Arkhosia
2013-06-17, 02:27 PM
Just ideas for enchanted armor.
1: Fabric of Identity. Level 1 magic item
The plain grey cloth of this armor changes as you watch, a maelstrom of colors replacing the grey every so often.
+1 to AC, 5 to bluff. Armor can take on any appearance as a free action.
2: Bovine armor. Level 3 magic item
The supple, white and brown leather makes you feel a rash of anger when touched.
+1 AC, increases attack roll by 1, damage roll by 5 minus other bonuses.
Once per encounter, you do 5 damage when you hit a target with Bull Rush.
3: Hide Of The Archon. Level 7 magic item
This armor's gloves and boots are fitted with an opal, with a color brightening and changing every few seconds.
+5 to charm effects. Once per encounter, if an opponent makes physical contact, they take 1d6 lightning, fire, ice, water, rock, or wind damage.
4: Binding Chainmail Level 10 magic item
The links of this heavy dark iron Chainmail make a tight and form-fitting armor.
+2 fortitude and +5 to endurance. Once per day, you can immobilize an opponent for 1D8 turns, and it takes a -2 penalty to saving throws.
Scales Of Justice Level 12 magic item.
The golden scale armor shines with a radiant brilliance.
+5 radiant resistance, +5 damage against evil creatures.
6: Defender's mantle Level 10 magic item
This silver plate armor is engraved with various runes of gold that provides you a feeling of courage and strength when touched.
+1 will, + 1 strength, +5 AC. Once per day, you can summon a earth elemental of your level to defend a bloodied ally.
1: Fabric of Identity. Level 1 magic item
The plain grey cloth of this armor changes as you watch, a maelstrom of colors replacing the grey every so often.
+1 to AC, 5 to bluff. Armor can take on any appearance as a free action.
2: Bovine armor. Level 3 magic item
The supple, white and brown leather makes you feel a rash of anger when touched.
+1 AC, increases attack roll by 1, damage roll by 5 minus other bonuses.
Once per encounter, you do 5 damage when you hit a target with Bull Rush.
3: Hide Of The Archon. Level 7 magic item
This armor's gloves and boots are fitted with an opal, with a color brightening and changing every few seconds.
+5 to charm effects. Once per encounter, if an opponent makes physical contact, they take 1d6 lightning, fire, ice, water, rock, or wind damage.
4: Binding Chainmail Level 10 magic item
The links of this heavy dark iron Chainmail make a tight and form-fitting armor.
+2 fortitude and +5 to endurance. Once per day, you can immobilize an opponent for 1D8 turns, and it takes a -2 penalty to saving throws.
Scales Of Justice Level 12 magic item.
The golden scale armor shines with a radiant brilliance.
+5 radiant resistance, +5 damage against evil creatures.
6: Defender's mantle Level 10 magic item
This silver plate armor is engraved with various runes of gold that provides you a feeling of courage and strength when touched.
+1 will, + 1 strength, +5 AC. Once per day, you can summon a earth elemental of your level to defend a bloodied ally.