Pienterekaak
2006-12-07, 04:04 AM
Hi people, my first post here,
and already starting with asking for some advise
We just started with a new campaign, and a friend of mine wanted to play a druid. First of all, no-one of us ever played a druid before, couse the druid class isnt a very strong class (atleast thats what i heared of it)
Me and this friend were watching a anime serie naruto, and suddenly we thought ... wouldnt it be cool if you could fight like gaara
(http://youtube.com/watch?v=pukN7k8Ogks little movie how gaara fights and how the plant maskter will fight (with plants instead of sand ofcourse))
Then we thought up a new class, the druid plant master, who fights with ... plants..
The class is simular with the druid in any way, exept he looses his spells and his ability to wildshape.
but by giving this up, he gets lots of supernatural abilities.
The problem is, we want to make it strong, but not overpowered. and he shouldnt be the damager in the party.
What i thought up at the moment (he gains new abilities as he grows stronger)
LVL 1:
Talk to plants: able to talk to plants
Plant fist: (thorns cover hands making them natural weapons)
Save: self
Animal companion, nature sense, wild empathy
LVL 2:
Entangle: (vines entangle opponent from ground) entangles opponent making him loose his dex to AC.
save: Str check
Woodland stride
LVL 3:
Poison Sting: (poison thorn shoots at opponent) poison enemy as poison spell
Vine strike: (vine comes out from the ground, striking opponent) deals X damage
Summon natures ally 1
Trackless step
LVL 4:
Berry bush: creates a bush with X berries.
Plant heal: (vines surround wound and heal it) Heals X points of damage (touch attack)
Resist nature’s lure
LVL 5:
Plant armour: (plants surround caster) giving him X bonus to AC
Save: self
Summon natures ally 2
LVL 6:
LVL 7:
Plant wall: Creates a wall of plants
Summon natures ally 3
LVL 8:
Plant grab: (plants surround object, grab it and may bring it to caser)
Save: Str
LVL 9:
Thorn strike: (huge thorn raises from the ground hitting the opponent) Deals X damage
Save: reflex
Summon natures ally 4
Venom immunity
LVL 10:
Plant Increased fire resistance
LVL 11:
Control plants: You are able to do basic things with plants
Summon natures ally 5
LVL 12:
-
LVL 13:
Summon natures ally 6
A thousand faces
LVL 14:
Plant Coffin: (vines twist around the enemy) opponent is unable to move. dealing X damage per round.
save: Str check
LVL 15:
Plant Shield: (plants grow to protect caster against attacks, caster is unable to move) giving him X bonus to AC
Save: Self
Summon natures ally 7
Timeless body
LVL 16:
Plant Increased fire resistance
LVL 17:
Summon natures ally 8
LVL 18:
Sting of a 1000 thorns: (vines raise around the opponent shooting 1000ths of thorns at him) Dealing X damage
Save: reflex
LVL 19:
Summon natures ally 9
LVL 20:
Plant Prison: (subject is pulled down in the ground by vines, locking him there) Save not to be imprisoned, if failed. Deals X damage per round.
The plan is to make his abilities strenght depending on his plant master level.
So could anyone here help me determenting the damage he does, and the saves, and maybe the order in which he gets the abilities.
I hope you like my new class idee.
Thank you all in advance,
Pienterekaak
and already starting with asking for some advise
We just started with a new campaign, and a friend of mine wanted to play a druid. First of all, no-one of us ever played a druid before, couse the druid class isnt a very strong class (atleast thats what i heared of it)
Me and this friend were watching a anime serie naruto, and suddenly we thought ... wouldnt it be cool if you could fight like gaara
(http://youtube.com/watch?v=pukN7k8Ogks little movie how gaara fights and how the plant maskter will fight (with plants instead of sand ofcourse))
Then we thought up a new class, the druid plant master, who fights with ... plants..
The class is simular with the druid in any way, exept he looses his spells and his ability to wildshape.
but by giving this up, he gets lots of supernatural abilities.
The problem is, we want to make it strong, but not overpowered. and he shouldnt be the damager in the party.
What i thought up at the moment (he gains new abilities as he grows stronger)
LVL 1:
Talk to plants: able to talk to plants
Plant fist: (thorns cover hands making them natural weapons)
Save: self
Animal companion, nature sense, wild empathy
LVL 2:
Entangle: (vines entangle opponent from ground) entangles opponent making him loose his dex to AC.
save: Str check
Woodland stride
LVL 3:
Poison Sting: (poison thorn shoots at opponent) poison enemy as poison spell
Vine strike: (vine comes out from the ground, striking opponent) deals X damage
Summon natures ally 1
Trackless step
LVL 4:
Berry bush: creates a bush with X berries.
Plant heal: (vines surround wound and heal it) Heals X points of damage (touch attack)
Resist nature’s lure
LVL 5:
Plant armour: (plants surround caster) giving him X bonus to AC
Save: self
Summon natures ally 2
LVL 6:
LVL 7:
Plant wall: Creates a wall of plants
Summon natures ally 3
LVL 8:
Plant grab: (plants surround object, grab it and may bring it to caser)
Save: Str
LVL 9:
Thorn strike: (huge thorn raises from the ground hitting the opponent) Deals X damage
Save: reflex
Summon natures ally 4
Venom immunity
LVL 10:
Plant Increased fire resistance
LVL 11:
Control plants: You are able to do basic things with plants
Summon natures ally 5
LVL 12:
-
LVL 13:
Summon natures ally 6
A thousand faces
LVL 14:
Plant Coffin: (vines twist around the enemy) opponent is unable to move. dealing X damage per round.
save: Str check
LVL 15:
Plant Shield: (plants grow to protect caster against attacks, caster is unable to move) giving him X bonus to AC
Save: Self
Summon natures ally 7
Timeless body
LVL 16:
Plant Increased fire resistance
LVL 17:
Summon natures ally 8
LVL 18:
Sting of a 1000 thorns: (vines raise around the opponent shooting 1000ths of thorns at him) Dealing X damage
Save: reflex
LVL 19:
Summon natures ally 9
LVL 20:
Plant Prison: (subject is pulled down in the ground by vines, locking him there) Save not to be imprisoned, if failed. Deals X damage per round.
The plan is to make his abilities strenght depending on his plant master level.
So could anyone here help me determenting the damage he does, and the saves, and maybe the order in which he gets the abilities.
I hope you like my new class idee.
Thank you all in advance,
Pienterekaak