ironwizard
2013-04-08, 01:32 AM
Despite much searching, I could not find a valid Rouge/Warlock gish PrC, so here's my attempt at writing one. So I present...
The Eldritch Stalker
Hit Die: d6
Requirements:
Sneak Attack or Sudden Strike: +2d6
Eldritch Blast: 2d6
Feats: Eldritch Sniper*
Class Features: Evasion
The Eldritch Stalker
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+2|+2|Precision Damage +1d6, Extradimensional Evasion|
+1 of Existing Invocation Using Class
2nd|+1|+0|+3|+3|Eldritch Blast +1d6|
+1 of Existing Invocation Using Class
3rd|+2|+1|+3|+3|Precision Damage +2d6, Eldritch Ricochet|
+1 of Existing Invocation Using Class
4th|+3|+1|+4|+4|Eldritch Blast +2d6|
+1 of Existing Invocation Using Class
5th|+3|+1|+4|+4|Precision Damage +3d6, Eldritch Sniper (1/2 Max Range)|
+1 of Existing Invocation Using Class
6th|+4|+2|+5|+5|Eldritch Blast +3d6|
+1 of Existing Invocation Using Class
7th|+5|+2|+5|+5|Precision Damage +4d6, Rogue Ability|
+1 of Existing Invocation Using Class
8th|+6|+2|+6|+6|Eldritch Blast +4d6|
+1 of Existing Invocation Using Class
9th|+6|+3|+6|+6|Precision Damage +5d6, Eldritch Sniper (Max Range)|
+1 of Existing Invocation Using Class
10th|+7|+3|+7|+7|Eldritch Blast +5d6, Precision Mastery|
+1 of Existing Invocation Using Class
[/table]
Alignment: Any
Hit Die: d6
Class Skills:
Concentration, Disable Device, Escape Artist, Hide, Knowledge (Arcana), Knowledge (Religion), Knowledge (the Planes), Listen, Move Silently, Search, Sleight of Hand, Spellcraft, Spot, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Class Features:
Weapon and Armor Proficiency: Eldritch Stalkers gain no new weapon or armor proficiencies.
Spellcasting: At each new level, and Eldritch Stalker gains new invocations as if he had gained a level of his existing invocation-using class. He does not gain any other benefits from that class, such as improved Eldritch Blast or Class Features however.
Extradimensional Evasion (Su): Eldritch Stalkers have learned to augment their sneaky abilities with their dark power. They have learned to create an extradimensional pocket for brief durations to escape harm. This ability functions as the Rogue Class feature Evasion, except that it the Eldritch Stalker may use it even while prone, helpless, or while wearing any sort of armor. It does not function however under any circumstances that would negate magic, such as an Anti-Magic Field. This ability replaces Evasion for any characters that have it. If the character should later get Improved Evasion, treat it as having Improved Extradimensional Evasion instead.
Precision Damage: At each Odd level, your Sneak Attack or Sudden Strike damage improves by 1d6. If you had multiple forms of precision damage before gaining a level in this Prestige Class, then you must choose which ability to receive the progression at 1st level, and may not change your mind later.
Eldritch Blast: At each even level, your Eldritch Blast Damage improves by 1d6. This replaces (doesn't stack with) any improvement from increased effective Warlock levels gained through this Prestige Class (though improved damage gained from other sources stacks normally).
Eldritch Ricochet: Blast Shape Invocation, Lesser, 3rd: Your Eldritch Blast bounces off of floors, walls, and/or the ceiling to hit an opponent from behind. You may treat targets engaged in melee as flanked for purposes of triggering Precision Damage. This invocation is in addition to the invocations already known, but may not be traded out for another invocation at a later time.
Eldritch Sniper: Your aim has improved. You may now trigger Precision damage at half your maximum range with Eldritch Blast (including range bonuses from invocations and other sources). At 9th level this improves to maximum range.
Rouge Ability: At 7th level, you gain one of the Rogue Special Abilities as the Rogue class feature.
Precision Mastery: Invocation, Greater, 6th, Choose a type of foe that is normally immune to precision damage such as constructs or elementals. While this invocation is active, you may deal precision damage to them as if they weren't immune. You may only have one instance of this invocation active at a time. Duration: 24 hours. This invocation is in addition to the invocations already known, but may not be traded out for another invocation at a later time. You must have 10 ranks in the relevant Knowledge Skill to use this ability (Arcana for Constructs, Religion for Undead, Planes for Elementals, Nature for Plants)
*Eldritch Sniper: As Crossbow Sniper from PHB II, but for Rays instead. Prerequisites: Weapon Focus (Rays), BaB: +1
The Eldritch Stalker
Hit Die: d6
Requirements:
Sneak Attack or Sudden Strike: +2d6
Eldritch Blast: 2d6
Feats: Eldritch Sniper*
Class Features: Evasion
The Eldritch Stalker
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+2|+2|Precision Damage +1d6, Extradimensional Evasion|
+1 of Existing Invocation Using Class
2nd|+1|+0|+3|+3|Eldritch Blast +1d6|
+1 of Existing Invocation Using Class
3rd|+2|+1|+3|+3|Precision Damage +2d6, Eldritch Ricochet|
+1 of Existing Invocation Using Class
4th|+3|+1|+4|+4|Eldritch Blast +2d6|
+1 of Existing Invocation Using Class
5th|+3|+1|+4|+4|Precision Damage +3d6, Eldritch Sniper (1/2 Max Range)|
+1 of Existing Invocation Using Class
6th|+4|+2|+5|+5|Eldritch Blast +3d6|
+1 of Existing Invocation Using Class
7th|+5|+2|+5|+5|Precision Damage +4d6, Rogue Ability|
+1 of Existing Invocation Using Class
8th|+6|+2|+6|+6|Eldritch Blast +4d6|
+1 of Existing Invocation Using Class
9th|+6|+3|+6|+6|Precision Damage +5d6, Eldritch Sniper (Max Range)|
+1 of Existing Invocation Using Class
10th|+7|+3|+7|+7|Eldritch Blast +5d6, Precision Mastery|
+1 of Existing Invocation Using Class
[/table]
Alignment: Any
Hit Die: d6
Class Skills:
Concentration, Disable Device, Escape Artist, Hide, Knowledge (Arcana), Knowledge (Religion), Knowledge (the Planes), Listen, Move Silently, Search, Sleight of Hand, Spellcraft, Spot, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Class Features:
Weapon and Armor Proficiency: Eldritch Stalkers gain no new weapon or armor proficiencies.
Spellcasting: At each new level, and Eldritch Stalker gains new invocations as if he had gained a level of his existing invocation-using class. He does not gain any other benefits from that class, such as improved Eldritch Blast or Class Features however.
Extradimensional Evasion (Su): Eldritch Stalkers have learned to augment their sneaky abilities with their dark power. They have learned to create an extradimensional pocket for brief durations to escape harm. This ability functions as the Rogue Class feature Evasion, except that it the Eldritch Stalker may use it even while prone, helpless, or while wearing any sort of armor. It does not function however under any circumstances that would negate magic, such as an Anti-Magic Field. This ability replaces Evasion for any characters that have it. If the character should later get Improved Evasion, treat it as having Improved Extradimensional Evasion instead.
Precision Damage: At each Odd level, your Sneak Attack or Sudden Strike damage improves by 1d6. If you had multiple forms of precision damage before gaining a level in this Prestige Class, then you must choose which ability to receive the progression at 1st level, and may not change your mind later.
Eldritch Blast: At each even level, your Eldritch Blast Damage improves by 1d6. This replaces (doesn't stack with) any improvement from increased effective Warlock levels gained through this Prestige Class (though improved damage gained from other sources stacks normally).
Eldritch Ricochet: Blast Shape Invocation, Lesser, 3rd: Your Eldritch Blast bounces off of floors, walls, and/or the ceiling to hit an opponent from behind. You may treat targets engaged in melee as flanked for purposes of triggering Precision Damage. This invocation is in addition to the invocations already known, but may not be traded out for another invocation at a later time.
Eldritch Sniper: Your aim has improved. You may now trigger Precision damage at half your maximum range with Eldritch Blast (including range bonuses from invocations and other sources). At 9th level this improves to maximum range.
Rouge Ability: At 7th level, you gain one of the Rogue Special Abilities as the Rogue class feature.
Precision Mastery: Invocation, Greater, 6th, Choose a type of foe that is normally immune to precision damage such as constructs or elementals. While this invocation is active, you may deal precision damage to them as if they weren't immune. You may only have one instance of this invocation active at a time. Duration: 24 hours. This invocation is in addition to the invocations already known, but may not be traded out for another invocation at a later time. You must have 10 ranks in the relevant Knowledge Skill to use this ability (Arcana for Constructs, Religion for Undead, Planes for Elementals, Nature for Plants)
*Eldritch Sniper: As Crossbow Sniper from PHB II, but for Rays instead. Prerequisites: Weapon Focus (Rays), BaB: +1