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Milo v3
2013-02-07, 06:20 PM
Transmogrifist
"Following the path of the Transmogrifist is one of great concentration, preparation, and memory. But even so, the reward is true power."

---A reference to the bookkeeping required for this class.

A Transmogrifist is a strange individual who possesses the power to warp their flesh and bone into different forms. This talent is a primal one, and awakens spontaneously in random individuals.

Unlike the spells of a mage, the shapechanging of a Transmogrifist is limited to a small number of created states and is non-magical nature. These created forms generally appear to be some form of creature, though theoretically they could possess nearly any appearance.

Role: A Transmogrifist can fill several different roles, though this depends on the Transmogrifist's different forms. A single Transmogrifist could be a support combatant, healer, and ranged combatant. Another might focus only towards being a juggernaut able to survive anything.

Alignment: Because of the random origins of a Transmogrifist, they can be of any alignment.

Hit Die: d8.

Starting Gold: As Wizard.

Class Skills
The Transmogrifist's class skills are Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Knowledge (Any), Perception (Wis), Search (Int), Stealth (Dex), Survival (Wis) and Swim (Str).
Skill Points at First Level: (4 + Int modifier)

Transmogrifist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Forms

1st|
+0|
+2|
+2|
+0|Forms, Shapeshift|1

2nd|
+1|
+3|
+3|
+0| Shifters Weapon, Unformed Feats|1

3rd|
+2|
+3|
+3|
+1|Bonus Feat|1

4th|
+3|
+4|
+4|
+1|Quick Shapeshift|2

5th|
+3|
+4|
+4|
+1|Fast Healing|2

6th|
+4|
+5|
+5|
+2|Bonus Feat|2

7th|
+5|
+5|
+5|
+2|Shifting Movement|2

8th|
+6/1|
+6|
+6|
+2|Combat Shapeshift|3

9th|
+6/1|
+6|
+6|
+3|Bonus Feat|3

10th|
+7/2|
+7|
+7|
+3|Thousand Faces|3

11th|
+8/3|
+7|
+7|
+3|Shifter's Armour|3

12th|
+9/4|
+8|
+8|
+4|Bonus Feat, Swift Shapeshift|4

13th|
+9/4|
+8|
+8|
+8|Timeless Body|4

14th|
+10/5|
+9|
+9|
+4|Warped Movement|4

15th|
+11/6/1|
+9|
+9|
+5|Bonus Feat|4

16th|
+12/7/2|
+10|
+10|
+5|Immediate Shapeshift|5

17th|
+12/7/2|
+10|
+10|
+5|Evershifting Flesh|5

18th|
+13/8/3|
+11|
+11|
+6|Bonus Feat|5

19th|
+14/9/4|
+11|
+11|
+6|-|5

20th|
+15/10/5|
+12|
+12|
+6|Freedom of Flesh|6[/table]

All of the following are class features of the Transmogrifist.

Weapon and Armor Proficiency: Transmogrifists are proficient with all simple weapons. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with Shapeshift (see below).

Transmogrifists aren't proficient with any form of armour, and it impairs their shapeshifting abilities. As such when the Transmogrifist uses it's shapeshift ability, it is dealt damage equal to the armour classs bonus of the donned armour. This damage can't be reduced in any way except for the Armoured Shapeshifter Feat.

Forms: The Transmogrifist possess a number of alternate forms he can take through his shapeshifting abilities. The appearance of these forms are chosen by the Transmogrifist, though once decided they can't be changed. Each of these forms are similar to creatures, possessing statistics which are determined through the Transmogrifists choices.

When a new Form is gained, the Transmogrifist must select a Base Shape for it, which determines many of it's statistics. It is Highly suggested that the Base Shape of a form matches its physical appearance.

In addition, each form possess a number of Evolutionist (http://www.giantitp.com/forums/showthread.php?t=240717)levels, determined by your level. The mutations, teratomorphisms, and Mutant Ascendancy are chosen by the Transmogrifist.

Shapeshift (Ex): As a full-round action, a Transmogrifist can warp itself into one of it's forms. A true seeing spell or ability reveals the Transmogrifist's natural form. A Transmogrifist using Shapeshift reverts to its natural form when unconscious, and separated body parts change appearance with the main body. Shapeshift results in the following changes to the Transmogrifist:

The Transmogrifist gains the type of its new form.
It gains the size of its new form.
The Transmogrifist loses the natural weapons, natural armour, and movement modes of its original form, as well as any extraordinary abilities of its original form not derived from class levels (such as the Shapeshift or Shifters Weapon class features).
The Transmogrifist gains the natural weapons, movement modes, and class features of its new form.
The Transmogrifist retains all other game statistics of its original form, including HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
The Transmogrifist gains the ability scores of its new form. Apply any changed ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
The Transmogrifist lacks any spellcasting ability it had in its original form.
The Transmogrifist is effectively camouflaged as a creature of its new form, and gains a +10 bonus on Disguise checks if it uses this ability to create a disguise. This only applies if the Form looks like a certain type of creature.
Any gear worn or carried by the Transmogrifist that can’t be worn or carried in its new form instead falls to the ground in its space. If the Transmogrifist changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armour designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.


A Transmogrifist may remain Shapeshifted indefinitely, though he can dismiss it as a Full-Round action.

Shifter's Weapon (Ex): By only utilising control he can grow a weapon from his body. At second level, the Transmogrifist can expend a full-round action to gain a natural weapon possessed by one of his Forms (with damage adjusting to the appropriate size if necessary). This ability can't be used while Shapeshifted.

This natural weapon lasts until you shapeshift, change which weapon it is, or dismiss it (as a full-round action)

Unformed Feats: Whenever a Transmogrifist of 2nd level or higher would gain a feat or bonus feat, he counts as meeting any prerequisites that his forms meet. If he gains a feat for which he doesn’t fulfil all the prerequisites, that feat can only be utilised by his forms which do meet the prerequisites. If at a later stage, the transmogrifist meets all the prerequisites, he also gains the benefits of the feat.

Bonus Feat: At 3rd level and every three levels thereafter, the Transmogrifist gains an additional feat. This feat must be a Shapeshifter Feat, and the Transmogrifist must meet the prerequistes.

Quick Shapeshift: Upon reaching 4th level, the Transmogrifist can use and dismiss Shapeshift and Shifter's Weapon as a standard action.

Fast Healing (Ex): After attaining 5th level, a Transmogrifist gains Fast Healing equal to a fifth of his level.

Shifting Movement (Ex): A Transmogrifist of 7th level may use the Movement Speed of any of his Forms for the movement modes he possesses. This ability can't be used while shapeshifted.

Combat Shapeshift (Ex): Upon reaching 8th level, the Transmogrifist may use and dismiss Shapeshift and Shifter's Weapon as a move action.

Thousand Faces (Ex): A Transmogrifist of 10th level can manipulate his features without much effort. This functions as Disguise Self with a caster level equal to his Transmogrifist level, except it is cast as a free action, and it isn't an illusion (thus can't be disbelieved).

Shifter's Armour (Ex): At 11th level a Transmogrifist's natural armour increases to that of the highest of all his Forms. This ability doesn't function while Shapeshifted or if the Transmogrifist's natural armour is higher than that of all his Forms.

Swift Shapeshift (Ex): Upon reaching 12th level, the Transmogrifist may use and dismiss Shapeshift and Shifter's Weapon as a swift action.

Timeless Body (Ex): Because of the changing nature of the Transmogrifist's body, it eventually becomes immune to the wounds of aging. At 13th level, Transmogrifist's no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred, however, remain in place. Bonuses still accrue, and the Transmogrifist no longer dies of old age.

Warped Movement (Ex): As a full-round action, a Transmogrifist can gain a single movement mode he doesn't possess from any of his Forms. This ability can be dismissed as a free action, and doesn't function while Shapeshifted.

Immediate Shapeshift (Ex): Upon reaching 16th level, the Transmogrifist may use and dismiss Shapeshift and Shifter's Weapon as a immediate action.

Evershifting Flesh (Ex): After attaining 17th level, any points of bludgeon, piercing, or slashing damage dealt to the Transmogrifist are fully healed at the end of his turn.

Freedom of Flesh (Ex): Upon attaining true mastery over shapeshifting, the Transmogrifist may use or dismiss Shapeshift as a free action.

Forms
Each form's abilities are determined by the Transmogrifist's level and by the choices made using its mutations. The Base Statistics Table determines many of the base statistics of the form. Each form possesses a base shape that modifies these base statistics. Forms share their master’s type until they gain Mutant Ascendancy.

Class Level: This is the character's transmogrifist level.

Form Level: This is number of evolutionist levels that each form possesses.

Ability Bonus: Add this modifier to the forms's Strength, Dexterity or Constitution score, as determined by its base shape. Which score it affects is choosen when the bonus is gained. Some options available through the form's mutations might modify these scores further.

{table=head]Class Level|Form Level|Ability Bonus
1|1|+0
2|2|+1
3|3|+1
4|3|+1
5|4|+2
6|5|+2
7|6|+3
8|6|+3
9|7|+3
10|8|+4
11|9|+4
12|9|+5
13|10|+5
14|11|+5
15|12|+6
16|12|+6
17|13|+7
18|14|+7
19|15|+7
20|15|+8[/table]

Base Shapes
Each form has one of five base shapes that determines its starting size, speed, AC, attacks, and ability scores. The Base Shape's mental ability scores are modifiers, which are applied to your statistics rather than possessing their own mental scores.

A Transmogrifist can choose for any these base shapes to be used to make a Small form. If the form is Small, it gains a +2 bonus to its Dexterity score. It also takes a –4 penalty to its Strength and a –2 penalty to its Constitution. It also gains a +1 size bonus to its AC and attack rolls, a –1 penalty to its CMB and CMD scores, a +2 bonus on its Fly skill checks, and a +4 bonus on its Stealth skill checks. Reduce the damage of all of its attacks by one step (1d6 becomes 1d4, 1d4 becomes 1d3).

Aquatic
Starting Statistics: Size Medium; Speed 5 ft., swim 40 ft.; AC +4 natural armor; Ability Scores Str 16, Dex 12, Con 13, Int -2; Special possess the Aquatic Subtype.

Avian
Starting Statistics: Size Medium; Speed 5 ft., fly 30 ft. (poor); AC +4 natural armor; Ability Scores Str 10, Dex 13, Con 13, Int -3.

Biped
Starting Statistics: Size Medium; Speed 30 ft.; AC +2 natural armor; Attack 2 claws (1d4); Ability Scores Str 15, Dex 12, Con 13, Int -1.

Quadruped
Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int -2, Cha +1.

Serpentine
Starting Statistics: Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int -3.

Milo v3
2013-02-07, 06:21 PM
Armoured Shapeshifter [Shapeshifter]
You can warp your flesh around your armour.
Prerequisites: Light Armour Proficiency, Shapeshift
Benefits: You don't take damage from Shapeshifting while wearing armour.

Bonus Form [Shapeshifter]
You have more shapes you can warp into.
Prerequisites: Shapeshift
Benefits: You gain an additional form.

Bonus Form, Improved [Shapeshifter]
You have more shapes you can warp into.
Prerequisites: BAB +5, Bonus Form, Shapeshift
Benefits: You gain an another additional form.

Bonus Form, Expert [Shapeshifter]
You have more shapes you can warp into.
Prerequisites: BAB +10, Improved Bonus Form, Shapeshift
Benefits: You gain an another additional form.

Bonus Form, Master [Shapeshifter]
You have more shapes you can warp into.
Prerequisites: BAB +15, Expert Bonus Form, Shapeshift
Benefits: You gain an another additional form.

Bio-Weapons [Shapeshifter]
You can warp your limbs into weapons.
Prerequisites: Shifter's Weapons, Shapeshift
Benefits: As a full-round action you can grow a non-magical weapon from your body. This weapon must be one you are proficient with. The weapon can be dismissed as a free action and can't be disarmed.

Bio-Weapons, Skilled [Shapeshifter]
Your flesh formed weapons are more powerful.
Prerequisites: Bio-Weapons, Shifter's Weapons, Shapeshift
Benefits: Weapons created from the Bio-Weapons feat gain a +1 enhancement bonus to attack and damage rolls.

Bio-Weapons, Improved [Shapeshifter]
Your flesh formed weapons are more powerful.
Prerequisites: Skilled Bio-Weapons, Shifter's Weapons, Shapeshift
Benefits: Weapons created from the Bio-Weapons feat have a +2enhancement bonus to attack and damage rolls.

Bio-Weapons, Expert [Shapeshifter]
Your flesh formed weapons are more powerful.
Prerequisites: Improved Bio-Weapons, Shifter's Weapons, Shapeshift
Benefits: Weapons created from the Bio-Weapons feat have a +3enhancement bonus to attack and damage rolls.

More to come.....

Milo v3
2013-02-07, 06:26 PM
I feel a bit bad about the way I made this class. It was really lazy and I feel as though I'm ripping off Draken.

My justification for doing this is that, when trying to find a good points allocation system to gain abilities, the Evolutionist had everything already done perfectly.

Krosis.