The Redwolf
2013-03-18, 04:27 PM
Hello all! So, I have a couple of ideas that I really want to work on, but I've only been playing D&D/Pathfinder for a couple years now. There are two things that I'd like to try and build, and was wondering if some people might want to give me a bit of assistance with them either on here or through email or PM or something. I'm fairly busy lately, so it may be a while between responses at times, but I'd appreciate any help. Also, I see PEACH all over the place here, but I don't know what it means, so that'd be cool to know.
Anyway, here are my two ideas. The first one actually goes along with a race I built using the Advanced Race Guide for Pathfinder, and it would be called the Brood. Basically, I'm trying to make a class that would recreate the abilities of Ryu from Breath of Fire III, where he was able to get different 'genes' that had dragon powers in them and combine them for different effects and appearances. They'd be able to get more genes as they level up and combine them, as well as having some spell like abilities and whatnot. I have a few ideas for how to go about it, but as far as specifics for some of the progressions and whatnot I'm not sure where I should go.
The second one is something I came up with just randomly one day and thought it would be particularly fun called the Darksoul. It's a class that could be played by any race and any non-neutral alignment (must be good or evil, could still be neutral good or evil), and it actually would play differently for good and evil characters. The premise is that there's some sort of dark spirit, like a demon say, trapped in part of the person's soul, and they can actually use its powers, along with a risk of losing control. Evil characters would have the motivation of taking control over the power, good characters want to restrain it, that sort of thing. How it would actually work is you can use abilities from the class to get shadowy weapons or natural weapons, armor, spell-like abilities, that sort of thing, but the more you use and the stronger ones you use make an increasing will save DC.
If a good character were to fail the DC they'd lose control and start berserking while activating more powers, with a will save each turn to take control back, or just having to wait it out. An evil character that fails a save actually loses the power altogether and must make will saves as a standard action to match the one they originally failed before they can use it again. That way, either alignment basically has the thing they fear most happen if the spirit takes control. I figure it should mostly be a melee sort of class and they get the ability to manifest shadowy weapons and stuff, make shadowy armor, as I said some SLA's maybe, that sort of thing.
So again, if anyone wants to help just let me know, I'd really appreciate it.
Anyway, here are my two ideas. The first one actually goes along with a race I built using the Advanced Race Guide for Pathfinder, and it would be called the Brood. Basically, I'm trying to make a class that would recreate the abilities of Ryu from Breath of Fire III, where he was able to get different 'genes' that had dragon powers in them and combine them for different effects and appearances. They'd be able to get more genes as they level up and combine them, as well as having some spell like abilities and whatnot. I have a few ideas for how to go about it, but as far as specifics for some of the progressions and whatnot I'm not sure where I should go.
The second one is something I came up with just randomly one day and thought it would be particularly fun called the Darksoul. It's a class that could be played by any race and any non-neutral alignment (must be good or evil, could still be neutral good or evil), and it actually would play differently for good and evil characters. The premise is that there's some sort of dark spirit, like a demon say, trapped in part of the person's soul, and they can actually use its powers, along with a risk of losing control. Evil characters would have the motivation of taking control over the power, good characters want to restrain it, that sort of thing. How it would actually work is you can use abilities from the class to get shadowy weapons or natural weapons, armor, spell-like abilities, that sort of thing, but the more you use and the stronger ones you use make an increasing will save DC.
If a good character were to fail the DC they'd lose control and start berserking while activating more powers, with a will save each turn to take control back, or just having to wait it out. An evil character that fails a save actually loses the power altogether and must make will saves as a standard action to match the one they originally failed before they can use it again. That way, either alignment basically has the thing they fear most happen if the spirit takes control. I figure it should mostly be a melee sort of class and they get the ability to manifest shadowy weapons and stuff, make shadowy armor, as I said some SLA's maybe, that sort of thing.
So again, if anyone wants to help just let me know, I'd really appreciate it.