Temotei
2013-04-01, 06:28 AM
Exotic Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Light Melee Weapons
Miniature blade kite
35 gp
1d4
1d6
19-20/x2
-
2 lb.
Slashing
Miniature hammer kite
35 gp
1d4
1d6
x2
-
3 lb.
Bludgeoning
Miniature lance kite
35 gp
1d4
1d6
x3
-
3 lb.
Piercing
Two-Handed Melee Weapons
Blade kite
50 gp
1d6
2d4
19-20/x2
-
6 lb.
Slashing
Hammer kite
50 gp
1d6
2d4
x2
-
8 lb.
Bludgeoning
Lance kite
50 gp
1d6
2d4
x3
-
8 lb.
Piercing
Ranged Weapons
Blade launcher kite
75 gp
1d6
2d4
19-20/x2
20 ft.
7 lb.
Slashing
Hammer launcher kite
75 gp
1d6
2d4
x2
20 ft.
9 lb.
Bludgeoning
Lance launcher kite
75 gp
1d6
2d4
x3
20 ft.
9 lb.
Piercing
Kites
The kites described below have several properties in common. All of the two-handed and ranged kites have several strings attached--one to each of the kite's corners. The wielder holds onto these strings to force the weapon around while the air around it helps to hold it aloft. These kites are reach weapons that, like the spiked chain, can be used against an adjacent foe. The miniature versions of these kites are not reach weapons, but allow a proficient wielder to trip and disarm opponents with them at a +2 bonus.
Blade Kite
A blade kite is a kite using sharp blades to cut into foes. After a successful hit with a blade kite, the wielder can move 5 feet. This can only be done once per round, but does not count against movement nor against the wielder's 5-foot step for that round.
Blade Launcher Kite
A blade launcher kite functions like a blade kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner. By manipulating the strings in a unique manner, these mechanisms can be triggered, firing a blade at an enemy. These fired blades can always be recovered if the wielder can get to the place the blades were fired. Launched blades are separate from attached blades, and so the weapon can still be used as a blade kite even after all eight blades are launched. Replacing a blade that was not recovered costs 2 gp.
Hammer Kite
A hammer kite is a kite using heavy mallets to smash into foes. After a successful hit with a hammer kite, the wielder can attempt to bull rush an enemy as a free action at a +2 bonus. This does not provoke an attack of opportunity and the wielder need not move into the enemy's space. An enemy may only be moved 10 feet in this manner per round.
Hammer Launcher Kite
A hammer launcher kite functions like a hammer kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner like the blade launcher kite. Fired hammers can always be recovered if the wielder can get to the place the hammers were fired. Launched hammers are separate from attached hammers, and so the weapon can still be used as a hammer kite even after all eight hammers are launched. Replacing a hammer that was not recovered costs 2 gp.
Lance Kite
A lance kite is a kite using lance-like weapons to impale foes. After a successful hit with a lance kite, the wielder can attempt to overrun the hit enemy as a free action at a +2 bonus. This does not provoke an attack of opportunity and this overrun attempt does not count against movement nor against the wielder's 5-foot step for that round.
Lance Launcher Kite
A lance launcher kite functions like a lance kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner like the blade launcher kite. Fired lances can always be recovered if the wielder can get to the place the lances were fired. Launched lances are separate from attached lances, and so the weapon can still be used as a lance kite even after all eight lances are launched. Replacing a lance that was not recovered costs 2 gp.
Miniature Blade Kite
A miniature blade kite functions like a blade kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.
Miniature Hammer Kite
A miniature hammer kite functions like a hammer kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.
Miniature Lance Kite
A miniature lance kite functions like a lance kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Light Melee Weapons
Miniature blade kite
35 gp
1d4
1d6
19-20/x2
-
2 lb.
Slashing
Miniature hammer kite
35 gp
1d4
1d6
x2
-
3 lb.
Bludgeoning
Miniature lance kite
35 gp
1d4
1d6
x3
-
3 lb.
Piercing
Two-Handed Melee Weapons
Blade kite
50 gp
1d6
2d4
19-20/x2
-
6 lb.
Slashing
Hammer kite
50 gp
1d6
2d4
x2
-
8 lb.
Bludgeoning
Lance kite
50 gp
1d6
2d4
x3
-
8 lb.
Piercing
Ranged Weapons
Blade launcher kite
75 gp
1d6
2d4
19-20/x2
20 ft.
7 lb.
Slashing
Hammer launcher kite
75 gp
1d6
2d4
x2
20 ft.
9 lb.
Bludgeoning
Lance launcher kite
75 gp
1d6
2d4
x3
20 ft.
9 lb.
Piercing
Kites
The kites described below have several properties in common. All of the two-handed and ranged kites have several strings attached--one to each of the kite's corners. The wielder holds onto these strings to force the weapon around while the air around it helps to hold it aloft. These kites are reach weapons that, like the spiked chain, can be used against an adjacent foe. The miniature versions of these kites are not reach weapons, but allow a proficient wielder to trip and disarm opponents with them at a +2 bonus.
Blade Kite
A blade kite is a kite using sharp blades to cut into foes. After a successful hit with a blade kite, the wielder can move 5 feet. This can only be done once per round, but does not count against movement nor against the wielder's 5-foot step for that round.
Blade Launcher Kite
A blade launcher kite functions like a blade kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner. By manipulating the strings in a unique manner, these mechanisms can be triggered, firing a blade at an enemy. These fired blades can always be recovered if the wielder can get to the place the blades were fired. Launched blades are separate from attached blades, and so the weapon can still be used as a blade kite even after all eight blades are launched. Replacing a blade that was not recovered costs 2 gp.
Hammer Kite
A hammer kite is a kite using heavy mallets to smash into foes. After a successful hit with a hammer kite, the wielder can attempt to bull rush an enemy as a free action at a +2 bonus. This does not provoke an attack of opportunity and the wielder need not move into the enemy's space. An enemy may only be moved 10 feet in this manner per round.
Hammer Launcher Kite
A hammer launcher kite functions like a hammer kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner like the blade launcher kite. Fired hammers can always be recovered if the wielder can get to the place the hammers were fired. Launched hammers are separate from attached hammers, and so the weapon can still be used as a hammer kite even after all eight hammers are launched. Replacing a hammer that was not recovered costs 2 gp.
Lance Kite
A lance kite is a kite using lance-like weapons to impale foes. After a successful hit with a lance kite, the wielder can attempt to overrun the hit enemy as a free action at a +2 bonus. This does not provoke an attack of opportunity and this overrun attempt does not count against movement nor against the wielder's 5-foot step for that round.
Lance Launcher Kite
A lance launcher kite functions like a lance kite, except that small launching mechanisms are attached to each corner of the kite and in between each corner like the blade launcher kite. Fired lances can always be recovered if the wielder can get to the place the lances were fired. Launched lances are separate from attached lances, and so the weapon can still be used as a lance kite even after all eight lances are launched. Replacing a lance that was not recovered costs 2 gp.
Miniature Blade Kite
A miniature blade kite functions like a blade kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.
Miniature Hammer Kite
A miniature hammer kite functions like a hammer kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.
Miniature Lance Kite
A miniature lance kite functions like a lance kite, except that it's miniaturized. This grants a +2 bonus on Sleight of Hand checks to conceal the weapon on the wielder's body.