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Akata
2013-02-23, 02:07 AM
I have a friend that wants to run a campaign set in the Tron Universe and is trying to find a good ruleset. Or should he(I) invent something completely new?

Windy
2013-02-23, 11:32 PM
I recently ran a TRON game using Savage Worlds. I just re-skinned everything (dagger became Identity Disk, motorcycle became Light Cycle, etc) and basically played everything else the same. For Identity Disks, I let the players throw the dagger as a ranged attack, and on their following turn had to make an agility-type roll to catch it and be able to use it again that turn. It worked out pretty well.

Drakeburn
2013-02-24, 11:07 AM
I recently ran a TRON game using Savage Worlds. I just re-skinned everything (dagger became Identity Disk, motorcycle became Light Cycle, etc) and basically played everything else the same. For Identity Disks, I let the players throw the dagger as a ranged attack, and on their following turn had to make an agility-type roll to catch it and be able to use it again that turn. It worked out pretty well.

Did they apply everything from Tron: Uprising into the game as well?

You'd be surprised what they have in there.

Windy
2013-02-25, 12:20 AM
Did they apply everything from Tron: Uprising into the game as well?

You'd be surprised what they have in there.

I was running the game, but I hadn't seen much of Uprising. I don't get cable, so one of my players fed me lore tidbits from the series, and we generally took what we needed and re-skinned it as necessary. The more important feature of using Savage Worlds, in my opinion, was that it felt more like a movie than any of the d20 systems I've played. The fact that there was enough equipment/stuff to repurpose to look like TRON was just icing on the cake. If I remember correctly, we had identity discs, light cycles, light swords, those parachute things from Tron Legacy, a light-monorail, and a bunch of other stuff that was more fluff than rules.

What kinds of things were you thinking of that would have translated well from Uprising to a TRON game?

Erasmas
2013-02-25, 03:21 PM
Would anybody be interested in running/playing a PBP game here (http://www.giantitp.com/forums/showthread.php?p=14776340#post14776340) on the site?
:smallbiggrin:

Drakeburn
2013-02-25, 06:07 PM
I was running the game, but I hadn't seen much of Uprising. I don't get cable, so one of my players fed me lore tidbits from the series, and we generally took what we needed and re-skinned it as necessary. The more important feature of using Savage Worlds, in my opinion, was that it felt more like a movie than any of the d20 systems I've played. The fact that there was enough equipment/stuff to repurpose to look like TRON was just icing on the cake. If I remember correctly, we had identity discs, light cycles, light swords, those parachute things from Tron Legacy, a light-monorail, and a bunch of other stuff that was more fluff than rules.

What kinds of things were you thinking of that would have translated well from Uprising to a TRON game?

Where to start..........................

Missile Launchers (http://tron.wikia.com/wiki/Missile_Launcher)

Light Roadster (http://tron.wikia.com/wiki/Light_Roadster)

Snowmobiles (http://tron.wikia.com/wiki/Snowmobile)

Disc Mods (http://tron.wikia.com/wiki/Power_upgrade_weapon)

Smoke Bombs (http://tron.wikia.com/wiki/Smoke_Bomb), Light Charges (http://tron.wikia.com/wiki/Light_Charge), and Light Tasers (http://tron.wikia.com/wiki/Light_Taser).

Submersibles (http://tron.wikia.com/wiki/Submersible), speedboats (http://tron.wikia.com/wiki/Speed_Boat), and warships (http://tron.wikia.com/wiki/General_Tessler%27s_Speed_Boat).

Light Copters (http://tron.wikia.com/wiki/Light_Copter)

Dirigibles (http://tron.wikia.com/wiki/Dirigible)

Command ships (http://tron.wikia.com/wiki/General_Tesler%27s_Ship) (not sure what it is actually called)

Recoders (http://tron.wikia.com/wiki/Recoder)

Must I say more? :smallamused:

Windy
2013-02-25, 09:20 PM
Where to start..........................

(...)

Must I say more? :smallamused:

Heh, yeah, those are all cool things that could make an appearance, but for me it's easier to envision the game as just a modern-day city with TRON trappings, instead of taking items from the wiki and making a list of things that are allowed in the game. I made sure to look for unique or TRON-esque features to include, like viruses that infected innocent programs, crime bosses that reprogram their night clubs to hide illegal goods, and street-sweeping security automatons ("garbage collection" in programming terms :D ). But to my mode of thinking a lot of the items you mention are exactly what I was doing with the setting--taking modern-day items and re-theming them to fit in a TRON world.

When using the TRON setting, I think the feel is basically just a near-future city with lots of glowy lights. That's how the Legacy movie felt to me, anyway. I played the environment accordingly.

Gorgon_Heap
2013-02-25, 09:59 PM
I haven't taken the time to read the links above, but Savage Worlds isn't a bad system to do a TRON game in.

I had similar thoughts about a year ago and stared writing up rules for a D6 system version, but I wasn't spending countless hours on it and as Windy said, I kept the feel much like Legacy.

Still, I'd love to see something in that universe become a good play option.

Drakeburn
2013-02-25, 10:18 PM
Heh, yeah, those are all cool things that could make an appearance, but for me it's easier to envision the game as just a modern-day city with TRON trappings, instead of taking items from the wiki and making a list of things that are allowed in the game. I made sure to look for unique or TRON-esque features to include, like viruses that infected innocent programs, crime bosses that reprogram their night clubs to hide illegal goods, and street-sweeping security automatons ("garbage collection" in programming terms :D ). But to my mode of thinking a lot of the items you mention are exactly what I was doing with the setting--taking modern-day items and re-theming them to fit in a TRON world.

When using the TRON setting, I think the feel is basically just a near-future city with lots of glowy lights. That's how the Legacy movie felt to me, anyway. I played the environment accordingly.

There are criminal gangs and crime bosses in the Tron world as well, but they do more than just illegal goods. They also steal identity discs in order to gain "strays" that they can sell (usually to the military).
Kind of an idea for some missions for the players.

Me on the other hand, I see the Tron world as a man-made alien world.

Windy
2013-02-26, 09:06 AM
There are criminal gangs and crime bosses in the Tron world as well, but they do more than just illegal goods. They also steal identity discs in order to gain "strays" that they can sell (usually to the military).
Kind of an idea for some missions for the players.

Me on the other hand, I see the Tron world as a man-made alien world.

Funny you should mention it--most of my players were humans inserted into the Grid, and they got their first identity discs from the crime boss. Their identities picked up traits from the former owners, which is how I explained the human characters getting their Edges and Powers. :smallbiggrin:

Drakeburn
2013-02-26, 10:56 AM
Funny you should mention it--most of my players were humans inserted into the Grid, and they got their first identity discs from the crime boss. Their identities picked up traits from the former owners, which is how I explained the human characters getting their Edges and Powers. :smallbiggrin:

To obtain skills maybe, but I'm not sure if that is how power works (unless the discs have those disc mods I listed). So all the players are users? No programs allowed? :smallfrown:

Windy
2013-02-28, 02:41 AM
To obtain skills maybe, but I'm not sure if that is how power works (unless the discs have those disc mods I listed). So all the players are users? No programs allowed? :smallfrown:

Only one player even wanted to be a program. He had his own program powers that I just said were programmed in. I just used ID discs as a vehicle to explain how the Users suddenly knew how to pilot light jets and stuff like that. One player took the wealth edge and I said her disc used to belong to an accounting program :smallbiggrin: And considering we're talking about people going inside a computer, I think it's just as good an explanation (and thematic to boot).

Drakeburn
2013-02-28, 03:47 PM
Only one player even wanted to be a program. He had his own program powers that I just said were programmed in. I just used ID discs as a vehicle to explain how the Users suddenly knew how to pilot light jets and stuff like that. One player took the wealth edge and I said her disc used to belong to an accounting program :smallbiggrin: And considering we're talking about people going inside a computer, I think it's just as good an explanation (and thematic to boot).

But couldn't the programs be made by a user to explore/investigate/defend/whatever the computer world? As in to do a quest?

Second, you wouldn't by chance have any Black Guard discs? :smallamused: