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Mithril Leaf
2013-03-27, 04:15 AM
The Bow Shaper

The Bow Shaper is an individual that has the mental willpower to force his soul into an external form, in this case a very special bow. They specialize in preforming archery better than any other unaugmented individual. As Bow Shaper's advance in level, their soul bows also advance, allowing usage in several maneuvers that most have to devote extensive training to.

The Bow Shaper is my attempt to do several things, mainly expand the idea of the Soul Bow prestige class and make archery much less terrible. You get 200 grand worth of bow enhancements, and several attributes to your damage and attack with your soul bow. The class fits anywhere that creating effects by force of will is a thing. Fluff neutral and all that.

Alignment: Any
Hit Die: d8

Class Skills
Autohypnosis (Wis), Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier


{table=head]Level|BAB|Fort|Ref|Will|Special

1st|+1|+0|+2|+2|Soul Bow (Masterwork), Point Blank Shot, Speed of the Mind

2nd|+2|+0|+3|+3|Agile Aim

3rd|+3|+1|+3|+3|Soul Bow (+1), Precise Shot

4th|+4|+1|+4|+4|Transmutational Ammunition, Wizened Eye, Skill Bonus (1)

5th|+5|+1|+4|+4|Soul Bow (+2), Ride The Arrow

6th|+6/+1|+2|+5|+5|Power Shot, Close Combat Shooting

7th|+7/+2|+2|+5|+5|Soul Bow (+3), Protect the Self

8th|+8/+3|+2|+6|+6|Flurry, Skill Bonus (2)

9th|+9/+4|+3|+6|+6|Soul Bow (+4)

10th|+10/+5|+3|+7|+7|Force Ammunition. Know the Enemy

11th|+11/+6/+1|+3|+7|+7|Soul Bow (+5)

12th|+12/+7/+2|+4|+8|+8|Seek the Heart, Skill Bonus (3)

13th|+13/+8/+3|+4|+8|+8|Soul Bow (+6). Break the Enemy

14th|+14/+9/+4|+4|+9|+9|Elemental Barrage

15th|+15/+10/+5|+5|+9|+9|Soul Bow (+7)

16th|+16/+11/+6/+1|+5|+10|+10|Skill Mastery, Skill Bonus (4)

17th|+17/+12/+7/+2|+5|+10|+10|Soul Bow (+8)

18th|+18/+13/+8/+3|+6|+11|+11|Soul Bow (+9), Break the Barriers

19th|+19/+14/+9/+4|+6|+11|+11|Soul Bow (+10)

20th|+20/+15/+10/+5|+6|+12|+12|Become the Bow, Skill Legend[/table]

Class Features

All of the following are class features of the Bow Shaper.

Weapon and Armor Proficiency

Bow Shapers are proficient with all simple and martial weapons (although they will rarely use anything but the soulbow). Bow Shapers are proficient with light armor and medium armor, as well as all shields but tower shields.

Soul Bow (Su):
The soul bow is the object that makes up the heart of the Bow Shaper class. It is an extension of the life force of the Bow Shaper, that exists whenever the Bow Shaper wills it. It takes the form of a composite longbow that is automatically calibrated for the Bow Shaper's strength. The soul bow produces its own arrows, which are treated as being made of mundane material, despite being made of the Bow Shaper's soul. The soul bow itself cannot be sundered. It can be summoned and dismissed as a free action and possesses a number of other interesting properties.
First and foremost is its ability to improve in quality as the Bow Shaper gains experience. At the marked intervals on the table above, a soul bow advances as a weapon, improving so that it possesses the indicated powers. Any excess levels of enchantment beyond the first may be spent on special abilities, rather than pure numerical increases (and in fact must be spent this way past a +5 bonus). An interesting effect of the enhancements of the soul bow is that the Bow Shaper may change the chosen special abilities and allotment of enhancements at any time by meditating for a period of one hour.
The soul bow also may be summoned in an area where magic does not function, doing so however requires a will save (DC 20) every round. This DC increases by one for every enhancement the soul bow possesses when summoned. The bow may also receive static cost enchantments from an outside source, these do not interfere with the bonuses gained from the class, and may freely cause the bow to exceed the normal pre-epic weapon cost limit.
Additionally, the soul bow may be used a quarterstaff with both ends equaling the purely numerical enhancement bonus of the soul bow.

Point Blank Shot (Ex):
At level one the Bow Shaper gains point blank shot as a bonus feat, ignoring prerequisites.

Speed of the Mind (Ex):
From first level, a Bow Shaper gains a bonus to their movement speed equal to their wisdom modifier X 10. This ability can only increase movement speed by a maximum of 5 X the Bow Shaper's class level.

Agile Aim (Ex):
From level two onwards, when the Bow Shaper is using the soul bow for archery, they may substitute in their Dexterity for their strength score when calculating damage. This includes the autoadjustments of the soul bow to high or low strength scores.

Precise Shot (Ex):
At level three, the Bow Shaper gains Precise Shot as a bonus feat, ignoring prerequisites.

Transmutational Ammunition (Su):
Once fourth level has been obtained, the arrows produced by the soul bow may now be made of any mundane material (iron, cold iron, mithral, silver, etc). Choosing which material they are made of for the round is a free action, only a passing thought of the Bow Shaper.

Wizened Eye (Ex):
At fourth level and beyond, the Bow Shaper may add their wisdom modifier X 10 to the base range of their soul bow, before any other modifiers.

Skill Bonuses (Ex):
At level four and every fourth level afterwards, the Bow Shaper may select two skills on their class skill list. They gain a competence bonus to these skills equal to one half of their Bow Shaper level.

Ride the Arrow(Su):
A fifth level Bow Shaper may fire a special arrow which they commit their location to. They may take a full round action to fire this arrow, dimension dooring to wherever it lands. This ability may be used once every hour at level five, once every ten minutes at level ten, once every ten rounds at level fifteen, and at will at level twenty.

Power Shot (Ex):
From level six onwards, the Bow Shaper may sacrifice accuracy for raw damage when using their soul bow. By taking a penalty up to their base attack bonus to all attack rolls, the Bow Shaper may add an equivalent bonus to all damage rolls that round.

Close Combat Shooting (Ex):
Upon attaining sixth level, a Bow Shaper takes no penalty for shooting enemies that threaten them, and does not provoke attacks of opportunity while doing so.

Protect the Self (Ex):
It is clear that a level seven Bow Shaper's willpower grants them prowess to stand where others couldn't. The Bow Shaper adds their wisdom modifier to their AC in all (or even no) armor. In addition, they no longer fail Will Saving throws if they roll a natural one.

Flurry (Ex):
Upon hitting level eight, the Bow Shaper may made a full round attack's worth of shots in only a standard action. Doing so however, imposes a -10 penalty to all attack rolls made that round.

Force Ammunition (Su):
Once level ten has been obtained, in addition to being able to be made of any mundane material, the arrows produced by the soul bow may be made out of force, causing them to ignore all Damage Reduction, and have no miss chance due to incorporeality. However, they do no damage to any creature immune to force effects (which is very nearly only a force dragon).

Know the Enemy (Ex):
A Bow Shaper that has reached level ten has begun to focus their full mind on each shot, becoming adept at using their mental prowess to assist in combat. By carefully analyzing their enemies, they notice patterns which allow them to hit easier. A Bow Shaper now adds their wisdom modifier to all attack rolls made with the soul bow.

Seek the Heart (Ex):
Upon reaching level twelve, the Bow Shaper gains the ability to spend several rounds in a trancelike state, carefully measuring hundreds of factors simultaneously for a single shot. If the Bow Shaper spends three full rounds observing a single target, they may then take a single shot designed to perfectly destroy the target's heart. As long as the target is not of a type immune to sneak attacks, then they must make a fortitude save (DC 10 + 1/2 the Bow Shaper's class levels + The Bow Shaper's wisdom or dexterity modifier) or immediately die. Any target immune to sneak attacks instead takes 200 bonus damage. If so desired, the Bow Shaper may make attack paralyze a living target instead of killing them. The range for this ability is equal to the base range of the Bow Shaper's soul bow, after Wizened Eye's effect.

Break the Enemy (Ex):
At level thirteen, their mental prowess continues to advance, allowing a Bow Shaper to see the flaws in their enemy's grand design. They add their wisdom modifier to all damage rolls made with the soul bow.

Elemental Barrage (Ex):
The soul bow of a Bow Shaper of fourteenth level gains the shock, flaming, and frost enhancements. If any or all of those abilities are already possessed, the Bow Shaper instead receives a bonus +1d6 acid, sonic, and force damage, in that order. For example, a level fourteen Bow Shaper got his bow enchanted with the shock and frost abilities a few levels back. Since he possesses two of the three, he instead gains +1d6 acid damage and +1d6 sonic damage at this level, in addition to the flaming enhancement.

Skill Mastery (Ex):
A Bow Shaper of sixteenth level is exceptionally skilled at a small number of skills, even more than most experts. They may choose two skills on their class skill list that they have already selected to receive a skill bonus to. These skills receive a competence bonus equal to the Bow Shaper's full level. This bonus supersedes that of the Skill Bonus ability.

Break the Barriers (Ex):
A level eighteen Bow Shaper may fire through any wall or inanimate object so long as it isn't more than 5 feet wide and they know the position they would like to hit on the other side. If the barrier is caused by some ongoing magical effect, it is instantly dispelled.

Become the Bow (Su):
At level twenty, the Bow Shaper is now at the pinnacle of their craft, able to merge with the soul bow they first shaped so long ago. As a full round action, once per encounter (it requires a focus that only calm can provide) the Bow Shaper may join entirely with their bow. They may take two full round attacks worth of shots. When they fire a shot, they may either damage an enemy as normal, or travel with the arrow and be treated as dimension dooring to where it lands, as per Ride the Arrow. The second effect may be chosen as many times as desired, it does not end their turn.

Skill Legend (Ex):
Additionally at twentieth level, the Bow Shaper has honed their skills to a razor fine point. They gain a competence bonus to all class skills equal to half of their Bow Shaper level (probably ten if you got this, but you might use legacy champion or something). Additionally, they may select up to three class skills beyond those chosen for Skill Mastery. These skills gain the Bow Shaper's full number of class levels as a competence bonus.



Feats

Officially endorsed feats by Veklim. (http://www.giantitp.com/forums/showpost.php?p=15022115&postcount=15)

Exotic Weapon Shaping
Prerequisites: Must possess an existing magic bow given by class levels (for example, if an Evolutionist (http://www.giantitp.com/forums/showthread.php?t=240717) with the Arms of the Outer Planes took this class and feat, he could use the bow gifted by that teratomorphism).
Benefits: The existing weapon is merged with the soul bow, all features and abilities that affect one affect the other. For all intents and purposes, they are the same weapon. You also keep all bonuses from each.

TuggyNE
2013-03-27, 06:15 AM
I really rather like this. And I nitpick because I love. :smallwink:


Autohypnosis (Wis), Balance (Dex), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)

Why disguise? Why no Hide, if Move Silently?


All of the following are class features of the detective.[…]The soul bow produces it own arrows, which are treated as being made of mundane material, despite being made of the Bow Shaper's soul.[…]
First and foremost, is it's ability to improve in quality as the Bow Shaper gains experience.

Typos.


At the marked intervals on the table above, a soul bow advances as a weapon, improving so that it possesses the indicated powers.

I'd suggest detailing the intervals in the text; it's not too hard.


Agile Aim (Ex):
When the Bow Shaper is using the soul bow for archery, they may subsitute in their Dexterity for their strength score when calculating damage.

Minor typo.


Precise Shot (Ex):

This, and other class features, don't specify at what level they're gained except in the table, which is a bit fragile.


Transmutational Ammunition (Su):
The arrows produced by the soul bow may now be made of any mundane material (iron, cold iron, mitheral, silver, etc). Choosing which material they are made of for the round is a free action, only a passing though of the Bow Shaper.[…]
Power Shot (Ex):
[…]By taking a penalty up to their base attack bonus to all attack rolls, the Bow Shaper may add an equivilent bonus to all damage rolls that round.[…]
Flurry (Ex):
The Bow Shaper may made a full round attack's worth of shots in only a standarad action.[…]
Force Ammunition (Su):
In addition to being able to be made of any mundane material, the arrows produced by the soul bow may be made out of force, causing them to ignore all Damage Reduction, and have no miss chance due to incorpreality.

More typos. (For some reason, D&D likes "mithral", rather than the more obvious "mithril", but I figure you probably know that. :smallwink:)


Become the Bow (Su):
The Bow Shaper is now at the pinnacle of their craft, able to merge with the soul bow they first shaped so long ago. As a full round action, once per encounter (it requires a focus that only calm can provide) the Bow Shaper may join entirely with their bow. They may take two full round attacks worth of shots. When they fire a shot, they may either damage an enemy as normal, or travel with the arrow and be treated as dimension dooring to where it lands.

Does this dimension door effect end their turn?

Mithril Leaf
2013-03-27, 11:06 PM
I really rather like this. And I nitpick because I love. :smallwink:

Thanks, these are very helpful. I kinda made it in a spur of inspiration at 4 in the morning.


Why disguise? Why no Hide, if Move Silently?

Not sure why I had disguise, I thought it kinda went with something or another which I'm forgetting now. And I honestly forgot about hide when I was adding skills. Fixed.


Typos.

Fixed.


I'd suggest detailing the intervals in the text; it's not too hard.




Minor typo.

Fixed.


This, and other class features, don't specify at what level they're gained except in the table, which is a bit fragile.

Fixed.


More typos. (For some reason, D&D likes "mithral", rather than the more obvious "mithril", but I figure you probably know that. :smallwink:)

I actually remembered to misspell it too, which makes it even more annoying that I had that typo.


Does this dimension door effect end their turn?

Nope, they could warp all over the table if they really wanted to.

Also added the level 18 ability, and gave them a new power at level 5.

Mithril Leaf
2013-03-30, 03:36 PM
Alright, let's bump it up. Anyone else got any comments or advice?

TuggyNE
2013-03-30, 07:15 PM
Looks pretty good on the whole, better than before.:smallsmile:


Fluff later, critique now.

Well, you might want to fill this in now? :smalltongue:


Transmutational Ammunition (Su):
Once fourth level has been obtained, the arrows produced by the soul bow may now be made of any mundane material (iron, cold iron, mithral, silver, etc). Choosing which material they are made of for the round is a free action, only a passing though of the Bow Shaper.

Must have missed this somehow.


Ride the Arrow(Su):
A fifth level Bow Shaper may take a fire a special arrow which they commit their location to.

Doesn't need the struck-through.


Flurry (Ex):
Upon hitting level eight, the Bow Shaper may made a full round attack's worth of shots in only a standarad action.

This one also.

Garryl
2013-03-30, 11:59 PM
This looks like a nice, simple archer class, and it seems to do it well. I am concerned, however, with the 12th, 14th, and 16th level class features. Wisdom is (other than for Will saves and skills like everyone else) completely unused by this class until the higher levels (the aforementioned 12th, 14th, and 16th level class features), at which point they start adding it to all sorts of things that they were already using Dex for. It just comes out of nowhere towards the end of the class and contradicts the existing Dexterity focus. As a general rule, if you're going to make a class use use a specific ability score, you should start introducing class features that take advantage of it within the first few levels, by level 5 at the latest.

Veklim
2013-03-31, 08:03 AM
This looks like a nice, simple archer class, and it seems to do it well. I am concerned, however, with the 12th, 14th, and 16th level class features. Wisdom is (other than for Will saves and skills like everyone else) completely unused by this class until the higher levels (the aforementioned 12th, 14th, and 16th level class features), at which point they start adding it to all sorts of things that they were already using Dex for. It just comes out of nowhere towards the end of the class and contradicts the existing Dexterity focus. As a general rule, if you're going to make a class use use a specific ability score, you should start introducing class features that take advantage of it within the first few levels, by level 5 at the latest.

I can't fault any of this, but from the outset, allow me to say this is a rather nice niche-class.

However....Know the Enemy, Break the Enemy and Protect the Self should be faaar more spread out across the class, and start earlier, as Garryl pointed out. If wisdom is to be a secondary stat for this class, then it needs earlier impact and more use, so may I suggest the following as other things to add to this class...

1. Give them a bonus of +10ft per point of wisdom modifier to the BASE range of their bow (before feats and enhancements) as an ability, this would probably be appropriate from early levels (4th would be reasonable).

2. They have no form of melee archery, which means even a 20th level Bow Shaper will still provoke attacks of opportunity by using the bow within an enemy's reach, and this is honestly unacceptable! :smalltongue: I would suggest you give them the Close Combat Shot ability of The Order of the Bow Initiate somewhere around level 8-10 at the latest. Simply, it stops you provoking AoOs by shooting someone in the face at point-blank range, which is something every archery specialist should be able to do fairly quickly in 3.5 (imo at least, and I play a lot of archers)

3. You may wish to clarify and expand on the psionic link with this class, at the very least to mention the class actually IS psionic (which I'm assuming it's meant to be), you should almost certainly give them Wild Talent at first level for this reason. Perhaps even think of offering the combat benefits to those who maintain a psionic focus, and offer small skilltrick-like abilities at various levels which do something utilitarian at the expense of said focus....just a thought! Also, I'd think about changing knowledge (arcana) with (psionic), or at least adding knowledge (psionic), since the psionic thing is the closest fit to these guys, and they already use autohypnosis.

Also...why do these guys not have Craft and Use Rope...?

This guy is a one trick pony just now, offer the class things to do outside of combat and the class will instantly become a lot more attractive to players. The class you have just now is sweet, but it suffers from the curse of the fighter, one trick ponies with barely anything but martial ability. At least half of a campaign for this class as it stands will be spent twiddling thumbs and hoping for some action. At least they're useful once the fighting starts! :smallbiggrin:

Mithril Leaf
2013-03-31, 09:56 PM
This looks like a nice, simple archer class, and it seems to do it well. I am concerned, however, with the 12th, 14th, and 16th level class features. Wisdom is (other than for Will saves and skills like everyone else) completely unused by this class until the higher levels (the aforementioned 12th, 14th, and 16th level class features), at which point they start adding it to all sorts of things that they were already using Dex for. It just comes out of nowhere towards the end of the class and contradicts the existing Dexterity focus. As a general rule, if you're going to make a class use use a specific ability score, you should start introducing class features that take advantage of it within the first few levels, by level 5 at the latest.

My main goal was not making it too frontloaded, since if you get the nicest things early on, I'm having trouble thinking of useful abilities to fill in those later levels. Perhaps scaling bonuses based on class level are in order. I'll have them alternate in some sort of pattern through the first 5 levels, and move some other stuff around.


I can't fault any of this, but from the outset, allow me to say this is a rather nice niche-class.

However....Know the Enemy, Break the Enemy and Protect the Self should be faaar more spread out across the class, and start earlier, as Garryl pointed out. If wisdom is to be a secondary stat for this class, then it needs earlier impact and more use, so may I suggest the following as other things to add to this class...

1. Give them a bonus of +10ft per point of wisdom modifier to the BASE range of their bow (before feats and enhancements) as an ability, this would probably be appropriate from early levels (4th would be reasonable).

2. They have no form of melee archery, which means even a 20th level Bow Shaper will still provoke attacks of opportunity by using the bow within an enemy's reach, and this is honestly unacceptable! :smalltongue: I would suggest you give them the Close Combat Shot ability of The Order of the Bow Initiate somewhere around level 8-10 at the latest. Simply, it stops you provoking AoOs by shooting someone in the face at point-blank range, which is something every archery specialist should be able to do fairly quickly in 3.5 (imo at least, and I play a lot of archers)

3. You may wish to clarify and expand on the psionic link with this class, at the very least to mention the class actually IS psionic (which I'm assuming it's meant to be), you should almost certainly give them Wild Talent at first level for this reason. Perhaps even think of offering the combat benefits to those who maintain a psionic focus, and offer small skilltrick-like abilities at various levels which do something utilitarian at the expense of said focus....just a thought! Also, I'd think about changing knowledge (arcana) with (psionic), or at least adding knowledge (psionic), since the psionic thing is the closest fit to these guys, and they already use autohypnosis.

Also...why do these guys not have Craft and Use Rope...?

This guy is a one trick pony just now, offer the class things to do outside of combat and the class will instantly become a lot more attractive to players. The class you have just now is sweet, but it suffers from the curse of the fighter, one trick ponies with barely anything but martial ability. At least half of a campaign for this class as it stands will be spent twiddling thumbs and hoping for some action. At least they're useful once the fighting starts! :smallbiggrin:

All of these are good points except the craft one, because they do in fact have craft. :smallwink:

The third point though, not so much. It's more of an incarnum feel with the whole soul shaping thing. I just gave them autohypnosis because I felt it was a very nice practical skill that covered a good number of things that a practiced and strong willed martial character should be able to do.

The second point, definitely going to be fixed, no issues there.

The third, I'll probably toss that in along with a bonus to movement speed.

Mithril Leaf
2013-03-31, 10:35 PM
And up. Time for the next bout of critiques.

TuggyNE
2013-04-01, 06:44 AM
Seek the Heart is a bit odd, but probably not too bad. (Although it's noticeably more powerful than Death Attack, being ranged, usable against an aware target, and dealing a lot of bonus damage to crit-immune targets.)

Elemental Barrage is phrased oddly; since a Bow Shaper can change their bow's abilities whenever they want, anyone who wants the extra +3d6 can get it for an hour's time and dedicating +3 of their total bow enhancement bonus. Or, at least, that's what it seems like, except for the bit about previous levels. Not totally sure why it's necessary, either.

SilverLeaf167
2013-04-01, 08:10 AM
I would totally dip this with every Wisdom-based character I make, I love speed boosts (and an always-available back-up weapon is nice too). If you're worried about that, add a scaling cap to the ability, like "up to a maximum of 10 ft. per class level". Also, maybe the bow should only be summonable and dismissable 1/round each, just to avoid silly shenanigans? :smalltongue:

Mithril Leaf
2013-04-02, 12:15 AM
Seek the Heart is a bit odd, but probably not too bad. (Although it's noticeably more powerful than Death Attack, being ranged, usable against an aware target, and dealing a lot of bonus damage to crit-immune targets.)

Elemental Barrage is phrased oddly; since a Bow Shaper can change their bow's abilities whenever they want, anyone who wants the extra +3d6 can get it for an hour's time and dedicating +3 of their total bow enhancement bonus. Or, at least, that's what it seems like, except for the bit about previous levels. Not totally sure why it's necessary, either.

Honestly, just wanted to fill in the levels. I'll take it out if it's really that unimportant. And honestly, if you're expending 3 whole turns on killing someone, you should probably be able to fairly reliably do so.


I would totally dip this with every Wisdom-based character I make, I love speed boosts (and an always-available back-up weapon is nice too). If you're worried about that, add a scaling cap to the ability, like "up to a maximum of 10 ft. per class level". Also, maybe the bow should only be summonable and dismissable 1/round each, just to avoid silly shenanigans? :smalltongue:

There's not a ton of absurdity that can be exploited by having the bow summonable and dismissable whenever you want. The only thing I can think of is chickens, and those can be exploited just as easily by a spell component pouch. And as far as it being a nice dip, it's a decent chassis with a speed bonus and a bonus feat. If you're wisdom based, it'll probably either hurt you or you need the help anyway. So no, not really worried.

Veklim
2013-04-02, 08:16 AM
Edits look really good, you've increased the potential diversity of the class somewhat and given them some much needed scope for out-of-combat utility. Fair point on the psionic front, I guess there's nothing stopping a player from selecting Wild Talent to gain access to psionic feats anyhow, so I'm happy either way! :smallwink:

You've not added text in the ability descriptions for Close Combat Shooting btw, even though it's on the table at level 6...guessing that's a simple oversight but needed mentioning! :smallbiggrin:

As a thought, you might wanna consider making an upgrade to Ride The Arrow, allowing you to bring allies with you at higher levels. You could present this as a feat instead of a class ability with a follow-up feat allowing for something like Baleful Transposition on a struck target...on which subject, would you mind if I put together a couple of feat ideas for this class? (I enjoy building class-specific feats and think more classes should have them!) :smallamused:

Mithril Leaf
2013-04-02, 09:50 PM
Edits look really good, you've increased the potential diversity of the class somewhat and given them some much needed scope for out-of-combat utility. Fair point on the psionic front, I guess there's nothing stopping a player from selecting Wild Talent to gain access to psionic feats anyhow, so I'm happy either way! :smallwink:

You've not added text in the ability descriptions for Close Combat Shooting btw, even though it's on the table at level 6...guessing that's a simple oversight but needed mentioning! :smallbiggrin:

As a thought, you might wanna consider making an upgrade to Ride The Arrow, allowing you to bring allies with you at higher levels. You could present this as a feat instead of a class ability with a follow-up feat allowing for something like Baleful Transposition on a struck target...on which subject, would you mind if I put together a couple of feat ideas for this class? (I enjoy building class-specific feats and think more classes should have them!) :smallamused:

That would be lovely. Never too much support as they say!

Veklim
2013-04-03, 07:04 PM
Allied Arrows
Requirements: Ride the Arrow class feature, Autohypnosis 9 ranks, Knowledge (Arcana) 9 ranks
With a supreme focus and act of will, the Shaper can bring allies along for the ride.
Benefits: Whenever you use your Ride the Arrow ability, you may take a number of willing allies (along with any worn or carried equipment up to their maximum load) with you equal to your Wisdom modifier (minimum of 1).
Using this feat delays the time you must wait before you can Ride the Arrow again by 1 round.

Transposition Arrows
Requirements: Allied Arrows, Autohypnosis 12 ranks, Knowledge (Arcana) 12 ranks
You grin at your foe as your companions seemingly prepare to strike you, this will be the last smile your foe will see.
Benefits: You may target an enemy with your Ride the Arrow ability, making an attack roll as normal. If you hit, the target must make a Will save (DC 10 + half character level + Wisdom modifier). If they fail, you move to the target's location as per Ride the Arrow, but they are also transported to your current position (as if you had used a Baleful Transportation spell), if they succeed the save neither of you moves. Regardless of whether they succeed or fail, the target takes damage as normal for a successful attack.
Using this feat only delays the time you must wait before you can Ride the Arrow again by 1 round if the target failed their saving throw, if the target succeeded their saving throw you may Ride the Arrow 1 round sooner than normal instead.

Veklim
2013-04-03, 07:07 PM
If you like em I'll chuck you a couple more... :smallwink:

Mithril Leaf
2013-04-03, 08:03 PM
If you like em I'll chuck you a couple more... :smallwink:

Those are awesome, it'd be great if you could make some more. I'll toss the current ones up in the original post, under your name of course.

TheOriginal
2013-04-17, 11:18 PM
Epic levels?
:smallbiggrin:

Mithril Leaf
2013-04-18, 12:28 AM
Epic levels?
:smallbiggrin:

Are patently absurd and I'll probably add them in a day or two.