View Full Version : Gamma World (D&D 4th ed) Stay Puff Stats

2013-03-01, 08:09 AM
So I am building a Gamma World sand box campaign, and I am trying to set up an encounter for my players.

The idea is they are wandering around, and find an actual ghost town inhabited by ectoplasmics and haunts.

The hook is the ghostly residents of the town ask the PC for help against four individuals that are raiding the town, and using odd radioactive beams to kidnap residents. Thats right, the ghost busters are the bad guys!

So the PCs track the ghost busters down and while three of them fight the PCs one of them releases the reason they have been collecting ectoplasmic energy, the stay puff marshmallow man, Regular (http://www.amazon.com/gp/product/B001UUSKD8/ref=ox_sc_act_title_2?ie=UTF8&psc=1&smid=A36WBA2FLEL0DX), and bloodied (http://www.amazon.com/gp/product/B00438U8WA/ref=gno_cart_title_1?ie=UTF8&psc=1&smid=A37FN8J91RK0RI).

So I need to figure out stats for a gargantuan stay puff marshmellow man,
I was thinking a Soulspike Devourer uped a size category would work, but any advice would be appreciated.

Also to preempt any questions, I am using the homebrew rules for level 20 characters (http://boldpueblo.com/dazed/2011/03/house-rules-uber-tier-characters-in-gamma-world/) so this would not be until much later in the campaign.