TheFurith

2013-06-02, 02:07 AM

So here's the idea I had for a system that made a little bit more sense to me. It might seem more complicated, but it's really just a matter of rolling one more die to add a bit more realism. A character of low Dex but very high Str might have a hard time hitting a target, but do a lot more when it did. A character of low Str but high Dex would have a good chance of hitting, but might have trouble getting through thick armor.

There would be two rolls to determine whether or not damage is dealt. One of Dex vs touch AC which would include the shield's bonus to AC + 1/2 Str. Another of Str vs armor, then damage reduced by the AC of worn armor. So there would be two rolls against lesser values.

Example: An attack by a 5th level fighter with 14 Str and 14 Dex armed with a longsword against a 5th level barbarian also with 14 Str and 14 Dex wearing a chain shirt.

The first roll would be against the touch AC of 10 + 2Dex. Would be the fighter's 2Dex + 5BAB for +7. Rolls a 10 for 17 and will hit.

The second roll would be to see if the hit actually goes through the armor that it impacted. The AC to beat would be 10+4 from the chain shirt so it had to beat 14. Roll of 16 + 2Str + 5BAB for a roll of 23 hits.

The damage roll of 5 + 2Str would be 7, but reduced by 4 because of the difficulty to penetrate the chain shirt for a total of 3 damage.

Shield Example: Attack by a 5th level barbarian with 14 Str and 14 Dex with a greataxe against a 5th level fighter wearing a chain shirt holding a buckler.

The first roll would be against the touch AC of 10 + 2Dex + 1 shield AC + 1Str. Would be the barbarian's 2Dex + 5BAB for +7. Rolls a 9 for 16 and will hit.

The second roll would be to see if the hit actually goes through the armor that it impacted. The AC to beat would be 10 + 4 from the chain shirt so it had to beat 14. Roll of 18 + 3Str + 5BAB for a roll of 26 hits.

The damage roll of 8 + 3Str would be 11, but reduced by 4 because of the difficulty to penetrate the chain shirt for a total of 7 damage.

Critical Example: Same fighter attacks same barbarian again. Rolls a 20 on the first attack roll. The attack will hit. The second roll looses all armor value. Second roll must beat a 10 using no modifiers to crit, otherwise does full damage regardless of roll not reduced by armor value. Like the attack had landed on an unarmored place.

Does anyone have any thoughts as to whether or not this might be viable? Or at the very least add a bit more flavor to combat?

There would be two rolls to determine whether or not damage is dealt. One of Dex vs touch AC which would include the shield's bonus to AC + 1/2 Str. Another of Str vs armor, then damage reduced by the AC of worn armor. So there would be two rolls against lesser values.

Example: An attack by a 5th level fighter with 14 Str and 14 Dex armed with a longsword against a 5th level barbarian also with 14 Str and 14 Dex wearing a chain shirt.

The first roll would be against the touch AC of 10 + 2Dex. Would be the fighter's 2Dex + 5BAB for +7. Rolls a 10 for 17 and will hit.

The second roll would be to see if the hit actually goes through the armor that it impacted. The AC to beat would be 10+4 from the chain shirt so it had to beat 14. Roll of 16 + 2Str + 5BAB for a roll of 23 hits.

The damage roll of 5 + 2Str would be 7, but reduced by 4 because of the difficulty to penetrate the chain shirt for a total of 3 damage.

Shield Example: Attack by a 5th level barbarian with 14 Str and 14 Dex with a greataxe against a 5th level fighter wearing a chain shirt holding a buckler.

The first roll would be against the touch AC of 10 + 2Dex + 1 shield AC + 1Str. Would be the barbarian's 2Dex + 5BAB for +7. Rolls a 9 for 16 and will hit.

The second roll would be to see if the hit actually goes through the armor that it impacted. The AC to beat would be 10 + 4 from the chain shirt so it had to beat 14. Roll of 18 + 3Str + 5BAB for a roll of 26 hits.

The damage roll of 8 + 3Str would be 11, but reduced by 4 because of the difficulty to penetrate the chain shirt for a total of 7 damage.

Critical Example: Same fighter attacks same barbarian again. Rolls a 20 on the first attack roll. The attack will hit. The second roll looses all armor value. Second roll must beat a 10 using no modifiers to crit, otherwise does full damage regardless of roll not reduced by armor value. Like the attack had landed on an unarmored place.

Does anyone have any thoughts as to whether or not this might be viable? Or at the very least add a bit more flavor to combat?