Yakk

2006-11-30, 01:16 PM

Crits devolve into an efficient way to deal bonus damage as the game progresses and bonus damage outpaces weapon damage.

So here is an attempt to change this. Under this system, you have the same "roll to crit" and "confirm the crit" method. But instead of multiplying damage done, you get a fixed bonus damage if you get a crit.

This varies from +5 damage from a longsword up to +20 damage from a Scythe.

Weapon Crit Table

{table=head]Weapon|

Damage|

Old Crit|

New Crit|

New Avg.[br]Damage|

Amount[br]from Crit

1 handed martial

Longsword|

1d8|

19-20,x2|

19-20,+5|

5.0|

0.5

Battleaxe|

1d8|

20,x3|

20,+10|

5.0|

0.5

Scimitar/Rapier|

1d6|

18-20,x2|

18-20,+10|

5.0|

1.5

Heavy Pick|

1d6|

20,x4|

19-20,+15|

5.0|

1.5

Shortsword|

1d6|

19-20,x2|

19-20,+5|

4.0|

0.5

1 handed weak crits

Heavy Mace|

1d8|

20,x2|

20,+5|

4.75|

0.25

*|

?|

20,x2|

20,+5|

?|

0.25

2 handed martial

Falchion|

2d4|

18-20,x2|

17-20,+15|

8.0|

3.0

Greatsword|

2d6|

19-20,x2|

18-20,+7|

8.05|

1.05

Greataxe|

1d12|

20-20,x3|

19-20,+15|

8.0|

1.5

Scythe|

2d4|

20-20,x4|

18-20,+20|

8.0|

3.0

2 handed weak crits

Greatclub|

1d10|

20,x2|

20,+10|

6.0|

0.5

*|

?|

20,x2|

20,+10|

?|

0.5[/table]

Double weapons and ranged weapons are treated like two 1 handed weapons.

I "spread" the crits of two handed weapons because, in order to give two handed weapons a chance against one handed weapons, they needed some significant crit damage. I was reaching +30 damage from a crit, and I considered that excessive.

For other weapons, simply use the weapon with the same Crit range and multiplier.

Two handed weapons that are being used one handed (and aren't getting a 1.5 strength multiplier) should have their +damage on a crit halved.

So here is an attempt to change this. Under this system, you have the same "roll to crit" and "confirm the crit" method. But instead of multiplying damage done, you get a fixed bonus damage if you get a crit.

This varies from +5 damage from a longsword up to +20 damage from a Scythe.

Weapon Crit Table

{table=head]Weapon|

Damage|

Old Crit|

New Crit|

New Avg.[br]Damage|

Amount[br]from Crit

1 handed martial

Longsword|

1d8|

19-20,x2|

19-20,+5|

5.0|

0.5

Battleaxe|

1d8|

20,x3|

20,+10|

5.0|

0.5

Scimitar/Rapier|

1d6|

18-20,x2|

18-20,+10|

5.0|

1.5

Heavy Pick|

1d6|

20,x4|

19-20,+15|

5.0|

1.5

Shortsword|

1d6|

19-20,x2|

19-20,+5|

4.0|

0.5

1 handed weak crits

Heavy Mace|

1d8|

20,x2|

20,+5|

4.75|

0.25

*|

?|

20,x2|

20,+5|

?|

0.25

2 handed martial

Falchion|

2d4|

18-20,x2|

17-20,+15|

8.0|

3.0

Greatsword|

2d6|

19-20,x2|

18-20,+7|

8.05|

1.05

Greataxe|

1d12|

20-20,x3|

19-20,+15|

8.0|

1.5

Scythe|

2d4|

20-20,x4|

18-20,+20|

8.0|

3.0

2 handed weak crits

Greatclub|

1d10|

20,x2|

20,+10|

6.0|

0.5

*|

?|

20,x2|

20,+10|

?|

0.5[/table]

Double weapons and ranged weapons are treated like two 1 handed weapons.

I "spread" the crits of two handed weapons because, in order to give two handed weapons a chance against one handed weapons, they needed some significant crit damage. I was reaching +30 damage from a crit, and I considered that excessive.

For other weapons, simply use the weapon with the same Crit range and multiplier.

Two handed weapons that are being used one handed (and aren't getting a 1.5 strength multiplier) should have their +damage on a crit halved.