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View Full Version : Arcane Thrallherd conversion (PF) Please Critique



psilich
2013-03-12, 02:10 PM
Hello all,

I am trying to convert the pathfinder thrallherd psionic prc (found here) (http://www.d20pfsrd.com/psionics-unleashed/psionic-prestige-classes/thrallherd) into a non-psionic prestige class. I'm trying to balance it to make it equal to the psionic version, so please say tell me if some of the abilities seem too strong or too weak. Anyways, here it is:

'Arcane' Thrallherd

Requirements
To qualify to become a thrallherd, a character must fulfill all the following criteria.
Skills: Diplomacy 4 ranks, Knowledge (arcane) 5 ranks.
Feat: Skill Focus (Diplomacy).or Persuasive
Casting: Caster Level 5, and the caster must have at least one spell that is a charm or compulsion spell.

Class Skills
The thrallherd’s class skills are Autohypnosis (Wis), Bluff (Cha), Diplomacy (Cha), Knowledge (arcane), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency: Thrallherds gain no proficiency with any weapon or armor.

{table=head]Level|BaB|Fort Save|Ref Save|Will Save|Special|Spells
1st| +0 |+0| +0| +1| Thrallherd| -
2nd |+1 |+1| +1 |+1 |Alluring Voice |+1 level of existing class
3rd |+1| +1 |+1 |+2 |Charm |+1 level of existing class
4th |+2 |+1| +1| +2 |Alluring Voice |+1 level of existing class
5th |+2 |+2| +2| +3 | Master’s Voice |+1 level of existing class
6th|+3|+2|+2 |+3| Alluring Voice|+1 level of existing class
7th |+3 |+2 |+2 |+4| Dominate |+1 level of existing class
8th |+4 |+3 |+3| +4 |Alluring Voice | +1 level of existing class
9th |+4 |+3 |+3 |+5 |Greater Dominate| +1 level of existing class
10th|+5 |+3 |+3 |+5 |Alluring Voice, Expanded Call, Two-fold Master| -
[/table]


Spells per Day
At every level of thrallherd other than 1st and 10th, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.


Thrallherd (Ex)
A thrallherd who has just entered the class sends out a subtle psychic call for servants, and that call is answered. Essentially, the character gains something akin to the Leadership feat, but with some important differences.

Those who answer a thrallherd’s call are not referred to as cohorts and followers, but rather as thralls and believers, respectively. They do not appear because they admire the character and want to serve her, but because a hidden psychic resonance connects the thrallherd and her servants.

As with the Leadership feat, a thrallherd has a Leadership score that determines the highest-level thrall and believers she can attract. A thrallherd’s Leadership score is equal to her character level + her Charisma modifier + her thrallherd level. (Note that her thrallherd level is counted twice.) This score is not affected by any of the modifiers mentioned in the Leadership feat.

As with the Leadership feat, the called thrall’s level is limited, even if the character’s Leadership score would indicate a higher-level thrall. Unlike with the Leadership feat, the level limit of a thrall is equal to the character’s total level minus 1 (not level minus 2, as is true for cohorts).

A thrallherd cannot take the Leadership feat; if the character already has it, the feat is lost and replaced by this ability; those who were previously cohorts and followers go their separate ways, and those who are more mentally pliable show up later to take up roles as thralls and believers. A thrallherd’s thrall and believers arrive within 24 hours. Lost thralls are replaced within 24 hours. Believers arrive and are replaced at a rate of the thrallherd’s leadership score per day, with the lowest level believers arriving first. If the thrallherd is in a location where thralls and believers cannot reach, none arrive until she moves to a location where she can be reached. A thrallherd establishes a resonance with his thrall and suffers if the thrall is killed. For 48 hours following the loss of a thrall, a thrallherd suffers one negative level. This negative level may not be healed by any means until 48 hours have passed since the thrall’s death, at which point it fades naturally. Should the thrallherd’s new thrall die while the thrallherd is still suffering a negative level, he acquires an additional negative level, and the duration of any negative levels gained through losing a thrall resets to 48 hours from the time the most recent thrall was lost.

Use the above table instead of the one with the Leadership feat to determine the level of a thrallherd’s thrall and the number of believers of various levels a thrallherd can attract.

Table:
{table=head]Leadership Score|Thrall Level |# of Baleivers(by level):1st| 2nd |3rd |4th 5th| 6th
1 or lower|—|—|—|—|—|—|—
2 |1st |—|—|—|—|—|—
3 |2nd|—|—|—|—|—|—
4 |3rd |—|—|—|—|—|—
5 |3rd |—|—|—|—|—|—
6 |4th |—|—|—|—|—|—
7 |5th |—|—|—|—|—|—
8 |5th |—|—|—|—|—| —
9 |6th |—|—|—|—|—|—
10 |7th |5|—|—|—|—|—
11 |7th |6|—|—|—|—|—
12 |8th |8|— |—|—|—|—
13 |9th |10|1|—|—|—|—
14 |10th|15|1|—|—|—|—
15 |10th|20|2|1|—|—|—
16 |11th|25|2|1|—|—|—
17 |12th|30|3|1|1|—|—
18 |12th|35|3|1|1|—|—
19 |13th|40|4|2|1|1|—
20 |14th|50|5|3|2|1|—
21 |15th|60|6|3|2|1|1
22 |15th|75|7|4|2|2|1
23 |16th|90|9|5|3|2|1
24 |17th|110|11|6|3|2|1
25 or higher|17th|135|13|7|4|2|2
[/table]

Alluring Voice (Ex)
At 2nd level, the thrallherd gains a +2 bonus to her choice of Bluff, Diplomacy, Intimidate or Sense Motive skill checks. At every 2 levels thereafter, she gains an additional +2 bonus that can either be applied to the same skill, or to another skill on the list. For example, a 6th level thrallherd could have a +6 bonus to just Diplomacy, or a +2 bonus to Bluff, Diplomacy, and Intimidate, or a +2 bonus to Bluff and a +4 bonus to Diplomacy. Once this choice is made, it cannot be changed.

Charm (Ex and Sp)
At 3rd level, once per day, a thrallherd may use charm monster as a spell-like ability, with a caster level equal his hit dice. In addition, a non-spontaneous caster (wizard, cleric, etc) may lose any prepared spell to spontaneously cast a “charm” spell (ie charm person, charm monster, etc) of the same level or lower. A spontaneous caster instead automatically learns an additional spell with the “charm” subtype.

Master’s Voice (Su)
At 5th level, each of your thralls is always under the effect of a permanent mindlink with you (as the psionic power). You can always comm' unicate instantly, and it applies over any distance. You can turn this ability on or off as a free action.

Dominate (Ex and Sp)
At 7th level, once per day, a thrallherd may use dominate monster as a spell-like ability, with a caster level equal to his hit dice. In addition, a non-spontaneous caster may lose any prepared spell to spontaneously cast a “dominate” spell (ie dominate person, dominate animal, etc) of the same level or lower. A spontaneous caster instead automatically learns an additional spell with the “compulsion” subtype.

Greater Dominate (Ex):
At 9th level, the thrallherd’s dominate spells are altered. They may now affect any creature, regardless of type. Note that this does not affect a target’s immunity to mind affecting abilities (so undead are still unaffected, for instance)

Expanded Call (Ex)
At 10th level, the thrallherd’s ability to bring forth servants improves as indicated on Table: Expanded Call Servants.

Expanded Call Servants
{table=head] Leadership Score|Thrall Level|# of Believers by Level: 1st|2nd|3rd|4th|5th|6th
25|17th|135|13|7|4|2|2
26|18th|160|16|8|4|2|2
27|18th|190|19|10|5|3|2
28|19th|220|22|11|6|3|2
29|19th|260|26|13|7|4|2
30|19th|300|30|15|8|4|2 [/table]

Twofold Master (Ex)
At 10th level, a thrallherd adds a second thrall to her herd. This second thrall’s maximum level is equal to the thrallherd’s level minus 2, even if her Leadership score would indicate a higher-level thrall. The thrallherd suffers a negative level penalty for 48 hours if her second thrall dies, just like the penalty if her first thrall dies. These negative levels stack if both thralls die.


Does that seem about equal with the regular version?
Thanks.

Renen
2013-03-12, 03:56 PM
Remake of an OP prc... your DM will throw books