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View Full Version : [D&D 3.5 Generic Class] Invoker of Mysteries (PEACH)



Xuldarinar
2013-04-16, 03:56 AM
Invoker of Mysteries

{table=head] Level|Base Attack Bonus|Good Saves|Poor Save|Special|"F"|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
2nd|+1|+3|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
3rd|+1|+3|+1|-|3|1|1|-|-|-|-|-|-|-
4th|+2|+4|+1|Bonus Feat|3|1|1|-|-|-|-|-|-|-
5th|+2|+4|+1|-|3|1|1|1|-|-|-|-|-|-
6th|+3|+5|+2|-|3|1|1|1|-|-|-|-|-|-
7th|+3|+5|+2|-|3|2|2|2|1|-|-|-|-|-
8th|+4|+6|+2|Bonus Feat|3|2|2|2|1|-|-|-|-|-
9th|+4|+6|+3|-|3|2|2|2|1|1|-|-|-|-
10th|+5|+7|+3|-|3|2|2|2|1|1|-|-|-|-
11th|+5|+7|+3|-|3|2|2|2|1|1|1|-|-|-
12th|+6/+1|+8|+4|Bonus Feat|3|2|2|2|1|1|1|-|-|-
13th|+6/+1|+8|+4|-|3|3|3|3|2|2|2|1|-|-
14th|+7/+2|+9|+4|-|3|3|3|3|2|2|2|1|-|-
15th|+7/+2|+9|+5|-|3|3|3|3|2|2|2|1|1|-
16th|+8/+3|+10|+5|Bonus Feat|3|3|3|3|2|2|2|1|1|-
17th|+8/+3|+10|+5|-|3|3|3|3|2|2|2|1|1|1
18th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
19th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
20th|+10/+5|+12|+6|Bonus Feat|3|3|3|3|2|2|2|1|1|1 [/table]

Hit Die: d4

Base Save Bonuses: Two good saves and one poor save

Class Skills: Choose any four skills as class skills, pluss Craft, Knowledge (all), and Profession.

Skill Points: 2 + Int modifier (or four times this number at 1st level)

Weapon and Armor Proficiency: One simple weapon; no armor.

Bonus Feats: The Invoker of Mysteries gets one bonus feat at 1st, another at 2nd, one at 4th, and another every fourth class level thereafter (8th, 12th, and so on).

Mysteries: An Invoker of Mysteries has the ability to invoke mysteries, drawn from any list.
Unlike mysteries possessed by other mystery using classes, these do not innately advance to spell-like abilities and supernatural abilities. Select two of the following: Charisma, Intellect, Wisdom. One will be used for the purpose of determining the highest level mystery you may use, the other will be for the purpose of determining the Difficulty Class of their mystery's saving throws. Mysteries are treated as arcane spells for the purposes of Arcane Spell Failure, but nothing else.
An Invoker of Mysteries starts out knowing 4 fundamentals, and 1 first level mystery. At every level they may learn 1 mystery at every level gained up to the highest level they may use at their level. To learn a mystery, they must either know two mysteries of a level lower than the mystery being learned, or they must know the mystery before it on it's path.

Xuldarinar
2013-04-18, 12:39 AM
Bonus Feats
As with all of the generic classes. You may replace bonus feats earned with certain class features. Heres a list of ones to go with this.

Mysteries of Divinity: Your mysteries are treated as divine spells instead of arcane spells. Prerequisite: Access to Apprentice Mysteries, Knowledge (Religion) 4
Spell-like Apprentice: Your apprentice mysteries (1st-3rd level mysteries), may be cast as spell-like abilities. Prerequisite: Apprentice Mysteries 2/day
Spell-Like Initiate: Your Initiate mysteries (4th-6th level mysteries), may be cast as spell-like abilities. Prerequisite: Initiate Mysteries 2/day
Stalwart Shadows: Your hit die increase by 1 step Prerequisite: Can only be taken at your 1st level in Invoker of Mysteries
Supernatural Apprentice Your apprentice Mysteries (1st-3rd level mysteries), may be cast as supernatural abilities. Prerequisites: Apprentice Mysteries 3/day, Spell-like Apprentice.
Sustaining Shadows Treat as the Shadowcaster class feature, advancing with your class level. Prerequisite: Must know at least 1 mystery, or 1 spell of the Darkness or Shadow descriptor.
Unlimited Fundimentals: Fundimentals, rather than being used 3/day, may now be used an infinite number of times. Prerequisite: Access to Initiate Mysteries.
Umbral Sight: You acquire dark vision + 30ft. Prerequisite: Must have access to mysteries, or a spell of the Darkness or Shadow descriptor of at least 1st level.
Greater Umbral Sight: Your dark vision expands to + 60ft and functions in magical darkness. Prerequisites: Umbral Sight, Access to Initiate Mysteries or a Spell of the Darkness or Shadow descriptor of 4th level or higher



Book list

Yes, incase you are unaware, you need access to certain books to use this effectively. Don't worry, the list isn't big.

Tome of Magic (In here we have the shadowcaster, and mysteries. You need this primarily for the feats and list of mysteries. Im sure you can find the info elsewhere though. You can of course use other web content for this as well. I highly recommend the content that can be found here (http://www.giantitp.com/forums/showthread.php?t=74519) for this purpose.)
Unearthed Arcana (While you don't truly need this for this, it has the official generic classes and the list of 'bonus feats' for them, which you can get using this generic class. It helps.)

Thread Status
Open for replies. Please, come in, say what you think. If you think it needs work, say so and tell me how to improve it. If you think its great, then by all means tell me. I can't read minds.

Update History

-Completed table, Gave bonus feat list separate post, Book list added, Update History added.
-Thread status listed