Telok
2006-11-14, 10:49 PM
A few things in my current game led to my making this prestige class. First off my party has been looking to me for leadership recently. This isn't really my thing most of the time and my current character is definately not a leader type. So I was thinking that after a short decent into paranoid psychosis leading to character retirement I could introduce them to a real leader type.
Enter the bard. Bards are not only the perfect leader character but also fills some moderately glaring holes in the party (tho you'd think that after six months and 3+ characters each one of them would have made a skill/social character, I just haven't ever died). Unfortunately bards have one major weakness, combat. I'm simply quite unimpressed with 15th+ level combat options for straight up bards and don't want to play a heavy caster anymore. I wouldn't really worry too much about this except that the last time I missed a game four people died... badly. The party has come to depend on my current character to "pull the bacon out of the fire" when things go bad. That and a knack for planning and tatics is sort of what defaulted me into a quasi-leadership role.
I was looking at bard prestige classes and saw a number for augmenting the spell casting and affecting different stuff with the bardic music or altering the bardic music. I even found the War Chanter PrC, still not impressed, bards just aren't much in combat unless they default to spellcasting. I figured out that it was more the lack of armor and hit points coupled with the fact that the individual uses bardic music just aren't very convincing as combat options unless you start stacking them. Standing around and yodeling during combat to give a several people within 30 feet +2 and +3 to this or that isn't exactly impressive at 15th level when you're seeing 50 to 100 damage spells/attack routines, group teleporting, and the cleric goes through three Last Breaths[\i] in a single heavy combat. Plus if you're spending three rounds singing, you can't attack.
Anyways since I couldn't find a good combat bard PrC, and I don't want a caster bard, I went and made one. This PrC is designed for a bard to be [b]in[\b] combat, leading the attack, with the spells for backup and non-combat stuff. So take a look and please make suggestions. I'm not real sure of the seventh level special ability, I was thinking more of one of the Marshal abilities (I think) but I don't have that paticular book to use. Mabey drop another level level of spellcasting out.
War Thunderer.
Prerequsites: Power Attack or Combat Expertise, Leadership, Inspire Greatness class ability, Knowledge (Battle Tatics) 13 ranks.
Skills Points: 4+ Int bonus skill points per level.
Class Skills: Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Intimidate (Chr), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), and Tumble (Dex).
{table]Level|HD|Base attack|Fortitude|Reflex|Willpower|Special|Spells per Day
1|1d10|+1|+2|+0|+2|Bardic War Music, Great Volume|-
2|2d10|+2|+3|+0|+3|-|+1 level of existing spellcasting class
3|3d10|+3|+3|+1|+3|War Chanting |+1 level of existing spellcasting class
4|4d10|+4|+4|+1|+4|-|+1 level of existing spellcasting class
5|5d10|+5|+4|+1|+4|Thundering Voice|+1 level of existing spellcasting class
6|6d10|+6|+5|+2|+5|-|+1 level of existing spellcasting class
7|7d10|+7|+5|+2|+5|Commander|+1 level of existing spellcasting class
8|8d10|+8|+6|+2|+6|-|+1 level of existing spellcasting class
9|9d10|+9|+6|+3|+6|Glorious Leader|+1 level of existing spellcasting class
10|10d10|+10|+7|+3|+7|Thunder of War|-
[/table]
Bardic War Music.
War Thunderer levels stack with Bard levels for calculating Bardic Music abilities.
Great Volume.
The range of Inspire Greatness and Inspire Heroics is increased to the same range as Inspire Courage. (These powers are normally limited to 30 feet)
War Chanting.
The War Thunderer can continue to concentrate on Inspire Courage, Inspire Greatness, and Inspire Heroics as a move action as long as he makes an attack action, during the same round. This ability does not allow the character to concentrate on more than form of bardic music at one time.
Thundering Voice.
The War Thunderer may use one of his bardic music uses as a swift action attempt to be heard through a magical silence, deafening, or sound blocking effect for one round. The War Thunderer makes a Voice check (1d20 + bard
level + War Thunderer level, maximum +10) against the spell or effect that is blocking the sound. The DC for this Voice check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
Commander.
The War Thunderer may use one of his bardic music uses to [i]Command (as the spell) everyone currently affected by his Inspire Courage, Inspire Greatness, or Inspire Heroics. Save DC is 10 + War Thunderers Charisma modifier.
Glorious Leader.
War Thunderer may affect all allies within range with Inspire Greatness and/or Inspire Heroics as long as he makes an attack action, during the same round. (This ability stacks with War Chanting and with Great Volume)
Thunder of War.
War Thunderer may Inspire Courage, Inspire Greatness, and Inspire Heroics as a free actions as long as he makes a successful and damaging attack during the same round. This ability does allow the character to concentrate on more than form of bardic music at one time.
Enter the bard. Bards are not only the perfect leader character but also fills some moderately glaring holes in the party (tho you'd think that after six months and 3+ characters each one of them would have made a skill/social character, I just haven't ever died). Unfortunately bards have one major weakness, combat. I'm simply quite unimpressed with 15th+ level combat options for straight up bards and don't want to play a heavy caster anymore. I wouldn't really worry too much about this except that the last time I missed a game four people died... badly. The party has come to depend on my current character to "pull the bacon out of the fire" when things go bad. That and a knack for planning and tatics is sort of what defaulted me into a quasi-leadership role.
I was looking at bard prestige classes and saw a number for augmenting the spell casting and affecting different stuff with the bardic music or altering the bardic music. I even found the War Chanter PrC, still not impressed, bards just aren't much in combat unless they default to spellcasting. I figured out that it was more the lack of armor and hit points coupled with the fact that the individual uses bardic music just aren't very convincing as combat options unless you start stacking them. Standing around and yodeling during combat to give a several people within 30 feet +2 and +3 to this or that isn't exactly impressive at 15th level when you're seeing 50 to 100 damage spells/attack routines, group teleporting, and the cleric goes through three Last Breaths[\i] in a single heavy combat. Plus if you're spending three rounds singing, you can't attack.
Anyways since I couldn't find a good combat bard PrC, and I don't want a caster bard, I went and made one. This PrC is designed for a bard to be [b]in[\b] combat, leading the attack, with the spells for backup and non-combat stuff. So take a look and please make suggestions. I'm not real sure of the seventh level special ability, I was thinking more of one of the Marshal abilities (I think) but I don't have that paticular book to use. Mabey drop another level level of spellcasting out.
War Thunderer.
Prerequsites: Power Attack or Combat Expertise, Leadership, Inspire Greatness class ability, Knowledge (Battle Tatics) 13 ranks.
Skills Points: 4+ Int bonus skill points per level.
Class Skills: Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Intimidate (Chr), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), and Tumble (Dex).
{table]Level|HD|Base attack|Fortitude|Reflex|Willpower|Special|Spells per Day
1|1d10|+1|+2|+0|+2|Bardic War Music, Great Volume|-
2|2d10|+2|+3|+0|+3|-|+1 level of existing spellcasting class
3|3d10|+3|+3|+1|+3|War Chanting |+1 level of existing spellcasting class
4|4d10|+4|+4|+1|+4|-|+1 level of existing spellcasting class
5|5d10|+5|+4|+1|+4|Thundering Voice|+1 level of existing spellcasting class
6|6d10|+6|+5|+2|+5|-|+1 level of existing spellcasting class
7|7d10|+7|+5|+2|+5|Commander|+1 level of existing spellcasting class
8|8d10|+8|+6|+2|+6|-|+1 level of existing spellcasting class
9|9d10|+9|+6|+3|+6|Glorious Leader|+1 level of existing spellcasting class
10|10d10|+10|+7|+3|+7|Thunder of War|-
[/table]
Bardic War Music.
War Thunderer levels stack with Bard levels for calculating Bardic Music abilities.
Great Volume.
The range of Inspire Greatness and Inspire Heroics is increased to the same range as Inspire Courage. (These powers are normally limited to 30 feet)
War Chanting.
The War Thunderer can continue to concentrate on Inspire Courage, Inspire Greatness, and Inspire Heroics as a move action as long as he makes an attack action, during the same round. This ability does not allow the character to concentrate on more than form of bardic music at one time.
Thundering Voice.
The War Thunderer may use one of his bardic music uses as a swift action attempt to be heard through a magical silence, deafening, or sound blocking effect for one round. The War Thunderer makes a Voice check (1d20 + bard
level + War Thunderer level, maximum +10) against the spell or effect that is blocking the sound. The DC for this Voice check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
Commander.
The War Thunderer may use one of his bardic music uses to [i]Command (as the spell) everyone currently affected by his Inspire Courage, Inspire Greatness, or Inspire Heroics. Save DC is 10 + War Thunderers Charisma modifier.
Glorious Leader.
War Thunderer may affect all allies within range with Inspire Greatness and/or Inspire Heroics as long as he makes an attack action, during the same round. (This ability stacks with War Chanting and with Great Volume)
Thunder of War.
War Thunderer may Inspire Courage, Inspire Greatness, and Inspire Heroics as a free actions as long as he makes a successful and damaging attack during the same round. This ability does allow the character to concentrate on more than form of bardic music at one time.