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Viera Champion
2013-05-21, 01:34 PM
"They say that this isn't just a war anymore; it's the war. It's the last one that really matters, and the last one that will ever matter."

~ Anonymous Shinigami trooper, Killed-in-Action by Low-Level Hollow.

50 years ago, the Menos retreated. After their last great assault against Soul Society, they dropped off the map completely. They no longer assaulted either afterlife or the mortal realm. The thirteen Court Guards thought they'd struck the decisive blow against their foe and finally won their ageless feud.

As peace persisted, winds of change began blowing through the antediluvian streets of Seireitei. Seeing as no great military threat existed to threaten them, the 13 Divisions were pared down to 6. The old Captains retired to the ranks of Division 0, handing down the command to younger generations.

Sadly, the Shinigami were wrong.

They should have never become so complacent.

The Menos came back with a vengeance. They cut swathe through the Outer Districts - one of them, District 78, saw a massacre so bad it became known as the "Scarlet Garden". Once the jewel of outer Soul Society, it was reduced to a smoldering wreck. Among the casualties were two most powerful Captains remaining, as well as the venerable Suou house of minor nobles.

The commander of Gotei, Izanagi-no-Mikoto, left for Soul King's palace to seek aid from the elder Captains. He has not been seen since. His replacement, Sally Sparrow, has proven to be an ill fit for the position, and remaining Captains might have to ask her to step down. Gotei 6 is in disarray, and finding itself woefully undermanned and underequipped to face down its enemy.

Fortunately for them, the Hollow rampage has halted in its tracks. The former King of Hollows, Dainichi Nyoria, has either gone missing or been assassinated by his successor and former right-hand mand, Jehoel Yurius. Seeing this as their chance to regroup, the aged Captain of Medicine & Logistics has layed out their next goal:

Refounding of the 13 Court Guards!

Yet, while their enemy is intimidating, Hollows might not be their sole problem. How could the Hollows plan their assault unnoticed for 50 years? It seems unlikely they could've done so without inside help. There could be a traitor among their ranks... but who? And why?

Elsewhere, perhaps the most powerful mortal medium of the century has made acquitance with Jehoel Yurius. What these two devils will do is yet to be seen, but it won't be good for either the worlds of the living or those of the dead...

----------------------------------------------------------------------

Welcome to BiTP:R2. This is a bit different, because we keep dying due to lack of action, lack of conflict, et cetera.

A few things before we begin.

You may be:


A Shinigami.
A Hollow.
A spiritually powered mortal.


But, keep in mind - this is a new war, that has occurred directly after peace. Even the captains are fresh, all the old ones either having been promoted to Zero Squad or retiring. In this war, there is no "Oh I don't like fighting" in the ranks that is loudly proclaimed. The higher ranks are oftentimes insane or fight so hard and often that they don't really consider others human anymore. Captains will make tough decisions all the time - send a favored subordinate to death, or doom a District to destruction? Kill one civilian to save a hundred, or try to save as many as you can?

It'll be pretty fun.

Here is an example of a low-powered foot soldier.

John Smith

Age: Timeless.
Gender: Male
Height: Average.
Weight: Average.
Side: Seireitei.

Appearance

The most generic of everymen.

Personality:
As generic as generic can get.

Abilities:

John is handy with a pike, and has some talent with Kido. Overall, he's pretty average.

[Write a bunch of stuff your character can do here. The more specific the better!]


Race Specific Add-ons:
Shinigami

Zanpakuto:

Example

Name: Muramasa

Release Command: "March, Muramasa!"

Appearance: An average sized katana, with a blade as black as the night sky. It faintly glints in the moonlight.

Shikai:

Appearance: The blade does not change, but the wielder gains a spectral cloak that floats around him/her.

Abilities: The wielder can now control up to eight nearby dead bodies, manipulating them to his/her will. The bodies retain full use of their abilities from life, and only stop when the wielder releases them from their tormented awakening.


Bankai: <NOTE: Most likely not applicable for anyone, even captains. You're a wartime Captain, a rapid promotion who has no real experience.>

Appearance:

Abilities:




Arrancar:

Zanpakuto:

Example

Name: Carpe Jugulum

Release Command: "Strike, Carpe Jugulum!"

Appearance: A small but sinister looking dagger.

Resurreccion:
[spoiler]
Appearance: The wielder is covered in armor, his/her eyes only barely visible beneath their new, three horned mask. They grow to a massive size, and their hands and feet can now work in unison in order to strike an opponent.

Abilities: The wielder has an exceedingly keen eye, able to strike with uncanny accuracy. They most often focus on the throat.


Segunda Etapa: <NOTE: Rare Rare Rare. Very few people can have this, unless they justify it really well.>

Appearance:

Abilities:




Da Rules:

Firstly, no godmodding (or godmoding). A far better explanation of godmodding than I can give is here. (http://www.giantitp.com/forums/showpost.php?p=1633965&postcount=5)
Second, please remember that we plan to have a far more directed plot than Nexus. Please run any major spanners in the works past guys on this thread first.
Third, don't ruin anyone else's fun. I can't stress this enough.
Fourth, have fun!

New and Improved (but loose) Rules v.1.1!
These "rules" are more loose guidelines that serve another FFRPG very well so I adopted them into this one, because they work.

Consider asking to join in fights before jumping in.
Please respect that all plots might not be open. Alternatively, if you yourself want to keep a fight cordoned off from other participants, say so in the OOC, at the beginning of your post, or both.
TALK major fights over with your opponent!
This is to keep arguments about who's the better fighter, who should win, blablablablabla, out of the OOC. Of course, talk these things over in PM, or some kind of IM service. While arguments might break out over said PM/IM... It keeps it out of the OOC. Which is what we're trying to do here. On that note...
Don't argue in the OOC!
They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So, if you have a problem with someone, try to talk it out in PM or IM before using the OOC.

These guidelines/loose rules might be viable to change or be added on to as issues come up, but the bases are covered pretty well.
Shamelessly stolen from the Railgun OOC write-up, which you should all go check out and play.

Important Links
•OOC Thread 1 (http://www.giantitp.com/forums/showthread.php?t=252085)
•IC Thread (http://www.giantitp.com/forums/showthread.php?t=259773)
•Character Registry (http://www.giantitp.com/forums/showthread.php?t=255986)

Let's go~

Frozen_Feet
2013-05-21, 01:40 PM
For the record, you could add in links to the first OOC thread, our IC thread, and the character registry.

Also, you could add in the improved backstory from our recruitment thread (http://www.giantitp.com/forums/showthread.php?t=279537). :smallwink:

Viera Champion
2013-05-21, 01:42 PM
For the record, you could add in links to the first OOC thread, our IC thread, and the character registry.

Also, you could add in the improved backstory from our recruitment thread (http://www.giantitp.com/forums/showthread.php?t=279537). :smallwink:

I can do the first stuff, if I'm gonna add improved backstory, how should I apply it/incorporate it with the backstory already there?

Tebryn
2013-05-21, 01:43 PM
New Thread Smell. Let's kick this off with...

@ShadowFireLance



I think he's finished.

Natake Nihono
Age: 666 Years, Roughly.
Gender: Male.
Height: 6'5
Weight: 142 LB
Station: Privaron Espda

Description:
Appears like his form before his death; a Teen Human male, black short spiky hair, almost pale skin, and dark red eyes. Linky. (https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSAnrry9AN7CkDQT_e0qRLpy88tNnaEN a2hslcNYxPmgjY6XR4qaA)

Personality:
Natake was found as a Hallow by a Nameless Espda, broken and near death, in place of killing him however, The Espada began training him as more of a test project then anything, and as such, has adopted The Espada's outlook and personality, almost entirely emotionless, and he doesn't honestly care about what he does.
He however, does have a few emotions; Anger, and hate being the most prominent.

History:
He was that normal kid in class, the one who sat in the back and was pretty much ignored by everyone, which he mostly preferred, not being the talkative kind. He died in a violent car wreck, caused by a drunk driver, this also killed his girlfriend at the time, Viessii Minuerto. His fear right before it hit him and Viessii caused the Hallow Transformation, and he haunted the driver (Who survived) till he committed suicide.
Having no farther purpose, he left earth and went to Hueco Mundo, wandering around for years, untill The Espada found him, and taught him everything he knows now.

Story So Far: Nothing yet. :smallfrown:

Abilities:

Is focused mainly on melee combat speed, and in his years, has honed it to such a point where he can move nearly the speed of Yoruichi.
His Strength is about normal for a Soul reaper, nothing special about it, and is not exactly durable, but can take a few hits, nothing at the level of a normal Hollow however.
His Bala takes the form of a snake or dragon head on his hands when he fires it, is colored Black.
He possesses Sonido, as would be expected.


Aspect of Death: Fear
Mask Fragment: His Hollow mask is actually mostly intact, save for the mouth area, which is gone.
Hollow hole: His is where his throat should be, covering most of it.

Zanpakuto: Iyamureke
Description: A black English longsword, Iyamureke is serrated along his edge, almost like a sawblade.
Resurreccion:"Internal decay, Corruption run rampant."
Description: A Massive, Serpentine-like creature, with no limbs
Power(s): Mostly Focuses on blasts of energy from his mouth, and his terrifying speed.


Is this good?


While this isn't an issue with the character overall, there are a lot of spelling mistakes like Hollow as Hallow. The character over all...doesn't really add up. He's a Privaron Espada but he's written to be rather young and recently turned into an Arrancar. Not to mention he's 666 year old, roughly, which would place him being born around 1347. He also died in a car accident which again, he was born in 1347 so that would make him 422 years old at the earliest to die by car. I don't mean this to be rude but the character needs work. His powers are really sparse and not very well described, his history and backstory don't particularly feel like much thought has been put into it and is all over the place.

Frozen_Feet
2013-05-21, 01:48 PM
I can do the first stuff, if I'm gonna add improved backstory, how should I apply it/incorporate it with the backstory already there?

The new backstory contains all information of the old one, and then some. Since the old one is still preserved in the beginning of the old OOC, I think the new one should just replace it for this thread.

The primary function of the backstory is to give a quick picture of where the game is going. I suggest we write a new blurp for each new OOC from here on. I suggest reusing the one from the recruitment thread mostly because it is still up-to-date.

DiscipleofBob
2013-05-21, 01:58 PM
Posting mostly to mark this thread for me.
Kiba will arrive at the Captain's Meeting on time, I just need to make sure the previous day's events are in order. In the future (ironic choice of words), can we get some kind of notice before a timeskip happens?

Currently waiting on the following:

[Mortal World]
- Waiting on Mahonri at the pier with Kenzan
- Don't know if Righty's still around, but Cutie Pie/Miko are available for general interaction.
- Mahonri, let me know if Miya wants to meet up with her mother.

[Soul Society]
- Given the timeskip, do you still want to go through Kiba and Akane sparring, do it OOC, or skip over it?

Viera Champion
2013-05-21, 02:04 PM
Ah... you're waiting for me in the mortal world?:smallconfused:

DiscipleofBob
2013-05-21, 02:10 PM
Ah... you're waiting for me in the mortal world?:smallconfused:

Wait... sorry. I got that mixed up.

For some reason I keep getting your characters and Mahonri's characters mixed up. I have no idea why this is and take full responsibility for my utter incompetence. :smallredface:

EDIT: Edited.

horngeek
2013-05-21, 02:28 PM
Hmmm... maybe they have to call it off for today, but they get a spar in a bit later?

It's only a 'next day' thing, not one of the lengthy timeskips, after all.

DiscipleofBob
2013-05-21, 02:30 PM
Hmmm... maybe they have to call it off for today, but they get a spar in a bit later?

It's only a 'next day' thing, not one of the lengthy timeskips, after all.

Okay then. Got it!

Or we can even say they got in their sparring it just occurred off-camera.

horngeek
2013-05-21, 02:32 PM
I'd like for them to get in some sparring on-screen, though.

Julian84
2013-05-21, 03:09 PM
@Keveak Ryuu's in the moral realm and sticking there until otherwise recalled, which I don't think he has been.

I've also got a character idea down for the Seventh Division's VC, writing now.

Mina Kobold
2013-05-21, 03:35 PM
Apologies, Alice is too. Sawada gave orders that the SSI lab beneath the city should be destroyed in an emergency, so I presumed it would be used as a gathering point/base of operations for SSI members in the Mortal World. Alice was told to work with Ryuu, so I presumed Ryuu was told about being joined. My apologies. :smallsmile:

It may be apparent that I am not sure exactly what the protocol is for coordinating Shinigami in the MW... ^_^'

Julian84
2013-05-21, 03:48 PM
Neither is Ryuu xD I'm not sure he even knows about the lab beneath the city. Best to meet him up top. He's currently following Naito and Tamaki to a meeting of the super-mortals, I guess we can do the meeting of him and Alice post-then. A bit premature, as he won't have much to say until I know how that meeting actually goes down, but we'll play it by ear.

Annndd the Vice Captain of the Seventh Division is now done. Let me know what you think!

Hatiba Azwadu

Age: 700 Years old
Gender: Male
Height: 6’04”
Weight: 165 ibs
Side: Seireitei, Seventh Divison

Appearance


Hatiba is an anomaly in the soul society, not only due to being a prisoner trained to be a soldier, but also because of his unique appearance and heritage. Hatiba is not human. Covered in shining, iridescent scales, he has a snub nose and wide, slitted eyes. His scales are shades ranging from bright green to a bloody crimson, and are rough and pointed. Beneath each arm is a thin membrane he can use to glide, though he rarely uses that ability. He has incredinly sharp fangs loaded with venomous toxins.



Personality:


Hatiba is cold and aloof from most people due to the prejudice he experiences. He has a treacherous personality, though not out of personal ambition, but simply because that is the way he is. His views of death and killing are more akin to a predator’s, and he has no qualms against killing someone if they insult or challenge him.

He bears a great dislike for his fellow shinigami, but continues in his duties of protecting the society that once hated him.



Backstory



Hatiba’s past is a mystery even to him. Acquiring the powers of a soul reaper early in life, he quickly became a common thug, a reaction to the inhospitality he received. He knew no parent or sibling, but wandered the streets a pariah. His imprisonment was one on the pretext of being an abomination, and he spent many centuries beneath the earth in the Maggot’s Nest.

It was there he learned to commune with his zanpakuto, who revealed a small amount of his heritage: Somehow, Hatiba is connected to the realm of hell, though in what fashion is unknown.

His ability and skill eventually landed him a position in the Seventh Division, from which he steadily rose through the ranks until the incident of the Scarlet Garden. In his time, he came under the tutelage of a kinder, more temperate captain, who taught Hatiba an iota of forgiveness and forbearance.



Abilities:


Due to having to survive in the Maggot’s Nest for centuries, Hatiba is a top-notch fighter, often relying on every advantage available to him to win. Interestingly, he has no ability to access most kido, only able to use the ability known as shunpo.




Shinigami

Zanpakuto:

Name: Tenma Koushaku

Release Command: "Reflect on your sins and weep, Tenma Koushaku!"

Appearance: A long Ōdachi, with a crimson hilt and a tsuba decorated with small, grinning faces.

Inner World: Hatiba's inner world is of a vast, dry desert, at the center of which is a temple made of black stone, skeletons adorning the walls as the many who have tried to seek the refuge within. Tenma Koushaku stands as the guardian of this temple, teaching the ways of the demon to its master and ward, Hatiba. The temple is sealed, and the only way he will ever cross through the doors is to master his bankai.

Spirit: Tenma Koushaku is a skeletal tengu, burning with hellfire. His right eye is the sun, representing the pluses, and his left eye the moon, representing the hollows. He wears jewelry carved from the very stone of the temple he guards, a head piece with three horns and a necklace. He wraps himself in a cloak made from the wings of a raven, the pelt of a monkey, and the fur of a wildcat.

Tenma's personality is gruff and cold, befitting that of a guardian. He is not known to talk much, and generally tries his best to kill Hatiba every time they meet. He will only talk to Hatiba if the snake-man can last a five hour duel in the blazing sun.

Shikai:

Appearance: The blade grows into a large scimitar, a red tassel hanging off of the hilt. Inscribed into the blade are intricate characters from a language unknown to the soul society, unknown even to its master.

Abilities: Because of his connection to hell, Hatiba’s Tenma Koushaku has a few special powers.

Tenma Kasai Allows Hatiba to summon eternally burning hellfire only he can extinguish. This is a dangerous and powerful ability he uses only rarely.

Kugyou no Tenma Requiring Hatiba to prepare for his battle, Kugyou is a technique depending on a diagram drawn into the ground before its usage. It creates six openings in the ground running 30 ft. outward from a central point, from which erupt chains that bind and seal whoever Hatiba chooses until he decides to seal his shikai.

Bankai: Not attained yet, though he is training hard to access this power.

5a Violista
2013-05-21, 04:15 PM
[Mortal World]
- Waiting on Mahonri at the pier with Kenzan
- Don't know if Righty's still around, but Cutie Pie/Miko are available for general interaction.
- Mahonri, let me know if Miya wants to meet up with her mother.

[Mortal World]

Miya wants to; however, for drama's sake, it would be more interesting for it not to happen. Something crops up, she remains traumatized, her father calls (for the first time in forever), or whatever. As much as she wants to be there, it would be so much more interesting if it was made impossible (or simply slipped her mind).


Regarding this:


"In any case... we'll need to find some way to supress prisoners' reiatsu. Probably the most difficult part..."
La Espada could definitely remember that this is exactly what Valentina specializes in: absorbing and suppressing reiatsu of others. She could be useful, if they're willing to ask nicely.

dancrilis
2013-05-21, 04:41 PM
Considering a new character per the below.
Let me know what you think.

Lucita
Age: Roughly 70 appears early 20s
Gender: Female
Height: 5'10
Weight: 140kgs
Side: Soul Society (Vice-Captain of Logistics & Medicine)

Appearance:

Lucita is physically one of the most beautiful woman in soul society and dresses to show it - enjoying making certain people uncomfortable. Blonde and tall she draws quite a lot of looks from people.
It is a common joke that students (or even officers) who get hurt and need medical attention or only going to visit Lucita.



Personality:

Easy going and flirty she can grate on the overly serious easily but most people would take her mannerisms (sometimes overly foolish) in good humour. She does however avoid this with captain Li out of respect - and she would joke in easy company when drinking to avoid causing the elderly captain a heart attack.
What Li makes of her is unknown to her - she has trouble reading the captain.


Abilities:

She has only moderate skill with Kidō (barring Kaidō which she has worked hard to develop) and Zanjutsu she is competent as would be expected for her rank but most 7th seats would be a rival to her. However she is a highly competent at Hohō and Hakuda rivaling most in soul society in these areas.
More over she has combined the Hohō, Hakuda and Kaidō together to allow her to incapacitate nearly any opponent without harming them by using pressure points in quick succession and Kaidō to drain the power from them of Reiryoku or to disrupt attacks and abilities.


Zanpakuto: Juttinsu

Name: Juttinsu
Appearance: A simple katana, with a light pink hilt and a bow at the guard. In shikai the appearance changes to a soft band of pink silk cloth that forms around her hand.
Shikai: "Bring calm to all, Juttinsu"
Inner World: An idyllic field of pleasant flowers and a relaxing smell with the sun shining down a soft breeze present.
Abilities:
Juttinsu is perhaps unique in all the history of soul society in its released form is is incapable of harming anyone.
It creates a near perfect illusion with no affect other then to ensure that any attack that intends to cause harm directly or indirectly simply either do not connect or connect in a manner that does no damage.
The exact limits of this power are unknown as Lucita rarely engages in combat, and when she does commonly avoids using Juttinsu at all preferring her own style.
Although the implications of what her style could do when combined with this power may worry some - as she would not intend to cause harm only to end conflict.


Background:

Lucita died in Vietnam a nurse who opposed the war but wanted to help people on both sides of the conflict as best she could - i.e directly rather than with protests.

Entering soul society she continued this approach, but decided that if this was heaven she would enjoy it - adopting an easy going personality and working to help people.
In the academy she excelled at hand-to-hand combat and her studies and would have been welcome at and division - she choose Logistics & Medicine to do the most good for everyone and to meet the most people.
Over the years she has had to deal with some very unruly patients and is always kind and fair to them - which while many calm down to this approach it greatly annoys some of the more serious minded, particularly if they get violent and find themselves face down barely able to move but feeling oddly well for it with a host of nurses giggling at them, as they are returned to their rooms.

She shirks her vice-captain candidate to an extent - asking others to do her an tiny favor here and there until there is nothing left - some have mentioned that the work itself might take less time but she is quick to point out with a smile that it would likely not be as much fun that way.

DiscipleofBob
2013-05-21, 04:45 PM
Considering a new character per the below.
Let me know what you think.

Lucita
Age: Roughly 70 appears early 20s
Gender: Female
Height: 5'10
Weight: 140kgs
Side: Soul Society (4th Seat Officer of Logistics & Medicine)

Appearance:

Lucita is physically one of the most beautiful woman in soul society and dresses to show it - enjoying making certain people uncomfortable. Blonde and tall she draws quite a lot of looks from people.
It is a common joke that students (or even officers) who get hurt and need medical attention or only going to visit Lucita.



Personality:

Easy going and flirty she can grate on the overly serious easily but most people would take her mannerisms (sometimes overly foolish) in good humour. She does however avoid this with captain Li out of respect - and she would joke in easy company when drinking to avoid causing the elderly captain a heart attack.
What Li makes of her is unknown to her - she has trouble reading the captain.


Abilities:

She has only moderate skill with Kidō (barring Kaidō which she has worked hard to develop) and Zanjutsu she is competent as would be expected for her rank but most 7th seats would be a rival to her. However she is a highly competent at Hohō and Hakuda rivaling most in soul society in these areas.
More over she has combined the Hohō, Hakuda and Kaidō together to allow her to incapacitate nearly any opponent without harming them by using pressure points in quick succession and Kaidō to drain the power from them of Reiryoku or to disrupt attacks and abilities.


Zanpakuto: Juttinsu

Name: Juttinsu
Appearance: A simple katana, with a light pink hilt and a bow at the guard. In shikai the appearance changes to a soft band of pink silk cloth that forms around her hand.
Shikai: "Bring calm to all, Juttinsu"
Inner World: An idyllic field of pleasant flowers and a relaxing smell with the sun shining down a soft breeze present.
Abilities:
Juttinsu is perhaps unique in all the history of soul society in its released form is is incapable of harming anyone.
It creates a near perfect illusion with no affect other then to ensure that any attack that intends to cause harm directly or indirectly simply either do not connect or connect in a manner that does no damage.
The exact limits of this power are unknown as Lucita rarely engages in combat, and when she does commonly avoids using Juttinsu at all preferring her own style.
Although the implications of what her style could do when combined with this power may worry some - as she would not intend to cause harm only to end conflict.


Background:

Lucita died in Vietnam a nurse who opposed the war but wanted to help people on both sides of the conflict as best she could - i.e directly rather than with protests.

Entering soul society she continued this approach, but decided that if this was heaven she would enjoy it - adopting an easy going personality and working to help people.
In the academy she excelled at hand-to-hand combat and her studies and would have been welcome at and division - she choose Logistics & Medicine to do the most good for everyone and to meet the most people.
Over the years she has had to deal with some very unruly patients and is always kind and fair to them - which while many calm down to this approach it greatly annoys some of the more serious minded, particularly if they get violent and find themselves face down barely able to move but feeling oddly well for it with a host of nurses giggling at them, as they are returned to their rooms.

In theory she might be a suitable vice-captain candidate, however she enjoys the symmetry of being the fourth seat of the fourth division if even of only for the aesthetic of it.



Problem: I already have the 4th seat of Med/Logistics. I just haven't gotten a chance to introduce him in-character yet. Mostly because he's a coroner who hangs out in the morgue.

ShadowFireLance
2013-05-21, 04:58 PM
New Thread Smell. Let's kick this off with...

@ShadowFireLance





While this isn't an issue with the character overall, there are a lot of spelling mistakes like Hollow as Hallow. The character over all...doesn't really add up. He's a Privaron Espada but he's written to be rather young and recently turned into an Arrancar. Not to mention he's 666 year old, roughly, which would place him being born around 1347. He also died in a car accident which again, he was born in 1347 so that would make him 422 years old at the earliest to die by car. I don't mean this to be rude but the character needs work. His powers are really sparse and not very well described, his history and backstory don't particularly feel like much thought has been put into it and is all over the place.

Spelling Mistakes: Ah, That would be my odd Auto-correct, it misses the most common ones, but corrects odd ones.

Rudeness: Hey, Criticism makes the best people! No need to apologize or anything, as for the year/date and stuff, I'm used to a lot older/different/ Immortal Aged Characters, so that is my fault.

Powers: Yeah, that was one thing I'm not certain about, IMO, I think I placed his powers roughly where they should be, Can I ask what you think is particularly wrong?

History/Backstory: To be edited.

Spacewolf
2013-05-21, 05:16 PM
Looks like i need an Arrancar to spar with anyone interested?

dancrilis
2013-05-21, 05:21 PM
Problem: I already have the 4th seat of Med/Logistics. I just haven't gotten a chance to introduce him in-character yet. Mostly because he's a coroner who hangs out in the morgue.

Ah well I completely missed that (yours is not listed under the Logistics & Medicine section of the first post on the Registry).

Funnily enough Nanoha Shigure is listed but I cannot then find them in the registry to confirm where they sit.

So do we have a third seat for the division or a vice captain (I might just promote her there - if that is suitable).

Spacewolf
2013-05-21, 06:40 PM
Oh yea Tebryn i left what the butterfly said vague so you could basically put it into the timeline when ever you wanted, so Castus could be arriving just after Alice left, the day after or before the Captains meeting. Basically whenever you want.

Tebryn
2013-05-21, 06:56 PM
Apologies, Alice is too. Sawada gave orders that the SSI lab beneath the city should be destroyed in an emergency, so I presumed it would be used as a gathering point/base of operations for SSI members in the Mortal World. Alice was told to work with Ryuu, so I presumed Ryuu was told about being joined. My apologies. :smallsmile:

It may be apparent that I am not sure exactly what the protocol is for coordinating Shinigami in the MW... ^_^'



Neither is Ryuu xD I'm not sure he even knows about the lab beneath the city. Best to meet him up top. He's currently following Naito and Tamaki to a meeting of the super-mortals, I guess we can do the meeting of him and Alice post-then. A bit premature, as he won't have much to say until I know how that meeting actually goes down, but we'll play it by ear.

I left it up to you guys, I'm just getting the plot rolling...everyone's got a part to play :smallsmile::smalltongue:


Oh yea Tebryn i left what the butterfly said vague so you could basically put it into the timeline when ever you wanted, so Castus could be arriving just after Alice left, the day after or before the Captains meeting. Basically whenever you want.


Spelling Mistakes: Ah, That would be my odd Auto-correct, it misses the most common ones, but corrects odd ones.

Rudeness: Hey, Criticism makes the best people! No need to apologize or anything, as for the year/date and stuff, I'm used to a lot older/different/ Immortal Aged Characters, so that is my fault.

Powers: Yeah, that was one thing I'm not certain about, IMO, I think I placed his powers roughly where they should be, Can I ask what you think is particularly wrong?

History/Backstory: To be edited.

That's what the OOC thread is for, helping with characters. If you've got questions, don't worry about speaking up.

Julian84
2013-05-21, 07:12 PM
That's what the OOC thread is for, helping with characters. If you've got questions, don't worry about speaking up.

I presume everybody's fine with Hatiba Azwadu then :smalltongue:

horngeek
2013-05-21, 07:13 PM
<.<
>.>

Say, where are the Mortal group planning to meet up again? I forget.

KerfuffleMach2
2013-05-21, 10:12 PM
Looks like i need an Arrancar to spar with anyone interested?

After the battle between Jyn'hao and Kyoki is over, Randii would be free.

Unless Tinja has something planned for her.

horngeek
2013-05-21, 10:20 PM
<.<
>.>

Dorizzt's character is still waiting for comment. :smalltongue:

Dorizzit
2013-05-21, 10:47 PM
Lack of criticism is just as good.

horngeek
2013-05-21, 10:55 PM
True, true.

Also, still waiting for answer to my last question.

dancrilis
2013-05-22, 01:47 AM
Ok I have set Lucita to be the VC hope that is suitable.
Will leave a bit for any additional feedback before posting with her.

Demidos
2013-05-22, 02:41 AM
After the battle between Jyn'hao and Kyoki is over, Randii would be free.

Unless Tinja has something planned for her.

Nope! Actually, I was thinking that if Ean were up to it, Tinja would test out his abilties to see how good of a fighter he is. So we could head over together!

Spacewolf
2013-05-22, 03:17 AM
Sounds like a plan.

Mina Kobold
2013-05-22, 10:51 AM
Neither is Ryuu xD I'm not sure he even knows about the lab beneath the city. Best to meet him up top. He's currently following Naito and Tamaki to a meeting of the super-mortals, I guess we can do the meeting of him and Alice post-then. A bit premature, as he won't have much to say until I know how that meeting actually goes down, but we'll play it by ear.

Apologies, I was not sure. Works well for me, as this means I can have Alice use an above-ground area as a temporary base as well, which would certainly provide more opportunities. ^_^

I have nothing against waiting until the meeting is over to continue the meet-up, so feel free to finish it and notifying me when you know how it ends. :smallsmile:

Viera Champion
2013-05-22, 11:20 AM
Infernally Clay, can you post your character in this thread/registry so we can see it before you start playing with him/her.

Also, Eri's been acting as Acting Captain so far, so I think any Captain of Internal Security should be promoted through the Captain's Meeting instead of assuming they have always been in that role...

DiscipleofBob
2013-05-22, 11:36 AM
I don't see a problem with Infernally Clay's character already being the Captain. It's been implied IC that the IntSec Captain has been alive and active, just off-screen until now.

EDIT:

@horngeek: I wasn't aware that the mortal characters had made any specific plans to get together yet.

Viera Champion
2013-05-22, 11:57 AM
I don't see a problem with Infernally Clay's character already being the Captain. It's been implied IC that the IntSec Captain has been alive and active, just off-screen until now.

EDIT:

@horngeek: I wasn't aware that the mortal characters had made any specific plans to get together yet.

Ah... well...

I still would like a sheet posted in this thread or the registry. I tried search through the Finding Players thread but I couldn't find it.

dancrilis
2013-05-22, 12:22 PM
Well it does make IS look bad that they don't know who is intended to be there - which could be a problem.

Although I am finding this meeting very entertaining.
First Li is present.

Whoever of the others gets there first, will see Li already sitting on Li's place.

Hikaru arrives next.

Hikaru is the first to arrive

Eri shows up next (potentially could be later then some others).

Shortly after, Eri walks calmly in,


Kiba shows up an hour before the meeting (but presumedly after the two above)

Meanwhile Kiba arrives at the Captain's Meeting early. Like, really early, almost an hour.

Sawada shows up early also - and potentially before Kiba

Sawada is quite early, a cup of something steaming in hand as he takes a seat
...
Kiba would either not show up and complain he did not get invited later even though the notice was for him as well the day before

And finally Kaminaga Katsu shows up - also early and despite Eri being present to watch the people showing up despite a lot of people already being present.

He had arrived early, as he often did, to better observe the other Captains.

Good thing too if they had arrived on time the meeting might have been over. :smallbiggrin:

Viera Champion
2013-05-22, 01:01 PM
... Too be fair, I posted first after FF announced the meeting, and my post for Hikaru said (or should have said, I'll take a look) that she was the first to arrive after Lee.:smalltongue:

DiscipleofBob
2013-05-22, 01:31 PM
Well, using a basic logic puzzle...

Li arrives first by virtue of apparently always being there.

Hikaru arrives first, but really arrives second, followed immediately by Eri who arrives second, but really arrives third.

Sawada is either completely engrossed in his "steaming beverage" to notice Kiba or he arrived early so he's probably fourth.

And then Kiba and Katsu arrive "last", though only Kiba has apparently determined HOW early he'll arrive.

So all the captains apparently sit in awkward silence for about an hour before the actual meeting starts. :smallbiggrin:

Tebryn
2013-05-22, 01:44 PM
Are we really...discussing this? I mean...forgive me for being a little incredulous but this seems to be making something out of nothing. Everyone showed up early. Bob put out an hour so...everyone is an hour early or a little more. Let's proceed rather than sit around debating who got there earliest. Please? :smalltongue:

DiscipleofBob
2013-05-22, 01:48 PM
Are we really...discussing this? I mean...forgive me for being a little incredulous but this seems to be making something out of nothing. Everyone showed up early. Bob put out an hour so...everyone is an hour early or a little more. Let's proceed rather than sit around debating who got there earliest. Please? :smalltongue:

I believe we're all waiting on Frozen Feet to start the meeting/congratulate everyone on their punctuality.

Tebryn
2013-05-22, 02:09 PM
I believe we're all waiting on Frozen Feet to start the meeting/congratulate everyone on their punctuality.

I'm aware :smalltongue: And yes, all the Captains deserve a medal or something.

@Demidos - Do you still intend on making a Vice Captain for the Ninth Division? Also, I doubt Jyn'Hao has any Fraccion.

DiscipleofBob
2013-05-22, 02:24 PM
I'm aware :smalltongue: And yes, all the Captains deserve a medal or something.

@Demidos - Do you still intend on making a Vice Captain for the Ninth Division? Also, I doubt Jyn'Hao has any Fraccion.

Unfortunately Kiba's not eligible for Perfect Attendance. :smallfrown:

Viera Champion
2013-05-22, 02:34 PM
So should I just like edit out Eri going at all from going to the meeting. I don't want him going if there is a captain there. Not really a mistake I see him making.

Julian84
2013-05-22, 02:45 PM
So should I just like edit out Eri going at all from going to the meeting. I don't want him going if there is a captain there. Not really a mistake I see him making.

He could have a friendly conversation with the vice captain of the detention division :smallbiggrin:

dancrilis
2013-05-22, 02:49 PM
It would likely depend on how good IS's internal communications are - and what the captain has been up to over the last while - Eri might not know his boss is back.

horngeek
2013-05-22, 03:07 PM
...wasn't Akane going to be promoted to Captain of Internal Security?

DiscipleofBob
2013-05-22, 03:11 PM
...wasn't Akane going to be promoted to Captain of Internal Security?

I think Infernally Clay was already making that captain character before you mentioned Akane getting promoted. It was just a matter of whether Infernally Clay ever finished the character or not.

Akane can still get promoted to one of the new Divisions however.

Tebryn
2013-05-22, 03:57 PM
...wasn't Akane going to be promoted to Captain of Internal Security?

This is the case. I suggested it because it'd been a few weeks since I'd seen Infernally...that was of course my mistake. Back to the drawing board for Divisions Horngeek! :smallredface::smallfrown:

Julian84
2013-05-22, 04:01 PM
This is the case. I suggested it because it'd been a few weeks since I'd seen Infernally...that was of course my mistake. Back to the drawing board for Divisions Horngeek! :smallredface::smallfrown:

7th Division needs a captainnnnnnn...

horngeek
2013-05-22, 04:02 PM
7th's the Prisoners Division? Because that's one Division Akane would not be suited to.

Right now, I'm thinking a Reserves Division or Artillery.

Tebryn
2013-05-22, 04:03 PM
7th Division needs a captainnnnnnn...

I believe it's possible that Sho may become the Captain for that one.



7th's the Prisoners Division? Because that's one Division Akane would not be suited to.

Right now, I'm thinking a Reserves Division or Artillery.

I think the Reserves Division would be the better idea. I can't for the life of me think what an "Artillery" Divison would look like when you have the Combat Kido bit of The Pack and...the S.S.I with warmachines and the bulk of War Mages.

Julian84
2013-05-22, 04:25 PM
I believe it's possible that Sho may become the Captain for that one.


Hm... This gives me an idea.

DiscipleofBob
2013-05-22, 04:44 PM
I'm currently working on a write-up for an Eighth Division (though number really doesn't matter) but here's the general concept so far.

General concept is a division that focuses on people to build all the walls and buildings, do heavy-duty repairs (instead of just the basic stuff Logistics takes care of), engineering ("Hey guys! Someone in the mortal world just invented indoor plumbing!" :smalltongue:), as well as produce general armaments and supplies. I'm thinking there could even be a forge specifically for repairing Zanpakuto and producing Asauchi. The Captain that I'm working on but is currently nameless would be a big, burly man with a sledgehammer based Shikai, and the ability to commune with others' Zanpakuto, possibly even to the point where he could seal an opponent's Zanpakuto (temporarily) mid-combat. I could even explain his current absence as a former Captain who retired to just work on his craft with a handful of apprentices only to be convinced to come back to service.

Tebryn
2013-05-22, 04:50 PM
I'm currently working on a write-up for an Eighth Division (though number really doesn't matter) but here's the general concept so far.

General concept is a division that focuses on people to build all the walls and buildings, do heavy-duty repairs (instead of just the basic stuff Logistics takes care of), engineering ("Hey guys! Someone in the mortal world just invented indoor plumbing!" :smalltongue:), as well as produce general armaments and supplies. I'm thinking there could even be a forge specifically for repairing Zanpakuto and producing Asauchi. The Captain that I'm working on but is currently nameless would be a big, burly man with a sledgehammer based Shikai, and the ability to commune with others' Zanpakuto, possibly even to the point where he could seal an opponent's Zanpakuto (temporarily) mid-combat. I could even explain his current absence as a former Captain who retired to just work on his craft with a handful of apprentices only to be convinced to come back to service.

Few things

1. Figure the S.S.I handles the Asuchi, they don't have to though certainly.

2. Sealing peoples Zanpakuto seems...overpowered though I'll hold out judgement for now.

dancrilis
2013-05-22, 04:58 PM
2. Sealing peoples Zanpakuto seems...overpowered though I'll hold out judgement for now.

It might work as a Shikai ability that evens the playing field between people - effectively making neither person benefit from Shikai (or bankai, Resurrección and similar I suppose).
Lucita has a similar 'fight over' power.

As a heads up Rhyvurg - you were invited to the captain meeting in the letter that Frozen_Feet posted, in case you missed it, we can run the scene with Jou simultaneously if you are waiting for that one to finish first.

Dorizzit
2013-05-22, 05:00 PM
2. Sealing peoples Zanpakuto seems...overpowered though I'll hold out judgement for now.

I'm also concerned about this ability, not so much because of balance, but because from a meta-perspective it makes fights less interesting. It basically stops the character from using any of their unique abilities for however long it would affect them.

Demidos
2013-05-22, 05:23 PM
2. Sealing peoples Zanpakuto seems...overpowered though I'll hold out judgement for now.

Well, in his defense, it would make it a straight up melee battle, as it would also tie up his own Zanpakuto.

Also, yes, I was still planning on making the VC of 9th, but I'm trying to come up with an ability that doesnt simply mirror that of the 8th canon Espada.

horngeek
2013-05-22, 06:43 PM
So, Reserves will be 10th Division?

I'll brobably go in the direction of 'need to be badass, because they're the official Big Damm Heroes'. :smallbiggrin:

Tebryn
2013-05-22, 06:46 PM
I'm also concerned about this ability, not so much because of balance, but because from a meta-perspective it makes fights less interesting. It basically stops the character from using any of their unique abilities for however long it would affect them.

There hasn't really been a whole lot of fighting as of yet. That may change and honestly...I hope it does. This is Bleach after all. Also Dorizzit, how would you like me to handle your S.S.I character still being in the mortal world? Assumed dead? Another option? Just as planed?

Also @Dorizzit- Jyn'Hao would respond. But he's dead Jim.

Also reposting these here.


The Ninth Division


Insignia: Stylized Ivy
Insignia Signifies: Dependence, Endurance
Division Color: Dark Green

History: Created from a split within the S.S.I, the Ninth Division began as two hundred dissenting voices within the organization and their role within Soul Society. Where as the Pack acts as the front line warriors of Soul Society and Internal Security roots out corruption and brings those who believe they're above the law to justice, The Ninth Division has a role born from the recent times within Soul Society. Sitting on the largest network of defensive structures, the Ninth Division is tasked to protect the innocent souls of Soul Society and keep as much damage as they can from occurring. Masters of Bakudo and Seals, the Ninth Division expresses the ritual and eccentric air of the S.S.I without the muddling of science. The Ninth Division also keeps a large home for Hell Butterflies, slowly taking over the task of keeping the insects healthy and running messages between the Divisions during peaceful times.



Major Locations

The White Tiger Temple: While still not fully built the White Tiger Temple and it's grounds on the edge of Soul Society and boarding the Noble Estates promises to stand as a new beacon of dedication and honor within Soul Society as a whole.

The Midnight Carnival: The temporary homes of the Ninth Division, a large tent camp that surrounds the temple grounds. A concentrated area of bars and all you can eat open air taverns catering to the workforce, The Midnight Carnival has an energy within it that seems almost made to defy the tragedy of recent weeks within Soul Society.


Structure of the NinthDivision

Captain:

Vice Captain:

Seated:

Unseated:

What I hope is both a colorful and unique character.

Hei Chen
Age: 220
Gender: Male
Height:
Weight: 190 lb (due to imprisonment)
Side: Soul Society, Captain of the Ninth Division
Theme: Fire Fire (https://www.youtube.com/watch?v=kLNgD5vsZsM)

Appearance: Hei Chen is a scraggly looking youth with a constant five a clock shadow and brightly dyed red hair which he grows long. Various piercings line his ears and face, his nails bit short. He often dresses in rather casual wear, a pair of finger-less gloves a hallmark of his makeshift outfits.

Personality: Loud is a good way to describe Hei, always up for a good bar trawling and holding a strong brotherhood with his Division. While many view him as lazy, Hei prefers to have a hands on approach with things not revolving around his job, confident in his peers and subordinates to do the grunt work. Known to be wildly eccentric as well, Hei's mannerisms when interacting with others could be called childish, referring to most with incorrect honorifics.

History: A promising member of the S.S.I for at least one hundred years, Hei's past is a check-board of arrests both from local Rukon authorities and the Internal Affairs Division. Spending most of the war in prison, Hei used the time to devise better defenses for the troops in the Sands. Some whisper that his constant fights and track record with the law was the only thing holding him back from becoming the Head Researcher of the S.S.I . However once the war was over he quickly felt his role was no longer needed and grew restless, his murmurs reaching the ears of the new Captain for the S.S.I causing his exile to the mortal world Shrines. While there however he and his team of one hundred and ninty nine people were given only a single task. Build a system that could defend Soul Society from the worst of a war on their home turf.

Abilities: A savant with bakudo, many of the seals and barriers created in the last one hundred years owe much to his research. While no where near as skilled with hado, Hei is still a kido user at heart and can utilize hado effectively all the same. While not the strongest swordsman or hand to hand fighter, Hei is quite swift and skilled with shunpo. His most unusual talents however comes from his years in prison where he learned to cook in the prison kitchens. Outside of prison he perfected his cooking style to fortify and restore reiatsu and to heighten one's natural healing potential. Many also know of his talent at therapeutic massage though he is quite tight lipped on where or why he learned this.


Zanpakuto: Jouki
Description: Jouki appears as a stuffed rabbit doll that hangs by it's ears from his sash. It's true form is a cooking knife.

Shikai: Boil them alive, Jouki! - Hei's blade explodes in a puff of white smoke, his upper arms growing four holes each which exude steam. Hei exhale steam or blast it from the holes in his arms which can either blow out as scalding heat or rejuvenating warmth. Hei can only expend so much at a time, the effects growing less potent with extended use. Hei also uses these steam clouds to great effect in clouding the battle field and to hide.


Bankai: Mushiki - Hei's uniform explodes away from his chest, leaving him in a loose hakama. More holes run along his back exuding steam which grow potent, capable of boiling flesh of unprotected or spiritually weak beings with ease or restoring reiatsu at an alarming rate. His steam reserves grow much larger and refill at a faster rate.


Vent: Ejecting steam into the earth, Hei can effectively extend his attack or healing range with a surprising distance as he creates large fissures near by that exude his steam.


Pressure Cooker: While his reiatsu lacks any supernatural power outside of Bankai, the heat his body creates to power his steam reserves increase exponentially while in Bankai. This heat bleeds into the world around him which combines with his spiritual pressure to create an area about him that is perhaps more dangerous than his steam. Those who have prolonged exposure find themselves growing weaker both physically spiritually as the heat saps both away.

Heavenly Riotous Sauna: By using his healing steam, Hei can create a make shift sauna when combined with his barrier powers, those who remain slowly rejuvinating their reiatsu and wounds. This power is mostly used to restore or heal large groups of people as the strain and amount of steam it takes would other wise be wasted

Black Purgatory Oven: One of Hei's most dangerous attacks, using his skill in creating barriers, exhaling the hottest steam he can manage into what essentially becomes a steam cooker. Like the Heavenly Riotous Sauna however, using this attack on only a single foe greatly diminishes it's effectiveness.

Jouki Seji: By fueling himself with the spiritual and physical energy drained away by his aura, Hei can fan his own spiritual power to enter an empowered mode. While in this mode he gains a boost to his kido, creating almost unbreakable barriers with ease. This mode takes it's toll however, burning up not only the stolen energy but his own as well and prolonged time in Jouki Seji can very easily kill Hei.

horngeek
2013-05-22, 06:55 PM
My problem, Tebryn, is that this leaves you with two Captains, something we've REALLY tried to avoid in the past.

Tebryn
2013-05-22, 06:56 PM
My problem, Tebryn, is that this leaves you with two Captains, something we've REALLY tried to avoid in the past.

I'm not sure why you'd think Sawada is going to remain a Captain? I don't intend to play more than one Captain, I've just not had the time to contact the people for...what I hope will make for some epic storylines later on down the road.

horngeek
2013-05-22, 06:57 PM
Ah. Carry on. :smalltongue:

Tebryn
2013-05-22, 06:58 PM
Ah. Carry on. :smalltongue:

I don't want to give more than that away. I've had work for the last twelve days and I only get Friday off this week. Rest assured that it'll get sorted out properly when I've got time to sit down and write a mega-post...and a boat load of PMs. I'm starting to send things out...but I've also had some real spotty internet the last few days that have made even small posts impossible.

DiscipleofBob
2013-05-22, 07:51 PM
I'm also concerned about this ability, not so much because of balance, but because from a meta-perspective it makes fights less interesting. It basically stops the character from using any of their unique abilities for however long it would affect them.

For the record, it wouldn't stop Kido, hand-to-hand combat, or anything but specifically Shinigami Zanpakuto, since the Arrancar's works completely differently. It's basically supposed to tie in with the whole "communes with Zanpakuto" concept. Probably wouldn't work against Bankai either. That and I haven't decided exactly how the ability would work and if it requires any specific circumstances. Being forced to get into melee with the Shikai, for example be difficult in some cases.

Dorizzit
2013-05-22, 07:55 PM
For the record, it wouldn't stop Kido, hand-to-hand combat, or anything but specifically Shinigami Zanpakuto, since the Arrancar's works completely differently. It's basically supposed to tie in with the whole "communes with Zanpakuto" concept. Probably wouldn't work against Bankai either. That and I haven't decided exactly how the ability would work and if it requires any specific circumstances. Being forced to get into melee with the Shikai, for example be difficult in some cases.

I won't pass judgment until the character has been completed. It was just a thought to consider.

horngeek
2013-05-22, 10:15 PM
Rhyvurg, waiting on you in Mortal World.

CMOTDibbler
2013-05-22, 10:26 PM
Hey, everyone, I'm sorry I haven't been on in a while. Things will just not seem to calm down for me in real life. That being said, I will have significantly more time after this month is over, so I'll be back posting again then, if you'll still have me. Sorry for any inconvenience I've caused.

Regards,
CMOTDibbler

5a Violista
2013-05-23, 01:58 AM
I'm sorry to hear that.
I hope everything becomes calm quickly.


(Probably) Final Draft of Peredur (unless I underestimated the power of his Shikai).
(Reminder to myself: I still have to do this for Caeyrn, Lugaru, a Noble House, and Exiled (and destroyed) Noble House, a Quincy House, and, after that, update the "Story so Far" for my characters.)

Ryuunosuke Peredur
Age: Appearance: twenties.
Male
Height: Average male height
Weight: 145 lbs
Alliances: Noble in Soul Society. In final year of Academy. Knows people from Central 46 (relatives).


Description:
Peredur looks like an average man in his mid-twenties. Has good fashion sense (at least, in his eyes). Dark eyes, dark hair.

Peredur is determined to become stronger so that ‘nobody else will have to die’. He’ll help others and heal others even when his own life is on the line. Rather than fleeing for his own safety, he defends others, sometimes even throwing himself in the crossfire, if necessary.

History: As a noble, he trained in combat. He was determined to work with Central 46, become a bodyguard for one member of it, and he helped out there. He felt he would fit the job better by going to the Academy and learning Kido better. In his final year (just before the start of the Roleplay), before graduating and moving on, the Hollows attacked Soul Society. Peredur, as a result, decided he could serve Soul Society best by joining the Soul Reapers.



Abilities:

Peredur is adept at some forms of Kido (healing and Bakudo) but is less adept at offensive magic. Similarly, his fighting style is more focused towards parries, blocks, speed, dodging, and avoiding rather than offensive attacks.

He’s fairly intelligent and well-rehearsed with tactics, strategy, and history.

Zanpakuto: Kyou Zou

Description: It's a katana.
Spirit: The spirit Kyou Zou is indeed a Doppleganger; his true appearance can never be seen, as he always looks like whoever is looking at him. Nearly exactly the same, but with a few key differences that cause an eerie effect: Glowing red eyes, horns, claws that only occasionally appear, teeth that appear sharp out of the corner of your eye, and so on.
Inner World: An endless world filled with mirrors. Even the sky is reflective.

Shikai: "Kyou Zou, Simulate!"
Description: The sword is extremely polished and shiny. It reflects everything around it with minute detail...except people. People, their clothes, their weapons, etc are not reflected at all in it. When hit by another weapon, it appears to ripple like water in a pond does.
Power(s): It has three powers that can be used in a combination. Each of them require saying the name of the powers.

Primary Doppelganger: Peredur looks like his opponent, just like a reflection of him. No visible differences between him and the other, except perhaps powers and strengths. And creepy red eyes. Every single reflection of his opponent has the same red eyes, and a grin. (Using this also makes his opponent's reflection visible in Peredur's sword.) It is, ultimately, just an illusion.
Secondary Doppelganger: Any Kido attacks used by Peredur into a reflective surface can be shot out of a reflective surface that has Peredur’s reflection in it. (If Peredur looks like someone else due to the First Doppelganger, then his opponent’s reflections also count because they’re the same reflection.)
Tertiary Doppelganger: All of Peredur’s reflections (including his opponent’s, if First Doppelganger is used) reach out of mirrors to try to constrain the opponent if he walks near a mirror.



Bankai: <will probably only unlock if after a 200+ year timeskip>
Description:
Power(s): He'll be able to create copies of himself from a mirror that fight synchronously.


Story So Far: Peredur was present during the Attack at the Academy. He fought back, but was, in all, too weak. One of his good friends died in that attack, at the hands of a hollow. Even while injured, he still tried to heal and protect others, especially from Sho's Shikai.

The next day, he talked with Tarriz. They had a match, and Peredur learned his Zanpakuto's name after Tarriz became influenced by Sho's deadly sword.

Demidos
2013-05-23, 06:28 AM
Naganori Igarashi
Age: 2000 (25)
Gender: Male
Height: 6'1''
Weight: 210 lb
Side: Soul Society, Vice-Captain of the Ninth Division

Appearance: Tall and well built, Igarashi provides a contrast to his lanky captain. Looking very much younger than his age, he also has a very distinctive appearance, lacking two fingers on his left hand from a long ago battle with a low-ranked Arrancar, although it doesnt seem to impede his impeccable Bakudo. In addition to the regular uniform, he wears a variety of Egyptian lucky trinkets, including wedjat eyes, and even has an ankh tattooed onto the inside of his left forearm.

Personality: While initially seemingly intimidating, Igarashi is really a softie underneath. He loves playing with children and often spends the time he isn't training designing small toys to leave out in the district streets for children to find the next morning. To his superiors and equals he is usually outspoken, but oddly enough becomes more taciturn when dealing with subordinates, in large part due to his fear that he might again take the wrong path, but this time lead others down it as well. He is also not superstitious in the slightest.

History: A warrior-captain under Cleopatra, the last real Egyptian Pharaoh, Igarashi was killed when the last great Egyptian army was crushed under the iron fist of the Roman army. Igarashi, enraged at his seemingly hollow death (:smallwink:), became a hollow, and remained as such for nearly 1400 years, during which he garnered a fair amount of power. However, he was finally found out and defeated by a powerful Shinigami, and purified to be sent to Soul Society. Once there, he vowed to right the wrongs he had done as a Hollow, and to that end joined the Court Guard Squads, where he trained ceaselessly to learn warding and to gain his Shikai.

Abilities: Iragashi is very gifted with Bakudo, as might be expected from the vice captain of the 9th division. While not as good as his captain, he is easily within the top 8 Bakudo users within the Seireitei, easily combining techniques of up to the sixties without the use of incantations. While gifted with quick reflexes, he is rather bad at Shunpo, only managing the slowest and clumsiest of flash steps. Thus, while he is a fair swordsman by vice-captain standards, he uses mostly bakudos (and some rather impressive dodging skills) to protect himself from attacks.

Zanpakuto:

Partial Release: Distort, Gin Rei Kagami
-- Makes images of Iragashi flash and disappear constantly, distracting and confusing the opponent (note, not for epileptic wielders/opponents.)

Shikai: Reflect, Gin Rei Kagami
-- Summons layers of encircling mirrors around a single foe or small group of foes. Iragashi can move freely between any two given mirrors, and has rough control over the fragments of any mirrors that might be broken, although this ability is not yet refined.

For the technically minded, a vague mix of Byakuya's ability and that of the ninja with the possession weapon (trident) who could attack from the walls he created. The fragment part is not as strong as Byakuya's ability, and will probably barely dent Captains or Espada past a few scratches.

Dorizzit
2013-05-23, 06:46 AM
Hey, everyone, I'm sorry I haven't been on in a while. Things will just not seem to calm down for me in real life. That being said, I will have significantly more time after this month is over, so I'll be back posting again then, if you'll still have me. Sorry for any inconvenience I've caused.

Regards,
CMOTDibbler

Glad to see you're still with us.

Frozen_Feet
2013-05-23, 02:08 PM
So should I just like edit out Eri going at all from going to the meeting. I don't want him going if there is a captain there. Not really a mistake I see him making.

It's not that unusual for Captains to have their adjudants join them for their meetings. In your case, I have no problems with Eri being there, since your'e already playing Hikaru anyways - Eri's presense thus won't slow the meeting down any.

Infernally Clay, would you please put your character in the registry. The link is in my sig. :smallsmile:


Hey, everyone, I'm sorry I haven't been on in a while. Things will just not seem to calm down for me in real life. That being said, I will have significantly more time after this month is over, so I'll be back posting again then, if you'll still have me. Sorry for any inconvenience I've caused.

Regards,
CMOTDibbler

I hardly even noticed you were absent. You're wlecome to join in the Captain's meeting any moment you can. :smallsmile:

dancrilis
2013-05-23, 03:46 PM
Eh ... I had no idea that there was a current VC of Med and Log.
I saw Nanoha Shigure listed as a seated member.

Well that is two for two mess-ups with positioning her. I need a face-palm smiley.

Frozen_Feet
2013-05-23, 03:54 PM
Eh, don't blame yourself. Tebryn originally made Nanoha as Li's VC, but then decided Nanoha should get demoted to open the spot up to newer players. I just haven't had the chance to make Nanoha's demotion explicit in-game yet. Lucita can be the new VC easy enough.

Sorry for not speaking out earlier, I've had a lot to do so I haven't familiriazid myself with all new characters yet. I missed that you intended Lucita to be Li's Vice-Captain until I needed to put her down in the registry roster.

Tebryn
2013-05-23, 09:36 PM
Eh, don't blame yourself. Tebryn originally made Nanoha as Li's VC, but then decided Nanoha should get demoted to open the spot up to newer players.

This is the case, please don't feel bad.

Demidos
2013-05-24, 01:55 AM
Any thoughts on the Vice Captain before I finish him up?

horngeek
2013-05-24, 02:20 AM
*post*

Waiting for a response from Rhyvurg on this.

Tebryn
2013-05-24, 11:57 AM
Any thoughts on the Vice Captain before I finish him up?

Looks good to me!

Julian84
2013-05-24, 07:52 PM
Apologies, I was not sure. Works well for me, as this means I can have Alice use an above-ground area as a temporary base as well, which would certainly provide more opportunities. ^_^

I have nothing against waiting until the meeting is over to continue the meet-up, so feel free to finish it and notifying me when you know how it ends. :smallsmile:

I'm going to give it another day, then if nothing turns up we can just go ahead.

DiscipleofBob
2013-05-24, 09:50 PM
@Tebryn: Yumiko's been waiting for that "personal question" for a while now.

Demidos
2013-05-24, 10:37 PM
@Tebryn. Ready when you finish your captain's meeting, Captain!

Also, is Jyn Hao conscious?

Tebryn
2013-05-25, 12:26 AM
@Tebryn: Yumiko's been waiting for that "personal question" for a while now.

Oh crap! Sorry dude, I'll have a post after work. Really sorry about that. ><


@Tebryn. Ready when you finish your captain's meeting, Captain!

Me too!


Also, is Jyn Hao conscious?

Jyn'Hao is dead :smallconfused:

Demidos
2013-05-25, 12:47 AM
Jyn'Hao is dead :smallconfused:


......oh. Never mind then. :smalleek: I'll make sure he's buried nicely.

Frozen_Feet
2013-05-25, 01:11 AM
Well that was fast. :smallbiggrin: I love getting the chance to use my fancy [KIA] tag.

@Rhyvurg, waiting for Sato to arrive before continuing with the meeting.

Demidos
2013-05-26, 12:32 AM
@Julian:
Couple Questions -- I assume the lock of black hair is meant to be Tinja's.
1) How did you cut off her hair with your bare hands? Or did you draw your weapon?
2) How powerful is Ean supposed to be? I understand that he is built around Speed and Hierro, but Tinja is equally built around speed to at least the same degree (and to a smaller degree around Balas), and she IS an Espada. So far Ean seems to be able to unsheathe his sword, cut her hair, resheathe it, and Sonido all fast enough to not give her a chance to respond. At all. I'd only really expect Jehoel to be able to do that (if he did speed, which I don't believe he does).

Dorizzit
2013-05-26, 12:39 AM
Jehoel does yes. He's probably the single most powerful character in the game, at present.

5a Violista
2013-05-26, 01:37 AM
I'd only really expect Jehoel to be able to do that (if he did speed, which I don't believe he does).

Jehoel is described as "Jehoel's Sonído doesn't have immense range, but is extremely fast and he can move agilely during the transition." So, I suppose he could do it, but who knows exactly? he can do it.

Azmus would probably be able to do it, too, as speed is his thing.

Edit: Oh! I got ninja'd


Just now, I've decided to draw up a comparison/contrast between the Espadas:
(Open spoiler to read:)


1a Espada, Jehoel Yurius:
General Powers: "Jehoel is expertly capable in all of the universal abilities available to Arrancar."
Notable Notes: His Sonido is short-lived, but extremely fast.
Specialization: "Cero is an area of specialization for Jehoel"
Weakness/Disadvantage: "Jehoel's greatest weakness is his arrogance"
Aspect of Death: Drowning


2a Espada, Wakahisa Daiki:
General Powers: "The rest of his skills... are much as you'd expect from an Arrancar of his calibre."
Notable Notes: Hierro is nigh-impenetrable on arms, Sonido is merely "average"
Specialization: "Daiki is a master hand-to-hand combatant"
Weakness/Disadvantage: "The one, major disadvantage of Daiki's Resurreccion is that it blows his Sonido to heck."
Aspect of Death: Loyalty


3a Espada, Azmus "das Stachelschwein" von Greyssen:
General Powers: "Azmus is very skilled in throwing knives, in both accuracy and speed. In addition, he is very skilled at dodging."
Notable Notes: <Not enough data to evaluate>
Specialization: "He is also a master of Sonido."
Weakness/Disadvantage: <Not enough data to evaluate>
Aspect of Death: Assassination


4a Espada, Kyoki:
General Powers: "Average strength" "Excellent swordsmanship" "Sonido is barely passable"
Notable Notes: Madness Aura
Specialization: "Her Black Blood as her Hierro make Kyoki a defensive monster" and "incredible reitsu"
Weakness/Disadvantage: Lousy Sonido/dodging and poor planning
Aspect of Death: Madness


5a Espada, Tinja Corva:
General Powers: "Extremely quick Sonido" "(relatively) incredibly powerful Balas"
Notable Notes: <Can sap the speed of others in Resurrección>
Specialization: <Couldn't find>
Weakness/Disadvantage: Is relatively a new Arrancar, and thus hasn't reached her highest capabilities yet.
Aspect of Death: Immobilization


6a Espada, Valentina:
General Powers: Average Hierro, very fast (using Sonido or not), but "better at endurance than raw speed",
Notable Notes: Has a Resurrección ability to completely absorb/hide reitsu, becoming absolutely undetectable.
Specialization: "Her Cero Doble is very strong, and is her specialty."
Weakness/Disadvantage: Is, overall, the weakest of the Espada.
Aspect of Death: Betrayal


KIA:
Dainichi Nyoria, killed by Jehoel
General Powers: <No data available>
Noteable Notes: United most the Hollows under a single banner.
Specialization: <No data available>
Weakness/Disadvantage: Is dead. That's a pretty big disadvantage.
Aspect of Death: <No data available>

Jyn'Hao, killed by Kyoki
General Powers: "Formidable speed" "Lacks even basic Hierro"
Noteable Notes: Sand powers
Specialization: "Cero which is arguably one of the strongest in all of the Espada"
Weakness/Disadvantage: No Hierro. Also, is apparently dead. That's another disadvantage.
Aspect of Death: Time


Thus, in terms of speed, I assume this is the order of the still-living Arrancars (based on the adjectives used):

Azmus ("Master") > Jehoel (Speed over endurance) > Tinja (Great, well-rounded) > Valentina (Endurance over speed, but still fast) >> Daiki (Average) > Kyoki ("Barely passable") > Daiki using Resurrección (Terrible)

All the other Arrancares, Fracciones, and Hollows will fit somewhere between Jehoel and Kyoki, with the average around Daiki's speed, and those who are good at speed, around Valentina's speed. I'd say that Jyn'Hao fit in that group.

I assume that Jehoel is only barely slower than Azmus, such that only those two would notice any difference, and Tinja slightly slower than that.

At least, that's only what I can deduce based on descriptions and adjectives.

horngeek
2013-05-26, 01:41 AM
And then, once he attains it, right at the bottom there'll be "Daiki using Segunda Etapa (*snerk*)"

Lady Serpentine
2013-05-26, 02:10 AM
6a Espada, Valentina:
...
Aspect of Death: Betrayal

Aaaaand this is what I get for not reading through all the characters. I assume I need another Aspect for Lucy, then?

Also, roughly what should a moderately powerful non-Espada's abilities be capable of?

Demidos
2013-05-26, 02:15 AM
Actually, amusingly enough, I was originally planning for Tinja's second Ressurection to negate all of her strengths and flip them with weaknesses, something that would make her LITERALLY immobile. I wonder if thats too much overlap...:smallannoyed: Nah. We can have a slow people party!

5a Violista
2013-05-26, 02:34 AM
Aaaaand this is what I get for not reading through all the characters. I assume I need another Aspect for Lucy, then?


Here's some synonyms for betrayal that you could use instead:
Deception
Duplicity
Perfidy
Treachery
Treason
Trickery
Unfaithfulness
Any one of those could be thought of as different enough to not be counted as an "overlap". Just pick whichever seems to fit the concept best.



Also, roughly what should a moderately powerful non-Espada's abilities be capable of?

I'm not an expert on the Bleach setting (since I haven't read the manga in years), but general guidelines I would suggest are:
1. Don't be "The Absolute Best" in something, as most those somethings are already taken.
2. Have roughly an equal number of strengths and weaknesses. If there's something that your character is "Good" at, try balancing it out with a weakness. If they're "Very Good" or "Extremely Good" at something, let there be a glaring weakness or something else that they're bad at.
3. Make sure to have interesting quirks/abilities. From the Sonido example, Jehoel is extremely fast, but can't keep it up for long periods. From a Hierro example, Daiki has amazing Hierro on his arms, but not so much everywhere else. Kyoki's aura is interesting. An example from my character-in-the-making, Lugaru: He is completely unable to detect Spirit Energy at all, but he can instead taste people's blood from a distance by sticking his tongue out in the air. The powers don't have to be much stronger or weaker, they just have to be different and interesting.



Regarding Tinja's Strength-Weakness Flip: I think that's a cool idea. Tricking opponents by swapping your strengths.

Dorizzit
2013-05-26, 02:42 AM
Just now, I've decided to draw up a comparison/contrast between the Espadas:
(Open spoiler to read:)


1a Espada, Jehoel Yurius:
General Powers: "Jehoel is expertly capable in all of the universal abilities available to Arrancar."
Notable Notes: His Sonido is short-lived, but extremely fast.
Specialization: "Cero is an area of specialization for Jehoel"
Weakness/Disadvantage: "Jehoel's greatest weakness is his arrogance"
Aspect of Death: Drowning


2a Espada, Wakahisa Daiki:
General Powers: "The rest of his skills... are much as you'd expect from an Arrancar of his calibre."
Notable Notes: Hierro is nigh-impenetrable on arms, Sonido is merely "average"
Specialization: "Daiki is a master hand-to-hand combatant"
Weakness/Disadvantage: "The one, major disadvantage of Daiki's Resurreccion is that it blows his Sonido to heck."
Aspect of Death: Loyalty


3a Espada, Azmus "das Stachelschwein" von Greyssen:
General Powers: "Azmus is very skilled in throwing knives, in both accuracy and speed. In addition, he is very skilled at dodging."
Notable Notes: <Not enough data to evaluate>
Specialization: "He is also a master of Sonido."
Weakness/Disadvantage: <Not enough data to evaluate>
Aspect of Death: Assassination


4a Espada, Kyoki:
General Powers: "Average strength" "Excellent swordsmanship" "Sonido is barely passable"
Notable Notes: Madness Aura
Specialization: "Her Black Blood as her Hierro make Kyoki a defensive monster" and "incredible reitsu"
Weakness/Disadvantage: Lousy Sonido/dodging and poor planning
Aspect of Death: Madness


5a Espada, Tinja Corva:
General Powers: "Extremely quick Sonido" "(relatively) incredibly powerful Balas"
Notable Notes: <Can sap the speed of others in Resurrección>
Specialization: <Couldn't find>
Weakness/Disadvantage: Is relatively a new Arrancar, and thus hasn't reached her highest capabilities yet.
Aspect of Death: Immobilization


6a Espada, Valentina:
General Powers: Average Hierro, very fast (using Sonido or not), but "better at endurance than raw speed",
Notable Notes: Has a Resurrección ability to completely absorb/hide reitsu, becoming absolutely undetectable.
Specialization: "Her Cero Doble is very strong, and is her specialty."
Weakness/Disadvantage: Is, overall, the weakest of the Espada.
Aspect of Death: Betrayal


KIA:
Dainichi Nyoria, killed by Jehoel
General Powers: <No data available>
Noteable Notes: United most the Hollows under a single banner.
Specialization: <No data available>
Weakness/Disadvantage: Is dead. That's a pretty big disadvantage.
Aspect of Death: <No data available>

Jyn'Hao, killed by Kyoki
General Powers: "Formidable speed" "Lacks even basic Hierro"
Noteable Notes: Sand powers
Specialization: "Cero which is arguably one of the strongest in all of the Espada"
Weakness/Disadvantage: No Hierro. Also, is apparently dead. That's another disadvantage.
Aspect of Death: Time


An interesting read. Thanks for putting that together.

horngeek
2013-05-26, 02:45 AM
Dorizzt, I think you could put up Hazuki by now, since no one seems to have any objections to her. :smalltongue:

Dorizzit
2013-05-26, 03:04 AM
Already did.

Lady Serpentine
2013-05-26, 03:15 AM
@Mahroni: Unfaithfulness, then. Though really the only one that wouldn't work for how she was betrayed is Treason.

As for the abilities, all good advice, though it unfortunately doesn't help with whether, say, 'very good with Cero' mean 'it breaks glass' (:smalltongue:) or 'it blows apart stone pillars'.

AnimeKid
2013-05-26, 09:47 AM
Wow Mahonri, that was a pretty concise and accurate list. Wow going by the listings Kyoki is acutally in the minority of focusing on being a Might Glacier over a Lightning bruiser. I did not expect that.

I mean as she trains her sonido will become better, but she is never going to get to Tinja levels. Maybe Valentina levels at best.

Julian84
2013-05-26, 09:52 AM
@Julian:
Couple Questions -- I assume the lock of black hair is meant to be Tinja's.
1) How did you cut off her hair with your bare hands? Or did you draw your weapon?
2) How powerful is Ean supposed to be? I understand that he is built around Speed and Hierro, but Tinja is equally built around speed to at least the same degree (and to a smaller degree around Balas), and she IS an Espada. So far Ean seems to be able to unsheathe his sword, cut her hair, resheathe it, and Sonido all fast enough to not give her a chance to respond. At all. I'd only really expect Jehoel to be able to do that (if he did speed, which I don't believe he does).

His core strengths are his sonido and ability to sense reiatsu, based on the fact if he gets caught, he's dead. Basically, Ean is exceptionally good at running away. His hierro is only there to keep him from breaking apart under the strain of moving so quickly. His sonido is his only espada-level ability, everything else is either decent or outright pathetic. I don't really buy the idea that an arrancar has to be equal on all terms with an espada to be powerful, he's just fast.

Also, his sword is a lapel pin that he can easily pull off and put back on.

And finally, no, the hair was his own. It kinda got burned off. Sorry if that wasn't clear, I didn't have much time to go into detailed posts over the last few days. I'll go back and edit it.

DiscipleofBob
2013-05-26, 09:56 AM
I've decided against making that Blacksmith captain. I still like the concept and could've made it work, but I've already got Kiba in charge of one division, and he'll (hopefully) eventually get stronger. Besides, I've got a lot of characters already. If I make any more, it'll probably be unseateds/seateds for other divisions or maybe some fraccions (though I'm terrible at arrancar concepts).

dancrilis
2013-05-26, 11:59 AM
Hana [NPC]
*please refrain from attributing direct thoughts to her, but actions in line with an old woman are fine, mostly cooking and tutting at people, or explaining how they could be better people.

Age: Estimated to be well over a thousand.
Gender: Female
Height: 4'7'' (she would be taller if she could stand up straight)
Weight: 150lbs
Station: Unseated Med and Log Officer

Description:

Hana is ancient and looks it, she walks with a slump with her eyes clouded over as if she is going blind, her skin sags about her face and she is plump for her height - and none of it is likely to be muscle.


Personality:

Hana seems to be addled a lot of the time, still she is kind and caring and this is overlooked.


History:

Hana's past is largely unknown - she was encountered first over seven hundred years ago but she was old even than - and from talking to her it was clear that she had been in soul-society a very long time, as at the time her mind was good enough to demonstrate significant knowledge of the goings on of years previous relayed as if it was first hand information.

She was taken to the med division during a staff shortage and asked to be a cook as a stop gap measure after her cooking impressed the than captain - and has remained there ever sense.


Abilities:

Hana has only two known skills remaining - cooking, and sewing she is widely agreed to be the best at both in soul-society. If she has any other skills or ever did it is unknown. She using her needly work mostly for uniforms of the fourth division - but over the years it has been but to use on living to prevent scarring after wounds.

The only indication that she might have other abilities was a folk story that was almost forgotten even when she was found relating to an a old woman matching her description slaying a hollow - whos monstrous size if it would be believed would easily dwarf a menos - with little more then a glance. None believed this story to start with let alone attributed it to the clumsy old woman.



Zanpakuto if she has one it is not known - she has never been seen carrying one in all the time she has been with the division.

EDIT:
Let me know what people think.

Dorizzit
2013-05-26, 01:08 PM
As for the abilities, all good advice, though it unfortunately doesn't help with whether, say, 'very good with Cero' mean 'it breaks glass' (:smalltongue:) or 'it blows apart stone pillars'.

I don't know about anyone else, but I generally like leaving my characters' abilities vague beyond areas where they are skilled or unskilled. I like the additional freedom this creates.

KerfuffleMach2
2013-05-26, 01:16 PM
Hey, spacewolf, I just wanna get a little clarification on Creon and Randii's current positions.

Prior to Randii's last maneuver, the way I saw it, Creon was standing kind of bent over with his legs apart, his right arm out to the side a little and close to his body, and his left arm out to the side a little with his palm aimed at Randii. Randii meanwhile had the back of her head and neck on the ground, her arms free, and her legs around his neck with her feet together behind his neck.

Her move would've put her hands on the back of her neck and her gut right in front of his head before she let go with her legs and pulled her body the rest of the way up. If he were to send her back down before she let go with her legs, he'd have to essentially dive forward and down, causing her to be on the ground on her back and his head to drive into her stomach.

Now, that would definitely knock the wind out of her, but such a move might lead to an awkward angle to shoot a Cero from. And given the size of Ceros, there's a good chance he'd get hit as well.

Not saying he can't do it. Just wanna make sure I have all of my info right with you before I respond.

Spacewolf
2013-05-26, 01:29 PM
Well i figured she would need to use her legs to get her hands above his head since her upperbody was so long down. So when she tried to lift herself up he just slammed her down again, I think your right with what your thinking for positions.

His arms above his head so yea fairly awkward, as for recoil damage to himself yea pretty much he's counting on it being worse for Randii and the protection from his own Hierro.

Lady Serpentine
2013-05-26, 01:31 PM
I don't know about anyone else, but I generally like leaving my characters' abilities vague beyond areas where they are skilled or unskilled. I like the additional freedom this creates.

I'm mostly looking for general guidelines so I don't do anything too terribly silly when I start. If she'd know something can blast through steel, obviously she won't hide behind plywood unless she's doing it for concealment. On the other hand, I don't want to write her taking out something along the lines of a bank vault if she should only be able to maybe take out a car door, y'know?

KerfuffleMach2
2013-05-26, 01:34 PM
Well i figured she would need to use her legs to get her hands above his head since her upperbody was so long down. So when she tried to lift herself up he just slammed her down again, I think your right with what your thinking for positions.

His arms above his head so yea fairly awkward, as for recoil damage to himself yea pretty much he's counting on it being worse for Randii and the protection from his own Hierro.

*shrug* Okey dokey. Just wanted to be clear on where they were.

Are his Ceros about average powered?

Spacewolf
2013-05-26, 01:36 PM
Yea abilities are average unless noted

Demidos
2013-05-26, 03:06 PM
I'm mostly looking for general guidelines so I don't do anything too terribly silly when I start. If she'd know something can blast through steel, obviously she won't hide behind plywood unless she's doing it for concealment. On the other hand, I don't want to write her taking out something along the lines of a bank vault if she should only be able to maybe take out a car door, y'know?

https://www.youtube.com/watch?v=CWSrZ-Gk8fs

This is a (24th) Fraccion. At the very end of the second half of the battle, he unleashes a Cero that easily wipes out trees. Your Cero should probably be able to take out a small concrete building within a couple of hits, tops.

Bleach is a tad bit on the destructive side. :smallamused:

AnimeKid
2013-05-26, 03:32 PM
Ah Hisagi, one of my top favorites of the supporting cast in Bleach. Doesn't hurt that his voice is freaking amazing!

Spacewolf
2013-05-26, 03:41 PM
How much damage do you see your revolvers doing? Don't have to be to specific just a sort of ballpark idea.

KerfuffleMach2
2013-05-26, 03:43 PM
About as much as her Balas, just a little faster and in a smaller area.

Julian84
2013-05-26, 05:58 PM
Demidos, I don't know if you saw, but I replied to your query.

Spacewolf
2013-05-26, 08:09 PM
What's the Shield braced on her legs or does it brace itself? since at this point it sounds like it would just move down with his wrist.

KerfuffleMach2
2013-05-26, 08:15 PM
What's the Shield braced on her legs or does it brace itself? since at this point it sounds like it would just move down with his wrist.

It's a tower shield, so it's braced against the ground. Standing straight up.

Spacewolf
2013-05-26, 08:20 PM
But whats to stop it tipping backwards as he applys force to the top of it? Plus since he still has hold of one of her legs it must bo over to one side, so he could just twist his torso or step to the side and avoid contact with it.

KerfuffleMach2
2013-05-26, 08:29 PM
Well, she's holding it a little, just to keep it from tipping. But since it's vertical, she doesn't really have to brace it when his arm hits it. Just keep it straight till then.

If he's holding her head and her leg, then she is facing him, almost sideways, right in front of him. So, with her arms being free, she can bring up the shield and hold it in place under his arm until he hits it. The arm holding her head, that is.

Tebryn
2013-05-26, 08:30 PM
So, perhaps a stupid idea, but instead of inventing a new character perhaps Shigure could be placed as the Captain of the Ninth Division? Despite my attempts to phase him out he's continued to stick around...I suppose that means he's wanted?

dancrilis
2013-05-26, 08:38 PM
Well I was thinking that he could be given a holiday - he could go around soul-society doing good deed (and building up the positive image of the Shinigami) which also doing what he seems to like - actually helping people.

Or that was (one of the things) that Lucita was going to suggest to Li (of course if Shigure had wanted a different holiday that would have been fine with her too:smallsmile:).

Spacewolf
2013-05-26, 08:51 PM
Do hollows even have groins to aim for?

KerfuffleMach2
2013-05-26, 08:56 PM
I would assume Arracncars would, since they're fairly humanoid.

Demidos
2013-05-26, 09:23 PM
Demidos, I don't know if you saw, but I replied to your query.

I did, much clearer. Thanks! :smallbiggrin:
Posting....right around now!

Julian84
2013-05-26, 10:17 PM
Keveak, I reposted Ryuu's reply to Alice, I'm just going to go ahead and run it.

strawberryman
2013-05-26, 11:01 PM
*coolly puts on stylish jazz record*

*lights up cigarette*

*blows casually for a few minutes*

So. It seems this game, in its many incarnations, will just not stay dead.

Perhaps... much like its source? :smallcool:

Say an old "trailblazer" were interested in testing the waters, as it were. And he even had a plot in mind already. What kind of story barriers would he be looking at?

Draken
2013-05-27, 12:00 AM
Sigh.

I was going to wait until strawberryman got himself an answer but he goes and guilt trips me into showing my face ahead of intended time.

Oh well.

Sup. I see that a lot of the things I instituted are still in use over at Hueco Mundo.

Except Palacio, why did that never stick? It sounds so much better than Palace, given the overall theme.

KerfuffleMach2
2013-05-27, 12:02 AM
Oh god! It's Draken! Run! Hide the kids! Run for the hills! AAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!

...

I mean...

Hey Draken!

Draken
2013-05-27, 12:05 AM
Oh god! It's Draken! Run! Hide the kids! Run for the hills! AAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!

...

I mean...

Hey Draken!

Hey. Kneel before Draken.

strawberryman
2013-05-27, 12:06 AM
What am I? Burnt toast?

horngeek
2013-05-27, 12:07 AM
To Strawberry: depends on the plot. :smalltongue:

Draken: *mimics Kerfuffle's reaction*

That said, welcome back to you both! :smallbiggrin:

@^: more 'dissolving like everything else in close proximity to the Eldritch Abomination. :smalltongue:

KerfuffleMach2
2013-05-27, 12:10 AM
Nah, just well done.

:smallbiggrin:

Missed your post.

Um...I'm not really in charge of much of the story, so I couldn't really answer your question. However, I can direct you to Tebryn or Frozen Feet, as they seem to be the ones with the most stuff planned out. At least, I think they are.

Also...


HI STRAWBERRYMAN!

Dorizzit
2013-05-27, 12:20 AM
*coolly puts on stylish jazz record*

*lights up cigarette*

*blows casually for a few minutes*

So. It seems this game, in its many incarnations, will just not stay dead.

Perhaps... much like its source? :smallcool:

Say an old "trailblazer" were interested in testing the waters, as it were. And he even had a plot in mind already. What kind of story barriers would he be looking at?


Sigh.

I was going to wait until strawberryman got himself an answer but he goes and guilt trips me into showing my face ahead of intended time.

Oh well.

Sup. I see that a lot of the things I instituted are still in use over at Hueco Mundo.

Except Palacio, why did that never stick? It sounds so much better than Palace, given the overall theme.

Welcome back. :smallsmile:

strawberryman: Story barriers depend on the plot you had in mind. Overall, though, the basics have been kept more or less the same, so most plots should still be viable. More specifics would be helpful.

Draken: If it isn't broken, don't fix it. Not sure why Palacio isn't a thing.

strawberryman
2013-05-27, 12:24 AM
It's okay. I seem to have that effect. It allows me a certain amount of leeway in my nefarious plotting, you could say it is an advantage. :smalltongue:

But, at any rate. You could say that the concept I am considering is a mad-yet-sane empowered mortal of some kind who delved deep into spiritual matters. In an attempt to cater to stereotypical trope phrases, perhaps... too deep.

S/he, in his/her descent to madness, would come in contact with a toxic essence, an essence forgotten by many, if not all shinigami in the millennia since its Binding (with high-level, forgotten kido, obviously), and being cast into the very "edges" of the dangai.

The first Hollow King.

The goal, of course, being to free this ancient force.

Dorizzit
2013-05-27, 12:43 AM
That could be interesting. Potentially relevant information:

-The creation of Las Noches in this game is relatively recent (~50 years old at this point).
-Dainichi Nyoria, the founder and (until earlier today in-game) king of Las Noches was the first person in a very long time to have any real legitimate claim on the title of Hollow King. We (or at least I) have been treating it as if he was the first, but there would be no problem inserting a previous one into the history.
-There are two other Hollow-based "mad scientist" characters who are currently in game. One is the NPC father of one of the Mortal World gang (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10), the other is a very enigmatic figure (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5).

With all of that said, that sounds like it could be a very interesting plot. Depending on how much of the Hollow King's character you already have worked out, I'd be interested discussing it with you, if you're willing.

Draken
2013-05-27, 12:47 AM
That could be interesting. Potentially relevant information:

-The creation of Las Noches in this game is relatively recent (~50 years old at this point).
-Dainichi Nyoria, the founder and (until earlier today in-game) king of Las Noches was the first person in a very long time to have any real legitimate claim on the title of Hollow King. We (or at least I) have been treating it as if he was the first, but there would be no problem inserting a previous one into the history.
-There are two other Hollow-based "mad scientist" characters who are currently in game. One is the NPC father of one of the Mortal World gang (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10), the other is a very enigmatic figure (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5).

With all of that said, that sounds like it could be a very interesting plot. Depending on how much of the Hollow King's character you already have worked out, I'd be interested discussing it with you, if you're willing.

The First Hollow King, Dorizzit.

horngeek
2013-05-27, 12:51 AM
This could be a… very interesting plot.

Might force all the factions to work together, even. :smallwink:

That said, it'd probably be one of the later 'story arcs', although foreshadowing could certainly be set up at this point in time.

Frozen_Feet
2013-05-27, 12:55 AM
So far, in this game, we have the following major plots running:


Refounding of Gotei 13; this is currently underway in the Captain's meeting. the goal is to go from 6 to whole 13 Divisions again.
Destruction of Gotei and ultimate victory of Arrancars; this seems to be Jehoel's goal. This plot will take a step forth once Jehoel gets to Seireitei to "negotiate".
Gotta catch 'em all; Mikael Esaja Rautiainen is going to round up mortals and force them to pick a side in the overarching Shinigami-Hollow war.


As side plots, we have Hades, a villain from the shadows testing his Hollows on mortals; the mortals gathering up; and whatever nefarious thing the SSI is cooking up behind Zheng Li Lin's back.

As far as the "first Hollow King goes", here are my thoughts:

Las Noches, the Espada and the Arrancar legions are new in this setting. They've only existed for ~50 years. Presumably, these were the things the Menos retreated to build 50 years ago and the reason for their vanishing.

However, 75 to 50 years ago, there was a previous big Hollow incursion. This incursion was thoroughly beaten back by the Shinigami. Who organized this attack has not been adressed.

So my suggestion is that the "first Hollow King" was the culprit behind that last 25 year war. Of course, this means he got his butt kicked to Hell and back. :smalltongue: But it'd explain when and why he got sealed.

Of course, this would mean the "first Hollow King" has/had nothing to do with Las Noches. Plus, he'd be responsible for a massive losses on the Hollow side in the last war, so he might not be well-liked.

horngeek
2013-05-27, 01:02 AM
And my write-up of the Quincy is specifically designed to resemble a powder keg, with plot 3. on Frozen's list a nice fire right next to it.

Or the SSI subplot.

Essentially, Story Arc 2 in the Mortal World will likely have a Quincy Civil War involved.

Tebryn
2013-05-27, 01:06 AM
Or the SSI subplot.



and whatever nefarious thing the SSI is cooking up behind Zheng Li Lin's back.

The S.S.I Subplot runs alongside Mikael's. Just no one knows it yet. Mostly because I just found out what Mikael's plot was and that it's quite literally what Sawada is doing as well. Also stuff that will come up at the Captain's meeting.

strawberryman
2013-05-27, 01:08 AM
Well, I had been intending for it to be long enough ago that most wouldn't know of it. How opposed would you all be to the idea that there might have been an attempt to create something akin to Las Noches a couple millennia or more ago? Not necessarily a long-lived or successful one, but enough to leave a slight impact on things. 50 or 70 years is a lot for a human lifespan, but unless shinigami lifespans are considerably shorter in this setting, it's not the same impact for the shinigami.


This could be a… very interesting plot.

Might force all the factions to work together, even. :smallwink:

That said, it'd probably be one of the later 'story arcs', although foreshadowing could certainly be set up at this point in time.

Are you kidding? Almost the entirety of my actions in Reborn were setup/foreshadowing for my Ultimate Overarching Plot. :smalltongue:

But that's a story for another day.

horngeek
2013-05-27, 02:13 AM
Ah well.

I have no objections to that, maybe he was involved in very, very early history of Seretei near/before the Gotei 13 were founded.

Any other character ideas?

strawberryman
2013-05-27, 02:31 AM
Ah well.

I have no objections to that, maybe he was involved in very, very early history of Seretei near/before the Gotei 13 were founded.

Any other character ideas?

Well, someone would have to be established to bind The First Hollow King. :smalltongue: And though something comparable to Las Noches might not have been created, he at the very least would have posed a major threat.

As for other character ideas, not just yet; I have come to realize that perhaps a large part of my burnout in Reborn was the fact that I split my attention between so many characters.

Not that I will focus entirely on my own plots for the entirety of my involvement, but I feel like I should focus and fully flesh out my ideas.

horngeek
2013-05-27, 02:52 AM
Fair enough- I'm going to flesh out Hinata and Natsuki's family a little, and the Akiyama Clan as a whole, but apart from that, I don't really intend to create any more characters for precisely that reason. Creative Director of the Quincy is quite enough thank you. :smalltongue:

Frozen_Feet
2013-05-27, 05:12 AM
The S.S.I Subplot runs alongside Mikael's. Just no one knows it yet. Mostly because I just found out what Mikael's plot was and that it's quite literally what Sawada is doing as well.

No accidents here. I've been setting Mikael on collision course with Sawada for a while now and giggling madly about all the Chekov's guns Sawada has been putting around for me to fire. :smallbiggrin:

Also, it seems the scenes for mortal characters are close to ending now. Are any of the mortal worlders against skipping ahead by a day or three?

@strawberryman: What's wrong with 75 to 50 years ago? :smalltongue: Not everything has to have happened ages and ages ago. It'd be refreshing if the important stuff was something in recent memory for a chance.

Instead of antediluvian Las Noches, think of Barragan Luisebarn... except this time, no Aizen came and Barragan assaulted Soul Society on his own accord. Why is it important for the 1st king to have been sealed ages ago?

In fact, as far as "big and influential" go, I think having him have been behind the last war would ring just the right bell. Remember, when Shinigami won 50 years ago, they thought they had won the Hollows for good. If the Hollows had not been beaten back that badly, Gotei would've never downsized from 13 to 6 Divisions... and by extension, Las Noches would've never caught it with its pants down like it did now. :smallwink:

horngeek
2013-05-27, 05:22 AM
Actually, we were going to have a meeting of the Mortal kids, then Hazuki waking up was going to happen. <.<

Frozen_Feet
2013-05-27, 07:52 AM
How time-sensitive are those? For example, does it meaningfully change anything if the meeting takes place a day or two from "now"?

DiscipleofBob
2013-05-27, 07:56 AM
No accidents here. I've been setting Mikael on collision course with Sawada for a while now and giggling madly about all the Chekov's guns Sawada has been putting around for me to fire. :smallbiggrin:

Also, it seems the scenes for mortal characters are close to ending now. Are any of the mortal worlders against skipping ahead by a day or three?

Yeah, we still have the meeting with pretty much all the Mortal characters. Personally I think it's a miracle all the observing Shinigami and maybe that Yui character haven't shown up even if just to watch what they do (Then again, I have no idea how Yui fits into all this and I don't think I'm supposed to
:smalltongue: )

I'd like for the mortal group to have the chance to at least informally organize into some kind of group if possible. They certainly have enough reason to.

Also, I think Miya might want to have a serious talk with her mother. I was hoping mom would get the chance to explain the spirit world but, nah, let's make things all the more traumatic for her, shall we? :smallwink:

EDIT: @Frozen_Feet: The Mortal Kids are literally meeting right now. It changes a lot if they wait a few days because then they'll be back in school. Also, can we cool it a bit with the timeskips? Maybe like give a week real-time warning so if we need to we can get our affairs in order? That seems reasonable given the current RP pace.

@strawberry: I've got some stuff working with one of my characters involving the whole concept of 'something ancient and evil and hollow-related that predates Soul Society' so if you'd like to collab or just bounce ideas just let me know.

Draken
2013-05-27, 08:19 AM
And back from a good night of sleep.

I believe that what berry wants with the age (or at least what I personally find most important about it) is the legendary quality of it. It doesn't need to have happened at the very dawn of time and soul society, in fact, a specific time is completely unnecessary, I would probably put such events at "the time of our great-grandfathers" where SS is concerned.

The core idea is that exceedingly few people of the current days recall these events.

Onto the achievements of the Ancient King. I wasn't personally thinking of a city, perhaps a single palace, nest or otherwise an otherwise explicitly demarcated territory held by him and a select few underlings, never really an attempt to build a society. Posing a threat to the shinigami of the time more for his group's potential to overfeed and interfere with shinigami activities (in a sense, menos and shinigami are predators competing for the same food source).

Even King in this paradigm might probably be something applied to it as a parallel to more recent events, or perhaps called such not as a literal ruler, but as the apex predator of an ecosystem.

Frozen_Feet
2013-05-27, 09:54 AM
Personally I think it's a miracle all the observing Shinigami and maybe that Yui character haven't shown up even if just to watch what they do (Then again, I have no idea how Yui fits into all this and I don't think I'm supposed to
:smalltongue: ).

This iteration of Yui is significantly less all-powerful and all-knowing, so it might just be she's on the other side of town and couldn't catch the right subway train on time. :smalltongue:


EDIT: @Frozen_Feet: The Mortal Kids are literally meeting right now. It changes a lot if they wait a few days because then they'll be back in school. Also, can we cool it a bit with the timeskips? Maybe like give a week real-time warning so if we need to we can get our affairs in order? That seems reasonable given the current RP pace.

This is your warning. :smalltongue: I'd very much like to skip ahead a week just to get Mikael to Japan, but I've been so busy I lost track of the mortal world plotline, so I thought to check if this would be a good break or not.

---

Draken & strawberry: Okay, so you're after the "only spoken of in myth and legend" feel. Fair enough. Anything older than 1500 years would work, that's when Gotei was founded in our continuity.

I don't really care what the specifics of his dominion were if that's the case. As far as candidates for who could've sealed him, it might have been Izanagi-no-Mikoto (the first Commander-General), or any old head of the noble houses. Your pick.

However, as a suggestion, the "kicked to Hell" part I said in jest really stuck with me. What if he's literally coming back from Hell? That would at least explain why no-one has been worried about the seal breaking etc. People don't usually come back from there. :smalltongue:

dancrilis
2013-05-27, 11:39 AM
As far as candidates for who could've sealed him ...

Could be Hana, I haven't decided if she is a insane old lady no more powerful than an average plus, or somekind of retired god thing from the dawn of humanity who is bored with it all and focusing on her sewing.

I do have a vague idea of having her be the first hollow.
Essentially have the cosmology formerly be that there was no after-file and reincarnation was perfect, but than one person died with such anger they survived death - add a few centuries of preying on an under populated humanity and the food source might have died out ... in a display of cunning it ripped its mask off to avoid starvation by returning higher functions - and seeing what it had wrought purified itself.

All the souls it had taken over the time formed in an after life plane along with it confused and unsure they began to rebuild.

Having had the chance to achieve everything and thereby nothing the creature decided to allow the young to handle there own issues and stay out of it - unless directly pushed to action.
Now she is an old woman who cooks, sows and jokes and is content.

But I am not sure if I would bother with that - though it might certainly be the kind of story Nana might tell someone true or not.

strawberryman
2013-05-27, 11:44 AM
I believe that what berry wants with the age (or at least what I personally find most important about it) is the legendary quality of it. It doesn't need to have happened at the very dawn of time and soul society, in fact, a specific time is completely unnecessary, I would probably put such events at "the time of our great-grandfathers" where SS is concerned.

The core idea is that exceedingly few people of the current days recall these events.

Onto the achievements of the Ancient King. I wasn't personally thinking of a city, perhaps a single palace, nest or otherwise an otherwise explicitly demarcated territory held by him and a select few underlings, never really an attempt to build a society. Posing a threat to the shinigami of the time more for his group's potential to overfeed and interfere with shinigami activities (in a sense, menos and shinigami are predators competing for the same food source).

Even King in this paradigm might probably be something applied to it as a parallel to more recent events, or perhaps called such not as a literal ruler, but as the apex predator of an ecosystem.

This is more or less on the ball.

Dunno what to think about the Hell idea. Not particularly a fan.


@strawberry: I've got some stuff working with one of my characters involving the whole concept of 'something ancient and evil and hollow-related that predates Soul Society' so if you'd like to collab or just bounce ideas just let me know.

Hades? I figured that he could possibly work into the whole thing too. We're already making friends!

Draken
2013-05-27, 11:45 AM
Hell is a horrible idea, I think. It has one of two implications that don't fit the plan.

1. The Ancient King was purified and was a horrible person in life, and thus was sent to Hell. If he was purified then he shouldn't be a hollow anymore. That is the point of purification.

2. The shinigami have the possibility of sending anyone they want to Hell. Which is stupid.

----------

Also, I believe this is better handled as an old problem of Seireitei than something that was handled by a third party.

KnightDisciple
2013-05-27, 12:02 PM
*Something stirs in the shadows.*

Interesting.
Most interesting. :smallamused:

Terry576
2013-05-27, 12:02 PM
I'm awake, I'm alive.

I guess I'm posting again, too, now that I have time and energy.

AnimeKid
2013-05-27, 12:55 PM
Wow, all of the old crowd is coming back together. Now we just need Kuroimaken.

strawberryman
2013-05-27, 01:28 PM
Welp.

Alexandra Dubois

Age: 86
Gender: Female
Height: 5'3", accentuated by the fact that she is always crouching
Weight: 99 lbs./44.9kg
Station: High-ranking, or perhaps the highest ranking member of the Cult of the First Hollow King

Description:
To say that Alexandra is hideous would be a compliment. Years in darkness and traversing barren, dry deserts has given her skin a good beating, leaving her face, the part of her most commonly visible, a wrinkled, tanned wreck. Her mouth is usually twisted into a scowl. But when she speaks, it is unmistakable that she has lost many teeth, yet replaced them with pointed, gold and silver grafts. This makes her rare smiles a terrible thing indeed. Her gray hair is sparse, and lacking in nutrient.

While her body is normally covered in robes, coats, and hooded vestments, those who could gain even a cursory glance of her wrinkled exterior would note that across her arms, and many parts of her body, self-inflicted scars inch methodically across. To a more acute eye, these scars are writing, primarily hieroglyphics, but some Latin, and other old languages. Each of her hands, while usually gloved, are missing a pinky, while her right is missing her pointer finger, each of the missing digits nubs. Whether this is self-inflicted or accidental is a mystery.

Personality:
Alexandra is mad. However, although she indulges in occasional dialogue with herself or to mysterious, invisible sources even to the spiritually aware, it is an somewhat paradoxically sane madness. Her devotion to the ancient evil hollow located in parts unknown is unshakable. As such, she is calculating, cold, and remorseless in her drive to release this ancient hollow, even should she be deformed, or slain prematurely. Such things are trivial barriers to her master's release. If she should die, she is confident in the fact that she would become a hollow (and likely a strong one, at that), able to continue her master's work.

History:
Alexandra was not always quite so mad. Her father was an archeologist, and often brought her along to dig sites and ancient burial grounds. She was a curious youth, always digging for knowledge. It was no surprise when she took up history at Bordeaux. By her 20s, she was on her own, exploring tombs and pyramids, seeking new and forgotten knowledge.

It is unfortunate for her that she would find it. Investigating a buried tomb in the deserts of egypt, Alexandra disappeared for years. Her father, old, but not quite retired at this point, went to look for her as her communications stopped, and he too disappeared. By the fourth year and seventh month, the lost scholar reappeared, dragging her deceased and decomposing father with her. It is almost as if a new person came back. A cold, frenzied person.

Those who saw her at her father's funeral could barely recognize the emotionless husk, and in time, her erratic and disturbing behavior would estrange her from her family. She spent more time digging through ancient tombs. In time, it was expected she'd died. But she did not. She only ever continued her mad studies.

Story So Far:
She's not even in the game yet, dummy!

Abilities:
Intelligence/Well Informed: Alexandra is a professor of history and archeology. In addition, she has done many studies on spiritual and supernatural texts. While this does not necessarily provide any advantage in combat, it makes her a well-informed source of many (but not all) things forgotten and spiritual.

Superhuman Endurance: Alexandra's supernatural link makes her... somewhat hard to kill. While she is not hard to wound, her wounds will normally heal, no matter how grievous they should be to a normal mortal. Although it is likely she could still die by being decapitated, or having her heart destroyed or removed, this has yet to happen.

Bringer Light: While Alexandra disdains physical combat, at the very least she acknowledges the need for superhuman speed. She usually uses this to flee from prospective combats. This may come as a shock to some who see her usual, limping gait.

Alchemy: Alexandra has done no small amount of studying on the 'mythical' art of alchemy, and has perfected the art of converting metals and creating mixtures that have all manner of effects. However, this is merely a connection to her fullbringer abilities. She mostly creates poisons and acids for her enemies, healing admixtures for herself, and other applications as needed.

Personal Fullbring: Cane of the Elders
Alexandra is never seen without the twisted, almost mutated yet supernaturally strong tree branch she calls her cane. Though it is easy to dismiss it as a normal cane with her stature, doing so is a dangerous prospect.

Words of Madness: By focusing the energy of her cane outward, Alexandra can create an aura that makes normal speech unintelligible. Telepathy remains unaffected.

Geography of Madness: Alexandra is capable of creating garganta with her cane, by merely focusing and ripping a hole in the air. She is also capable of altering the space of buildings in this way, traversing from unconnected rooms by spatially removing barrier rooms/hallways between them for a temporary period of time. Other applications are up to creativity, but she is only capable of manipulating existing structures in such a way. A unique punishment she is known to commit on lower-ranked members of her cult is to trap them in an infinitely processing hallway. Although this is just a trick of the mind, resulting in the cultist walking through a procession of portals.

Eldritch Summoning: By focusing her geography of madness on the fabric of Hueco Mundo, Alexandra is capable of summoning alien, horrific hollow-like creatures that vary in strength. Only the weakest (slightly stronger than a normal hollow) are under her unerring control, the stronger a being she summons, the less likely it is to listen to her. However, she is limited to Gillian-class strength at best, and her creations will, given time, eventually degenerate into their baser elements and dissolve.
Eldritch Corruption: When stabbed and killed with the Cane of the Elders, lesser mortals skip the incubation time normally required to turn into a hollow as a plus. Such hollows are usually corrupted by the essence of the staff, and wind up strange.

KnightDisciple
2013-05-27, 01:50 PM
Excellent. Our Glorious Leader has already been posted.

Soon, the Cult of the First Hollow King shall rise!

Prepare yourselves, Brothers and Sisters! The time for the Ascension of our Flesh is nearly at hand!

Peace through power!
Peace through Power!
http://i474.photobucket.com/albums/rr102/KnightDisciple/RP%20Stuff/Rasputin1_zpsa9c133a4.jpg

Peace! Through! POWER!
PEACE! THROUGH! POWER!
http://upload.wikimedia.org/wikipedia/en/thumb/a/a0/Cc_kane_shot.jpg/256px-Cc_kane_shot.jpg

Frozen_Feet
2013-05-27, 01:51 PM
I'm awake, I'm alive.

I guess I'm posting again, too, now that I have time and energy. You sure picked an awkward time. I just relegated Death to outskirts of Rukon.:smalltongue: Meanwhile, Karite is in limbo and out of the loop.


Hell is a horrible idea, I think. It has one of two implications that don't fit the plan.

1. The Ancient King was purified and was a horrible person in life, and thus was sent to Hell. If he was purified then he shouldn't be a hollow anymore. That is the point of purification.

Based on what we've seen of Hell, Hollows don't immediately become human when they go there, unlike when they go to Soul Society. My take is that anyone escaping prematurely would still be a Hollow; going by mythology, the "purification" could take millenia.

Terry576
2013-05-27, 01:55 PM
I didn't even play Karite for BiTPRR. I played Sora and Death.

I can drag Death forcefully back into the loop if I so choose, but I can also just run Akemi Aoko or drag Sora into the main plot. I have options.

Draken
2013-05-27, 02:24 PM
I didn't even play Karite for BiTPRR. I played Sora and Death.

I can drag Death forcefully back into the loop if I so choose, but I can also just run Akemi Aoko or drag Sora into the main plot. I have options.

Old whiny Sora or a different iteration? Because if there is one regret I have from Reborn is that I never finished Sora's torture training at Oscar's hands.

Edit: Checked the directory, it is Sora. Too bad the Templarios are going to start this thing in cages.

Well, the evil clown will have to suffice.

horngeek
2013-05-27, 02:46 PM
...huh. I must check if I have a 'bring old members back' Noble Phantasm or something. :smalltongue:

Terry576
2013-05-27, 02:49 PM
Old whiny Sora or a different iteration? Because if there is one regret I have from Reborn is that I never finished Sora's torture training at Oscar's hands.

Edit: Checked the directory, it is Sora. Too bad the Templarios are going to start this thing in cages.

Well, the evil clown will have to suffice.

I rewrote Sora to be less emo because I didn't feel like dealing with EIGHT MONTHS OF ABSOLUTE NOTHING again.

KnightDisciple
2013-05-27, 03:06 PM
To make sure there's no overlap with my plans...

Are there currently any characters with powers centered on the *written* word and/or paper?

Frozen_Feet
2013-05-27, 03:13 PM
Yes, but I hugely doubt there will be significant overlap unless you can read Bob's mind.

---

@Terry: doh, meant Sora. I couldn't remember his name for the life of me.

As far as Death goes, I think it'd be best if you let her lie for now. Save her comeback for something dramatic, like saving other characters in the Rukon once the action picks up.

KnightDisciple
2013-05-27, 03:15 PM
Which character in particular has said powers? Again, mostly just wanting to make sure I don't accidentally do total overlap.

strawberryman
2013-05-27, 03:42 PM
I am going to go ahead and guess Hades (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5).

Whom the Cult might be in cahoots with. Guess it's worth a talk with DoB (Bob feels so... mundane :smalltongue:).

At any rate, anyone have any comments/criticisms/concerns about Alexandra?

horngeek
2013-05-27, 04:16 PM
She seems good to me.

...you're going to play her like a Horror Antagonist, aren't you. :smalleek::smalltongue:

DiscipleofBob
2013-05-27, 04:18 PM
Which character in particular has said powers? Again, mostly just wanting to make sure I don't accidentally do total overlap.

Kind of sort of Hades. I purposefully haven't revealed much of him to anyone but Frozen Feet, but at least so far I can tell you that his/hers/its weapon of choice is a very powerful book.

My SSI character Yumiko might go for a paper/word theme if she ever develops Shikai, but that's not likely to happen anytime soon.


I am going to go ahead and guess Hades (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5).

Whom the Cult might be in cahoots with. Guess it's worth a talk with DoB (Bob feels so... mundane :smalltongue:).

At any rate, anyone have any comments/criticisms/concerns about Alexandra?

I prefer Disciple or DoB myself. :) Shoot me a PM if you like. Frozen Feet has all the information so far on Hades.

The only thing I see with Alexandria is that the Geography power is very similar to the powers of one of Hades's hollows, but there's no way for you to know that. And I don't mind the slight power overlap if you don't.

I doubt the cult would be directly in cahoots with Hades for reasons that I won't say in the main thread. But there's a possibility for at least background connections at least.

EDIT:

Funny I was originally thinking Yumiko and Nicole could actually be friends.

....

GET OUT OF MY HEAD TEBRYN!!!

strawberryman
2013-05-27, 04:31 PM
She seems good to me.

...you're going to play her like a Horror Antagonist, aren't you. :smalleek::smalltongue:

Well, I have been reading some Lovecraft lately.


I prefer Disciple or DoB myself. :) Shoot me a PM if you like. Frozen Feet has all the information so far on Hades.

The only thing I see with Alexandria is that the Geography power is very similar to the powers of one of Hades's hollows, but there's no way for you to know that. And I don't mind the slight power overlap if you don't.

I do not! Alexandra's powers aren't meant to be all that interesting. Just sort of... utility stuff. For now.

KnightDisciple
2013-05-27, 04:34 PM
I'll try to get the Apostle of Insanity up later today/tonight if I can. We'll see. I'm at work and it's already draining my brain a bit today. :smallsigh:

horngeek
2013-05-27, 04:56 PM
I'll get up a complete description of the Akiyama Clan up today, and probably some info about the current clan head.

Draken
2013-05-27, 05:51 PM
Lets get this out of the way.

Clovis Severin

Age: Pointlessly old.
Gender: Male
Height: 6'3"
Weight: 133 lbs.
Association: Court jester of the First Hollow King.
Aspect of Death: Folly.
Mask Fragment: Clovis' mask fragment takes the form of a wide-brimmed, pointy white hat as well as a mask that goes over the eyes and the nose. Both are perfectly removable, as long as they either stay together or one of them stays on Clovis' head, the two items can glue together as one or split into separate pieces as necessity dictates.
Hollow hole: Clovis' hollow hole is in his forehead, hidden by his hat.

Description:
Clovis has the looks of an iberic man in his forties. His hair is black and shoulder length, his skin is tanned, his face features an elongated chin, a mouth made for wide grins, a small nose and small ears, and dark brown eyes under expressive eyebrows. He looks like a very nice fellow, very fun at parties. Considerably underweight, but by no means frail-looking.

These days, he wears a dark blue suit with a white tie, as well as a silver ring with three small jade stones on it.

Personality:
Clovis is a smart man, a funny man, a man with many, many layers ready to be shed for some practical japery. He is a jester, a magician, a wordsmith, a courtier of the highest caliber.

He is somewhat downcast by the fact that his current crowd is so completely mundane, oh, how the mighty have fallen.

But, the King is not gone, nor are his knights, or his queen, and most certainly not his jester. The court will be free again, and perhaps, maybe probably, his merry band of cultists will get something good out of it in the end. Not an immediate concern, or a concern at all, for that matter.

History:
Longer ago than most can or are willing to remember, Hueco Mundo was a wild place, untamed, like a jungle, danger lurking at every corner. Forget the white sands, please, we are talking about the forest here.

Well, a lot of the forest, and frankly the white sands, and plenty of whatever is beneath the forest, had a ruler. A monster without equal, a nightmarish horror whose touch blighted the pristine stone with most wretched...

Life.

Or well, something like it. Breathing, growing, nourishing, hungry and decaying, foul smelling, prickling, sticky, gruesome organic matter. Baiting hollows in search of these enticing proto-souls to their end in the slavering mouths of a pack of exceedingly dangerous menos.

Clovis was one of those menos.

His peers were his king, his queen, the knights. Those were the good days, laughing, killing, feasting, trading punches, unliving the unlife.

But, all good things come to an end, and Clovis and his pack were sealed away by a group of shinigami, scattered through the mortal and the spirit world, walled away in deep places that no one should ever have unearthed.

Well, a young mortal woman unearthed Clovis. And that is where their story began.

Story So Far:
Clovis hasn't shown up yet.

Abilities:
Clovis has all the better known abilities of an arrancar, he can employ hierro, sonido, bala, garganta and cero without anything special needing to be said about these abilities.

Prestidigitation & Acrobatics: Clovis has the strength of an arrancar, he has the endurance of an arrancar, but he does not have the agility of an arrancar. He is much, much more flexible and dexterous than all but a few. His fingers are too nimble, his feet are too fleet, and he is prone to walking upright on walls and ceilings.

Ancient Lore: Clovis knows many things about the past. Forgotten things, things men and shinigami thought themselves better off without. He knows where they can be found and how they can be awakened, and how very, very dull the world is without them.

Fabricator: Clovis can shape reishi into useful objects. He can make small, simple items such as daggers and pipes in a literal blink, and larger or more complex objects (and even mineral chemicals) given minutes or hours. This ability can be used in a small radius, but once made the objects have no momentum other than whatever they gather from gravity or from the limbs that wield them. Once made these objects are perfectly mundane... Well, perfectly mundane spiritual objects, that is, they will not degrade back into reishi on their own, but Clovis is capable of reshaping or unmaking them.

Zanpakuto: Taumaturgo (Thaumaturge or Wonderworker)
Release Command: Entrance
Taumaturgo appears as a pair of white truncheons made of hollow bone. Clovis likes to use his fabricator ability to attach blades, spikes and various similar add-ons to his weapons.

Resurreccion:
Form-fitting armor plates with a segmented motif cover Clovis' torso, neck and limbs, his hat and mask fuse into a helmet that looks somewhat like a grinning skull. He does not become significantly larger, by these changes alone, but underneath the plates of his neck, arms and legs, the limbs all but vanish, the plates held together by crackling streams of energy, capable of stretching out to ten times the usual length. Cutting the energy streams is pointless, but damaging the segments is not.

Luces Locas: Clovis can create and control intense, flashing, colorful lights within a relatively large radius. These lights can be dissonant or they can take shapes and become visual illusions and mirages. This ability has no effect on sound, the lights do not affect ambient temperature and ultimately have no substance.

Bala Prismatica: Clovis can fire balas of seven different colors, with seven different effects.

Red: Red balas burn like fire.
Orange: Orange balas are acidic, melting what they strike.
Yellow: Yellow balas are charged with electricity.
Green: Green balas carry a lethal poison that saps vitality.
Blue: Blue balas coat their target in a substance that quickly hardens in contact with other solids, restricting movements.
Indigo: Indigo balas carry a string of light connected back to Clovis' fingers. He can use these strings to manipulate his target like a puppet. The bala itself is harmless.
Violet: Violet balas spray their target in an ink of the matching color. This ink does not, at first, appear to do anything, but any creature fully covered in this ink slips through a garganta and drops into an aleatory place, in an aleatory plane (by all means, the target's player choses where). The bala itself is harmless.


Segunda Etapa
Ain't got it yet.

horngeek
2013-05-27, 06:03 PM
alea...tory?

:smallconfused:

Draken
2013-05-27, 06:16 PM
alea...tory?

:smallconfused:

Random. Unpredictable. Constrained by no foreseen circumstances. Unexpected. Uncertain. Governed by chance.

horngeek
2013-05-27, 06:42 PM
Ah. Iiiiiinteresting.

*steeples fingers*

I have no objections. :smalltongue:

strawberryman
2013-05-27, 07:40 PM
Alexandra is posted. And a cursory entry on the Cult of the First Hollow King.

And yes.

I am going to underline it.

Every single time.

Aside from a general outline of what plots are happening, what is happening -right now-?

Dorizzit
2013-05-27, 08:27 PM
In the Mortal World, a recent Hollow attack orchestrated by Hades has ended. A group of students, all of whom have some degree of spiritual capability, are meeting for the second time, with a couple of new recruits.

In Hueco Mundo, the Cuarta Espada has just been replaced, and a few Arrancar are sparring.

I don't know what's going on in the Seireitei, as I have no characters there.

KnightDisciple
2013-05-27, 08:42 PM
Definitely going to be post-work before I get Brother Thomas Abel, the Apostle of Insanity, up.

Speaking of Mortal World kids, how many are there right now, roughly?

Dorizzit
2013-05-27, 08:50 PM
Nine, I believe, Sora (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3), Kenzan (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5), Naito (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6), Miya (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10), Tamaki (http://www.giantitp.com/forums/showpost.php?p=14022030&postcount=14), Rin (http://www.giantitp.com/forums/showpost.php?p=14162910&postcount=19), Hataru (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32), and the Akiyama twins (http://www.giantitp.com/forums/showpost.php?p=13985066&postcount=11).

horngeek
2013-05-27, 08:53 PM
Speaking of the Akiyama...

Akiyama Clan
The Akiyama are one of the four remaining of the Five Great Quincy Families, and is based in Japan. Out of all the Clans, they are, perhaps, the one which is most interested in advancing and improving the Quincy arts- not all those under the Akiyama Clan are researchers, to be sure, but they have a higher proportion than any other of the Clans. At the moment, a large number of these researchers are pushing along various routes to figure out the difference between Quincy and Shinigami abilities as it relates to destruction vs. purification of Hollows. In addition, they are, perhaps, the most dedicated of the Quincy to peace as an ideal- in the eyes of the actual Akiyama Family, certainly, the Quincy were founded in order to protect mortals against Hollows, and having Shinigami as their enemies would only distract from this. Far better to find a way to work with the Gotei against Hollows, and by doing so protect even more people.

In terms of organisation, the Akiyama Clan are much like the other Quincy Clans- the Akiyama Family itself acts as the main branch of the Clan, with other families as vassals to the Akiyama in matters relevant to the Quincy. The current head of the Akiyama is Akiyama Kaede, with her daughter, Kohaku as the heir- Kohaku will have a lot to live up to when she steps up to head of the family, though, as her mother earned the informal title of 'Ace of the Quincy' for a very good reason, and has been able to keep many of the tensions simmering among the Quincy Clans from erupting through her skill. Her death may well preceded a major internal conflict among the clans, as cracks that were previously kept closed will reform.

And even the most optimistic estimate places her death as coming soon.

Thoughts?

DiscipleofBob
2013-05-27, 08:55 PM
Nine, I believe, Sora (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3), Kenzan (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5), Naito (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6), Miya (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10), Tamaki (http://www.giantitp.com/forums/showpost.php?p=14022030&postcount=14), Rin (http://www.giantitp.com/forums/showpost.php?p=14162910&postcount=19), Hataru (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32), and the Akiyama twins (http://www.giantitp.com/forums/showpost.php?p=13985066&postcount=11).

There's also Miko, but she's definitely not part of the main group.

Dorizzit
2013-05-27, 08:57 PM
Speaking of the Akiyama...

Akiyama Clan
The Akiyama are one of the four remaining of the Five Great Quincy Families, and is based in Japan. Out of all the Clans, they are, perhaps, the one which is most interested in advancing and improving the Quincy arts- not all those under the Akiyama Clan are researchers, to be sure, but they have a higher proportion than any other of the Clans. At the moment, a large number of these researchers are pushing along various routes to figure out the difference between Quincy and Shinigami abilities as it relates to destruction vs. purification of Hollows. In addition, they are, perhaps, the most dedicated of the Quincy to peace as an ideal- in the eyes of the actual Akiyama Family, certainly, the Quincy were founded in order to protect mortals against Hollows, and having Shinigami as their enemies would only distract from this. Far better to find a way to work with the Gotei against Hollows, and by doing so protect even more people.

In terms of organisation, the Akiyama Clan are much like the other Quincy Clans- the Akiyama Family itself acts as the main branch of the Clan, with other families as vassals to the Akiyama in matters relevant to the Quincy. The current head of the Akiyama is Akiyama Kaede, with her daughter, Kohaku as the heir- Kohaku will have a lot to live up to when she steps up to head of the family, though, as her mother earned the informal title of 'Ace of the Quincy' for a very good reason, and has been able to keep many of the tensions simmering among the Quincy Clans from erupting through her skill. Her death may well preceded a major internal conflict among the clans, as cracks that were previously kept closed will reform.

And even the most optimistic estimate places her death as coming soon.

Thoughts?

Looks good.


There's also Miko, but she's definitely not part of the main group.

Hence why I did not include her. She is...nonstandard.

KnightDisciple
2013-05-27, 08:58 PM
Nine, I believe, Sora (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3), Kenzan (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5), Naito (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6), Miya (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10), Tamaki (http://www.giantitp.com/forums/showpost.php?p=14022030&postcount=14), Rin (http://www.giantitp.com/forums/showpost.php?p=14162910&postcount=19), Hataru (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32), and the Akiyama twins (http://www.giantitp.com/forums/showpost.php?p=13985066&postcount=11).

So some fullbringers, a spirit-sensitive or two, a Quincy, a Sub Shinigami, and a Living Arrancar. Interesting.

Dorizzit
2013-05-27, 08:59 PM
So some fullbringers, a spirit-sensitive or two, a Quincy, a Sub Shinigami, and a Living Arrancar. Interesting.

One and a half Quincies, but yes. That's the gist of it.

horngeek
2013-05-27, 09:00 PM
Technically, a Quincy and a Quincy/Sub Shinigami.

It's just that Hinata has been neglecting her Quincy training a bit, mostly due to the fact that her growth is the only real benchmark the Quincy have on how a Shinigami's powers actually work.

Draken
2013-05-27, 09:01 PM
One of these isn't a 'kid', by any stretch.

Dorizzit
2013-05-27, 09:02 PM
Technically, a Quincy and a Quincy/Sub Shinigami.

It's just that Hinata has been neglecting her Quincy training a bit, mostly due to the fact that her growth is the only real benchmark the Quincy have on how a Shinigami's powers actually work.

I was including Naito as the "half," since his powers are all derivative of the Quincies in some way, albeit in nonstandard directions.

Edit: Wait, did I misidentify someone?

KnightDisciple
2013-05-27, 09:06 PM
Mostly I'm thinking I might try, at most, 2 characters. The Cult member will be the first, I'm just trying to get a sense of the "waters" for other characters.

horngeek
2013-05-27, 09:07 PM
Rin's 25. :smalltongue:

And I was responding to KD with my last post- it's still 2 and a half Quincies, or at the very least 1 and two halfs. :smalltongue:

strawberryman
2013-05-27, 09:07 PM
It also helps to know the MW crew, because after all, a cult is always welcome to new blood. :smallcool:

DiscipleofBob
2013-05-27, 09:09 PM
We could always use more shinigami officers.

For the Combat Division, all I've got is one regular seated officer and one unseated who post with any regularity.

KnightDisciple
2013-05-27, 09:09 PM
It also helps to know the MW crew, because after all, a cult is always welcome to new blood. :smallcool:

Very true, very true!

The Cult of the First Hollow King has a very solid health plan, and always takes a personal interest in its members. :smallsmile:

strawberryman
2013-05-27, 09:25 PM
...Why are there only normal people in the research division?

Let me rephrase that.

Why are there only normal people in the research division?

The first BitP had at least three cyborgs! This is completely unacceptable!

DiscipleofBob
2013-05-27, 09:45 PM
...Why are there only normal people in the research division?

Let me rephrase that.

Why are there only normal people in the research division?

The first BitP had at least three cyborgs! This is completely unacceptable!

I blame Tebryn. I tried to do the whole brain jar thing but was told "noooooo we don't want mad science types. we're all mysticy and kidoey and stuff."

Tebryn
2013-05-27, 09:47 PM
I blame Tebryn. I tried to do the whole brain jar thing but was told "noooooo we don't want mad science types. we're all mysticy and kidoey and stuff."

I think you'll find I said that you could write the S.S.I and then Terry said one write up per person. :smalltongue: You'll also find that it hasn't really held true to it's write up to this point.

KnightDisciple
2013-05-27, 09:47 PM
I blame Tebryn. I tried to do the whole brain jar thing but was told "noooooo we don't want mad science types. we're all mysticy and kidoey and stuff."
....Mysticy and kidoey?

That's what the Kido Corps is for! :smalltongue:

Tebryn
2013-05-27, 09:49 PM
....Mysticy and kidoey?

That's what the Kido Corps is for! :smalltongue:

They're the same thing in this game.

strawberryman
2013-05-27, 09:49 PM
:smallmad: Well, you know what? Us cyborgs are going to start our own division! With robotics! And spiritual genetics! And blackjack! And hookers! (http://www.youtube.com/watch?v=z5tZMDBXTRQ)

Dorizzit
2013-05-27, 09:52 PM
Rin's 25. :smalltongue:

Whoops. I was in a hurry.

Tebryn
2013-05-27, 09:52 PM
:smallmad: Well, you know what! Us cyborgs are going to start our own division! With robotics! And spiritual genetics! And blackjack! And hookers! (http://www.youtube.com/watch?v=z5tZMDBXTRQ)

We had one but she never ended up posting.

strawberryman
2013-05-27, 10:16 PM
More seriously since I guess Soul Society is trying to get back to the good old 13 court guard, I would totally be up with providing some plot in creating the 12th division proper, in all its SCIENTIFIC GLORY. :smalltongue:

Of course, I'd need to know a bit more about what's been going on in the Shinigami Science Institute.

DiscipleofBob
2013-05-27, 10:18 PM
More seriously since I guess Soul Society is trying to get back to the good old 13 court guard, I would totally be up with providing some plot in creating the 12th division proper, in all its SCIENTIFIC GLORY. :smalltongue:

Of course, I'd need to know a bit more about what's been going on in the Shinigami Science Institute.

Summary: Sawada is Aizening everyone in Soul Society.

Tebryn
2013-05-27, 10:24 PM
Summary: Sawada is Aizening everyone in Soul Society.

Oh he is not. :smalltongue: Antagonist=/=Villain.

The S.S.I is doing a large scale experiment on the Mortal World characters currently to actually answer the question. It's also undergoing a schism where the hookah smoking loonies are being ejected. So the S.S.I is really the 12th Division.

strawberryman
2013-05-27, 10:40 PM
Well that makes things a bit clearer, but I'd love a more detailed explanation. At any rate. While I said I would focus, I find the state of affairs for robotics in SSI to be completely unacceptable. :smalltongue:

THIS WILL BE REMEDIED. TO THE CHARACTER FORGE!

Tebryn
2013-05-27, 10:44 PM
Well that makes things a bit clearer, but I'd love a more detailed explanation. At any rate. While I said I would focus, I find the state of affairs for robotics in SSI to be completely unacceptable. :smalltongue:

THIS WILL BE REMEDIED. TO THE CHARACTER FORGE!

More detailed on what front? The S.S.I was originally the 12th Division and the Kido Corp which was known as The Order of Eibon. They were already close together before the Gotei was refounded similar to how the 2nd and the Onmitsukido was in canon. Kido is science in this world, instead of chants and prayers it's dissected with tests and created in labs. Mod Souls aren't banned and make a large section of the work force for the Division. The S.S.I is well known to ignore ethics when it comes to their experiments and just their day to day life and there are plenty of mad scientists within the Division. No one wrote one up is all so that's why it doesn't have that feel. Every character so far has been pretty straight laced, no idea why really.

DiscipleofBob
2013-05-27, 10:45 PM
Well that makes things a bit clearer, but I'd love a more detailed explanation. At any rate. While I said I would focus, I find the state of affairs for robotics in SSI to be completely unacceptable. :smalltongue:

THIS WILL BE REMEDIED. TO THE CHARACTER FORGE!

Kiba would like a battle cyborg for his division. ;_;

strawberryman
2013-05-27, 10:49 PM
More detailed on what front? The S.S.I was originally the 12th Division and the Kido Corp which was known as The Order of Eibon. They were already close together before the Gotei was refounded similar to how the 2nd and the Onmitsukido was in canon. Kido is science in this world, instead of chants and prayers it's dissected with tests and created in labs. Mod Souls aren't banned and make a large section of the work force for the Division. The S.S.I is well known to ignore ethics when it comes to their experiments and just their day to day life and there are plenty of mad scientists within the Division. No one wrote one up is all so that's why it doesn't have that feel. Every character so far has been pretty straight laced, no idea why really.

That will do, sort of a bullet point of notable in-game events would be cool, too, though.

...However with the elaborate nature of the character I have planned, such a character could have been out of the loop for some time for...

Surgery. (http://www.youtube.com/watch?v=HGQghEWUFR0)

Tebryn
2013-05-27, 10:56 PM
That will do, sort of a bullet point of notable in-game events would be cool, too, though.

...However with the elaborate nature of the character I have planned, such a character could have been out of the loop for some time for...

Surgery. (http://www.youtube.com/watch?v=HGQghEWUFR0)

Haven't really been any S.S.I points of note in game yet really. I dropped out of the game for a while and no other S.S.I members were in play at that point. I...think the S.S.I has the most members now but they're all focused on the Mortal World and just now getting really mobilized. Mostly I've just set up a side plot that will make more characters interact or at least that's the hope.

Frozen_Feet
2013-05-27, 11:44 PM
As far as prosthetics go, I think Zheng Li Lin is the only one who has any, and Li's is a realistic titanium leg. Then again, I've also tried to play Med&Log more down to earth, with surgeries and actual medicine instead of "magic cures all".:smalltongue:

KnightDisciple
2013-05-27, 11:57 PM
Kiba would like a battle cyborg for his division. ;_;

*Melodramatic sigh*
FINE. You twisted my arm. I'll make a Combat Division Shinigami.

...Hm. Um. Do you have a link to the writeup or whatnot?:smallredface:

Tebryn
2013-05-27, 11:58 PM
*Melodramatic sigh*
FINE. You twisted my arm. I'll make a Combat Division Shinigami.

...Hm. Um. Do you have a link to the writeup or whatnot?:smallredface:

It's all in the character archive thread.

horngeek
2013-05-28, 12:10 AM
…will there be Franky references? Please let there be Franky references. :smallbiggrin:

DiscipleofBob
2013-05-28, 12:10 AM
It's all in the character archive thread.

Speaking of which, I need to do add the Thousand Deaths to the official entry for the Combat Division.

But it's late now and I'm tired. I will do these things tomorrow.

strawberryman
2013-05-28, 01:17 AM
Yeah, pretty much.

Takenaka Chouko, Techno Beat in the SSI-hood

Age: 79
Gender: Female
Height: 35in/88cm without her prosthetic legs. Up to 84in/213cm with her prosthetic legs, but more usually 70in/177cm
Weight: 36lbs/16.3kg without her prosthetics. 426lbs/193.2kg with her prosthetics.
Station: Robotic engineering specialist in the S.S.I.
Speech: #E5BA0F

Description:
Chouko, without her various robotic implements, is really just a torso and head. But given this is a descriptive exercise, certain things must be explained before pressing on to her more fantastic matters. She looks to be not much older than teens, without any blemishes (outside of the obvious) and porcelain-fine skin. Her blue-green eyes are usually hidden by some manner of visor or goggles, and her black hair is worn short so as to not get caught in any gears. While her torso is not quite developed to womanly whiles, she does have some degree of curves, but it's likely she'd only really be considered "attractive" to a very slim subset of people.

On the more fantastic end of things, Chouko is usually equipped with prosthetic limbs of a design not commonly seen on humans. Her legs are curved and tri-segmented and docked into a rapidly-shifting and rotating base around her hips, and while her prosthetic arms are relatively normal, she has seen fit to equip herself with two pairs of them. They are all fairly advanced demonstrations of robotics, and demonstrate strength about on par with an above-average shinigami. What's more, Chouko is often striving further into the evolution of advanced robotics and prosthesis, so her form is ever-changing (perhaps not on a daily or monthly basis, but every few years, as the mortal field expands as well).

Of her raiments, the girl normally "wears" jumpsuits fitted to her unusual frame, of various hues, but usually in shades of orange.

Personality:
To say Chouko is free-spirited would be an understatement. That doesn't particularly mean that she is unable to focus on anything, her achievements in the field of robotics would disprove that conception entirely. It is more that she clings to nonconformity and individuality like a robotic headcrab (she's built them, they're adorable). She loves to prove people wrong as much as she loves techno, rap, dancing, and robotics. When she's not making new schematics for advanced robotics, she's writing slick (terrible) rhymes and practicing her dance moves and disk-jockeying. She doesn't particularly care what anyone else thinks of her hobbies and profession, as long as she is pushing her limits and having fun.

Of particular interest are her ethics; she has readily shifting and amorphous ethics and morals, but her common ethos is one that sticks to the advancement of science, because human (spirit) flesh is weak. Science is eternal.

History:
Chouko was not always so bizarre in stature. She was "born" into the spiritual world a normal child, in the midst of a bamboo grove on the outskirts of the Rukon. Taken in by an tinkerer who didn't have the spiritual fortitude to join the ranks of the Gotei, she was able to build clocks and other relatively simplistic mechanics before her "physical" teens. But this girl had greater aspirations, and as she would have it, she was fortunate enough to win the spiritual lottery, and become one of the (relatively?) newer generations to join the ranks of the Gotei.

However, her troublesome nature would prove to her downfall, when she lost her left arm in a training patrol after foolishly taking on a Hollow ambush. The blade-armed Sworddancer was slain, but it was a grievous blow to the girl's career. Though she managed to pass the halls of the academy, she often faced ridicule for her bravado. Her self-esteem was about as low as it ever had been in her 'life', and she suffered from a severe lack of focus, floating around and not truly recognizing her talents in robotics until she received a fateful surgery from the Logistics and Medicine division, receiving a rudimentary prosthetic limb and renewing her passion in robotics with her excessive tinkering on the limb. From here, she applied for the SSI, and has gotten along famously since.

It is only more recently that she seriously began to advance in her self-induced prosthesis, but the steps she's had to take to get that far were many. She collaborated with members of the L&M division to create efficient robotic surrogates for surgery, as well as painstakingly going over every medical detail she could. Within the last few years, she has finally gone through with her many surgeries to combine her robotic passion into her very form. It has by no means been easy, but SCIENCE never is.

Story So Far: Not in the game yet.

Abilities:
Master of Robotics: Chouko's prosthetics aside, she is almost always on some project to advance her field. She has at this point built robotic animals (one of her favorite pets is Samson, her robotic cat). This also expands to a capability of using kido and computing to animate her machines.

Medical Initiate: Chouko educated herself in rudimentary surgery procedures to create her automated surgeons.

Sick Rhymes: These rhymes are so sick you can't duplicate,
if you try you'll straight up conflagrate,
there's no competing with this champ of techno,
you might as well give 'cause you're straight up g-h-e-t-t-o.

Robotic Strength: Chouko's robotics provide her with a sizable boost to her strength and speed, but unfortunately as she was below average before her augmentations, this puts her at mostly just above average.

Hakudo: Chouko, after realizing the shikai form of her weapon, strove for a more hakudo-oriented form of combat. She is by no means the most skilled practitioner, but she is ever-advancing in the field in her "free time".

Kido: Chouko is more skilled in bakudo than hado, but her combat implement of kido is much more rudimentary than the common member of her squad. However, her research into the many forms and implementations of utility kido is much more notable.

Zanpakuto: Sakadatsu (Deconstructor)
Description: Sakadatsu's sealed form is that of a short saw-toothed chokuto.
Spirit: A four-armed baboon with a hand on its tail.
Inner World: A massive junkyard, with broken mechanical parts as far as the eye can see.

Shikai: "Rock'm, sock'm! Sakadatsu!"
Description: Sakadatsu reforms into that of two large mechanical gauntlets, with the constant click of gears and vicious claws at the end of each finger.
Power(s): Sakadatsu's true power is likely to evade the knowledge of most at first, but in practice, it provides much more destructive power to spiritual and even physical objects than flesh. A zanpakutou blade caught in Sakadatsu's grasp can be cracked or even broken with a simple squeeze(depending on the strength of the opponent), and pretty much anything that is not strictly biotic can be dismantled with the most cursory amount of force.

KnightDisciple
2013-05-28, 02:17 AM
Thomas Gregory Abel

Aliases: "The Mad Preacher", aka "The Apostle of Insanity", aka "Brother Thomas"
Age: Mid-30s
Gender: Male
Height: 6 feet
Weight: 160 pounds
Station: Second or third in command (after Alexandra and perhaps Clovis) of the Cult of the First Hollow King; Head Evangelist of the Cult
Speech: #000840

Description:
In many ways, Brother Thomas looks like a total opposite of Alexandra. While she is battered, scarred, stooped, and shoddy, he stands tall, is handsome and in his prime, and dresses impeccably.
His head is always shaved, leaving only a well-trimmed, stylish brown goatee. His blue eyes glitter with cunning, but sometimes with genuine joy. He is tall and fit, though not exceedingly so; generally average, if not for the fact he's clearly not of Japanese descent. Instead, he bears the looks of a man from Eastern Europe, though his skin bears a healthy bronzed tan.
Most of the time, he is dressed in simple black clothing with a slate-gray collar that makes him appear, at a glance, to be a priest from another, slightly older faith. Tucked in his pocket is a fine silver pendant formed in the image of the symbol of the cult; emeralds help give the three-lobed eye a beautiful contrast. Thomas will sometimes grasp the pendant in one hand, and sometimes drape it around his neck. His right hand's ring finger bears a sturdy ring with three polished pieces of jade. Outside he often wears stylish sunglasses, and on particularly bright or rainy days may don a simple black fedora.
During formal occasions, he dons a robe over his "basic blacks", a dark green affair trimmed in silver, bearing a large version of the Cult's symbol on the back, and patterned with traceries composed of strange words from dead languages.
He always has his beloved, well-worn book, the Utterances of the King, with him, whether tucked in a pocket or grasped in one hand.


Personality:
Thomas Abel merely wishes to spread the glorious word of the First Hollow King to the deserving masses. Few may find belief yet, but eventually even more will know the glory of the First Hollow King.
Brother Thomas is likely nearly as insane as Alexandra, but perhaps more disturbingly, it's very difficult to tell so. Oh, he's quite passionate about the message he spreads for the Cult, but in the same way others who are passionate about their beliefs work to convince others. To those in his "flock", Thomas is a helping hand, a friendly smile, and a wise, listening ear. This is what makes him truly dangerous; his ability to seem completely, utterly sane, when the truth is likely the opposite.
This is not to say that his care for the average member of the Cult is in any way insincere. Thomas truly does care about them, and really does try to help them.
No, his insanity is two-fold. First, the fact that he believes that the First Hollow King not only cares about Mortals, but would reward them in any significant way, especially the rather radical manner he proposes in his "sermons". And Second, the fact that he has literally no compunctions about doing whatever it takes to further the aims of the Cult. Just as he can be a kind, caring leader for those within the Cult, for those outside of it, he can be an unholy terror willing to commit terrible, dark deeds...

History: Much of who Thomas Abel is today can be laid at the feet of his childhood, and the person who raised him from an early age.
You see, Thomas was always a bright boy, but once upon a time, he was growing up in Romania with his family. Then, some tragedy that's just a haze of fear, blood, and death struck, and much of his village was left dead. Including his parents. Thomas himself, a lad of perhaps 6 years old, was left in the ruin of his house, smeared with the blood of his parents. And that was when Alexandra Dubois found him. And on a whim, decided to raise him as what she thought a son might be like (at least to her already-fractured mind).
So Thomas grew up in the "care" of Alexandra and Clovis. He learned early on to be fairly independent, as his caretakers would often disappear for days at a time. Yet for all that they were flawed in their general child-rearing, both of them did an excellent job of not only indoctrinating him into their mission of freeing the First Hollow King, they also helped foster his staggeringly brilliant mind. They taught him multiple languages, and Alexandra in particular introduced him to the idea of both a semi-formal set of doctrines (something Thomas has solidified on his own initiative), and the use of arcane scripts to reach desired effects. Of course, the latter has only been enhanced by his nature as a Fullbringer.
Today, Thomas is only just below Alexandra in rank and prestige within the Cult, and is most often the "public face" of the group, whether it's to try and win converts, or convince concerned authorities that they are a harmless religious sect, who only preaches brotherhood, peace, and hope, after all. In the dark of the night he has done terrible things, but many of his days are spent doing what most perceive as simple good works. But nothing is ever quite simple with the Cult of the First Hollow King...

Story So Far: Brother Thomas is only now gracing the story with his presence and wisdom.

Abilities:

Intelligence: Thomas is a brilliant man. He is fluent in Romanian, English, German, Latin, French, Arabic, Mandarin, and Japanese, and has a passing skill in a half-dozen other languages. He actually holds a Doctorate in Psychology from Oxford (mostly remote study, and he chose not to attend his graduation), with an additional Masters of Business Administration. He is typically the one squeezing every penny possible out of the (admittedly meager) budget gathered from the Cult members (Thomas does not demand their entire fortunes, merely a small fraction), but his careful investments of those funds as well as what Alexandra has always had ensure they will not lack for comforts or supplies.
Cunning: Thomas is an incredible manipulator of people, able to turn friends against one another with a few carefully-placed words. Despite occasional suspicion from authorities, it is his razor-sharp wits that have kept the Cult from ever being thoroughly investigated. As well, while not a military genius by any means, he is capable of (if necessary) giving competent directions for those few members of the Cult who might take up fisticuffs in defense of their Brotherhood. Thomas is also an advocate of preparedness, manifesting itself in several "backup plans" for himself, Alexandra, and Clovis to (if necessary) leave wherever they are and move halfway around the world within 12 hours.
Bringer Light: Thomas is by no means a "speed demon", but he has trained himself in the use of Bringer Light. He has no troubles walking on thin air (or walls, or water), and his full speed with BL is average for mature Fullbringers.
General Physical Abilities: Thomas possesses excellent physical and spiritual endurance, but is otherwise simply a very healthy, fit man who engages in regular physical exercise ("It's good for the soul, brothers and sisters!").
Fighting Skills: While ultimately more of a "spokesperson", Thomas is surprisingly adept at physical confrontations. He is skilled in the basics of several forms of unarmed combat, though by no means an expert in any of them; his true strength lies in his unusual combination of them, an approach that seems slightly insane (which fits him perfectly). As well, he is an accomplished broadsword fencer.

Personal Fullbring: The Utterances of the King
Description: Normally a small (perhaps 7 inches by 3 inches by 1/2 an inch), simple book bound in dull brown leather, The Utterances of the King are the collected thoughts, sayings, and "ethics" of the Cult of the First Hollow King. However, when he draws out its full potential, the Utterances becomes a large, beautiful tome. In this state, it is 2 feet tall, 10 inches wide, and 8 inches thick; the pages are thick, rich paper of the finest quality, with the ink showing a slight metallic tint to its black coloration. The cover of the book is a deep brown leather, inlaid with silver, and bearing the three-lobed eye in amethyst on both front and back. When called to this form, the Utterances float in the air 18 inches in front of Thomas unless otherwise mentally commanded, staying at chest height.
Powers:
True Words: Called "magic" by those of simpler minds, Thomas has delved into texts all across the world, as well as speaking with Clovis and Alexandra. He has found a way to take the very concept of words and meanings, and the power held when written down, and make it alter reality. At any time (not just when having brought out his personal Fullbring's true form), Thomas can use the ancient script he knows to write words and produce effects. There are limits, and Thomas is always exploring and pushing them. Simple, quickly-written words can, for instance, produce a brief flash of light, seal a simple cut, or sooth a bruise.
If he takes time and uses special inks that Alexandra produces, Thomas is capable of what some might term "miracles". He can produce tattoos that, when inscribed carefully on someone, can help ward off disease (much like a greatly-enhanced immune system), greatly speed up natural healing (though they might need to eat more than normal), or (in a couple of his most complicated, time-and-ink-consuming works) provide simple restoration of motor function and sensation in those who previously lost it (motor function is at perhaps 30% of natural, but sensation is around 70%, somewhat like having most feeling return, but using a simplistic exoskeleton to move). The permanent tattoos typically don't require maintenance (as they sink into the skin of the bearer), but the most powerful ones might need to reside in spiritually-dense areas or receive a small infusion of power from Thomas or someone else.
While he could potentially weaponize this ability, currently it is used almost exclusively to heal Cult members, with a bit of side work on producing simple wards for homes and the like.
If performed with his Fullbring in its "released" mode, True Words is notably more potent.
Strengthening Words: Thomas has inscribed a huge number of incredibly complex tattoos on his body. Typically they are inactive and (thanks to his conservative mode of dress) unseen. However, when activated with intent and spiritual power, the tattoos literally move upon his skin, writing about like tentacles on a beast. These words, copied from passages of the Utterances, give his body incredible resilience to injury, giving him a sort of "invisible armor" across his whole body (but also producing the visual effect of tentacles crawling across his skin. The Words also give him a minor boost in physical strength and speed, perhaps 15%. He can maintain this power for long periods, but not indefinitely.
Holy Pages: Thomas's most dramatic and noticeable power is the only one that requires bringing out the full potential of the Utterances. The large tome is able to spontaneously generate and "shed" pages of paper with no harm to itself. These pages can be put to one of two uses.
--Individual pages can be transcribed with simple or complex scripts to produce various effects. Simple pages can be produced with a thought, and might replicate a mortal flash-bang grenade, or produce a small explosion, or something similar in scope. The most complex ones could potentially destroy a motor vehicle, but can take several critical seconds to be produces. However, Thomas can spend time out of combat producing his more powerful "spells" and storing them in the book. Such pages stay potent for approximately two weeks before their power subsumes back into the Tome (and thus Thomas), and he has to re-write them.
--Collectively, Thomas can produce and control pages that (via a couple of simple runes) are as hard as steel, but that he can control with a flick of his wrist. The pages cannot easily be cut, torn, or crumpled by physical force, though fire still easily burns them, water can effectively neutralize them, and other similar hindrances. He is capable of amassing them into the shape of a European broadsword, and using even more to give himself a partial suit of flexible armor (perhaps a half-inch thick). Both sword and armor are quite tough, though they share the elemental weaknesses of the individual pages, albeit with some added resilience from the collective nature. Thomas is able to armor himself, produce a sword, and control perhaps a half-dozen individual pages at once. If solely controlling individual pages (which he can turn into a torrent of slicing knife analogues), he can control about twice as many pages as ought to fit in a book the size of the "released" Utterances.

horngeek
2013-05-28, 02:28 AM
Okay, that's certainly an interesting character. You might want to set a couple of limits on what those pages can and can't do, because that power's certainly versatile. EDIT: No, wait, there are hard limits that seem fine to me.

I assume when not making a armor and a sword, he could use those pages as well? It'd be a handy ability for taking prisoners, that's for sure.

strawberryman
2013-05-28, 02:36 AM
No comment on the awesomeness of a techno-loving rapping cyborg girl? :smalltongue:

I have no idea if it even fits the tone of the game. I do not care.

As for Thomas, looks more or less even and fitting with Alexandra's story, so you've got my thumbs-up. I'll have to expand on the Cult info a little more, of course.

horngeek
2013-05-28, 02:38 AM
Oh, the awesome of that one temporarily burned out my eyes. I will say she'll get completely shattered if she ever tries to fight Daiki. :smalltongue:

strawberryman
2013-05-28, 02:47 AM
But could he thrash her... IN A RAP BATTLE!? (http://www.youtube.com/watch?v=CXkhfJDDxj8)


Yo, segunda I heard you're second in command,
but your rhymes ain't got a leg to stand,
you might be a warrior of the hollowed sands,
but up here you're nothin', just another punk to reprimand,

I blow through so many unseated,
my blasphemous beats been downright de-le-ted,
In the realm of robotic rap I'm undefeated,
So how're you gonna respond, you've been chemically TREATED.

KnightDisciple
2013-05-28, 02:48 AM
Okay, that's certainly an interesting character. You might want to set a couple of limits on what those pages can and can't do, because that power's certainly versatile. EDIT: No, wait, there are hard limits that seem fine to me.

I assume when not making a armor and a sword, he could use those pages as well? It'd be a handy ability for taking prisoners, that's for sure.

I don't want to make the physical pages too versatile.

In time I might expand the "spells" he can do, but the potency of any 1 page is hard-capped at what I just said.

The real trick is that he can make a lot of pages and pre-place them. :smallamused:

Thomas is, by and large, a character who has to fight smarter, not harder, if he even has to fight at all.

horngeek
2013-05-28, 02:54 AM
True. But when I saw that ability, I instantly though of a bit from one of those really old Fantastic Four comics (I've got five volumes of the first few years). First appearance of the Molecule Man, his response to Sue going invisible was to manipulate the newspapers in a nearby newspaper stand to fill the air, attatch to her then wrap her up.

I get you don't want the physical side of things to be too versatile, but the last part of that trick I could easily see Tomas pulling. Maybe not in combat, but completely immobilised is a pretty secure way to hold a prisoner.

Still, he seems pretty fine to me. More the dark healer/Kotomine Kirei of the First Hollow King's cult?

Frozen_Feet
2013-05-28, 03:00 AM
I just know Li is going to use Chouko as an example to Sho, Nicole and other hot-heads, of what happens when they don't think before they do. :smallbiggrin:

Also, it will be interesting when Mikael comes in touch with Thomas.

strawberryman
2013-05-28, 03:10 AM
Pff'chaw. She thinks plenty before she does things. She just doesn't rightly care. :smalltongue:


Hey segunda, I hope you're not sweating,
and downright regretting,
challenging this cyborg gal,
to some tech-style chorales,

There's no shame in bending,
to this champion defending,
my dictation is outright nuclear,
and I've not even made my premier. :smallcool:

Mina Kobold
2013-05-28, 04:10 AM
...Why are there only normal people in the research division?

Let me rephrase that.

Why are there only normal people in the research division?

The first BitP had at least three cyborgs! This is completely unacceptable!

As one of the people playing an SSI character, you have my apologies. I specifically did not go into that area because I did not know that the SSI would have advanced enough equipment for futuristic cyborgs. I kind of assumed that they were fairly limited due to the lack of modern weaponry equivalents, WMDs and even modern buildings in what I have seen of the manga. Sorries! ^_^'

Though, if we do have that kind of thing, expect Alice to delve into it as soon as possible. Investigating the Mortal World should provide plenty of opportunity for that. ^_^

Chouko seems quite a nice addition, by the way. Has a very transhumanist feel to the character, which fits very well with the SSI. :smallsmile:

Frozen_Feet
2013-05-28, 05:34 AM
Bleach tech is firmly in the schizo zone. Firearms and artillery they probably don't have because those would be redundant - Kido serves the same purpose. They do have mobile phones, computers, radars, androids and memory erasal devices. Lack of modern infrastructure is due to lack of need - food is of no concern to most Rukon citizens, so mass transit is almost needless.

KnightDisciple
2013-05-28, 11:08 AM
True. But when I saw that ability, I instantly though of a bit from one of those really old Fantastic Four comics (I've got five volumes of the first few years). First appearance of the Molecule Man, his response to Sue going invisible was to manipulate the newspapers in a nearby newspaper stand to fill the air, attatch to her then wrap her up.

I get you don't want the physical side of things to be too versatile, but the last part of that trick I could easily see Tomas pulling. Maybe not in combat, but completely immobilised is a pretty secure way to hold a prisoner.

Still, he seems pretty fine to me. More the dark healer/Kotomine Kirei of the First Hollow King's cult?
Thomas could probably bind someone in paper, sure, but it would use up a fair bit of what he can manipulate at one time. Though, he could probably bind and leave them like that, then generate and control more.

I already told everyone what role he fills! He's the Apostle of Insanity! :smallbiggrin:
If it's not abundantly clear already from the entry, Thomas is the public "face" of the Cult, the one who makes them seem like a bunch of nice, if slightly not right in the head, folks who just like being in a supportive group or whatnot. To some average person he encounters, Thomas is an intelligent, well-educated, thoughtful, caring man who's heavily invested in the well-being of his fellow Cult members. The sort of guy who helps little old ladies across the street.

It's only if you threaten the Cult, betray the Cult, or he's ordered by Alexandra or Clovis that he gets violent/menacing.


*snip*
Also, it will be interesting when Mikael comes in touch with Thomas.
*Goes to look up who this Mikael person is.*

DiscipleofBob
2013-05-28, 11:58 AM
Okay, I updated the information on the Combat Division.

I also moved some of my characters around in the registry. Now all my Shinigamis are in the same post. ((Means some links in the OP may have to be altered.))

If anyone decides to make a new character for the Combat Division, here's the info (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8), and here's the tl;dr version:


The division is focused on physical strength, endurance, and combat tactics.
Strength and Loyalty are the most valued traits in the division.
Unlike the canon 11th Division, the Combat Division welcomes Kido and other such tactics, but they are still frowned upon during training, and in official matches expressly forbidden.
Seated Officers are officially numbered, but are mostly recognized by their combat specialty and what kind of personalized squad they lead.
In order to qualify, Seated Officers have to go through the Hellpath without the use of Zanpakuto, Kido, or any supplies or items, which takes on average about a month to complete.
All members, but especially Seateds, are trained to continue fighting at peak efficiency in extreme conditions.
Normally, only the person with the title of Kenpachi is allowed to lead the division. Since the previous Kenpachi died fighting an army, the title was not passed down to anyone. Kiba is currently Acting Captain, but does not know of any tradition that would allow him to assume the rank of Kenpachi and therefore become a full-fledged Captain.
Under normal circumstances, the Kenpachi could only be challenged for leadership by the Vice-Captain, and the Vice-Captain could be challenged for his position by Seated Officers. The concept of anyone anywhere being able to challenge the Captain for leadership was disposed of long ago. Also, recent events have put a hold on any challenges until Soul Society is in a more stable condition.

KnightDisciple
2013-05-28, 12:40 PM
FF: I think Thomas would probably pity Mikael a bit. But not a whole lot; he doesn't buy into that "Nice Guys Finish Last" garbage.
He would of course try to convince him that the Cult of the First Hollow King would be a great thing to join up, but wouldn't pressure him to do so. If he didn't join, Thomas would wish him well. And also give a slight warning to leave the Cult be. Or else.

OOC, Mikael's powerset seems...odd. But I suppose that conversation's long over. :smalltongue:

General: Do we have any people who have a.) two-blade Zpacs, b.) shadow-manipulating Zpacs, and/or c.) fire-based Zpacs?

DoB: So, it looks like the Guerilla Division doesn't have a leader PC yet. I might be interested in that.
Do you think someone whose day-to-day personality was like a toned-down Shunsui, but whose serious "face" (either major training, or an actual fight) was somewhat Samurai-Jack-esque could fit in? I'm still trying to pin down where on the "spectrum" this guy would be, but I know the image i have doesn't scream "rough and tumble brawler", definitely more of a speed, precision, tactics sort of guy.

dancrilis
2013-05-28, 01:00 PM
Under normal circumstances, the Kenpachi could only be challenged for leadership by the Vice-Captain, and the Vice-Captain could be challenged for his position by Seated Officers. The concept of anyone anywhere being able to challenge the Captain for leadership was disposed of long ago. Also, recent events have put a hold on any challenges until Soul Society is in a more stable condition.

Is this a within division rule (which would make sense) or would it apply to outsiders challenging for the captaincy also.
The second kindof prohibits people like the canon Kenpachi showing up, or powerful people in other divisions taking the title - it could be seen as a sign of weakness and a sign of unwillingness to prove the right to claim the title.

Frozen_Feet
2013-05-28, 01:20 PM
@KD: Feel free to comment or ask about his powers. I clarified a few things earlier in the OOC, but I don't expect you to take a binge just for that.

Also, does anobody remember the predator camouflage I was planning to add to his repertoire? There was a suspicious lack of comments. :smalltongue:

DiscipleofBob
2013-05-28, 01:25 PM
DoB: So, it looks like the Guerilla Division doesn't have a leader PC yet. I might be interested in that.
Do you think someone whose day-to-day personality was like a toned-down Shunsui, but whose serious "face" (either major training, or an actual fight) was somewhat Samurai-Jack-esque could fit in? I'm still trying to pin down where on the "spectrum" this guy would be, but I know the image i have doesn't scream "rough and tumble brawler", definitely more of a speed, precision, tactics sort of guy.

Sounds like he'd fit in perfectly. The Combat Division isn't all about "rough and tumble brawling" either, though Naijeru's squad would definitely seem to focus on that.

This isn't a division of big dumb fighters. This is a division of Roy Greenhilts. :smallamused:


Is this a within division rule (which would make sense) or would it apply to outsiders challenging for the captaincy also.
The second kindof prohibits people like the canon Kenpachi showing up, or powerful people in other divisions taking the title - it could be seen as a sign of weakness and a sign of unwillingness to prove the right to claim the title.

It prohibits outside challengers as well. The point was that the previous Kenpachi was trying to tie in more than just pure physical strength and killing capability. He just apparently didn't get to the part that would have named a successor in the even of his death. It's also a way to prevent people from taking over the Combat Division who otherwise wouldn't have the well-being of the Combat Division at heart. Not to mention prevent a flood of headstrong challengers from beating down the Kenpachi's door.

There is no canon Kenpachi. He died just before the game started. That's kind of the point. If other people outside the Division try to claim the title of Kenpachi, well, they're just doing that: claiming themselves as something they're not. Whether anyone steps up and calls them out on it remains to be seen.

EDIT:


Also, does anobody remember the predator camouflage I was planning to add to his repertoire? There was a suspicious lack of comments. :smalltongue:

I don't see a problem with it. He already has pretty much any other ability he can think of with the right application of objects. :smalltongue:

Plus there are enough supernatural senses running around in Bleach that I don't think it'd be too overpowered.

KnightDisciple
2013-05-28, 01:34 PM
Tweaking now that I'm not half-unconscious.

Thomas Gregory Abel

Aliases: "The Mad Preacher", aka "The Apostle of Insanity", aka "Brother Thomas"
Age: Mid-30s
Gender: Male
Height: 6 feet
Weight: 160 pounds
Station: Second or third in command (after Alexandra and perhaps Clovis) of the Cult of the First Hollow King; Grand Proselytizer of the Cult
Speech: #000840

Description:
In many ways, Brother Thomas looks like a total opposite of Alexandra. While she is battered, scarred, stooped, and shoddy, he stands tall, is handsome and in his prime, and dresses impeccably.
His head is always shaved, leaving only a well-trimmed, stylish brown goatee. His blue eyes glitter with cunning, but sometimes with genuine joy. He is tall and fit, though not exceedingly so; generally average, if not for the fact he's clearly not of Japanese descent. Instead, he bears the looks of a man from Eastern Europe, though his skin bears a healthy bronzed tan.
Most of the time, he is dressed in simple black clothing with a slate-gray collar that makes him appear, at a glance, to be a priest from another, slightly older faith. Tucked in his pocket is a fine silver pendant formed in the image of the symbol of the cult; emeralds help give the three-lobed eye a beautiful contrast. Thomas will sometimes grasp the pendant in one hand, and sometimes drape it around his neck. His right hand's ring finger bears a sturdy ring with three polished pieces of jade. Outside he often wears stylish sunglasses, and on particularly bright or rainy days may don a simple black fedora.
During formal occasions, he dons a robe over his "basic blacks", a dark green affair trimmed in silver, bearing a large version of the Cult's symbol on the back, and patterned with traceries composed of strange words from dead languages.
He always has his beloved, well-worn book, the Utterances of the King, with him, whether tucked in a pocket or grasped in one hand.


Personality:
Thomas Abel merely wishes to spread the glorious word of the First Hollow King to the deserving masses. Few may find belief yet, but eventually even more will know the glory of the First Hollow King.
Brother Thomas is likely nearly as insane as Alexandra, but perhaps more disturbingly, it's very difficult to tell so. Oh, he's quite passionate about the message he spreads for the Cult, but in the same way others who are passionate about their beliefs work to convince others. To those in his "flock", Thomas is a helping hand, a friendly smile, and a wise, listening ear. This is what makes him truly dangerous; his ability to seem completely, utterly sane, when the truth is likely the opposite.
This is not to say that his care for the average member of the Cult is in any way insincere. Thomas truly does care about them, and really does try to help them.
No, his insanity is two-fold. First, the fact that he believes that the First Hollow King not only cares about Mortals, but would reward them in any significant way, especially the rather radical manner he proposes in his "sermons". And Second, the fact that he has literally no compunctions about doing whatever it takes to further the aims of the Cult. Just as he can be a kind, caring leader for those within the Cult, for those outside of it, he can be an unholy terror willing to commit terrible, dark deeds...

History: Much of who Thomas Abel is today can be laid at the feet of his childhood, and the person who raised him from an early age.
You see, Thomas was always a bright boy, but once upon a time, he was growing up in Romania with his family. Then, some tragedy that's just a haze of fear, blood, and death struck, and much of his village was left dead. Including his parents. Thomas himself, a lad of perhaps 6 years old, was left in the ruin of his house, smeared with the blood of his parents. And that was when Alexandra Dubois found him. And on a whim, decided to raise him as what she thought a son might be like (at least to her already-fractured mind).
So Thomas grew up in the "care" of Alexandra and Clovis. He learned early on to be fairly independent, as his caretakers would often disappear for days at a time. Yet for all that they were flawed in their general child-rearing, both of them did an excellent job of not only indoctrinating him into their mission of freeing the First Hollow King, they also helped foster his staggeringly brilliant mind. They taught him multiple languages, and Alexandra in particular introduced him to the idea of both a semi-formal set of doctrines (something Thomas has solidified on his own initiative), and the use of arcane scripts to reach desired effects. Of course, the latter has only been enhanced by his nature as a Fullbringer. He has taken to (when it's just the 2 or 3 of them) calling her "Aunt Alexandra".
Today, Thomas is only just below Alexandra in rank and prestige within the Cult, and is most often the "public face" of the group, whether it's to try and win converts, or convince concerned authorities that they are a harmless religious sect, who only preaches brotherhood, peace, and hope, after all. In the dark of the night he has done terrible things, but many of his days are spent doing what most perceive as simple good works. But nothing is ever quite simple with the Cult of the First Hollow King...

Story So Far: Brother Thomas is only now gracing the story with his presence and wisdom.

Abilities:
Intelligence: Thomas is a brilliant man. He is fluent in Romanian, English, German, Latin, French, Arabic, Mandarin, and Japanese, and has a passing skill in a half-dozen other languages. He actually holds a Doctorate in Psychology from Oxford (mostly remote study, and he chose not to attend his graduation), with an additional Masters of Business Administration. He is typically the one squeezing every penny possible out of the (admittedly meager) budget gathered from the Cult members (Thomas does not demand their entire fortunes, merely a small fraction), but his careful investments of those funds as well as what Alexandra has always had ensure they will not lack for comforts or supplies.

Cunning: Thomas is an incredible manipulator of people, able to turn friends against one another with a few carefully-placed words. Despite occasional suspicion from authorities, it is his razor-sharp wits that have kept the Cult from ever being thoroughly investigated. As well, while not a military genius by any means, he is capable of (if necessary) giving competent directions for those few members of the Cult who might take up fisticuffs in defense of their Brotherhood. Thomas is also an advocate of preparedness, manifesting itself in several "backup plans" for himself, Alexandra, and Clovis to (if necessary) leave wherever they are and move halfway around the world within 12 hours.

General Physical Abilities: Thomas possesses excellent physical and spiritual endurance, but is otherwise simply a very healthy, fit man who engages in regular physical exercise ("It's good for the soul, brothers and sisters!").

General Spiritual Awareness: Thomas is capable of seeing, hearing, and interacting with completely spiritual beings as if they were mortal/physical. This also means that spiritual weapons and attacks fully affect him.

Bringer Light: Thomas is by no means a "speed demon", but he has trained himself in the use of Bringer Light. He has no troubles walking on thin air (or walls, or water), and his full speed with BL is average for mature Fullbringers.

Fighting Skills: While ultimately more of a "spokesperson", Thomas is surprisingly adept at physical confrontations. He is skilled in the basics of several forms of unarmed combat, though by no means an expert in any of them; his true strength lies in his unusual combination of them, an approach that seems slightly insane (which fits him perfectly). As well, he is an accomplished broadsword fencer.

General Fullbringing: Thomas is fairly skilled with manipulating the souls of various simple inanimate objects. He is able to affect telekinesis on anything that weighs less than 10 pounds, and can, with effort, move more weight than his natural strength would allow by "pushing" on some heavy object's soul. As well, with merely his will and innate Fullbringing, he is capable of giving an object roughly twice its normal strength and other properties, making it, in some ways, "more real than real". The exception is paper of all types, be it wood pulp, vellum papyrus, or other similar materials; ordinary paper can become as dangerous as steel, though he can only enhance a couple of sheets at a time, and the enhancement fades a few moments after it leaves his hands.

Personal Fullbring: The Utterances of the King
Description: Normally a small (perhaps 7 inches by 3 inches by 1/2 an inch), simple book bound in dull brown leather, The Utterances of the King are the collected thoughts, sayings, and "ethics" of the Cult of the First Hollow King. However, when he draws out its full potential, the Utterances becomes a large, beautiful tome. In this state, it is 2 feet tall, 10 inches wide, and 8 inches thick; the pages are thick, rich paper of the finest quality, with the ink showing a slight metallic tint to its black coloration. The cover of the book is a deep brown leather, inlaid with silver, and bearing the three-lobed eye in amethyst on both front and back. When called to this form, the Utterances float in the air 18 inches in front of Thomas unless otherwise mentally commanded, staying at chest height.
No matter how many sheets of paper it spits out for his Holy Pages power, the Utterances is always completely intact when it goes into its "resting" state.

Powers:
True Words: Called "magic" by those of simpler minds, Thomas has delved into texts all across the world, as well as speaking with Clovis and Alexandra. He has found a way to take the very concept of words and meanings, and the power held when written down, and make it alter reality.
At any time (not just when having brought out his personal Fullbring's true form), Thomas can use the ancient script he knows to write words and produce effects. There are limits, and Thomas is always exploring and pushing them. If performed with his Fullbring in its "released" mode, True Words is notably more potent.
Simple, quickly-written words can, for instance, produce a brief flash of light, a very small "explosion", enhance a very basic object in a minor way, seal a simple cut, or sooth a bruise.
If he takes time and uses special inks that Alexandra produces, Thomas is capable of what some might term "miracles". He can produce tattoos that, when inscribed carefully on someone, can help ward off disease (much like a greatly-enhanced immune system), greatly speed up natural healing (though they might need to eat more than normal), or (in a couple of his most complicated, time-and-ink-consuming works) provide simple restoration of motor function and sensation in those who previously lost it (motor function is at perhaps 30% of natural, but sensation is around 70%, somewhat like having most feeling return, but using a simplistic exoskeleton to move). The permanent tattoos typically don't require maintenance (as they sink into the skin of the bearer), but the most powerful ones might need to reside in spiritually-dense areas or receive a small infusion of power from Thomas or someone else.
For inanimate objects, he can perform a greatly exaggerated form of general Fullbringing, enhancing them to much greater degrees as well as giving much finer control over a larger number (perhaps up to 10 marked objects at a time).
There is not necessarily an upper limit to how much an inanimate object could be reinforced or enhanced by Thomas's True words, other than a.)it will never change shape/form in any significant way (a knife might end up looking more elaborate and a bit larger, but will never be a sword or a car or a wall), and b.)all increases are accomplished by adding more script to the object. Practically speaking, this means most smaller objects won't end up with more than 200% of their original performance, as trying to inscribe microscopic text on a utility knife is more trouble than it's worth. But things like buildings and clothes might end up much tougher than they were originally.

Strengthening Words: Thomas has inscribed a huge number of incredibly complex tattoos on his body. Typically they are inactive and (thanks to his conservative mode of dress) unseen. However, when activated with intent and spiritual power, the tattoos literally move upon his skin, writing about like tentacles on a beast. These words, copied from passages of the Utterances, give his body incredible resilience to injury, giving him a sort of "invisible armor" across his whole body (but also producing the visual effect of tentacles crawling across his skin. The Words also give him a minor boost in physical strength and speed, perhaps 15%. He can maintain this power for long periods, but not indefinitely.
Recently he has discovered that he can, for short periods, cause sections of the tattoo to lift off of his skin for a short distance (typically manifesting as tentacles or strange limbs), but they must maintain a connection at some point of their length. These extensions could be cut by a spiritual weapon, and if so damage the parts no longer attached would turn into an inert splatter of ink.

Holy Pages: Thomas's most dramatic and noticeable power is the only one that requires bringing out the full potential of the Utterances. The large tome is able to spontaneously generate and "shed" pages of paper with no harm to itself. These pages can be put to one of two uses.
--Individual pages can be transcribed with simple or complex scripts to produce various effects. Simple pages can be produced with a thought, and might replicate a mortal flash-bang grenade, or produce a small explosion, or something similar in scope. The most complex ones could potentially destroy a motor vehicle, but can take several critical seconds (10-15) to be produced. He is also able to "chain" several pages together into a more complex working, producing larger explosions (at the cost of multiple pages), or producing complex barriers and seals. The pages can also bear stored version of his healing tattoos, though they take several moments to apply. As well, the paper can be molded into bandages, splints, and casts if desired.
However, Thomas can spend time out of combat producing his more powerful "spells" and storing them in the book. Such pages stay potent for approximately two weeks before their power subsumes back into the Tome (and thus Thomas), and he has to re-write them. Currently he can store up to 75 pages of various spells, and can produce more on the fly without storing them. If the pages are placed in waiting outside of the book (and obviously without immediately going off), he can maintain at most 100 pages before needing to let some expend their effect or fade to uselessness. He can maintain pages in this "ready state" for perhaps 20 minutes.
--Collectively, Thomas can produce and control pages that (via a couple of simple runes) are as hard as steel, but that he can control with a flick of his wrist. The pages cannot easily be cut, torn, or crumpled by physical force, though fire still easily burns them, water can effectively neutralize them, and other similar hindrances.
When controlled as "loose leaf", he can direct them individually or in "swarms", with an upper control limit of approximately 6 cubic feet at a time.
He is capable of amassing them into the shape of a European broadsword, and using even more to give himself a partial suit of flexible armor (perhaps a half-inch thick, and covering his head, torso, and the lower parts of his limbs, with a special "backpack" to protect the tome itself). Both sword and armor are quite tough, though they share the elemental weaknesses of the individual pages, albeit with some added resilience from the collective nature. Thomas is able to armor himself, produce a sword, and control a small number of individual pages besides.
Alternatively, he has been known to produce additional limbs that "attach" to his back (or his other limbs, though usually his back); currently he can manage 4 limbs that are 9 feet long, or 6 that are 6 feet long, or 9 limbs that are 4 feet long. All such limbs seem to end up about 6 inches in diameter, and are as hard and as sharp as the strongest swords. When using this power, Thomas can still work his True Words and individual Holy Pages, though the latter cannot produce more than 6 pieces of paper (though if there are pre-placed Pages they can be called upon in any number).

strawberryman
2013-05-28, 01:35 PM
Added Chouko to my roster, and expanded the Cult entry to include more information. Chouko's intro is incoming. Alexandra's will likely come later today, after I plan more with my conspirators.

dancrilis
2013-05-28, 01:37 PM
If other people outside the Division try to claim the title of Kenpachi, well, they're just doing that: claiming themselves as something they're not.


Or claiming to be something that they are ... after all the captaincy and being the greatest sword fighter are not inherently linked.
In which case the captain would be claiming to be something they are not.

Now I doubt it will occur in the game, but lets ignore the fact that the game has players in it and treat it look a book. say that a sword fighter shows up in the outer regions and claimed themselves to be the Kenpachi ... Kiba fights them and realises that they are not merely better then him but better than his former boss. Would he really say there claim is invalid solely because they don't want the captaincy ... and would his complaints matter to anyone else?

KnightDisciple
2013-05-28, 01:42 PM
@KD: Feel free to comment or ask about his powers. I clarified a few things earlier in the OOC, but I don't expect you to take a binge just for that.

Also, does anobody remember the predator camouflage I was planning to add to his repertoire? There was a suspicious lack of comments. :smalltongue:
Honestly?

I'm still unclear on what he's actually, well, Bringing.

His totally-not-superman powerset would suggest "his body", similar to Chad (poor Chad :smallfrown:).

But then there's the tattoo, which can do a whole bunch of stuff on its own.

I guess my biggest area of concern is the implication that he'll eventually be Silver Age Superman in terms of Strength and Endurance/Invulnerability.

And I'm not sure how Cloaking fits in?

I mean, I'll admit that in some ways I've made Thomas pretty flexible, but that's mostly because he's a pseudo-spellcaster. And I've tried to build downsides into his power (he's practically worthless in a rainstorm, beyond sitting inside a dry place and reinforcing the crap out of random stuff before throwing it). Mikael has no downsides from what I can tell.


Sounds like he'd fit in perfectly. The Combat Division isn't all about "rough and tumble brawling" either, though Naijeru's squad would definitely seem to focus on that.

This isn't a division of big dumb fighters. This is a division of Roy Greenhilts. :smallamused: Glad to hear it. Hopefully I can get something at least rough up later today. We'll see.

I'm still also trying to pin down what he can do besides "two blade Shikai" (which will probably be like Shunsui and include 2 blades the whole way through). I'll need to think up a Bankai even if he doesn't have it, just because that way I can look at both levels of release to make sure my theme is consistent.

Right now I'm torn between "shadow generation and control" and "fire generation and control", with the latter (in Shikai) basically being "Canon Ryūjin Jakka at 1/4 the power", and the Bankai probably being something like "A dragon made of flame/magma is summoned and he can ride it around LIKE A BOSS".

DiscipleofBob
2013-05-28, 02:13 PM
I have to take this item by item.


Or claiming to be something that they are ... after all the captaincy and being the greatest sword fighter are not inherently linked.
In which case the captain would be claiming to be something they are not.

You are both correct and incorrect. The previous Kenpachi changed the rules to try and show that there was more to being Kenpachi than just being 'the best in a swordfight' but also to be strong in other respects as well. He was trying to change the definition of Kenpachi. After all, if it was just the best with a sword, Kiba could never qualify on the grounds that he doesn't use a sword.


Now I doubt it will occur in the game, but lets ignore the fact that the game has players in it and treat it look a book. say that a sword fighter shows up in the outer regions and claimed themselves to be the Kenpachi ... Kiba fights them...

Not an impossibility, but it is unlikely that Kiba would even acknowledge them much less fight them based solely on a boast.


...and realises that they are not merely better then him but better than his former boss.

Also very unlikely. Unless we get a chance to play a flashback chapter or something, the previous Kenpachi's strengths will probably just be seen as "truly the strongest" with no clearcut definition. Especially since Kiba will have nostalgia goggles on. Kiba may acknowledge the opponent as stronger than him, but no way would he ever believe the opponent was stronger than Kenpachi Osuma.


Would he really say there claim is invalid solely because they don't want the captaincy ... and would his complaints matter to anyone else?

Yes he would, but you're right in that his complaints might not matter. After all, it's just Kiba's opinion. And he's hardly an expert.

Though since we're talking about hypotheticals, if someone came up to the previous Kenpachi Osuma while he was still alive and challenged him for the title of Kenpachi, Osuma would refuse the challenge and tell the person that they do not yet understand what it truly means to be Kenpachi.


Glad to hear it. Hopefully I can get something at least rough up later today. We'll see.

I'm still also trying to pin down what he can do besides "two blade Shikai" (which will probably be like Shunsui and include 2 blades the whole way through). I'll need to think up a Bankai even if he doesn't have it, just because that way I can look at both levels of release to make sure my theme is consistent.

Right now I'm torn between "shadow generation and control" and "fire generation and control", with the latter (in Shikai) basically being "Canon Ryūjin Jakka at 1/4 the power", and the Bankai probably being something like "A dragon made of flame/magma is summoned and he can ride it around LIKE A BOSS".

Go with what you feel works best, but if I personally had to choose, I'd go with the shadow element. It works better for Guerilla tactics, and the previous Kenpachi was already a fire element type of guy.

Or, since you're doing the dual Zanpakuto, you could say one controls shadow and one controls fire. Just a thought.

strawberryman
2013-05-28, 02:34 PM
Did my best to treat L&M like more of a hospital than anything. Hopefully I didn't make an incorrect assumptions, but that's the only way I could see Chouko's intro.

DiscipleofBob
2013-05-28, 02:36 PM
Did my best to treat L&M like more of a hospital than anything. Hopefully I didn't make an incorrect assumptions, but that's the only way I could see Chouko's intro.

I think I may need to make an Internal Security shinigami just so we have SOMEONE to go after all these delinquents. :smallbiggrin:

strawberryman
2013-05-28, 04:02 PM
That'd certainly be interesting. In case it wasn't obvious, Chouko is essentially free-roaming, probably heading for the SSI main research facility (the dragon spiral tower?), but if anyone wants to come across her, that's fine. :smallwink:

Frozen_Feet
2013-05-28, 04:11 PM
Berry, your portrayal of Med&Log was spot-on. But now Li has to inform IntSec and dock Chouko's pay. :smalltongue:

@KD: Mikael is bringing his tattoo constantly. But like Ichigo's swastika badge, Mikael's Fullbring is incomplete. The full effect is "become Ouroboros". The other effects are just steps on the way / side-effects.

As for camouflage, there's obvious link to the snake theme if you think about it, but really it is jurt Enhanced camo suit he stole.

Mikael's power level is deliberately open. It's essentially carte blanche for him to be just as strong as I need him to be. I did this because he was conceived as ultimate antagonist and before most other characters, when there was little clue where the powerlevel of the game would settle. Do note the questions in his bio are not rhetoric, though. I intend to answer them as the game goes on. Until then, you just have to trust me.

As for flaws, Mikael has plenty. You're just looking at the wrong place if you're trying to find them in the abilities section. Mikael's weaknesses are mostly mental, the most pressing being his lack of knowledge.

Lady Serpentine
2013-05-28, 04:12 PM
Question - how much customization can there be in terms of the effects of an Arrancar's abilities? For instance, are Bala always, effectively, kinetic weapons, or is one that is stopped by even very weak barriers, but is corrosive and toxic if it makes skin contact instead, be acceptable?

DiscipleofBob
2013-05-28, 04:15 PM
Question - how much customization can there be in terms of the effects of an Arrancar's abilities? For instance, are Bala always, effectively, kinetic weapons, or is one that is stopped by even very weak barriers, but is corrosive and toxic if it makes skin contact instead be acceptable?

We've had several characters who have made alterations to abilities like that. Should be fine.

Dorizzit
2013-05-28, 04:47 PM
Question - how much customization can there be in terms of the effects of an Arrancar's abilities? For instance, are Bala always, effectively, kinetic weapons, or is one that is stopped by even very weak barriers, but is corrosive and toxic if it makes skin contact instead, be acceptable?

That would work best as a special technique existing in addition to the kinetic Bala, but there is certainly precedent for that sort of thing.


Mikael's weaknesses are mostly mental, the most pressing being his lack of knowledge.

That's not going to last very long.

dancrilis
2013-05-28, 05:14 PM
You are both correct and incorrect. The previous Kenpachi changed the rules to try and show that there was more to being Kenpachi than just being 'the best in a swordfight' but also to be strong in other respects as well. He was trying to change the definition of Kenpachi. After all, if it was just the best with a sword, Kiba could never qualify on the grounds that he doesn't use a sword.
Weird I though he did but choose not to as his physical skill was normally more then enough.



Though since we're talking about hypotheticals, if someone came up to the previous Kenpachi Osuma while he was still alive and challenged him for the title of Kenpachi, Osuma would refuse the challenge and tell the person that they do not yet understand what it truly means to be Kenpachi.

Well they might not have had a choice - but (unless they survived) it would never came up.

And sure the rules for the succession need not be able to cover all hypothetical situations :smallsmile:.

Although it would be curious for someone to be appointed by captains as the head of the division - earning the trust of the division (or not) in a similar fashion to what Urahara had to put up with in the show, where the Vice-Captain rejects the idea based on loyalty to the old captain but the division understands that a captain is needed and that they are in charge of the division (even if some grumble a bit).

strawberryman
2013-05-28, 06:26 PM
Berry, your portrayal of Med&Log was spot-on. But now Li has to inform IntSec and dock Chouko's pay. :smalltongue:

Pfft. Like that stops a scientist.

(That said, I was expecting that. :smalltongue:)

Viera Champion
2013-05-28, 06:44 PM
I think I may need to make an Internal Security shinigami just so we have SOMEONE to go after all these delinquents. :smallbiggrin:

Eri shall hunt down all troublemakers!:smallamused:


Also, I still exist! I'll work on posting. Sill working on figuring out Hikaru's Bankai... What do you Bankai from a powerful and accurate kidō bowgun?

strawberryman
2013-05-28, 06:48 PM
Also, I still exist! I'll work on posting. Sill working on figuring out Hikaru's Bankai... What do you Bankai from a powerful and accurate kidō bowgun?

http://www.imfdb.org/images/thumb/8/86/VHcrossbow-3.jpg/600px-VHcrossbow-3.jpg
+30 points if you dual-wield.

DiscipleofBob
2013-05-28, 06:56 PM
Weird I though he did but choose not to as his physical skill was normally more then enough.

He literally broke his own Zanpakuto early on in his training and then made up for it by developing a hand-to-hand style that could work just as easily in hand-to-sword. If you put an actual sword in his hand he'd barely know which end to hold. He still has his Zanpakuto, it's just a broken, hiltless blade stuck in its sheathe strapped to his back.



Well they might not have had a choice - but (unless they survived) it would never came up.

And sure the rules for the succession need not be able to cover all hypothetical situations :smallsmile:.

Although it would be curious for someone to be appointed by captains as the head of the division - earning the trust of the division (or not) in a similar fashion to what Urahara had to put up with in the show, where the Vice-Captain rejects the idea based on loyalty to the old captain but the division understands that a captain is needed and that they are in charge of the division (even if some grumble a bit).

By all means the rules for succession for Kenpachi/Captain of the Combat Division are far from perfect for reasons we've already seen.

Of course while I can't speak for other PC's in the Combat Division, such an action could very well cause a full-out civil war in the Combat Division.

I just had this terrible, terrible image of Akane being appointed the new captain of the Combat Division. :smalleek: Kiba might actually snap and kill someone. ((Please don't take that as a suggestion. I'd like for Kiba to get some actual development and fights in before someone pushes him off the deep end.))


Eri shall hunt down all troublemakers!:smallamused:


Also, I still exist! I'll work on posting. Sill working on figuring out Hikaru's Bankai... What do you Bankai from a powerful and accurate kidō bowgun?

Sounds more Shikai material, unless you're talking something like Soi Fong's Bankai level.

Lady Serpentine
2013-05-28, 07:03 PM
Horngeek, you mentioned something about Lucy being one of Daiki's Fraccions. Any chance that offer could be made IC, so I can get a better feel for her before I have to decide?

Viera Champion
2013-05-28, 07:10 PM
Sounds more Shikai material, unless you're talking something like Soi Fong's Bankai level.

Ah... That is the shikai! I was wondering where I would go from that for a Bankai.


Horngeek, you mentioned something about Lucy being one of Daiki's Fraccions. Any chance that offer could be made IC, so I can get a better feel for her before I have to decide?

Ah. Arañita will probably be a bitch. It's kind of her way.

strawberryman
2013-05-28, 07:19 PM
Ah... That is the shikai! I was wondering where I would go from that for a Bankai.

When all else fails, rap. :smallcool:

Anyway, on getting the Cult subplot started, does anyone have complaints about there being a system of old catacombs under the main IC city leading to one of the tombs the Cult is looking for?

Lady Serpentine
2013-05-28, 07:37 PM
Ah. Arañita will probably be a bitch. It's kind of her way.

That could be interesting. Depends on exactly how she is... Lucy's not exactly the friendliest of people either. Very mistrustful due to the whole 'betrayed in such a way as to kill her' thing, after all.

DiscipleofBob
2013-05-28, 07:39 PM
When all else fails, rap. :smallcool:

Anyway, on getting the Cult subplot started, does anyone have complaints about there being a system of old catacombs under the main IC city leading to one of the tombs the Cult is looking for?

The only thing that might come up is that the SSI has some kind of facility beneath the city as well. Other than that, it's up to the others.

Kuroimaken
2013-05-28, 08:23 PM
*lurks and scurries about*

KnightDisciple
2013-05-28, 08:26 PM
*lurks and scurries about*

Yesssss. Yeesssssss. Good, good (http://youtu.be/dzOHq5WbQ8k). :smallamused: