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LordErebus12
2013-05-01, 06:44 PM
could someone stat out two unique plant creatures?

Im thinking something like a gargantuan-sized fly trap and huge-sized pitcher plant.

go nuts with it, im imagining that both of them are straight immune to acid damage.

Gonna use them in my campaign setting.

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before anyone mentions it, yes im aware of the "request a homebrew" topic. I created this with full knowledge of its existence.

Venus Fly-Trap, Giant
Large Plant
Hit Dice: 6d8+12 (39 hp)
Initiative: +1
Speed: 0 ft.
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+13
Attack: Bite +9 melee (1d6+5)
Full Attack: 3 bites +9 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Jaws
Special Qualities: Blind, plant traits, resistance to fire 5, tremorsense 30 ft.
Saves: Fort +7, Ref +3, Will +4
Abilities: Str 21, Dex 12, Con 14, Int 2, Wis 11, Cha 6
Skills: Hide +6*
Feats: Combat Reflexes, Iron Will, Weapon Focus (bite)
Environment: Temperate or warm marshes
Organization: Solitary, pair or patch (3-8)
Challenge Rating: 3
Treasure: Half standard
Alignment: Always neutral
Advancement: 7-16 HD (Large); 17-24 HD (Huge); 25-32 HD (Gargantuan)
Level Adjustment: —

From beneath this massive flowering plant spring jawlike leaves.

The giant venus fly-trap, like its lesser relatives, is a carnivorous plant that traps and consumes prey with jawlike leaves. Sensitive hairs on the inner surfaces of these leaves allows the creature to detecting approaching prey.

Treasure can occasionally be found in the soil beneath the plant, left behind by previous prey.

A typical giant venus fly-trap is 10 to 15 feet in diameter. The plant consists of a bulb-like subterranean stem from which arise a rosette of three to eight stems, each ending in 3 to 6 foot long jawlike leaves.

COMBAT

A giant venus fly-trap lies motionless most of the time, awaiting the approach of prey. Once prey is detected within reach of its jaws, it quickly lashes out, sending one set of jaws at each creature it can reach.

Blind (Ex): A giant venus fly-trap is immune to visual effects, gaze attacks and illusions.

Jaws (Ex): Each of a giant venus fly-trap's jaws may make a single bite attack each round. It a jaw hits with its bite attack, the fly-trap can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round. A jaw enganged in a grapple cannot make a bite attack, but the giant venus fly-trap is not considered grappled.

With each of its jaws, a giant venus fly-trap can try to swallow a single grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 1d6+5 points of crushing damage plus 5 points of acid damage per round from the plant's fluids. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the jaws (AC 12), destroying that set of jaws (and dealing 5 points of damage to the fly-trap) in the process.

An opponent not currently swallowed can attack a giant venus fly-trap's jaws with a sunder attempt as if they were weapons, but risks injuring the trapped victim (a 50% chance). A giant venus fly-trap's jaws have 10 hit points each. If a giant venus fly-trap is currently grappling a target with the jaw that is being attacked, it usually uses another jaw to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant venus fly-trap's jaws deals 5 points of damage to the creature. The creature regrows severed or destroyed jaws in 1 week. A non-swallowed creature may also attempt to free the victim by grappling the fly-trap and succeeding on a second grapple check to open the jaws.

Skills: *Giant venus fly-traps have a +12 racial bonus on Hide checks made in marsh terrain with light or heavy undergrowth.


Pitcher Plant, Giant
Large Plant
Hit Dice: 5d8+25 (47 hp)
Initiative: -2
Speed: 0 ft. (immobile)
Armor Class: 14 (-1 size, -2 Dex, +7 natural), touch 7, flat-footed 14
Base Attack/Grapple: +3/+12
Attack: Tendril +10 melee (1d4+7)
Full Attack: Tendril +10 melee (1d4+7)
Space/Reach: 10 ft./0 ft. (20 ft. with tendril)
Special Attacks: Improved grab, swallow whole
Special Qualities: Blind, damage reduction 5/slashing, plant traits, tremorsense 20 ft.
Saves: Fort +8, Ref -1, Will +1
Abilities: Str 21, Dex 6, Con 18, Int —, Wis 11, Cha 3
Skills: —
Feats: Blind-Fight (B)
Environment: Any temperate or warm land
Organization: Solitary or cluster (2-8)
Challenge Rating: 3
Treasure: 1/10th coins; 1/10th goods (metallic and stone only); standard items (metallic and stone only)
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

This plant resembles a giant green vase made up of toughened base leaves tightly woven together with small vines.

Pitcher plants are carnivorous plants whose prey-trapping mechanism features a deep cavity filled with rainwater. Although the garden variety pitcher plants are among the most passive of all known carnivorous plants, the giant version has evolved into a much larger and more aggressive creature.

A typical giant pitcher plant grows to 8 feet in height.

COMBAT

A giant pitcher plant is immobile, lying in wait until potential prey approaches. It then lashes out with a tendril, attempting to draw a victim into its fluid-filled opening and drown it within.

Blind (Ex):
Giant pitcher plants are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Improved Grab (Ex):
To use this ability, a giant pitcher plant must hit a creature at least one size smaller than itself with its tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round.

Swallow Whole (Ex):
A giant pitcher plant can try to swallow a grabbed opponent by making a successful grapple check. The interior of the plant is a vase filled with digestive fluids, each round the opponent takes 1d4 points of acid damage and must succeed on a DC 15 Swim check or sink under the fluid and risk drowning. A swallowed creature can climb out of the vase with a successful grapple check. This returns it to the plant’s maw, where another successful grapple check is needed to get free. The inside of the vase is lined with needle-sharp spines that inflict 2d4 points of piercing damage to the opponent for every grapple attempt they make to escape. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the giant pitcher plant's interior (same AC and DR as the plant's exterior). Once the creature exits, elastic action closes the hole; another swallowed opponent must cut its own way out. A Large giant pitcher plant's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive or 512 Fine opponents.

Debihuman
2013-05-02, 05:07 AM
Both of these plants were updated over on EnWorld. The only thing missing is a reminder that blind creatures automatically fail any Spot checks.

Venus Fly-Trap, Giant
Large Plant
Hit Dice: 6d8+12 (39 hp)
Initiative: +1
Speed: 0 ft.
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+13
Attack: Bite +9 melee (1d6+5)
Full Attack: 3 bites +9 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Jaws
Special Qualities: Blind, plant traits, resistance to fire 5, tremorsense 30 ft.
Saves: Fort +7, Ref +3, Will +4
Abilities: Str 21, Dex 12, Con 14, Int 2, Wis 11, Cha 6
Skills: Hide +6*
Feats: Combat Reflexes, Iron Will, Weapon Focus (bite)
Environment: Temperate or warm marshes
Organization: Solitary, pair or patch (3-8)
Challenge Rating: 3
Treasure: Half standard
Alignment: Always neutral
Advancement: 7-16 HD (Large); 17-24 HD (Huge); 25-32 HD (Gargantuan)
Level Adjustment: —

From beneath this massive flowering plant spring jawlike leaves.

The giant venus fly-trap, like its lesser relatives, is a carnivorous plant that traps and consumes prey with jawlike leaves. Sensitive hairs on the inner surfaces of these leaves allows the creature to detecting approaching prey.

Treasure can occasionally be found in the soil beneath the plant, left behind by previous prey.

A typical giant venus fly-trap is 10 to 15 feet in diameter. The plant consists of a bulb-like subterranean stem from which arise a rosette of three to eight stems, each ending in 3 to 6 foot long jawlike leaves.

COMBAT

A giant venus fly-trap lies motionless most of the time, awaiting the approach of prey. Once prey is detected within reach of its jaws, it quickly lashes out, sending one set of jaws at each creature it can reach.

Blind (Ex): A giant venus fly-trap is immune to visual effects, gaze attacks and illusions.

Jaws (Ex): Each of a giant venus fly-trap's jaws may make a single bite attack each round. It a jaw hits with its bite attack, the fly-trap can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round. A jaw enganged in a grapple cannot make a bite attack, but the giant venus fly-trap is not considered grappled.

With each of its jaws, a giant venus fly-trap can try to swallow a single grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 1d6+5 points of crushing damage plus 5 points of acid damage per round from the plant's fluids. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the jaws (AC 12), destroying that set of jaws (and dealing 5 points of damage to the fly-trap) in the process.

An opponent not currently swallowed can attack a giant venus fly-trap's jaws with a sunder attempt as if they were weapons, but risks injuring the trapped victim (a 50% chance). A giant venus fly-trap's jaws have 10 hit points each. If a giant venus fly-trap is currently grappling a target with the jaw that is being attacked, it usually uses another jaw to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant venus fly-trap's jaws deals 5 points of damage to the creature. The creature regrows severed or destroyed jaws in 1 week. A non-swallowed creature may also attempt to free the victim by grappling the fly-trap and succeeding on a second grapple check to open the jaws.

Skills: *Giant venus fly-traps have a +12 racial bonus on Hide checks made in marsh terrain with light or heavy undergrowth.


Pitcher Plant, Giant
Large Plant
Hit Dice: 5d8+25 (47 hp)
Initiative: -2
Speed: 0 ft. (immobile)
Armor Class: 14 (-1 size, -2 Dex, +7 natural), touch 7, flat-footed 14
Base Attack/Grapple: +3/+12
Attack: Tendril +10 melee (1d4+7)
Full Attack: Tendril +10 melee (1d4+7)
Space/Reach: 10 ft./0 ft. (20 ft. with tendril)
Special Attacks: Improved grab, swallow whole
Special Qualities: Blind, damage reduction 5/slashing, plant traits, tremorsense 20 ft.
Saves: Fort +8, Ref -1, Will +1
Abilities: Str 21, Dex 6, Con 18, Int —, Wis 11, Cha 3
Skills: —
Feats: Blind-Fight (B)
Environment: Any temperate or warm land
Organization: Solitary or cluster (2-8)
Challenge Rating: 3
Treasure: 1/10th coins; 1/10th goods (metallic and stone only); standard items (metallic and stone only)
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

This plant resembles a giant green vase made up of toughened base leaves tightly woven together with small vines.

Pitcher plants are carnivorous plants whose prey-trapping mechanism features a deep cavity filled with rainwater. Although the garden variety pitcher plants are among the most passive of all known carnivorous plants, the giant version has evolved into a much larger and more aggressive creature.

A typical giant pitcher plant grows to 8 feet in height.

COMBAT

A giant pitcher plant is immobile, lying in wait until potential prey approaches. It then lashes out with a tendril, attempting to draw a victim into its fluid-filled opening and drown it within.

Blind (Ex): Giant pitcher plants are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Improved Grab (Ex): To use this ability, a giant pitcher plant must hit a creature at least one size smaller than itself with its tendril attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round.

Swallow Whole (Ex): A giant pitcher plant can try to swallow a grabbed opponent by making a successful grapple check. The interior of the plant is a vase filled with digestive fluids, each round the opponent takes 1d4 points of acid damage and must succeed on a DC 15 Swim check or sink under the fluid and risk drowning. A swallowed creature can climb out of the vase with a successful grapple check. This returns it to the plant’s maw, where another successful grapple check is needed to get free. The inside of the vase is lined with needle-sharp spines that inflict 2d4 points of piercing damage to the opponent for every grapple attempt they make to escape. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the giant pitcher plant's interior (same AC and DR as the plant's exterior). Once the creature exits, elastic action closes the hole; another swallowed opponent must cut its own way out. A Large giant pitcher plant's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive or 512 Fine opponents.

While neither of these have acid immunity as written, there is no reason why you couldn't have ones with that ability.

Debby

LordErebus12
2013-05-02, 10:19 AM
thanks a ton, Debby