012-11-08, 07:04 PM
[Training Grounds]

"Ah. Oh! Nephew? One of Mscislaw's kids?" Adir asks, offering his hand to the young man. "Nice to meet you. I'm Adir."

Morty
2012-11-08, 07:09 PM
[Training Grounds]

"Yes. Mścisław is my father. And I'm Siemko." The boy shakes Adir's hand, a little intimidated. "So you're the other of the two people from here who saved our village? I already spoke to Master Boris."

Murkus
2012-11-08, 07:29 PM
[Training Ground]

"Master Boris? Oh, yeah. Bit of a stick in the mud, but he's alright," Adir grins his foolish, charming grin at the kid. "What's with the 'master' and 'lord'? We're not any better than you guys. Just call me Adir. Or Mr. Frescot." He wouldn't mind that. His poofy ears flick rowdily.

Morty
2012-11-09, 12:27 PM
[Training Ground]

"Mr. Frescot is fine," Siemko says. "Uncle Wenomir says I shouldn't call people that either, but I'm just used to it."

Murkus
2012-11-09, 05:19 PM
[Training Ground]

"Ah. Well, I guess it's not so bad. You're just being respectful. Respect goes a long ways,"Adir says, glancing over whatever equipment Siemko was using to train. "So. A psychic, huh? That must've thrown your dad for a loop."

Morty
2012-11-09, 05:27 PM
[Training Ground]

Siemko's training equipment consists of several metal balls of varying size. He was lifting them with telekinesis.
"It did. We had no idea what was going on, until Uncle Wenomir told us. He says it must be the Nexus affecting me, because there are no psychics back home."

Murkus
2012-11-09, 06:01 PM
[Training Ground]

"The Nexus has a way with that. But if you're gonna have powers, I couldn't think of a better teacher," Adir says. He doesn't know DC all that well, but he's seen what kind of power the man has. "How're you takin' it?"

Morty
2012-11-09, 06:04 PM
[Training Ground]

Siemko shrugs, unsure.
"It's really strange to be able to do all those things. And sort of scary. But it could be worse. At least I have someone to teach me and keep me safe. My mother always says that we need to count our blessings."

Murkus
2012-11-09, 06:17 PM
[Training Ground]

"It could be a lot worse than moving stuff with your mind," Adir says. "Heck, I wish I could do that. Don't be afraid."

Morty
2012-11-09, 06:27 PM
[Training Ground]

Siemko nods.
"I'm trying not to be. And the people here are nicer than I thought. Apart from my uncle, I've met Mr. Boris, Mr. DC and a dwarf named Yazon."

Murkus
2012-11-10, 11:00 PM
[Training Ground]

"Yeah. We're a swell bunch, aren't we?" Adir asks, with a little chuckle. Apart from Yazon, who he doesn't know, those three men are the biggest hardasses in Watchtower. And Siemko says they're nice. "Well, I suppose they are. Were you, uh, thinking of joining up?" His face takes on a more blank expression.

Morty
2012-11-11, 11:28 AM
[Training Ground]

"Maybe," Siemko says. It has definetly gone through his mind. "Once I grow up, though. And train. It seems like a good way to use psychic powers."

Murkus
2012-11-11, 02:17 PM
[Training Ground]

"Well, don't," Adir says, quite serious in this case. He raises his eyebrows at the kid, expecting questions. "Trust me, kid, you don't want to make a life out've this place."

Morty
2012-11-11, 02:23 PM
[Training Ground]

Siemko blinks. "What do you mean?"

Murkus
2012-11-11, 03:03 PM
[Training Ground]

"Because you could die, Siemko," Adir says plainly, looking at the kid somberly. "You could get shot, or mauled, or worse. And me, or Wenomir, or some unlucky bastard would have to go tell your village how it happened." It's obvious the stag's been giving this some thought.

Morty
2012-11-11, 03:16 PM
[Training Ground]

"My uncle told me the same thing," Siemko says uncertainly. "But I won't join until I grow up anyway. So I guess I have a lot of time to think about it," he adds.

Murkus
2012-11-11, 03:30 PM
[Training Ground]

"Wendy's smart, kid. You should listen," Adir says, smiling a little again. "What'd you wanna be before you got these powers?"

Morty
2012-11-11, 03:42 PM
[Training Ground]

Siemko quirks his eyebrow when Adir calls his uncle "Wendy". Strange.
"I didn't really know. My elder brother is going to inherit the farm and fields. If those powers hadn't appeared, I would have learned a trade or the land would have been split between us, I suppose."

Murkus
2012-11-11, 03:51 PM
[Training Ground]

"Well, I dunno about the life of a farmer, but I'd take that over saving the world," Adir says, finally grinning again. Sounds boring, to him, but it's better than risking your life. "That thing me and Boris fixed? With the ice demon? You should leave that to us. Go be happy. Get married. Make babies." He nods. "I suppose I'll let you get back to your training, at least. Just not too hard, arright?" He waggles a finger at the young psychic.

Morty
2012-11-11, 04:01 PM
[Training Ground]

"My father said that fighting monsters and villains is all well and good, but someone has to grow the food the heroes are going to eat," Siemko says. It seems that when Mścisław isn't awed by the presence of his percieved betters, he shares some of his brother's mannerisms. "But I guess it is time for me to get back to training," he says and turns back to the metal orbs.

Murkus
2012-11-12, 01:30 PM
[Training Ground]

"That's good advice, kid. Stick to it. It was nice meeting you, Siemko," Adir says, wandering off toward the tower.

Reinholdt
2012-11-13, 10:16 AM
Front Entrance

Ilpholin arrives here, walking up the path, a little slowly. She pauses once she reaches the entrance though, looking down at the ground and scuffling her feet a bit. Maybe... maybe she shouldn't do this. Maybe she should just tell Darcy that she can't give up the demon... the drow and that she's sorry.

Even if it means disappointing Raril.
Disappointing Darcy.
Hell she's already disappointed them. Now it's just a matter of whether or not to tell them how disappointing she is.

Ilpholin's at the front gates, though doesn't seem to be moving forwards or backwards from there.

Murkus
2012-11-14, 11:31 AM
Front Entrance

Ilpholin might see a familiar fey emerge from the tower, now dressed in some much warmer hunting clothes. Once Adir sees her, he picks up the pace a little, eventually half-jogging to close the distance. "Ilpholin?" He calls, smiling. "Hey. Haven't seen you in a while."

Reinholdt
2012-11-14, 11:42 AM
Front Entrance

"Hello Adir." I don't think he's seen Ilpholin since the draegloth change, but I do know he was at the meeting to discuss what to do about it. Suggested tranqing her and dragging her back if I recall. :smalltongue:

"I thought I heard you moved out?"

Murkus
2012-11-14, 11:55 AM
Front Entrance

Oh, you're remembering correctly. Not like he's going to open with that, however. :smalltongue: "I did. I still keep some of my stuff here in the Armory, though." The stag gives her a once-over. Does she still have that demon-tail? "So, uh, what're you here for?"

Reinholdt
2012-11-14, 11:58 AM
Front Entrance

Yes, she does. Even has those small ram horns on her head too.

"I'm, uh... here to... see Darcy actually." Ilpholin explains, taking a bit longer than needed.

"Can't keep your weapons around the baby, huh?"

Murkus
2012-11-14, 12:27 PM
Front Entrance

"Well, it was more a ruling of 'no high explosives in the house'," Adir says, grinning sheepishly. He rubs the back of his head a little. "So, Darcy? Um. Then what're you standing out here for? C'mon." He starts back toward the tower, gesturing with his free hand. The other's occupied with a high-caliber rifle.

Reinholdt
2012-11-14, 12:34 PM
Front Entrance

"Right." Ilpholin goes to follow Adir.

"So what requires you to get high explosives now?"

Murkus
2012-11-14, 12:47 PM
Front Entrance

"Well, I've always had a couple nasty things tucked away. But my Helldiver armor uses some hefty payloads," Adir explains while they walk, slinging the rifle back over his shoulder on a strap. "Not that I'll ever get a chance to use em', with how quiet things have been around here."

Reinholdt
2012-11-14, 12:48 PM
Walking

"Your what armor?" Ilpholin asks.

Murkus
2012-11-14, 12:53 PM
Walking --> Lobby

"Helldiver. It's this big, mechanical suit of armor. I bought it for the big-league stuff," Adir says, shrugging. "It's really cool."

Reinholdt
2012-11-14, 12:57 PM
Lobby

"Huh. Where'd you buy it from?" Ilpholin asks. There could be something worth looking into.

Murkus
2012-11-14, 01:06 PM
[Lobby]

Hm. Adir ponders about not telling her. With those draegloth features, he's not even sure she's a friend anymore. But it's too late now. Besides, she's head of AMEN. She could have power armor built, if she wanted.

After some hesitation, the stag says, "Erin's Emporium. Good price, too. Well, reasonable." He glances toward the barracks. "So which one of these is Darcy in?"

Reinholdt
2012-11-14, 01:14 PM
[Lobby]

"Hmm."

"Darcy's room is that one. I can't guarantee she's in there though." Ilpholin says, pointing it out. At least, it was her room last Ilpholin was here.

Murkus
2012-11-14, 02:19 PM
[Lobby]

"Well, lemme page her for you," Adir says, because Kid Kris totally established pagers as Watchman standard. The stag figures that if Ilpholin had hers, she would've done it already. Aaaand he's got an ulterior motive.

Darcy should receive a message asking her to meet Ilpholin in the lobby. KR and Wenomir will get a very different page.


Ilpholin's here. Still demon. Should I make sure she sticks around?

Morty
2012-11-14, 02:21 PM
[Lobby]

Adir will get an answer from Wenomir:


Try, but look natural. Does Darcy know?

Reinholdt
2012-11-14, 02:22 PM
[Lobby]

"Wouldn't it be easier to just go and knock?" :smallconfused:

Ilpholin looks ready to go do that, but Adir seems to be on the pager already, so stays put.

"When did you guys get those?"

Murkus
2012-11-14, 02:32 PM
[Lobby]


Paged her already. We'll see.

"Oh, uh, KR was handing them out a while ago. Woulda gotten you one, but you haven't been around," Adir says, looking up from his pager. He's rather sly about this - not an inkling of deception in his voice. That foolish smile of his follows. "I guess I just wanted an excuse to use it. Go 'head and knock, if you want."

happyturtle
2012-11-14, 02:47 PM
Lobby

Darcy gets the message and runs to the lobby, after someone pokes her player to resubscribe this thread.

"Ilpholin!" :smallsmile: "It's only been a couple of days, but it feels like ages!"

Reinholdt
2012-11-14, 02:54 PM
Lobby

Yeah that'd probably help. Been there, done that. :smalltongue:

As for Adir, buying heavy ordinance... extreme deceptive techniques... we'll make a proper career criminal out of him yet.

"Hi Darcy. Yeah. I didn't realize all that could happen in a few days." :smallsmile:
So much.

happyturtle
2012-11-14, 03:13 PM
Lobby

A bit less for Darcy. All she did was go and meet Koro.

Darcy takes Ilpholin's hand and kisses her on the cheek. "Are you ready then?" She gives a glance at Adir. She told Wenomir and DC about her and Ilpholin, and that Ilpholin is planning to take the demon cure, but she doesn't know how far the news spread. Does Adir know?

Murkus
2012-11-14, 10:07 PM
Lobby

Adir... does not. That would make Wenomir's pager reply much more confusing. However, I imagine they all assumed Ilpholin had taken it by now, or was supposed to take it on her prior 'date' with Darcy. "What're you guys up to?" He asks, remaining amiable for the time being.

Reinholdt
2012-11-14, 10:21 PM
Lobby

Darcy's not going to get away with such minor displays! She's going to get a full on hug.

Before Ilpholin falls back to hand holding.
"Yeah..."

She looks ready to answer Adir when she closes her eyes and rubs her head with her free hand. Like one would do when they have a headache. Guess Darcy can field that one.

happyturtle
2012-11-15, 01:40 AM
Lobby

"We're together," Darcy says, colouring a little, but only in self-consciousness rather than shame.

Murkus
2012-11-15, 02:06 AM
[Lobby]

"Oh. Well alright," Adir says, smiling and blinking a little. Together together? Well that didn't sound like Ilpholin. Good for her, he supposes.

So Darcy does know. Hm. Maybe they didn't get the cure yet? "Darcy, can I talk to you for a second?"

Reinholdt
2012-11-15, 05:16 AM
[Lobby]

Ilpholin reverts to normal and will shrug and nod and say "Go ahead." To Darcy while untangling her hand. Unless Darcy seems not to want to for reasons currently unknown.

Her player's going to be gone most of the day too, so just presume Ilpholin stands there patiently waiting for Darcy and Adir to finish up and return.

happyturtle
2012-11-15, 08:52 AM
Lobby >> Somewhere?

Darcy follows Adir out of the room, giving one longing look back at Ilpholin.

Murkus
2012-11-15, 02:51 PM
[Lobby --> Stairwell]

Once they're alone, Adir faces her and frowns a bit. "Look, I gotta ask: how're we doing with Ilpholin's demon problem?"

happyturtle
2012-11-15, 03:21 PM
Stairwell

"She agreed to get cured. I wouldn't be with... I couldn't be with a demon. I mean we haven't... not yet..." Okay, now Darcy's bright red.

Murkus
2012-11-15, 04:10 PM
Stairwell

Adir laughs a little, his mood lightening. This is good news. "Great. Excellent, even. When's she gonna do it?"

happyturtle
2012-11-15, 04:22 PM
Stairwell

"Well... now. But not here. I'll go with her while she goes through the conversion." Darcy says.

Murkus
2012-11-15, 05:34 PM
[Stairwell]

"How long's that gonna take?" Adir says, frowning and glancing back toward the lobby entrance for a minute. "Cause to be honest, I'd prefer if she had the change done here. Where we can see her."

happyturtle
2012-11-16, 06:42 AM
Stairwell

"Too bad," Darcy says coolly. "Is that all?"

Murkus
2012-11-16, 11:38 PM
[Stairwell]

"Too bad?" Adir blurts. He furrows his brow, a little annoyed at the rude dismissal. "Look, Darcy, I'd just rather have more than one Watchman around while Ilpholin gets well."

happyturtle
2012-11-17, 06:10 AM
Stairwell

"Adir, you know how paranoid Ilpholin is. Please, just back off and let me handle it, or she might change her mind and then I'll lose her forever," Darcy pleads. :smallfrown:

Murkus
2012-11-17, 03:10 PM
Stairwell

Adir glares at the shapeshifter for a second, weighing the other options, but eventually just shakes his head. "Arright, arright. Fine." The stag glances toward the lobby again. "Just make sure she comes back. We need whatever information she's got on those demons."

happyturtle
2012-11-17, 03:41 PM
((YO! Kris! [Nexus] tag needed!))

Stairwell

"Mhm..." Darcy says non-committally. She's given them information, the gnolls have given them information, they've been in and out of a demon city getting information. Information isn't the problem in her mind. "I have my phone if you need anything. Tell DC and Wenomir."

And she heads back to the Lobby unless stopped.

Murkus
2012-11-17, 04:00 PM
Stairwell

Adir still doesn't like her tone, but there's not a whole lot he can do about it. Besides, he's mouthed off a lot worse than 'too bad' before, when it comes to other Watchmen. The stag won't stop her.

After they're gone, he gets out his pager and messages the three heads of Watchtower, explaining the situation.


Ilpholin's agreed to be cured. Darcy's taking her to do it now.

Morty
2012-11-17, 05:24 PM
[Pager]

Wenomir's response to Adir is:


We shouldn't interfere, then. Let Darcy handle it.

[Airship Gantry]

Well, this place hasn't been used in a while, has it? Right now, there appears to be a young boy wandering in there and staring in awe at the airships.

happyturtle
2012-11-17, 05:31 PM
Lobby

Darcy pops off to her room to grab a bag she's already packed, then back to the lobby. "I'm ready to go whenever you are, love," she says to Ilpholin.

Reinholdt
2012-11-17, 07:17 PM
Lobby

"Yeah, I'm ready. But, uh... where are we going? I thought the party wasn't until later tonight?" :smallconfused:

The Neirian party that Darcy invited Ilpholin to.

See, Ilpholin actually thought they were doing this thing here at Watch and was prepared for such. Though Darcy is right. More peoples' presence could make Ilpholin nervous depending on how things played out, but I can't say for certain.

Murkus
2012-11-17, 11:54 PM
[Stairwell] - Pager

A reply is tapped out swiftly.


Already done. Where're you at? I want to talk about something in person

happyturtle
2012-11-18, 03:03 AM
Lobby

"Yeah, I'm ready. But, uh... where are we going? I thought the party wasn't until later tonight?" :smallconfused:

The Neirian party that Darcy invited Ilpholin to.

See, Ilpholin actually thought they were doing this thing here at Watch and was prepared for such. Though Darcy is right. More peoples' presence could make Ilpholin nervous depending on how things played out, but I can't say for certain.

HT was waiting for Lex to say when the party was going to start. >.>

"Sure, but no reason to hang out here," Darcy says. She's pretty wary about having Ilpholin do it here, what with all the talk of using force that had come up before.

Morty
2012-11-18, 10:20 AM
[Stairwell] - Pager

A reply is tapped out swiftly.


Meet me in the planning room.

Wenomir's answer is also pretty quick. For all his technological backwardness, he managed to learn how to use the pager.

Murkus
2012-11-18, 10:57 AM
[Planning Room]


kk

Adir arrives there in short order, looking around for his comrade-in-arms. If I recall correctly, the stag hasn't seen Wenomir since he became human again.

Morty
2012-11-18, 11:23 AM
[Planning Room]

He has not. So now Wenomir is standing there over a table. It should be noted he's also wearing full armor.

Murkus
2012-11-18, 12:05 PM
[Planning Room]

"Whoah, Wenomir, what happened with your face?" Adir asks, dressed in some warm clothing, a rifle slung over his shoulder. "You look... um, y'know, pinker." He didn't wanna say 'normal'. That seemed a little rude.

Morty
2012-11-18, 12:13 PM
[Planning Room]

"I was turned back into a normal human," Wenomir says matter-of-factly. "The demon blood that turned me into a demonhunter is gone, which includes a change of appearance."

Reinholdt
2012-11-18, 12:28 PM
HT was waiting for Lex to say when the party was going to start. >.>

"Sure, but no reason to hang out here," Darcy says. She's pretty wary about having Ilpholin do it here, what with all the talk of using force that had come up before.

Oh no. Of course waiting on Lex. She was referring to Nexus time.

"Uh... there's... not? Ok." Ilpholin says, thoroughly confused now and going to step over to the door.

See, paranoid Ilpholin thought this would include a jail room, a camera, a guard or two, and visitors for a week as this whole thing went down. That's what she was prepared for anyways. Well... if you can call going behind backs to cheat the system preparing. Though she'd be proud of Darcy for doing it her way rather than anyone else's way.

Murkus
2012-11-18, 12:44 PM
[Planning Room]

"I was turned back into a normal human," Wenomir says matter-of-factly. "The demon blood that turned me into a demonhunter is gone, which includes a change of appearance."

"Now how'd that happen?" Adir asks, giving the former demonhunter a once over. I'm sure he'll get down to business in the next post or two.

Morty
2012-11-18, 12:56 PM
[Planning Room]

"I came to an old friend of mine for help. I helped him bust another friend of his out of political prison, and they both removed the demon taint from me," Wenomir explains. Since this plot is technically not finished yet and Wenomir's change was a timeskip, I can't give too many details. :smalltongue:
As for his appearance, Wenomir's eyes are of course normal brown, and his skin is noticeably darker.

happyturtle
2012-11-18, 01:01 PM
Lobby >> Thread departure

If Darcy was willing to do that, she'd have set up an ambush back at the original meeting.

Darcy takes Ilpholin's hand. To Outside!

Murkus
2012-11-18, 01:37 PM
[Planning Room]

"Sounds like a fun weekend," Adir quips, grabbing a seat at the planning room's table. "Well you look good, man. I didn't peg you for brown eyes."

Morty
2012-11-18, 01:49 PM
[Planning Room]

Wenomir shrugs.
"Most people I knew back home had either brown or black eyes. My brother's entire family does, too. I guess it's an ethnic thing. But enough about me... did Darcy and Ilpholin leave?"

Murkus
2012-11-18, 02:08 PM
[Planning Room]

"To a party, from what I heard," Adir says, leaning back in his chair. "I could scent the girls and tail em', if you think it's necessary, but Darcy really wanted her shot at this."

Morty
2012-11-18, 02:14 PM
[Planning Room]

Wenomir is silent for a while, digesting it.
"I think we should leave it to her, yes. This is a delicate situation, what with Ilpholin being in AMEN on our orders, technically at least, and Darcy falling in love with her. Let Darcy handle it and then we'll deal with the results. If we meddle, it would probably end up badly."

Murkus
2012-11-18, 02:36 PM
[Planning Room]

"Yeah, well, I'm more worried about the apocalyptic demon incursion than Darcy and Ilpholin's love life," Adir says, still skeptical about this whole thing. Still, Darcy seemed like a smart kid, and she'd roped Ilpholin in so far. Best to let things proceed. "Speaking of which, how're we doing on the Cuthonian front?"

Morty
2012-11-18, 02:57 PM
[Planning Room]

"They're being surprisingly quiet. No rampaging around the countryside, ravening hordes or anything of the sort. They're probably up to something." Then there's that expedition to their base in Outside, which is yet to be resolved. "To tell you the truth, I'm worried they may have corrupted more people like they did Ilpholin. But looking for such individuals among all the people in the Nexus... would be problematic."

Murkus
2012-11-18, 06:50 PM
[Planning Room]

"I guess we need some way of sniffing them out," Adir says, pondering to himself. Hmmm. "Are there any, like, signs of their presence? Omens or something demony like that?"

Morty
2012-11-18, 06:58 PM
[Planning Room]

"Silver shines in their presence," Wenomir says. "Of course, plenty of other creatures interact with silver, but it's something. I remember hunting another demon long ago, not long after Watchtower was founded. I think he was the same kind of demon. I and a few other people used silver to sniff them out."

Murkus
2012-11-18, 07:02 PM
[Planning Room]

"Silver. It harms them too, right?" Adir nods. "Well, clearly we need squads of newbies doing laps around Inside with silver sporks. It's the only way to be sure."

Morty
2012-11-18, 07:09 PM
[Planning Room]

Wenomir shrugs.
"Visiting Trog's, the Den or other orgs with silver items might not hurt. It's not like it's a lot of effort and it might help us fish them out. They're also harmed by dragon bones. It weakens them and turns those corrupted back to normal. It's what Darcy hopes to use on Ilpholin. It doesn't alter to their presence, though." He rubs his chin. "I think one of the most likely places for the demon-corrupted people to be in might be AMEN, but it's also the place that's hardest for us to check."

Murkus
2012-11-18, 07:46 PM
[Planning Room]

A joke comes to Adir's mind about what a shame it is that Harnel's not single, but he keeps it to himself. "Do you think Ilpholin will be sound enough in mind to poke around at AMEN? I mean, that mental corruption thing must be hard to shake. Wonder if she'll see em' again and just... revert."

Morty
2012-11-19, 10:55 AM
[Planning Room]

"It's a possibility," Wenomir says glumly. "We're not sure just how the corruption affects the mind. And because of that, relying on Ilpholin for information about other corrupted people in AMEN is risky."

Murkus
2012-11-19, 11:16 AM
[Planning Room]

"Hm. Well, on top of the demon problem, maybe it's time we got someone else into AMEN. To keep an eye on things," Adir suggests. And when he says things, he probably means Ilpholin too.

Morty
2012-11-19, 11:33 AM
[Planning Room]

Wenomir shakes his head with a sigh. "Aren't about half of the people there spies at this point? In any case, we'll need to wait for the Ilpholin situation to clear up, one way or another, before we do anything about AMEN. The best case scenario is that she's cured and can direct AMEN's violent urges against the demons. The worst case scenario... well, there are several ones, I guess."

Murkus
2012-11-19, 12:30 PM
[Planning Room]

"Well, lets start with the worst-case then," Adir says. Always expect the worst.

Morty
2012-11-19, 12:37 PM
[Planning Room]

"The worst-case scenario is that she doesn't get cured, stays a demon, ends up being influenced by them and adds AMEN to their forces," Wenomir says matter-of-factly. "In which case we'll have to fight her along with the rest of AMEN. Like in the good old days."

Murkus
2012-11-19, 12:51 PM
[Planning Room]

"Yeah, uh, that one I already picked up on," Adir leans back in his chair, puffing out a sigh. "Phew. Gods, I really hope Darcy knows what she's doing."

Morty
2012-11-19, 01:04 PM
[Planning Room]

"So do I," Wenomir says in a tired voice. "This is all such a mess."

Devixer
2012-11-19, 05:12 PM
Training Ground

The sight of someone at the jogging track isn't a particularly rare one. Someone jogging in full sniper gear, including a ghillie suit and a rifle, may be a different story. Boris has been jogging for about an hour now, and he isn't showing signs of slowing down.

Murkus
2012-11-19, 05:14 PM
[Planning Room]

"What if... something happens? What if Darcy goes traitor, or gets kidnapped, or some crap like that?" Adir asks. Rather nonchalantly, he furrows his brow and says, "Is that on me?"

Morty
2012-11-19, 05:19 PM
[Planning Room]

"Then it's another person on the list of those that need curing," Wenomir says. "And no, it won't be on you. Darcy is a Watchtower member just like you, and she can make her own choices."

Murkus
2012-11-19, 06:22 PM
[Planning Room]

"Yeah, but... I dunno. I let her go," Adir says, frowning. "****. I really shouldn't worry about this stuff."

"Arright. So. Silver and dragon bones. Do we need more?"

Morty
2012-11-19, 06:25 PM
[Planning Room]

"Once fighting starts, they die from the same things as everything else," Wenomir says. "But we ought to stock up on silver and find some dragon bone. We might try the plan with sending members to fish for corrupted demons in populated locations."

Murkus
2012-11-19, 07:20 PM
[Planning Room]

"You want me to put a few squads together? Send em' on out with some silver?" Adir asks, crossing his arms.

Morty
2012-11-21, 10:34 AM
[Planning Room]

"Perhaps not squads. We don't have that many members. But yes, we should send members into the field with silver. You can handle it if you want."

((I think this ought to be discussed OoC so as to save time.))

Murkus
2012-11-21, 12:32 PM
[Planning Room]

"Well, I'll see who we can scrounge up. Anything else?" Adir asks, gaining his feet slowly.

((I'll post OOC right away, then))

Morty
2012-11-21, 01:37 PM
[Planning Room]

"No, I think that's all," Wenomir says.

Murkus
2012-11-21, 03:06 PM
[Planning Room]

"Then good day to you, Sir Wendy. Keep me in the loop with Darcy and Ilpholin, will you?" Adir asks of the warrior, giving a little wave before he walks toward the door.

((And by right away I mean now :smalltongue:))

Morcleon
2012-11-22, 10:32 AM
[Outside the Wall]

High up against a backdrop of blue and white, a small mote of light sparks into existence. It expands and, upon doing so, is quickly shunted to the outside of the wall. From it, a figure appears, in a suit and hat the color of freshly fallen snow. He falls.

As he accelerates, he attempts to pull off his coat in midair, but seems to be facing some difficulties, probably due to his rapid, chaotic spinning. After a few seconds, he finally manages to do so, and two white feathered wings explode outwards, slowing his descent. However, it seems it came a moment too late. He glances off of the top of the wall, and falls down to the ground outside. An exasperated groan tells you that he is most definitely still alive.

((Someone want to help him? :smalltongue:))

Mindfreak
2012-11-22, 10:43 AM
Training Grounds
Anyone who's looking for Kirlia will find her in the Training Grounds!
Though I doubt anyone's looking for her.
Anyways, onto her training!
She sits cross-legged in the Training Grounds, concentrating hard as she tries to manipulate her ki and put it out in the air around her. It's one of her daily exercises, and a much needed one too.
The dust around her slowly rises off the ground due to the ki she's exuding, and it hovers in the air as she continues to concentrate.

Morty
2012-11-22, 11:20 AM
[Planning Room ==> Outside the Wall]

After Adir leaves, Wenomir looks out the window pensievely. Just in time to see a person hit their wall and drop to the ground. He sighs and runs down the stairs swiftly, then outside the tower to check on the newcomer.

Morcleon
2012-11-22, 11:35 AM
[Outside the Wall]

Said newcomer lies there, his white suit covered in dust and dirt, wings spread out beneath him. At your approach, he manages to struggle into a sitting position and, coughing, gives you a weak smile. "Ah, hello. I- *cough* I don't suppose you could- *cough* tell me where I am now?"

Morty
2012-11-22, 11:44 AM
[Outside the Wall]

The man approaching the wounded ex-flier is a tall, muscular human wearing mail and a surcoat, with dark skin, eyes and hair as well as a pattern of deep scars all over his skin.
http://i560.photobucket.com/albums/ss47/Michals901/mortyhi-resevl.jpg
"Perhaps we should save the introduction until after I've found how many bones you've broken," he says and tries to get the stranger to his feet slowly.

Morcleon
2012-11-22, 12:12 PM
[Outside the Wall]

"Twelve in my wings and another seventeen in my body," he replies with a rueful grin as he accepts your help and stands up. He appears to be human (save for the wings), with dark hair, pale blue eyes and a small trickle of blood running down the side of his mouth.http://i407.photobucket.com/albums/pp151/Arazon/BlackHair-1.jpg
"It's not too bad. I heal rather quickly, so I should be fine in a few minutes." And indeed, you can see the subtle shift beneath his skin as his body rapidly begins to repair the crash damage.

Morty
2012-11-22, 12:38 PM
[Outside the Wall]

"If you say so," Wenomir says with a shrug. These are his bones, so he'll take his word for it. "Did you crash into our fortress randomly or did you want to come here?"

Mindfreak
2012-11-22, 12:44 PM
Training Grounds
Kirlia slowly stands, trying hard to hold her concentration.
She let's out another wave of aura, causing several rocks she ha placed down around herself to slowly start to rise.
She exhales, letting go of her concentration, sending the rocks back onto the ground as well as the dust.
Little Green, her Ralts, waddles over and lifts one of the rocks using telekinesis. Little Green then fired it high into the air!
Kirlia concentrated, focused...
And then shot off a small ray of red energy at the rock. As it hits it, the rock explodes! Little bits of it get vaporized, leaving nothing of the rock behind.

Morcleon
2012-11-22, 12:49 PM
[Outside the Wall]

Chuckling lightly, Yuki shrugs. "If tripping and falling into an interdimensional portal counts as 'want', then yes, I did want to come here. Otherwise, no, it was an accident." He perks up at the explosion. "...nice ambience, though. Do things tend to explode routinely, or should I be worried?"

He extends his hand to the armored man in greeting. "Name's Sonozaki Yuki. I'm a doctor, of sorts, and a xenoalchemist."

Morty
2012-11-22, 01:20 PM
[Outside the Wall]

"I'm Wenomir Rawicz, and this is Watchtower," the man says. "The purpose of this place is to protect the world from threats. The world being the Nexus. It appears to have dragged you in as it had so many others."

Morcleon
2012-11-22, 02:39 PM
[Outside the Wall]

"Ah, so random appearances like mine aren't rare?" he mutters, staring up at the imposing building. "...could I stay here for a while? Perhaps do some work for you here and there? I mean, I don't really have anywhere else to go."

Morty
2012-11-22, 03:14 PM
[Outside the Wall]

"They certainly aren't," Wenomir says. "As for staying here... well, we're not a hotel, so you would need to sign up and pull your weight to do that. Are you willing to join a para-military organization of apocalypse stoppers?"

Morcleon
2012-11-22, 03:28 PM
[Outside the Wall]

Yuki looks pensive for a second, then grins. "Why not? With your line of work, you could probably use someone like me. I take it you have a sign-up form of some sort?"

Morty
2012-11-22, 04:11 PM
[Outside the Wall ==> Training Tower]

"A sign-up, then a test. I might as well put you through it. Follow me." Wenomir will lead Yuki inside the training tower, where he produces a form from a convenient pile.

Name:
Age:
Sex:
Species:
Profession:
Reason for joining WATCHTOWER:
Special skills/items you believe will aid/have decided to contribute to WATCHTOWER:
Other Information:

"Fill this out and I'll test you. We've got a bit of a situation brewing, so I have to be brief."

Morcleon
2012-11-22, 06:52 PM
[Training Tower]

Following Wenomir to the Training Tower, Yuki takes the form and begins filling it out. A minute or two later of scribbling shapes and lines onto a chemicalized slice of dead tree, he hands the completed application to Wenomir


Name: Sonozaki Yuki
Age: 152
Sex: Male
Species: Human
Profession: Xenoalchemist, medical doctor
Reason for joining WATCHTOWER: Helping others, a place to stay.
Special skills/items you believe will aid/have decided to contribute to WATCHTOWER: Vast array of medical equipment, medical skills, ability to cut off useful parts from helpless enemies to graft to other beings in order to give them special abilities, various grafts of my own
Other Information: My scalpel can, given the proper preparations and sacrifice, cut through anything. Even things that don't really exist. Also, if someone wants a graft for a cool power they want, get me a body of something that can has it, and I'll see what I can do.


"So then. This test. What, and when, exactly shall it be?"

Morty
2012-11-23, 01:01 PM
[Training Tower]

Wenomir rubs his chin.
"We may have to test you in the field, as it were. Tell me, could you harvest some parts from creatures that evaporate after they die?"

Morcleon
2012-11-23, 01:28 PM
[Training Tower]

Yuki thinks for a second before answering. "If the body's not there, then no, not after they die. However, if I could get a live but helpless specimen, I probably can. What kind of creatures are they?"

Morty
2012-11-23, 01:33 PM
[Training Tower]

"They're demons. They're creeping into the Nexus and planning on corrupting the population. The next time we encounter them, we can capture one of them for you to experiment on. Can you fight?" Wenomir asks.

Morcleon
2012-11-23, 02:04 PM
[Training Tower]

"Oh fun, demons," mutters Yuki. He really didn't like fighting demons. Too much variety, and each subtype of demon was so different from the others. Turning back to Wenomir, he nods, "I can fight. It's not my specialty, but have a few combat grafts I can pick and choose from."

Morty
2012-11-23, 02:41 PM
[Training Tower]

"Alright then. See, I can't really test you in your area of expertise. I'm a warrior. But if you're up for it, I can take you into the field and we can see how well you manage to harvest the demons," Wenomir says.

Morcleon
2012-11-23, 06:25 PM
[Training Tower]

"So long as we don't accidentally stumble upon some secret facility or something, I should be fine." Yuki takes out a small scalpel from his jacket and spins it around his hand a few times before putting it away and grinning. "When do we begin?"

Morty
2012-11-24, 10:31 AM
[Training Tower]

"Whenever I manage to find some demons," Wenomir says, rubbing his chin. "They're being subtler than it's normal for demons. Perhaps you could join a member searching for people corrupted by them."

Mindfreak
2012-11-24, 11:15 AM
Training Grounds
Kirlia lays on her back after another hour of exercise, looking up at the ceiling.
Man, excercise is boring when you're doing it by yourself.
Little Green waddles over and lays on top of Kirlia's chest. She was pretty tired out from using Telekinesis so many times.
((Interaction anyone? Kirlia would enjoy going after demons :smallwink:))

Morcleon
2012-11-24, 11:35 AM
[Training Tower]

Yuki nods. "Alright. Should I just sort of wander around the place until I find someone that wants to join?"

He glances out of the window, and calls out to the first person he sees, a woman lying down on the ground. "Excuse me, miss? I don't suppose you would like to go demon-hunting?"

Mindfreak
2012-11-24, 12:06 PM
Training Grounds -> Training Tower
Kirlia sat up, looking around to see who spoke.
Then, she looks up at the training tower, seeing Yuki up there.
Standing up(and grabbing Little Green), she flies up there!
Not like she has wings or anything. She just can because...well...Saiyen and manipulation of her ki.
Looking into the window she speaks.
"WHAT DIDJA SAY?" she yelled. Not certain if Yuki could hear her well through the window.

Morcleon
2012-11-24, 12:30 PM
[Training Tower]

Opening the window even further, Yuki leans out and repeats, "I asked if would you like to go demon-hunting with me?"

Morty
2012-11-24, 12:42 PM
[Training Tower]

Wenomir rubs his head. He guesses Watchtower could use some more positive attitude, so he won't complain.

Mindfreak
2012-11-24, 09:54 PM
Training Tower
Kirlia blinks a couple times before smiling.
"Yeah, sure! As long as you don't mind Little Green coming along.":smallsmile:
She motions to her Ralts.

Morcleon
2012-11-24, 10:32 PM
[Training Tower]

"That's fine," replies Yuki, smiling happily. He hesitates, then asks sheepishly, "Ah, I'm rather new to the Nexus. I don't suppose you could show me the locales of this place?"

((Where to for the hunting of demons? Inside, I presume? :smallsmile:))

Mindfreak
2012-11-24, 10:53 PM
Training Tower
"Oh, sure! No problem. I just need to get some silver first."
She looked down at Little Green.
"Can you, um, hold her for a second?"
She offers Little Green to Yuki.

Morcleon
2012-11-24, 11:06 PM
[Training Tower]

"Of course,"Yuki nods and gently takes the small white-and-green creature. He looks down at it and smiles. "Little Green, is it? Quite adorable, aren't you?"

Mindfreak
2012-11-24, 11:31 PM
Training Tower
Little Green folds her arms and pouts.
She doesn't like being called Little Green by anyone other than Kirlia!

Kirlia flies off and gets back rather quickly, coming back with gloves with blessed silver on the knuckles.
"Ready?"

Morcleon
2012-11-25, 12:00 AM
[Training Tower]

"Yes." Yuki offers Little Green back to Kirlia with a wry smile. "She doesn't seem to like me very much."

He slips off his coat, revealing a set of white feathered wings, still bloodstained from his fall, but healed. Placing said coat in his haversack, he steps onto the window ledge. "Well then. Where to?"

Mindfreak
2012-11-25, 11:31 AM
Training Tower
Kirlia will take back Little Green, holding her in her arms.
"He typically doesn't like other people."
And then she thinks!
"Let's go to Inside! In a city that big, demons would surely be able to make their home and plant their seed in the darkest parts of humanity."
She looks over Yuki's wings.
"Are you sure you're good to fly?"

Morcleon
2012-11-25, 01:25 PM
[Training Tower]

Yuki grins and nods. "My wings are fine. It's from a relatively old injury that I haven't bothered to clean off yet."

"To Inside, then!" proclaims Yuki, leaping off the ledge. He circles a few times, looking over at Kirlia, waiting for her to lead them towards the city.

((Care to make the intro post in the Inside? :smalltongue:))

Mindfreak
2012-11-25, 07:17 PM
Training Tower
Kirlia points in a direction.
"To Inside!"
And then she flies off!
((Posted))

Zefir
2012-11-26, 04:07 PM
[Main Room]

Mia enters the Main Hall searching for others to go 'hunting'. She got a silver gear for hear staff and MDM got a bit silver as well so they can find the demons. She hopes to find some people to join her church while doing this.

Lady Serpentine
2012-12-04, 05:02 AM
[Main Room]

Mia enters the Main Hall searching for others to go 'hunting'. She got a silver gear for hear staff and MDM got a bit silver as well so they can find the demons. She hopes to find some people to join her church while doing this.

((Sorry, cleared your PM earlier to make space, then realized that was what had the link in it... >.>))

Harin wanders in a short time later, though aside from appearance and personality, he's had a major reboot, making him effectively a different person who happens to look like the old one, and thus has a rather odd pistol with him rather than any wizard gear, along with a silver raven's skull necklace, presumably to allow him to see where the demons might be.

Zefir
2012-12-04, 05:09 PM
[Main Room]

As far as I can remember only MDM knows him and he won't say anything to Mia. Well not until he is asked.

"Hello there. Are you up for the demon hunting as well?"

[Somewhere else]

In a later Timeline.
Mia is searching for Adir. she needs to ask him something and hopes he still comes to Watchtower from time to time.

Morty
2012-12-05, 05:57 AM
[Airship Gantry]

Well, this place hasn't been used in a while, has it? Right now, there appears to be a young boy wandering in there and staring in awe at the airships.

((Reposting, as it was sort of missed before.))

Lady Serpentine
2012-12-05, 05:59 AM
[Main Room]

As far as I can remember only MDM knows him and he won't say anything to Mia. Well not until he is asked.

"Hello there. Are you up for the demon hunting as well?"


Nah, they discussed magic at one point. Sort of.

"That would be the case, yes," he replies, shrugging. "Have to do something to actually get into this place, after all."

Murkus
2012-12-05, 02:04 PM
[Somewhere else]

In a later Timeline.
Mia is searching for Adir. she needs to ask him something and hopes he still comes to Watchtower from time to time.

Lets call it the armory. Should Mia head here, she'll find Adir adjusting the sights on his Helldiver's rifle. It's a monstrous thing, and he has it stood up on a bipod so he can work.

"You were looking for me, Mia?" He asks.

Zefir
2012-12-06, 02:16 AM
[Main Room]

"Well then we should maybe go together, right?"

As allways Mia doesn't appear to have a weapon, if you don't count the robot behnd her.

[Armory]

Adir has such a big weapon? didn't know he has to compensate for something.:smallbiggrin: Wel Mia is dressed in her usual priest outfir, not the high priest dress. MDM is around as well

"Yes I would like to ask you for a favor... it involves your wife."

Murkus
2012-12-06, 02:55 AM
[Armory]

I certainly hope that's not the case. :smalltongue: Adir stops playing with his weapon and looks squarely at the priestess. "What of her?"

Zefir
2012-12-06, 04:34 AM
[Armory]

"Her talent with plantts." She says with a smile.

Lady Serpentine
2012-12-06, 09:21 AM
[Main Room]

"Well then we should maybe go together, right?"

As allways Mia doesn't appear to have a weapon, if you don't count the robot behnd her.


Harin counts both the robot and the big metal stick as potential weapons.

"If you want to, sure... What area were you thinking of checking out, then?"

Darkcomet
2012-12-06, 02:26 PM
[Courtyard]

A single Altaran Irregular EvAV-2 transport (http://www.giantitp.com/forums/showpost.php?p=12528893&postcount=641) approaches the base before coming to a halt floating above the courtyard. It lands steadily, and a single power-armored individual (http://www.giantitp.com/forums/showpost.php?p=14306032&postcount=1336) steps out, though his armor is now in the traditional Irregular black and navy colors rather than gray as it was during his last appearance.

He begins by knocking on the door into the Keep. As he is now a man with increased natural physical strength and power armor, it's a bit too loud at first. "Sorry!" He then knocks more normally.

He's still getting used to that, apparently.

Morty
2012-12-06, 02:39 PM
[Courtyard]

The door is opened by one grumpy Wenomir. "Yes?" he asks curtly.

Darkcomet
2012-12-06, 02:48 PM
[Courtyard/Keep Entrance]

"I am Doern Hill of the Altaran Irregulars, and I wish to speak to the leaders of this organization about a dire threat to the...well, already-lacking stability of the Nexus, on the behalf of Commander Vyrn." The power-armored man is straight to the point there. "Those things are concerns of yours, right?"

Morty
2012-12-06, 03:03 PM
[Courtyard/Keep Entrance]

"Commander Vyrn, you say," Wenomir says. "Threats to stability are definetly a concern of ours. What's the trouble?"

Darkcomet
2012-12-06, 03:10 PM
[Courtyard/Keep Entrance]

"Nothing that's happened yet, but the Commander believes it's an urgent matter, and seeing as I'm the closest thing to an 'expert' we have, I don't think he's wrong. You have anything that can be used for showing a map or something, like some meeting room? It'll help to explain. I'd also suggest gathering the other leaders as well-trust me. This could be big. Extremely big." He sounds genuinely concerned about it, though it's hard to read him with all that armor on.

Morty
2012-12-06, 03:20 PM
[Courtyard/Keep Entrance]

Wenomir thinks about this. The guy sounds serious, so it'll be best to let him make his case.
"Alright. Follow me." He heads to the Planning Room and sends DC, KR and Cessie a message through the pager:


Some guy showed up. Claims he works for Vyrn and has some urgent news. Meet us in the Planning Room.

Shadowcaller
2012-12-06, 03:45 PM
[???==>Planning Room]


I'll be there. Comes the reply.

And sure enough, the sorceress will come to met them in the planning room. "I'm here." She states with a faint smile.

Darkcomet
2012-12-06, 04:40 PM
[Courtyard/Keep Entrance/???==>Planning Room]


Understood.

Hill follows Wenomir to the Planning Room, where DC has already arrived, oddly enough. While the psychic is silent for now, the soldier is not. "Tell me when you're all ready. I'll need that computer over there."

Zefir
2012-12-07, 02:25 AM
Harin counts both the robot and the big metal stick as potential weapons.

"If you want to, sure... What area were you thinking of checking out, then?"

[Main Room]

Mia thinks for a moment.

"Well. A few got to Inside so the demon thing might be solved there, hopefully. We can go outside or to Riverside or checking the other acro's, but that would be the worst idea."

Murkus
2012-12-07, 02:47 AM
[Armory]

"Her talent with plantts." She says with a smile.

"Oh. Um, you growing a tree or something?" Adir asks.

((Also, on an unrelated note: would anyone like to go demon-hunting with Cornelia? She could certainly use something to do.))

Morty
2012-12-07, 01:55 PM
[Planning Room]

"Feel free to use it," Wenomir says. He's eager to find out what it's all about.

Shadowcaller
2012-12-07, 01:59 PM
[Planning Room]

"Go ahead." Cessie replies as she arrange her robes for her to take a seat on a nearby chair.

Darkcomet
2012-12-07, 02:15 PM
[Planning Room]

"Don't break the computer," DC comments.

"Right, let's see." Hill turns it on and plugs in a flash drive. He takes a bit to figure out where everything is on the computer before getting it to do what he wants-after all, he doesn't actually know all the functions of this thing. It doesn't help that he's deliberately taking it slowly and carefully, so as to avoid accidentally breaking it.

"Does this even have a proj-oh, found it." He finishes eventually, though, and a projected map of the Hunting Grounds (http://www.giantitp.com/forums/showthread.php?t=242674) is displayed on the table. One of the perks of satellite access is that they can be used to make maps like that.

"You all familiar with this?"

"Yes. Everyone one of those regions is infested with monsters of varying types, many all too deadly. There's even a network of caverns under the mountainous region with creatures there as well. What interest would Vyrn of all people have in such a place?" DC seems skeptical.

"Well, let me just pull up an example..." Hill messes with the computer some more. The map fades, replaced by an image of a white, dragon-like creature with four pairs of legs. Its skeletal structure is visible in the image, like one of those pictures out of a biology textbook. "We discovered that that creature's bones are stronger than steel, to the point of being able to resist a power-armor augmented strike from one of your own designs-the superheated blades. I should know, I was the one who fought it."

"That doesn't answer-"

"I'm getting to it. Let the others ask any questions they wish first, though, we have talked long enough."

Shadowcaller
2012-12-07, 02:34 PM
[Planning Room]

"No, go on. I'll save my questions until you're done. I am familiar with the hunting grounds though. My husband have been there a few times." Cessie replies.

Morty
2012-12-07, 02:41 PM
[Planning Room]

"Yes, go on. I haven't seen anything worth our attention yet," Wenomir says.

Darkcomet
2012-12-07, 03:11 PM
[Planning Room]

"Right. Take a good look at that creature with what I told you about in mind. It's nasty enough in and of itself, but imagine what one could do with it. The potential danger is far too great to ignore."

Hill pulls up the image of the Hunting Grounds in general again.

"Such beasts roam all of these regions. The bodies interest the Irregulars due to their potential value as materials-bones capable of stopping weapons like that are worth studying at the very least, from what the labcoats told me. But that's not the part you should be concerned about.

Imagine if one hostile necromancer began raising bodies from this place. They would soon have an army capable of causing immense devastation, with untold numbers and power. Commander Vyrn cannot ignore this. He lived through one massive undead incursion in Inside, and he will not stand and wait for another to occur. The armies of the Empire are gone, and we and Remnant simply don't have enough left to take on something like that again. We're setting up our own operation for the purposes of both scientific study and supervision, of course, but we want your support in dealing with any problems, such as the necromancer issue, that we encounter there. Especially if there's any organization behind it."

Morty
2012-12-07, 04:39 PM
[Planning Room]

"Yes, it could be a big mess for us to deal with," Wenomir says. "Aren't the Hunting Grounds protected by some kind of deity, though?"

Shadowcaller
2012-12-07, 04:55 PM
[Planning Room]

"I must admit it seems like a costly endeavor, could you explain how you're going to do this in more detail?"

Darkcomet
2012-12-07, 05:26 PM
[Planning Room]

"I could aid in dealing with costs and the like myself..." DC doesn't say anything about whether or not he will just yet, though.

"I see no reason to leave this in the hands of some deity. If those beings were going to prevent this sort of thing, the Nexus would be a far more peaceful place." Hill really doesn't seem to consider possible divine intervention as something to even consider here. "We have our own plans for the basic operation that can go ahead with or without your assistance. That isn't why we're talking to you now-we want your aid in enforcement against any major problems that pop up, such as other less trustworthy organizations, like AMEN for example, attempting to begin their own operations. Smaller threats like an individual necromancer are nothing to us-we could simply launch an airstrike and leave it at that. But against stronger factions, we can't afford to start something that might cause them to target Inside in retaliation. Not without allies. Essentially, all you need to do is be there if and when we call for you to help-you need to do nothing actively."

Morty
2012-12-07, 05:45 PM
[Planning Room]

Wenomir folds his arms across his chest.
"That sounds... reasonable. Keep an eye on the place, then drop on whoever tries to exploit it. I think we'll want to take a more active part in the defense than just waiting for you to call use, though."

Shadowcaller
2012-12-07, 06:36 PM
[Planning Room]

"So if I understand this correctly, you want to patrol the area and force away anyone that attempts to use these creatures for their own purposes? But that about the warriors who are drawn there to test their mettle?" She personally thought that such practices were rather primitive, but it was still a concern.

Darkcomet
2012-12-07, 06:47 PM
[Planning Room]

Hill shakes his head. "Not exactly. We don't have the manpower to control the all of it. The problems are largely those who would misuse it, such as the potential danger of necromancy. Believe me when I say that our plans that will not interfere with the current use of the regions comprising the Grounds. Should you wish to take part more actively, you'll find that you'll be able to, once our operation is under way."

He sure is being vague about it.

Morty
2012-12-07, 06:57 PM
[Planning Room]

"Operation, you say. What exactly do you plan to do with that place apart from protecting it from being exploited by criminals?" Wenomir asks. Despite being more or less on the same side, he doesn't trust this guy.

Shadowcaller
2012-12-07, 07:07 PM
[Planning Room]

"If we're going to be involve din this, I think we should get to know a bit more details then what you have." Cessie agrees.

Darkcomet
2012-12-07, 07:29 PM
[Planning Room]

"We intend to...regulate things, you could say. We actually plan on sponsoring hunts there-we get a fee for inserting those who would normally be unable to access the Grounds, and pay a bounty should they bring anything interesting back for us to study. They say there's a great scientific opportunity here, though I'm not really an expert on that myself." Hill shrugs. It's hard to read him, what with the fact that he's still fully armored, helmet and all. "Said 'anything interesting' includes materials, bodies, plenty of things, potentially. Gets it away from the necromancers, and gives the scientists their opportunity. I know the Commander's reputation likely precedes him here, but I remind you that after he established his government originally, he was always a supporter of stability. His Empire even sent aid to this organization during the Felinian invasion. That flying ship he had before Sanctuary, Haven, I think it was, came here and blasted the invaders for you."

That much is true-Haven did in fact show up and aid WATCHTOWER during that event. The main airship the organization has is a result of that, as it was originally shot down by Haven before being looted by the organization's techs.

"We want your support because we know it is entirely within your interest to aid us, and you have plenty of reasons to trust us."

Zefir
2012-12-08, 04:58 AM
"Oh. Um, you growing a tree or something?" Adir asks.

((Also, on an unrelated note: would anyone like to go demon-hunting with Cornelia? She could certainly use something to do.))

[Armory]

"In a way. It's about the area around the church. It miss a bit green." she replies with a smile.

Lady Serpentine
2012-12-08, 06:01 AM
[Main Room]

Mia thinks for a moment.

"Well. A few got to Inside so the demon thing might be solved there, hopefully. We can go outside or to Riverside or checking the other acro's, but that would be the worst idea."

"What, nowhere then? If you don't want to go hunting, then fine, but don't invite me then say going anywhere besides the place it's already being dealt with is the worst thing to do..."

Zefir
2012-12-08, 09:49 AM
[Main Room]

Mia looks at hi very confused.

"What you mean? I only mean the acros wouldn't be good, since people could missunderstand what we do. I don't know what you heared."

Morty
2012-12-08, 11:40 AM
[Planning Room]

Wenomir's eyes narrow a little.
"So you intend to profit from it. What if someone you get there does manage to use something for destructive purposes after all?"

Darkcomet
2012-12-08, 02:46 PM
[Planning Room]

Hill sighs. "We don't have the resources the Empire did, and much of our funding goes to keeping our men and equipment running, even with our alliance with Remnant. We need more if we're going to keep the operation running at all, it's as simple as that. And if someone we send does something like that there, remember-if we're running insertions for them, in all likelihood, they're not very able to get back on their own, and we're not exactly going to extract someone who's pissing us off like that. Not to mention the part where we're still entirely capable of launching airstrikes."

Morty
2012-12-08, 02:51 PM
[Planning Room]

Wenomir waves his hand. "Alright, fair enough. It does look like this operation might be beneficial, so we can offer our support for now. What do you think, Cessie, DC?"

Darkcomet
2012-12-08, 05:33 PM
[Planning Room]

After a few moments contemplating, DC speaks up. "They are some of the few in a position to do anything here, and the dangers can't be ignored. I...don't know about their leader one way or another anymore, but he's not wrong about this. I was there in that undead assault on Inside this man mentioned too, and that was bad enough with mostly-regular undead and the Empire there to help. Not helping to prevent something like that from happening again would be an idiotic abandonment of this organization's purpose."

Hill is silent, waiting for Cessie's input.

Murkus
2012-12-09, 02:45 AM
[Armory]

"In a way. It's about the area around the church. It miss a bit green." she replies with a smile.

"Well I bet we could help you out. I'll drive some plants over there, and she'll just... work her magic," Adir says, grinning. He doesn't tell her enough, but he really does love what Sakura's done with their hill-house.

Shadowcaller
2012-12-09, 07:10 AM
[Planning Room]

"I'd personally like to investigate the hunting grounds myself first before making any decision. Just how frequent are these 'super-beasts' exactly? From what I have seen, there are quite dangerous beings in outside as well after all, not to mention that I believe we might we want to be careful about this goddess if we really want to start this operation." Cessie replies.

[Watchtower - General]

After the meeting Cessie can be seen wandering watchtower, looking for Cornelia who is on her list of watchmembers she haven't met yet.

Zefir
2012-12-09, 07:49 AM
"Well I bet we could help you out. I'll drive some plants over there, and she'll just... work her magic," Adir says, grinning. He doesn't tell her enough, but he really does love what Sakura's done with their hill-house.

[Armory]

"Well that would be nice. I hope she can make it less colorfull. People get distracted to fast and it's still a church for Deus Mechanicus."

She amiles as well, not knowing what Adir plans. Let's hope he doesn't think about bringing the brother Mia danced with at the wedding.

"Oh and while we are on it. You may also thank Deus Mechanicus during your visit. You know for that, that, that, that and that."

Mia pokes him where the wounds have been before she used the healing on him. She seems to remember exactly where they have been.

Lady Serpentine
2012-12-09, 08:16 AM
[Main Room]

Mia looks at hi very confused.

"What you mean? I only mean the acros wouldn't be good, since people could missunderstand what we do. I don't know what you heared."

"I heard exactly what I said you were saying," he says, all told, probably unhelpfully. "If that wasn't what you meant, my apologies."

Darkcomet
2012-12-09, 01:30 PM
[Planning Room]

"I'd personally like to investigate the hunting grounds myself first before making any decision. Just how frequent are these 'super-beasts' exactly? From what I have seen, there are quite dangerous beings in outside as well after all, not to mention that I believe we might we want to be careful about this goddess if we really want to start this operation." Cessie replies.

"The concentration of creatures of similar size and possibly strength to the one I fought is significantly greater than in other regions. I could pull up satellite-view records, and we've got aircraft for reconnaissance and mapping duties as well. You can trust us about the potential danger in the Grounds. And if the current population there isn't sufficient to convince you, I could simply remind you of all the things there that are undoubtedly already dead." A hint of annoyance creeps into Hill's voice. "As for this goddess you keep bringing up, if she was going to interfere, she would have done it when we brought the thing I killed back for study. Again, if such beings were so fond of intervention, we would see far more of it than we do. If divine intervention occurred here at the drop of a hat like that, there would be no need for Remnant or the Altaran Irregulars. And yet there is."

Morty
2012-12-09, 02:38 PM
[Planning Room]

"But she might intervene if we start exploiting her hunting grounds for our own goals," Wenomir says. "Deities tend to be like that. Apathetic until someone touches their toys."

Darkcomet
2012-12-09, 03:39 PM
[Planning Room]

"Doubtful, given the entire reason we were originally interested. We wanted to create a better soldier through the gifts granted there, and I volunteered for the project. We don't have any icons or elites like the Mortal Coil unit that moved on to form Remnant's leadership, and we wanted to correct that. Before anyone starts going on about power-mongering, every faction like Remnant and the Irregulars needs people who stand out from the rest, and we're correcting our flaws, nothing more. The point being, were this goddess so picky, we would have been targeted already. We haven't." At least Hill is being honest about their original reasons for being there. The fact that they're not hiding it from potential allies is a good thing, if nothing else.

Morty
2012-12-09, 04:44 PM
[Planning Room]

"Good point, I suppose. Alright. I see no reason not to help you with this. It might end up being useful. Cessie?" Wenomir asks. The sorceress might have more objections.

Shadowcaller
2012-12-09, 06:47 PM
[Planning Room]

"While I'm personally doubtful about the scenarios you paint up, the idea just hit me that the 'demonic corruption' we're currently investigating could potentially spread to the hunting grounds, which is a imminent concern. I still like to travel to the hunting grounds however, but to investigate if this corruption might have spread there." Cessie replies. "But to clarify, I have no objections against this plan."

Darkcomet
2012-12-09, 07:03 PM
[Planning Room]

"I have no objections either, though you should inform your commander that he may wish to contact me about the state of his aircraft," DC says.

Hill nods. "Excellent, though you're right, the potential of some sort of demonic corruption spreading there is something to be concerned about. We're not aware of anything of that sort at this time, and the problem is, it's nigh-impossible to investigate the entire Grounds with limited manpower. Naturally, if we detect anything on the satellite feeds, you'll be informed. But if you want, I could accompany a group from here on an excursion there as an act of good faith. The transport that brought me here could even take us now, since it's stealth-capable."

Murkus
2012-12-09, 09:26 PM
[Armory]

"Well that would be nice. I hope she can make it less colorfull. People get distracted to fast and it's still a church for Deus Mechanicus."

She amiles as well, not knowing what Adir plans. Let's hope he doesn't think about bringing the brother Mia danced with at the wedding.

"Oh and while we are on it. You may also thank Deus Mechanicus during your visit. You know for that, that, that, that and that."

Mia pokes him where the wounds have been before she used the healing on him. She seems to remember exactly where they have been.

Adir laughs when he's poked, warding her fingers away. "Alright, alright! I'll say my prayers. But you might not wanna put Sakura on this, if you want 'dull'. Dull is one thing she doesn't do well." At least, as far as he knows. "Maaaybe she can manage something more... pristine. Like, peaceful, without drawing the eye."


[Watchtower - General][/B]

After the meeting Cessie can be seen wandering watchtower, looking for Cornelia who is on her list of watchmembers she haven't met yet.

Cornelia can be found in the kitchen, bent over with her arms folded on the counter. She's glaring steadily at a tiny steam-powered soldier, like some sort of chrome nutcracker, as he rocks back and forth quietly.

"Blasted thing," she says, for the umpteenth time. Mia had said to 'learn its true name'. A machine name. How in blazes did she start doing that?

Zefir
2012-12-10, 03:03 AM
[Main Room]

Mia sights, this may be even harder then assumed. Deus mechanicus got her a heavy task with that.

"Ok then again, should we go Riverside, where the gouverment changed, Outside, which is a really big place, Inside, where a team already searches for demons or should we go to the Acros like AMEN GloG etc., where people might missundersand our task?"

[Armory]

"I'm saying that straith. If things are to distracting... I think there are machines who fix that. But I wouldn't like to use the lawnmower."