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View Full Version : Bentley's 3.5 D&D class (Sly Cooper)



AkazilliaDeNaro
2013-06-25, 04:37 PM
Okay so this class needs a lot of work so little help guys I've been trying to make this off and on for a couple of months now.


The Bentley

http://images3.wikia.nocookie.net/__cb20130112005625/sly/images/a/a5/Bclear.png

Alignment
Any Chaotic

Hit Die
d4.

Class Skills
The Bentley's class skills (and the key ability for each skill) are Appraise (Int), Craft (Int), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (All) (Int), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Speak Language, Use Magic Device (Cha).

Skill Points at 1st Level
(8 + Int modifier) ×4.

Skill Points at Each Additional Level
8 + Int modifier.

The Bentley

Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Bombs
Plan Ahead


1st

+0

+0

+0

+2
Bombs, Plan Ahead, Tinker

1d6



2nd

+1

+0

+0

+3


1d6


3rd

+1

+1

+1

+3


1d6


4th

+2

+1

+1

+4


1d8


5th

+2

+1

+1

+4


1d8


6th

+3

+2

+2

+5


1d8


7th

+3

+2

+2

+5


1d8


8th

+4

+2

+2

+6


1d8


9th

+4

+3

+3

+6


1d10


10th

+5

+3

+3

+7


1d10


11th

+5

+3

+3

+7


1d10


12th

+6\+1

+4

+4

+8


2d6


13th

+6\+1

+4

+4

+8


2d6


14th

+7\+2

+4

+4

+9


2d6


15th

+7\+2

+5

+5

+9


2d6


16th

+8\+3

+5

+5

+10


2d8


17th

+8\+3

+5

+5

+10


2d8


18th

+9\+4

+6

+6

+11


2d8


19th

+9\+4

+6

+6

+11


2d8


20th

+10\+5

+6

+6

+12


2d10

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Class Features
The following are class features of The Bentley
Listed above
Bombs - The Bentley is capable of making bombs to take out enemies.
Plan Ahead - The Bentley is capable of examining the situation and planning ahead in and out of combat.
Tinker - The Bentley is capable of making machines on the fly.

not listed above
Sleep Darts - Darts used to make enemies fall asleep.
Trigger Bomb – A bomb that you can throw and detonate at any time.
Size Destabilizer – Activates the crossbow to make them shrink for a few seconds when hit.
Snooze Bomb – A bomb that will make guards around its blast fall asleep.
Adrenaline Burst – Bentley will immediately run faster than normal.
Health Extractor – Bentley will throw out a mine-like item, and activate it near a guard. The guard will be sucked up and a health pack will go to Bentley.
Hover Pack – A jetpack for Bentley.
Reduction Bomb – A bomb that makes guards around its blast shrink.
Temporal Lock – Freeze time around the guards temporarily.
Fishing Pole – This is Bentley's device for Pickpocketing (Also known as P-P-P; Pick-Pocket-Pole).
Grapple-Cam – A camera that can be used for distracting and attracting guards, including a grappling arm.