Flasaro
2012-11-01, 01:18 PM
Hey guys, 2nd time posting and been in the playground almost a year now :)
anyways so me and my friends and my dad (all of which I'm dming for) are running a campaign where we play ourselves. Now we're all pretty comfortable with our stats in that they're fair so that's not my question
We all received a blessing from the old gods that used to rule the world we appeared into. Each related to an element and some sort of domain and here's the blessing I gave to each person. (5 of us became level 3 and my dad is still level four but close to 5)
Anwar, the light. God of Light and Love
the recipient gets +2 wisdom and can add there wisdom bonus to how much they heal with cure spells and daylight that sheds actual sunlight 1/day
Zannos, watcher in the dark. God of Darkness and Knowledge
receive +2 intelligence, +1 to all knowledges and 60ft darkvision in any sort of darkness
Half of the Old God Endreius, God of storms now broken in to (for this character) Air and cunning.
the character gets +2 dexterity, disguise self 1/day, improved fient as a bonus feat and +5 bluff
Half of the Old God Endreius, God of storms now broken in to (for this character) Water and travel.
he gets +2 con, +10 movement speed, has freedom of movemen 1/day always knows north (whatevs) and can move half his land for an amount of rounds equal to his HD, to any kind of movement (fly,swim,climb,etc.)
Half of the Old God Dyrdarn, The world tree now broken in to (for this character) Earth and Protection
this guy gets +2 str DR 2/--, +2 natural armor and +1ac to adjacent allies
Half of the Old God Dyrdarn, The world tree now broken in to (for this character) Fire and war
receiving the blessings of +2 cha, proficiency with all weapons, +2 diplomacy and leadership score and finally weapon specialization as a bonus feat with chosen weapon
writing it down it seems like a bit much but at the same time these guys don't have any truly magic items right now and really wont aquire any as they kinda were transported into a world where wizards don't like to give there power to other people and therefore don't really craft items.
i also apologize for this giant block of text.
anyways so me and my friends and my dad (all of which I'm dming for) are running a campaign where we play ourselves. Now we're all pretty comfortable with our stats in that they're fair so that's not my question
We all received a blessing from the old gods that used to rule the world we appeared into. Each related to an element and some sort of domain and here's the blessing I gave to each person. (5 of us became level 3 and my dad is still level four but close to 5)
Anwar, the light. God of Light and Love
the recipient gets +2 wisdom and can add there wisdom bonus to how much they heal with cure spells and daylight that sheds actual sunlight 1/day
Zannos, watcher in the dark. God of Darkness and Knowledge
receive +2 intelligence, +1 to all knowledges and 60ft darkvision in any sort of darkness
Half of the Old God Endreius, God of storms now broken in to (for this character) Air and cunning.
the character gets +2 dexterity, disguise self 1/day, improved fient as a bonus feat and +5 bluff
Half of the Old God Endreius, God of storms now broken in to (for this character) Water and travel.
he gets +2 con, +10 movement speed, has freedom of movemen 1/day always knows north (whatevs) and can move half his land for an amount of rounds equal to his HD, to any kind of movement (fly,swim,climb,etc.)
Half of the Old God Dyrdarn, The world tree now broken in to (for this character) Earth and Protection
this guy gets +2 str DR 2/--, +2 natural armor and +1ac to adjacent allies
Half of the Old God Dyrdarn, The world tree now broken in to (for this character) Fire and war
receiving the blessings of +2 cha, proficiency with all weapons, +2 diplomacy and leadership score and finally weapon specialization as a bonus feat with chosen weapon
writing it down it seems like a bit much but at the same time these guys don't have any truly magic items right now and really wont aquire any as they kinda were transported into a world where wizards don't like to give there power to other people and therefore don't really craft items.
i also apologize for this giant block of text.