EdroGrimshell
2013-03-18, 06:24 PM
Mongrel
{table=head]Level|Minor|Intermediate|Major
1st|||Knowledge (Local) +2
2nd||Knowledge (Local) +2|Racial Trait
3rd|||Constitution +1
4th|Knowledge (Local) +2|Racial Trait|Racial Trait
5th|||Racial Affinity +2
6th||Constitution +1|Racial Trait
7th|||Bluff +2
8th|Racial Trait|Racial Trait|Racial Trait
9th|||Strength +1
10th||Racial Affinity +2|Racial Trait
11th|||Racial Affinity +4
12th|Constitution +1|Racial Trait|Racial Trait
13th|||Sense Motive +2
14th||Bluff +2|Racial Trait
15th|||Dexterity +1
16th|Racial Trait|Racial Trait|Racial Trait
17th|||Racial Affinity +6
18th||Strength +1|Racial Trait
19th|||Autohypnosis +2
20th|Racial Affinity +2|Racial Trait|Racial Trait[/table]
Racial Traits: As the Mongrel progresses, their racial heritage starts to become more prominent, giving them access to racial traits of their ancestry. At 2nd level, the mongrel can only select the racial traits of LA +0 races with no racial hit die. Every 8 levels, they can select racial traits from races with an LA 1 higher. The Mongrel cannot select racial ability score bonuses. A Mongrel cannot select racial traits from construct or undead races.
Racial Affinity: The affinity bonus applies to any race that shares a racial trait with with the Mongrel.
Undying
{table=head]Level|Minor|Intermediate|Major
1st|||Survival +2
2nd||Survival +2|Inured to Pain
3rd|||Constitution +1
4th|Survival +2|Inured to Pain|Impact Resistance
5th|||Enduring Affinity +2
6th||Constitution +1|Fast Healing (50%)
7th|||Heal +2
8th|Inured to Pain|Impact Resistance|Ferocity
9th|||Strength +1
10th||Enduring Affinity +2|Withstand Damage
11th|||Enduring Affinity +4
12th|Constitution +1|Fast Healing (50%)|Damage Conversion
13th|||Autohypnosis +2
14th||Heal +2|Mettle of Body
15th|||Wisdom +1
16th|Impact Resistance|Ferocity|Call of the Undying
17th|||Enduring Affinity +6
18th||Strength +1|Vigor
19th|||Tumble +2
20th|Enduring Affinity +2|Withstand Damage|Reincarnation[/table]
Inured to Pain: The undying may ignore up to 1/4, 1/2, or 1x his class level in damage for the purpose of determining when he has to make Concentration Checks and the DC for a Concentration Check. Additionally, the undying only takes half damage from nonlethal damage.
Impact Resistance: The undying only takes minimum damage from falling.
Fast Healing: The undying gains Fast Healing 1. This fast healing is only active while the undying is below half health.
Ferocity: When below half health, the undying gains a +1 morale bonus to attack, damage, and saves as long as he is below half health. When below his character level in health, these bonuses increase to +3. When in negative hit points, these bonuses increase to +5. Additionally, the undying gains the Diehard feat.
Withstand Damage: The undying gains Damage Reduction equal to 1/4 or 1/2 his character level depending on his bloodline's strength.
Damage Conversion: As an immediate action, the undying may activate damage conversion. Subtract his Con Mod from any damage taken this round. He takes nonlethal damage equal to the damage negated by this ability. Additionally, the undying gains fast healing 1 that only affects nonlethal damage.
Mettle of Body: The undying gains mettle as a Hexblade except it only functions on effects that require a fortitude save.
Call of the Undying: It is very hard to kill an undying. The undying does not die at -10 hit points, instead, he dies when he reaches -50 Hit Points. The diehard feat allows him to function until he reaches -50 Hit Points, at which point he dies.
Vigor: Your fast healing extends to your full health. Additionally, once every hour, you can gain temporary hit points equal to your Character Level + your Con Mod. These temporary hit points do not stack.
Reincarnation: Once per month, should you die, you can come back to life as with the spell reincarnation.
{table=head]Level|Minor|Intermediate|Major
1st|||Knowledge (Local) +2
2nd||Knowledge (Local) +2|Racial Trait
3rd|||Constitution +1
4th|Knowledge (Local) +2|Racial Trait|Racial Trait
5th|||Racial Affinity +2
6th||Constitution +1|Racial Trait
7th|||Bluff +2
8th|Racial Trait|Racial Trait|Racial Trait
9th|||Strength +1
10th||Racial Affinity +2|Racial Trait
11th|||Racial Affinity +4
12th|Constitution +1|Racial Trait|Racial Trait
13th|||Sense Motive +2
14th||Bluff +2|Racial Trait
15th|||Dexterity +1
16th|Racial Trait|Racial Trait|Racial Trait
17th|||Racial Affinity +6
18th||Strength +1|Racial Trait
19th|||Autohypnosis +2
20th|Racial Affinity +2|Racial Trait|Racial Trait[/table]
Racial Traits: As the Mongrel progresses, their racial heritage starts to become more prominent, giving them access to racial traits of their ancestry. At 2nd level, the mongrel can only select the racial traits of LA +0 races with no racial hit die. Every 8 levels, they can select racial traits from races with an LA 1 higher. The Mongrel cannot select racial ability score bonuses. A Mongrel cannot select racial traits from construct or undead races.
Racial Affinity: The affinity bonus applies to any race that shares a racial trait with with the Mongrel.
Undying
{table=head]Level|Minor|Intermediate|Major
1st|||Survival +2
2nd||Survival +2|Inured to Pain
3rd|||Constitution +1
4th|Survival +2|Inured to Pain|Impact Resistance
5th|||Enduring Affinity +2
6th||Constitution +1|Fast Healing (50%)
7th|||Heal +2
8th|Inured to Pain|Impact Resistance|Ferocity
9th|||Strength +1
10th||Enduring Affinity +2|Withstand Damage
11th|||Enduring Affinity +4
12th|Constitution +1|Fast Healing (50%)|Damage Conversion
13th|||Autohypnosis +2
14th||Heal +2|Mettle of Body
15th|||Wisdom +1
16th|Impact Resistance|Ferocity|Call of the Undying
17th|||Enduring Affinity +6
18th||Strength +1|Vigor
19th|||Tumble +2
20th|Enduring Affinity +2|Withstand Damage|Reincarnation[/table]
Inured to Pain: The undying may ignore up to 1/4, 1/2, or 1x his class level in damage for the purpose of determining when he has to make Concentration Checks and the DC for a Concentration Check. Additionally, the undying only takes half damage from nonlethal damage.
Impact Resistance: The undying only takes minimum damage from falling.
Fast Healing: The undying gains Fast Healing 1. This fast healing is only active while the undying is below half health.
Ferocity: When below half health, the undying gains a +1 morale bonus to attack, damage, and saves as long as he is below half health. When below his character level in health, these bonuses increase to +3. When in negative hit points, these bonuses increase to +5. Additionally, the undying gains the Diehard feat.
Withstand Damage: The undying gains Damage Reduction equal to 1/4 or 1/2 his character level depending on his bloodline's strength.
Damage Conversion: As an immediate action, the undying may activate damage conversion. Subtract his Con Mod from any damage taken this round. He takes nonlethal damage equal to the damage negated by this ability. Additionally, the undying gains fast healing 1 that only affects nonlethal damage.
Mettle of Body: The undying gains mettle as a Hexblade except it only functions on effects that require a fortitude save.
Call of the Undying: It is very hard to kill an undying. The undying does not die at -10 hit points, instead, he dies when he reaches -50 Hit Points. The diehard feat allows him to function until he reaches -50 Hit Points, at which point he dies.
Vigor: Your fast healing extends to your full health. Additionally, once every hour, you can gain temporary hit points equal to your Character Level + your Con Mod. These temporary hit points do not stack.
Reincarnation: Once per month, should you die, you can come back to life as with the spell reincarnation.