inuyasha
2013-02-11, 10:46 PM
Hi, I know I do a lot of stuff like this but now I have a thread for races, I make custom races, I will be posting 'em here, and I also take requests. This is for a campaign I made a while back based on adventure time, its pretty much dead but feel free to make tweaks and changes if you wish. And yes I know some things should be different types but I kept them as humanoids just for simplicity. (the one I really want tweaks on is the lumpy space person)
Hyooman:
Medium size: Hyoomans get no special bonuses or penalties because of size
Speed 30ft.
+2 con -2 Int -2 Cha Hyoomans are tough but aren’t very smart or good at interacting with people
Darkvision 60ft.
+2 racial bonus on attack roles against aberrations, Hyoomans are afraid of anything even remotely like the lubglubs that conquered their land
Water breathing:
Hyoomans can breathe water just as well as air
Fire vulnerability
Fire dries up Hyoomans quickly, they take 1.5 times as much damage from fire
Candy kingdom citizen:
Choose hard candy (like peppermint butler or old starchy) or soft candy (like cinnamon bun or Mr. cupcake)
Hard candy:
Small Size: get a +1 bonus to attack and armor class
Speed 20ft
+2 con -2 wisdom hard candies are tough but cocky
DR 3/--
Melty:
Hard candies are easy to melt, they take double damage from fire
Gnaw
Hard candies can be vicious, and get a weak bite attack dealing 1d4 damage +strength bonus
Soft candy:
Medium size
Speed 30ft.
+2 Str -2 intelligence or wisdom, soft candies are strong, but some aren’t bright (cinnamon bun) some are a little cocky (Mr. Cupcake)
Lowlight vision
Punch
Soft candies can actually punch pretty hard, they get one slam attack dealing 1d6
Fire kingdom elemental:
Medium size
Speed 30ft.
+2 charisma -2 strength
Flamethrower:
Once per day fire elementals can create a 30 foot line of fire dealing 3d6 fire damage to everyone within the line, a reflex save DC 17 halves the damage
Super bright:
Create an effect equal to a light spell constantly as your body is engulfed in flame, cannot be shut off. Take a -8 penalty on hide and move silently checks from the light and crackling of the fire.
Fire immunity
Special: A flame elemental sorcerer or wizard that takes the improved familiar feat can have a flambo
Penguin of the ice kingdom:
Speed 20ft.
Small size: penguins have a +1 to attack and armor class
+2 dexterity -2 strength penguins are fast but weak
Slap:
Penguins have 2 slam attacks dealing 1d4 damage
Cold resistance 10
Armor restriction:
A penguin cannot use medium or heavy armor unless it is specially crafted for double the cost
Vampire:
Medium size
+2 con, -2 wisdom
Speeds 30ft fly 20ft (good)
Bite:
Vampires can bite dealing 1d4 damage
Blood drain:
Whenever a vampire hits with their bite attack they regain a number of hit points equal to the amount they dealt, also if they bite something red, it turns grey-white
Sunlight vulnerability:
Vampires take 2d8 damage every round they are in sunlight
Lemonoid
Medium size
Speed: 30ft.
+4 intelligence -4 charisma, lemonoids are genius, but very antisocial
Essence:
A number of times per day equal to the lemonoids con modifier, a lemonoid can shoot a cloud of its lemony sour essence, this creates a cloud of gas up to 10 feet away that deals 2d6 damage to anyone in the square, the essence cloud lasts for 2 rounds
Bite:
Lemonoids have an expanding jaw, allowing them to bite dealing 1d6 points of damage
Antisocial:
Lemonoids have a -8 penalty to diplomacy checks with anyone who isn’t a lemonoid
Lowlight vision
Darkvision 60ft
DR 2/-- lemonoids citrusy body is tough, giving it damage reduction
Lumpy space person
Small size: +1 attack +1 armor class
+2 dex -4 wisdom
Speed fly 30ft average, only able to go short distances off the ground
Bite:
Lumpy space people can bite people, dealing 1d4 points of damage (+strength modifier) and poison
Poison:
A person bitten by a lumpy space person must make a fortitude save (DC 10+the lumpy space persons con modifier +1/2 the lumpy space persons hit dice). If they fail the save they take 1d4 dexterity damage, and an additional 1d4 every hour for the next six hours, they get a fortitude save every hour to end the effect. If the target reaches 0 Dexterity they are immediately restored to full dexterity and their race changes to lumpy space person
Hyooman:
Medium size: Hyoomans get no special bonuses or penalties because of size
Speed 30ft.
+2 con -2 Int -2 Cha Hyoomans are tough but aren’t very smart or good at interacting with people
Darkvision 60ft.
+2 racial bonus on attack roles against aberrations, Hyoomans are afraid of anything even remotely like the lubglubs that conquered their land
Water breathing:
Hyoomans can breathe water just as well as air
Fire vulnerability
Fire dries up Hyoomans quickly, they take 1.5 times as much damage from fire
Candy kingdom citizen:
Choose hard candy (like peppermint butler or old starchy) or soft candy (like cinnamon bun or Mr. cupcake)
Hard candy:
Small Size: get a +1 bonus to attack and armor class
Speed 20ft
+2 con -2 wisdom hard candies are tough but cocky
DR 3/--
Melty:
Hard candies are easy to melt, they take double damage from fire
Gnaw
Hard candies can be vicious, and get a weak bite attack dealing 1d4 damage +strength bonus
Soft candy:
Medium size
Speed 30ft.
+2 Str -2 intelligence or wisdom, soft candies are strong, but some aren’t bright (cinnamon bun) some are a little cocky (Mr. Cupcake)
Lowlight vision
Punch
Soft candies can actually punch pretty hard, they get one slam attack dealing 1d6
Fire kingdom elemental:
Medium size
Speed 30ft.
+2 charisma -2 strength
Flamethrower:
Once per day fire elementals can create a 30 foot line of fire dealing 3d6 fire damage to everyone within the line, a reflex save DC 17 halves the damage
Super bright:
Create an effect equal to a light spell constantly as your body is engulfed in flame, cannot be shut off. Take a -8 penalty on hide and move silently checks from the light and crackling of the fire.
Fire immunity
Special: A flame elemental sorcerer or wizard that takes the improved familiar feat can have a flambo
Penguin of the ice kingdom:
Speed 20ft.
Small size: penguins have a +1 to attack and armor class
+2 dexterity -2 strength penguins are fast but weak
Slap:
Penguins have 2 slam attacks dealing 1d4 damage
Cold resistance 10
Armor restriction:
A penguin cannot use medium or heavy armor unless it is specially crafted for double the cost
Vampire:
Medium size
+2 con, -2 wisdom
Speeds 30ft fly 20ft (good)
Bite:
Vampires can bite dealing 1d4 damage
Blood drain:
Whenever a vampire hits with their bite attack they regain a number of hit points equal to the amount they dealt, also if they bite something red, it turns grey-white
Sunlight vulnerability:
Vampires take 2d8 damage every round they are in sunlight
Lemonoid
Medium size
Speed: 30ft.
+4 intelligence -4 charisma, lemonoids are genius, but very antisocial
Essence:
A number of times per day equal to the lemonoids con modifier, a lemonoid can shoot a cloud of its lemony sour essence, this creates a cloud of gas up to 10 feet away that deals 2d6 damage to anyone in the square, the essence cloud lasts for 2 rounds
Bite:
Lemonoids have an expanding jaw, allowing them to bite dealing 1d6 points of damage
Antisocial:
Lemonoids have a -8 penalty to diplomacy checks with anyone who isn’t a lemonoid
Lowlight vision
Darkvision 60ft
DR 2/-- lemonoids citrusy body is tough, giving it damage reduction
Lumpy space person
Small size: +1 attack +1 armor class
+2 dex -4 wisdom
Speed fly 30ft average, only able to go short distances off the ground
Bite:
Lumpy space people can bite people, dealing 1d4 points of damage (+strength modifier) and poison
Poison:
A person bitten by a lumpy space person must make a fortitude save (DC 10+the lumpy space persons con modifier +1/2 the lumpy space persons hit dice). If they fail the save they take 1d4 dexterity damage, and an additional 1d4 every hour for the next six hours, they get a fortitude save every hour to end the effect. If the target reaches 0 Dexterity they are immediately restored to full dexterity and their race changes to lumpy space person