The Mentalist
2013-05-11, 08:08 PM
Sensor
The sensor is in touch with senses beyond the norm for his race, be it through a trick knee, prescience, or extra-normal sensitivity they are aware of things closed to others of their kind.
This template grants two points that must be spent on the application of the template, the points may be spent on the following.
1/2 Point: Low Light Vision
1/2 Point: Detect Magic/Good/Evil/Law/Chaos/Snares and Pits/Animals/Outsiders/Shapechangers/Undead (pick any one, as the spell Detect Evil)
1/2 Point: Darkvision 10' per HD
1/2 Point: Detect Weather for HDd4 hours in the future
1/2 Point: See through magical darkness (may only be selected if the creature possesses Darkvision
1/2 Point: +5 to Spot or Listen
1/2 Point: Scent
1 Point: Blindsight 5' per HD
1 Point: Tremorsense 5' per HD
1 Point: Blindsense 15' per HD
1 Point: Detect Metal (pick one, as Detect Evil)
1 Point: Detect Intent (as Detect Evil, detect the reaction level of those around)
1 Point: Detect Path (No longer provoke AoOs)
1 Point: Detect Structure (Do double damage to objects, half armor bonuses to AC when attacking)
1 Point: Object Reading (as the spell)
1 Point: Detect Fear +HD to Intimidate
1 Point: Detect Illusions
1 Point: Synthesia (One sense functions through another, see through touch, taste through sight, see feel through hearing)
2 Points: Mindsense 10' per HD
2 Points: Lifesense 10' per HD
2 Points: Detect Thought (as the spell)
2 Points: Clairvoyance or Claudaurance at will
2 Points: Augury at will
2 Points: Arcane Sight
2 Points: Detect Magic/Good/Evil/Law/Chaos/Snares and Pits/Animals/Outsiders/Shapechangers/Undead range 1 mile per HD
+1 LA
Just a rough idea I got while reading and fleshed out, am I missing any 1st party sensory options?
The sensor is in touch with senses beyond the norm for his race, be it through a trick knee, prescience, or extra-normal sensitivity they are aware of things closed to others of their kind.
This template grants two points that must be spent on the application of the template, the points may be spent on the following.
1/2 Point: Low Light Vision
1/2 Point: Detect Magic/Good/Evil/Law/Chaos/Snares and Pits/Animals/Outsiders/Shapechangers/Undead (pick any one, as the spell Detect Evil)
1/2 Point: Darkvision 10' per HD
1/2 Point: Detect Weather for HDd4 hours in the future
1/2 Point: See through magical darkness (may only be selected if the creature possesses Darkvision
1/2 Point: +5 to Spot or Listen
1/2 Point: Scent
1 Point: Blindsight 5' per HD
1 Point: Tremorsense 5' per HD
1 Point: Blindsense 15' per HD
1 Point: Detect Metal (pick one, as Detect Evil)
1 Point: Detect Intent (as Detect Evil, detect the reaction level of those around)
1 Point: Detect Path (No longer provoke AoOs)
1 Point: Detect Structure (Do double damage to objects, half armor bonuses to AC when attacking)
1 Point: Object Reading (as the spell)
1 Point: Detect Fear +HD to Intimidate
1 Point: Detect Illusions
1 Point: Synthesia (One sense functions through another, see through touch, taste through sight, see feel through hearing)
2 Points: Mindsense 10' per HD
2 Points: Lifesense 10' per HD
2 Points: Detect Thought (as the spell)
2 Points: Clairvoyance or Claudaurance at will
2 Points: Augury at will
2 Points: Arcane Sight
2 Points: Detect Magic/Good/Evil/Law/Chaos/Snares and Pits/Animals/Outsiders/Shapechangers/Undead range 1 mile per HD
+1 LA
Just a rough idea I got while reading and fleshed out, am I missing any 1st party sensory options?