Shhalahr Windrider
2006-11-03, 07:20 PM
I've had the idea of characters tricking their opponents into using up Attacks of Opportunity for quite a while. The thoughts began percolating since the subject came up in a campaign I once DMed where I resorted to having bad guys simply run through the PCs' threatened spaces to do just that so their teammate could make trip attacks without being disrupted by an AoO. Of course, that didn't quite sit well with me, and thoughts about a more elegant way of doing it have been turning in my head since.
I only just recently put some of my ideas to paper/computer screen, and here's what I have. It's a new action that can be performed with the Bluff skill as well as a feat to improve one's ability to use the technique. Let me know what you think.
[hr]Provoke Attack
You can distract your opponent by pretending to leave yourself vulnerable.
As a standard action, a Bluff check opposed by your opponent's Sense Motive. Like a feint, your opponent can add his BAB to the Sense Motive roll as a bonus. If you succeed, your opponent believes you are doing something that provokes an Attack of Opportunity, such as initiating a trip attack, casting a spell, or attempting to leave his threatened area. He may then choose to take the Attack of Opportunity or ignore you as normal. If he attacks, you get a +4 dodge bonus to your AC against that attack. Your opponent must threaten you for you to use this action. You may only use this action against a single opponent no matter how many enemies threaten you.
This action is commonly used to deprive opponents' of their attack of opportunity for the round so that an ally may actually safely perform some action that would provoke an attack of opportunity from that opponent.
This action counts as feinting for the purpose of the feat Improved Feint and any spells or other effects that alter one's ability to feint in combat.
Improved Provocation [General, Fighter]
You are better at avoiding attacks from those you provoke.
Prerequisites: Int 13, Combat Expertise, Improved Feint
Benefit: The dodge bonus you get from the provoke attack action increases to +8.
Normal: You gain a +4 dodge bonus to AC against attacks of opportunity incurred through the use of the provoke attack action.
Special: A fighter may choose Improved Provocation as a bonus feat.[hr]
So, what do you think? Too weak? Too strong? Just right? At the moment, I'm particularly unsure if the AC bonus is strong enough, but, of course, you can tear into any other element from above.
I only just recently put some of my ideas to paper/computer screen, and here's what I have. It's a new action that can be performed with the Bluff skill as well as a feat to improve one's ability to use the technique. Let me know what you think.
[hr]Provoke Attack
You can distract your opponent by pretending to leave yourself vulnerable.
As a standard action, a Bluff check opposed by your opponent's Sense Motive. Like a feint, your opponent can add his BAB to the Sense Motive roll as a bonus. If you succeed, your opponent believes you are doing something that provokes an Attack of Opportunity, such as initiating a trip attack, casting a spell, or attempting to leave his threatened area. He may then choose to take the Attack of Opportunity or ignore you as normal. If he attacks, you get a +4 dodge bonus to your AC against that attack. Your opponent must threaten you for you to use this action. You may only use this action against a single opponent no matter how many enemies threaten you.
This action is commonly used to deprive opponents' of their attack of opportunity for the round so that an ally may actually safely perform some action that would provoke an attack of opportunity from that opponent.
This action counts as feinting for the purpose of the feat Improved Feint and any spells or other effects that alter one's ability to feint in combat.
Improved Provocation [General, Fighter]
You are better at avoiding attacks from those you provoke.
Prerequisites: Int 13, Combat Expertise, Improved Feint
Benefit: The dodge bonus you get from the provoke attack action increases to +8.
Normal: You gain a +4 dodge bonus to AC against attacks of opportunity incurred through the use of the provoke attack action.
Special: A fighter may choose Improved Provocation as a bonus feat.[hr]
So, what do you think? Too weak? Too strong? Just right? At the moment, I'm particularly unsure if the AC bonus is strong enough, but, of course, you can tear into any other element from above.