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View Full Version : Biomechanical Damselfly (This one's for Jenny)



Eldan
2013-05-19, 01:05 PM
One of my players got one of these as a mount, so it needs statting up.

Biomechanical Damselfly

Unearthed deep in a cave on Thuldanin, this creature is a weapon from an ancient war on some long-forgotten prime world, forged and bred by an empire adept in the arts of biomancy, but still long-crumbled into dust.
The creature is more than ten feet long, but it's main body is not much more than three feet across, the rest being one long, stiff tail and six stick-thin legs. Where an insect would have chitinous plates, its armour consists of metallic-shimmering, blue plates that nevertheless pulsate slowly as fluids circulate within. It's legs, metallic pistons with three complicated mechanical joints, are lined with vicious barbs that make for a terrifying weapon. It's eyes are the size of salad bowls, made from countless tiny crystalline lenses. Finally, the four scintillating wings are a material that is not quite glass, but more sturdy, cast into infinitely thin plates. Where it's head would be between the eyes is instead a set of controls, a complicated arrangement of brass levers and buttons.


Like this, but the size of a horse:
http://1.bp.blogspot.com/-Y1Ey3g_lxmo/Ti2N5HizdDI/AAAAAAAAAR8/ASdxZMLs3uk/s1600/Damselfly2.jpg

Large Construct (Living)
HD 3d10+3 (19 HP)
Speed 10 ft. (2 squares); Climb 10 ft. (2 squares); Fly 60 ft. (12 squares, average)
Init: +3
AC 16; touch 12; flat-footed 13
(-1 size, +4 natural, +3 dexterity)
BAB +2; Grp +7
Attack Claw +3 (1d6+1)
Full-Attack 2 claws +3 (1d6 +1) and bite -1 (1d4+1)
Space 10 ft.; Reach 10 ft.
Special Attacks --
Special Qualities Low-light vision, all-around vision
Saves Fort +2 Ref +4 Will +3
Abilities Str 12, Dex 17, Con 12, Int 1, Wis 14, Cha 1
Skills Spot +12 (+4 racial bonus)
Feats Fly-by attack, hover
Environment: Planar scrap-heaps, ancient battlefields
Organization Single or squad (4-6 with the same number of level 1 humanoid or monstrous humanoid level 1 warriors, except for 1 level 2 fighter sergeant)
Challenge Rating 2 or 3?
Treasure None
Alignment: Neutral

All-around vision (ex): The damselfly's magnificient eyes make it immune to being flanked and give it a +4 racial bonus to spot checks.

When left to its own devices, the biomechanical damselfly will usually fly or hover in place until called or mounted by its owner. It will only stop doing this when in danger of starving (at which point it will find the nearest source of meat and attempt to kill and consume it), attacked (at which point it will attack the nearest enemy with fly-by attacks) or in danger by the environment, at which point it will fly away.
Any given damselfly has a secret name. If any creature which has previously ridden the damselfly calls it by this name, it will immediatly fly towards the caller at full speed.


Controlling the Damselfly in battle:
The damselfly acts as a normal mount, with the following exceptions:

Unless otherwise ordered, the damselfly will continue its last given course stubbornly, ignoring all dangers or obstacles. It will continue to fly, climb or walk straight ahead at the same speed or hover or stand in place unless otherwise instructed. Changing the dragonfly's course or ordering it to attack or perform any movement more complicated than a straight walk at any given speed requires a swift or move action (rider's choice) every turn.

Unlike other mounts, the damselfly can not be spurred to greater speed as normal. Instead, when making a swift action to control it's course, one can also attempt to increase its maneuverability and speed with a ride check that is prat of the normal swift action:
A DC 20 ride check means the dragonfly has speed 70 and good maneuverability until end of turn, while a DC 25 ride check gives it speed 90 and perfect maneuverability until end of turn.

smoke prism
2013-05-19, 04:02 PM
One of my players got one of these as a mount, so it needs statting up.

Biomechanical Damselfly

Unearthed deep in a cave on Thuldanin, this creature is a weapon from an ancient war on some long-forgotten prime world, forged and bred by an empire adept in the arts of biomancy, but still long-crumbled into dust.
The creature is more than ten feet long, but it's main body is not much more than three feet across, the rest being one long, stiff tail and six stick-thin legs. Where an insect would have chitinous plates, its armour consists of metallic-shimmering, blue plates that nevertheless pulsate slowly as fluids circulate within. It's legs, metallic pistons with three complicated mechanical joints, are lined with vicious barbs that make for a terrifying weapon. It's eyes are the size of salad bowls, made from countless tiny crystalline lenses. Finally, the four scintillating wings are a material that is not quite glass, but more sturdy, cast into infinitely thin plates. Where it's head would be between the eyes is instead a set of controls, a complicated arrangement of brass levers and buttons.


Like this, but the size of a horse:
http://1.bp.blogspot.com/-Y1Ey3g_lxmo/Ti2N5HizdDI/AAAAAAAAAR8/ASdxZMLs3uk/s1600/Damselfly2.jpg

Large Construct (Living)
HD 3d10+3 (19 HP)
Speed 10 ft. (2 squares); Climb 10 ft. (2 squares); Fly 60 ft. (12 squares, average)
Init: +3
AC 16; touch 12; flat-footed 13
(-1 size, +4 natural, +3 dexterity)
BAB +2; Grp +7
Attack Claw +3 (1d6+1)
Full-Attack 2 claws +3 (1d6 +1) and bite -1 (1d4+1)
Space 10 ft.; Reach 10 ft.
Special Attacks --
Special Qualities Low-light vision, all-around vision
Saves Fort +2 Ref +4 Will +3
Abilities Str 12, Dex 17, Con 12, Int 1, Wis 14, Cha 1
Skills Spot +12 (+4 racial bonus)
Feats Fly-by attack, hover
Environment: Planar scrap-heaps, ancient battlefields
Organization Single or squad (4-6 with the same number of level 1 humanoid or monstrous humanoid level 1 warriors, except for 1 level 2 fighter sergeant)
Challenge Rating 2 or 3?
Treasure None
Alignment: Neutral

All-around vision (ex): The damselfly's magnificient eyes make it immune to being flanked and give it a +4 racial bonus to spot checks.

When left to its own devices, the biomechanical damselfly will usually fly or hover in place until called or mounted by its owner. It will only stop doing this when in danger of starving (at which point it will find the nearest source of meat and attempt to kill and consume it), attacked (at which point it will attack the nearest enemy with fly-by attacks) or in danger by the environment, at which point it will fly away.
Any given damselfly has a secret name. If any creature which has previously ridden the damselfly calls it by this name, it will immediatly fly towards the caller at full speed.


Controlling the Damselfly in battle:
The damselfly acts as a normal mount, with the following exceptions:

Unless otherwise ordered, the damselfly will continue its last given course stubbornly, ignoring all dangers or obstacles. It will continue to fly, climb or walk straight ahead at the same speed or hover or stand in place unless otherwise instructed. Changing the dragonfly's course or ordering it to attack or perform any movement more complicated than a straight walk at any given speed requires a swift or move action (rider's choice) every turn.

Unlike other mounts, the damselfly can not be spurred to greater speed as normal. Instead, when making a swift action to control it's course, one can also attempt to increase its maneuverability and speed with a ride check that is prat of the normal swift action:
A DC 20 ride check means the dragonfly has speed 70 and good maneuverability until end of turn, while a DC 25 ride check gives it speed 90 and perfect maneuverability until end of turn.

Very nice :smallbiggrin:. I cant see any problems with it. I peg it's CR at 2. I also really like the image that you're description gives me (mainly because I like things like this).

Good work:smallbiggrin: