View Full Version : Zman's Classes Fix(3.5 WIP)

2013-01-04, 09:35 PM
Many of you have probably noticed my posted class fixes over the last two weeks. The aim is to bring the classes of dnd into a tighter grouping, from Tiers 1(0*)-5 to Tiers 1.5 - 4. My original gaol was to move all classes to Tiers 2-4, but I soon found this extremely difficult and requiring of a much larger project. I've since settled for decreasing and delaying those classes power to help diminsh the obvious tier gaps during play.

Tier 0s: The Godlike Tier 1s who begin to transcend the boundaries of power. My aim was to make such vast power more difficult to acquire and more limited in scope. The goal is to bring these down to manageable levels around a Low Tier 1.

Tier 1s: The goal was to decrease and delay the raw power of the Tier 1s while simultaneously giving them incentives to stay in class and not PrC out at the first opportunity, or at least provide an opportunity cost worth considering. I didn't want to limit or handicap their versatility too much, so I left many of their option available. The Goal is to lower them to Low Tier 1 Status(Tier 1.5) or possibly a High Tier 2 or even 3 based upon options(Namely Druid).

Tier 2s: The goal is to limit their raw power as the Tier 1s while simultaneously giving them more versatility and reasons to stay in class vs immediate PrCing. Tier 2s should remain Tier 2s.

Tier 3s: The goal is to make sure they are competent and capable of being effective, shoring up bad parts of the class while keeping them Tier 3. This Tier receives the least amount of work and should remain Tier 3.

Tier 4s: Tiers 4s are solid classes that generally just need a bit more power or versatility and options. The goal is to give them enough to at least move them up to High Tier 4, or possibly even Low Tier 3.

Tier 5s: Tier 5s needed some love. They were ether poorly written, extremely MAD, lacked power or Versitility, or both. Tier 5s received the largest amount of work with the goal being to move them up to High Tier 4, or at least to a Tier 4.

Below are the Current Core classes, they are still WIP, but I'd like your feedback as to how I'm doing and if I've actually changed anything at the tabletop level. Please review the majority of the changes before crucifying anything.

I've also added a minor Magic patch aimed at shoehorning in the power of the most powerful spells. If I've missed anything glaring, please let me know.

I have plans to start tackling the Base classes from other books once I feel Core is up to par.

WIP Core Classes
Barbarian Fix (http://www.giantitp.com/forums/showpost.php?p=14436951&postcount=1)
Bard Fix (http://www.giantitp.com/forums/showthread.php?t=266254)
Cleric Fix (http://www.giantitp.com/forums/showpost.php?p=14447853&postcount=1)
Druid Fix (http://www.giantitp.com/forums/showpost.php?p=14455690&postcount=1)
Fighter Fix (http://www.giantitp.com/forums/showpost.php?p=14422338&postcount=1)
Monk Fix (http://www.giantitp.com/forums/showpost.php?p=14423013&postcount=1)
Paladin Fix (http://www.giantitp.com/forums/showpost.php?p=14424731&postcount=1)
Ranger Fix (http://www.giantitp.com/forums/showpost.php?p=14424824&postcount=1)
Rogue Fix (http://www.giantitp.com/forums/showpost.php?p=14438831&postcount=1)
Sorcerer Fix (http://www.giantitp.com/forums/showpost.php?p=14425551&postcount=1)
Wizard Fix (http://www.giantitp.com/forums/showpost.php?p=14424944&postcount=1)

Minor Magic Fix (http://www.giantitp.com/forums/showpost.php?p=14465593&postcount=1)

2013-01-06, 02:15 PM