Hazzardevil
2012-10-12, 12:30 PM
The Psyker floats through a door into the hanger and then stands still, staring at the crew in his wool-knitted robe.
OOC:
So, if you want to say something that isn't in character do what I have done.
IC posting format shall be as follows:
Post fluff, talking and your general actions.
What your doing mechanically, dice rolling and what your shooting with and how.
Dice rolling works as follows:
You will type in (roll)XdY+Z(/roll)
Only the brackets are replace with square ones: [ ] ] [.
X= the number of dice you are rolling
Y= The type of dice, IE the type, so 3d4 is 3, 4 sided dice.
Z= What you are adding to your dice rolling.
Also: could you convert your sheets into this format please?
I said sing the hymns louder Heretic!
And may the Emperor shine upon us all so that we shall not stray from his path layed out for Humanity and may the Imperial Guard see that faith triumphs all and continue to defend us all from the Xenos that exist beyond the stars.
Name: Lucius Quietus
Gender: Male
Home world: Hive World (Specialist)
Career: Cleric
Physical Description: Thin and Wiry
Age: 29
Divination: Only in death does duty end. (+1 wound)
Background package:
Wounds: 12
Fate: 3
Insanity: 0
Corruption: 0
Wealth: 237
EXP
EXP remaining: 400
Total EXP Spent: 0
Characteristics:
{table=head] Stat | Base | Point | Mods | Total
WS | 20 | 10 | - | 30
BS | 20 | 13 | - | 33
S | 20 | 10 | - | 30
T | 15 | 8 | - | 23
Ag | 20 | 16 | - | 36
Int | 20 | 14 | - | 34
Per | 20 | 5 | - | 25
WP | 20 | 13 | 5 | 38
Fel | 25 | 10 | 5 | 40[/table]
{table=head]Stat | Base | Roll | Mods | Total | Current
W | 10 | 2 | 1 | 13 | 13/13
[/table]
Traits & Talents & Skills
Traits
Accustomed to Crowds
Hivers grow up surrounded by immense herds of humanity. They
are used to weaving through even the densest mob with ease.
Benefit: Crowds do not count as Difficult Terrain for hivers,
and when Running or Charging through a dense crowd,
hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel:
To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound:
Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Penalty: Hivers take a -10 penalty to all Survival (Int)
Tests, and while out of a “proper hab” (e.g. places without
manufactured goods, solid ceilings and electrical power)
the hiver takes a –5 penalty to all Intelligence Tests.
Wary:
Hivers are constantly alert for the first hint of trouble, be it a gang shoot-out, hab riot, or hivequake.
Benefit: All hivers gain a +1 bonus to Initiative rolls.
Skills:
Speak Language (Low Gothic) (Int),
Common Lore (Imperial Creed) (Int),
Literacy (Int),
Trade (Copyist) (Int)
Talents:
Melee Weapon Training (Primitive),
Pistol Training (SP),
Basic Weapon Training (Primitive)
Characteristic Advance (Fellowship), 100 xp
Characteristic Advance (Willpower), 100 xp
Sound Constitution X2, 200 xp
Gear:
Sword,
Autopistol and 1 clip,
crossbow and 10 bolts,
chain coat or flak vest,
aquila necklace,
Ecclesiarchy robes (Good Quality Clothing),
4 candles,
charm (skull),
backpack.
Nature/Background:
What is your personality like?
He has all the zeal of a commissar, knowing that the Emperor may not have time to watch over him during every moment, every moment counts if it involves sins or miracles in the name of the Emperor.
How did you meet your Inquisitor?
After the Inquisitor performed a radical act of some description,
What does the Inquisition mean to you?
One of the most righteous arms of the Emperor, one that uses its arms to crush Xenos, Heretics or Daemons.
What will you sacrifice?
Body, Mind, Soul and Purity.
What do you desire?
The authority needed to show all my devotion to the Emperor so that all Heretics may be purged from the Imperium and all of Humanity's power may be turned towards the stars.
What do you hate?
Every time a heretic goes free after blasphemy, every time a rebel abandons his true purpose and every time an Untamed Psyker risks the lives of the servants of the empire around him in his reckless acts of sorcery.
Ship: Speed: 5, Maneuverability: +10, Detection: +10. Hull Integrity: 66, Armour: 21 Turret Rating: 2, Space: 83 SP: 60, Weapon Capacity: Prow 1, Port 2, Starboard 2, 13 maneuver, Power Generated: 35
-1 for Commerce
Reinforced Armour: If this Component takes a Critical Hit or becomes damaged or unpowered, roll 1d10. On a 4 or higher, the component is unharmed.
Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus.
-18 power
Roll 2 crew misfortunes each time and take the worse result
+1 sp
Deep Void Auger Array
These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.
armoured prow and armour plating, a temple shrine to the god emperor, another sunsear laser battery on the other side, Observation Dome
reinforced interior bulkheads and augmented retro thrusters
OOC:
So, if you want to say something that isn't in character do what I have done.
IC posting format shall be as follows:
Post fluff, talking and your general actions.
What your doing mechanically, dice rolling and what your shooting with and how.
Dice rolling works as follows:
You will type in (roll)XdY+Z(/roll)
Only the brackets are replace with square ones: [ ] ] [.
X= the number of dice you are rolling
Y= The type of dice, IE the type, so 3d4 is 3, 4 sided dice.
Z= What you are adding to your dice rolling.
Also: could you convert your sheets into this format please?
I said sing the hymns louder Heretic!
And may the Emperor shine upon us all so that we shall not stray from his path layed out for Humanity and may the Imperial Guard see that faith triumphs all and continue to defend us all from the Xenos that exist beyond the stars.
Name: Lucius Quietus
Gender: Male
Home world: Hive World (Specialist)
Career: Cleric
Physical Description: Thin and Wiry
Age: 29
Divination: Only in death does duty end. (+1 wound)
Background package:
Wounds: 12
Fate: 3
Insanity: 0
Corruption: 0
Wealth: 237
EXP
EXP remaining: 400
Total EXP Spent: 0
Characteristics:
{table=head] Stat | Base | Point | Mods | Total
WS | 20 | 10 | - | 30
BS | 20 | 13 | - | 33
S | 20 | 10 | - | 30
T | 15 | 8 | - | 23
Ag | 20 | 16 | - | 36
Int | 20 | 14 | - | 34
Per | 20 | 5 | - | 25
WP | 20 | 13 | 5 | 38
Fel | 25 | 10 | 5 | 40[/table]
{table=head]Stat | Base | Roll | Mods | Total | Current
W | 10 | 2 | 1 | 13 | 13/13
[/table]
Traits & Talents & Skills
Traits
Accustomed to Crowds
Hivers grow up surrounded by immense herds of humanity. They
are used to weaving through even the densest mob with ease.
Benefit: Crowds do not count as Difficult Terrain for hivers,
and when Running or Charging through a dense crowd,
hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel:
To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound:
Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Penalty: Hivers take a -10 penalty to all Survival (Int)
Tests, and while out of a “proper hab” (e.g. places without
manufactured goods, solid ceilings and electrical power)
the hiver takes a –5 penalty to all Intelligence Tests.
Wary:
Hivers are constantly alert for the first hint of trouble, be it a gang shoot-out, hab riot, or hivequake.
Benefit: All hivers gain a +1 bonus to Initiative rolls.
Skills:
Speak Language (Low Gothic) (Int),
Common Lore (Imperial Creed) (Int),
Literacy (Int),
Trade (Copyist) (Int)
Talents:
Melee Weapon Training (Primitive),
Pistol Training (SP),
Basic Weapon Training (Primitive)
Characteristic Advance (Fellowship), 100 xp
Characteristic Advance (Willpower), 100 xp
Sound Constitution X2, 200 xp
Gear:
Sword,
Autopistol and 1 clip,
crossbow and 10 bolts,
chain coat or flak vest,
aquila necklace,
Ecclesiarchy robes (Good Quality Clothing),
4 candles,
charm (skull),
backpack.
Nature/Background:
What is your personality like?
He has all the zeal of a commissar, knowing that the Emperor may not have time to watch over him during every moment, every moment counts if it involves sins or miracles in the name of the Emperor.
How did you meet your Inquisitor?
After the Inquisitor performed a radical act of some description,
What does the Inquisition mean to you?
One of the most righteous arms of the Emperor, one that uses its arms to crush Xenos, Heretics or Daemons.
What will you sacrifice?
Body, Mind, Soul and Purity.
What do you desire?
The authority needed to show all my devotion to the Emperor so that all Heretics may be purged from the Imperium and all of Humanity's power may be turned towards the stars.
What do you hate?
Every time a heretic goes free after blasphemy, every time a rebel abandons his true purpose and every time an Untamed Psyker risks the lives of the servants of the empire around him in his reckless acts of sorcery.
Ship: Speed: 5, Maneuverability: +10, Detection: +10. Hull Integrity: 66, Armour: 21 Turret Rating: 2, Space: 83 SP: 60, Weapon Capacity: Prow 1, Port 2, Starboard 2, 13 maneuver, Power Generated: 35
-1 for Commerce
Reinforced Armour: If this Component takes a Critical Hit or becomes damaged or unpowered, roll 1d10. On a 4 or higher, the component is unharmed.
Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus.
-18 power
Roll 2 crew misfortunes each time and take the worse result
+1 sp
Deep Void Auger Array
These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.
armoured prow and armour plating, a temple shrine to the god emperor, another sunsear laser battery on the other side, Observation Dome
reinforced interior bulkheads and augmented retro thrusters