Amechra
2012-10-20, 03:06 PM
Something quick to relax me during studying.
The Cleric
HD, Skills, and Proficiencies are unchanged.
{table=head]{colsp=6}The Cleric|{colsp=6}Spells Per Day
Level|BAB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h|5th
1|+0|+2|+0|+2|Turn or Rebuke Undead, Domains|3|2|-|-|-|-
2|+1|+3|+0|+3|Armor of Faith, Advanced Learning|4|2|-|-|-|-
3|+2|+3|+1|+3|Draw Upon Divinity (1)|5|3|-|-|-|-
4|+3|+4|+1|+4|Flare Divine Gift|6|3|-|-|-|-
5|+3|+4|+1|+4||6|3|1|-|-|-
6|+4|+5|+2|+5|Advanced Learning|6|3|1|-|-|-
7|+5|+5|+2|+5|Draw Upon Divinity (2)|6|4|2|-|-|-
8|+6/+1|+6|+2|+6||6|4|2|-|-|-
9|+6/+1|+6|+3|+6||6|4|2|1|-|-
10|+7/+2|+7|+3|+7|Advanced Learning|6|4|2|1|-|-
11|+8/+3|+7|+3|+7|Draw Upon Divinity (3)|6|5|3|2|-|-
12|+9/+4|+8|+4|+8||6|5|3|2|-|-
13|+9/+4|+8|+4|+8||6|5|3|2|1|-
14|+10/+5|+9|+4|+9|Advanced Learning|6|5|3|2|1|-
15|+11/+6/+1|+9|+5|+9|Draw Upon Divinity (4)|6|6|4|3|2|-
16|+12/+7/+2|+10|+5|+10||6|6|4|3|2|-
17|+12/+7/+2|+10|+5|+10||6|6|4|3|2|1
18|+13/+8/+3|+11|+6|+11|Advanced Learning|6|6|4|3|2|1
19|+14/+9/+4|+11|+6|+11|Draw Upon Divinity (5)|6|7|5|4|3|2
20|+15/+10/+5|+12|+6|+12||6|7|5|4|3|2[/table]
Spellcasting: Clerics only get up to 5th level spellcasting, and do not have unique Domain spell slots, and may prepare any number of Domain spells. (however, see Draw Upon Divinity.)
Turn or Rebuke Undead (Su): Unchanged.
Domains: Unchanged
Armor of Faith (Su): As long as a Cleric is carrying their deity's holy symbol, they gain an Armor bonus to armor class equal to their Wisdom modifier.
Advanced Learning (Su): At 2nd level, and every 4 levels thereafter, a Cleric may add any spell that's part of one of their deity's Domains to the Cleric Spell List for the Cleric only. They may only learn spells of up to the highest level of spell that they can cast. These spells do not count as Domain spells for the purpose of Draw Upon Divinity
Alternatively, they may add any Divine spell of their choice to their spell list, but treat spells from other lists as if they were a level higher (so learning Barkskin from the Druid spell list would count as learning a 3rd level spell, and would be a 3rd level spell for all purposes.)
Draw Upon Divinity (Ex): A 3rd level Cleric may prepare any Domain spell they have access to as if it were one level lower; for example, a Cleric with the War domain would be able to prepare Spiritual Weapon in a 1st level slot. This does not reduce the level of the spell for any other purposes; do not take this class feature into account when adding spells with Advanced Learning.
At 7th level, and every 4 levels thereafter, a Cleric may prepare a Domain spell in a spell slot one level lower; for example, an 11th level Cleric could prepare a 4th level spell in a 1st level spell slot.
This class feature may also be used to reduce the cost of metamagic feats when applied to Domain spells, but must completely mitigate the spell level increase. A single spell can have both of these versions of this class feature applied to it at the same time, though they both count towards the same limit; for example, an 11th level Cleric with the War Domain may prepare an Extended Divine Wrath in a 2nd level spell slot, because the Extended Divine Wrath would normally require a 5th level spell slot.
Only one Domain spell may be prepared in any given level of spell slots; so, to use the example of a 7th level Cleric, they could prepare a Domain spell in a 0th level slot and a 1st level slot, but they could not prepare Domain spells in two 0th level slots.
Flare Divine Gift (Su): A 4th level Cleric may, as a free action once per round, spend a single Turn or Rebuke Undead uses to either replace their Effective Cleric Level for the purposes of Domain Granted Powers with their character level, or to add Draw Upon Divinity to their Effective Cleric Level for the purpose of their Domain Granted Powers, whichever is better.
In addition, they may use their Domain Granted Powers an additional number of times per day equal to their Draw Upon Divinity. This applies to all of their Domain Granted Powers. If a Domain Granted Power can only be used for a certain number of rounds per day, instead add that many rounds for each time they would gain an additional daily use.
The Cleric
HD, Skills, and Proficiencies are unchanged.
{table=head]{colsp=6}The Cleric|{colsp=6}Spells Per Day
Level|BAB|Fort|Ref|Will|Special|0th|1st|2nd|3rd|4t h|5th
1|+0|+2|+0|+2|Turn or Rebuke Undead, Domains|3|2|-|-|-|-
2|+1|+3|+0|+3|Armor of Faith, Advanced Learning|4|2|-|-|-|-
3|+2|+3|+1|+3|Draw Upon Divinity (1)|5|3|-|-|-|-
4|+3|+4|+1|+4|Flare Divine Gift|6|3|-|-|-|-
5|+3|+4|+1|+4||6|3|1|-|-|-
6|+4|+5|+2|+5|Advanced Learning|6|3|1|-|-|-
7|+5|+5|+2|+5|Draw Upon Divinity (2)|6|4|2|-|-|-
8|+6/+1|+6|+2|+6||6|4|2|-|-|-
9|+6/+1|+6|+3|+6||6|4|2|1|-|-
10|+7/+2|+7|+3|+7|Advanced Learning|6|4|2|1|-|-
11|+8/+3|+7|+3|+7|Draw Upon Divinity (3)|6|5|3|2|-|-
12|+9/+4|+8|+4|+8||6|5|3|2|-|-
13|+9/+4|+8|+4|+8||6|5|3|2|1|-
14|+10/+5|+9|+4|+9|Advanced Learning|6|5|3|2|1|-
15|+11/+6/+1|+9|+5|+9|Draw Upon Divinity (4)|6|6|4|3|2|-
16|+12/+7/+2|+10|+5|+10||6|6|4|3|2|-
17|+12/+7/+2|+10|+5|+10||6|6|4|3|2|1
18|+13/+8/+3|+11|+6|+11|Advanced Learning|6|6|4|3|2|1
19|+14/+9/+4|+11|+6|+11|Draw Upon Divinity (5)|6|7|5|4|3|2
20|+15/+10/+5|+12|+6|+12||6|7|5|4|3|2[/table]
Spellcasting: Clerics only get up to 5th level spellcasting, and do not have unique Domain spell slots, and may prepare any number of Domain spells. (however, see Draw Upon Divinity.)
Turn or Rebuke Undead (Su): Unchanged.
Domains: Unchanged
Armor of Faith (Su): As long as a Cleric is carrying their deity's holy symbol, they gain an Armor bonus to armor class equal to their Wisdom modifier.
Advanced Learning (Su): At 2nd level, and every 4 levels thereafter, a Cleric may add any spell that's part of one of their deity's Domains to the Cleric Spell List for the Cleric only. They may only learn spells of up to the highest level of spell that they can cast. These spells do not count as Domain spells for the purpose of Draw Upon Divinity
Alternatively, they may add any Divine spell of their choice to their spell list, but treat spells from other lists as if they were a level higher (so learning Barkskin from the Druid spell list would count as learning a 3rd level spell, and would be a 3rd level spell for all purposes.)
Draw Upon Divinity (Ex): A 3rd level Cleric may prepare any Domain spell they have access to as if it were one level lower; for example, a Cleric with the War domain would be able to prepare Spiritual Weapon in a 1st level slot. This does not reduce the level of the spell for any other purposes; do not take this class feature into account when adding spells with Advanced Learning.
At 7th level, and every 4 levels thereafter, a Cleric may prepare a Domain spell in a spell slot one level lower; for example, an 11th level Cleric could prepare a 4th level spell in a 1st level spell slot.
This class feature may also be used to reduce the cost of metamagic feats when applied to Domain spells, but must completely mitigate the spell level increase. A single spell can have both of these versions of this class feature applied to it at the same time, though they both count towards the same limit; for example, an 11th level Cleric with the War Domain may prepare an Extended Divine Wrath in a 2nd level spell slot, because the Extended Divine Wrath would normally require a 5th level spell slot.
Only one Domain spell may be prepared in any given level of spell slots; so, to use the example of a 7th level Cleric, they could prepare a Domain spell in a 0th level slot and a 1st level slot, but they could not prepare Domain spells in two 0th level slots.
Flare Divine Gift (Su): A 4th level Cleric may, as a free action once per round, spend a single Turn or Rebuke Undead uses to either replace their Effective Cleric Level for the purposes of Domain Granted Powers with their character level, or to add Draw Upon Divinity to their Effective Cleric Level for the purpose of their Domain Granted Powers, whichever is better.
In addition, they may use their Domain Granted Powers an additional number of times per day equal to their Draw Upon Divinity. This applies to all of their Domain Granted Powers. If a Domain Granted Power can only be used for a certain number of rounds per day, instead add that many rounds for each time they would gain an additional daily use.