Pika...
2013-04-15, 02:06 AM
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Fluff:
A proud, yet adorable race of savage barbarians. The Corgiarians cherish bloodshed and honor among all else, well, except maybe a good scratch behind the ears...
~Walenier of the Wild Elf Tribe Tarkis
Sample Corgiarian:
Size/Type: Small Magical Beast
Hit Dice: 1d12+2 (12 hp)
Initiative: +3
Speed: 40 ft. / 10 ft. (If on two legs)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/-1
Attack: Bite +3 melee (1d4+2), or Greataxe +3 melee (1d10+2/x3)
Full Attack: Bite -3 melee (1d4+1) and Greataxe +3 melee (1d10+2/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent, prehensile paws
Saves: Fort +4, Ref +3, Will -2
Abilities: Str 14, Dex 17, Con 15, Int 10, Wis 6, Cha 14
Skills: Jump +7, Listen +5, Spot +5, Survival +4*
Feats: Toughness, TrackB, DiehardB
Environment: Temperate plains
Organization: Pack (5-12)
Challenge Rating: 1/2
Treasure: Their weapon
Alignment: Usually NN
Advancement: By Character Class
Level Adjustment: +0
Corgiarians are a sentient race of dogs who's origins baffle even the sages of the Elven Libraries. Savage and unpredictable, yet cute beyond words, one can not help but go "awww" as one runs towards you. Well, until you notice the sharp pointy axe it's wielding at least...
Their races' only true allies are the nomadic Wild Elf tribes. Trade is common between the two races, the Corgiarians trading meats and furs harvested from their preys in exchange for small-sized blades of any kind. It is Common for Corgiarians to appear out of seemingly nowhere to defend a Wild Elf in danger, although it is as much an excuse to savagely fight as it is loyalty to their pointy-eared allies.
Combat
Corgiarians generally hunt in packs, madly charging prey with teeth and blades alike until either it or they are dead.
When in combat Corgiarians can either stand on three legs and wield a one-handed weapon in their fourth paw, or (albeit adorably) balance on their rear two legs and wield a two-handed weapon in their front paws or duel-wield two weapons in their front paws. When balancing on two legs a Corgiarian's speed is reduced to 10 ft., and it suffers a -4 penalty versus trip attacks.
Skills
Corgiarians have a +4 racial bonus on Jump checks, and a +4 bonus to Charisma related checks when dealing with dog loving humanoids, apes, and the occasional lonely magical beast. *Corgiarians have a +6 racial bonus on Survival checks when tracking by scent.
Corgiarian Traits (Ex)
Corgiarians possess the following racial traits.
+2 Dexterity, -4 Wisdom, +2 Charisma.
* Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus
on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾
those of Medium characters.
* Quadruped: When on four legs Quadrupeds can carry heavier loads than
most characters can. Multiply the value corresponding to the creature’s
Strength score from Table: Carrying Capacity by Small ×1.5.
* A Corgiarian’s base land speed is 40 feet (On four legs), or 10 feet (when
balancing on two legs)
* When in combat Corgiarians can either stand on three legs and wield a
one-handed weapon in their fourth paw, or (albeit adorably) balance on
their rear two legs and wield a two-handed weapon in their front paws or
duel-wield two weapons in their front paws. When balancing on two
legs a Corgiarian's speed is reduced to 10 ft., and it suffers a -4 penalty
versus trip attacks.
* Low-light vision.
* Scent.
* Prehensile Paws: Corgiarian front paws look like that of any normal dog,
but are able to bend and flex to have the manual dexterity of a
demi-human. However, they still do not have thumbs, so suffer a -6
penalty versus Disarm attempts.
* Bite Attack for 1d4 damage.
* Corgiarians have a +4 racial bonus on Jump checks, and a +4 bonus to
Charisma related checks when dealing with dog loving humanoids, apes,
and the occasional lonely magical beast. *Corgiarians have a +6 racial
bonus on Survival checks when tracking by scent.
* Corgiarians receive Track and Diehard as bonus feats.
* Automatic Languages: K9, Elven. Bonus Languages: Common.
* Favored Class: Barbarian.
Fluff:
A proud, yet adorable race of savage barbarians. The Corgiarians cherish bloodshed and honor among all else, well, except maybe a good scratch behind the ears...
~Walenier of the Wild Elf Tribe Tarkis
Sample Corgiarian:
Size/Type: Small Magical Beast
Hit Dice: 1d12+2 (12 hp)
Initiative: +3
Speed: 40 ft. / 10 ft. (If on two legs)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/-1
Attack: Bite +3 melee (1d4+2), or Greataxe +3 melee (1d10+2/x3)
Full Attack: Bite -3 melee (1d4+1) and Greataxe +3 melee (1d10+2/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent, prehensile paws
Saves: Fort +4, Ref +3, Will -2
Abilities: Str 14, Dex 17, Con 15, Int 10, Wis 6, Cha 14
Skills: Jump +7, Listen +5, Spot +5, Survival +4*
Feats: Toughness, TrackB, DiehardB
Environment: Temperate plains
Organization: Pack (5-12)
Challenge Rating: 1/2
Treasure: Their weapon
Alignment: Usually NN
Advancement: By Character Class
Level Adjustment: +0
Corgiarians are a sentient race of dogs who's origins baffle even the sages of the Elven Libraries. Savage and unpredictable, yet cute beyond words, one can not help but go "awww" as one runs towards you. Well, until you notice the sharp pointy axe it's wielding at least...
Their races' only true allies are the nomadic Wild Elf tribes. Trade is common between the two races, the Corgiarians trading meats and furs harvested from their preys in exchange for small-sized blades of any kind. It is Common for Corgiarians to appear out of seemingly nowhere to defend a Wild Elf in danger, although it is as much an excuse to savagely fight as it is loyalty to their pointy-eared allies.
Combat
Corgiarians generally hunt in packs, madly charging prey with teeth and blades alike until either it or they are dead.
When in combat Corgiarians can either stand on three legs and wield a one-handed weapon in their fourth paw, or (albeit adorably) balance on their rear two legs and wield a two-handed weapon in their front paws or duel-wield two weapons in their front paws. When balancing on two legs a Corgiarian's speed is reduced to 10 ft., and it suffers a -4 penalty versus trip attacks.
Skills
Corgiarians have a +4 racial bonus on Jump checks, and a +4 bonus to Charisma related checks when dealing with dog loving humanoids, apes, and the occasional lonely magical beast. *Corgiarians have a +6 racial bonus on Survival checks when tracking by scent.
Corgiarian Traits (Ex)
Corgiarians possess the following racial traits.
+2 Dexterity, -4 Wisdom, +2 Charisma.
* Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus
on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾
those of Medium characters.
* Quadruped: When on four legs Quadrupeds can carry heavier loads than
most characters can. Multiply the value corresponding to the creature’s
Strength score from Table: Carrying Capacity by Small ×1.5.
* A Corgiarian’s base land speed is 40 feet (On four legs), or 10 feet (when
balancing on two legs)
* When in combat Corgiarians can either stand on three legs and wield a
one-handed weapon in their fourth paw, or (albeit adorably) balance on
their rear two legs and wield a two-handed weapon in their front paws or
duel-wield two weapons in their front paws. When balancing on two
legs a Corgiarian's speed is reduced to 10 ft., and it suffers a -4 penalty
versus trip attacks.
* Low-light vision.
* Scent.
* Prehensile Paws: Corgiarian front paws look like that of any normal dog,
but are able to bend and flex to have the manual dexterity of a
demi-human. However, they still do not have thumbs, so suffer a -6
penalty versus Disarm attempts.
* Bite Attack for 1d4 damage.
* Corgiarians have a +4 racial bonus on Jump checks, and a +4 bonus to
Charisma related checks when dealing with dog loving humanoids, apes,
and the occasional lonely magical beast. *Corgiarians have a +6 racial
bonus on Survival checks when tracking by scent.
* Corgiarians receive Track and Diehard as bonus feats.
* Automatic Languages: K9, Elven. Bonus Languages: Common.
* Favored Class: Barbarian.