scarmiglionne4
2013-04-18, 10:56 PM
I was thinking of doing away with using hardness and hp for damaging/breaking weapons and items and just using break DCs to simplify things. Sunder would work the same way up until rolling damage, where instead you would roll a strength check to break the item.
Edit: And worn armor can be broken because saying "you can't do that" in this situation makes little sense to me.
Would this work? If not, why? What have you all out there done to simplify Sunder and Breaking items in general?
Edit: And worn armor can be broken because saying "you can't do that" in this situation makes little sense to me.
Would this work? If not, why? What have you all out there done to simplify Sunder and Breaking items in general?