ngilop
2013-04-21, 07:34 PM
Ok first off if you guys have never heard of dawnforge imma explain it in a very simple summary. it is one of the semi-finalist campaign settings with WoTC that spawned crappy eberron ( my opinion on that last bit) its about the generaic D&D world in the time of legends and myths. where that super magic empire still reigned and elves were not split and basically ist 1st age middle earth.
that said. I love their ideas of races gaining special abilities at certain intervals. I think that is an amazing idea. I am thinking of now, since i finally found all the books for that setting, to work on incorporating that into my own homebrewed setting.
I just think the idea is so great becuase it expands upon the premise that dwarves, elves, humans and such are different and as power increases those differences grow.
while the playable races do get their benefits and such at the start of the game. its nice that players have a way to individually 'tweak' their character so you can choose between making a super crafter dwarf or a more stonewall-ish dwarf.
anyways what does the playground think of the basic idea of this. I plan on actually including the abilities in a later post well IF the consesnus is generally well- recieved. if not, well it will just be for personal use then
I plan on teh abilities being given at 2nd, 6th, 10th, 14th, and 18th level and each of those having multiple choices of abilities to select from and of course being at respective power levels. so unlike D&D melee feats/abilities the 18th level thing is not going to be the same powerwise as teh 6th or even 2dn level one.
that said. I love their ideas of races gaining special abilities at certain intervals. I think that is an amazing idea. I am thinking of now, since i finally found all the books for that setting, to work on incorporating that into my own homebrewed setting.
I just think the idea is so great becuase it expands upon the premise that dwarves, elves, humans and such are different and as power increases those differences grow.
while the playable races do get their benefits and such at the start of the game. its nice that players have a way to individually 'tweak' their character so you can choose between making a super crafter dwarf or a more stonewall-ish dwarf.
anyways what does the playground think of the basic idea of this. I plan on actually including the abilities in a later post well IF the consesnus is generally well- recieved. if not, well it will just be for personal use then
I plan on teh abilities being given at 2nd, 6th, 10th, 14th, and 18th level and each of those having multiple choices of abilities to select from and of course being at respective power levels. so unlike D&D melee feats/abilities the 18th level thing is not going to be the same powerwise as teh 6th or even 2dn level one.