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View Full Version : [D&D 3.5 PrC] Prestige Shadowcaster [PEACH]



Xuldarinar
2013-03-22, 05:33 PM
Inspired by existing prestigious character class variants (Prestige bard, paladin, and ranger) I have decided to recreate a couple other classes in the same fashion. Enjoy

Prestige Shadowcaster

Hit Die: D6

Requirements
Skills: Knowledge (the planes) 4, Spellcraft 8
Spellcasting: Able to cast 2nd level spells, Must be able to cast at least one spell with the darkness or shadow descriptor.

Class Skills
Concentration, Craft, Hide, Intimidate, Knowledge (arcana), Knowledge (the planes), Move Silently, Profession, Spellcraft, Spot
Skill Points per Level: 2 + intelligence modifier


{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day

1st|+0|+2|+0|+2|Fundamentals of Shadow, Creeping Darkness|+1 level of existing spellcasting class

2nd|+1|+3|+0|+3|Mystery Access (Apprentice), Bonus feats|+1 level of existing spellcasting class

3rd|+1|+3|+1|+3|Umbral Sight (darkvision 30ft)|+1 level of existing spellcasting class

4th|+2|+4|+1|+4|Sustaining Shadows (eat 1 meal/week), Bonus Fundimental|+1 level of existing spellcasting class

5th|+2|+4|+1|+4|Mystery Access (initiate)|+1 level of existing spellcasting class

6th|+3|+5|+2|+5|Advancing Shadows (Apprentice, Spell-like)|+1 level of existing spellcasting class

7th|+3|+5|+2|+5|Sustaining Shadows (Sleep 1 hour/day)|+1 level of existing spellcasting class

8th|+4|+6|+2|+6|Umbral sight (darkvision 60ft)|+1 level of existing spellcasting class

9th|+4|+6|+3|+6|Bonus Fundimental|+1 level of existing spellcasting class

10th|+5|+7|+3|+7|Mystery Access (Master), Sustaining Shadows (Immune to poison/disease)|+1 level of existing spellcasting class

11th|+5|+7|+3|+7|Advancing Shadows (Initiate, Spell-like)|+1 level of existing spellcasting class

12th|+6|+8|+4|+8|Advancing Shadows (Apprentice, Supernatural)|+1 level of existing spellcasting class

13th|+6|+8|+4|+8|Sustaining Shadows (No need to breath, eat, or sleep)|+1 level of existing spellcasting class

14th|+7|+9|+4|+9|Bonus Fundimental|+1 level of existing spellcasting class

15th|+7|+9|+5|+9|-|+1 level of existing spellcasting class [/table]


Class Features

Weapon and Armor proficiency: Prestige Shadowcasters gain no weapon or armor proficiencies.

Fundimentals of Shadow: At 1st level, a prestige shadowcaster learns 4 fundamentals, to be added to their spells known. These are treated as 0 level spells. If they do not formerly have any 0 level spells, you instead may cast each fundamental you learn once per day.

Creeping Darkness: Upon reaching 1st level, a prestige shadowcaster's tie to the plane of shadow strengthens. This bond weakens their ability to work with spells that are not drawn from, in part, darkness.
Spells possessing the shadow, cold, or darkness descriptor, and mysteries, are cast at a +1 caster level per level. This however cannot exceed hit die.
All other spells are cast at -2 caster level per level. If the resulting caster level is 0 or lower, the spell can no longer be cast.

Spells per Day/Spells Known: At each prestige shadowcaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spell casting class to which he belonged before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained.

Mystery Access: At 2nd level, a prestige shadow caster gains access to apprentice mysteries. At each level gained they may learn 1 mystery up to the highest level they have access to of any path. At 5th level, a prestige shadow caster may begin learning initiate mysteries, and at 10th level they may learn master mysteries. While they may learn a mystery higher level than they can normally cast, this does not mean they may then cast it. Each cast of a mystery takes up its appropriate level spell slot. (Apprentice being 1st - 3rd, Initiate being 4th-6th, and master being 7th-9th).

Bonus Feats: Starting at 2nd level, a prestige shadow caster gains 1 bonus feat per 2 paths they have mysteries in. To select a bonus feat, you must meet its prerequisites. The list of feats you can select as a bonus feat includes; Any metamagic feat, Favored Mystery, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Vision, and any metashadow feat. Metashadow feats may -only- work on mysteries and spells with the darkness or shadow descriptor.

Umbral Sight: When you reach 3rd level, your vision extends slightly into the plane of shadow. you gain dark vision out to 30 feet. If you already have dark vision, or gain it from some other source, the effective distance of that vision is increased by 30 feet. At 8th level, you become able to perfectly see in complete darkness, even magical darkness, out to 60 feet

Sustaining Shadows: When you reach 4th level, your bond to the Plane of Shadow allows you to absorb dark energies, mitigating certain biological needs. You need to eat only a single meal per week to maintain health. At 8th level, you only need 1 hour of sleep per night (but you must still rest for 8 hours to regain your spells for the next day). At 10th level, you gain immunity to nonmagical diseases and poisons. Finally, at 13th level, you no longer need to breath, and need never eat or sleep.

Bonus Fundimental: At 4th, 9th, and 14th level, a prestige shadowcaster learns 1 additional fundamental. If they lack 0 level spells, they do not benefit from this.

Advancing Shadow: At 6th level, all apprentice mysteries and all spells of the shadow or darkness descriptor below 4th level may be treated as spell-like abilities for the purpose of casting. Starting at 11th level, all initiate mysteries and all spells between 4th and 6th level are treated as spell-like abilities. Finally, at 12th level, all apprentice mysteries and all spells of the shadow or darkness descriptor below 4th level are treated as supernatural abilities.

Links to other shadow based creations of mine.
Shadowknife [Soulknife/Shadowsmith PrC and Soulknife PrC based on Shadowsmith] (http://www.giantitp.com/forums/showthread.php?t=278453)
Psi-Shade [Psionic Shadowcaster] (http://www.giantitp.com/forums/showthread.php?t=277925)
Paladin of Mysteries. [Paladin/Shadowcaster PrC] (http://www.giantitp.com/forums/showthread.php?t=272674)

Xuldarinar
2013-03-23, 12:29 AM
Analysis

Entry, non-multiclass and non-PrC entry
Note: This does not include dragon magazine content, and I'm sure I'm missing a few classes. But, of the books I have access to, these are all I could think of.


Player's Handbook
Class|Minimum Level Required
Bard*|5th
Cleric|5th
Druid|5th
Paladin*|13th
Ranger*|13th
Sorcerer|5th
Wizard|5th
*if you are using Prestigious character classes, these would not exist as core classes.

Player's Handbook II
Class|Minimum Level Required
Beguiler|5th
Duskblade|5th

Complete series

Class|Minimum Level Required
Favored Soul|5th
Hexblade|8th
Shugenja|5th
Spellthief|8th
Spirit Shaman|5th
Warmage|5th
Wu Jen|5th

Heroes of Horror

Class|Minimum Level Required
Archivist|5th
Dread Necromancer|5th

Dragon Magazine Compendium

Class|Minimum Level Required
Death master|5th
Jester|13th
Savant|9th
Sha'ir|5th
Urban Druid|5th

Unearthed Arcana

Class|Minimum Level Required
Spellcaster (arcane or divine)|5th


If you decide to go with magic-psionic transparency to the point that spells = powers in terms of PrC entry..

Class|Minimum Level Required
Ardent|5th*/13th
Divine Mind| 8th*/13th
Erudite|5th*/13th
Lurk|5th*/13th
Psion|5th*/13th
Psychic Warrior|5th*/13th
Wilder|5th*/13th
*If Spellcraft=Psicraft, in classes with mantles the magic mantle can help this argument.

And while it doesn't technically qualify, you could allow it for a character with anů interesting flavor.

Class|Minimum Level Required
Artificer|5th*
*If infusions are permitted to count as spells, for the purpose of meeting prerequisites.