Calmar
2013-07-25, 08:09 AM
Brân, the abyssal queen of slaughter and destruction, is the force behind the infamous action of the enemies of my players' characters and will appear when they believe to be victorious, bound to bring calamity over the mortal world.
After great success with my raven fiends (http://www.giantitp.com/forums/showthread.php?t=247031), it's time for my players to face the mother of these evils. It's CR 15, but in the reality of my past 10 years of gaming, there has never been a single foe as powerful as this one is supposed to be.
Brân
Out of the pitch-black darkness of the tempest a hulking creature takes shape, its dark silhouette outlined by gleam of the strokes of lightning racing through the abysmal sky. The four-winged creature has two awful crow heads with gleaming red eyes and its grotesque bird-like limbs end in razor-sharp claws. Its heads emit a horrid scream.
Brân_______________________________CR 15
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +11 Senses all-around vision, darkvision 60 ft., true seeing; Perception +35
Languages Abyssal, Celestial, Draconic, Sylvan; telepathy 100 ft.
Aura unholy aura (DC 26), unnatural aura (30 ft.)
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AC 30 (+4 deflection, +7 Dex, +10 natural, –1 size), touch 20, flat-footed 23
hp 229 (17 HD); DR 10/cold iron and good
SR 26
Immune electricity and poison
Resist acid 10, cold 10, fire 10
Fort +18, Ref +12, Will +16
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Speed 40 ft. (8 squares), fly 90 ft. (good)
Melee 2 claws +27 (1d8+10/19-20 plus rend), 2 bites +27 (2d6+5), 4 wings +27 (1d6+5)
Melee 2 claws +22 (1d8+25/19-20 plus rend), 2 bites +22 (2d6+10), 4 wings +22 (1d6+10) with Power Attack with Power Attack
Space 10 ft.; Reach 10 ft.
Base Atk +17; CMB +28; CMD 49 (+17 BAB, +10 Str, +7 Dex, +1 size +4 deflection)
Atk Options Critical Focus, Bleeding Critical, rend (2 claws, 1d8+15)
Special Actions Combat Reflexes, Flyby Attack, spontaneous casting (inflict spells)
Combat Gear none
Cleric Spells Prepared (CL 12th; concentration +18 [+4 Combat Casting]):
6th—animate objects, chain lightningD, greater dispel magic, harm (+27 melee touch) (DC 22)
5th—flame strike (DC 21), greater command (DC 21), shoutD (DC 21), slay living (2) (+27 melee touch) (DC 21)
4th—chaos hammer (DC 20), dismissal (DC 20), freedom of movement, inflict critical woundsD, poison (+27 melee touch) (DC 20)
3rd—bestow curse (+27 melee touch) (DC 19), blindness/deafness (2) (DC 19), deeper darkness, magic circle against goodD, wind wall
2nd—bull’s strengthD, death knell (DC 18), desecrate, hold person (2) (DC 18), silence (DC 18), sound burst (DC 18)
1st—curse water, detect good, divine favor, doom (DC 17), entropic shield, obscuring mist, true strikeD
0—bleed (DC 16), detect magic, guidance, read magic
D: Domain Spell. Domains: Air, Destruction, Evil, Strength. Deity: Brân.
Spell-Like Abilities (CL 17th; concentration +25 [+4 Combat Casting]):
Constant—true seeing, unholy aura (DC 26)
3/day—summon swarm (murder of crows (http://www.d20pfsrd.com/bestiary/monster-listings/animals/murder-of-crows) only)
1/day—call lightning storm (DC 23), summon (level 7, 1 vrock (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/vrock) 70%)
At will—control weather (as druid), crushing despair (DC 22), dispel magic, greater teleport (self plus 50 lbs. of objects only), lightning bolt (+24 ranged touch), unholy blight (DC 22)
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Abilities Str 30, Dex 24, Con 26, Int 18, Wis 22, Cha 26
SQ change shape (humanoid and raven; polymorph), overwhelming aura of chaos, overwhelming aura of evil
Feats Critical Focus, Bleeding Critical, Combat Casting, Combat Reflexes, Flyby Attack, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack
Skills Acrobatics +24, Bluff +25, Diplomacy +25, Fly +26, Intimidate +25, Knowledge (planes) +21, Perception +35, Sense Motive +23, Stealth +20, Use Magic Device +25
Possessions none
Environment any (Abyss)
Organization unique
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All-Around Vision (Ex): Brân's two heads allow her to look in any direction, providing a +4 racial bonus on Perception checks. She can’t be flanked.
Change Shape (Su): Brân can change shape into a human or a raven as the spell polymorph.
Murder of Crows (Su): Thrice per day, Brân can summon a murder of crows. This ability works similar to a summon monster IV spell (CL 6).
Unnatural Aura (Su): Animals, except for crows and ravens, do not willingly approach within 30 feet of Brân, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.
Rend (Ex): If she hits with two or more natural attacks in 1 round, Brân can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional 1d8+15 points of damage, but no more than once per round.
Two-Headed (Ex): Brân can be slain by severing both of her heads or by slaying her body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and 57 hit points. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals 15 points of damage to Brân's body. She can't attack with a severed head and loses the benefits of her All-Around Vision, but takes no other penalties. Brân regrows a severed head in 24 hours.
Unholy Aura (Sp): Brân gains a +4 deflection bonus to AC and a +4 resistance bonus on saves (already included). Unlike the effect of protection from good, this benefit applies against all attacks, not just against attacks by good creatures. The abjuration protects her from possession and mental influence, just as protection from good does. Finally, if a good creature succeeds on a melee attack against Brân, the offending attacker takes 1d6 points of Strength damage (Fortitude DC 26 negates).
Brân’s natural weapons, as well as any weapons she wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Her natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
Brân has Good Fort and Will saves.
Her class skills and base ranks are:
Acrobatics +17, Bluff +17, Diplomacy +17, Fly +17, Intimidate +17, Knowledge (planes) +17, Perception +17, Sense Motive +17, Stealth +17, Use Magic Device +17
Racial Modifiers +8 Perception
What are your thoughts?
Is the CR correct? Does it need to be adjusted for CR 15?
Are the SLAs ok? Suggestions for additional ones, or to remove some?
To determine her Caster Level, I used the Rashasa model (CL=CR-3)
After great success with my raven fiends (http://www.giantitp.com/forums/showthread.php?t=247031), it's time for my players to face the mother of these evils. It's CR 15, but in the reality of my past 10 years of gaming, there has never been a single foe as powerful as this one is supposed to be.
Brân
Out of the pitch-black darkness of the tempest a hulking creature takes shape, its dark silhouette outlined by gleam of the strokes of lightning racing through the abysmal sky. The four-winged creature has two awful crow heads with gleaming red eyes and its grotesque bird-like limbs end in razor-sharp claws. Its heads emit a horrid scream.
Brân_______________________________CR 15
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +11 Senses all-around vision, darkvision 60 ft., true seeing; Perception +35
Languages Abyssal, Celestial, Draconic, Sylvan; telepathy 100 ft.
Aura unholy aura (DC 26), unnatural aura (30 ft.)
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AC 30 (+4 deflection, +7 Dex, +10 natural, –1 size), touch 20, flat-footed 23
hp 229 (17 HD); DR 10/cold iron and good
SR 26
Immune electricity and poison
Resist acid 10, cold 10, fire 10
Fort +18, Ref +12, Will +16
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Speed 40 ft. (8 squares), fly 90 ft. (good)
Melee 2 claws +27 (1d8+10/19-20 plus rend), 2 bites +27 (2d6+5), 4 wings +27 (1d6+5)
Melee 2 claws +22 (1d8+25/19-20 plus rend), 2 bites +22 (2d6+10), 4 wings +22 (1d6+10) with Power Attack with Power Attack
Space 10 ft.; Reach 10 ft.
Base Atk +17; CMB +28; CMD 49 (+17 BAB, +10 Str, +7 Dex, +1 size +4 deflection)
Atk Options Critical Focus, Bleeding Critical, rend (2 claws, 1d8+15)
Special Actions Combat Reflexes, Flyby Attack, spontaneous casting (inflict spells)
Combat Gear none
Cleric Spells Prepared (CL 12th; concentration +18 [+4 Combat Casting]):
6th—animate objects, chain lightningD, greater dispel magic, harm (+27 melee touch) (DC 22)
5th—flame strike (DC 21), greater command (DC 21), shoutD (DC 21), slay living (2) (+27 melee touch) (DC 21)
4th—chaos hammer (DC 20), dismissal (DC 20), freedom of movement, inflict critical woundsD, poison (+27 melee touch) (DC 20)
3rd—bestow curse (+27 melee touch) (DC 19), blindness/deafness (2) (DC 19), deeper darkness, magic circle against goodD, wind wall
2nd—bull’s strengthD, death knell (DC 18), desecrate, hold person (2) (DC 18), silence (DC 18), sound burst (DC 18)
1st—curse water, detect good, divine favor, doom (DC 17), entropic shield, obscuring mist, true strikeD
0—bleed (DC 16), detect magic, guidance, read magic
D: Domain Spell. Domains: Air, Destruction, Evil, Strength. Deity: Brân.
Spell-Like Abilities (CL 17th; concentration +25 [+4 Combat Casting]):
Constant—true seeing, unholy aura (DC 26)
3/day—summon swarm (murder of crows (http://www.d20pfsrd.com/bestiary/monster-listings/animals/murder-of-crows) only)
1/day—call lightning storm (DC 23), summon (level 7, 1 vrock (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/vrock) 70%)
At will—control weather (as druid), crushing despair (DC 22), dispel magic, greater teleport (self plus 50 lbs. of objects only), lightning bolt (+24 ranged touch), unholy blight (DC 22)
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Abilities Str 30, Dex 24, Con 26, Int 18, Wis 22, Cha 26
SQ change shape (humanoid and raven; polymorph), overwhelming aura of chaos, overwhelming aura of evil
Feats Critical Focus, Bleeding Critical, Combat Casting, Combat Reflexes, Flyby Attack, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack
Skills Acrobatics +24, Bluff +25, Diplomacy +25, Fly +26, Intimidate +25, Knowledge (planes) +21, Perception +35, Sense Motive +23, Stealth +20, Use Magic Device +25
Possessions none
Environment any (Abyss)
Organization unique
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All-Around Vision (Ex): Brân's two heads allow her to look in any direction, providing a +4 racial bonus on Perception checks. She can’t be flanked.
Change Shape (Su): Brân can change shape into a human or a raven as the spell polymorph.
Murder of Crows (Su): Thrice per day, Brân can summon a murder of crows. This ability works similar to a summon monster IV spell (CL 6).
Unnatural Aura (Su): Animals, except for crows and ravens, do not willingly approach within 30 feet of Brân, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.
Rend (Ex): If she hits with two or more natural attacks in 1 round, Brân can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional 1d8+15 points of damage, but no more than once per round.
Two-Headed (Ex): Brân can be slain by severing both of her heads or by slaying her body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and 57 hit points. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals 15 points of damage to Brân's body. She can't attack with a severed head and loses the benefits of her All-Around Vision, but takes no other penalties. Brân regrows a severed head in 24 hours.
Unholy Aura (Sp): Brân gains a +4 deflection bonus to AC and a +4 resistance bonus on saves (already included). Unlike the effect of protection from good, this benefit applies against all attacks, not just against attacks by good creatures. The abjuration protects her from possession and mental influence, just as protection from good does. Finally, if a good creature succeeds on a melee attack against Brân, the offending attacker takes 1d6 points of Strength damage (Fortitude DC 26 negates).
Brân’s natural weapons, as well as any weapons she wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Her natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
Brân has Good Fort and Will saves.
Her class skills and base ranks are:
Acrobatics +17, Bluff +17, Diplomacy +17, Fly +17, Intimidate +17, Knowledge (planes) +17, Perception +17, Sense Motive +17, Stealth +17, Use Magic Device +17
Racial Modifiers +8 Perception
What are your thoughts?
Is the CR correct? Does it need to be adjusted for CR 15?
Are the SLAs ok? Suggestions for additional ones, or to remove some?
To determine her Caster Level, I used the Rashasa model (CL=CR-3)