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afroakuma
2013-02-13, 05:23 PM
Quick n'dirty concept. PEACH if you like.

Witch
{table=head]Level|BAB|Fort|Ref|Will|Special|0lvl|1st|2nd|3rd|4 th|5th|6th|7th|8th|9th

1st|
+0|
+0|
+0|
+2|Summon familiar, curse resistance +1|3|1+1

2nd|
+1|
+0|
+0|
+3||4|2+1|-

3rd|
+1|
+1|
+1|
+3|Brew Potion|4|2+1|1+1|-

4th|
+2|
+1|
+1|
+4|Stealthy curse|4|3+1|2+1|-|-

5th|
+2|
+1|
+1|
+4|Curse resistance +2|4|3+1|2+1|1+1|-|-

6th|
+3|
+2|
+2|
+5|Extend curse|4|3+1|3+1|2+1|-|-|-

7th|
+3|
+2|
+2|
+5|Panacea|4|4+1|3+1|2+1|1+1|-|-|-

8th|
+4|
+2|
+2|
+6|Enlarge curse|4|4+1|3+1|3+1|2+1|-|-|-|-|-

9th|
+4|
+3|
+3|
+6|Nightmares beyond dreams|4|4+1|4+1|3+1|2+1|1+1|-|-|-|-

10th|
+5|
+3|
+3|
+7|Curse resistance +3|4|4+1|4+1|3+1|3+1|2+1|-|-|-|-

11th|
+5|
+3|
+3|
+7||4|4+1|4+1|4+1|3+1|2+1|1+1|-|-|-

12th|
+6/+1|
+4|
+4|
+8||4|4+1|4+1|4+1|3+1|3+1|2+1|-|-|-

13th|
+6/+1|
+4|
+4|
+8||4|4+1|4+1|4+1|4+1|3+1|2+1|1+1|-|-

14th|
+7/+2|
+4|
+4|
+9||4|4+1|4+1|4+1|4+1|3+1|3+1|2+1|-|-

15th|
+7/+2|
+5|
+5|
+9|Curse resistance +4|4|4+1|4+1|4+1|4+1|4+1|3+1|2+1|1+1|-

16th|
+8/+3|
+5|
+5|
+10||4|4+1|4+1|4+1|4+1|4+1|3+1|3+1|2+1|-

17th|
+8/+3|
+5|
+5|
+10||4|4+1|4+1|4+1|4+1|4+1|4+1|3+1|2+1|1+1

18th|
+9/+4|
+6|
+6|
+11||4|4+1|4+1|4+1|4+1|4+1|4+1|3+1|3+1|2+1

19th|
+9/+4|
+6|
+6|
+11||4|4+1|4+1|4+1|4+1|4+1|4+1|4+1|3+1|3+1

20th|
+10/+5|
+6|
+6|
+12|Curse resistance +5|4|4+1|4+1|4+1|4+1|4+1|4+1|4+1|4+1|4+1[/table]

The witch is a dangerous magic-wielder, one capable of unleashing horrible curses that ravage mind and body. Witches are not inherently evil, but the powers they wield often make them the subject of not altogether undeserved fear. While some witches gleefully serve extraplanar forces of malevolence and terror, others see themselves as divine punishers, agents of hard justice, or overthrowers of a falsely-validated cosmic order.

HD 1d4
Skills As wizard

Spells As wizard. Witches can prepare one extra [Curse] spell of each level they can cast (other than level 0).

Summon Familiar As wizard.

Curse Resistance (Su) Witches get a +1 bonus on saving throws to resist the effects of spells with the [Curse] descriptor. This extends to those spells and effects equivalent to them even if the spell in question would not have the [Curse] descriptor (due to being cast by a non-witch, or being a spell-like ability, for example). At 5th level and every five levels thereafter, this bonus increases by 1.

Brew Potion At 3rd level, a witch gains Brew Potion as a bonus feat.

Stealthy Curse (Su) At 4th level, the Witch gains the ability to hide her dark magics. Choose one: three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Silent Spell feat, or three times per day she may cast a spell with the [Curse] descriptor as though it were affected by the Still Spell feat. In either case, the spell's level does not change. Once chosen, this choice may not be changed.

Extend Curse (Su) Beginning at 6th level, three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Extend Spell feat. This does not change the spell's level.

Panacea At 7th level, a witch adds aid, cure light wounds, cure moderate wounds, cure serious wounds, delay poison, lesser restoration, remove blindness/deafness and remove disease to the list of spells that she can create potions from (she cannot actually cast the spells). Treat these spells as equivalent to the cleric spells of the same names.

Enlarge Curse (Su) Beginning at 8th level, three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Enlarge Spell feat. This does not change the spell's level.

Nightmares Beyond Dreams (Su) At 9th level, the witch can select one [Curse] spell she knows with the [Mind-Affecting] descriptor and treat it as though it did not have that descriptor. The spell will still fail to affect mindless beings and those without an Intelligence score.

Witch Spell List

Witches choose their spells from the following list.

0th Level
arcane mark, dancing lights, daze, detect magic, ghost sound, know direction, light, lullaby, mage hand, mending, message, minor disguiseSpC, no lightBoVD, open/close, preserve organBoVD, prestidigitation, read magic, touch of fatigue, unnerving gazeBoVD

1st Level
alarm, animate rope, backbiterSpC, bane, bestow woundBoVD, cause fear, charm person, deathwatch, detect animals or plants, detect secret doors, disguise self, dispel wardSpC, doom, ebon eyesSpC, endure elements, entangle, feather fall, grease, hide from animals, hypnotism, identify, inflict light wounds, lesser confusion, magic mouth, mark of the outcastSpC, Nystul's magic aura, obscuring mist, omen of perilSpC, sacrificial skillBoVD, silent image, sleep, spirit wormSpC, stuporBoVD, summon monster I (true neutral or evil creatures only), unseen servant

2nd Level
animal messenger, arcane lock, augury, barkskin, blindness/deafness, curse of ill fortuneSpC, curse of impending bladesSpC, darkness, daze monster, delusions of grandeurSpC, dissonant chantSpC, distractSpC, enthrall, gentle repose, ghoul glyphSpC, hold person, inflict moderate wounds, malevolent miasmaSpC, make whole, misdirection, obscure object, pass without trace, ray of enfeeblement, ray of sicknessSpC, ray of weaknessSpC, sap strengthBoVD, shrivelingBoVD, silence, soften earth and stone, sound burst, summon monster II (true neutral or evil creatures only), summon swarm, suppress glyphSpC, Tasha's hideous laughter, undetectable alignment, ventriloquism, wave of griefSpC, warp wood, wither limb, zone of truth

3rd Level
alter self, arcane sight, bestow curse, capricious zephyrSpC, charm monster, contagion, contagious fogSpC, cruel disappointmentBoVD, cursed bladeSpC, curse of the putrid huskBoVD, deeper darkness, deep slumber, diminish plants, dispel magic, dread wordBoVD, evil eyeBoVD, fog cloud, ghoul touch, glimpse of truthBoVD, glyph of warding, inflict serious wounds, invisibility, invisibility purge, know opponentSpC, know vulnerabilitiesSpC, locate object, love's painBoVD (no corruption cost), mass curse of impending bladesSpC, mesmerizing glareSpC, mind poisonSpC, miser's envySpC, ray of dizzinessSpC, ray of exhaustion, remove curse, sleet storm, spike growth, suggestion, summon monster III (true neutral or evil creatures only), touch of idiocy, unluckSpC, vulnerabilitySpC, weather eyeSpC, web, whispering wind, wind wall

4th Level
air walk, arcane eye, assay spell resistanceSpC, blight, call lightning, confusion, contagious touchSpC, control water, crushing despair, detect scrying, dismissal, divination, dream, false vision, giant vermin, graymantleSpC, inflict critical wounds, junglerazerSpC, languorSpC, lesser geas, major image, mass curse of ill fortuneSpC, minor creation, mirror sendingBoVD, nightmare, nondetection, plant growth, poison, psychic poisonBoVD, sending, sensory deprivationSpC, speak with dead, spike stones, starvationSpC, summon monster IV (true neutral or evil creatures only), wood rotSpC, wrackSpC

5th Level
break enchantment, control winds, dimensional anchor, dire hungerSpC, doomtideSpC, false sendingBoVD, fear, feeblemind, hallucinatory terrain, hold monster, insect plague, major creation, mark of justice, mass contagionSpC, mass inflict light wounds, miasma of entropySpC, prying eyes, rotting curse of UrfestraBoVD (no corruption cost), seeming, soul shacklesBoVD, spell immunity, summon monster V (true neutral or evil creatures only), symbol of pain, symbol of sleep, transmute rock to mud, true seeing, wall of thorns, waves of fatigue

6th Level
animate objects, antilife shell, baleful polymorph, call lightning storm, dream castingSpC, eyebite, find the path, fleshshiverSpC, forbiddance, forbidden speechBoVD (no corruption cost), geas, ghost trapSpC, greater glyph of warding, imperious glareSpC, mass inflict moderate wounds, mass suggestion, mislead, summon monster VI (true neutral or evil creatures only), rejectionSpC, spider plagueSpC, symbol of fear, symbol of persuasion, transcribe symbolSpC, wind walk

7th Level
blood to waterSpC, control weather, creeping doom, discern location, evil glareSpC, greater arcane sight, greater bestow curseSpC, harm, hiss of sleepSpC, imprison soulBoVD, insanity, legend lore, mass inflict serious wounds, pestilenceBoVD, power word blind, repulsion, sequester, shifting pathsSpC, summon monster VII (true neutral or evil creatures only), symbol of stunning, symbol of weakness, symphonic nightmareSpC, transfixSpC, waves of exhaustion

8th Level
antipathy, befoulBoVD, demand, flensingSpC, glass strikeSpC, greater prying eyes, greater spell immunity, horrid wilting, maddening whispersSpC, mass charm monster, mass inflict critical wounds, Otto's irresistible dance, power word stun, project image, protection from spells, soul's treasure lostBoVD, steal lifeBoVD, summon monster VIII (true neutral or evil creatures only), symbol of death, symbol of insanity, trap the soul

9th Level
absorptionSpC, despoilBoVD, imprisonment, magic miasmaSpC, mass hold monster, plague of nightmaresBoVD (no corruption cost), programmed amnesiaSpC, screen, soul bind, storm of vengeance, summon monster IX (true neutral or evil creatures only), utterdarkBoVD

[Curse]
Spells with the [Curse] descriptor can be enhanced by the wicked sortilege of the witch. Such spells tend to have a non-instantaneous duration, are of deleterious nature, and most often originate in the schools of Enchantment, Necromancy and Transmutation.

[Curse] spells can be removed with a casting of remove curse unless they are of 5th level or higher; if this is the case, break enchantment is required instead. [Curse] spells are curses as defined by either spell, subject to the above limitation.

[Curse] spells resist removal via dispel magic and similar or related effects; treat their caster level as being 2 higher for the purposes of resolving such effects. The [Curse] descriptor is not synonymous with evil, but some spells with the [Curse] descriptor are also [Evil] spells.

The following are spells using the [Curse] descriptor when cast by a witch. Note that this is not an exhaustive list, and that you may wish to treat such spells as having the [Curse] descriptor regardless of caster.

The feats Spell Focus and Greater Spell Focus can be selected to apply to [Curse] spells.

0th Level
daze, touch of fatigue, unnerving gazeBoVD

1st Level
backbiterSpC, bane, bestow woundBoVD, cause fear, doom, lesser confusion, mark of the outcastSpC, sleep, spirit wormSpC, stuporBoVD

2nd Level
blindness/deafness, curse of ill fortuneSpC, curse of impending bladesSpC, daze monster, delusions of grandeurSpC, distractSpC, ghoul glyphSpC, hold person, malevolent miasmaSpC, obscure object, ray of enfeeblement, ray of sicknessSpC, ray of weaknessSpC, sap strengthBoVD, shrivelingBoVD, Tasha's hideous laughter, wave of griefSpC, warp wood, wither limb, zone of truth

3rd Level
bestow curse, contagion, cruel disappointmentBoVD, cursed bladeSpC, curse of the putrid huskBoVD, deep slumber, diminish plants, dread wordBoVD, evil eyeBoVD, ghoul touch, love's painBoVD, mass curse of impending bladesSpC, mesmerizing glareSpC, mind poisonSpC, miser's envySpC, ray of dizzinessSpC, ray of exhaustion, touch of idiocy, unluckSpC, vulnerabilitySpC

4th Level
blight, confusion, contagious touchSpC, crushing despair, graymantleSpC, languorSpC, lesser geas, mass curse of ill fortuneSpC, nightmare, psychic poisonBoVD, sensory deprivationSpC, starvationSpC, wood rotSpC, wrackSpC

5th Level
dire hungerSpC, doomtideSpC, fear, feeblemind, hold monster, mark of justice, mass contagionSpC, rotting curse of UrfestraBoVD, soul shacklesBoVD, waves of fatigue

6th Level
baleful polymorph, eyebite, fleshshiverSpC, forbiddance, forbidden speechBoVD, geas, imperious glareSpC, rejectionSpC

7th Level
blood to waterSpC, evil glareSpC, greater bestow curseSpC, hiss of sleepSpC, imprison soulBoVD, insanity, pestilenceBoVD, power word blind, repulsion, symphonic nightmareSpC, transfixSpC, waves of exhaustion

8th Level
antipathy, befoulBoVD, glass strikeSpC, maddening whispersSpC, Otto's irresistible dance, power word stun, soul's treasure lostBoVD, steal lifeBoVD, trap the soul

9th Level
despoilBoVD, magic miasmaSpC, mass hold monster, plague of nightmaresBoVD, programmed amnesiaSpC, soul bind

ngilop
2013-02-13, 05:40 PM
WOO! I like this class the idea and focus on it is nice.

also I am a bit partial to quick and dirty fixes myself (see the doezen of qucik and dirty homebrews from myself LOL)

I do have one thing to say. the witch really needs Baleful Polymorph. as turning people into frogs boars, sheep and such is to witches what peanut butter is to jelly..

it just goes together!

afroakuma
2013-02-13, 05:53 PM
She has it at 6th level.

ngilop
2013-02-13, 06:23 PM
sorry didn;t relaize the witch has 2 spell lists :(

premature critiqing on my part there.

Answerer
2013-02-13, 09:20 PM
Pretty cool, but the far end of the class is looking rather bare.


Stealthy Curse (Su)
I feel like this class could afford to get the unchosen option later on, and perhaps more uses over time.


Panacea At 7th level, a witch adds aid, cure light wounds, cure moderate wounds, cure serious wounds, delay poison, lesser restoration, remove blindness/deafness and remove disease to the list of spells that she can create potions from (she cannot actually cast the spells). Treat these spells as equivalent to the cleric spells of the same names.
This is ... vaguely confusing since brewing a potion involves casting the spell. You should probably specify that the Witch must expend an equivalent spell slot while crafting (or explicitly say that she can make these potions without casting the spell).

Also, I feel like the Witch needs features that reduce the costs of potion use. They are very pricey for what they do, both in terms of gold and actions.


Enlarge Curse (Su) Beginning at 8th level, three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Enlarge Spell feat. This does not change the spell's level.
Why is this the last one? It's one of the weakest metamagic effects.


Nightmares Beyond Dreams (Su) [...] mindless beings and those without an Intelligence score.
Those are two different ways of referring to the same thing. Mindless creatures are defined as those that have Int , and Int creatures can be referred to as Mindless.