Alex Star

2013-03-04, 10:50 AM

Okay so I gave my players a rather unconventional quest reward last session.

Through their heroics they were rewarded with a 20% ownership stake in a mining town.

The way this works is each month the players will recieve a 10% share of the mines take for the month (1/2 of their 20% ownership) and each year they recieve a lump sum payout for the other 10% of their share.

At the end of each year the players will be allowed to invest up to 200% of the mines current monthly productivity, doing so allows them to increase productivity of the mine by 50% over the previous year.

After 10 years of maximum investment the mines productivity maxes out and the players will be given the chance to increase their ownership stake to 50%. Essentially over 10 years it looks like this.

(Measured in Gold)

Year / Mine Productivity / Monthly / Yearly

1 / 1,000.00 / 100 / 1200 20% ownership

2 / 1,500.00 / 150 / 1800

3 / 2,250.00 / 225 / 2700

4 / 3,375.00 / 337 / 4044

5 / 5,062.50 / 506 / 6072

6 / 7,593.75 / 759 / 9108

7 / 11,390.63 / 1139 / 13668

8 / 17,085.95 / 1708 / 20496

9 / 25,628.93 / 2562 / 30744

10 / 38,443.40 / 9610.75 /115329 50% ownership

My idea here is that the town will grow as the players invest into the mine, becoming a home and a base of operations for them.

The question is what are logical upgrades that will happen in the town (aside from just population growth) each year?

The town is very simple now, an inn, a temple, a general store.

Through their heroics they were rewarded with a 20% ownership stake in a mining town.

The way this works is each month the players will recieve a 10% share of the mines take for the month (1/2 of their 20% ownership) and each year they recieve a lump sum payout for the other 10% of their share.

At the end of each year the players will be allowed to invest up to 200% of the mines current monthly productivity, doing so allows them to increase productivity of the mine by 50% over the previous year.

After 10 years of maximum investment the mines productivity maxes out and the players will be given the chance to increase their ownership stake to 50%. Essentially over 10 years it looks like this.

(Measured in Gold)

Year / Mine Productivity / Monthly / Yearly

1 / 1,000.00 / 100 / 1200 20% ownership

2 / 1,500.00 / 150 / 1800

3 / 2,250.00 / 225 / 2700

4 / 3,375.00 / 337 / 4044

5 / 5,062.50 / 506 / 6072

6 / 7,593.75 / 759 / 9108

7 / 11,390.63 / 1139 / 13668

8 / 17,085.95 / 1708 / 20496

9 / 25,628.93 / 2562 / 30744

10 / 38,443.40 / 9610.75 /115329 50% ownership

My idea here is that the town will grow as the players invest into the mine, becoming a home and a base of operations for them.

The question is what are logical upgrades that will happen in the town (aside from just population growth) each year?

The town is very simple now, an inn, a temple, a general store.