Ashtagon
2013-03-17, 03:14 AM
RAW: Evasion changes "save for half damage" to "save for no damage". Improved evasion changes "save for half damage" to "save for no damage, half damage even if you fail".
Houserule: Evasion allows the character to roll the saving throw twice. Each successful saving throw halves the damage. If both saving throws succeed, the character takes 1/4 normal damage. Improved evasion allows the character to roll the saving throw three times. Each successful saving throw halves the damage. If all three saving throw rolls succeed, the character takes 1/8 normal damage.
Ability that allow the player to re-roll these saving throws must apply to all the dice or none of them with each use of the re-roll ability.
Perceived disadvantages: The game might degenerate into a dice-rolling festival for characters with evasion. Hopefully not too often, since evasion isn't something that gets used constantly.
Perceived advantages: It removes a "blanket immunity" ability (the inverse of "I win" buttons are "you lose" buttons). brings the character back into the "hit point game".
Opinions?
Houserule: Evasion allows the character to roll the saving throw twice. Each successful saving throw halves the damage. If both saving throws succeed, the character takes 1/4 normal damage. Improved evasion allows the character to roll the saving throw three times. Each successful saving throw halves the damage. If all three saving throw rolls succeed, the character takes 1/8 normal damage.
Ability that allow the player to re-roll these saving throws must apply to all the dice or none of them with each use of the re-roll ability.
Perceived disadvantages: The game might degenerate into a dice-rolling festival for characters with evasion. Hopefully not too often, since evasion isn't something that gets used constantly.
Perceived advantages: It removes a "blanket immunity" ability (the inverse of "I win" buttons are "you lose" buttons). brings the character back into the "hit point game".
Opinions?