LordErebus12
2013-04-04, 03:44 PM
Formula Alchemist
http://i.imgur.com/xTuvTNP.jpg
loosely based off Fullmetal Alchemist. just posting what i got worked out so far.
Abilities:
Intelligence, Dexterity
Alignment:
Any
Hit Die: d8.
Starting Age: As Rogue.
Starting Gold: As Rogue.
Class Skills
The Formula Alchemist's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skill Points at First Level: 4 x (6 + Int modifier).
Skill Points per Level: 6 + Int modifier.
{table=head]{colsp=6}Table: Formula Alchemist Class
Level| BAB | Fort| Ref |Will| Special Abilities
1st |+0 |+0 |+2 |+2 | Alchemist's Circle (Move Action), Equivalent Exchange (Materials)
2nd |+1 |+0 |+3 |+3 |
3rd |+2 |+1 |+3 |+3 | Style Ability I
4th |+3 |+1 |+4 |+4 |
5th |+3 |+1 |+4 |+4 | Style Ability II
6th |+4 |+2 |+5 |+5 |
7th |+5 |+2 |+5 |+5 | Style Ability III
8th |+6/+1 |+2 |+6 |+6 | The Glimpse (Swift Action)
9th |+6/+1 |+3 |+6 |+6 | Style Ability IV
10th |+7/+2 |+3 |+7 |+7 | Red Water (1/2 Material)
11th |+8/+3 |+3 |+7 |+7 | Style Ability V
12th |+9/+4 |+4 |+8 |+8 |
13th |+9/+4 |+4 |+8 |+8 | Style Ability VI
14th |+10/+5 |+4 |+9 |+9 |
15th |+11/+6/+1 |+5 |+9 |+9 | Style Ability VII
16th |+12/+7/+2 |+5 |+10 |+10 | The Truth (Free Action)
17th |+12/+7/+2 |+5 |+10 |+10 | Style Ability VIII
18th |+13/+8/+3 |+6 |+11 |+11 |
19th |+14/+9/+4 |+6 |+11 |+11 | Style Ability IX
20th |+15/+10/+5 |+6 |+12 |+12 | The Philosopher's Stone (No Materials)
[/table]
Class Features
The following are the class features of the Alchemist.
Weapon and Armor Proficiency:
An Alchemist is proficient with all simple weapons plus one martial or exotic weapon of their choice. Alchemists are proficient with light armor, but not with shields.
Alchemist's Circle
Works loosely like Fabricate.
----------------------------------------------
Augment Defense Style
1st - Survival Training - Adds half of the alchemist's Int mod as a dodge bonus to AC.
2nd - Brutal Training - Adds all of the alchemist's Int mod as a dodge bonus to AC.
3rd - Kinetic Defense - The alchemist gains DR 5/---
Augment Offense Style
1st - Forceful Strike - Adds 1d6 damage to the next unarmed strike or weapon attack the alchemist performs.
2nd - Augment Strike - Adds 3d6 damage to the next unarmed strike or weapon attack the alchemist performs.
3rd - Kinetic Strike - Adds 5d6 damage to the next unarmed strike or weapon attack the alchemist performs.
Restoration Style
1st - Mend
2nd - Repairing Touch
3rd - Hand of Restoration
Destruction Style
1st - Detonation
2nd - Body's Components
3rd - Hand of Disintegration
Elemental Defense Style
1st - Elemental Conversion
2nd - Elemental Resistance
3rd - Elemental Wall
Elemental Offense Style
1st - Elemental Snap
2nd - Elemental Burst
3rd - Elemental Blast
http://i.imgur.com/xTuvTNP.jpg
loosely based off Fullmetal Alchemist. just posting what i got worked out so far.
Abilities:
Intelligence, Dexterity
Alignment:
Any
Hit Die: d8.
Starting Age: As Rogue.
Starting Gold: As Rogue.
Class Skills
The Formula Alchemist's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skill Points at First Level: 4 x (6 + Int modifier).
Skill Points per Level: 6 + Int modifier.
{table=head]{colsp=6}Table: Formula Alchemist Class
Level| BAB | Fort| Ref |Will| Special Abilities
1st |+0 |+0 |+2 |+2 | Alchemist's Circle (Move Action), Equivalent Exchange (Materials)
2nd |+1 |+0 |+3 |+3 |
3rd |+2 |+1 |+3 |+3 | Style Ability I
4th |+3 |+1 |+4 |+4 |
5th |+3 |+1 |+4 |+4 | Style Ability II
6th |+4 |+2 |+5 |+5 |
7th |+5 |+2 |+5 |+5 | Style Ability III
8th |+6/+1 |+2 |+6 |+6 | The Glimpse (Swift Action)
9th |+6/+1 |+3 |+6 |+6 | Style Ability IV
10th |+7/+2 |+3 |+7 |+7 | Red Water (1/2 Material)
11th |+8/+3 |+3 |+7 |+7 | Style Ability V
12th |+9/+4 |+4 |+8 |+8 |
13th |+9/+4 |+4 |+8 |+8 | Style Ability VI
14th |+10/+5 |+4 |+9 |+9 |
15th |+11/+6/+1 |+5 |+9 |+9 | Style Ability VII
16th |+12/+7/+2 |+5 |+10 |+10 | The Truth (Free Action)
17th |+12/+7/+2 |+5 |+10 |+10 | Style Ability VIII
18th |+13/+8/+3 |+6 |+11 |+11 |
19th |+14/+9/+4 |+6 |+11 |+11 | Style Ability IX
20th |+15/+10/+5 |+6 |+12 |+12 | The Philosopher's Stone (No Materials)
[/table]
Class Features
The following are the class features of the Alchemist.
Weapon and Armor Proficiency:
An Alchemist is proficient with all simple weapons plus one martial or exotic weapon of their choice. Alchemists are proficient with light armor, but not with shields.
Alchemist's Circle
Works loosely like Fabricate.
----------------------------------------------
Augment Defense Style
1st - Survival Training - Adds half of the alchemist's Int mod as a dodge bonus to AC.
2nd - Brutal Training - Adds all of the alchemist's Int mod as a dodge bonus to AC.
3rd - Kinetic Defense - The alchemist gains DR 5/---
Augment Offense Style
1st - Forceful Strike - Adds 1d6 damage to the next unarmed strike or weapon attack the alchemist performs.
2nd - Augment Strike - Adds 3d6 damage to the next unarmed strike or weapon attack the alchemist performs.
3rd - Kinetic Strike - Adds 5d6 damage to the next unarmed strike or weapon attack the alchemist performs.
Restoration Style
1st - Mend
2nd - Repairing Touch
3rd - Hand of Restoration
Destruction Style
1st - Detonation
2nd - Body's Components
3rd - Hand of Disintegration
Elemental Defense Style
1st - Elemental Conversion
2nd - Elemental Resistance
3rd - Elemental Wall
Elemental Offense Style
1st - Elemental Snap
2nd - Elemental Burst
3rd - Elemental Blast