FreakyCheeseMan
2013-05-10, 07:08 PM
The Spellmaster is an implementation of an idea that I've been playing with for a while - essentially, a casting class with very powerful options surrounding a very limited set of spells, so much so that their choice of spells is as or more significant than a fighter's choice of feats.
In terms of fluff, I imagine the Spellmaster as being somewhere between an obsessive wizard who seeks to learn every detail of the spells he knows, and a martial caster who practices his spells over and over until they're almost as familiar to him as swinging a sword is to a warrior.
The Spellmaster gets only one spell per spell level.
The Spellmaster
{table]Level | BAB | Fort | Reflex | Will | Special
1 | 0 | 0 | 0 | 2 | Irresistible Spell +1, Metamagic Pool, Rapid Metamagic
2 | 1 | 0 | 0 | 3 | Reliable Caster
3 | 2 | 1 | 1 | 3 | Practiced Caster +1
4 | 3 | 1 | 1 | 4 | Bonus Metamagic
5 | 3 | 1 | 1 | 4 | Easy Metamagic -1
6 | 4 | 2 | 2 | 5 | Practiced +2, Endless Casting (1st)
7 | 5 | 2 | 2 | 5 | Irresistible Spell +2
8 | 6/1 | 2 | 2 | 6 | Bonus Metamagic
9 | 6/1 | 3 | 3 | 6 | Practiced Caster + 3
10 | 7/2 | 3 | 3 | 7 | Easy Metamagic -2
11 | 8/3 | 3 | 3 | 7 | Master of Counterspelling
12 | 9/4 | 4 | 4 | 8 | Bonus Metamagic, Practiced Caster + 4, Endless Casting (2nd)
13 | 9/4 | 4 | 4 | 8 | Efficient Casting
14 | 10/5 | 4 | 4 | 9 | Irresistible Spell +3
15 | 11/6/1 | 5 | 5 | 9 | Practiced Caster +6, Easy Metamagic -3
16 | 12/7/2 | 5 | 5 | 10 | Bonus Metamagic
17 | 12/7/2 | 5 | 5 | 10 | Unimpeachable Magic
18 | 13/8/3 | 6 | 6 | 11 | Practiced Caster +6, Endless Casting (3rd)
19 | 14/9/4 | 6 | 6 | 11 | Immediate Spell
20 | 15/10/5 | 6 | 6 | 12 | Bonus Metamagic, Easy Metamagic -4 [/table]
Hit Points: D8
Skills: 4 + Int, X4 at First Level
Class Skills: Spellcraft, Concentration, Knowledge: Arcana, Religion, Nature and the Planes, all Craft Skills, Decipher Script.
Spells
Over the course of his career, the Spellmaster learns fewer spells than any other full casting class; in fact, at any given point the Spellmaster will only have access to a single spell of each level. At all odd levels (except 19th), the Spellmaster learns a single new spell of the highest level he can cast; at all even levels (as well as 19th), the Spellmaster may trade a spell he already knows for another of the same level. The Spellmaster may learn any spell from the Wizard, Sorcerer, Cleric or Druid lists, except for spells whose function is to replicate the effects of other spells - thus, a Spellmaster may not take Shadow Conjuration/Evocation or Anyspell. In the case of spells that have a range of options including replicating other spells - such as Miracle and Wish - the Spellmaster may take them, but is denied those particular options.
The Spellmaster may not learn additional spells, beyond those he gets from Spellmaster class levels, in any way - this includes expanded lists from PrCs or feats that grant additional spells known.
What the Spellmaster lacks in variety, he makes up in ability; through endless practice and study of the tiny number of spells he knows, the Spellmaster perfects his technique and becomes able to cast those few spells more often and easily than any other class.
The DC of a Spellmaster's Spells is equal to 10 + Spell Level + INT
Spellmaster Spells Per Day
{table] Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
1 | 5| - | - | - | - | - | - | - | -
2 | 6| - | - | - | - | - | - | - | -
3 | 7| 5 | - | - | - | - | - | - | -
4 | 8| 6 | - | - | - | - | - | - | -
5 | 9| 7 | 5 | - | - | - | - | - | -
6 | - | 8 | 6 | - | - | - | - | - | -
7 | - | 9 | 7 | 5 | - | - | - | - | -
8 | - | 9 | 8 | 6 | - | - | - | - | -
9 | - | 9 | 9 | 7 | 5 | - | - | - | -
10 | - | 9 | 9 | 8 | 6 | - | - | - | -
11 | - | 9 | 9 | 9 | 7 | 5 | - | - | -
12 | - | - | 9 | 9 | 8 | 6 | - | - | -
13 | - | - | 9 | 9 | 9 | 7 | 5 | - | -
14 | - | - | 9 | 9 | 9 | 8 | 6 | - | -
15 | - | - | 9 | 9 | 9 | 9 | 7 | 5 | -
16 | - | - | 9 | 9 | 9 | 9 | 8 | 6 | -
17 | - | - | 9 | 9 | 9 | 9 | 9 | 7 | 5
18 | - | - | - | 9 | 9 | 9 | 9 | 8 | 6
19 | - | - | - | 9 | 9 | 9 | 9 | 9 | 7
20 | - | - | - | 9 | 9 | 9 | 9 | 9 | 8 [/table]
Class Abilities
Irresistible Spell
The Spellmaster is adept at ensuring that his spells take effect; the DC of all his spells increases by one. At level 7, this increase goes up to two, and at 14, it goes up to 3.
Metamagic Pool
The Spellmaster is adept at the use and manipulation of metamagic; at first level, he gains access to a pool of energy he can use to improve the power of spells he casts. The size of the metamagic pool is equal to twice the Spellmaster's Intelligence Modifier (Minimum 0) - he may use this pool to apply metamagic effects to spells he casts as a Spellmaster, instead of raising the effective level.
This Metamagic Pool refills when the Spellmaster rests, and may be used to cast spells whose effective level is higher than that the Spellmaster can cast.
Rapid Metamagic
The Spellmaster may apply metamagic effects as a free action; it does not increase the casting time of the spell or require advanced preparation.
Reliable Caster
Spellmasters are adept at ensuring that they get their spells off correctly, regardless of circumstance or distraction; Spellmasters may ignore Arcane Spell Failure from wearing armour, and receive a +4 bonus on checks to cast defensively, or to avoid losing a spell if they take damage.
Practiced Caster
The Spellmaster has focused considerable study and resources into every spell he has learned; at level three, and every three levels thereafter, his effective caster level increased by one with all spells he can cast.
Bonus Metamagic
At fourth level, and every four levels thereafter, the Spellmaster receives a bonus metamagic feat of his choosing.
Easy Metamagic
By fifth level, the Spellmaster has become adept at the use of metamagic. Whenever using one or more metamagic feat on a spell he casts as a Spellmaster, the Spellmaster may reduce the total level adjustment of the spell by one, to a minimum of 0. This reduction increases at 10th, 15th and 20th level.
Endless Casting
Ceaseless practice has made the casting of low-level spells an insignificant task; at sixth level, the Spellmaster may cast his 1st level spells at will. At Twelfth level, he may do the same for 2nd-level spells, and at Eighteenth level, he may do the same for 3rd-level spells.
Master of Counterspelling
By 11th Level, the Spellmaster is so familiar with the few spells he has studied that it becomes easier for him to detect or disrupt those same spells when cast by others. This has several effects: First, the Spellmaster is instantly aware whenever a spell he knows is cast (or a spell effect is active) within 100ft of his current position. Secondly, the Spellmaster may attempt to Counterspell as an immediate action, without the need to ready an action the turn before. Finally, the Spellmaster receives a +4 on the relevant check, and the DC of counterspelling a spell cast by the spellmaster is 4 higher.
This ability only applies when using the same spell being cast as the counterspell - the Spellmaster functions normally when using Dispel Magic to counterspell.
Efficient Casting
At 13th level, the Spellmaster learns to cast those spells that require additional input or energy more efficiently; when casting spells that require material or XP components, the Spellmaster pays only half the cost.
Unimpeachable Spell
By Seventeenth, the Spellmaster is learning arts of spellcraft that are beyond even the most powerful of Wizards; he gains access to Unimpeachable Spell, a unique metamagic feat not available to other casters. An Unimpeachable Spell is immune to the effects of counter-spelling or dispelling, even by Disjunction. Furthermore, an Unimpeachable Spell may be cast within an Antimagic Field. An Unimpeachable Spell uses up a spell slot three levels higher than normal.
Immediate Spell
At 19th level, the Spellmaster gains access to a unique metamagic feat not available to other casters: Immediate Spell. An Immediate Spell may be any spell with a normal casting time of up to 1 full action; once applied, it is instead cast as an immediate action. An Immediate Spell uses a slot ten levels higher than normal.
In terms of fluff, I imagine the Spellmaster as being somewhere between an obsessive wizard who seeks to learn every detail of the spells he knows, and a martial caster who practices his spells over and over until they're almost as familiar to him as swinging a sword is to a warrior.
The Spellmaster gets only one spell per spell level.
The Spellmaster
{table]Level | BAB | Fort | Reflex | Will | Special
1 | 0 | 0 | 0 | 2 | Irresistible Spell +1, Metamagic Pool, Rapid Metamagic
2 | 1 | 0 | 0 | 3 | Reliable Caster
3 | 2 | 1 | 1 | 3 | Practiced Caster +1
4 | 3 | 1 | 1 | 4 | Bonus Metamagic
5 | 3 | 1 | 1 | 4 | Easy Metamagic -1
6 | 4 | 2 | 2 | 5 | Practiced +2, Endless Casting (1st)
7 | 5 | 2 | 2 | 5 | Irresistible Spell +2
8 | 6/1 | 2 | 2 | 6 | Bonus Metamagic
9 | 6/1 | 3 | 3 | 6 | Practiced Caster + 3
10 | 7/2 | 3 | 3 | 7 | Easy Metamagic -2
11 | 8/3 | 3 | 3 | 7 | Master of Counterspelling
12 | 9/4 | 4 | 4 | 8 | Bonus Metamagic, Practiced Caster + 4, Endless Casting (2nd)
13 | 9/4 | 4 | 4 | 8 | Efficient Casting
14 | 10/5 | 4 | 4 | 9 | Irresistible Spell +3
15 | 11/6/1 | 5 | 5 | 9 | Practiced Caster +6, Easy Metamagic -3
16 | 12/7/2 | 5 | 5 | 10 | Bonus Metamagic
17 | 12/7/2 | 5 | 5 | 10 | Unimpeachable Magic
18 | 13/8/3 | 6 | 6 | 11 | Practiced Caster +6, Endless Casting (3rd)
19 | 14/9/4 | 6 | 6 | 11 | Immediate Spell
20 | 15/10/5 | 6 | 6 | 12 | Bonus Metamagic, Easy Metamagic -4 [/table]
Hit Points: D8
Skills: 4 + Int, X4 at First Level
Class Skills: Spellcraft, Concentration, Knowledge: Arcana, Religion, Nature and the Planes, all Craft Skills, Decipher Script.
Spells
Over the course of his career, the Spellmaster learns fewer spells than any other full casting class; in fact, at any given point the Spellmaster will only have access to a single spell of each level. At all odd levels (except 19th), the Spellmaster learns a single new spell of the highest level he can cast; at all even levels (as well as 19th), the Spellmaster may trade a spell he already knows for another of the same level. The Spellmaster may learn any spell from the Wizard, Sorcerer, Cleric or Druid lists, except for spells whose function is to replicate the effects of other spells - thus, a Spellmaster may not take Shadow Conjuration/Evocation or Anyspell. In the case of spells that have a range of options including replicating other spells - such as Miracle and Wish - the Spellmaster may take them, but is denied those particular options.
The Spellmaster may not learn additional spells, beyond those he gets from Spellmaster class levels, in any way - this includes expanded lists from PrCs or feats that grant additional spells known.
What the Spellmaster lacks in variety, he makes up in ability; through endless practice and study of the tiny number of spells he knows, the Spellmaster perfects his technique and becomes able to cast those few spells more often and easily than any other class.
The DC of a Spellmaster's Spells is equal to 10 + Spell Level + INT
Spellmaster Spells Per Day
{table] Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
1 | 5| - | - | - | - | - | - | - | -
2 | 6| - | - | - | - | - | - | - | -
3 | 7| 5 | - | - | - | - | - | - | -
4 | 8| 6 | - | - | - | - | - | - | -
5 | 9| 7 | 5 | - | - | - | - | - | -
6 | - | 8 | 6 | - | - | - | - | - | -
7 | - | 9 | 7 | 5 | - | - | - | - | -
8 | - | 9 | 8 | 6 | - | - | - | - | -
9 | - | 9 | 9 | 7 | 5 | - | - | - | -
10 | - | 9 | 9 | 8 | 6 | - | - | - | -
11 | - | 9 | 9 | 9 | 7 | 5 | - | - | -
12 | - | - | 9 | 9 | 8 | 6 | - | - | -
13 | - | - | 9 | 9 | 9 | 7 | 5 | - | -
14 | - | - | 9 | 9 | 9 | 8 | 6 | - | -
15 | - | - | 9 | 9 | 9 | 9 | 7 | 5 | -
16 | - | - | 9 | 9 | 9 | 9 | 8 | 6 | -
17 | - | - | 9 | 9 | 9 | 9 | 9 | 7 | 5
18 | - | - | - | 9 | 9 | 9 | 9 | 8 | 6
19 | - | - | - | 9 | 9 | 9 | 9 | 9 | 7
20 | - | - | - | 9 | 9 | 9 | 9 | 9 | 8 [/table]
Class Abilities
Irresistible Spell
The Spellmaster is adept at ensuring that his spells take effect; the DC of all his spells increases by one. At level 7, this increase goes up to two, and at 14, it goes up to 3.
Metamagic Pool
The Spellmaster is adept at the use and manipulation of metamagic; at first level, he gains access to a pool of energy he can use to improve the power of spells he casts. The size of the metamagic pool is equal to twice the Spellmaster's Intelligence Modifier (Minimum 0) - he may use this pool to apply metamagic effects to spells he casts as a Spellmaster, instead of raising the effective level.
This Metamagic Pool refills when the Spellmaster rests, and may be used to cast spells whose effective level is higher than that the Spellmaster can cast.
Rapid Metamagic
The Spellmaster may apply metamagic effects as a free action; it does not increase the casting time of the spell or require advanced preparation.
Reliable Caster
Spellmasters are adept at ensuring that they get their spells off correctly, regardless of circumstance or distraction; Spellmasters may ignore Arcane Spell Failure from wearing armour, and receive a +4 bonus on checks to cast defensively, or to avoid losing a spell if they take damage.
Practiced Caster
The Spellmaster has focused considerable study and resources into every spell he has learned; at level three, and every three levels thereafter, his effective caster level increased by one with all spells he can cast.
Bonus Metamagic
At fourth level, and every four levels thereafter, the Spellmaster receives a bonus metamagic feat of his choosing.
Easy Metamagic
By fifth level, the Spellmaster has become adept at the use of metamagic. Whenever using one or more metamagic feat on a spell he casts as a Spellmaster, the Spellmaster may reduce the total level adjustment of the spell by one, to a minimum of 0. This reduction increases at 10th, 15th and 20th level.
Endless Casting
Ceaseless practice has made the casting of low-level spells an insignificant task; at sixth level, the Spellmaster may cast his 1st level spells at will. At Twelfth level, he may do the same for 2nd-level spells, and at Eighteenth level, he may do the same for 3rd-level spells.
Master of Counterspelling
By 11th Level, the Spellmaster is so familiar with the few spells he has studied that it becomes easier for him to detect or disrupt those same spells when cast by others. This has several effects: First, the Spellmaster is instantly aware whenever a spell he knows is cast (or a spell effect is active) within 100ft of his current position. Secondly, the Spellmaster may attempt to Counterspell as an immediate action, without the need to ready an action the turn before. Finally, the Spellmaster receives a +4 on the relevant check, and the DC of counterspelling a spell cast by the spellmaster is 4 higher.
This ability only applies when using the same spell being cast as the counterspell - the Spellmaster functions normally when using Dispel Magic to counterspell.
Efficient Casting
At 13th level, the Spellmaster learns to cast those spells that require additional input or energy more efficiently; when casting spells that require material or XP components, the Spellmaster pays only half the cost.
Unimpeachable Spell
By Seventeenth, the Spellmaster is learning arts of spellcraft that are beyond even the most powerful of Wizards; he gains access to Unimpeachable Spell, a unique metamagic feat not available to other casters. An Unimpeachable Spell is immune to the effects of counter-spelling or dispelling, even by Disjunction. Furthermore, an Unimpeachable Spell may be cast within an Antimagic Field. An Unimpeachable Spell uses up a spell slot three levels higher than normal.
Immediate Spell
At 19th level, the Spellmaster gains access to a unique metamagic feat not available to other casters: Immediate Spell. An Immediate Spell may be any spell with a normal casting time of up to 1 full action; once applied, it is instead cast as an immediate action. An Immediate Spell uses a slot ten levels higher than normal.