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View Full Version : Marvels of Technology [3.5e Class](WIP)



Milo v3
2013-01-29, 04:42 AM
Engineer
Hey look, buddy, I'm an Engineer. That means I solve problems. Not problems like 'what is beauty?', because that would fall within the purview of your conundrums of philosophy. I solve practical problems.

Engineers are masters of science, using their knowledge to create devices. Depending on the setting, this contraptions could utilise clockwork, steam, electricity, chemicals, fuel, cybernetics, or even subtle magic.

Role: An Engineer's role is less direct. They can create devices and give them to their companions or keep them to increase their own power.

Alignment: An Engineer can be of any alignment.

Hit Die: d6.

Starting Gold: 5d410 gp.

Class Skills
The Engineer's class skills (and the key ability for each skill) are Appraise (Int), Craft (Int), Disable Device (Dex), Fly (Dex), Knowledge (All, taken individually) (Int), Perception (Wis), Sense Motive (Wis), and Use Magic Device (Cha).

Skill Points at First Level: (6 + Int modifier)

Engineer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0|1|2|3|4|5|6|7

1st|
+0|
+0|
+0|
+2|Devices, Insights|3|-|-|-|-|-|-|-

2nd|
+1|
+0|
+0|
+3|Focus|3|1|-|-|-|-|-|-

3rd|
+2|
+1|
+1|
+3|Outside Learning|4|1|-|-|-|-|-|-

4th|
+3|
+1|
+1|
+4|Focus|5|2|1|-|-|-|-|-

5th|
+3|
+1|
+1|
+4|Immediate Crafting|6|3|1|-|-|-|-|-

6th|
+4|
+2|
+2|
+5|Focus|6|3|2|-|-|-|-|-

7th|
+5|
+2|
+2|
+5|Salvage|6|3|2|1|-|-|-|-

8th|
+6/+1|
+2|
+2|
+6|Focus|7|3|3|1|-|-|-|-

9th|
+6/+1|
+3|
+3|
+6|Improved Maintenance|8|3|3|2|-|-|-|-

10th|
+7/+2|
+3|
+3|
+7|Focus, Immediate Crafting|9|3|3|2|1|-|-|-|-

11th|
+8/+3|
+3|
+3|
+7|Quick Creation|9|3|3|3|1|-|-|-

12th|
+9/+4|
+4|
+4|
+8|Focus|10|3|3|3|2|-|-|-

13th|
+9/+4|
+4|
+4|
+8|Prototyping|11|3|3|3|2|1|-|-

14th|
+10/+5|
+4|
+4|
+9|Focus|12|3|3|3|3|1|-|-

15th|
+11/+6/+1|
+5|
+5|
+9|Greater Focus, Immediate Crafting|12|4|3|3|3|2|-|-

16th|
+12/+7/+2|
+5|
+5|
+10|Focus|13|4|4|3|3|2|1|-

17th|
+12/+7/+2|
+5|
+5|
+10|Greater Focus|14|4|4|4|3|3|1|-

18th|
+13/+8/+3|
+6|
+6|
+11|Focus|15|4|4|4|4|3|2|1

19th|
+14/+9/+4|
+6|
+6|
+11|Greater Focus|15|4|4|4|4|4|3|2

20th|
+15/+10/+5|
+6|
+6|
+12|Focus, Immediate Crafting, Master of Technology|16|4|4|4|4|4|4|3[/table]

Class Features
All of the following are class features of the Engineer.

Weapon and Armor Proficiencies:: An Engineer is proficient with all simple weapons, plus one martial weapon of his choice. Engineers are proficient with light armor and shields.

Devices: Engineers can craft non-magical items which replicate the functions of various spells, using knowledge instead of magic to produce powerful items.

An engineer can create a Device of any insight he knows, but no other spells. Making a device requires time and resources, taking a day per 1000 gp of the item's price. Engineers don't expend experience when producing a Device. To attempt to create a device, an engineer must have a Intelligence score equal to at least 10 + the spell's level.

The cost of producing a device is it's spell level * engineer level * number of charges * 20 gp. For the purposes of spell level, a level 0 insight is one-tenth the value of a 1st level insight for determining price. If the Inspiration possess a material or experience cost you must also pay the cost for every charge in the device. Engineers can create a device with an effective engineer level lower than his own as long as it is the minimum engineer level necessary to learn that insight.

Each Device is created with a finite number of charges, selected during the creation process. All the charges are spent, the device ceases to function until the engineer refuels or repairs it, though an engineer can refuel a device even if it still possess charges. Refueling a device functions as if you were crafting the item from scratch at half the cost, and replenishes a number of charges equal to the amount choosen when determining cost.
These devices possess the same space slots as magic items.

Insight: An Engineer can't casts spells, but possess knowledge which can replicate its effects. At each level, the Engineer learns a number of spells called Insights which can only be used for creating his Devices. The number of insights known is shown on the table above. These insights are drawn from the Engineers insight list.

Focus (Ex): The scientific mind of an engineer understands that they can't know everything. By focusing on studying certain fields they gain greater, abeit specific, knowledge.

Every two levels, an Engineer gains a single focus of his choice that he meets the prerequisites of.

Outside Learning (Ex): Similiar to copying the work from the spellbooks of others, an Engineer can learn from his peers. An engineer of 3rd level can spend time with another engineer to learn an Insight the other possesses, this takes 1 day and 250 gp per level of the insight to be learnt.

Immediate Crafting (Ex): At 5th level, once per week the engineer can spend an full-round action to create a device of his choice. This device can't cost more than 100 gp per level, and can't be refuelled.

At 10th level, and every 5 levels thereafter, this ability can be used another time per week.

Salvage (Ex): Upon reaching 7th level, the Engineer can dismantle a device to gain resources. This takes half the time it would take to craft the selected device, and grants half its creation cost as an allowance. This allowance can only be spent on creating new devices.

Improved Maintenance (Ex): When an engineer of nineth level refuels a device, it costs only a quarter of the creation cost.

Quick Creation (Ex): At 11th level, engineers take only a day per 5000 gp when creating Devices.

Prototyping (Ex): After attaining 13th level, engineers can attempt to create devices without knowing their inspiration. This can only be done with Inspirations lower level than the highest you can use. Any device created with this cost three times more than they normally would.

Greater Focus (Ex): With time, an engineer can master fields of knowledge. At 15th level and every two levels thereafter, an Engineer gains a greater focus of his choice that he meets the prerequisites of.

Master of Technology (Ex): After attaining the peak of their power an engineer can replicate more spells. At level 20, the engineer gains all spells of 5 level and lower as inspirations. Whenever you create a device with one of these inspirations, they cost ten times more than normal to create.

Inspirations
* = The target requires a device with the same Inspiration.
+ = Only targets user
! = Has a maximum of 1 charge, but for costs it counts as 50 charges
# = Ranged changed to touch or personal (Must be choosen during device creation)

Level 0
Acid Splash, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Hold Portal!, Know Direction, Light, Lullaby, Mending, Message*, Purify Food and Drink, Ray of Frost, Read Magic, Touch of Fatigue.

Level 1
Burning Hands, Cause Fear, Chill Touch, Comprehend Languages, Deathwatch*, Detect Undead, Endure Elements+, Entropic Shield+, Erase, Expeditious Retreat+, Featherfall+, Grease, Hold Person#, Hypnotism, Jump+, Lesser Confusion, Longstrider#, Magic Fang+, Mage Armour+, Mage Hand, Magic Mouth!, Obscuring Mist, Open/Close, Produce Flame, Remove Fear, Resistance, Shield+, Shocking Grasp, Sleep, Undetectable Alignment+

Level 2
Acid Arrow, Alarm, Animal Trance, Barkskin+, Bear's Endurance+, Blindness/Deafness, Blur+, Bull's Strength+, Calm Emotions#, Charm Person#, Chill Metal, Cat's Grace+, Create Water, Cure Light Wounds#, Darkness, Daze Monster, Delay Poison, Detect Thoughts#, Disguise Self, Gentle Repose, Glitterdust, Glossolalia, Heroism+, Hold Person, Hypnotic Pattern, Identify, Inflict Light Wounds#, Invisibility, Mirror Image, Prestigitation, Pyrotechnics, Rage#, Ray of Enfeeblement, Remove Paralysis#, Scare, Scorching Rya, Shatter, Sound Burst, Silent Image, Spider Climb+, Status*, Suggestion#, Tongues+, Web, Whispering Wind*

Level 3
Arcane Sight+, Alter Self, Blur, Calm Emotions, Charm Monster#, Confusion, Contagion#, Crushing Despair#, Cure Moderate Wounds#, Daylight, Deep Slumber, Deeper Darkness, Displacement, Fear, Flame Arrow, Good Hope#, Greater Magic Fang#, Gust of Wind, Haste#, Heat Metal, Hold Monster#, Inflict Moderate Wounds#, Locate Object, Make Whole, Minor Image, Phantom Steed, Quench, Remove Blindness/Deafness, Remove Disease, Searing Light, See Invisibility, Soften Earth and Stone, Slow, Spike Growth!, Snare!, Stinking Cloud, Tiny Hut!, Water Breathing+

Level 4
Air Walk+, Beastshape 1, Blight, Cure Serious Wounds#, Discern Lies, Dominate Person#, Fire Shield+, Freedom of Movement+, Hold Monster, Giant Vermin#, Greater Invisibility#, Locate Creature, Inflict Serious Wounds#, Invisibility Sphere, Major Image, Modify Memory#, Neutralize Poison, Poison#, Rainbow Pattern, Repel Vermin, Rusting Grasp, Sending*, Shout, Speak with Animals, Speak with Dead, Spike Stone!

Level 5
Animal Growth#, Beastshape 2, Cure Critical Wounds#, Greater Heroism#, Inflict Critical Wounds#, Interposing Hand, Mass Suggestion, Mind Fog, Mislead, Slay Living, Stoneskin+, Wall of Stone!, Transmute Rock to Mud, Wall of Thorns!

Level 6
Acid Fog, Beastshape 3, Blade Barrier, Control Weather!, Delayed Blast Fireball, Dimension Door, Disintergrate, Find the Path, Freezing Sphere, Greater Shout, Harm#, Heal#, Persistant Image, Plantshape 1, Raise Dead!, Shadow Walk+, Sympathetic Vibration, Sunbeam, Wall of Iron!

Level 7
Form of the Dragon 1, Grasping Hand, Greater Arcane Sight+, Incendiary Cloud, Insanity#, Mass Hold Person, Plant Shape 2, Polar Ray, Prismatic Spray, Simulacrum!, Wave of Exhaustion


Note
The flavour of this class is highly mutable, being able to represent many different types of contraptions. Because of this, some inspirations might not fit with the flavour of your Engineer. If an inspiration doesn't fit the flavour of your engineer, don't learn it.

Milo v3
2013-01-29, 04:43 AM
Focuses

Thermodynamic - Zero
Prerequiste: Must know at least one inspiration of the cold or fire descriptor.
Benefit: After a device created by you is used, it bestows energy resistance to cold and fire equal to the minimum amount of cold or fire damage the device deals, maximum equal to your engineer level. This energy resistance lasts until the end of the round.
Note: If the device's inspiration doesn't deal cold or fire damage, this focus don't affect that device.

Thermodynamic - First
Prerequiste: Thermodynamic - Zero
Benefit: When creating a device which deals energy damage, you can choose for it to deal acid, cold, electricity or fire damage. For the purpose of cost, it counts as one level higher.
Note: If the device's inspiration doesn't deal energy damage, this focus can't affect that device.

Thermodynamic - Second
Prerequiste: Thermodynamic - Zero
Benefit: After a device created by you is used, it bestows fire resistance equal to the amount of fire damage the device dealt, maximum equal to your engineer level. This energy resistance lasts until the end of the round.
Note: If the device's inspiration doesn't deal fire damage, this focus can't affect that device.

Thermodynamic - Second
Prerequiste: Thermodynamic - Zero
Benefit: After a device created by you is used, it bestows fire resistance equal to the amount of fire damage the device dealt, maximum equal to your engineer level. This energy resistance lasts until the end of the round.
Note: If the device's inspiration doesn't deal fire damage, this focus can't affect that device.

Thermodynamic - Third
Prerequiste: Thermodynamic - Zero
Benefit: After a device created by you is used, it bestows cold resistance equal to the amount of cold damage the device dealt, maximum equal to your engineer level. This energy resistance lasts until the end of the round.
Note: If the device's inspiration doesn't deal cold damage, this focus can't affect that device.


Greater Focus
Energy Mastery
Prerequiste: Thermodynamic - First
Benefit: With a full-round action, the Engineer can change the type of energy damage dealt by a touched Device. This can change the damage to acid, cold, electricity, fire, or sonic.
Note: If the device's inspiration doesn't deal energy damage, this focus can't affect that device.

Milo v3
2013-01-29, 04:45 AM
So far I've only added four Focuses and one greater focus, but the class is otherwise completed.

inuyasha
2013-01-29, 06:38 PM
not to be a party pooper, I do like this class, but, this has already been done in a book called clock and steam, and slightly better. Sorry to poop the party :p I do think this is pretty good though