Xerlith
2013-07-20, 05:52 PM
http://images1.wikia.nocookie.net/__cb20081001070752/forgottenrealms/images/f/f0/4e_paladin.jpg
Champion of the Mystic Fire
Among the paladins of Mystra there are some that seek to protect the purity of the Weave at any cost. Those select few undergo special training that enables them to attune their very essence to the Weave and, with Mystra's blessing, unleash arcane wrath unto those who misuse her gifts.
Requirements:
Alignment: Lawful Good
Skills: Spellcraft 9 ranks, Knowledge (Arcana) 4 ranks, Concentration 3 ranks
Special: Spellshatter ability.
Special: Must worship Mystra.
Hit Die: d8
Class Skills (4+Int Skill Points per level): Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Religion) (int), Profession (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha)
{table=head]Level|BAB |Fort|Ref|Will|Special|Spellcasting
1|+1|+2|+0|+2|Arcane Vision, Read Magic, Spellgifts|+1 Paladin level
2|+2|+3|+0|+3| Smite Evil 2/day, Attunements|+2 Paladin levels
3|+3|+3|+1|+3|Spellshatter 2/day|+1 Paladin level
4|+4|+4|+1|+4|Mystra's Boon|+2 Paladin levels
5|+5|+4|+1|+4|Smite Evil 3/day|+1 Paladin level
6|+6|+5|+2|+5|Spellshatter 3/day|+2 Paladin levels
7|+7|+5|+2|+5|Unweave|+1 Paladin level
8|+8|+6|+2|+6|Smite Evil 4/day|+2 Paladin levels
9|+9|+6|+3|+6|Spellshatter 4/day|+1 Paladin level
10|+10|+7|+3|+7|Spellwoven|+2 Paladin levels[/table]
{table=head]Level|Spellgifts Known|Max. Spellgift level|Attunements prepared
1|2|1|-
2|3|2|1
3|4|3|1
4|5|3|2
5|6|4|2
6|7|4|2
7|8|5|3
8|9|5|3
9|10|6|3
10|11|6|4[/table]
Class Features:
Weapon and armor proficiency: Champion of the Mystic Fire are proficient with all armor, all simple and martial weapons, bucklers, light and heavy shields and shurikens.
Spellcasting: At each odd level you gain new spells per day (and spells known, if applicable) as if you had also gained a level in the Paladin class.
At each even level you gain new spells per day (and spells known, if applicable) as if you gained two levels in the Paladin class.
In both cases you do not, however, gain any other benefit a Paladin would gain.
You add your full class level to your paladin caster level.
Arcane Vision (Su): Beginning at 1st level, you are under a constant effect of the Arcane Sight spell, which you may suppress as a free action.
Read Magic (Sp): At 1st level, you gain the ability to use read magic at will.
Spellgifts (Sp): You learn a small number of spells from the wizard/sorcerer spell list, from the schools of Conjuration, Divination, Abjuration and Transmutation and with a casting time no longer than a standard action.
You do not have to prepare them and you do not expend them, however you cannot cast them normally.
Instead, whenever someone casts a spell in your vicinity (in a distance no further than 20ft/your class level) you may spend an immediate action to gather lingering arcane energies, which lets you cast a Spellgift in the following round.
Spellgifts are spell-like abilities and as such are not subject to the Arcane Spell Failure.
You must have a Charisma score equal to at least 10 + the spell level to cast it.
The DC of those spells is equal to 10+the spell's level + your Charisma modifier.
Your caster level for those spells equals your Paladin caster level +2.
Upon reaching 4th level, and at every even-numbered level after that (6th, 8th and 10th), you can choose to learn a new spellgift in place of one you already know. In effect, you lose the old spellgift in exchange for the new one. You can choose a new spellgift of any level you like, as long as you observe your restriction on the highest-level spellgifts you know; you need not replace the old spell with a spell of the same level.
Attunements: At second level you become able to adapt yourself to the Weave better, harmonizing your abilities in a certain way, which effectively lets you forgo a part of your abilities in exchange for other.
Every Attunement has a requirement for it to be chosen.
Preparing an Attunement requires a sacrifice listed in its description.
This sacrifice cannot be avoided in any way, is made when the Attunement is chosen and lasts as long as it remains prepared. If the sacrifice cannot be made, the Attunement is not granted.
You may change or abandon all of your chosen Blessings once per day, when praying for spells.
If two different Attunements require the same sacrifice, you only make it once.
The Attunements that modify spells work only with your Paladin spells and your Spellgifts unless stated otherwise.
Although it uses the term "prepared", the Attunement is not expended upon use.
All Attunements are supernatural abilities.
Smite Evil (Su): At 2nd level, and again at 5th and 8th level, you gain another use of Smite Evil. For the purpose of determining Smite Evil damage, your Champion and Paladin levels stack.
The damage this Smite deals is considered force damage and is not subject to any damage resistance.
If the target of the Smite is an evil arcane spellcaster, your smite damage is doubled.
Spellshatter(Su): At 3rd level, and again at 6th and 9th level, a Champion of the Mystic Fire gains an additional use of the Spellshatter ability per day.
It is a targeted greater dispel magic effect made with a melee attack made as a standard action.
The decision to use this ability must be made before the attack is rolled; if the attack misses, the effect is wasted.
If the attack hits, treat it as if the Champion of the Mystic Fire had cast a targeted greater dispel magic on the creature struck, using the sum of his paladin and Champion of the Mystic Fire levels (plus any arcane caster level she might have from another class) as her caster level, up to a maximum of +20.
Mystra's Boon (Su): Beginning at 4th level, for the purpose of activating magical items you are treated as a sorcerer of a level equal to the sum of your paladin + Champion of the Mystic Fire levels.
Unweave (Su): At 7th level you gain ability to counter spells cast in your vicinity.
As an immediate action you expend one of your daily Spellshatter uses. This functions as though you had readied an action to counter with a Dispel effect.
Spellwoven (Ex): At 10th level you are treated as an Outsider (Native) whenever that would be more beneficial to you and gain Spell Resistance equal to 15+your charisma modifier +1/2 your Paladin caster level.
You may also use your Spellgifts 3+your Cha modifier times per day (minimum 1) without depending on nearby spells. Time of casting a Spellgift in such a way equals the original spell's casting time.
Attunements list:
Smiting Counterspell:
As you see the enemy wizard finish weaving his spell, you unleash a precise counter. The fireball flying at you suddenly deflects and strikes its caster at your beckoning.
When you counterspell a spell with your Unweave ability, you may expend a Smite attempt. If you do, it is turned back upon the caster as if it were fully affected by a spell turning spell, except this ability works on area and ranged touch spells. If the spell cannot be affected that way, then it is merely counterspelled.
You need to have the Unweave class ability to choose this Attunement.
Reweave: You gain ability to reshape the spells cast in your vicinity.
By expending a paladin spell slot as an immediate action you may heighten or diminish the caster level of a spell being cast in a radius of 30ft around you by the expended slot's level. This cannot be in any way used on spells you cast yourself.
You must be able to cast 4th level paladin spells to choose this Attunement. It costs you one of your 4th level Paladin slots.
Reshape:
You can alter any hostile or friendly spell that uses one of the following shapes: burst, cone, cylinder, emanation, or spread upon the time of its casting. The spell's effect must be centered no further than 40ft from you. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. The maximum number of 5ft cubical spaces affected this way is equal to your Charisma modifier.
To affect a hostile spell you must make a Spellcraft check against the spell level+the spell's caster level. If you fail, the spell affects the area as normal.
To choose this Attunement you must have Spellcraft score equal or higher than 15. This diminishes your Caster Level by two.
Spellfire:
After a short concentration your hands set ablaze. With a thrust of a hand you blast your enemies with pure arcane energies.
You can convert your spells into spellfire blasts that deal damage. As a standard action, you can convert a single Paladin spell slot into a ranged touch attack (maximum range 400 feet) that deals 1d6 points of damage per your class level plus 2d6 points of damage per level of the spell used to create the effect. Spellfire damage is half fire damage and half raw magical power; creatures with immunity or resistance to fire apply this effect only to half the damage.
You must have the Mystra's Boon ability to choose this Attunement. As handling the powers of Spellfire is straining and demanding, this counts as two arcana per day.
Sunder Magic:
You have learned, basing on the Spellshater's principle, how to imbue your weapon with lasting magic-disrupting energies to hamper those, who use magic with foul intentions. Every blow you make disturbs the flow of the enemy caster's magic, causing it to backlash violently at them.
Any weapon you hold gains the Bane (Evil Spellcasters) property. Ranged weapons bestow this property upon their ammunition.
Furthermore, whenever you Smite an evil spellcaster while under benefits of this Attunement, they must make a Will save (DC equal to 10+your Champion level+your Charisma modifier) or lose a random spell slot of each spell level they possess, expending it for the day. For each spell slot lost this way, that creature takes additonal 1 point of damage per spell level of the slot lost.
To choose this Attunement you must be able to cast 3rd level Paladin spells. This Attunement costs you one of your daily Spellshatter attempts.
Follow The Thread:
You are bound to the Weave in many incomprehensible ways. You are able to trace the weakest strands of spells cast to travel to their point of origin. However, by focusing your mind on the slightest movements of the Weave you cannot focus yourself on countering spells directly
Whenever there's a spell being cast no further than 200 feet from you, if you are aware of the casting, you may as an immediate action teleport adjacent to the spell's caster as if you were subject to a Dimension Door spell of a caster level equal to your Paladin caster level. You may, immediately upon appearing, take an attack of opportunity if the caster doesn't cast defensively.
To choose this Attunement you must possess the Spellwoven class feature. This costs you your Unweave ability.
__________________________________________________ __________
TO DO list:
Moar blessings
Balance Done here, I guess.
__________________________________________________ __________
CHANGELOG:
2013-07-23
1st level:
Changed Detect Magic at will for a constant Arcane Sight effect.
Blessings - changed name to Attunements:
Changed Smiting Counterspell's sacrifice of Smite Evil into a trigger by expending.
Mage's Disruption now costs one Spellshatter attempt instead of two and a Smite Evil attempt.
Spellfire doesn't sacrifice the Unweave now and is 1d6/lvl instead 1d6/2 levels.
Reshape's caster level reduction is now -2 (from -3).
Champion of the Mystic Fire
Among the paladins of Mystra there are some that seek to protect the purity of the Weave at any cost. Those select few undergo special training that enables them to attune their very essence to the Weave and, with Mystra's blessing, unleash arcane wrath unto those who misuse her gifts.
Requirements:
Alignment: Lawful Good
Skills: Spellcraft 9 ranks, Knowledge (Arcana) 4 ranks, Concentration 3 ranks
Special: Spellshatter ability.
Special: Must worship Mystra.
Hit Die: d8
Class Skills (4+Int Skill Points per level): Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Religion) (int), Profession (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha)
{table=head]Level|BAB |Fort|Ref|Will|Special|Spellcasting
1|+1|+2|+0|+2|Arcane Vision, Read Magic, Spellgifts|+1 Paladin level
2|+2|+3|+0|+3| Smite Evil 2/day, Attunements|+2 Paladin levels
3|+3|+3|+1|+3|Spellshatter 2/day|+1 Paladin level
4|+4|+4|+1|+4|Mystra's Boon|+2 Paladin levels
5|+5|+4|+1|+4|Smite Evil 3/day|+1 Paladin level
6|+6|+5|+2|+5|Spellshatter 3/day|+2 Paladin levels
7|+7|+5|+2|+5|Unweave|+1 Paladin level
8|+8|+6|+2|+6|Smite Evil 4/day|+2 Paladin levels
9|+9|+6|+3|+6|Spellshatter 4/day|+1 Paladin level
10|+10|+7|+3|+7|Spellwoven|+2 Paladin levels[/table]
{table=head]Level|Spellgifts Known|Max. Spellgift level|Attunements prepared
1|2|1|-
2|3|2|1
3|4|3|1
4|5|3|2
5|6|4|2
6|7|4|2
7|8|5|3
8|9|5|3
9|10|6|3
10|11|6|4[/table]
Class Features:
Weapon and armor proficiency: Champion of the Mystic Fire are proficient with all armor, all simple and martial weapons, bucklers, light and heavy shields and shurikens.
Spellcasting: At each odd level you gain new spells per day (and spells known, if applicable) as if you had also gained a level in the Paladin class.
At each even level you gain new spells per day (and spells known, if applicable) as if you gained two levels in the Paladin class.
In both cases you do not, however, gain any other benefit a Paladin would gain.
You add your full class level to your paladin caster level.
Arcane Vision (Su): Beginning at 1st level, you are under a constant effect of the Arcane Sight spell, which you may suppress as a free action.
Read Magic (Sp): At 1st level, you gain the ability to use read magic at will.
Spellgifts (Sp): You learn a small number of spells from the wizard/sorcerer spell list, from the schools of Conjuration, Divination, Abjuration and Transmutation and with a casting time no longer than a standard action.
You do not have to prepare them and you do not expend them, however you cannot cast them normally.
Instead, whenever someone casts a spell in your vicinity (in a distance no further than 20ft/your class level) you may spend an immediate action to gather lingering arcane energies, which lets you cast a Spellgift in the following round.
Spellgifts are spell-like abilities and as such are not subject to the Arcane Spell Failure.
You must have a Charisma score equal to at least 10 + the spell level to cast it.
The DC of those spells is equal to 10+the spell's level + your Charisma modifier.
Your caster level for those spells equals your Paladin caster level +2.
Upon reaching 4th level, and at every even-numbered level after that (6th, 8th and 10th), you can choose to learn a new spellgift in place of one you already know. In effect, you lose the old spellgift in exchange for the new one. You can choose a new spellgift of any level you like, as long as you observe your restriction on the highest-level spellgifts you know; you need not replace the old spell with a spell of the same level.
Attunements: At second level you become able to adapt yourself to the Weave better, harmonizing your abilities in a certain way, which effectively lets you forgo a part of your abilities in exchange for other.
Every Attunement has a requirement for it to be chosen.
Preparing an Attunement requires a sacrifice listed in its description.
This sacrifice cannot be avoided in any way, is made when the Attunement is chosen and lasts as long as it remains prepared. If the sacrifice cannot be made, the Attunement is not granted.
You may change or abandon all of your chosen Blessings once per day, when praying for spells.
If two different Attunements require the same sacrifice, you only make it once.
The Attunements that modify spells work only with your Paladin spells and your Spellgifts unless stated otherwise.
Although it uses the term "prepared", the Attunement is not expended upon use.
All Attunements are supernatural abilities.
Smite Evil (Su): At 2nd level, and again at 5th and 8th level, you gain another use of Smite Evil. For the purpose of determining Smite Evil damage, your Champion and Paladin levels stack.
The damage this Smite deals is considered force damage and is not subject to any damage resistance.
If the target of the Smite is an evil arcane spellcaster, your smite damage is doubled.
Spellshatter(Su): At 3rd level, and again at 6th and 9th level, a Champion of the Mystic Fire gains an additional use of the Spellshatter ability per day.
It is a targeted greater dispel magic effect made with a melee attack made as a standard action.
The decision to use this ability must be made before the attack is rolled; if the attack misses, the effect is wasted.
If the attack hits, treat it as if the Champion of the Mystic Fire had cast a targeted greater dispel magic on the creature struck, using the sum of his paladin and Champion of the Mystic Fire levels (plus any arcane caster level she might have from another class) as her caster level, up to a maximum of +20.
Mystra's Boon (Su): Beginning at 4th level, for the purpose of activating magical items you are treated as a sorcerer of a level equal to the sum of your paladin + Champion of the Mystic Fire levels.
Unweave (Su): At 7th level you gain ability to counter spells cast in your vicinity.
As an immediate action you expend one of your daily Spellshatter uses. This functions as though you had readied an action to counter with a Dispel effect.
Spellwoven (Ex): At 10th level you are treated as an Outsider (Native) whenever that would be more beneficial to you and gain Spell Resistance equal to 15+your charisma modifier +1/2 your Paladin caster level.
You may also use your Spellgifts 3+your Cha modifier times per day (minimum 1) without depending on nearby spells. Time of casting a Spellgift in such a way equals the original spell's casting time.
Attunements list:
Smiting Counterspell:
As you see the enemy wizard finish weaving his spell, you unleash a precise counter. The fireball flying at you suddenly deflects and strikes its caster at your beckoning.
When you counterspell a spell with your Unweave ability, you may expend a Smite attempt. If you do, it is turned back upon the caster as if it were fully affected by a spell turning spell, except this ability works on area and ranged touch spells. If the spell cannot be affected that way, then it is merely counterspelled.
You need to have the Unweave class ability to choose this Attunement.
Reweave: You gain ability to reshape the spells cast in your vicinity.
By expending a paladin spell slot as an immediate action you may heighten or diminish the caster level of a spell being cast in a radius of 30ft around you by the expended slot's level. This cannot be in any way used on spells you cast yourself.
You must be able to cast 4th level paladin spells to choose this Attunement. It costs you one of your 4th level Paladin slots.
Reshape:
You can alter any hostile or friendly spell that uses one of the following shapes: burst, cone, cylinder, emanation, or spread upon the time of its casting. The spell's effect must be centered no further than 40ft from you. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. The maximum number of 5ft cubical spaces affected this way is equal to your Charisma modifier.
To affect a hostile spell you must make a Spellcraft check against the spell level+the spell's caster level. If you fail, the spell affects the area as normal.
To choose this Attunement you must have Spellcraft score equal or higher than 15. This diminishes your Caster Level by two.
Spellfire:
After a short concentration your hands set ablaze. With a thrust of a hand you blast your enemies with pure arcane energies.
You can convert your spells into spellfire blasts that deal damage. As a standard action, you can convert a single Paladin spell slot into a ranged touch attack (maximum range 400 feet) that deals 1d6 points of damage per your class level plus 2d6 points of damage per level of the spell used to create the effect. Spellfire damage is half fire damage and half raw magical power; creatures with immunity or resistance to fire apply this effect only to half the damage.
You must have the Mystra's Boon ability to choose this Attunement. As handling the powers of Spellfire is straining and demanding, this counts as two arcana per day.
Sunder Magic:
You have learned, basing on the Spellshater's principle, how to imbue your weapon with lasting magic-disrupting energies to hamper those, who use magic with foul intentions. Every blow you make disturbs the flow of the enemy caster's magic, causing it to backlash violently at them.
Any weapon you hold gains the Bane (Evil Spellcasters) property. Ranged weapons bestow this property upon their ammunition.
Furthermore, whenever you Smite an evil spellcaster while under benefits of this Attunement, they must make a Will save (DC equal to 10+your Champion level+your Charisma modifier) or lose a random spell slot of each spell level they possess, expending it for the day. For each spell slot lost this way, that creature takes additonal 1 point of damage per spell level of the slot lost.
To choose this Attunement you must be able to cast 3rd level Paladin spells. This Attunement costs you one of your daily Spellshatter attempts.
Follow The Thread:
You are bound to the Weave in many incomprehensible ways. You are able to trace the weakest strands of spells cast to travel to their point of origin. However, by focusing your mind on the slightest movements of the Weave you cannot focus yourself on countering spells directly
Whenever there's a spell being cast no further than 200 feet from you, if you are aware of the casting, you may as an immediate action teleport adjacent to the spell's caster as if you were subject to a Dimension Door spell of a caster level equal to your Paladin caster level. You may, immediately upon appearing, take an attack of opportunity if the caster doesn't cast defensively.
To choose this Attunement you must possess the Spellwoven class feature. This costs you your Unweave ability.
__________________________________________________ __________
TO DO list:
Moar blessings
Balance Done here, I guess.
__________________________________________________ __________
CHANGELOG:
2013-07-23
1st level:
Changed Detect Magic at will for a constant Arcane Sight effect.
Blessings - changed name to Attunements:
Changed Smiting Counterspell's sacrifice of Smite Evil into a trigger by expending.
Mage's Disruption now costs one Spellshatter attempt instead of two and a Smite Evil attempt.
Spellfire doesn't sacrifice the Unweave now and is 1d6/lvl instead 1d6/2 levels.
Reshape's caster level reduction is now -2 (from -3).