afroakuma
2013-01-17, 02:05 AM
In progress work is incomplete.
Golobile
Corrupted anarchic half-fiend greater ooze elemental Level 2 Rogue (Variant)/Level 1 Thrall of Juiblex/Level 1 Warrior of Darkness
Huge Outsider (Augmented, Chaotic, Earth, Evil, Extraplanar, Water)
HD 22d8+2d6+1d10+225 (338 hp)
Speed 30 ft. (6 squares); fly 30 ft. (average), swim 50 ft.
Init: +6
AC 37; touch 14; flat-footed 31 (+23 natural [+5 enhancement], +6 Dex, -2 size)
BAB +18; Grp +37
Attack Claw +28 melee (3d6+11 + 2d6 acid + 12 vile, 19-20/x2)
Full-Attack 2 claws +28 melee (3d6+11 + 2d6 acid + 12 vile, 19-20/x2) and bite + 22 melee (2d6+5 + 2d6 acid + 12 vile)
Space 15 ft.; Reach 15 ft.
Special Attacks Acid, disruptive attack, enhanced power, smite good 1/day, smite law 1/day, spell-like abilities
Special Qualities Black magic oil, damage reduction 10/-, darkvision 60 ft., elemental traits, evasion, fast healing 10, fire immunity, immune to mind-affecting, immune to petrification and polymorph, resistance to acid 10, cold 10, electricity 10 and sonic 5, sickening slime, SR 35, trapfinding
Saves Fort +25 Ref +18 Will +13
Abilities Str 32, Dex 22, Con 29, Int 12, Wis 10, Cha 26
Skills Balance +18, Bluff +19, Climb +24, Concentration +34, Craft (alchemy) +11, Disguise +21, Escape Artist +31, Hide +0, Intimidate +35, Knowledge (arcana) +5, Knowledge (the planes) +6, Knowledge (religion) +5, Listen +27, Search +22, Sense Motive +10, Spot +27, Survival +12
Feats Ability Focus (acid), Boost Spell-Like Ability, Combat Reflexes, Deformity (madness), Improved Critical (claw)B, Improved Natural Attack (claw), Iron Will, Naturalized Denizen, Thrall to Demon, Weapon Focus (claw)B, Willing Deformity
Environment Infinite Layers of the Abyss (Shedaklah)
Organization Solitary
Challenge Rating 20
Treasure Amulet of natural armor +5, cloak of charisma +6, flesh ring of scorn, 3 doses of salve of slipperiness, 1 ounce of sovereign glue,, 2 applications of universal solvent
Alignment Chaotic evil
Golobile is the corrupt son of Juiblex and Princess Bwimb, a loathsome, vaguely humanoid fiendish tower of thick, purple ooze that bubbles with yellow pus and viscera. Putrid, toxic and wholly debased, this maddened princeling of slime serves as his father's hand on the layer of Shedaklah, and leads the incursions of Juiblex elsewhere when so called upon.
Golobile is a wretched creature, filled with conflicting and dangerous energies and fluids and possessed of tremendous power derived from Juiblex's essence within him. Golobile contains several magical secretions which he can drool out of his internal cysts, and exudes a deadly reek that weakens those around him. Oafish but fierce, Golobile leads waves of slimes and demons in destructive onslaughts for the pleasure of the Faceless Lord.
Golobile has a +3 inherent bonus to Wisdom and a +4 inherent bonus to Charisma. Golobile speaks Abyssal, Aquan, Infernal and Terran.
Weapon and Armor Proficiency Golobile is proficient with all simple and martial weapons and with all armor and shields.
Acid (Ex) Golobile's slimy body is highly acidic and can rapidly dissolve organic material and metal. Any melee hit deals acid damage. Golobile's acid deals 40 points of damage per round to metal or wooden objects. Armor or clothing dissolves and becomes useless immediately unless it succeeds at a Reflex save (DC 38). A metal or wooden weapon that strikes Golobile also dissolves immediately unless it succeeds at a Reflex save. If Golobile successfully grapples an opponent, the opponent's armor must make its Reflex save at a -4 penalty or dissolve into uselessness.
Black Magic Oil (Su) Golobile is infused with a dark enchanted oil that provides him a +10 feet enhancement bonus to his ground and flight movement speeds.
Disruptive Attack (Su) Golobile's natural weapons deal 12 additional vile damage to uncorrupted, living, corporeal nonoutsiders. This damage is reflected in the statblock above.
Enhanced Power (Su) Golobile is infused with corrupt power from the demon lord Juiblex, his lord and father. The saving throw DCs of all of Golobile's special attacks are increased by 4 (this increase is reflected in the relevant abilities).
Evasion (Ex) As rogue.
Sickening Slime (Ex) Golobile's pustulent surface releases nauseating fumes that distract those who are subject to them in concentration. Those within 5 feet of Golobile must make a Fortitude saving throw (DC 20) or take a -1 circumstance penalty on attack rolls and skill checks.
Smite Good (Su) Once per day, Golobile can make a normal attack that deals 20 additional damage to a good opponent.
Smite Law (Su) Once per day, Golobile can make a normal attack that deals 20 additional damage to a lawful opponent.
Spell-Like Abilities (Sp) 3/day - darkness, poison (DC 26), unholy aura (DC 30); 1/day - blasphemy (DC 29), contagion (DC 26), desecrate, destruction (DC 29), horrid wilting (DC 30), summon monster IX (fiends only), unhallow, unholy blight (DC 26). Caster level 25th, save DCs Charisma-based.
Trapfinding As rogue.
G'zoll, Voice of the Mouthless
Advanced Alkilith Level 6 Fiend of Blasphemy (Juiblex)
Large Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
HD 18d8+86 (207 hp)
Speed 40 ft. (8 squares)
Init: +11
AC 24; touch 16; flat-footed 17 (+8 natural, +7 Dex, -1 size)
BAB +16; Grp +29
Attack Slam +24 melee (2d6+9 + acid)
Full-Attack 4 slams +24 melee (2d6+9 + acid)
Space 10 ft.; Reach 10 ft.
Special Attacks Acid, cloudkill form, kill cultist, spell-like abilities, spells, torture cultist
Special Qualities Acid immunity, amorphous, blood oath, command ooze, DR 15/good, immunities, locate cultist, mind shielding, outsider traits, scry on cultist, sponsor worshiper, SR 23, summon tanar'ri, tanar'ri traits, transfer spell-like ability, undetectable alignment
Saves Fort +21 Ref +20 Will +21
Abilities Str 28, Dex 24, Con 27, Int 20, Wis 26, Cha 22
Skills Bluff +27, Concentration +29, Diplomacy +21, Disguise +27, Escape Artist +22, Hide +18, Intimidate +27, Knowledge (religion) +26, Listen +23, Move Silently +28, Sense Motive +23, Spellcraft +11
Feats Abyss-Bound SoulB, Boost Spell-Like Ability, Chosen of EvilB, Dark Speech, Evil BrandB, Improved Initiative, Leadership, Malign Spell Focus, Mindsight, Surrogate Spellcasting, Thrall to DemonB
Environment Well of Doom
Organization Solitary, rite (add 2d4 cultists), ceremony (add 5d4 cultists) or convocation (whole cult)
Challenge Rating 16
Treasure Pearl of power (3rd level)
Alignment Chaotic evil
G'zoll, the Voice of the Mouthless, is among the greatest servants of the Faceless Lord, and certainly the most insidious. Though physically very lazy, G'zoll is possessed of a sly and cunning mind and a deceptive nature. He delights in the corruption, destruction and terror that his masquerade as a deity has allowed him to unleash, and eagerly awaits the manifestation of the Faceless Lord upon the Prime.
G'zoll resides within a large stone pit in a hidden temple beneath a prosperous human city. This pit, which has come to be known as the Well of Doom, has comfortably ensconced G'zoll for decades and serves as his nexus and base of operations, as well as the center for cult rites and worship. From the Well of Doom, where he masquerades as a pool of profane slime (not far from the truth) that serves as the earthly conduit for the presence of the Faceless Lord (again, not far from the truth), G'zoll conducts horrific sacrifices, terrible demonic rites, and induction into the cult for the worthy.
G'zoll loves to delegate; he transfers many of his spell-like abilities to favored members of the cult, giving them the power to spread chaos and destruction while allowing him to keep up his masquerade. When spellcasting is called for, G'zoll uses surrogate methods to conceal his true nature, substituting blurps and pops for vocal components and bubbles, waves and ripples for somatic components. G'zoll maintains a desecrate effect around the Well of Doom at all times and refreshes his magic circle against good at roughly two-hour intervals.
G'zoll's pit has been enhanced with a modified belt of magnificence +4 attuned to him. As long as he occupies the pit for one hour each day, he receives the bonuses from this item as though wearing it. This item is linked to G'zoll's lifeforce; if he travels to another plane or dies, the magic of the item will expire. The enhancement bonuses from this item are reflected in the statblock above. G'zoll has a +1 inherent bonus to the caster level of his spell-like abilities.
Acid (Ex) Any creature struck by G'zoll's slam attack must make a Fortitude save (DC 27) or immediately take 1d6 acid damage as well as an additional 1d6 acid damage every round for the next 1d6 rounds. Additionally, each time a character fails this save, one of his or her items is put in danger as if he or she had rolled a natural 1 on the saving throw.
Amorphous (Ex) G'zoll has no fixed form or discernible anatomy and enjoys pretending to be a pool of bubbling sludge. He is not subject to flanking or critical hits. G'zoll is immune to poison, sleep, paralysis, stunning and polymorphing.
Blood Oath (Su) With one day of solitude and meditation, G'zoll can ready the Well of Doom (or any other room he chooses to prepare) for a ceremony to induct new members into the Cult of the Faceless Lord. The rite itself takes 2 hours, plus an additional 10 minutes per initiate, and if disturbed in either the preparation or the rite itself, the whole effort is wasted and must be started anew.
When the rite begins, all within 60 feet of G'zoll (and still within the prepared chamber) must make a Will save (DC 22) or become enthralled. This effect also sweeps over anyone who enters the chamber during the rite. Willing participants take a -4 penalty to their saving throw, while hostile and suspicious onlookers get a +4 bonus to resist.
During the 10-minute interval allocated to each initiate, G'zoll demands that they kneel with their face above the Well of Doom. At this time, a bond is formed between the subject and the demon unless the initiate succeeds on a Will save (DC 27). G'zoll is aware if the bond has not formed, and will either exploit a fool who dares defy him by acting as though he has been convinced, or kill them.
Cloudkill Form (Su) As a full-round action, G'zoll can assume gaseous form, manifesting as a cloudkill effect (DC 27) cast at 11th level. Returning to solid form is also a full-round action for G'zoll.
Command Ooze (Sp) G'zoll can control the actions of any ooze within 60 feet. The ooze is allowed a Will save (DC 25) to resist.
Domains G'zoll has the following two domains and the powers from each:
Corruption: Once per day, G'zoll can make an attack against an object that bypasses hardness.
Ooze: Nine times per day, G'zoll can rebuke and command oozes as a 6th-level evil cleric rebukes and commands undead.
Immunities (Ex) G'zoll is immune to harmful gases and odors. He only takes half damage from bludgeoning weapons.
Kill Cultist (Su) G'zoll doesn't limit himself to torture to protect the interests of the cult; he can reach through the bond of the blood oath to strike at the very life force of an initiate, provided the target is on the same plane. This attack can cross any distance to strike at its victim, who must make a Fortitude save (DC 22) or die. Even on a successful saving throw, the victim takes 3d6+6 damage. This is a death effect.
Locate Cultist (Su) G'zoll can discern the whereabouts of any cultist bonded to him with a blood oath at will, as the spell locate creature.
Mind Shielding (Su) G'zoll is immune to detect thoughts and discern lies.
Scry on Cultist (Sp) G'zoll can use scrying to observe any cultist bonded to him once per day per cultist, provided they are on the same plane as him. It is virtually impossible for a cultist to resist this scrying without magical aid.
Spell-Like Abilities (Sp) At will - magic circle against good; 1/day - cone of cold, desecrate, teleport without error (self plus maximum load only), unholy blight. Caster level 12th, Save DCs 16 + spell level (18 + spell level boosted).
Spells Typical spells prepared (-/4+1/4+1/3+1/3+1/2+1; base DC 18 + spell level, 20 + spell level for evil spells): 1st - bane, bless, doom, greaseD, seething eyebaneC; 2nd - aid, darkness, enthrall, silence, webD; 3rd - absorb mindC, bestow curse, contagionD, touch of JuiblexC; 4th - discern lies, morality undoneD, sending, spell immunity; 5th - feeblemindD, forbidden speechC, plane shift.
Torture Cultist (Su) G'zoll can subject any bonded cultist on the same plane as himself to excruciating pain, causing the victim to suffer a -4 penalty to attack rolls, skill checks and ability checks for 6 rounds. A successful Fortitude save (DC 22) reduces the penalty to -2.
G'zoll's complement of spell-like abilities has been reduced to reflect the amount of power he transfers to favored cultists at any given time. His full complement can be seen here:
At will - contagion, desecrate, detect magic, dispel magic, enervation, hold monster, magic circle against good, stinking cloud, teleport without error (self plus maximum load only), wall of ice; 3/day - cone of cold, unholy blight. Save DCs 16 + spell level (18 + spell level boosted).
Sponsor Worshiper (Su) G'zoll supplies the power of the Faceless Lord as divine spellcasting to the mortal head of the cult, who is able to wield the powers of a 12th level cleric.
Transfer Spell-Like Ability (Sp) G'zoll can transfer uses of his own spell-like abilities to cultists he is bonded to via blood oath. G'zoll chooses exactly how many uses he can transfer, and all variable effects of the spell-like ability are determined using G'zoll's statistics and not those of the cultist granted the ability. G'zoll can revoke the transfer of an unused ability at any time as a free action. Being as sedentary as he is, G'zoll tends to be extremely generous with his spell-like abilities, retaining only a few to sustain his wards and lash out at enemies.
Undetectable Alignment (Su) It's not tremendously useful for an entity who gleefully lives at the epicenter of a self-created desecrate, but G'zoll's alignment is protected from divination, as the spell undetectable alignment.
The Cult of the Faceless
Leader: G'zoll, Voice of the Mouthless, alkilith Level 6 Fiend of Blasphemy
Leadership Score: 22 (18, +6 Charisma, +1 special power, -1 aloofness, -2 cruelty), 23 follower (+2 base of operations, -1 caused death of other followers)
Cohort: Laurlinde Ebonfall, Hand of the Limbless, black half-dragon elf Level 12 Cleric of Juiblex
Followers: 90 1st level, 9 2nd level, 5 3rd level, 3 4th level, 2 5th level, 1 6th level
Jaridan Kausta, Mask of the Faceless Lord
Male human Level 1 Chaos Monk/Level 1 Cloistered Cleric of Juiblex/Level 2 Warblade/Level 10 Thrall of Juiblex
Medium Humanoid (Human)
HD 10d10+1d6+1d8+2d12+52 (128 hp)
Speed 30 ft. (6 squares)
Init: +9
AC 25; touch 21; flat-footed 25 (+5 Dex, +4 armor, +3 Wis, +2 deflection, +1 monk bonus)
BAB +12; Grp +22
Attack Unarmed strike +18 melee (1d8+6+1 vile) or corrosive touch +18 melee (1d8+6+2d6+1 vile)
Full-Attack Unarmed strike +18/+13/+8 melee (1d8+6+1 vile) or flailing strike +16/(+16/+16/+16)/+11/+6 melee (1d8+6+1 vile)
Space 5 ft.; Reach 5 ft. (15 ft. with greatreach bracers)
Special Attacks Contagion, corrosive spew, corrosive touch, flailing strike (1d4-1), maneuvers, rebuke undead, sickening slime, spells, summon major demon, summon ooze, summon pudding, unarmed strike
Special Qualities AC bonus, alter self, battle clarity, DR 3/good, lore, no discernible anatomy, polymorph, uncanny dodge, weapon aptitude
Saves Fort +20 Ref +17 Will +17
Abilities Str 22, Dex 21, Con 18, Int 12, Wis 16, Cha 15
Skills Balance +10, Climb +12, Concentration +15, Disguise +4, Escape Artist +10, Intimidate +6*, Knowledge (religion) +11, Knowledge (the planes) +3, Tumble +9
Feats Evil Brand, Evil's BlessingB, Improved GrappleB, Improved Initiative, Improved Unarmed StrikeB, Mutilator, Skill Focus (Concentration), Thrall to DemonB, Vile Ki StrikeB, Willing Deformity
Environment Any urban
Organization Solitary
Challenge Rating 14
Treasure amulet of health +2 and wisdom +2, clear ioun stone, demonskin shirt of armor +4 and resistance +2, greatreach bracers, mask of blood and intellect +2, monk's belt of giant strength +6, ring of protection +2, scroll of touch of Juiblex x4, steadfast quicksilver boots of tremorsense and agility +4, 8850 gp in coinage and jewels
Alignment Chaotic evil
"Disturbed" does not begin to describe Jaridan Kausta, the Mask of the Faceless Lord, First Thrall of Juiblex. As young warblade, Jaridan was already an unstable and violent man, and the discovery of a possessed jewel tipped him over the edge. Jaridan grew obsessed with the jewel's sinister powers and its whispers of the power beyond the flesh. Tortured and cursed, Jaridan began to imagine himself to be weakened by his inferior body, and left the mercenary band he had associated with to train himself into strength.
Though the maddened youth strengthened his body and enhanced his flexibility through the arduous training of a chaos monk, he still felt trapped in his base flesh. With prompting from the fiend of the jewel, Jaridan sought out mages to transform him and dark potions and oils that would let him briefly taste life beyond the confines of his own form. Jaridan isolated himself deep within a moldering library and learned of the master of shapeless things, whose realm of darkness held the secrets of ascending beyond flesh, and performed a hideous rite of self-scarification with a severed aboleth tentacle in tribute to this Faceless Lord. The attention of that demon was drawn, and Jaridan Kausta became a thrall of Juiblex.
As the primary human bearer of Juiblex's power, Jaridan was introduced to G'zoll and the Cult of the Faceless, another agency of the Faceless Lord that plotted to bring his power to bear over the whole world. G'zoll revealed to Jaridan that the dark jewel which had so obsessed him was but a pale imitation of a fouler artifact sought by the cult, enchanted by an alkilith fiend of possession. Jaridan and G'zoll took an instant dislike to one another and went their separate ways to serve the Faceless Lord, though Juiblex would force them to work together on many occasions. With Jaridan's successful recruitment of an aboleth enclave to the ranks of the Faceless Lord, Juiblex has rewarded his First Thrall with a drop of his own ooze, mutating and deforming Jaridan and giving him the release from his human flesh that he has always desired.
Jaridan Kausta is still ostensibly human, but has been warped and twisted in horrendous ways. Spidery scars from his neck to his waist reveal translucent skin that exposes the innards beneath. Thin, putrid slime secretes from his skin and curdles at his fingertips, with swollen blisters on his hands that sometimes burst to reveal a viscous, caustic green sludge. His limbs are slightly elongated and curved, as though Jaridan's bones had all been bent by some great force, and his waist twists and stretches in ways no human body ever should. Acid spittle drools from his broad mouth. Partially hidden under a mask that seeps with oily red fluid is a foul scar running from his bottom lip down to the brand of the Faceless Lord carved into his breast. This pustulent, blistering wound can burst open to allow Jaridan to vomit out a slime, ooze or the alkilith that is bound to his call.
Jaridan has been "blessed" by Juiblex with a mutation using the Faceless Lord's own slime; he has a +4 deformity bonus to Dexterity and a +2 deformity bonus to Constitution.
AC Bonus As a 6th level monk.
Alter Self (Su) Jaridan can change his form at will. This effect mimics the spell alter self cast at 4th level, except that it is a supernatural effect.
Contagion (Su) Once per day, Jaridan can use contagion as the spell cast at 10th level.
Corrosive Spew (Ex) Jaridan's mutated innards secrete a powerful caustic goo that he can spit forth in a line 5 feet wide and 30 feet long once per day. The slime deals 8d6 acid damage and allows victims a Relfex save (DC 24) for half damage.
Corrosive Touch (Ex) Three times per day, Jaridan can exude caustic slime over his hand that causes an additional 2d6 damage on a successful hit.
Domains Jaridan has the following three domains and the powers from each:
Corruption: Once per day, Jaridan can make an attack against an object that bypasses hardness.
Knowledge: Jaridan casts all divination spells at +1 caster level.
Ooze: Five times per day, Jaridan can rebuke and command oozes as a 1st-level evil cleric rebukes and commands undead.
Maneuvers Jaridan uses maneuvers as an 8th-level initiator.
Stances - Punishing Stance (1st)
Strikes - Leading the Attack (1st), Steel Wind (1st)
Boosts - Iron Heart Surge (3rd), Sudden Leap (1st)
Counters - None
Disciplines - Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven
No Discernible Anatomy (Ex) Jaridan's mutated, amorphous body renders him immune to critical hits, poison, paralysis, sneak attacks and stunning. However, he is unable to imbibe potions.
Polymorph (Su) Jaridan can change his form at will. This effect mimics the spell polymorph cast at 8th level, except that it is a supernatural effect and Jaridan can only use it on himself.
Sickening Slime (Ex) Those within 5 feet of Jaridan must make a Fortitude save (DC 24) or take a -1 circumstance penalty to attack rolls and skill checks.
Spells Typical spells prepared (3/2+1; base DC 13 + spell level): 0th - detect magic, detect magic, read magic; 1st - divine favor, greaseD, seething eyebaneC.
Summon Major Demon (Sp) Once per day, Jaridan can summon an alkilith or a demon of 10 HD or less as a summon monster spell cast at 15th level.
Summon Ooze (Sp) Once per day, Jaridan can summon a gelatinous cube, gray ooze, ochre jelly or patch of green slime as a summon monster spell cast at 10th level.
Summon Pudding (Sp) Once per day, Jaridan can summon a black pudding as a summon monster spell cast at 10th level.
B'olugubro, the Lurking One
Aboleth Level 6 Scaled Horror/Level 2 Divine Mind of Juiblex
Huge Aberration (Aquatic, Psionic)
HD 8d8+8d10+96 (176 hp)
Speed 10 ft. (2 squares), swim 60 ft.
Init: +6*
AC 16; touch 9; flat-footed 15 (+7 natural, +4 armor, +1 Dex, +1 deflection, -2 size)
BAB +11; Grp +30
Attack Tentacle +22 melee (1d6+11 plus slime)
Full-Attack 4 tentacles +22 melee (1d6+11 plus slime)
Space 15 ft.; Reach 10 ft.
Special Attacks Improved grab, psi-like abilities, slime
Special Qualities Aquatic subtype, darkvision 60 ft., DR 2/-, freedom of movement, keen scent, mantle, mucus cloud, psychic aura, resistance to acid 10, uncanny dodge*
Saves Fort +16 Ref +5 Will +16
Abilities Str 32, Dex 12, Con 22, Int 18, Wis 20, Cha 16
Skills Climb +16*, Concentration +25, Hide +10, Jump +16*, Knowledge (psionics) +17, Knowledge (religion) +12, Knowledge (the planes) +7, Listen +22, Move Silently +12, Psicraft +15, Search +10, Spot +22, Survival +10*, Swim +25*
Feats Ability Focus (slime), Combat Manifestation, Enhanced Beneficence, Enlarge Mucus Cloud, Quickslime, Spring AttackB, Thicken Mucus, Toxic Mucus
Flaws Light Sensitivity
Environment Bloodboater Grotto
Organization Solitary
Challenge Rating 11
Treasure Bracers of armor +4, cloak of charisma +2, greatreach bracers, heartseeking amulet, minor ring of acid resistance, ring of the darkhidden, ring of protection +1
Alignment Neutral evil
B'olugubro the Lurking One is the cultivator of the Faceless Lord's underground armies of ooze. Jaridan's prize recruit, the malevolent elder horror has brooded over its cavern of slimy nightmares since that day, centuries prior, when the explorations of its alien mind brushed the malevolent wonders of the Faceless Lord's dreams. Dark inspiration has fueled B'olugubro's work ever since.
While B'olugubro has no power to control the oozes, it possesses a bizarre affinity for summoning them, transforming them and using its own slime and mucus to give the oozes vague direction. From Bloodboater Grotto, a cavern system deep beneath the harbor, B'olugubro and its horrid army wait to storm into the city above and attach themselves to ships leaving for other ports to spread their forces to unsuspecting regions. B'olugubro prizes its collection of magical items, particularly the ring of the darkhidden that gives it the edge over the other denizens of the Underdark. It is also pleased with its two shaboaths, which protect the secret grotto and help keep the oozes in line.
Freedom of Movement (Ex) While underwater, B'olugubro functions as though under a continuous freedom of movement effect.
Improved Grab (Ex) To use this ability, B'olugubro must hit a creture of its size or smaller with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Keen Scent (Ex) B'olugubro can notice any creature in the water within 180 feet of it. It can smell blood in the water at distances of up to one mile.
Mantle (Su) B'olugubro's mantle is Corruption and Madness. Creatures within 10 feet of B'olugubro must succeed on Concentration checks (DC 15) to use any spell, spell-like ability, psi-like ability or psionic power.
Mucus Cloud (Ex) B'olugubro surrounds itself with a viscous cloud of mucus roughly 10 feet thick; on dry land, this manifests as a puddle spreading out from it in a 10 foot radius. Creatures in melee with B'olugubro suffer a -1 penalty to attack rolls, AC and Reflex saving throws. Any creature coming into contact with or inhaling this substance must succeed on a DC 20 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. Creatures in contact with the mucus must also make another Fortitude save (DC 24) or become poisoned, taking 1d4 Dexterity damage immediately and another 1d4 Dexterity damage one minute later. Those who remain in the mucus must make new saving throws each round. The save DCs are Constitution-based.
Creatures who start their movement within the mucus have their swim speed halved (if underwater) or their land speed halved (if on land).
Psi-Like Abilities (Ps) At will—disable (30-ft. cone, 12 HD, DC 20*), false sensory input (five targets, DC 16*), mental disruption (20-ft. radius, DC 18*), mindlink (unwilling, nine targets, DC 14*); 3/day—ego whip (ML 7th, 2d4, DC 17*), id insinuation (ML 7th, three targets, DC 17*), psionic dominate (any target, 24 hours, DC 20*), thought shield (power resistance 21, 3 rounds*); 1/day—psionic modify memory (DC 17), remote viewing (DC 17), wall of ectoplasm (DC 17). Manifester level 13th, save DCs Charisma-based.
Psychic Aura (Su) B'olugubro prefers to keep an attack aura raised; this aura gives it and those around it a +1 morale bonus to attack and damage rolls. This bonus has been factored into the stat block.
Slime (Ex) A blow from B'olugubro's tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 24 Fortitude save or begin to transform over the next 1d4+1 rounds, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.
A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.
Spells Typical spells prepared (-/3/2/2; base DC 15 + spell level): 1st - alarm, camouflage, primal hunter; 2nd - primal instinct, swift haste; 3rd - mass curse of impending blades, touch of JuiblexC. Caster level 6th. B'olugubro typically casts primal hunter and primal instinct at the beginning of each day; the effects of both spells are reflected in the stab block and marked with an asterisk (*).
Uncanny Dodge While the effects of both primal instinct and primal hunter remain active on B'olugubro, it benefits from the uncanny dodge ability as a 2nd level barbarian.
B'olugubro has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Golobile
Corrupted anarchic half-fiend greater ooze elemental Level 2 Rogue (Variant)/Level 1 Thrall of Juiblex/Level 1 Warrior of Darkness
Huge Outsider (Augmented, Chaotic, Earth, Evil, Extraplanar, Water)
HD 22d8+2d6+1d10+225 (338 hp)
Speed 30 ft. (6 squares); fly 30 ft. (average), swim 50 ft.
Init: +6
AC 37; touch 14; flat-footed 31 (+23 natural [+5 enhancement], +6 Dex, -2 size)
BAB +18; Grp +37
Attack Claw +28 melee (3d6+11 + 2d6 acid + 12 vile, 19-20/x2)
Full-Attack 2 claws +28 melee (3d6+11 + 2d6 acid + 12 vile, 19-20/x2) and bite + 22 melee (2d6+5 + 2d6 acid + 12 vile)
Space 15 ft.; Reach 15 ft.
Special Attacks Acid, disruptive attack, enhanced power, smite good 1/day, smite law 1/day, spell-like abilities
Special Qualities Black magic oil, damage reduction 10/-, darkvision 60 ft., elemental traits, evasion, fast healing 10, fire immunity, immune to mind-affecting, immune to petrification and polymorph, resistance to acid 10, cold 10, electricity 10 and sonic 5, sickening slime, SR 35, trapfinding
Saves Fort +25 Ref +18 Will +13
Abilities Str 32, Dex 22, Con 29, Int 12, Wis 10, Cha 26
Skills Balance +18, Bluff +19, Climb +24, Concentration +34, Craft (alchemy) +11, Disguise +21, Escape Artist +31, Hide +0, Intimidate +35, Knowledge (arcana) +5, Knowledge (the planes) +6, Knowledge (religion) +5, Listen +27, Search +22, Sense Motive +10, Spot +27, Survival +12
Feats Ability Focus (acid), Boost Spell-Like Ability, Combat Reflexes, Deformity (madness), Improved Critical (claw)B, Improved Natural Attack (claw), Iron Will, Naturalized Denizen, Thrall to Demon, Weapon Focus (claw)B, Willing Deformity
Environment Infinite Layers of the Abyss (Shedaklah)
Organization Solitary
Challenge Rating 20
Treasure Amulet of natural armor +5, cloak of charisma +6, flesh ring of scorn, 3 doses of salve of slipperiness, 1 ounce of sovereign glue,, 2 applications of universal solvent
Alignment Chaotic evil
Golobile is the corrupt son of Juiblex and Princess Bwimb, a loathsome, vaguely humanoid fiendish tower of thick, purple ooze that bubbles with yellow pus and viscera. Putrid, toxic and wholly debased, this maddened princeling of slime serves as his father's hand on the layer of Shedaklah, and leads the incursions of Juiblex elsewhere when so called upon.
Golobile is a wretched creature, filled with conflicting and dangerous energies and fluids and possessed of tremendous power derived from Juiblex's essence within him. Golobile contains several magical secretions which he can drool out of his internal cysts, and exudes a deadly reek that weakens those around him. Oafish but fierce, Golobile leads waves of slimes and demons in destructive onslaughts for the pleasure of the Faceless Lord.
Golobile has a +3 inherent bonus to Wisdom and a +4 inherent bonus to Charisma. Golobile speaks Abyssal, Aquan, Infernal and Terran.
Weapon and Armor Proficiency Golobile is proficient with all simple and martial weapons and with all armor and shields.
Acid (Ex) Golobile's slimy body is highly acidic and can rapidly dissolve organic material and metal. Any melee hit deals acid damage. Golobile's acid deals 40 points of damage per round to metal or wooden objects. Armor or clothing dissolves and becomes useless immediately unless it succeeds at a Reflex save (DC 38). A metal or wooden weapon that strikes Golobile also dissolves immediately unless it succeeds at a Reflex save. If Golobile successfully grapples an opponent, the opponent's armor must make its Reflex save at a -4 penalty or dissolve into uselessness.
Black Magic Oil (Su) Golobile is infused with a dark enchanted oil that provides him a +10 feet enhancement bonus to his ground and flight movement speeds.
Disruptive Attack (Su) Golobile's natural weapons deal 12 additional vile damage to uncorrupted, living, corporeal nonoutsiders. This damage is reflected in the statblock above.
Enhanced Power (Su) Golobile is infused with corrupt power from the demon lord Juiblex, his lord and father. The saving throw DCs of all of Golobile's special attacks are increased by 4 (this increase is reflected in the relevant abilities).
Evasion (Ex) As rogue.
Sickening Slime (Ex) Golobile's pustulent surface releases nauseating fumes that distract those who are subject to them in concentration. Those within 5 feet of Golobile must make a Fortitude saving throw (DC 20) or take a -1 circumstance penalty on attack rolls and skill checks.
Smite Good (Su) Once per day, Golobile can make a normal attack that deals 20 additional damage to a good opponent.
Smite Law (Su) Once per day, Golobile can make a normal attack that deals 20 additional damage to a lawful opponent.
Spell-Like Abilities (Sp) 3/day - darkness, poison (DC 26), unholy aura (DC 30); 1/day - blasphemy (DC 29), contagion (DC 26), desecrate, destruction (DC 29), horrid wilting (DC 30), summon monster IX (fiends only), unhallow, unholy blight (DC 26). Caster level 25th, save DCs Charisma-based.
Trapfinding As rogue.
G'zoll, Voice of the Mouthless
Advanced Alkilith Level 6 Fiend of Blasphemy (Juiblex)
Large Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
HD 18d8+86 (207 hp)
Speed 40 ft. (8 squares)
Init: +11
AC 24; touch 16; flat-footed 17 (+8 natural, +7 Dex, -1 size)
BAB +16; Grp +29
Attack Slam +24 melee (2d6+9 + acid)
Full-Attack 4 slams +24 melee (2d6+9 + acid)
Space 10 ft.; Reach 10 ft.
Special Attacks Acid, cloudkill form, kill cultist, spell-like abilities, spells, torture cultist
Special Qualities Acid immunity, amorphous, blood oath, command ooze, DR 15/good, immunities, locate cultist, mind shielding, outsider traits, scry on cultist, sponsor worshiper, SR 23, summon tanar'ri, tanar'ri traits, transfer spell-like ability, undetectable alignment
Saves Fort +21 Ref +20 Will +21
Abilities Str 28, Dex 24, Con 27, Int 20, Wis 26, Cha 22
Skills Bluff +27, Concentration +29, Diplomacy +21, Disguise +27, Escape Artist +22, Hide +18, Intimidate +27, Knowledge (religion) +26, Listen +23, Move Silently +28, Sense Motive +23, Spellcraft +11
Feats Abyss-Bound SoulB, Boost Spell-Like Ability, Chosen of EvilB, Dark Speech, Evil BrandB, Improved Initiative, Leadership, Malign Spell Focus, Mindsight, Surrogate Spellcasting, Thrall to DemonB
Environment Well of Doom
Organization Solitary, rite (add 2d4 cultists), ceremony (add 5d4 cultists) or convocation (whole cult)
Challenge Rating 16
Treasure Pearl of power (3rd level)
Alignment Chaotic evil
G'zoll, the Voice of the Mouthless, is among the greatest servants of the Faceless Lord, and certainly the most insidious. Though physically very lazy, G'zoll is possessed of a sly and cunning mind and a deceptive nature. He delights in the corruption, destruction and terror that his masquerade as a deity has allowed him to unleash, and eagerly awaits the manifestation of the Faceless Lord upon the Prime.
G'zoll resides within a large stone pit in a hidden temple beneath a prosperous human city. This pit, which has come to be known as the Well of Doom, has comfortably ensconced G'zoll for decades and serves as his nexus and base of operations, as well as the center for cult rites and worship. From the Well of Doom, where he masquerades as a pool of profane slime (not far from the truth) that serves as the earthly conduit for the presence of the Faceless Lord (again, not far from the truth), G'zoll conducts horrific sacrifices, terrible demonic rites, and induction into the cult for the worthy.
G'zoll loves to delegate; he transfers many of his spell-like abilities to favored members of the cult, giving them the power to spread chaos and destruction while allowing him to keep up his masquerade. When spellcasting is called for, G'zoll uses surrogate methods to conceal his true nature, substituting blurps and pops for vocal components and bubbles, waves and ripples for somatic components. G'zoll maintains a desecrate effect around the Well of Doom at all times and refreshes his magic circle against good at roughly two-hour intervals.
G'zoll's pit has been enhanced with a modified belt of magnificence +4 attuned to him. As long as he occupies the pit for one hour each day, he receives the bonuses from this item as though wearing it. This item is linked to G'zoll's lifeforce; if he travels to another plane or dies, the magic of the item will expire. The enhancement bonuses from this item are reflected in the statblock above. G'zoll has a +1 inherent bonus to the caster level of his spell-like abilities.
Acid (Ex) Any creature struck by G'zoll's slam attack must make a Fortitude save (DC 27) or immediately take 1d6 acid damage as well as an additional 1d6 acid damage every round for the next 1d6 rounds. Additionally, each time a character fails this save, one of his or her items is put in danger as if he or she had rolled a natural 1 on the saving throw.
Amorphous (Ex) G'zoll has no fixed form or discernible anatomy and enjoys pretending to be a pool of bubbling sludge. He is not subject to flanking or critical hits. G'zoll is immune to poison, sleep, paralysis, stunning and polymorphing.
Blood Oath (Su) With one day of solitude and meditation, G'zoll can ready the Well of Doom (or any other room he chooses to prepare) for a ceremony to induct new members into the Cult of the Faceless Lord. The rite itself takes 2 hours, plus an additional 10 minutes per initiate, and if disturbed in either the preparation or the rite itself, the whole effort is wasted and must be started anew.
When the rite begins, all within 60 feet of G'zoll (and still within the prepared chamber) must make a Will save (DC 22) or become enthralled. This effect also sweeps over anyone who enters the chamber during the rite. Willing participants take a -4 penalty to their saving throw, while hostile and suspicious onlookers get a +4 bonus to resist.
During the 10-minute interval allocated to each initiate, G'zoll demands that they kneel with their face above the Well of Doom. At this time, a bond is formed between the subject and the demon unless the initiate succeeds on a Will save (DC 27). G'zoll is aware if the bond has not formed, and will either exploit a fool who dares defy him by acting as though he has been convinced, or kill them.
Cloudkill Form (Su) As a full-round action, G'zoll can assume gaseous form, manifesting as a cloudkill effect (DC 27) cast at 11th level. Returning to solid form is also a full-round action for G'zoll.
Command Ooze (Sp) G'zoll can control the actions of any ooze within 60 feet. The ooze is allowed a Will save (DC 25) to resist.
Domains G'zoll has the following two domains and the powers from each:
Corruption: Once per day, G'zoll can make an attack against an object that bypasses hardness.
Ooze: Nine times per day, G'zoll can rebuke and command oozes as a 6th-level evil cleric rebukes and commands undead.
Immunities (Ex) G'zoll is immune to harmful gases and odors. He only takes half damage from bludgeoning weapons.
Kill Cultist (Su) G'zoll doesn't limit himself to torture to protect the interests of the cult; he can reach through the bond of the blood oath to strike at the very life force of an initiate, provided the target is on the same plane. This attack can cross any distance to strike at its victim, who must make a Fortitude save (DC 22) or die. Even on a successful saving throw, the victim takes 3d6+6 damage. This is a death effect.
Locate Cultist (Su) G'zoll can discern the whereabouts of any cultist bonded to him with a blood oath at will, as the spell locate creature.
Mind Shielding (Su) G'zoll is immune to detect thoughts and discern lies.
Scry on Cultist (Sp) G'zoll can use scrying to observe any cultist bonded to him once per day per cultist, provided they are on the same plane as him. It is virtually impossible for a cultist to resist this scrying without magical aid.
Spell-Like Abilities (Sp) At will - magic circle against good; 1/day - cone of cold, desecrate, teleport without error (self plus maximum load only), unholy blight. Caster level 12th, Save DCs 16 + spell level (18 + spell level boosted).
Spells Typical spells prepared (-/4+1/4+1/3+1/3+1/2+1; base DC 18 + spell level, 20 + spell level for evil spells): 1st - bane, bless, doom, greaseD, seething eyebaneC; 2nd - aid, darkness, enthrall, silence, webD; 3rd - absorb mindC, bestow curse, contagionD, touch of JuiblexC; 4th - discern lies, morality undoneD, sending, spell immunity; 5th - feeblemindD, forbidden speechC, plane shift.
Torture Cultist (Su) G'zoll can subject any bonded cultist on the same plane as himself to excruciating pain, causing the victim to suffer a -4 penalty to attack rolls, skill checks and ability checks for 6 rounds. A successful Fortitude save (DC 22) reduces the penalty to -2.
G'zoll's complement of spell-like abilities has been reduced to reflect the amount of power he transfers to favored cultists at any given time. His full complement can be seen here:
At will - contagion, desecrate, detect magic, dispel magic, enervation, hold monster, magic circle against good, stinking cloud, teleport without error (self plus maximum load only), wall of ice; 3/day - cone of cold, unholy blight. Save DCs 16 + spell level (18 + spell level boosted).
Sponsor Worshiper (Su) G'zoll supplies the power of the Faceless Lord as divine spellcasting to the mortal head of the cult, who is able to wield the powers of a 12th level cleric.
Transfer Spell-Like Ability (Sp) G'zoll can transfer uses of his own spell-like abilities to cultists he is bonded to via blood oath. G'zoll chooses exactly how many uses he can transfer, and all variable effects of the spell-like ability are determined using G'zoll's statistics and not those of the cultist granted the ability. G'zoll can revoke the transfer of an unused ability at any time as a free action. Being as sedentary as he is, G'zoll tends to be extremely generous with his spell-like abilities, retaining only a few to sustain his wards and lash out at enemies.
Undetectable Alignment (Su) It's not tremendously useful for an entity who gleefully lives at the epicenter of a self-created desecrate, but G'zoll's alignment is protected from divination, as the spell undetectable alignment.
The Cult of the Faceless
Leader: G'zoll, Voice of the Mouthless, alkilith Level 6 Fiend of Blasphemy
Leadership Score: 22 (18, +6 Charisma, +1 special power, -1 aloofness, -2 cruelty), 23 follower (+2 base of operations, -1 caused death of other followers)
Cohort: Laurlinde Ebonfall, Hand of the Limbless, black half-dragon elf Level 12 Cleric of Juiblex
Followers: 90 1st level, 9 2nd level, 5 3rd level, 3 4th level, 2 5th level, 1 6th level
Jaridan Kausta, Mask of the Faceless Lord
Male human Level 1 Chaos Monk/Level 1 Cloistered Cleric of Juiblex/Level 2 Warblade/Level 10 Thrall of Juiblex
Medium Humanoid (Human)
HD 10d10+1d6+1d8+2d12+52 (128 hp)
Speed 30 ft. (6 squares)
Init: +9
AC 25; touch 21; flat-footed 25 (+5 Dex, +4 armor, +3 Wis, +2 deflection, +1 monk bonus)
BAB +12; Grp +22
Attack Unarmed strike +18 melee (1d8+6+1 vile) or corrosive touch +18 melee (1d8+6+2d6+1 vile)
Full-Attack Unarmed strike +18/+13/+8 melee (1d8+6+1 vile) or flailing strike +16/(+16/+16/+16)/+11/+6 melee (1d8+6+1 vile)
Space 5 ft.; Reach 5 ft. (15 ft. with greatreach bracers)
Special Attacks Contagion, corrosive spew, corrosive touch, flailing strike (1d4-1), maneuvers, rebuke undead, sickening slime, spells, summon major demon, summon ooze, summon pudding, unarmed strike
Special Qualities AC bonus, alter self, battle clarity, DR 3/good, lore, no discernible anatomy, polymorph, uncanny dodge, weapon aptitude
Saves Fort +20 Ref +17 Will +17
Abilities Str 22, Dex 21, Con 18, Int 12, Wis 16, Cha 15
Skills Balance +10, Climb +12, Concentration +15, Disguise +4, Escape Artist +10, Intimidate +6*, Knowledge (religion) +11, Knowledge (the planes) +3, Tumble +9
Feats Evil Brand, Evil's BlessingB, Improved GrappleB, Improved Initiative, Improved Unarmed StrikeB, Mutilator, Skill Focus (Concentration), Thrall to DemonB, Vile Ki StrikeB, Willing Deformity
Environment Any urban
Organization Solitary
Challenge Rating 14
Treasure amulet of health +2 and wisdom +2, clear ioun stone, demonskin shirt of armor +4 and resistance +2, greatreach bracers, mask of blood and intellect +2, monk's belt of giant strength +6, ring of protection +2, scroll of touch of Juiblex x4, steadfast quicksilver boots of tremorsense and agility +4, 8850 gp in coinage and jewels
Alignment Chaotic evil
"Disturbed" does not begin to describe Jaridan Kausta, the Mask of the Faceless Lord, First Thrall of Juiblex. As young warblade, Jaridan was already an unstable and violent man, and the discovery of a possessed jewel tipped him over the edge. Jaridan grew obsessed with the jewel's sinister powers and its whispers of the power beyond the flesh. Tortured and cursed, Jaridan began to imagine himself to be weakened by his inferior body, and left the mercenary band he had associated with to train himself into strength.
Though the maddened youth strengthened his body and enhanced his flexibility through the arduous training of a chaos monk, he still felt trapped in his base flesh. With prompting from the fiend of the jewel, Jaridan sought out mages to transform him and dark potions and oils that would let him briefly taste life beyond the confines of his own form. Jaridan isolated himself deep within a moldering library and learned of the master of shapeless things, whose realm of darkness held the secrets of ascending beyond flesh, and performed a hideous rite of self-scarification with a severed aboleth tentacle in tribute to this Faceless Lord. The attention of that demon was drawn, and Jaridan Kausta became a thrall of Juiblex.
As the primary human bearer of Juiblex's power, Jaridan was introduced to G'zoll and the Cult of the Faceless, another agency of the Faceless Lord that plotted to bring his power to bear over the whole world. G'zoll revealed to Jaridan that the dark jewel which had so obsessed him was but a pale imitation of a fouler artifact sought by the cult, enchanted by an alkilith fiend of possession. Jaridan and G'zoll took an instant dislike to one another and went their separate ways to serve the Faceless Lord, though Juiblex would force them to work together on many occasions. With Jaridan's successful recruitment of an aboleth enclave to the ranks of the Faceless Lord, Juiblex has rewarded his First Thrall with a drop of his own ooze, mutating and deforming Jaridan and giving him the release from his human flesh that he has always desired.
Jaridan Kausta is still ostensibly human, but has been warped and twisted in horrendous ways. Spidery scars from his neck to his waist reveal translucent skin that exposes the innards beneath. Thin, putrid slime secretes from his skin and curdles at his fingertips, with swollen blisters on his hands that sometimes burst to reveal a viscous, caustic green sludge. His limbs are slightly elongated and curved, as though Jaridan's bones had all been bent by some great force, and his waist twists and stretches in ways no human body ever should. Acid spittle drools from his broad mouth. Partially hidden under a mask that seeps with oily red fluid is a foul scar running from his bottom lip down to the brand of the Faceless Lord carved into his breast. This pustulent, blistering wound can burst open to allow Jaridan to vomit out a slime, ooze or the alkilith that is bound to his call.
Jaridan has been "blessed" by Juiblex with a mutation using the Faceless Lord's own slime; he has a +4 deformity bonus to Dexterity and a +2 deformity bonus to Constitution.
AC Bonus As a 6th level monk.
Alter Self (Su) Jaridan can change his form at will. This effect mimics the spell alter self cast at 4th level, except that it is a supernatural effect.
Contagion (Su) Once per day, Jaridan can use contagion as the spell cast at 10th level.
Corrosive Spew (Ex) Jaridan's mutated innards secrete a powerful caustic goo that he can spit forth in a line 5 feet wide and 30 feet long once per day. The slime deals 8d6 acid damage and allows victims a Relfex save (DC 24) for half damage.
Corrosive Touch (Ex) Three times per day, Jaridan can exude caustic slime over his hand that causes an additional 2d6 damage on a successful hit.
Domains Jaridan has the following three domains and the powers from each:
Corruption: Once per day, Jaridan can make an attack against an object that bypasses hardness.
Knowledge: Jaridan casts all divination spells at +1 caster level.
Ooze: Five times per day, Jaridan can rebuke and command oozes as a 1st-level evil cleric rebukes and commands undead.
Maneuvers Jaridan uses maneuvers as an 8th-level initiator.
Stances - Punishing Stance (1st)
Strikes - Leading the Attack (1st), Steel Wind (1st)
Boosts - Iron Heart Surge (3rd), Sudden Leap (1st)
Counters - None
Disciplines - Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven
No Discernible Anatomy (Ex) Jaridan's mutated, amorphous body renders him immune to critical hits, poison, paralysis, sneak attacks and stunning. However, he is unable to imbibe potions.
Polymorph (Su) Jaridan can change his form at will. This effect mimics the spell polymorph cast at 8th level, except that it is a supernatural effect and Jaridan can only use it on himself.
Sickening Slime (Ex) Those within 5 feet of Jaridan must make a Fortitude save (DC 24) or take a -1 circumstance penalty to attack rolls and skill checks.
Spells Typical spells prepared (3/2+1; base DC 13 + spell level): 0th - detect magic, detect magic, read magic; 1st - divine favor, greaseD, seething eyebaneC.
Summon Major Demon (Sp) Once per day, Jaridan can summon an alkilith or a demon of 10 HD or less as a summon monster spell cast at 15th level.
Summon Ooze (Sp) Once per day, Jaridan can summon a gelatinous cube, gray ooze, ochre jelly or patch of green slime as a summon monster spell cast at 10th level.
Summon Pudding (Sp) Once per day, Jaridan can summon a black pudding as a summon monster spell cast at 10th level.
B'olugubro, the Lurking One
Aboleth Level 6 Scaled Horror/Level 2 Divine Mind of Juiblex
Huge Aberration (Aquatic, Psionic)
HD 8d8+8d10+96 (176 hp)
Speed 10 ft. (2 squares), swim 60 ft.
Init: +6*
AC 16; touch 9; flat-footed 15 (+7 natural, +4 armor, +1 Dex, +1 deflection, -2 size)
BAB +11; Grp +30
Attack Tentacle +22 melee (1d6+11 plus slime)
Full-Attack 4 tentacles +22 melee (1d6+11 plus slime)
Space 15 ft.; Reach 10 ft.
Special Attacks Improved grab, psi-like abilities, slime
Special Qualities Aquatic subtype, darkvision 60 ft., DR 2/-, freedom of movement, keen scent, mantle, mucus cloud, psychic aura, resistance to acid 10, uncanny dodge*
Saves Fort +16 Ref +5 Will +16
Abilities Str 32, Dex 12, Con 22, Int 18, Wis 20, Cha 16
Skills Climb +16*, Concentration +25, Hide +10, Jump +16*, Knowledge (psionics) +17, Knowledge (religion) +12, Knowledge (the planes) +7, Listen +22, Move Silently +12, Psicraft +15, Search +10, Spot +22, Survival +10*, Swim +25*
Feats Ability Focus (slime), Combat Manifestation, Enhanced Beneficence, Enlarge Mucus Cloud, Quickslime, Spring AttackB, Thicken Mucus, Toxic Mucus
Flaws Light Sensitivity
Environment Bloodboater Grotto
Organization Solitary
Challenge Rating 11
Treasure Bracers of armor +4, cloak of charisma +2, greatreach bracers, heartseeking amulet, minor ring of acid resistance, ring of the darkhidden, ring of protection +1
Alignment Neutral evil
B'olugubro the Lurking One is the cultivator of the Faceless Lord's underground armies of ooze. Jaridan's prize recruit, the malevolent elder horror has brooded over its cavern of slimy nightmares since that day, centuries prior, when the explorations of its alien mind brushed the malevolent wonders of the Faceless Lord's dreams. Dark inspiration has fueled B'olugubro's work ever since.
While B'olugubro has no power to control the oozes, it possesses a bizarre affinity for summoning them, transforming them and using its own slime and mucus to give the oozes vague direction. From Bloodboater Grotto, a cavern system deep beneath the harbor, B'olugubro and its horrid army wait to storm into the city above and attach themselves to ships leaving for other ports to spread their forces to unsuspecting regions. B'olugubro prizes its collection of magical items, particularly the ring of the darkhidden that gives it the edge over the other denizens of the Underdark. It is also pleased with its two shaboaths, which protect the secret grotto and help keep the oozes in line.
Freedom of Movement (Ex) While underwater, B'olugubro functions as though under a continuous freedom of movement effect.
Improved Grab (Ex) To use this ability, B'olugubro must hit a creture of its size or smaller with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Keen Scent (Ex) B'olugubro can notice any creature in the water within 180 feet of it. It can smell blood in the water at distances of up to one mile.
Mantle (Su) B'olugubro's mantle is Corruption and Madness. Creatures within 10 feet of B'olugubro must succeed on Concentration checks (DC 15) to use any spell, spell-like ability, psi-like ability or psionic power.
Mucus Cloud (Ex) B'olugubro surrounds itself with a viscous cloud of mucus roughly 10 feet thick; on dry land, this manifests as a puddle spreading out from it in a 10 foot radius. Creatures in melee with B'olugubro suffer a -1 penalty to attack rolls, AC and Reflex saving throws. Any creature coming into contact with or inhaling this substance must succeed on a DC 20 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. Creatures in contact with the mucus must also make another Fortitude save (DC 24) or become poisoned, taking 1d4 Dexterity damage immediately and another 1d4 Dexterity damage one minute later. Those who remain in the mucus must make new saving throws each round. The save DCs are Constitution-based.
Creatures who start their movement within the mucus have their swim speed halved (if underwater) or their land speed halved (if on land).
Psi-Like Abilities (Ps) At will—disable (30-ft. cone, 12 HD, DC 20*), false sensory input (five targets, DC 16*), mental disruption (20-ft. radius, DC 18*), mindlink (unwilling, nine targets, DC 14*); 3/day—ego whip (ML 7th, 2d4, DC 17*), id insinuation (ML 7th, three targets, DC 17*), psionic dominate (any target, 24 hours, DC 20*), thought shield (power resistance 21, 3 rounds*); 1/day—psionic modify memory (DC 17), remote viewing (DC 17), wall of ectoplasm (DC 17). Manifester level 13th, save DCs Charisma-based.
Psychic Aura (Su) B'olugubro prefers to keep an attack aura raised; this aura gives it and those around it a +1 morale bonus to attack and damage rolls. This bonus has been factored into the stat block.
Slime (Ex) A blow from B'olugubro's tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 24 Fortitude save or begin to transform over the next 1d4+1 rounds, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.
A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.
Spells Typical spells prepared (-/3/2/2; base DC 15 + spell level): 1st - alarm, camouflage, primal hunter; 2nd - primal instinct, swift haste; 3rd - mass curse of impending blades, touch of JuiblexC. Caster level 6th. B'olugubro typically casts primal hunter and primal instinct at the beginning of each day; the effects of both spells are reflected in the stab block and marked with an asterisk (*).
Uncanny Dodge While the effects of both primal instinct and primal hunter remain active on B'olugubro, it benefits from the uncanny dodge ability as a 2nd level barbarian.
B'olugubro has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.