Desril
2012-11-12, 08:39 PM
I like petrification as an effect, but my group always ends up playing low level campaigns, so I never get to the requisite 6th level spells to get Flesh to Stone, so I'm trying various custom spells as an alternative, this is the most complete of the ones I'm working on currently:
Winter's Bite
Transmutation [Cold]
Level: Magus 2, Sorc/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Duration: 1 round/caster level
Saving Throw: None (See Text)
Spell Resistance: No
Any attack while Winter's Bite is active causes the flesh of the target of the attack to freeze and harden—multiple strikes can cause a living creature to freeze solid. Each time a creature is damaged by the caster's attacks with natural or martial weapons, it must succeed on a Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and freeze. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a Winter's Bite immediately turns completely to ice, as if petrified by a flesh to stone spell, but made of ice rather than stone, reducing hardness and hp of the statue. Every day, a creature petrified in this manner can attempt a new Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)—but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources.
The spell is basically a refluffed version of a Cockatrice's petrification ability turned into a buff. Does this work as a 2nd level spell, or is it too powerful? I figure since they're CR 3, a spell that emulates their ability for 1 round/level would be about 2nd level.
Winter's Bite
Transmutation [Cold]
Level: Magus 2, Sorc/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Duration: 1 round/caster level
Saving Throw: None (See Text)
Spell Resistance: No
Any attack while Winter's Bite is active causes the flesh of the target of the attack to freeze and harden—multiple strikes can cause a living creature to freeze solid. Each time a creature is damaged by the caster's attacks with natural or martial weapons, it must succeed on a Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and freeze. (This slow petrification does not alter a bitten creature's natural armor.) A creature that is reduced to 0 Dexterity by a Winter's Bite immediately turns completely to ice, as if petrified by a flesh to stone spell, but made of ice rather than stone, reducing hardness and hp of the statue. Every day, a creature petrified in this manner can attempt a new Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)—but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources.
The spell is basically a refluffed version of a Cockatrice's petrification ability turned into a buff. Does this work as a 2nd level spell, or is it too powerful? I figure since they're CR 3, a spell that emulates their ability for 1 round/level would be about 2nd level.