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Tanuki Tales
2013-03-01, 12:37 AM
Of Dragons and Dungeons


http://i1356.photobucket.com/albums/q727/CandyCoatedGengar/6a58ea9f-77ac-4a49-8884-bd78183e685d_zpsbf1fe03b.jpg






~~~~~~~~~~


This contest begins with the posting of this thread and continues through until the 31st of March.

A poll will be opened shortly after the closing of the contest and everyone on the Playground will have the chance to vote until the 15th of April. You will be casting five votes, one for what you believe deserves first, second and third places, one for the entry you believe would most likely see play (either in a game you would DM/GM or in a game you yourself would play in) and one for the entry you believe was the most unique entry for the competition. [All three types of votes may be for the same entry.]

All winners will receive a pixelated trophy that I create myself with my limited skills in Paint. In the case of any ties I will cast the tie breaking vote.


Rules

1. You will be creating an original Base Class or Monster or Prestige Class or Race that is themed around the very beginnings of party based (as opposed to army based) table top gaming. Entries will take the form of things that harken back to the 1st and 2nd editions of Dungeons and Dragons, paying homage to the late Gary Gygax and Dave Arneson.

2. Your entry must be entirely complete. Incomplete contest entries will be disqualified upon the closing deadline of the contest.

2a. Base and Prestige classes must have a name, completed class, and fluff for both combat and roleplaying purposes.
2b. Monsters must have a name, completed stat-block, physical description, and ecology if any. Templates may be submitted as entries but will be judged based upon the example creature (which must be a previously statted NPC creature from the PSRD). A pre-application and post-application version of the creature must be included for comparison (a link to the NPC on the PSRD will suffice for pre-application).
2c. Races must have a name, completed racial traits and fluff for both combat and roleplaying purposes.

3. Entries must be Pathfinder, using the formats provided below. Using the provided formats is not a strict requirement but it makes reading and judging easier and may impact your chances in the contest if you deviate from it. You may "gussy up" your entries as you see fit as long as they are still comprehensible.

4. Post all entries for the contest in this thread. Do not post any conversations regarding the entries here. Any and all discussions regarding this contest will take place on a separate thread: Here (http://www.giantitp.com/forums/showthread.php?t=234663)

5. Only one entry is allowed per participant.

6. Entries submitted must be original works that were created for this contest and this contest alone. Submitting plagiarized or previously posted work will result in said entry being automatically disqualified and may lead to inability to compete in this contest from then on.

6a. Entries submitted to this contest may not be posted in a separate thread or format until the contest has come to a close. Any entries that are discovered to have been posted elsewhere during the contest's duration (such as to garner further attention and critiques) will be automatically disqualified.

7. You may not reserve a post for an entry you plan to submit. You are more than allowed to tweak and edit your entry after it has been submitted (up until the deadline is reached) but the basic layout of your entry must be complete.

8. Please state whether or not you would like comments or critiques on your entry upon its submission. Otherwise other contestants and Playgrounders watching the contest will most likely give your submission a once over and point out any flaws or other comments they may have seen in the chat thread.

-*-*-*-

Tanuki Tales
2013-03-01, 12:38 AM
Base Class Name

Put an image of your class here!

Put a quote by or about a member of your class here!

A general description of what your class is!


Role: What your class does in and for a party.

Alignment: What alignment or alignments your class may have and why.

Hit Die: dx

Starting Gold: What amount of currency your class starts at level one with normally ("As barbarian," "As cleric," "As druid," "As fighter," "As monk," and "As sorcerer" are the standard options, though feel free to put down the numbers, as well.).

Class Skills
The CLASS NAME's class skills (and the key ability for each skill) are...

Skill Points at First Level: (x + Int modifier)


CLASS NAME
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
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4th|
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5th|
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6th|
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7th|
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9th|
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11th|
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12th|
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13th|
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16th|
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17th|
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18th|
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19th|
+x|
+x|
+x|
+x|Class Ability

20th|
+x|
+x|
+x|
+x|Class Ability[/table]

Class Features
All of the following are class features of the CLASS NAME.

Weapon and Armor Proficiencies: What weapons and armor your class is proficient in the use of!

All other class features go here (Use the format shown directly below if you don't know what to do.)!

CLASS FEATURE NAME (Ex, Su, Sp, Ps):




Base Class Name

Put an image of your class here!

Put a quote by or about a member of your class here!

A general description of what your class is!


Role: What your class does in and for a party.

Alignment: What alignment or alignments your class may have and why.

Hit Die: dx

Starting Gold: What amount of currency your class starts at level one with normally ("As barbarian," "As cleric," "As druid," "As fighter," "As monk," and "As sorcerer" are the standard options, though feel free to put down the numbers, as well.).

Class Skills
The CLASS NAME's class skills (and the key ability for each skill) are...

Skill Points at First Level: (x + Int modifier)


CLASS NAME
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
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5th|
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6th|
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7th|
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8th|
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9th|
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10th|
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11th|
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12th|
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13th|
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14th|
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15th|
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16th|
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17th|
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18th|
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19th|
+x|
+x|
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+x|Class Ability

20th|
+x|
+x|
+x|
+x|Class Ability[/table]

Class Features
All of the following are class features of the CLASS NAME.

Weapon and Armor Proficiencies: What weapons and armor your class is proficient in the use of!

All other class features go here (Use the format shown directly below if you don't know what to do.)!

CLASS FEATURE NAME (Ex, Su, Sp, Ps):

Tanuki Tales
2013-03-01, 12:39 AM
Monster Statistic Block


~~~~~~~~~~



Name

Short Physical Description
Name Challenge Rating
XP X
<Alignment> <Size> <Type>
Init +X; Senses ; Perception +X

Defenses

AC X, Touch X, flatfooted X; ( modifiers )
hp (dX+X);
Fort + X, Ref +X, Will +X

Offenses

Speed X ft.
Melee Weapon +X (dX+X)
Space X ft.; Reach X ft.
Special Attacks

Statistics

Str X, Dex X, Con X, Int X, Wis X, Cha X
Base Atk +X; CMB +X; CMD
Feats
Skills
Languages

Special Abilities

Special abilities go here.

Ecology

Environment
Organization
Treasure

A description of the creature, it's combat tactics and methods, the social structure of its life and/or society (if any) and any other pertinent information on how it functions and interacts with the world around it go here.


Name

Short Physical Description
Name Challenge Rating
XP X
<Alignment> <Size> <Type>
Init +X; Senses ; Perception +X

Defenses

AC X, Touch X, flatfooted X; ( modifiers )
hp (dX+X);
Fort + X, Ref +X, Will +X

Offenses

Speed X ft.
Melee Weapon +X (dX+X)
Space X ft.; Reach X ft.
Special Attacks

Statistics

Str X, Dex X, Con X, Int X, Wis X, Cha X
Base Atk +X; CMB +X; CMD
Feats
Skills
Languages

Special Abilities

Special abilities go here.

Ecology

Environment
Organization
Treasure

A description of the creature, it's combat tactics and methods, the social structure of its life and/or society (if any) and any other pertinent information on how it functions and interacts with the world around it go here.




Template Stat Block


~~~~~~~~~~


Template Name


Here is where you provide the flavor text describing the template.


Creating a Template Name

"Template Name" is an acquired/inherited template that can be added to [insert application restrictions here]. A template name uses the base creature's stats and abilities except as noted here.

CR: List the change (if any) to the base creature's challenge rating here.

AL: List the change (if any) to the base creature's alignment here.

Size and Type: List the change (if any) to the base creature's size, type and subtype(s) here.

Senses: List the change (if any) to the base creature's senses here.

Armor Class: List the change (if any) to the base creature's armor class here.

Hit Dice: List the change (if any) to the base creature's hit dice here. Specify if any statistics need to be recalculated as a result of any changes to type/subtype.

Defensive Abilities: List the change (if any) to the base creature's defensive abilities here.

Weaknesses: List the change (if any) to the base creature's weaknesses here.

Speed: List the change (if any) to the base creature's speed here.

Attacks: List the change (if any) to the base creature's attacks here (specify if Melee or Ranged).

Damage: List the change (if any) to the base creature's damage here.

Space and Reach: List the change (if any) to the base creature's space and reach here.

Special Attacks: List the change (if any) to the base creature's special attacks here.

Special Qualities: List the change (if any) to the base creature's special qualities here.

Ability Scores: List the change (if any) to the base creature's special qualities here.

Skills: List the change (if any) to the base creature's skills here.

Feats: List the change (if any) to the base creature's feats here.



Template Name


Here is where you provide the flavor text describing the template.


Creating a Template Name

"Template Name" is an acquired/inherited template that can be added to [insert application restrictions here]. A template name uses the base creature's stats and abilities except as noted here.

CR: List the change (if any) to the base creature's challenge rating here.

AL: List the change (if any) to the base creature's alignment here.

Size and Type: List the change (if any) to the base creature's size, type and subtype(s) here.

Senses: List the change (if any) to the base creature's senses here.

Armor Class: List the change (if any) to the base creature's armor class here.

Hit Dice: List the change (if any) to the base creature's hit dice here. Specify if any statistics need to be recalculated as a result of any changes to type/subtype.

Defensive Abilities: List the change (if any) to the base creature's defensive abilities here.

Weaknesses: List the change (if any) to the base creature's weaknesses here.

Speed: List the change (if any) to the base creature's speed here.

Attacks: List the change (if any) to the base creature's attacks here (specify if Melee or Ranged).

Damage: List the change (if any) to the base creature's damage here.

Space and Reach: List the change (if any) to the base creature's space and reach here.

Special Attacks: List the change (if any) to the base creature's special attacks here.

Special Qualities: List the change (if any) to the base creature's special qualities here.

Ability Scores: List the change (if any) to the base creature's special qualities here.

Skills: List the change (if any) to the base creature's skills here.

Feats: List the change (if any) to the base creature's feats here.

Tanuki Tales
2013-03-01, 12:40 AM
Prestige Class Name

Put an image of your class here!

Put a quote by or about a member of your class here!

A general description of what your class is!


Role: What your class does in and for a party.

Alignment: What alignment or alignments your class may have and why.

Hit Die: dx

Requirements
To qualify to become CLASS NAME, a character must fulfill all of the following criteria.
:
:
:
:

Class Skills
The CLASS NAME's class skills (and the key ability for each skill) are...

Skill Points at First Level: (x + Int modifier)


CLASS NAME
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
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+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Class Features
All of the following are class features of the CLASS NAME.

Weapon and Armor Proficiencies: What weapons and armor your class is proficient in the use of!

All other class features go here (Use the format shown directly below if you don't know what to do.)!

CLASS FEATURE NAME (Ex, Su, Sp, Ps):



Prestige Class Name

Put an image of your class here!

Put a quote by or about a member of your class here!

A general description of what your class is!


Role: What your class does in and for a party.

Alignment: What alignment or alignments your class may have and why.

Hit Die: dx

Requirements
To qualify to become CLASS NAME, a character must fulfill all of the following criteria.
:
:
:
:

Class Skills
The CLASS NAME's class skills (and the key ability for each skill) are...

Skill Points at First Level: (x + Int modifier)


CLASS NAME
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+x|
+x|
+x|
+x|Class Ability

2nd|
+x|
+x|
+x|
+x|Class Ability

3rd|
+x|
+x|
+x|
+x|Class Ability

4th|
+x|
+x|
+x|
+x|Class Ability

5th|
+x|
+x|
+x|
+x|Class Ability

6th|
+x|
+x|
+x|
+x|Class Ability

7th|
+x|
+x|
+x|
+x|Class Ability

8th|
+x|
+x|
+x|
+x|Class Ability

9th|
+x|
+x|
+x|
+x|Class Ability

10th|
+x|
+x|
+x|
+x|Class Ability[/table]

Class Features
All of the following are class features of the CLASS NAME.

Weapon and Armor Proficiencies: What weapons and armor your class is proficient in the use of!

All other class features go here (Use the format shown directly below if you don't know what to do.)!

CLASS FEATURE NAME (Ex, Su, Sp, Ps):

Tanuki Tales
2013-03-01, 12:41 AM
RACE NAME

A brief overview of the race.

Physical Description: Speaks for itself.

Society: Speaks for itself.

Relations: What the race thinks of other races, and what other races think of them.

Alignment and Religion: What, if any, alignments the race tends towards as well as who their chief deity is (if they have one). Also note their approach towards (or tolerance of) other deities and religions.

Adventurers: Reasons members of the race take up adventuring.

Male Names: A list of sample names males usually take.

Female Names: A list of sample names females usually take.

---

RACIAL TRAITS

Ability modifiers, and why those modifiers.
Size. Any bonuses or penalties their size gives them.
Speeds, and any special movement effects (such as a dwarf's ability to move full speed in armor).
Other racial abilities, one after another.
Languages: List what languages the race gets automatically and those it can take as bonus languages if it has a high intelligence


---

Random Starting Ages
{table="head"]
Adulthood|
Intuitive|
Self-Taught|
Trained
X years|
+XdY|
+XdY|
+XdY[/table]

Aging Effects
{table="head"]
Middle Age|
Old|
Venerable|
Maximum Age
X years|
X years|
X years|
+XdY years[/table]

Random Height and Weight
{table="head"]
Gender|
Base Height|
Height Modifier|
Base Weight|
Weight Modifier
Male|
X'Y"|
+XdY|
X lb.|
× (X) lb.
Female|
X'Y"|
+XdY|
X lb.|
× (X) lb.[/table]


[spoiler]RACE NAME

A brief overview of the race.

Physical Description: Speaks for itself.

Society: Speaks for itself.

Relations: What the race thinks of other races, and what other races think of them.

Alignment and Religion: What, if any, alignments the race tends towards as well as who their chief deity is (if they have one). Also note their approach towards (or tolerance of) other deities and religions.

Adventurers: Reasons members of the race take up adventuring.

Male Names: A list of sample names males usually take.

Female Names: A list of sample names females usually take.

---

RACIAL TRAITS

Ability modifiers, and why those modifiers.
Size. Any bonuses or penalties their size gives them.
Speeds, and any special movement effects (such as a dwarf's ability to move full speed in armor).
Other racial abilities, one after another.
Languages: List what languages the race gets automatically and those it can take as bonus languages if it has a high intelligence


---

Random Starting Ages
{table="head"]
Adulthood|
Intuitive|
Self-Taught|
Trained
X years|
+XdY|
+XdY|
+XdY[/table]

Aging Effects
{table="head"]
Middle Age|
Old|
Venerable|
Maximum Age
X years|
X years|
X years|
+XdY years[/table]

Random Height and Weight
{table="head"]
Gender|
Base Height|
Height Modifier|
Base Weight|
Weight Modifier
Male|
X'Y"|
+XdY|
X lb.|
× (X) lb.
Female|
X'Y"|
+XdY|
X lb.|
× (X) lb.[/table]

inuyasha
2013-03-03, 05:01 PM
Happy Hulk
http://2.bp.blogspot.com/-YbY1s_ykWQY/T8LR-w4KFzI/AAAAAAAADiA/PWCtq8lu_2k/s1600/otto+irresistible+dance.jpg
This strange creature is powerfully built, like a cross between a great ape and a beetle, appearing the same as its umber hulk kin, but their skin is usually lighter, sometimes a light green or even slightly orange, it appears to be dancing and if a beetle ape thing could laugh, thats the sound it is making
Happy Hulk 8
XP 4,800
CE Large Aberration
Init +2; Senses Tremorsense 60ft; Perception +8

Defenses

AC 18, Touch 11, flatfooted 16; ( +2 Dex +7 Natural -1 size )
hp 68HP (8d8+32);
Fort +6, Ref +4, Will +6

Offenses

Speed 30 ft. burrow 30ft.
Melee 2 claws+11 (2d4+6)
Space 5 ft.; Reach 10 ft.
Special Attacks

Statistics

Str 23, Dex 15, Con 19, Int 10, Wis 11, Cha 17
Base Atk +6; CMB +13; CMD 25
Feats Multiattack
Skills Climb +17 Jump +20* Listen +11
Languages Umber hulk and either terran or common

Special Abilities

Joyful Gaze (Su):
Otto's irrisistable dance and Tasha's hideous laughter as cast by an 8th level sorcerer, 30 feet, Will negates DC 17

Ecology

Environment Any underground
Organization Solitary, Cluster (2-4), or Communal cluster (4-6 and 2-4 umber hulks)
Treasure Standard

Happy Hulks are a powerful cousin of umber hulk, being smarter, faster, more charismatic, and more cheerful. Instead of the confusing gaze of their weaker kin, Happy Hulks have a powerful gaze that makes someone extremely happy, causing them to dance and laugh. Usually they go for the closest person available, or rushing toward any prey they have affected with their gaze. If no one is affected by their gaze, they simply attack the closest person or run away if they need to.

Subtype: Horrible hulks
these variants are exactly the same as their happy joyful kin but prefer to usually work alone, and their skin is almost black. Their gaze does the same thing but instead of dancing and laughing the creature is standing still and crying horribly. These sad creatures usually attack the person who has done the most damage to it, reducing them to fleshy strips as fast as they can with their claws and mandibles. They know umber hulk, Happy hulk, and either common or Abyssal

Tanuki Tales
2013-03-13, 08:38 PM
Since we're halfway through, I'm giving this a bump.

SamBurke
2013-03-14, 02:20 PM
The following is a monster, written as an homage to the great heroes and warriors for creative RPGs, may their memory not be forgotten.


Forgotten Memory

http://fc08.deviantart.net/fs71/f/2011/013/8/3/old_warrior_by_sumerky-d3741tw.jpg
From Sumerky’s DeviantArt Gallery (”http://sumerky.deviantart.com/”)

The warrior before you is old, of an era long since passed by. He fights in a forgotten style, stands in an ancient stance, and brings in his wake memories which have not come to light for many, many, eons. They are visible, apparitions of the ages: tall, mourning women, dead and dying phantasmal knights strewn about the ground behind him. And with every step, the wail of just two words:

“Remember me.”

The Forgotten Memory Challenge Rating: 10
XP: 9600
<Neutral Good> <Large> <Fey, (Dwarven, Giant)>
Init +6; Senses; Perception +14, Blindsense 60’, Darkvision 60’

Defenses

AC 20, Touch 11, flatfooted 18; ( +2 Dex, -1 Size, +9 Armor,
HP 189 (14d6+140);
Fort +16, Ref +12, Will +14
Defensive Abilities: Ancient Impression, DR 15/Evil

Offenses

Speed 20 ft.
Melee Relic Greatsword +16/+11 (3d6+13), (17-20/x2)
Space 10 ft. Square; Reach 10 ft.
Special Attacks: Remembrance of Death

Statistics

Str 24, Dex 14, Con 30, Int 13, Wis 16, Cha 5
Base Atk +14; CMB +15; CMD +17
Feats: Improved Initiative, Ability Focus: Remembrance of War, Skill Focus: Perception, Skill Focus: Knowledge:History, Improved Critical: Relic Sword, Combat Reflexes
Skills: Perception +23, Knowledge: History +21, Sense Motive: +13, Knowledge: Nature +11, Climb +13
Languages: All

Special Abilities

Relic Sword: When giants forged the swords of the great guardians, they did no half-hearted hammering on those blades. Each one is a legendary weapon, though most remain lost to the ages. Forgotten Memories possess an ancient sword, covered in jaggedly carved runes from top to bottom. This is a +3 Cold Silver Good Greatsword, which may cast Protection From Evil and Magic Circle Against Evil once a day as a standard action.

Remembrance of Death: Undying Guardians live with a near perfect memory, that many would mistakenly envy. However, it is this very memory that burns deeper into their heads the things that they have done, and seen, and heard. A Forgotten Memory may, as a full-round action, begin to recite the lists of the dead. All those who can hear this recitation must make a Will Save, DC 23, or be shaken. This requires a concentration check to continue when injured.

Ancient Impression: Those who would bring harm to the ancient lorekeepers are destroyed by their own evil. An impression of ancient violence bursts its way into the mind of any who strike an Forgotten Memory, leaving them silent, and still, in the face of judgement. Any creature who successfully attacks a Forgotten Memory with a melee weapon, unarmed attack, or natural weapon must make a DC 21 Will Save or be stunned for one round. Each time they attack him, they must make this save. If you have been stunned by this impression once, you are immune to it for one turn.

Ecology

Environment: Ancient Ruins, Libraries, Etc.
Organization Solitary.
Treasure +3 Cold Silver Good Large Greatsword (1/day Magic Circle Against Evil, 1/day Protection From Evil), Large Mithril Stoneplate Armor, Half of Standard.

The Forgotten Memory is a great warrior of ancient times, one who began a new era in the lives of thousands or millions of creatures. However, for all that greatness, all heroes must die. Yet, a Memory lives on. The body of the warrior is inhabited by the greatness that he did, and by the power of a thousand thousand souls.

They spend their lives poring over the works that they have written, and, despite their warrior’s nature, a Forgotten Memory spends the vast majority of its time studying the past, learning from it, surrounded by history itself. Since their lifespan is eternal, they have nought else to do but look upon the race of men, and learn.

There are but few whose memory is so powerful to live eternally, yet so uncared for as to be Forgotten. It is only these who can truly become the warriors of the past, guardians of the old haunts and palaces that they loved in life.


Forgotten Memory Template:

A Forgotten Memory is an arcane hero, an enigma of the past whose truly glorious actions have been completely forgotten. It is this ignorance, this rejection in spite of sacrifice, that dulls their hearts. Though they never waver, never falter, yet does it play out upon their faces.

Each eye dims, slowly losing luster and light as if blind. The armor that they wear and the great relic that they wield never rusts, but yet, it appears to become more ancient with every passing hour. The lines on their face grow deeper, and scars become more pronounced. Interests become obsessions, and knowledge is never, never, forgotten.

For being as they were, ignored and cast out, a Forgotten Memory must never do the same. Every name, every legend, is etched upon their memory, to be called up in an instant with perfect clarity. Then, at least someone will always remember.

Special Requirements: The warrior who will become a Forgotten Memory must possess an ancient sword, hammered by giants. In addition, he must have done great deeds, but never been given the honor or recognition that he deserves.

Challenge Rating: 10

Alignment: The alignment of a Forgotten Memory remains the same as the base creature.

Size and Type: The creature’s size changes to Large (Tall), and takes the appropriate bonuses or penalties for that size. In addition, the Forgotten Memory’s type changes to Fey. Hit Dice, Saves, and Skills are calculated as if the creature has the Fey Type. All abilities and bonuses gained with those hit dice are changed, and replaced with those gained because of the Forgotten Memory template.

Senses: Same as the base creature, but the Forgotten Memory gains Blindsense out to 60 Feet.

Armor Class: Same as the base creature.

Hit Dice: The creature gains no hit dice, but they are changed to d6, as noted under Size and Type.

Defensive Abilities: A Forgotten Memory gains DR15/Evil, as well as the following ability.

Ancient Impression: Those who would bring harm to the ancient lorekeepers are destroyed by their own evil. An impression of ancient violence bursts its way into the mind of any who strike an Forgotten Memory, leaving them silent, and still, in the face of judgement. Any creature who successfully attacks a Forgotten Memory with a melee weapon, unarmed attack, or natural weapon must make a DC 21 Will Save or be stunned for one round. Each time they attack him, they must make this save. If you have been stunned by this impression once, you are immune to it for one turn.

Speed: Speed does not change from the base creature.

Space and Reach: The Forgotten Memory takes up space as a Large, Tall Creature (See Size and Type), and gains 10’ Reach if it did not already possess it.

Special Attacks:

Remembrance of Death: Undying Guardians live with a near perfect memory, that many would mistakenly envy. However, it is this very memory that burns deeper into their heads the things that they have done, and seen, and heard. A Forgotten Memory may, as a full-round action, begin to recite the lists of the dead. All those who can hear this recitation must make a Will Save, DC 23, or be shaken. This requires a concentration check to continue when injured.


Feats: Feats are unchanged from the base creature.

Abilities: The creature's base Dexterity and Intelligence are unchanged. However, a Forgotten Memory takes a -4 penalty to Charisma, as well as a +4 Racial Bonus to Wisdom and Strength, and a +10 Bonus to Constitution.

Skills: The base creature loses all previous skills, and instead must place at least half of their level in skillpoints into the following Skills: Knowledge-History and Perception. Their Class Skills are as the Fey Type.

Tanuki Tales
2013-03-23, 08:27 PM
With about a week left, I'm giving this a bump.

Tanuki Tales
2013-03-31, 01:33 AM
It's the last day, so here's a bump.

Tanuki Tales
2013-04-01, 11:01 AM
This contest is hereby closed and since the minimum number of entries to require a voting thread were not completed, I will now declare winners:

First Place - Forgotten Memory

Second Place - Happy Hulk