PolkaBear
2006-11-21, 04:39 PM
The name "Spellsouled" seems familiar; so I probably ripped it off inadvertently. If anyone can direct me to a place it has appeared previously, I'll change it. If not, I claim it as my own. My very own. My precious.
Anyway, here it is, in all its peachy goodness.
Spellsouled Template
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A spellsouled creature is one who has been significantly affected by magic during conception, gestation, or incubation. The arcane or divine energies leave a lasting mark upon the creature, forever altering its connection with the world.
"Spellsouled" is a template that can be applied to any living creature (hereafter referred to as the "base creature"). It is not an acquired template. A spell-souled creature is innately connected with a single spell, lvl 8 or below (hereafter referred to as the "base spell")
Challenge Rating: Same as the base creature +1 (1-6 HD), +2 (7+ HD)
Subtype: If the base spell has an elemental descriptor (fire, earth, air, water), the creature gains the appropriate subtype. Otherwise, it is the same as the base creature.
Alignment: If the base spell has an alignment descriptor (chaotic, evil, good, lawful), the creature must have the same component of its alignment. Otherwise, it is the same as the base creature.
Abilities: Same as the base creature.
Saves: +2 racial bonus to all saves against spells with at least one descriptor in common with the base spell.
Skills: +2 Racial Bonus on Spellcraft checks to identify spells of the same school as the base spell. This bonus stacks with other racial bonuses to this ability that the creature may have.
Special Qualities: A spellsouled creature has all the special qualities of the base creature, plus the following special qualities:
Spellsouled Effusion (Sp): The creature receives the ability to cast the base spell as a caster of a level equal to its HD. The creature can use this ability [(HD / base spell level), rounded down] times per day, to a maximum of [(16 / base spell level), rounded down] times per day. (Treat 0-level spells as 1/2 level for this calculation.) Thus, a spell-souled creature with 12 HD with a base spell of Create Water (lvl 0) could cast it 24/day. If its base spell were Haste (lvl 3), it could cast it 4/day. If its base spell were Prismatic Wall (lvl 8), it would be limited to a single casting per day. The creature must still supply any XP costs or material components costing more than 1 GP.
Spellsouled Kinship (Su): The creature does not need to make a Spellcraft check to identify a casting of the base spell.
Spellsouled Mastery (Ex): Add +1 to the Difficulty Class for all saving throws against the base spell when cast by the spell-souled creature.
Spellsouled Immunity (Ex): The creature is immune to any harmful effects of the base spell.
Level Adjustment: Same as the base creature +1
Anyway, here it is, in all its peachy goodness.
Spellsouled Template
----------
A spellsouled creature is one who has been significantly affected by magic during conception, gestation, or incubation. The arcane or divine energies leave a lasting mark upon the creature, forever altering its connection with the world.
"Spellsouled" is a template that can be applied to any living creature (hereafter referred to as the "base creature"). It is not an acquired template. A spell-souled creature is innately connected with a single spell, lvl 8 or below (hereafter referred to as the "base spell")
Challenge Rating: Same as the base creature +1 (1-6 HD), +2 (7+ HD)
Subtype: If the base spell has an elemental descriptor (fire, earth, air, water), the creature gains the appropriate subtype. Otherwise, it is the same as the base creature.
Alignment: If the base spell has an alignment descriptor (chaotic, evil, good, lawful), the creature must have the same component of its alignment. Otherwise, it is the same as the base creature.
Abilities: Same as the base creature.
Saves: +2 racial bonus to all saves against spells with at least one descriptor in common with the base spell.
Skills: +2 Racial Bonus on Spellcraft checks to identify spells of the same school as the base spell. This bonus stacks with other racial bonuses to this ability that the creature may have.
Special Qualities: A spellsouled creature has all the special qualities of the base creature, plus the following special qualities:
Spellsouled Effusion (Sp): The creature receives the ability to cast the base spell as a caster of a level equal to its HD. The creature can use this ability [(HD / base spell level), rounded down] times per day, to a maximum of [(16 / base spell level), rounded down] times per day. (Treat 0-level spells as 1/2 level for this calculation.) Thus, a spell-souled creature with 12 HD with a base spell of Create Water (lvl 0) could cast it 24/day. If its base spell were Haste (lvl 3), it could cast it 4/day. If its base spell were Prismatic Wall (lvl 8), it would be limited to a single casting per day. The creature must still supply any XP costs or material components costing more than 1 GP.
Spellsouled Kinship (Su): The creature does not need to make a Spellcraft check to identify a casting of the base spell.
Spellsouled Mastery (Ex): Add +1 to the Difficulty Class for all saving throws against the base spell when cast by the spell-souled creature.
Spellsouled Immunity (Ex): The creature is immune to any harmful effects of the base spell.
Level Adjustment: Same as the base creature +1