PDA

View Full Version : [Nexus] OOC 35: Winter is Coming



Pages : [1] 2 3 4 5 6

happyturtle
2012-11-21, 11:52 AM
WELCOME TO THE NEXUS!
Check your sanity at the door, please.



So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
NO - Neutralist Oganization. Neutral aligned organization, exists to perform mercenary contracts for other organizations and individuals in the Nexus without taking sides
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.
PACK - Perfectly Acceptable College for Kids. The local Nexus school. Class mostly occurs offscreen, though...
MaGLoG - Gambling League of Gambling. It's a casino in the Red Zone of Inside, run by Magtok.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you should also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3). Once you've read both, you can ask any questions you ask in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Long answer, you can start in any thread that isn't a private thread or a plot thread. Short answer, Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Never do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting mad save yourself some trouble and shoot a few PMs back and forth first.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget. If you're attacking Inside, this absolutely requires that Wolfy and the Remnant players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure /you/ as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly /first/. (3) Remember that you're going to /lose/. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.


When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)



OOC Archives:

[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus]OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Note: This is the OoC thread. Not a roleplaying thread. That's what the actual roleplaying threads and SMBG are for. :smallwink:


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)

And while you're here, why not join us on Formspring? (http://www.giantitp.com/forums/showpost.php?p=10391725&postcount=380)

Lady Serpentine
2012-11-21, 12:21 PM
*Looks at title*

I believe this song (http://www.youtube.com/watch?v=0YbhB_A_8fM) may be appropriate...

Zefir
2012-11-21, 03:54 PM
C'nor do you think the Blood Pit Battel will ever go on?

Morty what's with the HRC? You didn't answer my last post there.

Morty
2012-11-21, 04:01 PM
Honestly, I kind of forgot about it. Everything important had been said already. It can be safely assumed that your character gets his custom-made coat sooner or later.

celtois
2012-11-21, 04:31 PM
I'm going to repeat my request from the previous OOC thread.

Anyone feel like playing a talking cat temporarily, so Marick can try and reason with the cat, or helping Marick get out of the totally normal non-talking cat's grasp.

If not I'll just have him rescue himself heroically. I just figured if someone wanted to get involved it would give me a good place to start from. But if not no worries.

Lady Serpentine
2012-11-21, 04:50 PM
C'nor do you think the Blood Pit Battel will ever go on?

Morty what's with the HRC? You didn't answer my last post there.

Whoop, sorry about that. I'll get a post up soon.


I'm going to repeat my request from the previous OOC thread.

Anyone feel like playing a talking cat temporarily, so Marick can try and reason with the cat, or helping Marick get out of the totally normal non-talking cat's grasp.

If not I'll just have him rescue himself heroically. I just figured if someone wanted to get involved it would give me a good place to start from. But if not no worries.

I can be said unusually loquacious feline, if no-one else has done so yet.

Earl of Purple
2012-11-21, 04:52 PM
Um, I've got an enforcer for the Fairy Godfather claiming that the mouse is protected, but he's basically going to try asking for payment for protection afterwards. But the cat's so far free.

I misunderstood the request, celtois; if you'd prefer not to deal with an aggressive sprite in a pink tutu then I can edit my response.

celtois
2012-11-21, 04:59 PM
Whoops. I posted as the Cat already, in response to the God Father.

C'nor. If you would like to play the Cat, I will withdraw my post, and allow our feline friend a chance to reply to the aggressive sprite.

Murkus
2012-11-21, 05:11 PM
http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/oochalp.png

Attention Watchtower members/associates! Adir and Wenomir have just organized a little demon hunt. They'll be handing out silver (weapons or otherwise) off-screen to be used for the detection of Cuthun demons. It glows in their presence. The Watchmen will be sent out with orders to find and eliminate hidden Cuthun demons, or pacify their earthly agents so they can be cured of demonic corruption. Feel free to just handwave your volunteering, then throw your character into somewhere public.

Shadowcaller's said that they'll most likely be found around Inside, Outside, and Riverside, so I'd start with those places.

Zefir
2012-11-21, 05:26 PM
Just in case who controlls the demons? I just wanted to know this, because this person should know about the watchman groups to react.

Murkus
2012-11-21, 05:30 PM
Shadowcaller. He's got some plans already, and is currently writing up a large post to describe the Cuthun demons most recent activities, so be prepared for updates.

Also, Zefir, about Elexxion Industries: I'll get to your post soon as I can, but I need to write a longer post for Inside first, and I haven't got long before I head out for a couple hours. Just a heads up.

Morty
2012-11-21, 05:31 PM
In other news, a messenger arrived in NO to give them the job in Underside. Those people who want their members to get involved are free to drop by there, but it seems we need permission to necro the thread.

Lady Serpentine
2012-11-21, 05:47 PM
Whoops. I posted as the Cat already, in response to the God Father.

C'nor. If you would like to play the Cat, I will withdraw my post, and allow our feline friend a chance to reply to the aggressive sprite.

If you want, and you've not already continued, which is fine too.

Also, sorry about the delay - I found a Changeling game, so I was making an interest post and digging up information on a character.


http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/oochalp.png

Attention Watchtower members/associates! Adir and Wenomir have just organized a little demon hunt. They'll be handing out silver (weapons or otherwise) off-screen to be used for the detection of Cuthun demons. It glows in their presence. The Watchmen will be sent out with orders to find and eliminate hidden Cuthun demons, or pacify their earthly agents so they can be cured of demonic corruption. Feel free to just handwave your volunteering, then throw your character into somewhere public.

Shadowcaller's said that they'll most likely be found around Inside, Outside, and Riverside, so I'd start with those places.

Do you have to be an actual Watchman for this? I have a recruit whose missions keep dying off...

celtois
2012-11-21, 05:53 PM
"If you want, and you've not already continued, which is fine too.

Also, sorry about the delay - I found a Changeling game, so I was making an interest post and digging up information on a character."

We haven't continued from my post. I'll chuck it out. And you can write up a reply for the cat at your leisure. If you would like. I certainly think it would add more interest to the scene.

No worries, a totally understandable delay.

Unfortunately I must initiate a further one, I have a rehearsal in six minutes, about ten minutes from here. :smalltongue:

Lady Serpentine
2012-11-21, 06:04 PM
Earl, what size exactly is your person in that scene? :smallconfused:

Earl of Purple
2012-11-21, 06:08 PM
Probably about 6 inches/15 centimetres tall. Roughly.

Also, he isn't the Fairy Godfather, just a low-level enforcer-ey type.

Morty
2012-11-21, 06:13 PM
Do you have to be an actual Watchman for this? I have a recruit whose missions keep dying off...

Actually, the mission Wenomir's brother gave Watchtower was completed successfully. You just forgot about it halfway through.

Lady Serpentine
2012-11-21, 06:19 PM
...Okay, I'll bite. Why does Emerald give you bright pink?

It seems that the cat will be speaking in DarkGreen, then, unless someone else has a better suggestion. Apologies for any confusion with the other two GreenText people in Trog's right now.

Edit:

I suppose. Though that was due to a combination of one of the people we were waiting on vanishing so that it took long enough it seemed dead and the thread dropping my subscription so that I didn't see the new posts, rather than forgetfulness.

The Bushranger
2012-11-21, 06:45 PM
Because Emerald isn't a valid color specification. Invalid specifications usually default to pink for some reason.

Lady Serpentine
2012-11-21, 07:02 PM
I assume this is also the reason that Storm Grey is actually a rather dark purple?

And they probably default to pink because the majority of people who use text colors are unlikely to be looking for a shade of pink, thus making it more likely to be easily noticeable that it's not what they're looking for.

Morcleon
2012-11-21, 07:24 PM
Good vs. Evil
Morcleon's Secret Data Storage Post

Sonozaki Corporation Aegis Soldier: The basic military unit of Eridani. They appear to be humans in full body metal suits with helmets. They are controlled by specialized EIs (400 soldiers each). Each Aegis has a propagation portal imbedded in their torso.
Size/Type: Medium Aberration
Hit Dice: 51d8+2886 (3059 HP)
Initiative: +77
Speed: 30 ft, fly 120 perfect
AC: 140 (+52 Dex, +35 armor, +25 insight, +18 deflection), touch 105
BAB/Grapple: +38/+115
Attack: 2 +16 vorpal longsword +131 (+127) melee touch (1d8+91/19-20)
Full Attack: 2 +16 vorpal longsword +131/126/121/116 (+127/122/117/112) melee touch (1d8+91/19-20)
Space/Reach: 5 ft/ 5 ft
Special Attacks: Nexus vanguard powers
Special Qualities: hardness 113, Nexus prevalent powers, quicksilver actions, scent, telepathy 200 ft
Immune: nonlethal damage, mind-affecting effects, pain effects, dazed, exhausted, fatigue, nauseated, sickened, staggered, stunned, acid, cold, death effects, electricity, energy drain, fire, negative energy, sonic, ability damage/drain
Saves: Fort +127 Ref +127 Will +90
Abilities: Str 115 (+52), Dex 115 (+52), Con 115 (+52), Int 17 (+3), Wis 21 (+5), Cha 13 (+1)
Skills: Hide +130, Listen +84, Move Silently +130, Sense Motive +84, Spellcraft +30, Spot +84, +25 to all skill checks
Feats: Power Attack, Dodge, Mobility, Elusive Target, Spring Attack, Bounding Assault, Rapid Blitz, Two-Weapon Fighting, Martial Study (leading the attack), Martial Study (white raven tactics), Martial Study (war master's charge), Martial Stance (press the advantage), Martial Stance (order forged from chaos), Improved Unarmed Strike(B), Deflect Arrows, Exceptional Deflection, Infinite Deflection, Reflect Arrows

A circuited biollurgical chassis of Heal check result 478. They are made of quicksilver, with the following alchemetric properties: durability (+234 HP), hardness (+93), heat capacity (1/46), buffering, resonance, phase change (melting/boiling +468°C).

Grafts:
Enhanced Voicebox (1st)
Olfactory Implant (1st)
Wakeful Mind (2nd)
Telepathic Station (3rd)
Hand of the Balor (x2) (4th)

Equipment:
Pectoral of Manuverability
Belt of Magnificence +6
Ring of Freedom of Movement
Iridescent Spindle Ioun
+5 Tome (all stats)

Antigravity System: Uses multiple gravitational fluxes to create a localized antigravity field.

Cloaking Device: Uses a controlled ablative auditory, gustatory, olfactory, tactile, visual, mental, thermal and vibratory illusions to remove object(s) from detection.

Dimensional Shielding: Demiplane semi-spaces arrayed in curved panels, set a small distance around the ship, provides cover and total concealment to the ship.

Engine Arrays: All engine arrays are placed inside enveloping pits.
Ascending Two-Part- Flight with good maneuverability.

Descending Two-Part- Travel through water and other liquids.

Lightningleap Engine- Short distance teleport. Deals damage

Stonefish Engine- Travel through earth, metal and stone.

Aetherial Engine- Turns vessel incorporeal or ethereal (pilot choice). Flight with perfect maneuverability.

Planejumping Engine- Produces gate effect to any plane.

Gramarie: Every lone principle has been prepared countless times, and can be requisitioned at will. All gramarie built by the arrays are with a +390 from Akira's Matrix Network.

Factory Array (gramaric): A HEUR 302: Abnormal Behavior bubble is used to repeated prepare a single principle, usually in conjunction with many other gramaric factory pieces. These can be self-propagated with specialized versions, and are always under the control of the Prime EIs.

Factory Array (nexus): A circuited biollurgical chassis placed within a Nexus Core. Used to rapidly mass-produce materials via wish/reality revision.

Filter Shielding: Yellow filters and red filters cover sheets of metal, which are prevented from being moved at all (and by association, damaged) or melted.

Infinite Corridors Trap: A series of linked, looping demiplanes with scattered propagation portals. Each location has a constant dimensional obstruction, AMF and NPF.

Infoblock Chassis: A complex series of black filters placed directly below the skin of the person to be affected. Blocks any non-deific information gathering about anything other appearance and carried objects.

Last Resort World Devastator: A structure built around a sphere of sunmetal 10 ft in radius at the core of the Earth. Countless wood transformer are ready to channel enough ebbs into the sphere to detonate it, dealing an arbitrarily large amount of damage to the entire planet, as well as up to 200 miles above the surface. There are no circuits linked to this structure. To activate the bomb, a key containing several PI Generators must be placed on a certain place to channel the ebbs. Akira has the only key.

This was originally placed during one of the more dire periods of the War of Ages, and was never removed.

PI Generator: 506 ice inputs with minimal bubble size are covered with red filters (to prevent melting) and arrayed in a ~5 ft radius around 1 cu ft of phlogiston. 506 wood outputs are placed, one per ice input, to transform the energy into puissance and expel it into a heuristic circuit. The above array is placed in a sufficiently large semi-space (approx. 12'x12').
Output: 50k (actually 50,093, but rounded for ease of calculation)

Prime EI: One of many EIs that control the gramarie networks of Eridani.

Propagation Portal: A minimized portal designed to propagate an EI bubble.

PsiPhone: 3.25"x1.75"x0.25" metallic biolurgical chassis linked to a network EI which transfers data between devices. Controlled additive visual and auditory imachinations create a GUI on the screen, as well as sound systems. Several propagation portals allow for hands-free telepathic service.

Matrix Network: A series of EIs designed to help with mental tasks. For Akira, these are his followers. They primarily use aid another to help him with skill checks.

Mini-nodes: 1/16" cubes of circuited biollurgical chassis with a propagation portal. Protected from detection through a cloaking device, sequester and magic aura. Primarily used for espionage and tracking.

Nexus Core: A silver transformer (Nexus) is placed on an antigravity chassis. A propagation portal allows the Nexus Core to be recharged as necessary.

Radiation Suit: A lead input placed in an antigravity field, with an EI to move the device. The net is sized to the size of the creature that need to be protected.

Spell Engines: Every spell/power has been cast into a silver transformer, and multiple transformers are available for each spell.

Spell Plate: A large semispace with multiple spell engine units placed inside. It casts, 1/round, specific spells on the entity possessing the plate.

Weapons: Mass Driver (Light/Medium/Heavy)
40d6/160d6/1280d6 piercing/sonic
Ranged flat-footed touch 4000/12000/24000 mi

Lavablade Plasma Cannon (Mk I/II/III)
120d6/300d6/600d6 fire
4/12/24 mi line

Disinfector Cryogenic Wave Generator (Mk I/II/III)
60d6/150d6/400d6 cold
2/6/12 mi cone

Skyrail Storm Cannon (Mk I/II/III)
120d6/300d6/600d6 lightning
4/12/24 mi line

Reaver Sonic Wave Generator (Mk I/II/III)
60d6/150d6/400d6 sonic
2/6/12 mi cone

Flashpoint Turbolaser (Mk I/II/III)
180d8/450d8/800d8 light
Ranged touch 20/90/300 mi

Stealthblade Spirit Gun (Mk I/II/III)
180d8/450d8/800d8 arcane
Ranged touch 20/90/300 mi

Vitriolic Pressure Cutter
Various large amounts of acid damage
Variable width/angle spray

Sonozaki Fleet a. Ryujin (Fighter)
http://images.alphacoders.com/269/269371.jpgLength: 8 ft
Beam: 5 ft
Height: 3 ft
The pilot is positioned in a portal back to their carrier; only their torso is actually in the fighter.

Weapons:
Light Mass Driver x2
Turbolaser x6
Spirit Gun x4

Defenses:
Dimensional Shielding
Filter Shielding: 2 layers
Orichalcum Biostructure Hull, 3 in (hardness 226, HP 708)

Engines:
Ascending Two-Part: Mach 10
Descending Two-Part: Mach 10
Lightningleap: 2400 ft
Stonefish: Mach 8
Aetherial: Mach 10

a. Mikazuki (Corvette) http://fc01.deviantart.net/fs48/f/2009/235/c/b/Speeeed_paint_by_AndreeWallin.jpg
by AndreeWallin Length: 120 ft
Beam: 80 ft
Height: 80 ft

Weapons:
Light Mass Driver x4
Turbolaser x16
Spirit Gun x8
Storm Cannon x4
Sonic Wave Generator x2

Defenses:
Dimensional Shielding
Filter Shielding: 6 layers
Orichalcum Biostructure Hull, 1 ft (hardness 226, HP 2832)

Engines:
Ascending Two-Part: Mach 8
Descending Two-Part: Mach 8
Lightningleap: 2400 ft
Stonefish: Mach 6
Aetherial: Mach 8

a. Sentouki (Frigate) http://th03.deviantart.net/fs70/PRE/i/2010/286/f/d/eve_online___blade_destroyer_by_kianchai-d30pq7m.jpg
by kianchai Length: 1020 ft
Beam: 240 ft
Height: 240 ft

Weapons:
Light Mass Driver x8
Turbolaser x24
Spirit Gun x16
Plasma Cannon x8
Storm Cannon x8
Sonic Wave Generator x2

Defenses:
Dimensional Shielding
Filter Shielding: 12 layers
Orichalcum Biostructure Hull, 4 ft (hardness 226, HP 11328)

Engines:
Ascending Two-Part: Mach 6
Descending Two-Part: Mach 6
Stonefish: Mach 4
Aetherial: Mach 6
Planejumping

Hangar Capacity:
24x a. Ryujin

a. Umineko (Destroyer) http://media.moddb.com/images/mods/1/6/5904/order_destroyer.pngLength: 3200 ft
Beam: 1000 ft
Height: 1000 ft

Weapons:
Light Mass Driver x18
Medium Mass Driver x12
Turbolaser x48
Spirit Gun x 32
Plasma Cannon x20
Storm Cannon x20
Cryogenic Wave Generator x6
Sonic Wave Generator x6
Vitriolic Pressure Cutter x2

Defenses:
Dimensional Shielding
Filter Shielding: 18 layers
Orichalcum Biostructure Hull, 6 ft (hardness 226, HP 16992)

Engines:
Ascending Two-Part: Mach 6
Descending Two-Part: Mach 6
Stonefish: Mach 4
Aetherial: Mach 6
Planejumping

Hangar Capacity:
48x a. Ryujin

a. Higurashi (Cruiser) http://fc06.deviantart.net/fs71/i/2010/263/6/6/naru_kami_painting_by_baranha-d2ytxim.jpg
by Baranha Length: 6200 ft
Beam: 2800 ft
Height: 2800 ft

Weapons:
Light Mass Driver x12
Medium Mass Driver x8
Turbolaser x48
Spirit Gun x32
Plasma Cannon x24
Storm Cannon x24
Cryogenic Wave Generator x4
Sonic Wave Generator x4

Defenses:
Dimensional Shielding
Filter Shielding: 32 layers
Orichalcum Biostructure Hull, 8 ft (hardness 226, HP 22656)

Engines:
Ascending Two-Part: Mach 4
Descending Two Part: Mach 4
Stonefish: Mach 2
Aetherial: Mach 4
Planejumping

Hangar Capacity:
108x a. Ryujin
16x a. Mikazuki

a. Amaterasu (Battleship) http://images4.alphacoders.com/173/173806.jpg Length: 22400 ft
Beam: 16000 ft
Height: 12800 ft

Weapons:
Light Mass Driver x64
Medium Mass Driver x32
Heavy Mass Driver x24
Turbolaser x180
Spirit Gun x108
Plasma Cannon x48
Storm Cannon x48
Cryogenic Wave Generator x16
Sonic Wave Generator x16
Vitriolic Pressure Cutter x8

Defenses:
Dimensional Shielding
Filter Shielding: 54 layers
Orichalcum Biostructure Hull, 12 ft (hardness 226, HP 33984)

Engines:
Ascending Two-Part: Mach 2
Descending Two-Part: Mach 2
Stonefish: Mach 1
Aetherial: Mach 2
Planejumping

Hangar Capacity:
1000x a. Ryujin
100x a. Mikazuki

a. Tsukuyomi (Dreadnought)
http://fc08.deviantart.net/fs71/f/2012/147/7/3/telikos_protocol___rail_gun_platforms_by_phoenix_0 6-d51arud.jpg
by Phoenix-06
Length: 32400 ft
Beam: 24200 ft
Height: 16400 ft

Weapons:
Light Mass Driver x640
Medium Mass Driver x320
Heavy Mass Driver x240
Turbolaser x1800
Spirit Gun x1080
Plasma Cannon x480
Storm Cannon x480
Cryogenic Wave Generator x160
Sonic Wave Generator x160
Vitriolic Pressure Cutter x80

Defenses:
Dimensional Shielding
Filter Shielding: 64 layers
Orichalcum Biostructure Hull, 18 ft (hardness 226, HP 50976)

Engines:
Ascending Two-Part: Mach 2
Descending Two-Part: Mach 2
Stonefish: Mach 1
Aetherial: Mach 2
Planejumping

Hangar Capacity:
4000x a. Ryujin
300x a. Mikazuki

a. Susanoo (Starbase) http://fc08.deviantart.net/fs71/f/2012/243/7/c/7cdd1d1c434e0ddeb187c27b4cac3d49-d5d384l.jpg
by Vonmurder Length: 54200 ft
Beam: 54200 ft
Height: 66400 ft

Weapons:
Light Mass Driver x48
Medium Mass Driver x24
Heavy Mass Driver x16
Turbolaser x256 Spirit Gun x256
Plasma Cannon x96
Storm Cannon x96
Cryogenic Wave Generator x24
Sonic Wave Generator x24

Defenses:
Dimensional Shielding
Filter Shielding: 108 layers
Orichalcum Biostructure Hull, 36 ft (hardness 226, HP 90624)

Engines:
Ascending Two-Part: 800 ft
Descending Two-Part: 800 ft
Stonefish: 400 ft
Aetherial: 800 ft
Planejumping

Hangar Capacity:
6000x a. Ryujin
600x a. Mikazuki

Fleet Layouts:
There are 12 Fleets and several hundred strike groups.

One Fleet consists of:
a. Tsukuyomi x20
a. Amaterasu x120
a. Higurashi x240
a. Umineko x240
a. Sentouki x1080
a. Mikazuki x10240
a. Ryujin x24000

One Strike Group consists of:
a. Tsukuyomi x1
a. Amaterasu x6
a. Higurashi x12
a. Umineko x12
a. Sentouki x54
a. Mikazuki x520
a. Ryujin x1080

Atriol
Perlucidum Ostia http://www.wallchan.com/images/mediums/15291.jpg
A large series of interconnected floating city-platforms, Perlucidum Ostia is, to anyone not of Atriol, the core of the Atriolian civilization. It is a metropolis unto itself, with facilities for nearly anything one could dream of. The largest structure, however, is the the great building known simply as, the Spire.

The Spire is, as the name suggests, a large spire extending from the ground to above the highest of the floating platforms. Most gatherings require but one or two floors, and are generally located in the upper tier, closest to the lattice of platforms. These floors are some several thousand feet in diameter, and rely on a series of teleportation circles and rapid gravity propelled turbolifts for rapid travel between points. For even rapider travel, wish is used.

The upcoming 1st Temporal Convention is planned to encompass a record 76 floors and will have the largest outsider presence to ever enter Ostia.

Defenses:
Hidden turbolaser turrets are scattered across the place, controlled by a network of EIs under a Prime EI.

The Nexus is spread so that the entirety of the city and Spire are covered, although the arointation is generally suppressed unless in times of crisis.

These same EIs are also prepared to, at less than a moment's notice, to evacuate or protect any bystanders.

Current Status:
Spire destroyed, inhabitants transported to an Atriol planet.
Reality Maelstrom in effect.

Tenebris Lux http://www.wallchan.com/images/mediums/42555.jpg
An enormous demiplane designed for the sole purpose of the production of gramarie and other technology, Tenebris Lux contains countless factory arrays in order to mass produce nearly anything in a relatively short time.

The arrays are generally arrayed in concentric spheres, whose products are whisked to other arrays as needed, or to various portals by way of gravity fluxes directed in such a way to create lanes of travel.

Defenses:
A network of EIs is that which controls the arrays, and thus also serve as the defense, with the Nexus spread throughout the plane.

Finalis Invio http://images3.alphacoders.com/104/104379.jpg A vast series of connected demiplanes designed to store and effectively manage the astronomical amounts of resources needed to sustain the Atriol population and civilization. The presence of intelligent, living beings is nearly none, as most work here is done by specialized bio-chassi, EIs, and, occasionally, mindless undead.

Most of the place is filled with various raw materials, from such common items as wood, iron, and stone, to such rare and esoteric metals as starmetal, obdurium, and phlogiston. Another section is devoted entirely to the ammunition storage for the mass drivers aboard the Sonozaki ships. These include standard iron shells, explosive shells, elementally imbued shells, sunmetal shells, magical shells, psionic shells, tracer shells, beacon shells, communication shells, and pasta shells. The rest of the space is filled with random clutter and magic items.

Defenses:
The workers are all created from the base of the Aegis soldier, just modified for specific purposes. They still retain the potent combat ability of their progenitor, and are linked to the same Nexus as well.

The various scattered materials make for wonderfully destructive projectiles as well.

Epsilon Eridani http://3.bp.blogspot.com/-4ibBCBP0Aik/TZFh8RwecWI/AAAAAAAAAEM/a2LGkJX2H4w/s1600/Future_City_from_Above.jpg This is the secret homeworld of the Atriolians is Epsilon Eridani C, also known as Khaedor. The entire system has already been colonized, and many large space stations exist around the various other planets.

The primary planet, Khaedor, is the most developed, with a single enormous city taking up much of the primary landmass. The natural environment is still perfectly pristine, due to the lack of carbon footprint of gramarie. The second planet to be populated, Epsilon Eridani B, or Ilitarn, is a gas giant, and thus the population lives on vast curved sheets of gramarically treated metal and filters. It serves as primarily an R&D facility, although it has received a rather large population influx in the past few years, likely due to the increased splendor of the scenery. The rest of the space stations are also home to many millions, and float in various locales specifically chosen for their scenery and their safety.

Defenses:
The First and Second Fleets are both stationed here, and are constant and vigilant protectors of the system.

Weapons platforms are scattered liberally throughout the system, especially along trade routes and around structures and planets. Several hundred starbases are also placed in strategic positions to defend against any threat.

All of the structures and planets here are completely covered in the Nexus.

Akira's Personal Demiplane
http://cdn.superbwallpapers.com/wallpapers/fantasy/island-cities-9112-400x250.jpgA very simple place, this small demiplane contains a single house floating several inches above a perpetually placid lake. There is no land anywhere, just the water and a house.

The house is also relatively simple. It contains standard amenities, including a bedroom, kitchen, dining room and a large foyer.

Inside the house, however, is a closed portal openable only by Akira himself. It leads to the last resort world devastator at the core of the Earth.

Defenses:
None.

Epic Spell: Neural Net Enhancement Description: This spell adds an additional 50 HD to any biollurgical chassis. The HD added are of the same type as the original chassis'. This spell also grants the chassis a +6 Int (or an Int of 6 for circuited chassis).

Base DC (conjure): 21
Base DC (fortify): 27
Base DC (life): 27

Subtotal DC: 3975
Mitigating Factors: -3975
Total DC: 0

Factors:
+50 HD: +500
+6 to Int: +20
+100 to dispel DC: +200
Permanent: x5

Mitigating Factors:
Increase casting time by 10 min: -20
Additional manifesters (3955, 1st): -3955


Epic Spell: Raise Mythal (Nexus Eridani) Base DC (mythal): 25
Base DC (conceal): 23
Total Mythal Factor Cost: 2,515000+584400+1,419600+20000=
DC Increase: +
Other Factors: +234

Subtotal DC:
Mitigating Factors:
Total DC: 0

Total effects: 80/82
Dispel DC 207

Prevalent Spells: 45+2,544700
Death Ward (SL 2, CL 7): 11200
Immunity to death effects, energy drain, negative energy effects.

Favor of the Martyr (SL 2, CL 7): 22800
Immunity to nonlethal damage, charm and compulsion effects, pain effects, dazed, exhaustion, fatigue, nauseated, sickened, staggered, stunned. Remains conscious at -1 to -9.

Sheltered Vitality (SL 2, CL 5): 3000
Immunity to ability damage/drain, fatigue, exhaustion.

Wraithstrike (SL 2, CL 3): 4800
All attacks target touch AC.

Moment of Prescience (SL 2, CL 25): 40000
+25 insight bonus on all attacks, saves, ability checks and skill checks.

Inertial Armor (SL 2, ML 82): 16400
+44 armor bonus to AC, effective against incorporeal touch attacks.

Mental Barrier (SL 2, ML 82): 196800
+22 deflection bonus to AC.

Resistance, Psionic (SL 2, ML 82): 32800
+42 resistance bonus to all saves.

Metaphysical Weapon (SL 2, ML 82): 32800
All manufactured weapons gain +20 enhancement bonus.

Greater Concealing Amorpha (SL 2, ML 5): 12000
Total concealment (50% miss chance)

Starmantle (SL 2, CL 11): 26400
Immunity to nonmagical weapons, Reflex DC 15 for half damage from magic weapons.

Ray Deflection (SL 2, CL 7): 11200
Immunity to all ray spells and similar effects.

Biofeedback (SL 2, ML 82): 32800
DR 28/-

True Seeing, Enlarge (SL 2, CL 11): 26400
Sees through darkness, illusions, magically hidden objects, sees invisible and ethereal for 240 ft.

True Metabolism (SL 2, ML 15): 48000
Heal 10 HP per round, can forego healing to regenerate body part.

Vigor (SL 2, ML 82): 25600
Grants 410 temporary HP.

Stormrage, Intensify (SL 2, CL 26): 156000
Grants fly speed 120 ft (good manuverability), immunity to wind effects, thrown or projectile ranged weapons, fire up to 240 electricity damage per round.

Invulnerability to Elements (SL 2, CL 17): 45900
Grants immunity to fire, cold, electricity, acid and sonic damage, including damage to equipment.

Foresight (SL 2, CL 17): 45900
Never surprised or flat-footed, +2 insight bonus to AC and Reflex saves, gives general idea of impending danger.

Dimensional Obstruction (SL 1, ML 9): 13500
Prevents extradimensional travel into, out of, or within nexus.

Touchsight, Burrowing Enlarge Transdimensional (SL 2, ML 82): 98400
Feel surroundings telekinetically in 840 ft radius (including Ethereal and Shadow Planes), make Psicraft check to see past barriers with DC equal to 10+hardness of barrier+1 per foot of thickness.

Freedom of Movement (SL 2, ML 7): 8400
Move and attack normally, immune to grappling.

Damp Power (SL 2, ML 3): 4800
Minimize all damage done by spells, powers, spell- or psi-like abilities.

Reddopsi (SL 2, ML 13): 27300
Reverses all targeted powers to affect original manifester (excluding area and touch powers).

Spell Turning, Twin Intensify (SL 2, CL 29): 156600
Turns 40 targeted spell levels per round back on original caster(s).

Effulgent Epuration (SL 2, CL 30): 216000
Creates 30 spheres that absorb a targeted spell or spell-like ability each.

Spell Resistance (SL 2, CL 82): 164000
Grants SR 94.

Power Resistance (SL 2, ML 82): 164000
Grants PR 94.

Adapt Body (SL 2, ML 9): 9000
Automatically adapt to hostile environments, survive in any environment, half damage from environment.

Personal Mind Blank (SL 2, ML 13): 18200
Protects against all mind-affecting effects, information gathering via divination, scrying, all effects that detect, influence, or read emotions/thoughts.

Second Chance (SL 2, ML 9): 36000
Reroll one attack roll, saving throw, ability check or skill check 1/round.

Detect Hostile Intent, Widen (SL 2, ML 7): 4200


Metaphysical Claw (SL 2, ML 82): 32800


Force Screen (SL 2, ML 82): 24600


Affinity Field, Pain (SL 2, ML 17): 122400


Intellect Fortress (SL 2, ML 7): 22400


Analyze Dweomer (SL 2, CL 11): 52800


Arcane Sight, Greater (SL 2, CL 13): 36400


Indomitability (SL 2, CL 9): 36000


Ironguard (SL 2, CL 13): 72800


Shield of the Archons (SL 2, CL 13): 72800


Divine Power (SL 2, CL 7): 22400


Mastery of the Sky (SL 2, CL 15): 48000


Choose Destiny (SL 2, CL 17): 122400


Nature's Avatar (SL 2, CL 20): 72000


Sublime Revelry (SL 2, CL 17): 61200


Divert Teleport (SL 2, ML 13): 27300


Arointed Spells: 16+584400
Abjuration (SL 1): 40000
Conjuration (SL 1): 40000
Divination (SL 1): 40000
Enchantment (SL 1): 40000
Evocation (SL 1): 40000
Illusion (SL 1): 40000
Necromancy (SL 1): 40000
Transmutation (SL 1): 40000
Clairsentience (SL 1): 40000
Metacreativity (SL 1): 40000
Psychokinesis (SL 1): 40000
Psychometabolism (SL 1): 40000
Psychoportation (SL 1): 40000
Telepathy (SL 1): 40000
Wish (SL 1): 15300
Limited Wish (SL 1): 9100

Vanguard Spells: 18+1,482400
Wish (SL 3, CL 82): 147600
Duplicate any Sorc/Wiz spell of 8th level or lower, duplicate any other spell of 6th level or lower, undo harmful effects, create nonmagical item up to 25000 gp in value, grant inherent boni, transport travelers, undo misfortune.

Miracle (SL 3, CL 64): 147600
Duplicate any cleric spell of 8th level or lower, duplicate any other spell of 7th level or lower, create an actual “miracle”.

Reality Revision (SL 3, ML 64): 147600
Duplicate any psionic power of 8th level or lower, duplicate any other power of 6th level or lower, undo harmful effects, create nonmagical item up to 25000 gp in value, grant inherent boni, transport travelers, undo misfortune.

Temporal Acceleration, Persistent (SL 3, ML 19): 22800
Stop time for 24 hours.

Metafaculty (SL 3, ML 82): 147600
Learn of an entity’s name, race, alignment, character class, general estimate of HD, location, significant items currently in possession, significant activities in the past 8 hours, current mental view (for 82 minutes).

Tornado Blast, Transdimensional Enlarge Widen Twin Intensify: (SL 3, ML 82): 147600
Creates a vortex of air within 7380 ft, dealing 96 damage (ranged touch attack, optional), and creating an 80 ft radius vortex dealing 576 damage (Reflex DC 73 half) and moving creatures 4d4x10 ft away from its original space, in a random direction.

Psychic Chirurgery (SL 2, ML 20): 18000
Heals all afflictions caused by psychic powers, all negative levels.

Stygian Conflagration, Transdimensional Twin Enlarge Widen Intensify (SL 3, ML 82): 147600
Creates an 80 ft tall pillar of black flame 30 ft in radius within 1840 ft, dealing 150 negative levels.

Ego Vortex, Transdimensionsal Extend Intensify (SL 4, ML 82): 147600
Create a mental storm within 370 ft with radius 20 ft, dealing 204 points of Wis and Cha burn (Will DC 43 half). If Wis or Cha is reduced to 0 (and the caster wishes), then targets make Will save DC 43, or die with no resurrection possible.

Greater Metamorphosis (SL 3, ML 25): 45000
Assume form of any nonunique creature (up to 50 HD), gaining any and all (Ex) or (Su) abilities. Can change form 1/round as a free action.

Astral Projection (SL 3, CL 17): 30600
Project astral body onto Astral Plane, form physical body on any other plane.

True Resurrection (SL 3, CL 17): 30600
Returns a creature (excluding undead and contructs) from the dead without level loss at full health and vitality

Time Regression (SL 3, CL 17): 30600
Travel back in time 1 round.

Mindrape (SL 3, CL 17): 30600
Learn everything target knows, can modify memory, emotions, and/or alignment.

Dweomerdoom (SL 3, CL 82): 147600
Counterspells a spell that has not yet been cast, by removing it as if cast, with a successful dispel check.

Timeless Body (SL 3, CL 17): 30600
Immunity to all effects for 1 round.

Genesis (SL 3, ML 17): 30600
Create a demiplane of radius 180 ft from the Astral Plane, grows at a rate of 1 ft/week.

Chain Contingency (SL 3, ML 18): 32400
Create up to three separate contingencies at once.

Prevalent Powers: 1+20000
Correspond (notifying Akira and all Prime EIs of any entrance or exit of entities or attacks): 20000

Other Factors:
+100 to dispel DC: +200
Area increase (+900%, 1000 ft radius): +36

Mitigating Factors:
Capstone: -20
Increase casting time by 10 min: -20
Additional manifesters (1st, ): -

Other Information:
Prime EI refers to any EI made by either Sonozaki Akira or Furude Yukari.

Security Levels (SL):
These represent the amount of abilities granted to a certain person. The levels are as follows:
SL 1: Lift arointed spells, lift Dimensional Obstruction, allow true resurrection if dead.
SL 2: Activate buffs and vanguard healing.
SL 3: Activate vanguard powers save for Ego Vortex.
SL 4: Activate Ego Vortex.

Attunement:
Attunement process consists of Akira or one of the Prime EIs, as a free action, specifically sending a mental signal to the nexus to allow (or disallow) an entity or group of entities a certain security level. They may also select certain abilities to be specifically on or off for a certain entity or group of entities, regardless of SL. This attunement/unattunement is for all permutations of the Nexus Eridani.

Background

In another world, another universe, another time…

The city of Atriol was the magical and gramaric capital of the land of Faeloria. Nearly all discoveries were made there, and the best and brightest from across the land came to the city’s academy to study under the masters. And over this metropolis, ruled the Sonozaki Corporation. It was not a reign as a king, but as the one organization that had pioneered and perfected the mass production of gramarie.

And for a time, everything was good. More and more developments were being found, and the entire city flourished and expanded, science and magic blending such that even the common citizen was to be on par with the greatest of dragons. But things were not to stay this way. The various magical beings of the world, the dragons, the celestials, the demons and devils, all banded together to take down this threat to their sovereignty.

Inconclusive skirmishes scattered blood across the land, but slowly pushed Atriol back. Then, after years of combat, the magical forces had nearly won. Only one last bastion of gramarie remained. The city of Atriol itself. Thus began the Siege of Light and Dark. It was actually named thus because it lasted a mere two hours. One hour of night, one of dawn. And then, Atriol was seen floating upwards, leaving only a large crater in the ground.

The exiles in Atriol traveled across the stars in their city-ship, searching for a home to claim as their own. They found one on a system that would come to be called Epsilon Eridani. Here they settled, finding a world much like the one they had left. And here the flourished, creating wonders of magitech, unhindered by the narrow views of their original home.

And for a time, everything was good. But then, through some still-unknown power, they were shunted into a different universe, one in which their original planet was embroiled in a massive war. And for reasons known only to the very highest, Atriol sent the Sonozaki Corporation as their military force, and they joined the War of Ages. Again, the fighting was brutal, thousands dying for the same piece of land again and again. And then, it ended.

The Sonozaki Corporation settled down, and began its goal of spreading science throughout the world, and have been doing so ever since...

Sonozaki Akira
Sheet for Sonozaki Akira (http://www.myth-weavers.com/sheetview.php?sheetid=478217)

Armor Special Devices
Palm Lasers: Two gold outputs that deal up to 40d8 each per round.

Shoulder Cannons: Two detachable single-barrel cannons, each controlled by a specialized EI. They can fire a variety of shells, similar to the mass drivers found on the starships. Each EI can also provide support in the way of vanguard powers from the Nexus.

Jet Boots: Ascending and descending two-part engines, allowing a fly/swim speed of Mach 10.

Contingencies (4/6)
Gaseous Form: Activated whenever I die in direct sunlight and am unable to plane shift.

Plane Shift: Activated whenever I die in direct sunlight to shift my body to my personal demiplane.

Synchronicity, Twin: Activated whenever I am not first in initiative and wish to act (by specifically saying so)

Temporal Acceleration, Persistent: Activated whenever I would be struck by some sort of physically manifested attack, including but not limited to attack rolls and things that require Ref saves, or if my power point reserve falls to 10 PP or below.

Spell Plate
Divine Agility
Divine Interdiction
Mountain Stance
Resonating Resistance
Righteous Wrath of the Faithful
Sonorous Hum
Superior Invisibility
Surge of Fortune

Furude Yukari
Sheet for Furude Yukari (http://www.myth-weavers.com/sheetview.php?sheetid=448053)

Vessels:Being an EI, Yukari has no physical presence. She does, however, have a large number of circuited biochassis. These are mechanically equivalent to the Aegis soldiers, but they just happen to look like short girls in green sundresses.

Gathered Information:Evil:

drack
Name: Kitra
Alignment: TN
Race: Human
Class: You've never heard of it before IC but IC I suppose it would be called "the ways of the followers of seven"
HD: Very High
Location: Office, you know the drill. the city hasn't been established yet, but somewhere in a big city on the material plane.
Possessions: Claw, Sword
Significant actions: filling out paperwork/informing merks of job opportunities.

whiterider
Actually a silver dragon.
Radiates overwhelming law and good.
Ring (moderate conjuration)
Amulet (strong transmutation)
Lots of Abjurations

Lexin

Halna

Moonlitdreams
Has Nondetection and Mindblank at CL 122
Outsider (aberration, lawful, evil)
Int 35
True Seeing
Really high checks
Has a holy symbol amulet (faint evocation)
No other magic items (likely magic aura).


Snowfire
Void Incarnate-level of divination blocking (radiates no alignment, no magic auras)
Epic True Seeing-type effect.
Has a DC 57 Charm Monster effect that is automatic/innate.
Supposedly not a Void Incarnate (?)

Bag on Belt (moderate conjuration)
Belt Patch (moderate conjuration)
-------------------------------------------------------------------------

Good:

Greenpotato
Name: Byss Gerta

Alignment: Good

Race: Legendary Paragon Centaur

Class: Educated Wilder 17/ Paladin 2 / Anarchic Initiate 3 / Omnimind 8
Monk 3 / Druid 17 / Primeval Force 10

Estimate of HD (low (1-5), medium (6-11), high (12-20), very high (21-40), or deific (>41)): Deific

Location(including place of residence, town, country, world, and plane of existence): some forest, I don't know the rest

Significant Possessions: none

Significant activities or actions undertaken in the previous 8 hours, including details such as locales traveled through, the names and races of creatures fought, spells cast, items acquired, and items left behind (including the location of those items): umm, had a sleep, went fishing?

Powers Active:
-feat leech
-inertial armor
-schism
-share pain

Bear is actually a chronotyryn

BelGareth
Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=451872)

Notable abilities include:
Being completely immune to antimagic zones and disjunctions.
Divine Salient abilities:
- Battlesense (Never flanked, flat footed)
- Divine Blast (25/day, 23d12)
- Supreme Initiative (Always go first)

Igneel

Avalon

niw18

1

Original Post:
Hello children of the FFRP sector! After reading through the guidelines and such, I've decided to jump on in. Anyone have any tips, ideas, and/or random stuff they'd like to give me? It would be much appreciated. :smallbiggrin:

I already have a (mostly) formed character idea, named Sonozaki Haruki. He's a doctor. Of sorts. :smalltongue:

@ColorDiscussion: Does anyone know of the entire list of specified colors? It's not just those on the drop-down grid, since "gold" works fine, and is not up there.

Lady Serpentine
2012-11-21, 07:35 PM
This (http://www.uesp.net/wiki/User:GuildKnight/Sandbox/2) may or may not have all of them, but it's certainly a useful additional resource.

Also, welcome! Might we know more about this doctor?

Slii Arhem
2012-11-21, 07:52 PM
Hello children of the FFRP sector! After reading through the guidelines and such, I've decided to jump on in. Anyone have any tips, ideas, and/or random stuff they'd like to give me? It would be much appreciated. :smallbiggrin:

I already have a (mostly) formed character idea, named Sonozaki Haruki. He's a doctor. Of sorts. :smalltongue:

@ColorDiscussion: Does anyone know of the entire list of specified colors? It's not just those on the drop-down grid, since "gold" works fine, and is not up there.

Boop! (http://www.w3schools.com/tags/ref_color_tryit.asp?color=DarkSlateGray)

There's all the color codes I know of. Some might not work for Giant's version of vbulletin, but most should. It's either that or C'nor's link.

And welcome all the same.

Morcleon
2012-11-21, 08:02 PM
Wonderful! I shall have to test this out at some future time... :smallsmile:

And indeed you may know about my wonderful doctor. :smallwink: Haruki looks to be a dark-haired 16-year old human male in a white suit (not a doctor's coat, but a formal suit) and pants. On one shoulder rests a medium-size white bag. He tends to be polite and helpful, and enjoys the feeling of having made someone smile. Strangely, for someone who enjoys helping others, he tends to get rather embarrassed at any praise beyond a simple "thank you". However, he isn't completely sane, and will occasionally make odd connections, or contradict his words and actions.

Person: "Hey Haruki, could you pass me the salt?"
Haruki: "No." *passes salt while replying*

He carries around a hammerspace bag of medical supplies, both archaic (poultices, leeches, etc) and advanced (MRI scanners, defibrillators, medical tricorders, etc). His preferred tool, however, is a reinforced monomolecular scalpel, supernaturally enhanced to not only cut through most normal materials and to remove diseases, but also (with a sufficiently costly and anime-esque sacrifice) such metaphysical things as quantum strings and the spaces between letters (cutting the "were" off of a "werewolf" for example).

His hobbies include helping people, drawing, and taking strange organs from dead things and adapting them to be grafted onto other creatures. (http://www.giantitp.com/forums/showthread.php?t=205119) And he does this with the same happy smile...

I'll organize all this and make a character directory post later tonight. Questions, comments, concerns, cookies? :smalltongue::smallbiggrin:

Lady Serpentine
2012-11-21, 08:08 PM
Nice. He and Talnissa will have to get together some time... She doesn't go in for that sort of thing so much anymore, having gotten into robotics when she died, but making improbable things through surgery was her job at one point. :smallbiggrin:

Mindfreak
2012-11-21, 08:18 PM
http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/oochalp.png

Attention Watchtower members/associates! Adir and Wenomir have just organized a little demon hunt. They'll be handing out silver (weapons or otherwise) off-screen to be used for the detection of Cuthun demons. It glows in their presence. The Watchmen will be sent out with orders to find and eliminate hidden Cuthun demons, or pacify their earthly agents so they can be cured of demonic corruption. Feel free to just handwave your volunteering, then throw your character into somewhere public.

Shadowcaller's said that they'll most likely be found around Inside, Outside, and Riverside, so I'd start with those places.
Kirlia is up for such a task, as long as the recruits are able to. She still needs to be on a mission to become a full fledged member.

The Bushranger
2012-11-21, 08:29 PM
Welcome aboard Morcleon!

You might want to know that there's already a well-known Haruki in the Nexus, in case you don't want to get confused with him. :smallwink:

Morcleon
2012-11-21, 08:44 PM
Morcleon's Data Storage Post, Mk. 2

Start Map (http://imgur.com/KmGQZcA)

Production (https://docs.google.com/spreadsheets/d/1N8OoLUHkbl3DRgmTQZ6uTVpy_DPuigl_D5gqWUDAbmk/edit#gid=0)

RP: 20225
Total: 75050


Regent: Aelia Depcit, Lady of Flowers
Capital: Trolanport
Type: Cultured
Governing Style: Warlord
Taxation: Moderate (1d20+29)%

Total Production: 24540 (35367 during Fall)
Total Province Upkeep: 6445
Total Unit Upkeep: 3085




Base/Total Production: 4500 / 8662 (19489 during Fall)
Upkeep: 4505
Guilds: Cathedral (7th; 6k RP), Arcane University (7th; 6k RP), Cartel (7th; 4k RP)
Assets: Crop Rotation (375 RP), Irrigation (750 RP)
Utilities: Marketplace (100 RP), Trade Fair (500 RP)
Other: Armory (20 RP), Garrison (250 RP), Hospital 4 (2k RP), Port (500 RP), Supply Cache (650 RP)

Permanent Fortifications:
Exterior City Walls, Oerthblooded Obdurium (3ft thick, two walls w/ parapets)
Oerthblooded Obdurium Fortress



Base/Total Production: 1500 / 5053
Upkeep: 286
Assets: Crop Rotation (375 RP), Irrigation (750 RP), Fishmarket (375 RP), Fishing Fleet (750 RP)
Other: Armory (20 RP), Garrison (250 RP)


Base/Total Production: 1500 / 5053
Upkeep: 286
Assets: Crop Rotation (375 RP), Irrigation (750 RP), Fishmarket (375 RP), Fishing Fleet (750 RP)
Other: Armory (20 RP), Garrison (250 RP)


Base/Total Production: 750 / 1443
Upkeep: 592
Assets: Crop Rotation (375 RP), Irrigation (750 RP)
Other: Armory (20 RP), Garrison (250 RP), Menagerie 4 (1600 RP)


Base/Total Production: 750 / 1443
Upkeep: 192
Assets: Crop Rotation (375 RP), Irrigation (750 RP)
Other: Armory (20 RP), Garrison (250 RP)


Base/Total Production: 750 / 1443
Upkeep: 192
Assets: Crop Rotation (375 RP), Irrigation (750 RP)
Other: Armory (20 RP), Garrison (250 RP)


Base/Total Production: 750 / 1443
Upkeep: 192
Assets: Crop Rotation (375 RP), Irrigation (750 RP)
Other: Armory (20 RP), Garrison (250 RP)


12340 RP, upkeep 3085
Light Recon Cavalry (4)- 2320
Scout Commander (4)- 1440
Light Crossbow Infantry (8)- 3280
Heavy Armored Infantry (8)- 3680
Workers (6)- 540
Combat Engineers (2)- 1080

Note: All equipment is created via shadow True Creation and is therefore free.
Equipment:Midnight Saber: Oerth-blooded Baatorian Greensteel Razor Sharp Saber of Legend (+6 MAB, +11 melee power, -1 to saves against magic on-hit)
Corona Spear: Oerth-blooded Baatorian Greensteel Razor Sharp Spear of Legend (+6 MAB, +11 melee power (+22 total when readied against charge), -1 to saves against magic on-hit)
Nova Lance: Oerth-blooded Baatorian Greensteel Razor Sharp Lance of Legend (+6 MAB, +11 melee power (+22 total on mounted charge), -1 to saves against magic on-hit)
Meteor Arbalest: Sighted Heavy Crossbow of Legend (w/ oerth-blooded baatorian greensteel-tipped razor sharp serrenwood bolts) (+6 RAB, +13 ranged power, 3" range increment and ignores first three increment penalties, counts as adamantine, cold iron, and ghost touch, -1 to saves against magic on-hit)
Aeonic Plate: Oerth-blooded Celestial Mithral Feycraft Full Plate of Legend (+8 armor, +9 Max Dex, DR 3/-, +3 luck to saves against magic)
Aeonic Shield: Oerth-blooded Mithral Feycraft Heavy Shield of Legend (+2 shield)


- MAB: +44 (+7 against same HD or higher)
- RAB: +41
- AC: 79
- Melee Power: 32 (+3 against good, chaotic, or evil creatures, +7 against same HD or higher; daze (DC 25) and fatigue (DC 30), Fort negates)
- Ranged Power: 21
- Toughness: 114
- Wounds: 5
- Morale: +35
- Fort Save: +31
- Ref Save: +40
- Will Save: +33
- Shock Factor: 3
- Move: 96, fly 240


Str 8, Dex 16, Con 12, Int 10, Wis 10, Cha 14
Midnight Saber, Meteor Arbalest, Aeonic Plate
Feats: Fleet of Foot
Traits: Quick
- Class/Race/Type: Whisper Gnome Warrior, Light Regular Archers
- MAB: +8
- RAB: +13
- AC: 21
- Melee Power: +11
- Ranged Power: +14 (3" inc, ignores two extra range increments)
- Toughness: 22
- Wounds: 2
- Morale: +4
- Command: +4
- Fort Save: +3 (+6 against magic)
- Ref Save: +6 (+9 against magic)
- Will Save: +1 (+4 against magic)
- Shock Modifier: -4
- Move: 10

Archery Commander
Gnome Marshal 8


Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 14
Corona Spear, Aeonic Plate, Aeonic Shield
Feats: [Unit] Mage-Trained, Phalanx Fighting, Shield Wall, Fleet of Foot
Traits: Quick
Flaws: Frail
- Class/Race/Type: Human Warrior, Heavy Regular Infantry
- MAB: +13
- RAB: N/A
- AC: 26
- Melee Power: +15 (+26 total when readied against a charge)
- Ranged Power: N/A
- Toughness: 27
- Wounds: 2
- Morale: +4
- Command: +4
- Fort Save: +8 (+11 total against magic)
- Ref Save: +2 (+5 total against magic)
- Will Save: +1 (+4 total against magic)
- Shock Modifier: -4
- Move: 10

Infantry Commander
Gnome Marshal 8


Str 8, Dex 16, Con 10, Int 10, Wis 18, Cha 8
Midnight Saber, Meteor Arbalest, Aeonic Plate
Feats: Iron Will
Feats (mount): Fleet of Foot, Dash
Traits: Detached
Traits (mount): Quick
- Class/Race/Type: Whisper Gnome Expert, Medium Regular Scouts
- Mount: Light Warhorse
- MAB: +8
- RAB: +11
- AC: 16
- Melee Power: +17
- Ranged Power: +14
- Toughness: 25
- Wounds: 2
- Morale: +1
- Command: +4
- Fort Save: +2 (+5 total against magic)
- Ref Save: +4 (+7 total against magic)
- Will Save: +10 (+13 total against magic)
- Shock Modifier: -3
- Move: 17

Gnome Marshal 8
Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 20
Midnight Saber, Aeonic Plate, Aeonic Shield
Feats: Skill Focus (command), Track, Logistics Expert
Traits: Quick
- Class/Race/Type: Whisper Gnome Expert, Special
- MAB: +13
- RAB: N/A
- AC: 19
- Melee Power: +6
- Ranged Power: N/A
- Toughness: 16
- Wounds: 2
- Morale: +13
- Command: +24
- Fort Save: +6 (+9 total against magic)
- Ref Save: +4 (+7 total against magic)
- Will Save: +6 (+9 total against magic)
- Shock Modifier: -4
- Move: 8


Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 14
Nova Lance, Aeonic Plate, Aeonic Shield
Feats: Mounted Combat, Ride-By-Attack, Spirited Charge
Feats (mount): Fleet of Foot, Dash
Flaws: Poor Reflexes
Traits: Detached
Traits (mount): Quick
- Class/Race/Type: Human Warrior, Heavy Regular Cavalry
- Mount: Heavy Warhorse (trait: quick)
- MAB: +14
- RAB: N/A
- AC: 20
- Melee Power: +23 (+45 total when charging)
- Ranged Power: N/A
- Toughness: 28
- Wounds: 2
- Morale: +4
- Command: +4
- Fort Save: +5 (+8 total against magic)
- Ref Save: +5 (+8 total against magic)
- Will Save: +1 (+4 total against magic)
- Shock Modifier: -3
- Move: 15


Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Feats: Skill Focus (craft: fortifications)
Traits: Quick
- Class/Race/Type: Gnome Commoner, Medium Irregular Workers
- AC: 10
- Toughness: 15
- Wounds: 2
- Fort Save: +1
- Ref Save: +0
- Will Save: +0
- Shock Modifier: -4
- Move: 6


Gnome Expert, Medium Elite Combat Engineers
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Meteor Arbalest, Aeonic Plate, Aeonic Shield
Feats: Skill Focus (craft: fortifications)
Traits: Quick
- Class/Race/Type: Whisper Gnome Expert, Medium Elite Combat Engineers
- MAB: +4
- RAB: +10
- AC: 17
- Melee Power: +3
- Ranged Power: +15
- Toughness: 19
- Wound: 2
- Morale: +2
- Command: +9
- Fort Save: +2
- Ref Save: +2
- Will Save: +3
- Shock Modifier: -4
- Move: 8

-------------------------------------------------------------------------

Air Cavalry:
Human Warrior, Heavy Elite Infantry
Mount: Hippogriff (aeonic plate barding)
Feats: Mount Combat
Nova Lance, Aeonic Plate, Aeonic Shield




Nice. He and Talnissa will have to get together some time... She doesn't go in for that sort of thing so much anymore, having gotten into robotics when she died, but making improbable things through surgery was her job at one point. :smallbiggrin:

Wonderful. I wonder if we could make a biotech creature... Let's find out, shall we? :smallamused::smallwink:


Welcome aboard Morcleon!

You might want to know that there's already a well-known Haruki in the Nexus, in case you don't want to get confused with him. :smallwink:

*google search*

...wow, he's pretty popular. I am going to have to change this name... To what, then? Yuki. Sonozaki Yuki. It has a nice ring to it. :smallbiggrin:

The Bushranger
2012-11-21, 08:48 PM
At least you didn't name him Alex. :smalleek:
(Inside joke/history; at one time there were about 10 characters with Alex/Alek/Alexis/etc. names, and I'm not exaggerating.)

Anyway, welcome aboard, and remember the rules of FFRP.
1. Don't godmod.
2. Have fun!



Also, C'nor, since the Temple of Spelndours went pfffft, should I post for Kara somewhere?

AmberVael
2012-11-21, 08:49 PM
...Okay, I'll bite. Why does Emerald give you bright pink

Because Emerald isn't a valid color specification. Invalid specifications usually default to pink for some reason.

I assume this is also the reason that Storm Grey is actually a rather dark purple?

And they probably default to pink because the majority of people who use text colors are unlikely to be looking for a shade of pink, thus making it more likely to be easily noticeable that it's not what they're looking for.

@ColorDiscussion: Does anyone know of the entire list of specified colors? It's not just those on the drop-down grid, since "gold" works fine, and is not up there.

Let me shed light on your mystery, and in doing so, crack open a vast rainbow of color for you to use!

From what I understand, the way the forum code works is that your list of predefined colors- like red, gold, purple, etc are all defined variables within the forum software. So, when you type in that color in the appropriate context (that is, the color code), it essentially translates that color's name into the hexadecimal value it has stored for that name (that's the code listed under Hex in those color lists that C'nor and Slii gave). When you type in a color that it doesn't have a stored hexadecimal code for, the forum goes "heeeey, I don't have a hexadecimal value for this word."

It's default reaction to something in the color code that it doesn't have a stored hex code for is to assume that something is a hex code. It therefore does the best it can to translate the word into a six digit hex code, which produces the color you see. Here, I'll admit I'm not actually sure how it derives the precise codes, as hex code doesn't encompass most letters. If you use a word that fits perfectly though, it's preserved wholesale (using the word 'facade' as a color gives you the hex code 'facade', for example).


Now, here's the value you can derive from this lesson- because the forum uses hex code, you're not limited to all of your predefined colors. So long as you know how hex code works, you can get just about any color you want if you have the right code- and hex is actually really simple! It's a six digit code, divided into three two digit parts, like so:

00 00 00

Each of these three parts represents a specific color. Red, green or blue. The first two digits determine how much red there is in the color, the second two determine how much green there is, and the last two determine how much blue there.

RR GG BB

The slightly more complicated part is that hex code, as the name implies, works in base 16. That is, each digit, instead of being a number from 0 to 9, is a number from 0 to 15. To represent numbers from 10 to 15 as a single digit, we use alphabet characters. A is 10, B is 11, and so on up to F being 15. Luckily, for the purposes of colors, you don't have to figure out the actual numbers here, just think of A through F being successively more than 9.

So, in practice, the way this work is- if I want a color that is really green, I can just make the green value of the hex really high. The higher the number, the brighter the color. So the brightest green you can get on the forums is this code:

00 FF 00

Adding small quantities of other colors can help grey out and dim a color to make it less eye watering, and lowering the value can make it darker. Combining certain colors also works like you'd expect- red and blue make purple, for example.

And now you know!

Earl of Purple
2012-11-21, 09:08 PM
Deadtime now. Goodnight, sleep tight and don't let the Fomorians bite.

Morcleon
2012-11-21, 09:14 PM
Ah. So that's why the rgb code on Safari and Chrome doesn't work... It runs off of a different format. :smalltongue:

Also, are the various threads of Nexus (outside, riverside, etc) running simultaneously on the same timeline? In which case one singular character would not be able to be in two different threads at once?

Devixer
2012-11-21, 09:27 PM
Ah. So that's why the rgb code on Safari and Chrome doesn't work... It runs off of a different format. :smalltongue:

Also, are the various threads of Nexus (outside, riverside, etc) running simultaneously on the same timeline? In which case one singular character would not be able to be in two different threads at once?

Don't worry about timelines. We eviscerate their existence pretty frequently.

KerfuffleMach2
2012-11-21, 09:32 PM
Also, are the various threads of Nexus (outside, riverside, etc) running simultaneously on the same timeline? In which case one singular character would not be able to be in two different threads at once?

In general, yes, they do.

But, people have made what are referred to as "plot clones", which would be an alternate timeline version of the character. So that a player can play the same character at two different times. The trick with that is that if something happens in one thread that actually affects your character, like gaining a scar or something, then you have to make sure you include it in the other.

Mindfreak
2012-11-21, 10:33 PM
Bleh. I need to sleep x.x

Kerfluffle and Mee: please try to refrain from skipping my character again in Dancing Fox Inn. I cannot be on the forums 24-7, and it's really not cool when you start skipping me before 24 hours have passed.

KerfuffleMach2
2012-11-21, 11:00 PM
Bleh. I need to sleep x.x

Kerfluffle and Mee: please try to refrain from skipping my character again in Dancing Fox Inn. I cannot be on the forums 24-7, and it's really not cool when you start skipping me before 24 hours have passed.

I apologize. Won't happen again!

:smallbiggrin:

Terumitsu
2012-11-21, 11:03 PM
Ah. So that's why the rgb code on Safari and Chrome doesn't work... It runs off of a different format. :smalltongue:

Also, are the various threads of Nexus (outside, riverside, etc) running simultaneously on the same timeline? In which case one singular character would not be able to be in two different threads at once?

I think Reinholdt is the king of time-clones. Some of them have been around so long they've developed into their own people... More or less. It's complicated.

But anyway, things are generally assumed to be going in chronological order/simultinaity except when you make a time skip happen and then later go back to fill in the time that happened during the skip and so forth. Really, just as long as you can keep things coherent in your own brain, it should be enough.

Usually.

Edit: And it seems that my posting device bugged out on me and didn't show any other after the one I responded to. Might as well leave it up anyway.

Reinholdt
2012-11-21, 11:08 PM
What's really fun is when you have two or three of the same character in the same thread in different timelines.

Oh no wait, that's annoying.
But it happens.
...
To me anyways.

Ashen Lilies
2012-11-21, 11:48 PM
Hmmm... depending on how much free time I have, lack of any internet but phone internet might actually increase my posting rate... I mean, there's not much else to do... :smalltongue:

Might have KR chaperone some of the nooblings on the patrols. Also, thrower at Siemko in the Airship Gantry.

The Bushranger
2012-11-22, 12:19 AM
There was the one time I had six different Erins running around at different points on her personal timeline...they did all eventually re-merge though.

Good times, good times...

Lady Serpentine
2012-11-22, 01:37 AM
Wonderful. I wonder if we could make a biotech creature... Let's find out, shall we? :smallamused::smallwink:


Sounds delightful. And I suspect we can. :smallbiggrin:

@BR:

Doing something with Kara and Talnissa would be nice, yes. :smallsmile:

ThirdEmperor
2012-11-22, 01:40 AM
The Nexus Scouts thread will be up tomorrow. Sorry it's taken so long, bad case of writer's block.

Zefir
2012-11-22, 03:51 AM
Shadowcaller. He's got some plans already, and is currently writing up a large post to describe the Cuthun demons most recent activities, so be prepared for updates.

Also, Zefir, about Elexxion Industries: I'll get to your post soon as I can, but I need to write a longer post for Inside first, and I haven't got long before I head out for a couple hours. Just a heads up.

Don't worry, it#s not like I haven't waited in this scene in the past.:smallbiggrin:

Oh and if we are on the several timeline thing. I normaly have 3-4 Versions of my chars because I allways run into Deadtime people:

*pokes Alexandrian to CURATOR and INSIDE*

*pokes Magtok to Inside Kibin Street* Last relevant post (http://www.giantitp.com/forums/showpost.php?p=14205205&postcount=881)

*pokes Beans to Trog's* Here (http://www.giantitp.com/forums/showpost.php?p=14186712&postcount=103)and HERE (http://www.giantitp.com/forums/showpost.php?p=14214815&postcount=131)

*pokes Shadowcaller to Mithar Keep* (Or is there someone you wait for?)

@ Demon Hunt: Someone up tp Team up with Mia? She isn't the 'fight alone' kind.

happyturtle
2012-11-22, 07:41 AM
Thanksmasnewyearskwanzakkah has arrived (http://www.giantitp.com/forums/showthread.php?t=262251)! Rejoice, be thankful and merry! And don't forget that MagMart has the best Black Friday sales anywhere!

Mindfreak
2012-11-22, 09:00 AM
Sorry everyone, as today is Thanksgiving I may not be on much today. I have a lot of cooking I have to do.

I'll try to pop in later to respond to posts.

Asha'man
2012-11-22, 09:45 AM
Hey do any of the groups, like WATCHTOWER / NO ? etc, have some good military or awesome weaponry that can be stolen? With my character's new backstory and reboot he needs to get stuff like those. Of course I'm up for a fight, just not gigantic fight, since he is stealing stuff. Just plain theft not infiltration though.

Shadowcaller
2012-11-22, 09:57 AM
Hey do any of the groups, like WATCHTOWER / NO ? etc, have some good military or awesome weaponry that can be stolen? With my character's new backstory and reboot he needs to get stuff like those. Of course I'm up for a fight, just not gigantic fight, since he is stealing stuff. Just plain theft not infiltration though.

You better steal things from remnant honestly, though I guess DC and KR in Watch might have some special weaponry. I wouldn't recommend attempting to steal from them however. :smalltongue:

Morty
2012-11-22, 10:00 AM
NO has no special weaponry, really. Speaking of NO, I'm still waiting for the permission to necro Underside.

Reinholdt
2012-11-22, 10:01 AM
Could always try to steal those wolves, but I suspect you'll get mangled in a hurry. :smalltongue:

Asha'man
2012-11-22, 10:11 AM
Preferably weapons that don't require food and can be carried/portable. I mean I can't steal a tank or an airship without letting everyone in the know that I just stole it. Although unique weapons would be awesome, normal and highly destructive weapons are also good. Its cool if my character gets pretty roughed up so long as he isn't killed or worse than killed. Hey, even getting captured is still roleplay, just not dying or torture for that matter. So who's group wants to roleplay getting stolen from?

Morcleon
2012-11-22, 10:13 AM
@ Demon Hunt: Someone up tp Team up with Mia? She isn't the 'fight alone' kind.

Yuki will be falling onto the 'TOWER shortly. If When he decides to join, you could take him demon hunting as his initiation mission. :smalltongue::smallbiggrin:

Shadowcaller
2012-11-22, 10:19 AM
Yuki will be falling onto the 'TOWER shortly. If When he decides to join, you could take him demon hunting as his initiation mission. :smalltongue::smallbiggrin:

Too bad these kinds of demons evaporate when they die or Yuki could make some pretty cool grafting.

Morcleon
2012-11-22, 10:27 AM
Too bad these kinds of demons evaporate when they die or Yuki could make some pretty cool grafting.

Ah, that's a shame. :smalltongue:

...but who says they need to die before I can get the parts? :smallwink:

Beans
2012-11-22, 10:34 AM
Ah, the feeling of a new watch that isn't always falling off your dang arm.
Except I had to shave my watch-tan because it kept pinching my tiny arm-hairs.
Happy America Vs 1000000 Dead Birds Day!

happyturtle
2012-11-22, 12:10 PM
Mr HT is making Thanksgiving dinner for me, despite him being British. He even made a pumpkin pie! :smallbiggrin:

KerfuffleMach2
2012-11-22, 01:09 PM
Happy Turkey Day people!

Currently at work, listening to the Lions game on the radio. Looking forward to the many foods of dinner tonight.

Ashen Lilies
2012-11-22, 02:42 PM
Well I'm in a country house in Plymouth and there's like 19 people here and it's all so traditional and aaaaaahhh help me. ._.

happyturtle
2012-11-22, 02:46 PM
Are you watching the football? :smallsmile:

You should watch the football! :smallbiggrin:

I miss the football. :smallfrown:

Beans
2012-11-22, 02:50 PM
I am the Emissary from Hell, SPIDERMAN am wearing a Spider-Man shirt and about to go to a place that's all like "WE'RE AN IRISH PUB GUYS" and everyone's like "No, Claddagh, you're a restaurant in Ohio, but you're really pleasant and cozy so it's okay."

ThirdEmperor
2012-11-22, 03:22 PM
Hey do any of the groups, like WATCHTOWER / NO ? etc, have some good military or awesome weaponry that can be stolen? With my character's new backstory and reboot he needs to get stuff like those. Of course I'm up for a fight, just not gigantic fight, since he is stealing stuff. Just plain theft not infiltration though.

Excelsior has some pretty advanced weaponry, but, they actually have something resembling security as well, so breaking in undetected is sorta impossible without a very good plan.

Mindfreak
2012-11-22, 04:27 PM
Please don't tell me you're "NPC Waiter Assassin" in Dancing Fox Inn is going to be killing someone, M. I like to RP in DFI because it's supposed to be combat free. :smallannoyed:

Earl of Purple
2012-11-22, 05:48 PM
The Temples of Dalachrech have armouries for the clergy. Most often, the weaponry inside is magical, and sometimes quite powerful. Including a sickle that enhances its wielder's speed whenever it tastes blood, a club that swings slower than it should but hits with far more force (easy to dodge, hard to block), and sentient mace with the ability to communicate empathically.

However, they are likely to utilise torture if the thief is caught as they're paranoid and will want to be sure that they really were working on their own.

In other news, there's been three powercuts since about 10:00pm and it's not yet 11:00 pm, so I may suddenly and unexpectedly vanish like an electricity-deprived ninja.

ThirdEmperor
2012-11-22, 05:56 PM
Please don't tell me you're "NPC Waiter Assassin" in Dancing Fox Inn is going to be killing someone, M. I like to RP in DFI because it's supposed to be combat free. :smallannoyed:

Dude, you're not wrong, but this isn't the way to go about informing someone that the DFI is a combat-free zone. A better way is this;

Hey, Mahroni? I'm afraid the DFI is both a combat-free zone and doesn't have any NPC waiters, so, couldya please take your assassin elsewheres? I hear Trog's is lovely this time of year.:smallsmile:

Mindfreak
2012-11-22, 06:05 PM
But then I don't get to whine :smalltongue:
I get what you're saying. My apologies. I just got a little too testy a little too fast.

Lady Serpentine
2012-11-22, 07:03 PM
Hey do any of the groups, like WATCHTOWER / NO ? etc, have some good military or awesome weaponry that can be stolen? With my character's new backstory and reboot he needs to get stuff like those. Of course I'm up for a fight, just not gigantic fight, since he is stealing stuff. Just plain theft not infiltration though.

If you don't mind breaking into a vampire lair/crazy magic-genmod creature den, the Nest has some good stuff in it.

Devixer
2012-11-22, 07:06 PM
Hey do any of the groups, like WATCHTOWER / NO ? etc, have some good military or awesome weaponry that can be stolen? With my character's new backstory and reboot he needs to get stuff like those. Of course I'm up for a fight, just not gigantic fight, since he is stealing stuff. Just plain theft not infiltration though.

MURDER has some weapons, but the thread's dead and he'd likely be caught anyway.

BladeofObliviom
2012-11-22, 07:08 PM
And if you'd prefer something that won't guarantee your character's death, Cyrus' Ebon Citadel in outside has some decent stuff in the armory and relatively light defenses when Cyrus himself isn't around to horrifically murder anyone who annoys him. :smalltongue:

Since the only access to a security system is in the Lord of the Keep's private room sealed against all other entry, it's perfectly plausible to get in Metal Gear Solid style.

Mindfreak
2012-11-22, 07:38 PM
If you don't mind breaking into a vampire lair/crazy magic-genmod creature den, the Nest has some good stuff in it.

Not to mention the homicidal, scarred, psychopath, Jimmy Jillhorn. Or better known as the Bostan Basher.
Who's also a vampire.
...
I need to reboot him :smalltongue:

Earl of Purple
2012-11-22, 07:51 PM
Deadtime now. Goodnight, sleep tight and don't upset the Epimeliads. Especially if you own an orchard.

BR: The courier with Jamie's invitation to Natalie's birthday party is waiting outside the Infirmary, knocking on the door.

Also, if anybody knows of another character that should be invited but hasn't yet been, please let me know.

The Bushranger
2012-11-22, 09:02 PM
I'll get right on that then. My brain has been too pffft lately for regular GLoG-ing, hopefully this will fix that.


Also, I need to figure out just what to do with Becky...



@BR:

Doing something with Kara and Talnissa would be nice, yes. :smallsmile:

Alrighty then. Should I post in Home?

celtois
2012-11-22, 10:43 PM
Sorry for the delay C'nor. I won't be able to post until tomorrow. 6hours of class and 3 hours of tournament have left me bagged.

Lady Serpentine
2012-11-22, 10:52 PM
Alrighty then. Should I post in Home?

Sure. I may not post much tonight (the Changeling game I mentioned yesterday has a deadline tomorrow morning, and I only got a question I needed to know the answer to before I began building my character answered just now), but that sounds delightful.


Sorry for the delay C'nor. I won't be able to post until tomorrow. 6hours of class and 3 hours of tournament have left me bagged.

It's fine. Go rest, I can wait. :smallsmile:

Mindfreak
2012-11-23, 08:54 AM
Aric, are you implying from your most recent post in AMEN that there's a virus left over from the explosion?

Beans
2012-11-23, 09:14 AM
*poeks FF and BR and Inyu to Rebuild when y'alls has the time*

Asha'man
2012-11-23, 10:05 AM
You better steal things from remnant honestly, though I guess DC and KR in Watch might have some special weaponry. I wouldn't recommend attempting to steal from them however. :smalltongue:


Excelsior has some pretty advanced weaponry, but, they actually have something resembling security as well, so breaking in undetected is sorta impossible without a very good plan.


The Temples of Dalachrech have armouries for the clergy. Most often, the weaponry inside is magical, and sometimes quite powerful. Including a sickle that enhances its wielder's speed whenever it tastes blood, a club that swings slower than it should but hits with far more force (easy to dodge, hard to block), and sentient mace with the ability to communicate empathically.

However, they are likely to utilise torture if the thief is caught as they're paranoid and will want to be sure that they really were working on their own.

In other news, there's been three powercuts since about 10:00pm and it's not yet 11:00 pm, so I may suddenly and unexpectedly vanish like an electricity-deprived ninja.


MURDER has some weapons, but the thread's dead and he'd likely be caught anyway.

I don't think my character will steal from the WATCHTOWER as my character's previous incarnation has been there before and that is likely to cause extra trouble. As for Murder if the thread is dead then no can do there.

So the possible choices are from Remnant, Excelsior and The Temples of Dalachrech. All of the places mentioned are heavily guarded, so heavily guarded that I wonder how thieves ever survived in the Nexus. Well even if torture or captivity is the risk of stealing I'll just man up my character since that's his role. Besides I think stealing the scythe thing from the temple is awesome since I've seen one in action already.

My guy will just have to go in Metal Gear Solid Style, making his way as he goes. Since I plan to hit the all the places mentioned above can I ask who is going to roleplay security for each area? I'll be hitting Remnant first, Temple second and Excelsior last.

On an unrelated note, *pokes FireFox to Outside in King's Blood Field.

Zefir
2012-11-23, 10:13 AM
MURDER has some weapons, but the thread's dead and he'd likely be caught anyway.

Well i tried to contact The operative for the Eon contract since the char appeared elsewhere, but you ignored me.

I only got an abondand looking factory with mayn explosives, but only a hand full of people know about it.^^

Morty
2012-11-23, 11:36 AM
I got the permission to revive the Underside thread. I made a quick post there to set up the plot. Murkus, Orchestra and Lost, please post there for your NO members.

happyturtle
2012-11-23, 11:58 AM
Remnant is being handled by me, Ghar, Morty, and Teru, but actually getting in, stealing stuff, and getting out successfully is highly unlikely to succeed. As in, no one has ever done it before ever. A better way to get Remnant gear is to ambush a Remnant soldier off base and steal their stuff.

Asha'man
2012-11-23, 12:23 PM
Why does it sound like when you guys say that it is highly unlikely to succeed it sounds like don't even try. Anyway I just thought about it and I came to a conclusion. Instead of instantly trying to rob areas that are guarded by mechanical panthers and the like, happyturtle's idea sounds good. I'll start small and rob gear off soldiers, peons and grunts before moving off to rob supply caravans then the organizations and places like Remnant, NO, WATCHTOWER, AMEN, HALO, Excelsior, Temples of Dalachrech etc. So the question remains, who's going/wants to roleplay getting robbed?

happyturtle
2012-11-23, 12:56 PM
You can try if you like, but I thought you deserved the warning. If you were playing a first level DnD character, you wouldn't want to walk into a dungeon designed for fifteenth level characters. You'd at least want your DM to give you a warning first, and to let your PC come to his senses before he got himself killed.

A single guy vs an entire base full of highly armed people... whether that base is AMEN or Remnant, it's unlikely to go well.

On the other hand, it's your PC, and if you think he'd take that kind of risk, then no one will stop you, OOC. All we want to do is give you the odds.

Gullara
2012-11-23, 12:58 PM
Why does it sound like when you guys say that it is highly unlikely to succeed it sounds like don't even try. ...

I would say it's more of a warning than an intentional deterrent. Just so you have all the information required as a player so you can decide whether you want to carry out that plan.

Ninja'd! And with more detail too. D=

Asha'man
2012-11-23, 02:16 PM
Actually my character would take the risks. :smallsmile: And hey, since when has a so not enter encourage any adventurer/thief/etc. not to enter? The character will still go to the places I said to steal after testing the waters (stealing from the grunts of specified area). Still leaves the question who's going to or want to roleplay the one getting robbed?

ThirdEmperor
2012-11-23, 02:45 PM
'fraid I can't help you there. The only Excelsior grunts outside the base are First, Alpha and One. I guess there's a few guards stationed out Hamlet as well, but Hamlet is waaaaay out in the middle of nowhere.

Aric Kale
2012-11-23, 04:27 PM
Aric, are you implying from your most recent post in AMEN that there's a virus left over from the explosion?

Yes, there is a virus. singingnoodle hasn't told me how it works though.

Aric Kale
2012-11-23, 04:31 PM
Aric, are you implying from your most recent post in AMEN that there's a virus left over from the explosion?

Yes, I don't know how it works yet. noodle hasn't told me

Earl of Purple
2012-11-23, 05:44 PM
I won't say that your character won't be able to steal anything from whichever Temple he chooses, (though you'd need a valid reason to know where the Hermitage is; even stumbling upon it by accident won't help as it's accessible only through a secret tunnel) just that if he tries he'll have to deal with magical wards, hidden doorways and a structure riddled with magic that warps space to make it larger inside than out. Plus he'd be trespassing in a Temple to the Demon Lord of Invertebrates whose followers have had a murky relationship with the law in the past. But when they're certain he's not been sent by the government, a rival faith, HALO, or any other enemies they don't know about, they'll probably curse him with an inability of telling what he saw within the Temple (and possibly an inability to tell others he's been cursed) and hand him over to Remnant.

Asha'man
2012-11-23, 06:00 PM
TE I don't think Alpha, One and First are grunt level beings from my character's perspectives due to their experiences. Aside from that it sounds like to be able to steal stuff my character will need reasons to finds out the specific temples and where the hamlet in the middle of nowhere is.

Is there any chance of the triplets divulging info about the hamlet, even just by accident? As for the temple are there any wandering grunts that my character could beat info out of/ follow?

Earl of Purple
2012-11-23, 06:04 PM
The Inside, Underside and Riverside Temples are all open to the public. If he walks past them, he'll see them. It's only the Hermitage that is hiding, largely because the person in charge is a xenophobic elf-supremacist that practices sapient sacrifice, slavery and some torture.

ThirdEmperor
2012-11-23, 06:10 PM
Yeah, they've gotten way more powerful since striking off on their own. Adventuring tends to weed out the weak and all that. As for the chances of them divulging Hamlet's location.... Dunno. Maybe. They've got enough loyalty to their brothers that they wouldn't outright tell someone without a good reason to.

Asha'man
2012-11-23, 06:11 PM
So the temples open to the public also have stuff to steal inside. Is it possible to find out about the heritage area by going to the other temples? Lastly do i have the go to try and start to steal in one of the 3 said public temples?

OrchestraHc
2012-11-23, 06:14 PM
Yo ThirdEmperor, is it okay to post in the N. Scouts thread? Or would you prefer we wait until you announce it?

ThirdEmperor
2012-11-23, 06:17 PM
Yup yup, go ahead!

Earl of Purple
2012-11-23, 06:25 PM
You have the go-ahead to try and steal from one of the three public Temples. I'd recommend the Inside Temple, as that's the only temple that doesn't practice slavery and therefore doesn't keep any torture implements on-site. The choice, however, is entirely up to you.

And it's unlikely that the Hermitage's location will be revealed in one of the others, as the Inside Temple officially don't know where it is, and Elezibethele has only just moved in so might not have let the others know where it is anyway. Also, it's the Temple most likely to utilise torture and won't hand over intruders to any external authority besides Dalachrech, to whom they are given via an altar and nerve-eating beetles.

Asha'man
2012-11-23, 06:34 PM
Alright, I'll start with the one in Inside then go hit the other two temples. As for the secret temple I'll leave that for another day(never). I can't post right away as I have to leave the house but I will post in a few hours.

The Alexandrian
2012-11-23, 06:59 PM
I hate big projects that are due right after holidays, especially big projects that don't appear so big at a glance. I kept thinking that the rest of the project would only take "a couple of hours more." >.< Anyways, now that that's almost done and recovery from a tiring day of socialization under the pretense of people glutting themselves with soporifics is complete, back to posting! :smallsmile:

ThirdEmperor
2012-11-23, 08:52 PM
Say, Alexandrian, Clarissa should be right in front of the door, right? Seeing as she was just about to leave when Icarus put her on ice?

The Alexandrian
2012-11-23, 09:01 PM
Yes.

...

There's going to be a wall of soldiers outfitted with freeze rays opening fire on her when the door opens, isn't there? >.< :smalltongue:

Also, I read about that adventurer camp-thing a minute ago and, since I think one or two of the scenes I'm participating in are about to end and it sounds funner than a barrel full of monkeys, I'm asking if you've got a bunk for one more. Even more so now that the camp is radiating with that Psychonaut vibe as the first camper to show up is a psychic. :smallbiggrin:

Earl of Purple
2012-11-23, 09:15 PM
Deadtime now. Goodnight, sleep tight and don't let the Drude bite.

I'll post for Nexus Scouts tomorrow. I'm thinking Natalie at the moment, but I might throw Mackerel that way too.

OrchestraHc
2012-11-23, 09:19 PM
Alexandrian, If I may be so bold as to poke you thusway...


[Alyca and Miriah's Car - He didn't have one father]

Or a mother for that matter.

"No I don't drink, for a number a reasons, mostly the ones people told me my whole life. Too young, it's unhealthy, I get swipey when I'm drunk, but mostly I just don't like the taste." Wait, swipey? Before anyone has time to question his choice of words Justin attempts to lean over Alyca and brace himself on the door. He offers his coins to the beaten and weary teenager/magbot. running the register.

Cuz that's been in the air for a bit.

Also, comparison to psychonauts... Taking that as a compliment.

Mindfreak
2012-11-23, 09:24 PM
Yes, I don't know how it works yet. noodle hasn't told me

Wait, what?:smallconfused:
I can't really do anything until I know what it can do...

Also, I'll be back tomorrow to respond to posts. My brain's dead right now DX

The Alexandrian
2012-11-23, 09:47 PM
Lemme see here. I think I've replied to everything I'm supposed to reply to, so if I've missed someone, please let me know! :smallsmile:

And definitely a compliment. I've played through Psychonauts about four times now, I think, and I would purchase the sequel if one was ever released if only because it would be the sequel of Psychonauts. :smallbiggrin:

ThirdEmperor
2012-11-23, 10:00 PM
I can neither confirm nor deny that I may have been playing through my collection of old original Xbawx games when I first got the idea for Nexus Scouts.:smalltongue:

But yeah, join on in.

Lady Serpentine
2012-11-23, 10:04 PM
I believe we were going to do something with Trium and Spec, Alexandrian?

The Alexandrian
2012-11-23, 10:44 PM
@TE: Cool! :smallbiggrin:

@C'nor: I don't exactly remember what we had agreed to arrange for them to do, but currently, I have three ideas about what they could do!

1. They could join an org together to get to know each other better and make friends.
2. Spec could suffer from a minor mental breakdown and bring Trium up to speed on her less-than-ideal situation.
3. They could fight some dudes!

What do you want them to do? :smallconfused:

Lady Serpentine
2012-11-23, 10:46 PM
Hm... Trium I don't know about joining an org with. There are oddities what with the gestalt identity.

But two sounds good!

The Alexandrian
2012-11-23, 11:43 PM
Alright! I'll post for that in the Home thread soon, but my internet is acting up right now, so it might take me awhile to get the post up.

Aric Kale
2012-11-24, 12:51 AM
Wait, what?:smallconfused:
I can't really do anything until I know what it can do...

Also, I'll be back tomorrow to respond to posts. My brain's dead right now DX

Here is the description of the virus. "It's a form of chemical warfare. A virus, Extremely contagious. Megan can find out through her computer that the virus is some sort of immune-system targeting disease. The virus causes severe brain degeneration; it cause the brain tissue to decompose. It is a nasty, man-made virus...rather strange. Extremely contagious, and it spreads by air so Megan is at risk of contracting the disease. If she doesn't move away from the blown up chess piece soon, she could possibly get sick

Lady Serpentine
2012-11-24, 12:56 AM
If Megan requires help with getting rid of said virus, Karyana can probably purge it from people who are infected, and make a cure if she has a sample.

Mindfreak
2012-11-24, 09:22 AM
Here is the description of the virus. "It's a form of chemical warfare. A virus, Extremely contagious. Megan can find out through her computer that the virus is some sort of immune-system targeting disease. The virus causes severe brain degeneration; it cause the brain tissue to decompose. It is a nasty, man-made virus...rather strange. Extremely contagious, and it spreads by air so Megan is at risk of contracting the disease. If she doesn't move away from the blown up chess piece soon, she could possibly get sick
Just one more question:
How did the virus survive the explosion? Considering that germs and virus die when exposed to high heat...
At least that's what my health teacher says :smalltongue:

FireFox
2012-11-24, 09:26 AM
If Megan requires help with getting rid of said virus, Karyana can probably purge it from people who are infected, and make a cure if she has a sample.

I think Toby, with his bioweapon laboratory, would do a much better job of handling an engineered virus. AMEN should contact him for help. :smallwink::smalltongue:

ThirdEmperor
2012-11-24, 09:42 AM
Not all germs die when exposed to heat. Most do, but not all.

And question; Why does Megan instantly jump to the idea that it's Marciano behind this? Seeing as all she had to go on was the chess piece?

happyturtle
2012-11-24, 09:52 AM
Toby? But they already tried having a big explosion! :smalltongue:

Mindfreak
2012-11-24, 10:01 AM
Not all germs die when exposed to heat. Most do, but not all.

And question; Why does Megan instantly jump to the idea that it's Marciano behind this? Seeing as all she had to go on was the chess piece?
Well, considering that Aric kept saying that Excelsior was printed on the chess piece...even after the explosion, and me and Megan both kinda remember that that might have been the company that Marciano owned?

Aric Kale
2012-11-24, 10:04 AM
Marciano isn't behind this one. Zane wouldn't work for that deranged little halfling. and Emperor is correct, the virus can survive an extreme heat, such as a quick explosion.
Also, I'm just a minion, the real mastermind has yet to reveal all his plans to me, so I'm in the dark as well.

The Alexandrian
2012-11-24, 11:15 AM
Nope! Riv owns and operates Excelsior Tech, not Marciano! Plus, why would anyone be stupid enough to print a company name on a custom explosive unless they were trying to frame someone else for the crime? :smalltongue: You don't lob chess pieces at dudes while you're under fire, after all.

But...

Even if extreme thermal conditions don't murder this virus, there are several other almost surefire techniques to dispose of them after sealing off the hazardous area that Megan might be aware of.

Copper exposure. Copper pwns microorganisms. Pressure. Every living organism compensates for atmospheric/water pressure bearing down on them in their natural habitat. Get rid of the pressure bearing down on them and pop! They explode! :smallbiggrin: Radioactivity. Deprivation. Sonic waves. Light. Denature with base/acid. Inject self with specific virophages. Have Toby stab it to death. Stuff like that. :smalltongue: The only reason I bring any of that up is that if an explosion didn't eliminate 'em, the best standard fire can probably do is make 'em dormant.

Best thing about the sickness, as far as I can tell, is that it is a virus. It cannot multiply on its own. There's also a level of host specificity associated with pathogens, so AMEN members with nonhumanoid anatomy possibly won't be plagued by it, I'd like to think. But that's all extrapolation without experimentation.

Course, The Hatters might jump in immediately to try to help fix everything if they were aware of the details of the attack and sterilization efforts.

Morty
2012-11-24, 11:18 AM
((Interaction anyone? Kirlia would enjoy going after demons :smallwink:))

If you want her to go fish for demons, Mindfreak, maybe you should just put her in a thread with a silver object. Possibly after OoC agreeing for another character to accompany her. If we do it all IC, we'll be lucky to get it running by Easter.

Morcleon
2012-11-24, 11:32 AM
If you want her to go fish for demons, Mindfreak, maybe you should just put her in a thread with a silver object. Possibly after OoC agreeing for another character to accompany her. If we do it all IC, we'll be lucky to get it running by Easter.

*waves* Yuki would like to help! :smallbiggrin: Which thread, then? Inside? Outside?

ThirdEmperor
2012-11-24, 11:36 AM
Yeah. And it's Excelsior Tech, not Excelsior Industries. There's nothing at all industrious about Riv's little science project.

As for killing viruses, it's not that hard to do, even with the heat-resistant strains. The main difficulty is in finding a method vicious enough to absolutely/positively eliminate every one of the little bastards without killing the patient as well. Alexandrian's done a pretty good job of outlining the best methods, but, I'm not sure how effective any of those would be against oxygen molecules.....

And for that matter, how the boop does oxygen have DNA?!

happyturtle
2012-11-24, 11:46 AM
It's the Nexus. Oxygen can have DNA if it wants to! Sure, it makes about as much sense as a skin cell having a human, rather than the other way around, but still... Nexus.

http://i431.photobucket.com/albums/qq40/happyturtle-avs/23e44b83-9461-4b27-90e3-8f2a5241426.jpg

Mindfreak
2012-11-24, 12:01 PM
*waves* Yuki would like to help! :smallbiggrin: Which thread, then? Inside? Outside?
Inside?
I guess.
I dunno where these demons may be.

And now, Megan is instead cutting off access to the infected room via steel doors and airtight seals.

Lady Serpentine
2012-11-24, 12:19 PM
I think Toby, with his bioweapon laboratory, would do a much better job of handling an engineered virus. AMEN should contact him for help. :smallwink::smalltongue:

Except for the bit where he'd make an even nastier version and put into the main, backup, emergency, and auxillary air systems. :smalltongue:

Shadowcaller
2012-11-24, 01:11 PM
Some demons might be found in inside, riverside and outside but they aren't just going to jump them when they enter the city. You need to search for them.

Zefir
2012-11-24, 03:56 PM
Well is there another Watchtower member to go for the demon hunting?

Morcleon
2012-11-24, 04:05 PM
Well is there another Watchtower member to go for the demon hunting?

I believe that Kirlia (Mindfreak) and Yuki are going to be joining. There's a good chance we're going to be joining you (assuming, of course, that you are a Watchtower member and that you are hunting demons :smalltongue:)

Lady Serpentine
2012-11-24, 04:20 PM
Harin will be going as well, assuming it's not restricted to full members.

Morcleon
2012-11-24, 04:22 PM
Harin will be going as well, assuming it's not restricted to full members.

Demon-hunting is going to be Yuki's initiation test, so I don't think it is... :smallbiggrin:

Lady Serpentine
2012-11-24, 04:27 PM
Demon-hunting is going to be Yuki's initiation test, so I don't think it is... :smallbiggrin:

Excellent. Do you have any interest in teaming up with a summoner of Elementals, then? :smallbiggrin:

Morty
2012-11-24, 04:33 PM
I don't think it's good to send groups of more than two Watchmen to any given place. It's overkill, and will make the potential encounter run slowly.

Lady Serpentine
2012-11-24, 04:36 PM
I don't think it's good to send groups of more than two Watchmen to any given place. It's overkill, and will make the potential encounter run slowly.

Ah, those two are already paired, not just the others who have announced they're going? Alright.

The Bushranger
2012-11-24, 05:42 PM
Except for the bit where he'd make an even nastier version and put into the main, backup, emergency, and auxillary air systems. :smalltongue:


http://imageshack.us/a/img7/8172/17989046.png

Morcleon
2012-11-24, 05:44 PM
http://imageshack.us/a/img7/8172/17989046.png

Yay, schlock mercenary references! And weaponization of stuff and all that... :smalltongue:

Lady Serpentine
2012-11-24, 05:48 PM
http://imageshack.us/a/img7/8172/17989046.png

It's Toby. This was not a secret. :smalltongue:

ThirdEmperor
2012-11-24, 08:13 PM
I'm presently waiting on the rest of the campers to arrive for the Nexus Scouts, when everyone's there I'll have the camp coordinater show up to welcome them.

Just thought I should mention this so no-one ends up waiting on me.

Earl of Purple
2012-11-24, 08:20 PM
Deadtime now. Goodnight, sleep tight and don't let the Cu Sith bite.

Asha'man
2012-11-24, 08:54 PM
Hey ThirdEmperor I know the kids would just be dropped off to camp but how about those who want to try out as teachers for the kids? Do they just go to the camp?

Also *pokes Firefox to Outside

Basher
2012-11-24, 10:08 PM
Is there any plot that I could probably join? My character's a bit naive on everything because he just got incarnated without any memory. He wants to discover his past and his goal for his future by frequently roaming around. I'm trying to join CURATOR, but The Alexandrian told me to plotclone, so I'm looking for any plots. Anyone?

Aric Kale
2012-11-24, 10:45 PM
Is there any plot that I could probably join? My character's a bit naive on everything because he just got incarnated without any memory. He wants to discover his past and his goal for his future by frequently roaming around. I'm trying to join CURATOR, but The Alexandrian told me to plotclone, so I'm looking for any plots. Anyone?

the dancing fox inn is a good place to start.

Aric Kale
2012-11-24, 10:49 PM
I'm presently waiting on the rest of the campers to arrive for the Nexus Scouts, when everyone's there I'll have the camp coordinater show up to welcome them.

Just thought I should mention this so no-one ends up waiting on me.

Is the camp only for good-aligned?

Terumitsu
2012-11-24, 10:53 PM
I have a plot-thingy that involves travel and adventure going on currently. It's not going to be fast with the posting but it'll be constant at least. Does that sound interesting?

Also, does anyone remember an old thread that was basically the weather of the week and such? This was back in the Town days but it's an idea that I thought was rather fun. Anyone else think that having a sort of unified City of Inside weather thing would be fun? Maybe have some odd weather in there too every so often. Like frogs and rainbows. Or rainbow frogs. Or frogs that spit rainbows that then turin into frogs or.. You get the idea.

ThePhantom
2012-11-25, 12:27 AM
I would like the weather thread back, it added a nice piece of flavor to the world.

ThirdEmperor
2012-11-25, 12:55 AM
A weather thread sounds nifty.


Also, Alexandrian: How long does it take Clarissa to fashion herself a garment out of the papers?


Is the camp only for good-aligned?

Any kid can join so long as they don't go around attacking other campers or causing too much trouble.

Lady Serpentine
2012-11-25, 01:10 AM
That could be nice. Though it's also sort of nice to be able to just have rain if you need it for atmosphere, and assume that when wandering around in the city it's a nice day...

Anyway, deadtime for a while.

The Alexandrian
2012-11-25, 01:24 AM
I'd estimate that it wouldn't take too long for Clarissa to insulate herself, but I'm fine with the soldiers showing up/not showing up anyway! Clarissa would probably run into them as she was fleeing down the elevator shaft even if they couldn't access Riv's office in time to prevent her flight!

Zefir
2012-11-25, 03:53 AM
Well is there another Watchtower member to go for the demon hunting?


Ah, those two are already paired, not just the others who have announced they're going? Alright.

Maybe your char teams up with mine? *nod**nod*

Mindfreak
2012-11-25, 11:25 AM
Hey ThirdEmperor?
Can you please post for Cave of Being soon? It's been a while.
Thank yooooooooooooou.

Lady Serpentine
2012-11-25, 12:36 PM
Maybe your char teams up with mine? *nod**nod*

Maybe. Harin's not sure he likes Mia's robot-thing, though... It tried to kill him once, after all.

Zefir
2012-11-25, 01:29 PM
When was that?

Lady Serpentine
2012-11-25, 02:27 PM
When was that?

When Mia ran into one of his Elementals and knocked herself out.

Zefir
2012-11-25, 02:31 PM
Hmm i remember, they never talked about that since Mia was KO if I remember right. I just can't remember who she ranaway.

Lady Serpentine
2012-11-25, 02:50 PM
Hmm i remember, they never talked about that since Mia was KO if I remember right. I just can't remember who she ranaway.

Clarify that last half, please? :smallsmile:

Zefir
2012-11-25, 04:03 PM
She ran into the elemental, but why. I can't remember the reason why she run off.

Earl of Purple
2012-11-25, 05:40 PM
Basher: I'm always willing to run a dungeon for anybody. If you need a plot or somewhere to explore, I'll supply you one. Just let me know and I'll come up with something.

Basher
2012-11-25, 07:17 PM
@Earl, that would be great, thank you. Please notify me if you've already made a plot. :smallsmile:

Earl of Purple
2012-11-25, 07:35 PM
Nope! I make them up as I go along. Let me know where your character is and I'll put something for them to stumble upon. I'd advise against Mallside; I don't think people would appreciate a sudden cave or something in the shopping centre.

Hattish Thing
2012-11-25, 08:36 PM
I'm back, Jim!

Aric Kale
2012-11-25, 08:45 PM
Hey:smallsmile:

Lady Serpentine
2012-11-25, 08:51 PM
She ran into the elemental, but why. I can't remember the reason why she run off.

...Oddly enough, neither can I. I just remember that he'd be wary of dealing with her again.

Earl of Purple
2012-11-25, 09:05 PM
Deadtime now. Goodnight, sleep tight and don't get behind the Bonnacon, no matter what.

Also, I remember the weather thread, vaguely. I wouldn't mind it coming back.

Reinholdt
2012-11-25, 09:23 PM
Welcome back. :smallsmile:

Aric Kale
2012-11-25, 09:35 PM
Reinholdt, you'll find that Zane is not to be taken as a fool.

Reinholdt
2012-11-25, 09:40 PM
There's a vast difference between being tricked and being a fool.
In fact, I believe there are studies showing there's an indirect correlation. The smarter someone is, the easier it is to trick them. Or so something I read on the internet once claimed.
Hmm... I wonder if I fell for it? :smallconfused:

But I'm not horribly concerned either way really.

Aric Kale
2012-11-25, 09:51 PM
lol, anyways, Zane has an ability which is accelerated by the fear of others, but would consume him if he felt fear personally.

Asha'man
2012-11-25, 11:13 PM
I remember there was a Hunting Grounds thread before I left for a time. I'm guessing it is still up. Does anyone have a monster they want to pit against a pyromancer? Preferably something that is killable. Just like a random encounter. Either a small pack or one big foe.

Lady Serpentine
2012-11-25, 11:44 PM
I have a Leannan Sidhe you could go after, since I don't care too much if she dies out there, seeing as she'll be brought back by the deity in charge of it.

Asha'man
2012-11-25, 11:50 PM
Alright then, which biome should I post in the Hunting grounds to encounter that?

Lady Serpentine
2012-11-25, 11:58 PM
Alright then, which biome should I post in the Hunting grounds to encounter that?

She'll probably be skulking somewhere in the forest. Mountains would work too, though. Really, she might be found anywhere, but those are the two she's likeliest to be hunting in...

Asha'man
2012-11-26, 12:03 AM
Forest it is then, I have the advantage there. Because Pyromancer. If that thing isn't fire-elemental anyway I'll post now.

Lady Serpentine
2012-11-26, 12:44 AM
Forest it is then, I have the advantage there. Because Pyromancer. If that thing isn't fire-elemental anyway I'll post now.

Nope. She does use magic, though. I dunno if you were around then, but she was the one who put on the show with Elanna in Trog's a while back?

Asha'man
2012-11-26, 12:51 AM
No I wasn't here then. I already posted in Hunting Grounds. Random Battle time. Speaking of random battles, does Rebonack still do the WARNING! random encounter thing?

Lady Serpentine
2012-11-26, 01:44 AM
No I wasn't here then. I already posted in Hunting Grounds. Random Battle time. Speaking of random battles, does Rebonack still do the WARNING! random encounter thing?

When they're around, probably. I haven't seen them lately though, so unless we simply haven't crossed paths, you'll probably have a bit of a hard time getting one soon.

Zefir
2012-11-26, 01:56 AM
...Oddly enough, neither can I. I just remember that he'd be wary of dealing with her again.

If your char would try to deal with her again we could go for it. Since I couldn't remember it she can't as well.^^

Lady Serpentine
2012-11-26, 01:58 AM
If your char would try to deal with her again we could go for it. Since I couldn't remember it she can't as well.^^

He might, I suppose. Where is she?

Zefir
2012-11-26, 02:21 AM
She must be in her room, but we could assume she is in the main hall.

Lady Serpentine
2012-11-26, 03:06 AM
She must be in her room, but we could assume she is in the main hall.

Works for me. Do you want to post first, or should I?

Lady Serpentine
2012-11-26, 03:31 AM
[Not a Good Idea]

The knives hit Kevlar instead of flesh. Serph turns to face the archer and tries to grab her by the wrists. The knives aren't too much of a problem as he's had military training. "Mageslikeyoureallyneedtosticktospellsyouknow? YouguyssuckatCQC. byebye. Ignite." His words slur. He wasn't able to have enough time to make the pyrotech larger but it should do. Everything in a ten pace radius should catch on fire no matter how cold it was. Fire hot enough to make your eyes explode like jelly if it hits. For good measure he makes the fireball slam down where both of them are. Fire doesn't hurt pyromancers.

Erm... You know that Kevlar is basically useless against knives, right? :smallconfused:

Asha'man
2012-11-26, 05:05 AM
No the ones I know about are the vests my brother in law let me wear. They have some really solid metal blocks in them. So i thought that if you'd stab me with that on in the back or front that it wouldn't work. I thought that was a kevlar vest. Anyway should i change it?

happyturtle
2012-11-26, 05:59 AM
http://www.savagechickens.com/wp-content/uploads/chickencathistory.jpg

Bowling alley kitty would point out that meowing angrily at uppity two-legs was left out.

Zefir
2012-11-26, 06:03 AM
Works for me. Do you want to post first, or should I?

I try to post first, currently at work.

Basher
2012-11-26, 06:09 AM
Nope! I make them up as I go along. Let me know where your character is and I'll put something for them to stumble upon. I'd advise against Mallside; I don't think people would appreciate a sudden cave or something in the shopping centre.

My char's an adventurer, he's not really into crowded areas, as he pretty much have no clue how to properly 'talk' to others normally. You could give me a plot in either the plains, forests, mountains, small towns, etc.

OrchestraHc
2012-11-26, 07:36 AM
http://www.savagechickens.com/wp-content/uploads/chickencathistory.jpg

Bowling alley kitty would point out that meowing angrily at uppity two-legs was left out.

Alley Cat (tentative name) would point out he's not a mere lazy house cat.

It is a proud hunter thank you very much. Stupid little mice and roaches run in fear! "Meow!"

Lady Serpentine
2012-11-26, 01:06 PM
No the ones I know about are the vests my brother in law let me wear. They have some really solid metal blocks in them. So i thought that if you'd stab me with that on in the back or front that it wouldn't work. I thought that was a kevlar vest. Anyway should i change it?

After a bit more research, it's not useless, since Kevlar is tough, but it is considerably less effective than it would be against projectiles; I was somewhat misremembering the last time I looked this stuff up.

So you don't necessarily have to change that part, though at least one of the knives would probably be aiming for his neck.

Earl of Purple
2012-11-26, 05:52 PM
@Basher: It sounds like Outside would be the best place for you, then. I'll post something for you now.

Asha'man
2012-11-26, 06:04 PM
Ah right the back of my character's neck, I'll change that part. Also ThirdEmperor I believe its your turn in Outside.

Earl of Purple
2012-11-26, 06:18 PM
Basher, the plot location in Outside is up- Abandoned Motorway Community. I've been playing maybe a bit too much post-apocalyptic games recently. If anybody else wants in, please talk to Basher- whilst I'm not adverse to multiple participants, it was his request that led to the location and his character it's for.

Earl of Purple
2012-11-26, 08:27 PM
Deadtime now. Goodnight, sleep tight and don't let the Atshen bite.

Mindfreak
2012-11-26, 09:14 PM
So...how are we supposed to handle the demon hunting?

Gullara
2012-11-26, 09:57 PM
SC should be posting for that as I understand it. He probably just needs poking.

Morcleon
2012-11-26, 10:03 PM
In that case... *pokes Shadowcaller to Inside* :smallsmile:

Lady Serpentine
2012-11-26, 10:21 PM
Morcleon, would you be up for dropping a plotclone in Outside, so that we can do that scene we discussed with Talnissa and... Yuki?

Morcleon
2012-11-26, 10:29 PM
Morcleon, would you be up for dropping a plotclone in Outside, so that we can do that scene we discussed with Talnissa and... Yuki?

Of course he would. :smallsmile:

Any particular location you had in mind, or should I just post under [Random Meeting Place]? :smallbiggrin::smalltongue:

Lady Serpentine
2012-11-26, 10:34 PM
Of course he would. :smallsmile:

Any particular location you had in mind, or should I just post under [Random Meeting Place]? :smallbiggrin::smalltongue:

Works for me, though if you like, we could also use the [Lake of Dreams]?

Morcleon
2012-11-26, 10:55 PM
Works for me, though if you like, we could also use the [Lake of Dreams]?

That's fine too. I'll be posting shortly in Outside...

Asha'man
2012-11-26, 11:21 PM
*pokes TE to Outside.

FireFox
2012-11-26, 11:41 PM
SN, you didn't actually move a piece there. :smalltongue:
Just copy/paste the format of the board in my quote, then delete the piece from where it was and type it back in where you want to move it.

Hattish Thing
2012-11-27, 01:42 AM
Er...I think I did it right!

Zefir
2012-11-27, 05:18 AM
C'Nor I did post in WATCH, just if you forgot about that.

Basher
2012-11-27, 08:26 AM
@Earl, thanks for the plot, I've already posted on it, sorry if it took long though.

Lady Serpentine
2012-11-27, 02:38 PM
*Pokes Beans to Triangulation*

Lady Serpentine
2012-11-27, 02:58 PM
Er... Not to nitpick or anything, but how did Serph hear a bow being drawn from a hundred yards away? :smallconfused:

Earl of Purple
2012-11-27, 03:37 PM
@Basher: Don't worry about how long it takes.

Also, I'm going to start up Natalie's birthday soon. Does anybody have a preference as to where I should start it up?

Zefir
2012-11-27, 04:40 PM
*pokes C'nor to blood Pit and WATCHTOWER*
*pokes Murkus to Elexxion*

Asha'man
2012-11-27, 05:24 PM
Wait I thought that the Leannan Sidhe just went about a hundred yards away not hundreds of yards away?

Lady Serpentine
2012-11-27, 06:59 PM
Wait I thought that the Leannan Sidhe just went about a hundred yards away not hundreds of yards away?

Yes? That's still a very long way away to hear a bow being drawn, though... :smallconfused:

Earl of Purple
2012-11-27, 07:09 PM
Deadtime now. Goodnight, sleep tight and don't let the Buggane bite. It shouldn't be too hard; they're mostly friendly. Mostly.

Lady Serpentine
2012-11-27, 07:54 PM
So... I know I said that the Tiefling plot would be waiting on Lady of War, which I really would prefer to do, but it's been months, I haven't seen them around, and I'd rather like to be able to play them again. Do those involved in said plot think that's reasonable, given I was aware she might be off for this long when I said that?

happyturtle
2012-11-28, 05:35 AM
@ C'nor: You have the right to liberate your character(s) from deadtime. Lady of War (http://www.giantitp.com/forums/member.php?u=64170) hasn't been online for a month.

@ Enshadu vs Reinholdt: *snicker* Poor Enshadu really has no idea who he's facing.

Hattish Thing
2012-11-28, 05:43 AM
Not a clue. Neither did Thenadier. Now Then's babbling hermit. E just wanted a friendly duel with Magtok, not a death match with Reinholdt. :smalleek:

Asha'man
2012-11-28, 06:34 AM
Yes? That's still a very long way away to hear a bow being drawn, though... :smallconfused:

I should really fix my character's character sheet. He has enhanced hearing but only part is from military training. Second is that he's still a demon though he doesn't know that. Well you want me to alter my post anyway? I'm cool with either way.

*Rotting Baron You forgot to post for my plot when you posted in Outside.
I think the order is Me-TE-RB-FF, correct me if I'm wrong cause I thing there were a few shufflings in order when I looked at the posts.

Mindfreak
2012-11-28, 09:01 AM
Clarissa and Dave now have kids.
...
Everyone may panic now:smalleek: :smalltongue:

Gullara
2012-11-28, 09:31 AM
So, I was making an update to the GLoG OP when something popped out at me. Namely that we have a "Class" section under the members/residents list. This seems... like a relic that should have been abandoned a while ago for all the good it does. Most of the fields are empty, and those that aren't don't provide much in the way of value.

So would anybody be terribly opposed to me going in and removing it?

On that note, it could be replaced with a column with a more relevant title and information. Which would display the person's function within the camp if they have one, rather than a random piece of irrelevant information.

Lady Serpentine
2012-11-28, 02:00 PM
@ C'nor: You have the right to liberate your character(s) from deadtime. Lady of War (http://www.giantitp.com/forums/member.php?u=64170) hasn't been online for a month.


I know that, in general. It's just that I knew at the time she might be gone this long, and said I'd wait despite that, so it feels off somehow to bring them back...


I should really fix my character's character sheet. He has enhanced hearing but only part is from military training. Second is that he's still a demon though he doesn't know that. Well you want me to alter my post anyway? I'm cool with either way.

*Rotting Baron You forgot to post for my plot when you posted in Outside.
I think the order is Me-TE-RB-FF, correct me if I'm wrong cause I thing there were a few shufflings in order when I looked at the posts.

It would be nice, yes. Even with enhanced senses, that's still a rather quiet noise to hear from that far away.

Asha'man
2012-11-28, 06:01 PM
Done I've edited my post C'nor. Just to note your message folder is full man.

Morty
2012-11-28, 06:59 PM
So, I was making an update to the GLoG OP when something popped out at me. Namely that we have a "Class" section under the members/residents list. This seems... like a relic that should have been abandoned a while ago for all the good it does. Most of the fields are empty, and those that aren't don't provide much in the way of value.

So would anybody be terribly opposed to me going in and removing it?

On that note, it could be replaced with a column with a more relevant title and information. Which would display the person's function within the camp if they have one, rather than a random piece of irrelevant information.

Removing that field wouldn't hurt, yeah. Replacing it with a "Function" or "Role" field could be useful, though.

Gullara
2012-11-28, 07:06 PM
Hey Noodle, I've got a few things to address about your Factory thread. The main thing I want to say is that Riverside isn't Inside. I don't want to try and restrict RP or anything, but Riverside is more structured than Inside is.

For one thing, it's a small city. Think about 50,000 to 70,000 or so population size. That's what it's been generally considered to be for a while now. Just something to keep in mind.

One thing I want to address is you saying the place was an old hospital. Well, there really aren't a bunch of abandoned hospitals around. There's one perfectly functional hospital, and one abandoned one controlled by SC. That's all.

It being an old weapons factory is maybe a bit odd, but that's within the realm of plausibility.

Another more major issue I want to mention is ht mine field around the place... I just don't see how that's going to do anything but cause problems.

Overall I want to remind you that just because it's in another thread, you can't do whatever you want without it concerning others if you want it to be located in riverside. I'll remind you that I control the Westside government (and Westside as a whole to an extent) which is why I'm expressing concern.

ThirdEmperor
2012-11-28, 08:06 PM
Most of your points I agree with, but you're seriously gonna say there can't be more than two hospitals in Riverside? Seems a bit silly.

Mindfreak
2012-11-28, 08:14 PM
Well ThirdEmperor, consider that Riverside is well...Riverside. It has its own lore.
S'not like Inside where hospitals literally can just pop into existence :smalltongue:

Reinholdt
2012-11-28, 08:16 PM
Eh. I agree with TE. So long as its not some random building made entirely of bombs or a fortress or something unreasonable like that, I don't see why there can't be another (albeit abandoned) hospital.

The Bushranger
2012-11-28, 08:25 PM
So, I was making an update to the GLoG OP when something popped out at me. Namely that we have a "Class" section under the members/residents list. This seems... like a relic that should have been abandoned a while ago for all the good it does. Most of the fields are empty, and those that aren't don't provide much in the way of value.

So would anybody be terribly opposed to me going in and removing it?

On that note, it could be replaced with a column with a more relevant title and information. Which would display the person's function within the camp if they have one, rather than a random piece of irrelevant information.

This sounds like a good plan to me.


Eh. I agree with TE. So long as its not some random building made entirely of bombs or a fortress or something unreasonable like that, I don't see why there can't be another (albeit abandoned) hospital.

Maybe it's the old Bullet Bill factory....

Gullara
2012-11-28, 08:36 PM
Most of your points I agree with, but you're seriously gonna say there can't be more than two hospitals in Riverside? Seems a bit silly.


Eh. I agree with TE. So long as its not some random building made entirely of bombs or a fortress or something unreasonable like that, I don't see why there can't be another (albeit abandoned) hospital.

Well, if the entire idea was based around it being an abandoned hospital, then sure, why not work it in. But for the sake of a hospital that became a factory that became whatever specific purpose it serves now.

I'd just rather preserve the structure of Riverside to a degree when there isn't a huge reason to fiddle with it. And yes, that means hospitals popping up here and there, because it is a bit absurd when you think about it.


Well ThirdEmperor, consider that Riverside is well...Riverside. It has its own lore.
S'not like Inside where hospitals literally can just pop into existence :smalltongue:

This is kinda where I'm going here. Riverside is a lot more structured over a large area than the rest of the Nexus. It doesn't follow the standard rules of, say, Inside or Outside.

ThirdEmperor
2012-11-28, 08:36 PM
Well ThirdEmperor, consider that Riverside is well...Riverside. It has its own lore.
S'not like Inside where hospitals literally can just pop into existence :smalltongue:

That's true and as this is on Westside turf, Ghar's got the final call here. But I don't see a reason why there couldn't just be an old abandoned hospital lying around. Seems kinda pointless and unfun to naysay it.

Ninja'ed.

Earl of Purple
2012-11-28, 08:48 PM
Deadtime now. Goodnight, sleep tight and don't let the Chinthe bite- stay away from temples.

Gullara
2012-11-28, 08:50 PM
That's true and as this is on Westside turf, Ghar's got the final call here. But I don't see a reason why there couldn't just be an old abandoned hospital lying around. Seems kinda pointless and unfun to naysay it.

Ninja'ed.

Just want to mention one thing based on this. I don't want to nay say the place entirely, because that would be unfun and unfair of me without a very good reason. I just want to add my input considering my position and vested interest in how things in Riverside work.

Lex-Kat
2012-11-28, 09:51 PM
So basically, PM Ghar with your idea first. It is his thread, basically. Given to him, by me. :smallamused:

It'd be like building a hospital in Neirian without my acknowledgement. The land of the Amazon Pixies are mine. I wouldn't be too happy if people started posting things there, that didn't fit with my idea of the place.

EDIT: I do like the idea of the Factory though. And the OP looks to be well written, in my humble opinion. :smallredface:

Hattish Thing
2012-11-28, 11:23 PM
:smalleek:

Er...wasn't...aware of that. Apolgies Gulaghar. I didn't mean to cause a problem...Shall I simply edit out the mine field? Or remove the factory alltogether...? Didn't realize it was restricted. I could move it all into Outside.

Ah, thanks for the insight Lex. By the way, poke to GLoG, I undeadtimed Marty and he's searching for Vidalia. :smalltongue:

Lex-Kat
2012-11-29, 12:26 AM
:smalleek:

Er...wasn't...aware of that. Apolgies Gulaghar. I didn't mean to cause a problem...Shall I simply edit out the mine field? Or remove the factory alltogether...? Didn't realize it was restricted. I could move it all into Outside.

Ah, thanks for the insight Lex. By the way, poke to GLoG, I undeadtimed Marty and he's searching for Vidalia. :smalltongue:

It sounds like Ghar is maybe open to the factory. He just wants to talk by PM about it first. So don't shut it down.

Another idea though, is to make it somewhere outside of Riverside. The origins of Riverside is slightly industrial, and run by a mafia-style underground group. So an old abandoned factory, long forgotten, wouldn't be completely out of the question. Whether it's someplace in or outside of the city is the question.

As for Marty, he'll have to wait for Jamie to speak again. But if she's speechless for another week, give me a poke. I'm not currently following GLoG.

ThirdEmperor
2012-11-29, 12:31 AM
*Pokes singingnoodle to Riverside*

*Pokes Firefox and Bushranger to Nexus Scouts*

Gullara
2012-11-29, 12:43 AM
Guess who just finished NaNoWriMo!!! :smallbiggrin: Oh man, so so much writing over the last month. @.@ It does feel good to be done. And hey, I'll have time for more regular posting in the evenings again!


:smalleek:

Er...wasn't...aware of that. Apolgies Gulaghar. I didn't mean to cause a problem...Shall I simply edit out the mine field? Or remove the factory alltogether...? Didn't realize it was restricted. I could move it all into Outside.

Ah, thanks for the insight Lex. By the way, poke to GLoG, I undeadtimed Marty and he's searching for Vidalia. :smalltongue:

It's no problem really, but here's what I suggest. The minefield is not a great idea because, well, minefield in a city. :smalltongue: Perhaps some more subtle defenses? As for the hospital bit, it appeared to me that the more significant part was that it used to be a factory, yes? I think it would work better if the hospital part was altered.

But don't feel like you have to move it if you don't want to. If you want to avoid any restriction, maybe you could move it to Outside if you want, but don't feel like you have to. :smallsmile:

Asha'man
2012-11-29, 12:46 AM
*pokes Rotting Baron/FireFox to Outside, whichever goes first.

Devixer
2012-11-29, 02:36 AM
I can't see much for my character to do in that encounter, she isn't all too powerful and can't exactly match up with guns.

Asha'man
2012-11-29, 02:40 AM
Well it is your turn what do you want your character to do? Maybe run and hide?

Devixer
2012-11-29, 02:45 AM
Just go ahead and skip me, I guess.

Asha'man
2012-11-29, 02:58 AM
uh ok then, you really don't want to post anything? *pokes firefox to Outside.

Shadowcaller
2012-11-29, 07:20 AM
*pokes Rotting Baron to Outside* Or should I skip you there as well?

Morty
2012-11-29, 12:27 PM
*pokes Lost Deep and Murkus to Underside*

Murkus
2012-11-29, 12:34 PM
I was gonna wait for LostDeep there.

Hattish Thing
2012-11-29, 01:20 PM
Guess who just finished NaNoWriMo!!! :smallbiggrin: Oh man, so so much writing over the last month. @.@ It does feel good to be done. And hey, I'll have time for more regular posting in the evenings again!



It's no problem really, but here's what I suggest. The minefield is not a great idea because, well, minefield in a city. :smalltongue: Perhaps some more subtle defenses? As for the hospital bit, it appeared to me that the more significant part was that it used to be a factory, yes? I think it would work better if the hospital part was altered.

But don't feel like you have to move it if you don't want to. If you want to avoid any restriction, maybe you could move it to Outside if you want, but don't feel like you have to. :smallsmile:

Will do today. :smallsmile:


Okay, stuff altered. :smallsmile:

Earl of Purple
2012-11-29, 04:02 PM
@Ghar: I'd forgotten that Natalie knew Becca. If you'd like, she could receive an invite to Natalie's party off-screen.

Which reminds me; I'll be starting the party today in Random Places & Plots. I'll edit a link into this post when I've put up the first post.

Edit: Here. (http://http://www.giantitp.com/forums/showthread.php?p=14300212#post14300212)

Halae
2012-11-29, 04:07 PM
*pokes Zefir to Inside*

Shadowcaller
2012-11-29, 04:14 PM
*pokes rotting baron to outside*

Devixer
2012-11-29, 04:23 PM
I already posted in Outside.

Gullara
2012-11-29, 05:28 PM
@Ghar: I'd forgotten that Natalie knew Becca. If you'd like, she could receive an invite to Natalie's party off-screen.

Ah, sure, that'd be cool. I don't know if they every knew each other well, but I think they've at least met. It's been a while in any case.

Earl of Purple
2012-11-29, 05:36 PM
Her father's basically invited everybody that Natalie's told him about and he knows how to find without telling Natalie. But I've started the plot here (http://www.giantitp.com/forums/showthread.php?p=14300212#post14300212). Or party, I suppose.

Earl of Purple
2012-11-29, 07:29 PM
Deadtime now. Goodnight, sleep tight and don't let the Druk bite.

Hattish Thing
2012-11-29, 07:58 PM
Pokes BR to GLoG. :smallsmile:

The Alexandrian
2012-11-29, 08:10 PM
Hi guys! Sorry 'bout the relatively scarce posting as of late. I had a big project to complete, but now that every single part of it is finished, albeit behind schedule, my posting should return to normal, sort of!


It was for Marciano should he ever fail...which he did, when Clarrissa crashed Louv're Tower, all my progress was destroyed.

Um...

Wasn't Clarissa on, like, the first floor of Marciano's tower when that plot was deadtimed? She set fire to an office printing money, if memory serves, but I don't remember Clarissa destroying a computer lab or anything. I'm not saying that she wouldn't have if she succeeded in her objective of capturing Marciano's base of operations and gutting/subduing him, I'm just wondering how that might've went because of the potential spoils of war at stake in that scene. Clarissa would love to present Marciano's tower to AMEN as a gift and I'm reasonably certain that Excelsior would be more than happy to have scavenged some science-y stuff from the structure!

Also...

*Pokes C'nor to Home (Spec and Trium char interaction).*

Morcleon
2012-11-29, 08:12 PM
*pokes C'nor to Outside* :smallsmile:

ThirdEmperor
2012-11-29, 08:19 PM
Yeeaah, if you're gonna say Clarissa and Excelsior succeeded on stomping Marciano Tower flat, at least let us finish the scene.:smalltongue:

Reinholdt
2012-11-29, 08:27 PM
Hell I thought Calublufiok possessed Brant. You guys got off easy. :smalltongue:

BladeofObliviom
2012-11-29, 08:33 PM
Yeeaah, if you're gonna say Clarissa and Excelsior succeeded on stomping Marciano Tower flat, at least let us finish the scene.:smalltongue:

...To be fair, the individuals there were inexperienced enough with Magitech to let Cyrus build what amounts to a Magical Nuke right there in the research lab. Even when he explained precisely what it did, though admittedly not the implications of such.

Mind you, that's a bit like explaining a nuke as a device that "cuts apart super-tiny things" without mentioning the whole city-destroying boom or the dangers of radiation. :smalltongue:

ThirdEmperor
2012-11-29, 08:54 PM
I'm not saying there ain't myriad other ways the tower might have fallen. Just that, as Marciano is attributing it's fall to Clarissa's raid, said raiders should get the chance to play the raid out the rest of the way.