PDA

View Full Version : How do Dragons exist? With a lot of Luck!



TheWombatOfDoom
2013-07-25, 01:24 PM
First things first: This is an on going project I've been working on for a long time. These are not game mechanics. They are setting mechanics, that may one day come together to form a game. Right now I'm hashing out the system without regard for how things might work within a game, and instead am letting the creative process happen, and let the game form around it. Any or all of this is subject to change as I/we progress in brainstorming, so feel free to contradict the OP, or ask me questions on the setting as needed.

So, in my setting world, three mechanics make it go round - Magic, Fate and Luck. Today we're focusing on Luck. If you're interested in the Magic mechanics, go here (http://www.giantitp.com/forums/showthread.php?t=263481) and for Fate mechanics, go here (http://www.giantitp.com/forums/showthread.php?t=271379). Fate is still being worked on, and Magic is completed, so this is the last system to be worked on. They have influenced this system, and this system certainly might influence them!

So without further delay-


Luck

Luck is currently in the brainstorming phase, so I'll give the facts and see if anyone has any ideas based on those things.

Luck is one of three forces in the setting. It represents the life cycle, adaption, evolution, and all living things (creatures, bacteria, plants, so on).
Dragons are the children of Luck. They mainly have become what they are through Luck's blessing. They have the ability to constantly adapt, quicker than others, and some of their features only can happen because of Luck, such as certain species of dragons that have achieved flight.
Dragons also can manipulate the force of luck, similar to how the Elvori can manipulate Fate, and the Ancients can manipulate Magic.
Healing a creature is a common feature of this power.
There are 12 kinds of dragons, all customly created by myself, and are dragons that have adapted to various climates and areas. They do not follow the Dragons from D & D what-so-ever.
The force of Luck doesn't always do good things for the dragons. If the dragons over-populate, they would start seriously affecting the habitat, so diseases and other animals might evolve that dampen their population.


The question is, what else can the dragons do with this power!

I'm not positive. I was considering allowing them to change their form, similar to how some D & D dragons can Polymorph.

Perhaps manpulating chance can be another thing. Like the ones that fly have evolved enough that they are close to achieving flight, but still aren't quite physically there (because certain physical properties prevent it). Luck might allow them to be lucky enough to achieve it, or some such.

Also, despite dragons having adapted to different areas, some dragons aren't sentient. These dragons don't use Luck the same way the others who are sentient might. However, I'd like to see if we can keep how each sentient dragon uses Luck similar, while having perhaps a specialty incorporated within each species.

TheWombatOfDoom
2013-07-25, 01:28 PM
Dragon descriptions until moved up to OP.

3

The Dragons - The Children of Luck



Dragon Characteristics:Some dragons are sentient, and others are savage. Some sentient dragons become savage, giving into their wild natures, or embracing them. Dragons are characteristically quick thinking and highly adaptive. As a whole, Dragons have been known to be quite social with most of the other races, and the sentient ones have their own cities, culture, language. A few hundred years ago, after the Great War of the Ancients, most Dragons retired from the rest of the world, and stay within their homelands - Draeden. However, some do wander, and others are exiled. It is those Dragons that rest of the world sees, and have given the Dragons a harsher light than they deserve.

Dragons are semi-coldblooded, and each has a specialized way to maintain proper temperatures. This is mostly thanks to their connection with Luck, which allow Dragons to evolve faster than most animals to accomidate their habitat, which is evidenced by the expansive amount of dragon species that exist in Aldain. Most Dragons appear somewhat humanoid, but several species do not share these characteristics. Dragons have a Syrinx, which allow them to have a full range of sounds. This allows them to communicate to other races or animals (so long as they care to learn the pertaining language), while still allowing them to communicate to other Dragons in a common tongue racial tongue. Additionally, Dragons communicate to their own species in a third, private language.

All kinds of Dragon species lay eggs, and mothers develop a medullary bone when time comes to lay, to assist them in the process. The hatching time varies per species, as well as developmental and physical characteristics. Most Dragons have a highly keratinized skin, and two sets of lungs. It is popularly believed that all Dragons breathe fire, but in actuality, only a rare few species have the ability.

Wind Dragon
Many believe the Wind Dragon to be the only kind of dragon. Since it is capable of full on flight, it is mobile enough to reach other lands, and so, is the most sighted. As such, most Dragons are depicted in stories and illustrations as to appear like a Wind Dragon, which is largely incorrect. A Wind Dragon has two arms, two legs, and two wings, making it a six limbed creature. It has an elongated neck, as well as an elongated tail which parts at the very end in a verticle "Y". On each side of the "Y", a taught, wing-like flap of spans tip to a small section of the tail, which the Dragon uses in assistance for flight manuvers. A Wind Dragon's wings are highly vascularized, which allow it to heat its body like giant solar panels. Thick tendons and bracing muscles run down the length of a Wind's back to assist the wings in supporting the weight of the body. The wings are also supported by finger bones similar to the wings of a bat. Three larger finger bones run along the wing, while two smaller fingers span along the top, and are assumed useless. The wings start at the shoulders, and end halfway down the tail of the Wind Dragon.

To counter-act the Wind Dragon's size, thicker skin, and wing muscles, it's body has developed certain characteristics. For instance, the Wind Dragon has an organ attached to its secondary lungs. This organ produces a chemical that heats when mixed with oxygen and causes a lighter than air gas to be produced. The lighter than air gas fills the second lung chamber, and gives the dragon extra lift. This combined with a lighter bone structure within tail and possibly other places allows the Dragon its lift. The lighter than air gas can be breathed out of these lungs to allow it to get less lift. Wind Dragons also have "flint teeth" at the back of its jaw it can rub together, which creates sparks. This feature ignites the gas as it's expelled, creating a stream of flame. The Dragon bends back its tongue to block the flame from traveling down it's throat. This technique has been used for attracting a mate, in self defense, to attack, or as a scare tactic.

Shadow Dragons - 6 Limbed, Breathe fire, Nocturnal, highly migratory, fly, eyes and color adapted for night, double lung with chemical that produces lighter than air gas, heating system in skin from same chemical that produces lighter than air gas. Medium in size.

Sea Dragons (sea serpent-esque)- 3 sets of fins (akin to 6 limbs), Serpent-like, undulates to swim, spines along back - between which are guiding fins, dual blowhole at top of head, water to air adjusting eyes, double lungs, Protocercal tail. Larger in size.

Water Dragons - 4 Limbed, front hands have fins attached at back of wrist, and feet are webbed, Large dorsal-esque fin attached to back by two bones (acts similar to a sail above surface, as well as to absorb sun for heating purposes), these two bones are able to be dislocated so that the sail can collapse, double lungs, protocercal tail, able to travel on land clumsily. Medium in size.

River Dragons - 4 Limbed, powerful front arms to assist in swimming, smaller back legs to assist while on land, monocercal tail for swimming, has barbles extending from back of the skull for manuvering tight areas or for sensing prey, double lung, short neck, land and water capable. Small in size.

Ice Dragons - 4 Limbed, powerful arms and legs, breathe frost (actually breathe fire, but due to cold temperatures comes out as a frost/steam), heating system in skin from same chemical that produces lighter than air gas, icicles grow on it due to warm skin. Medium in size.

Cliff Dragons (wyvern-esque) - 4 Limbed, front limbs are wings with claw on top for latching, strong rear legs for landing, hooked talon like feet, narrow nose and skull, angled ridges along back, single lung, light body. Small in size.

Forest Dragons - 4 Limbed, strong arms and legs, gliding flap of skin between sides and inside of arm (similar to flying squirrels), prehensile tail which ends in tuft of hair, omnivore, no horns, single lung, light body. Small in size.

Land Dragons - 4 Limbed, strong arms and legs, no wings, long bristles that run along back that allow it to blend in with tall grass, can travel at fast speeds for short amounts of time, double lung. Medium in size.

Earth Dragons - 4 Limbed, strong arms and legs, no wings, symbiotic relationship with a fungus that grows along back (looks mossy, almost like dreadlocks), clubbed tail, single lung. Large in size.

Sand Dragons - 6 Limbed, three strong sets of arms/legs it uses to dig, serpent-esque form, skin in spiral patterned ridges along body used for spiraling through sand as it burrows, single lung. Large in size.

Glass Dragons - 4 Limbed, strong arms and legs, skin can changes color for themoregulation/camoflage/attracting a mate, generally lives in warmer climates, breathes fire, double lung. Small in size.

Veklim
2013-07-25, 02:34 PM
Mainly posting to tag this thread right from the get-go, but also to mention a brief outline for one or two thoughts I already had.

1. Some Dragons, under exactly the right atmospheric and meteorological conditions may achieve flight, but they fly whenever they wish... This is done by them manipulating luck so that whenever they DO wish to fly, the precise conditions required to do so just happen to arrive in their locality, regardless of the conditions mere moments before take-off. This would make flying Dragon territory a rather weather-erratic environment, where a storm can literally cut itself in two, just to allow a passing Dragon some room, and where two flying Dragons can seriously interrupt each other, just by deliberately flying too close to the other to allow both the correct conditions for flight. This could be REALLY fun.

2. Luck is more tangible than Fate and more readily believed than Magic, and so we must be careful how powerful any singular implementation may go with this force. I would suggest that instead of breaking any particular physical laws, it merely allows the most/least desired conditions and circumstances to spring forth at critical moments, leaving a Dragon less obviously powerful in their use of Luck, and more seemingly charmed. Walking through a deadly maze of swinging razor-edged traps without gaining a scratch for instance, not because they have done something obviously unusual, amazing or unnatural, but simply because everywhere they stepped 'just happened' to be free of peril at that particular moment.

I'm thinking Luck will be both more readily usable in any situation, and yet less visibly obvious in it's use. Thinking there will be good luck and bad luck (to correspond with positive and negative Fate) and there will be little luck and grand luck (to correspond with immediate and ultimate Fate).

SamBurke
2013-07-25, 02:47 PM
1. Some Dragons, under exactly the right atmospheric and meteorological conditions may achieve flight, but they fly whenever they wish... This is done by them manipulating luck so that whenever they DO wish to fly, the precise conditions required to do so just happen to arrive in their locality, regardless of the conditions mere moments before take-off. This would make flying Dragon territory a rather weather-erratic environment, where a storm can literally cut itself in two, just to allow a passing Dragon some room, and where two flying Dragons can seriously interrupt each other, just by deliberately flying too close to the other to allow both the correct conditions for flight. This could be REALLY fun.
This seems to be a really good way of looking at it... how would it appear, physically? Would it be manifested from their minds?


2. Luck is more tangible than Fate and more readily believed than Magic, and so we must be careful how powerful any singular implementation may go with this force. I would suggest that instead of breaking any particular physical laws, it merely allows the most/least desired conditions and circumstances to spring forth at critical moments, leaving a Dragon less obviously powerful in their use of Luck, and more seemingly charmed. Walking through a deadly maze of swinging razor-edged traps without gaining a scratch for instance, not because they have done something obviously unusual, amazing or unnatural, but simply because everywhere they stepped 'just happened' to be free of peril at that particular moment.

Hm. This too seems very logical, and quite cool.

I vote for it!

Hanuman
2013-07-25, 07:09 PM
Escaflowne's zone of absolute fortune may be relevant, check out that series.

TheWombatOfDoom
2013-07-26, 09:13 AM
Mainly posting to tag this thread right from the get-go, but also to mention a brief outline for one or two thoughts I already had.

1. Some Dragons, under exactly the right atmospheric and meteorological conditions may achieve flight, but they fly whenever they wish... This is done by them manipulating luck so that whenever they DO wish to fly, the precise conditions required to do so just happen to arrive in their locality, regardless of the conditions mere moments before take-off. This would make flying Dragon territory a rather weather-erratic environment, where a storm can literally cut itself in two, just to allow a passing Dragon some room, and where two flying Dragons can seriously interrupt each other, just by deliberately flying too close to the other to allow both the correct conditions for flight. This could be REALLY fun.

I agree with this being a neat and interesting, and had considered this way before Fate was really substantiated. A hang up, however, is the fact that for a dragon to affect the world, wouldn't that be interacting with Fate instead of Luck, per the constituents of the forces? How do we resolve that? Especially since whenever someone mentioned "living" in the Fate thread, I'd respond with "That's Luck". So in turn, I need to have a hard nose here too. *grumbles* Since this is the last of the three systems, I know its also going to be the hardest. It's getting the most rules already in place. :smallbiggrin:


2. Luck is more tangible than Fate and more readily believed than Magic, and so we must be careful how powerful any singular implementation may go with this force.

What do you refer to in saying that Luck is more tangible. I'd say that Luck is less tangible than Fate, but more readily believed in than Magic. Mostly because the world is more readily available to interact with since one...relies on it for everything. Ooo! Nifty table time!




-

Tangibility

Concrete Belief


Magic

Intangible

Inconstant



Luck

Some

Some



Fate

Tangible

Constant







I'll likely meddle with this table some. For example, shouldn't Luck be the opposite of Fate, not Magic? Well, I guess in some ways, one could argue that Luck is Tangible, but not Constant in belief...Hmm...


I would suggest that instead of breaking any particular physical laws, it merely allows the most/least desired conditions and circumstances to spring forth at critical moments, leaving a Dragon less obviously powerful in their use of Luck, and more seemingly charmed. Walking through a deadly maze of swinging razor-edged traps without gaining a scratch for instance, not because they have done something obviously unusual, amazing or unnatural, but simply because everywhere they stepped 'just happened' to be free of peril at that particular moment.

So...are you familiar with the Xanth series? Piers Anthony? I don't want to ruin it for you if you haven't. Just something you say here is strikingly similar to something from the first book. If so, we should talk on. If not, its a quick read, and I'm sure you'd enjoy it as much as I did.


I'm thinking Luck will be both more readily usable in any situation, and yet less visibly obvious in it's use. Thinking there will be good luck and bad luck (to correspond with positive and negative Fate) and there will be little luck and grand luck (to correspond with immediate and ultimate Fate).

I think there can be obvious uses as well. Such as changing a living form in a more refined way than Magic can, or healing/harming. I also want to shy away from having positive or negative pertain to good and bad. Life and Death I think might be better ideas. "Good" and "Bad" might pertain to those two things, but in this case we have a less ego-centralized version. For example, death isn't bad. Without it, the world would undoubtedly end quite quickly. Life is something we as living creatures cling to, because we see death as the end of our existance, and our world. While over all, we're giving room for others to live, and providing the world with out nutrients and such as we decompose. I'd say both sides of the equation are equally important. As far as little and grand go, that's certainly something we can go with. I'd say if you look back at evolution, the jumps would be faster at times when Luck was in power.

In fact, I'd say the dragons needed to adapt to different areas to facilitate evolution of other creatures. Just like the Elvori try and keep the balance of the world cycle and nature, the Dragons try and keep the circle of life in check. Of course, that means they may not always be on someone's side...they could be all buddy buddy with a race or creature, until there is a significant explosion in their population, and then manipulate them to destroy themselves via war, attack them directly, or some other tactic. :smalleek:


Escaflowne's zone of absolute fortune may be relevant, check out that series.

And, I've never seen that show, but I'll certainly look for it for research purposes (as well as entertainment purposes).

Hanuman
2013-07-27, 10:55 AM
And, I've never seen that show, but I'll certainly look for it for research purposes (as well as entertainment purposes).

It's a good show, it's not a long series but what I referenced happens late in the plot. In general it's kind of a fantasy world with Kellus' Gramarie tech, and because they use exoskeletons to fight they can afford to have more emphasis put on the weight and momentum of the exo's and their weapons, as most animes won't even touch mundane martial arts and body mechanics as if it were interesting or engaging on it's own.

TheWombatOfDoom
2013-07-30, 02:47 PM
It's a good show, it's not a long series but what I referenced happens late in the plot. In general it's kind of a fantasy world with Kellus' Gramarie tech, and because they use exoskeletons to fight they can afford to have more emphasis put on the weight and momentum of the exo's and their weapons, as most animes won't even touch mundane martial arts and body mechanics as if it were interesting or engaging on it's own.

Started watching it. It starts off with a Dragon, and a Prince right?

Veklim
2013-07-30, 05:12 PM
So, we need a way of differentiating Luck and Fate in a manner which doesn't step on toes, and we already know that they cannot be made to directly affect each other), so I have a possibly contorversial but potentially wonderful and simple idea...

If weather and geography are the domains of Fate (and rightly so), then the conditions for flight which a Dragon 'just happens upon' when needed must stem from Luck's domains. Life is cheif among these and so I propose that Dragons are actually symbiotic creatures. The Dragon basic model can't do much, but different types (and maybe even individuals) differentiate physically in capability by effecting sybiosis with various exotic flora and/or fauna. A flying Dragon could therefore have a specific type of bacteria in it's gut, bloodstream, specialised bladder, etc (any or all of these could work) which create lighter-than-air gases, increasing boyancy and therefore allowing their perhaps rather puny wings to bare them aloft. The same idea could allow for photosynthesis, breath weapons, burrowing claws stronger than steel, etc. For a REALLY oblique comparison, look at Mr. Lucas' midichlorines (or however it's spelled)...

Keeps the Luck element in, they'd still likely need rare, unusual, or normally highly toxic substances to develop and maintain these 'cultures' of symbionts, but it's certainly an idea which offers considerable scope. Having written this, I seem to remember you mentioning a Dragon you already had ideas for which used symbiont lifeforms so why not make it the core of all Dragon's Luck control mechanic..?

Hanuman
2013-08-01, 12:26 AM
Started watching it. It starts off with a Dragon, and a Prince right?

http://www.animefreak.tv/watch/vision-escaflowne-episode-1-english-dubbed-online-free

Subs or Dubs works fine for this one actually, matter of taste.

In terms of adding to the actual matter of luck, honestly I always liked how shadowrun did it, just make an alternate actionpoints system that grants you a passive +1 and burn it to add a 1d6, then make that +1 equivalent to 2 attribute points in terms of balance, that way you could say a human grants +1 luck instead of a free feat, as the action point passive would balance to replace the feat, then add another +1AP at level 1 and every 5 levels for all races.

So it would grants 1 luck at 1, 2 luck at 5, 3 luck at 10.

This would mean you gain minimum dead levels in terms of passive stat increases like attributes, feats and luck.

TheWombatOfDoom
2013-08-01, 07:37 AM
So, we need a way of differentiating Luck and Fate in a manner which doesn't step on toes, and we already know that they cannot be made to directly affect each other), so I have a possibly contorversial but potentially wonderful and simple idea...

If weather and geography are the domains of Fate (and rightly so), then the conditions for flight which a Dragon 'just happens upon' when needed must stem from Luck's domains. Life is cheif among these and so I propose that Dragons are actually symbiotic creatures. The Dragon basic model can't do much, but different types (and maybe even individuals) differentiate physically in capability by effecting sybiosis with various exotic flora and/or fauna. A flying Dragon could therefore have a specific type of bacteria in it's gut, bloodstream, specialised bladder, etc (any or all of these could work) which create lighter-than-air gases, increasing boyancy and therefore allowing their perhaps rather puny wings to bare them aloft. The same idea could allow for photosynthesis, breath weapons, burrowing claws stronger than steel, etc. For a REALLY oblique comparison, look at Mr. Lucas' midichlorines (or however it's spelled)...

Keeps the Luck element in, they'd still likely need rare, unusual, or normally highly toxic substances to develop and maintain these 'cultures' of symbionts, but it's certainly an idea which offers considerable scope. Having written this, I seem to remember you mentioning a Dragon you already had ideas for which used symbiont lifeforms so why not make it the core of all Dragon's Luck control mechanic..?

This...is cool! You are correct, I do have a symbiotic relationship already with the Earth Dragons...hmmm. This is cool, but I guess the high and low of it, is I'm not sure. I actually already have a crap ton of genetical things that produce the chemical reaction/lighter than air gas in the Wind Dragon, that allows it to be able to fly, but I suppose I could alter that slightly to be a symbiotical thing, with some fiddling...maybe I should start posting my dragons......and then talk more about this. The genetical work for my dragons has been one of my closely guarded secrets...I guess it's time? :smallbiggrin::smalleek:


http://www.animefreak.tv/watch/vision-escaflowne-episode-1-english-dubbed-online-free

Subs or Dubs works fine for this one actually, matter of taste.

In terms of adding to the actual matter of luck, honestly I always liked how shadowrun did it, just make an alternate actionpoints system that grants you a passive +1 and burn it to add a 1d6, then make that +1 equivalent to 2 attribute points in terms of balance, that way you could say a human grants +1 luck instead of a free feat, as the action point passive would balance to replace the feat, then add another +1AP at level 1 and every 5 levels for all races.

So it would grants 1 luck at 1, 2 luck at 5, 3 luck at 10.

This would mean you gain minimum dead levels in terms of passive stat increases like attributes, feats and luck.

Well, as I said in the first paragraph of the OP, I'm attemting to create this based on the setting before I focus on any game mechanics. I want the actual work to influence the game, not a game influence the work. So while I may at a farther time refer back to this, right now I'm looking at ways to manipulate and manifest luck in a balanced and not always all powerful way.

On another note, I'm on episode 7 or so and am enjoying it. There are some funny parallels within the context of the world, and the whole tarot card thing is an interesting thing, in and of itself.

TheWombatOfDoom
2013-08-06, 12:00 PM
Alright! I've started with the description of Dragons in general, and have branched out to one of the species - Wind Dragons. Enjoy!

--


Dragons

Some dragons are sentient, and others are savage. Some sentient dragons become savage, giving into their wild natures, or embracing them. Dragons are characteristically quick thinking and highly adaptive. As a whole, Dragons have been known to be quite social with most of the other races, and the sentient ones have their own cities, culture, language. A few hundred years ago, after the Great War of the Ancients, most Dragons retired from the rest of the world, and stay within their homelands - Draeden. However, some do wander, and others are exiled. It is those Dragons that rest of the world sees, and have given the Dragons a harsher light than they deserve.

Dragons are semi-coldblooded, and each has a specialized way to maintain proper temperatures. This is mostly thanks to their connection with Luck, which allow Dragons to evolve faster than most animals to accomidate their habitat, which is evidenced by the expansive amount of dragon species that exist in Aldain. Most Dragons appear somewhat humanoid, but several species do not share these characteristics. Dragons have a Syrinx, which allow them to have a full range of sounds. This allows them to communicate to other races or animals (so long as they care to learn the pertaining language), while still allowing them to communicate to other Dragons in a common tongue racial tongue. Additionally, Dragons communicate to their own species in a third, private language.

All kinds of Dragon species lay eggs, and mothers develop a medullary bone when time comes to lay, to assist them in the process. The hatching time varies per species, as well as developmental and physical characteristics. Most Dragons have a highly keratinized skin, and two sets of lungs. It is popularly believed that all Dragons breathe fire, but in actuality, only a rare few species have the ability.

Wind Dragons - Many believe the Wind Dragon to be the only kind of dragon. Since it is capable of full on flight, it is mobile enough to reach other lands, and so, is the most sighted. As such, most Dragons are depicted in stories and illustrations as to appear like a Wind Dragon, which is largely incorrect. A Wind Dragon has two arms, two legs, and two wings, making it a six limbed creature. It has an elongated neck, as well as an elongated tail which parts at the very end in a verticle "Y". On each side of the "Y", a taught, wing-like flap of spans tip to a small section of the tail, which the Dragon uses in assistance for flight manuvers. A Wind Dragon's wings are highly vascularized, which allow it to heat its body like giant solar panels. Thick tendons and bracing muscles run down the length of a Wind's back to assist the wings in supporting the weight of the body. The wings are also supported by finger bones similar to the wings of a bat. Three larger finger bones run along the wing, while two smaller fingers span along the top, and are assumed useless. The wings start at the shoulders, and end halfway down the tail of the Wind Dragon.

To counter-act the Wind Dragon's size, thicker skin, and wing muscles, it's body has developed certain characteristics. For instance, the Wind Dragon has an organ attached to its secondary lungs. This organ produces a chemical that heats when mixed with oxygen and causes a lighter than air gas to be produced. The lighter than air gas fills the second lung chamber, and gives the dragon extra lift. This combined with a lighter bone structure within tail and possibly other places allows the Dragon its lift. The lighter than air gas can be breathed out of these lungs to allow it to get less lift. Wind Dragons also have "flint teeth" at the back of its jaw it can rub together, which creates sparks. This feature ignites the gas as it's expelled, creating a stream of flame. The Dragon bends back its tongue to block the flame from traveling down it's throat. This technique has been used for attracting a mate, in self defense, to attack, or as a scare tactic.

SamBurke
2013-08-06, 02:49 PM
Do like!

Especially the science-y portions of it; the Wind Dragon seems to have a lot of thought there.

TheWombatOfDoom
2013-08-07, 10:32 PM
Do like!

Especially the science-y portions of it; the Wind Dragon seems to have a lot of thought there.

Thanks! Anyone else?

Amidus Drexel
2013-08-07, 10:44 PM
I do rather like it... although it seems like wind dragons couldn't breathe much fire while they're flying. (I don't have a problem with that, just pointing it out).

TheWombatOfDoom
2013-08-07, 11:02 PM
I do rather like it... although it seems like wind dragons couldn't breathe much fire while they're flying. (I don't have a problem with that, just pointing it out).

True. If they breathed it in protection while on the ground, they wouldn't be able to fly initially. That's a good point. I like the drawback, personally.

One thing that's interesting is that in the Dragons, the wind is the "classical" dragon, and in my elves, the wind elves have the long pointed ears that are "customary" for elves.

FlyingWhale
2013-08-09, 01:01 AM
Thanks! Anyone else?

I really like it too! Question, how humanoid are these guys? I've a friend who is really into the dragons as humanoids styles and would love to follow along.

TheWombatOfDoom
2013-08-09, 08:25 AM
I really like it too! Question, how humanoid are these guys? I've a friend who is really into the dragons as humanoids styles and would love to follow along.

Well, Dragons in my world have skin, not scales. The "scaley" parts come from it being highly keritinized (thick/hardened), and liney. I imagine its a similar to how the skin looks like on the back of the knuckles in some places (only harder like nails or somesuch), while other places appear to be smooth like the skin on the wings. Their arms and legs, shoulders and back are similar to humans in many species, though some look more like large lizards or serpents. I like to think that Dragons, Ancients (which are men basically) and Elves all share a common ancestor, though Elves and Ancients branched out much later than Dragons did. The progenitor of the Dragon species is an earlier version of the Sea Dragon, which today is a large, six finned, serpent-like Dragon. The six limbed aspect that many of the dragons have evolved from the six fins as it made its way on land. I'd say the ancestory of dragons and the other two main races came before it was an actual sea serpent...so like a cousin to humans, not a straight relative.

I don't think that Dragons can reproduce with other races, despite their humanoid structure and relation. Especially since their reproductive means are different, and dragons mostly are just...bigger. However, if I do make it that Dragons can shape change themselves or some sort, it could stand to reason that they might. I know it isn't what you asked, but I'm getting into a tangent, and its information I might as well mention. Dragons are not mammals, they are a reptile/bird/thing, similar to dinosaurs. However, they do have some mammalian qualities, and really, there are so many of them, they really aren't any of them - they're Dragons.

So, to get back to the original question - in the humanoid aspect - my dragons have similar bone structure for the arms and legs and torso (for the most part, remember, they have 2 sets of lungs), but they have lizard-esque tails, elongated necks, and different heads. Like humans, dragons are sentient, cultured, and highly intelligent. They're even more adaptive than humans, because they can evolve into their surroundings, and when that's too long - they adapt. Still, their culture and social structure is going to likely appear to be somewhat alien in some aspects, and familar in others. I'd love to have discussions in this regard, because I'm not too sure exactly how that might look myself in every aspect. :smallwink:

In other words, I'd love to have him, and you, on board for comments, ideas, or overall, to appeciate the Dragons!

FlyingWhale
2013-08-09, 01:35 PM
Well, alrighty! I'd be happy to be on board, lemme link this to my buddy.

I guess, how long are the tails, about?

Are there certain species/bloodlines that have prehensile abilities?

What is their lifespan, typically?

Is it common to see one of these?

What are the attitudes of the common races to these Dragons?

TheWombatOfDoom
2013-08-09, 01:50 PM
Well, alrighty! I'd be happy to be on board, lemme link this to my buddy.

I guess, how long are the tails, about?

Are there certain species/bloodlines that have prehensile abilities?

What is their lifespan, typically?

Is it common to see one of these?

What are the attitudes of the common races to these Dragons?

Great!

Yes. Forest dragons have prehensile tails. All dragons have thumbs.

Long. Not sure how long yet, but long. Especially since dragons adapt while they are still alive, longer life span is generally understandable. I'd say above or around 200.

See a dragon? Not as much anymore. Though, it really depends on the type. I'll describe that in each species. Like wind dragons are much more common.

Humans (which are different from ancients) view them as intelligent monsters, evil things. They are quite wrong. Though, humans think a lot of things that are wrong. :smallbiggrin: The Elvori (elves) have a relationship with the main race, but contest exiles that terrorize the land. The Dragons used to be a prominant race in the realm, until they withdrew from the mainlands to their homeland.

thethird
2013-08-09, 01:56 PM
After reading through the Fate thread some ideas suggestions on luck:

-Luck seems something like anti Fate, ala the Mule in Foundation it is probably harder to predict the fate of an individual the more lucky it is, since it can adapt and evolve depending on the changes of Fate.

-Drawing on the above magic is probably the bridge between Luck and Fate, combining just the right pinch of the two to do what is needed/beneficial to the user at that certain moment.

-So basically, Luck modifies people based on the environment (in an egoistical way, survival of the fittest/luckiest), Fate modifies environment based on people (in an altruistic way, survival of the world, the good of many), Magic mixes both.

---

-I would like to see a Luck based way of fighting, thinking randomly, doing things at gut feeling, reacting to the enemies/environment.

-Dragons are probably more energetic/adventurous than elves.

-Dragons should also have representations of the elements, I can see Earth dragons being lucky enough to find the treasures below, and being savvy merchants and filling the greedy dragon archetype.

-Fire dragons could be the classical wandering dragons, destroying and hoarding, just leaving themselves to where the luck takes them.

-Water dragons could be masters of self evolution, paraphrasing Bruce lee, Empty your mind. Be formless, shapeless, like water. You put water into a bottle it becomes the bottle. You put water into a teapot it becomes the teapot. Water can flow or it can crash. Be water my, Dragon.

TheWombatOfDoom
2013-08-09, 10:16 PM
After reading through the Fate thread some ideas suggestions on luck:

-Luck seems something like anti Fate, ala the Mule in Foundation it is probably harder to predict the fate of an individual the more lucky it is, since it can adapt and evolve depending on the changes of Fate.

-Drawing on the above magic is probably the bridge between Luck and Fate, combining just the right pinch of the two to do what is needed/beneficial to the user at that certain moment.

-So basically, Luck modifies people based on the environment (in an egoistical way, survival of the fittest/luckiest), Fate modifies environment based on people (in an altruistic way, survival of the world, the good of many), Magic mixes both.

Your correcting in all of you conjecture. Luck and Fate are polar forces, with Magic a combination and product of both. Luck could make something more unpredictable, but it also stands to reason that a general outcome could be predicted, just not individual events. This sort of lines up with Fate's prediction system well, so far as we have it.

Your third point puts it eloquently, and it thrills me that you picked this up from my systems with out me explicitly explaining it to you. :smallsmile: Success!



-I would like to see a Luck based way of fighting, thinking randomly, doing things at gut feeling, reacting to the enemies/environment.

As in, Magic has offensive, Fate has offensive, Luck needs to figure out what it's offensive manipulations are? Yeah...still trying to figure that out. Perhaps manipulating and charming? So like, turning plants against someone, or causing animals to attack? Making things grow faster?


-Dragons are probably more energetic/adventurous than elves.

Probably. Though its not a general blanket, just more likely to be.


-Dragons should also have representations of the elements, I can see Earth dragons being lucky enough to find the treasures below, and being savvy merchants and filling the greedy dragon archetype.

I have 11 12 kinds of dragons - Wind, Shadow, Sea, Water, River, Earth, Land, Forest, Cliff, Ice, Glass, and Sand.

I don't have Fire...but I suppose the Shadow dragons are the closest to that. Perhaps I can swing this kind of flavor more. I'll keep it in mind as I am progressing. If something jumps out at you, let me know!


-Fire dragons could be the classical wandering dragons, destroying and hoarding, just leaving themselves to where the luck takes them.

Perhaps "fire" dragons could be the exiled ones that are left to wander the land. Hrm.


-Water dragons could be masters of self evolution, paraphrasing Bruce lee, Empty your mind. Be formless, shapeless, like water. You put water into a bottle it becomes the bottle. You put water into a teapot it becomes the teapot. Water can flow or it can crash. Be water my, Dragon.

An interesting idea! I'll see what happens, though this seems more like something for the Water Elvori. Remember living things are made up of all 4 elements combined in complex ways.

Either way, I appreciate your responses! Nice to have new blood in the fold! Thank you for taking so much time and interest to read both this and Fate!

thethird
2013-08-09, 10:42 PM
Your correcting in all of you conjecture. Luck and Fate are polar forces, with Magic a combination and product of both. Luck could make something more unpredictable, but it also stands to reason that a general outcome could be predicted, just not individual events. This sort of lines up with Fate's prediction system well, so far as we have it.

Your third point puts it eloquently, and it thrills me that you picked this up from my systems with out me explicitly explaining it to you. :smallsmile: Success!

I have actually reflected on this lately, and I am creating something similar with my homebrew setting. So I felt really intrigued when I saw your work, I still need to read over magic though. :smallsmile:

What I am doing is mostly limited to humans, who have both fate and luck. They study both fate (the interaction of oneself in the surroundings) and luck (the interaction of the surroundings on oneself) and normally choose to focus on one aspect or the other. At the moment it has elemental powers, but I am using a spirit/vestige/meldshape/pact/initiator mixture to represent power sources. People draw power from the representations/manifestations of spirits/concepts aligned towards luck or fate, depending on what they intend to do. This powers also have colors/alignments using the color wheel (http://www.giantitp.com/forums/showthread.php?t=157001) (no need to reinvent the wheel) as a base. And then there is a mathematical analysis of probabilities and manipulation both of fate and luck (and a "boring" rules heavy magic system).

For the matter I am using undead as the keepers of fate, they are creatures which fate is "tied" (by a sort of contract) and they cannot change it. And self aware constructs, they are fortunate creations, as the guardians of luck, they lack a soul and thus lack a fate of their own.

On the dragons thing it is nice to see them as a combination, I just wasn't picturing them as such. I thought that both luck and fate would be extremes being more or less "pure" and have the magic and its wielders be more of a mixture.

TheWombatOfDoom
2013-08-10, 08:47 AM
I have actually reflected on this lately, and I am creating something similar with my homebrew setting. So I felt really intrigued when I saw your work, I still need to read over magic though. :smallsmile:

What I am doing is mostly limited to humans, who have both fate and luck. They study both fate (the interaction of oneself in the surroundings) and luck (the interaction of the surroundings on oneself) and normally choose to focus on one aspect or the other. At the moment it has elemental powers, but I am using a spirit/vestige/meldshape/pact/initiator mixture to represent power sources. People draw power from the representations/manifestations of spirits/concepts aligned towards luck or fate, depending on what they intend to do. This powers also have colors/alignments using the color wheel (http://www.giantitp.com/forums/showthread.php?t=157001) (no need to reinvent the wheel) as a base. And then there is a mathematical analysis of probabilities and manipulation both of fate and luck (and a "boring" rules heavy magic system).

For the matter I am using undead as the keepers of fate, they are creatures which fate is "tied" (by a sort of contract) and they cannot change it. And self aware constructs, they are fortunate creations, as the guardians of luck, they lack a soul and thus lack a fate of their own.

On the dragons thing it is nice to see them as a combination, I just wasn't picturing them as such. I thought that both luck and fate would be extremes being more or less "pure" and have the magic and its wielders be more of a mixture.

I've described this before to someone....let me see if I can find it...Ah! Here we are -

Luck is a complex combination of the 4 elements. So complex, the elvori, who can only attune to one or at most two, can't affect it. In fact, death is another side of life. Disease and bacteria and such are all part of luck as well. Things eating other things, over population causing death from starvation, decomposing, are all things attributed to life, and so - luck.

Think of Luck and Fate as two halves of a battery. Not the positive and negative sides, split the battery right down the middle length-wise. Alright. So both halves have ther four element. In fate - we have the elements as individuals working as a whole to create the way things work, a place for life to be able to be, and so on. Then the other half you have the four elements as one cohesive combination, resulting in various forms and walks of life. Both haves have a positive and negative side with the radicals. Fate you've seen, with Luck, its life and death. Neither are bad. They are both neccesary.

Fate and Luck rely on each other, but are also uninteractable. A Luck user cannot make the ground move, just as a Fate user could not blood bend. Magic, however, can affect both. Magic is the stuff inside the battery. The latent energy derived from the other two's existence.

As for your project - Its neat that someone else has thought of this too, and it might help you jive with my system. In the future I plan on creating a custom game system for this, and I'm creating all of this mostly for my novel setting. Its a world I've been working on for 13 years, literally half my life. I don't even know if undead would exist. If it does, it's a part of Luck, not Fate. Constructs would likely also be Luck. Fate could make a construct, just not animate them. Either way, I'd love to look at what you have!

Veklim
2013-08-10, 05:24 PM
Ok, currently on my (not-so)smartphone so I'm not gonna do my normal rant (same as the fate post I just made), those will have to wait until there's time, however...lucky combat you say? Easy as pie...

Ask Cohen the barbarian (Discworld reference) how to survive countless brutal combats and he'll tell you simply 'don't be where the blades go'. This is at the heart of a dragon's defensive and offensive movements. Whenever you swing a sword or fire an arrow at a dragon, chances are they will somehow have moved in a seemingly random manner, resulting in glancing blows and near misses more often than not. Often it seems that the dragon has simply changed his mind as to where he was going, perfectly timing his random change of approach to the blow you aimed. The dragon, disturbingly, hardly seems to notice this fact and acts as if you must have missed on purpose, but the glimmer in his eyes betray a whimsy as they sweep past your's to watch a butterfly land on a flower, turning laconically from your rapier thrust to his torso with supernatural luck. As you lean forwards, having expected your perfect blow to have landed, you stumble just a moment and barely have time to see the claw as it sweeps past your throat and you feel the depth of the mortal wound. You fall to the floor in a perfect arc, watching the fatal claw as it gently picks the flower with the butterfly on it and swallows it whole with a gentle reverie. The dragon looks down at you with a melancholy sigh and whispers 'better luck next life stranger'...

Something like that I think.

TheWombatOfDoom
2013-08-12, 10:34 AM
Ok, currently on my (not-so)smartphone so I'm not gonna do my normal rant (same as the fate post I just made), those will have to wait until there's time, however...lucky combat you say? Easy as pie...

Ask Cohen the barbarian (Discworld reference) how to survive countless brutal combats and he'll tell you simply 'don't be where the blades go'. This is at the heart of a dragon's defensive and offensive movements. Whenever you swing a sword or fire an arrow at a dragon, chances are they will somehow have moved in a seemingly random manner, resulting in glancing blows and near misses more often than not. Often it seems that the dragon has simply changed his mind as to where he was going, perfectly timing his random change of approach to the blow you aimed. The dragon, disturbingly, hardly seems to notice this fact and acts as if you must have missed on purpose, but the glimmer in his eyes betray a whimsy as they sweep past your's to watch a butterfly land on a flower, turning laconically from your rapier thrust to his torso with supernatural luck. As you lean forwards, having expected your perfect blow to have landed, you stumble just a moment and barely have time to see the claw as it sweeps past your throat and you feel the depth of the mortal wound. You fall to the floor in a perfect arc, watching the fatal claw as it gently picks the flower with the butterfly on it and swallows it whole with a gentle reverie. The dragon looks down at you with a melancholy sigh and whispers 'better luck next life stranger'...

Something like that I think.

What's neat about this project in general is the variety that the topic of the Force's name regards. For example, with Fate, you have the subject of physics as the overlaying mechanic, while the power of foresight being an underlying (but powerful) ability. With Luck, I'd like it to be of a similar regard - the manipulation of chance being an ulitimate version of this Force, while more changing other living things or self change as the overlaying ability.

TheWombatOfDoom
2013-08-15, 08:39 AM
So I had a thought. Dragons have the power to alter and adapt. What if we take that one step further, and say Dragons can change themselves to a certain degree tio suit their needs. For instance, a wind dragon has thick skin, six limbs, muscles, a long tail and long neck. It's going to be freaking heavy, even with the counteracting wings, hotter than air gas, and such. So what if they didn't have to exibit all of these characteristics all the time?

For instance - while in flight, their bones could be less dense, their skin not thick, their arms and legs weaker, and stronger wings. All of these to assist with flight. In this state, they'd be lighter, so wouldn't be as protected, and wouldn't be able to pounce very well because they are light. However, as they go to land, they could shift, strengthening their limbs, hardening their skin, condensing their bones. All these shifts could be along tracks they developed over time, and they can't over step them. So, a dragon couldn't turn into a human, because it's changing themselves too much. These alterations are tracked genetically and over time the race of the dragon evolves to exemplify the common changes, and that's how you get 12 species of dragons. Over time, the genetic code has altered enough for the dragons to have branched out to different species, and so on. In other words, dragons have manipulated their structure vastly more efficiently and quickly than any other race has evolved naturally.

Another idea I had was that dragons can also do this in other creatures, in a limited capacity. This power might fluctuate to be less limited during Ages of Luck, but for now we can talk about perhaps dragons engineering creatures to be a certain way. Just like the Elvori are caretakers of Fate, the Dragons might be caretakers of the life cycle. Perhaps they create creatures to attack races that are getting to populous. Perhaps they can bring back extinct creatures, or end a creature that has run its course.

Another idea I had was when altering a creature or themselves, they have to sacrifice something. Perhaps manipulating life means getting energy from life. So a dragon might alter themselves at the cost of the fauna around themselves, or even their own life force. If harvested correctly, it might just sap some energy, but for simple things like small fauna or small creatures, taking even a small amount of energy might mean killing it. So in order to manipulate a small creature, a dragon would not be able to pull the energy from the creature, but from somewhere else. A larger creature such as a bull might be able to stand a bit more. I picture a dragon wanting to cause a tree to grow faster by pulling life from the trees around it, as a large tree would likely shade and kill these trees anyway. Dragons therefore might farm. It might be why many became excellent hunters. If a dragon catches its prey, saps its energy to kill it, and then eats it, then that dragon is nourishing itself while also gaining energy to use. They might cultivate plants and animals that would allow them to draw from and feed from (if they're omnivores). How might this interpret into positive and negatives? I'm not sure. It seems life is exchanged, but death should not be able to be reversed (unless right after, medically), or reanimation to occur.

As for affecting chance/probability/luck, I really don't know how far I want to delve into that. It seems like something that has the potential to be overpowered, and very unlike most of the systems. Its hard to put any kind of cap on this power, and if I go by superstition, it might be delving too much into Magic's belief system, and if I go by foreseeing outcomes, it's too much like Fate's foresight. If it's a blind sort of trust, it’s hard to quantify. Like, the a dragon being charmed sounds nice and fluffy, but I don't see how we can dampen that. Perhaps it can be something like a dragon can shift itself to accommodate that particular encounter, such as becoming harder to hit, thicker skinned, more flexible, faster, so on, and as they get older, they can create more "charms".

TheWombatOfDoom
2013-08-19, 07:49 PM
So, I'm working on some more posts for the types of dragons. In the mean time, the above post on the fundemental way dragons might work is still un responded to. Anyone have any thoughts?

Veklim
2013-08-24, 09:59 AM
*arches fingers until they click* ........owww :smalleek:

To sum up my current understanding:

Dragons don't do luck in the 'standard' form, they have learnt to manipulate the very fabric of their own bodies, and even others' bodies given enough time, study and, well....luck.

In their own body, a Dragon can drastically change certain features and characteristics, aided largely by each species' unique set of symbiotic colonies (developed by their ancestors), as well as a hyper-developed set of organs and adaptations which vary wildly depending on the specific species in question (note to Wombat, could do with a brief rundown of each species' adaptations/abilities at some point, would help with identifying key themes and correlations :smallwink:).

But this makes me think the whole counterpart thing to positive and negative fate shouldn't actually be counterparts at all, lemme babble a moment to see if it becomes coherant...

Dragons have domain over life and therefore death, since it is only another part of life, as they intimately understand it. There is no such thing as positive or negative life, there is only growth and decay, both of which are complex and vital parts of the force. Therefore we should refer back to your 2 halves of a battery analogy for a moment...imagine you rotate Luck's half by 90 degrees to create a second axis. Luck still has two 'poles' (growth and decay) but now they have no direct comparison to Fate's positive and negative poles. Both powers have 2 poles, and energy flows back and forth between them, but they are fundamentally differing concepts and must therefore be balanced in effect rather than philosophy. Magic has an unusual shape which sits between these 2 axes, and this is why it may mimic and approximate effects from either of the two forces, since it has shape on BOTH axes...

More to come when I'm not at lunch on a smartphone!!!! :smallbiggrin:

Veklim
2013-08-24, 07:43 PM
......and the rant continues......

Further to my earlier thoughts on the 'orientation' of Luck and Fate, I've had a tiny brainwave which would serve to explain the fluctuations of both forces...they rotate. Dunno if this is gonna be worth much, but it's certainly worth TRYING to explain, I'll continue with the battery halves image for this:

Fate is in power when the two halves are parallel (symbolising stability, law and convergence), since the directional uniformity of both forces allows for far more accurate predictions of living creatures as well as natural events.

Luck is in power when the two halves are perpendicular (symbolising erraticism, chaos and divergence), since life at this point is furthest away from the confines of Fate and therefore at it's most mutable.

There is an interesting effect which occurs here though, whereby the poles of each force will intersect in two phases. You would also gain 2 phases where either growth or decay are moving towards a 'natural' state of ascendency whereby the world itself tends towards one or the other;
The 1st phase is positive fate/growth - negative fate/decay
The 2nd phase is growth headed towards negative fate and decay headed towards positive fate
The 3rd phase is positive fate/decay - negative fate/growth
The 4th phase is growth headed towards positive fate and decay headed towards negative fate

You could use this as a basis to add 'force seasons' to the ebb and flow of Fate and Luck, giving different effects to each phase which affect the type of predictions made by Elvori, as well as giving a specific trend to a Dragon's control over growth or decay as it moves in and out of ascendency. We could (just for argument's sake) call these Summer (1st phase), Autumn (2nd phase), Winter (3rd phase) and Spring (4th phase). Whereas this could easily explain seasonal changes in a very real-world way, it could also represent a broader period of time giving way to the idea of more abstract epochs (kinda like warm periods and ice ages). Of course, the rotation need not be at a uniform rate, and a truly monumental change, event or power might speed up, stop or even reverse this motion...

This also means that Magic becomes the 'heat' generated by the friction of these two moving forces, and could display a fluctuation of it's own on a far more erratic scale (think tectonics with the sudden and rather unpredictable shifts which occur due to otherwise reasonably steady forces). This pressure could be maintained like a safety valve by Ancients, but of course with fewer and fewer Ancients all the time, the pressure might be building badly causing unfortunate consequences...


Brief musings on constructs and undead...
It has been well established that neither of these can be achieved by Fate OR Luck, but that magic may in some way be able to create either or both of these things. I like this on two (possibly mutually exclusive) levels...the first is that it gives magic something unique, an effect it can produce which cannot be bound by EITHER of the two primary forces of existence. This is a nice and simple option which leaves scope for storytelling. Secondly it opens up the possibility of constructs/undead (they could essentially be the same thing after all, just one of organic material and elemental exertion and one of inorganic material and lifeforce exertion) being created by a joint venture of Elvori AND Dragons, making them neutral arbiters in the (hopefully) never-ending cycles of Fate and Luck. This could also lead to some great storytelling, but offers up as many questions as it does answers...


I realise now that I've typed all this out, that it doesn't really fit in any of the 3 threads you have going...but it's here now so I'll leave it to you to place!

More coming on Dragons as my thoughts clarify and my time is more plentiful! :smallbiggrin:

TheWombatOfDoom
2013-08-26, 05:00 PM
Veklim Response - Part 1!


Dragons don't do luck in the 'standard' form, they have learnt to manipulate the very fabric of their own bodies, and even others' bodies given enough time, study and, well....luck.

Essentially. They basically use life force to manipulate life. This could be by taking the life force from something else - IE: Consuming them, pulling it from them, or using their own. This could be why dragons gain so much health, because they use that health to manipulate other things, or their own. Think of it like the energy systems we have in place for Magic and Fate. With magic, a caster uses their own energy plus the energy from belief to cast. In Fate, a seer uses their own energy, plus energy from the elements around them. Luck is very much the same, but with life force. Which essentially, is what "energy" is. The difference is, Magic pulls from other sentience, Fate from other Elements, and Luck from other lives. All three are able to pull from their own body's energy. However, I'd say Dragons are the most efficent of the three.


In their own body, a Dragon can drastically change certain features and characteristics, aided largely by each species' unique set of symbiotic colonies (developed by their ancestors), as well as a hyper-developed set of organs and adaptations which vary wildly depending on the specific species in question (note to Wombat, could do with a brief rundown of each species' adaptations/abilities at some point, would help with identifying key themes and correlations :smallwink:).

I'm still on the fence about every Dragon having symbiotic colonies, but at least a few of them might. I only know of one in which it fits well at the moment.



You ask, and you shall receive - (sizes are not D & D friendly, Large is the size of a T-Rex, Small is the size of Utah Raptor, Medium is in between. All sizes and details are subject to change.)

Wind Dragons (classic dragon-esque) - 6 limbed, Breath fire, fly, tail adapted for flying, double lung with chemical that produces lighter than air gas. Larger in size.

Shadow Dragons - 6 Limbed, Breathe fire, Nocturnal, highly migratory, fly, eyes and color adapted for night, double lung with chemical that produces lighter than air gas, heating system in skin from same chemical that produces lighter than air gas. Medium in size.

Sea Dragons (sea serpent-esque)- 3 sets of fins (akin to 6 limbs), Serpent-like, undulates to swim, spines along back - between which are guiding fins, dual blowhole at top of head, water to air adjusting eyes, double lungs, Protocercal tail. Larger in size.

Water Dragons - 4 Limbed, front hands have fins attached at back of wrist, and feet are webbed, Large dorsal-esque fin attached to back by two bones (acts similar to a sail above surface, as well as to absorb sun for heating purposes), these two bones are able to be dislocated so that the sail can collapse, double lungs, protocercal tail, able to travel on land clumsily. Medium in size.

River Dragons - 4 Limbed, powerful front arms to assist in swimming, smaller back legs to assist while on land, monocercal tail for swimming, has barbles extending from back of the skull for manuvering tight areas or for sensing prey, double lung, short neck, land and water capable. Small in size.

Ice Dragons - 4 Limbed, powerful arms and legs, breathe frost (actually breathe fire, but due to cold temperatures comes out as a frost/steam), heating system in skin from same chemical that produces lighter than air gas, icicles grow on it due to warm skin. Medium in size.

Cliff Dragons (wyvern-esque) - 4 Limbed, front limbs are wings with claw on top for latching, strong rear legs for landing, hooked talon like feet, narrow nose and skull, angled ridges along back, single lung, light body. Small in size.

Forest Dragons - 4 Limbed, strong arms and legs, gliding flap of skin between sides and inside of arm (similar to flying squirrels), prehensile tail which ends in tuft of hair, omnivore, no horns, single lung, light body. Small in size.

Land Dragons - 4 Limbed, strong arms and legs, no wings, long bristles that run along back that allow it to blend in with tall grass, can travel at fast speeds for short amounts of time, double lung. Medium in size.

Earth Dragons - 4 Limbed, strong arms and legs, no wings, symbiotic relationship with a fungus that grows along back (looks mossy, almost like dreadlocks), clubbed tail, single lung. Large in size.

Sand Dragons - 6 Limbed, three strong sets of arms/legs it uses to dig, serpent-esque form, skin in spiral patterned ridges along body used for spiraling through sand as it burrows, single lung. Large in size.

Glass Dragons - 4 Limbed, strong arms and legs, skin can changes color for themoregulation/camoflage/attracting a mate, generally lives in warmer climates, breathes fire, double lung. Small in size.

More later...but this should suffice some things for now!

TheWombatOfDoom
2013-08-27, 09:51 AM
Veklim Response: Part 2!



But this makes me think the whole counterpart thing to positive and negative fate shouldn't actually be counterparts at all, lemme babble a moment to see if it becomes coherant...

Babble away!


Dragons have domain over life and therefore death, since it is only another part of life, as they intimately understand it. There is no such thing as positive or negative life, there is only growth and decay, both of which are complex and vital parts of the force. Therefore we should refer back to your 2 halves of a battery analogy for a moment...imagine you rotate Luck's half by 90 degrees to create a second axis. Luck still has two 'poles' (growth and decay) but now they have no direct comparison to Fate's positive and negative poles. Both powers have 2 poles, and energy flows back and forth between them, but they are fundamentally differing concepts and must therefore be balanced in effect rather than philosophy. Magic has an unusual shape which sits between these 2 axes, and this is why it may mimic and approximate effects from either of the two forces, since it has shape on BOTH axes...

Blast! I just lost what I was writing for some reason! Curses...let me see if I can get this back. I was almost done! :smallannoyed: Switching over to word. *grumbles*

So we’ve established that Life runs on polar opposites – growth and decay. But I think those are both in line with positive and negative, and this is why – positive and negative refer to polar opposites, not specific ideas. Think of Fate – we have hot and cold, moving and still, light and dark, and so on. They aren’t just one of these, but all of them. In this same way we have opposites in Luck – growth and decay, charms and curses (boons?), perhaps even Living and Dead (I’m not sure in the last case however). It is difficult to identify since a living thing is made up of all four elements…

But hear me out: growth is incurring movement, becoming more complex. Decay is becoming more still, becoming less complex. With growth, I think it would be negative, and decay – positive. I feel that these are the same positive and negative system, because of the amount that Fate and Luck share. Both have the four elements, and both lead into each other. Life was created from the four elements combining, and it recedes back into Fate upon death through its final decay. So literally, growth and decay play into Fate rather heavily, just in a different way than the specific elements do. So I think in my mind the battery idea still applies, without making a cross-battery. I think in essence, while they are both fundamentally different, they are in fact themselves two sides of the same thing – their own polar opposites, containing various other polar opposites. And I think that last part is where you got the idea that they might serve better crossed, but while we have positive and negative as one axis, we already have the other axis – Fate and Luck.

Perhaps the battery analogy should be changed to a ball or globe, where both sides make a complete circuit, and both share 2 poles, and then each have a unique pole of their own they are centered around.

Or an even wonkier idea, Fate and Luck share one side of the globe (a hemisphere if you will) and consist of all possible combinations of the elements, while Magic is the mirror of that, in which it consists of both possibilities, as well as its own impossibilities. But that’s just one thing I’m throwing out without further notion or pondering. :smallbiggrin:

Now to tackle that bigger post, but I think this one is long enough for the moment… :smallwink:

TheWombatOfDoom
2013-08-27, 01:18 PM
Veklim Response - Part 3!


Further to my earlier thoughts on the 'orientation' of Luck and Fate, I've had a tiny brainwave which would serve to explain the fluctuations of both forces...they rotate. Dunno if this is gonna be worth much, but it's certainly worth TRYING to explain, I'll continue with the battery halves image for this:

It certainly is! You’re explanations always let me know how you think about things, and how you’ve come to an idea. And you fully explore the idea. So while sometimes I may not agree, I often like some of the idea enough to incorporate it. Even if I incorporate none of it, I can explain how I don’t think it will work that way, which conveys better understanding to you, and rationalizing my thoughts allows me to further develop the system in a way I might not have before. In other words, this process is always a valuable one. But enough talking about talking while I put words to your words. :smallbiggrin:


Fate is in power when the two halves are parallel (symbolising stability, law and convergence), since the directional uniformity of both forces allows for far more accurate predictions of living creatures as well as natural events.

Luck is in power when the two halves are perpendicular (symbolising erraticism, chaos and divergence), since life at this point is furthest away from the confines of Fate and therefore at it's most mutable.

There is an interesting effect which occurs here though, whereby the poles of each force will intersect in two phases. You would also gain 2 phases where either growth or decay are moving towards a 'natural' state of ascendency whereby the world itself tends towards one or the other;
The 1st phase is positive fate/growth - negative fate/decay
The 2nd phase is growth headed towards negative fate and decay headed towards positive fate
The 3rd phase is positive fate/decay - negative fate/growth
The 4th phase is growth headed towards positive fate and decay headed towards negative fate

You could use this as a basis to add 'force seasons' to the ebb and flow of Fate and Luck, giving different effects to each phase which affect the type of predictions made by Elvori, as well as giving a specific trend to a Dragon's control over growth or decay as it moves in and out of ascendency. We could (just for argument's sake) call these Summer (1st phase), Autumn (2nd phase), Winter (3rd phase) and Spring (4th phase). Whereas this could easily explain seasonal changes in a very real-world way, it could also represent a broader period of time giving way to the idea of more abstract epochs (kinda like warm periods and ice ages). Of course, the rotation need not be at a uniform rate, and a truly monumental change, event or power might speed up, stop or even reverse this motion...

Hmmm, this is interesting. This is neat to imagine – Two giant pillars moving like turbines adjacent to each other. It almost reminds me of two magnets spinning due to the other. While these two systems as separate entities in this sense are intriguing, and a possible alternative in case my idea doesn’t go over well from last post. What I find interesting the most is that you have Luck as Choatic and Fate as Law. While each is very easily conclude-able (especially since that was their original values back when I introduced the idea of Luck and Fate), I feel that now, these two things are their own values with Luck have tendencies, but also chaotic occurrences, the same with Fate. That’s why Fate can predict a living thing’s actions to a point, and why Luck can adapt to suit the elements.

As for the seasons – I have scrawled out – Autumn starts the season of decay, and would be under the element of Earth, both of which are in the positive tendency. Then we have Winter under the Element of Water, continuing the season of decay to extremity. Then Spring with Wind, starting the season of Growth. Then Summer with Fire, and Growth in extremity.

Then you have the Forcipital Seasons, or better - Rotations. This represents the cycle of the 3 forces. While these are in power, I’m not sure we’d see the fluctuations in any worldly way. I think it’s mostly the abilities that are gained via this rotation, and mentality change of those affected. Though, it could stand to reason that it’s just not identifiable as a worldly change, because it’s so vast, such as, Life might have the ability to balance the food chain a bit, Fate might correct the orbit of the planet, and the axis it spins on, Magic…well, I’ve already detail that I guess – belief is constant instead of limited, making magic function as High Magic.


This also means that Magic becomes the 'heat' generated by the friction of these two moving forces, and could display a fluctuation of it's own on a far more erratic scale (think tectonics with the sudden and rather unpredictable shifts which occur due to otherwise reasonably steady forces). This pressure could be maintained like a safety valve by Ancients, but of course with fewer and fewer Ancients all the time, the pressure might be building badly causing unfortunate consequences...

This I’d like to explore in more definition once we settle a bit more on the three fates and their interactions. I particularly like the fact that the Ancients have a balance to work on, just like the other 2 systems. It gives a reason why all three forces have a people chosen to assist it. They have a purpose to attain, even if some might have forgotten it was important at some point (similar to how in A Song of Ice and Fire, they forgot the importance of the Wall). This detail is going to be integral to the storyline, so I’d like to be fairly thorough with it.


Brief musings on constructs and undead...
It has been well established that neither of these can be achieved by Fate OR Luck, but that magic may in some way be able to create either or both of these things. I like this on two (possibly mutually exclusive) levels...the first is that it gives magic something unique, an effect it can produce which cannot be bound by EITHER of the two primary forces of existence. This is a nice and simple option which leaves scope for storytelling. Secondly it opens up the possibility of constructs/undead (they could essentially be the same thing after all, just one of organic material and elemental exertion and one of inorganic material and lifeforce exertion) being created by a joint venture of Elvori AND Dragons, making them neutral arbiters in the (hopefully) never-ending cycles of Fate and Luck. This could also lead to some great storytelling, but offers up as many questions as it does answers...

Hrm. So, these would be creatures that have been manipulated into being by Subsumal Magic. Ooooo. I like this. Well, at least with the undead. I have a sixth kind of Elvori known as the Grey Elvori, which were crazed, tainted, distorted Elvori which were twisted by magic into the feral creatures they’ve become. Perhaps they are undead Elvori, transformed by magic into feral beasts that only desire to reunite with fate, or some such. I also had Grey Dwarves, but this template could be Racially diverse, of course.

As for constructs, I’m leaning toward Luck and Fate working together to create them, rather than being Magically involved, and they have a life span determined by how much Luck is fastened to them. Perhaps it would be similar to Full Metal Alchemist in some fashion, and have to do with the soul in some way. Though, you do make a valid point. In the system, undead are basically something that is somewhere between Luck and Fate.



I realise now that I've typed all this out, that it doesn't really fit in any of the 3 threads you have going...but it's here now so I'll leave it to you to place!

More coming on Dragons as my thoughts clarify and my time is more plentiful! :smallbiggrin:

This all seems to most fit in the overall thread (The World of Aldain thread), which contains the description of the interaction between the three forces within it. But yeah, it works here because its getting a clearer way on how we want luck since its being influenced by what we already have in place.

thethird
2013-08-27, 05:17 PM
As for your project - Its neat that someone else has thought of this too, and it might help you jive with my system. In the future I plan on creating a custom game system for this, and I'm creating all of this mostly for my novel setting. Its a world I've been working on for 13 years, literally half my life. I don't even know if undead would exist. If it does, it's a part of Luck, not Fate. Constructs would likely also be Luck. Fate could make a construct, just not animate them. Either way, I'd love to look at what you have!

Thanks, if the novel I'm trying to write with the setting gets more fleshed out I'll post something (hopefully I can exchange that if for a when).

One thing that I want to do is explore the line between science fiction and fantasy, because I had certain epiphany some years ago and I want to see where that leads.

What I am doing with undead, construct, fate and luck is the following.

Construct work like Asimov Robots but touched with notes from other sci-fi settings. People distrust constructs. Constructs won't harm them but they live for ever, as tools don't have a fate of their own, and even if they have some restrictions most people don't remember/know those and constructs aren't obliged to tell them. Also humans can no longer create constructs, because the technology is lost, they can create simple tools or... undead. If someone has read Robots and Empire or the Evitable conflict by Asimov it is kind of like that. So in this case, luck animates a construct, or gives it the will to keep going.

Undead are the human response to constructs. A human mechanic might be able to create a good mechanical body, but it is just a piece of metal. Using a soul or a spirit this mannequin can be improved and animated. Think voodoo mixed with mechanics and programming. This undead are at the fair side of the spectrum from constructs, because they lack the knowledge to change their bodies and they are tied to the fate of the human donor. Basically in this case it is the fate of the creature that was turned into one the one that animates it.


So I had a thought. Dragons have the power to alter and adapt. What if we take that one step further, and say Dragons can change themselves to a certain degree tio suit their needs. For instance, a wind dragon has thick skin, six limbs, muscles, a long tail and long neck. It's going to be freaking heavy, even with the counteracting wings, hotter than air gas, and such. So what if they didn't have to exibit all of these characteristics all the time?

[...]

As for affecting chance/probability/luck, I really don't know how far I want to delve into that. It seems like something that has the potential to be overpowered, and very unlike most of the systems. Its hard to put any kind of cap on this power, and if I go by superstition, it might be delving too much into Magic's belief system, and if I go by foreseeing outcomes, it's too much like Fate's foresight. If it's a blind sort of trust, it’s hard to quantify. Like, the a dragon being charmed sounds nice and fluffy, but I don't see how we can dampen that. Perhaps it can be something like a dragon can shift itself to accommodate that particular encounter, such as becoming harder to hit, thicker skinned, more flexible, faster, so on, and as they get older, they can create more "charms".

What if dragons evolve over time? Be it by eating creatures that exhibit the trait that they want, for example if a dragon family eats a lot of birds and its descendants keep doing so the dragon will be able to fly. Or what if they do evolve in a lamarckian (http://tvtropes.org/pmwiki/pmwiki.php/Main/LamarckWasRight) way? They might be able to choose some abilities at the beginning of the day (much like meldshapes) and go with it.

[...]

I think you might want to give them the ability at low level of influencing their rolls (by a small margin on a set direction), and as they gain power allow them to influence others, or influence themselves by a bigger margin or in both axis. They might also benefit from abilities like: a 1 is not an automatic failure, or rerolls, or an enemy rolling a 20 to hit is not an automatic hit. Somethings like that.

TheWombatOfDoom
2013-08-29, 09:07 AM
Thanks, if the novel I'm trying to write with the setting gets more fleshed out I'll post something (hopefully I can exchange that if for a when).

One thing that I want to do is explore the line between science fiction and fantasy, because I had certain epiphany some years ago and I want to see where that leads.

I've certainly bridged that gap a few times with my worldbuilding, but as time has progressed, it's gotten the appearance of fantasy more and more.


What I am doing with undead, construct, fate and luck is the following.

Construct work like Asimov Robots but touched with notes from other sci-fi settings. People distrust constructs. Constructs won't harm them but they live for ever, as tools don't have a fate of their own, and even if they have some restrictions most people don't remember/know those and constructs aren't obliged to tell them. Also humans can no longer create constructs, because the technology is lost, they can create simple tools or... undead. If someone has read Robots and Empire or the Evitable conflict by Asimov it is kind of like that. So in this case, luck animates a construct, or gives it the will to keep going.

Undead are the human response to constructs. A human mechanic might be able to create a good mechanical body, but it is just a piece of metal. Using a soul or a spirit this mannequin can be improved and animated. Think voodoo mixed with mechanics and programming. This undead are at the fair side of the spectrum from constructs, because they lack the knowledge to change their bodies and they are tied to the fate of the human donor. Basically in this case it is the fate of the creature that was turned into one the one that animates it.


I like the distinction that constructs created undead in idea. As in, the Humans tried to do the same, and got a borg like thing. I'm flirting with making a similar distinction, but I also like the idea Veklim portrayed that constructs and undead are the same thing, but with different materials. We shall see. Either way, your lore is cool! I like it. Were they really called Fate and Luck before you came to this thread, or are you equating it to similar terms for my understanding? Pretty cool coincidence if the former was true.



What if dragons evolve over time? Be it by eating creatures that exhibit the trait that they want, for example if a dragon family eats a lot of birds and its descendants keep doing so the dragon will be able to fly. Or what if they do evolve in a lamarckian (http://tvtropes.org/pmwiki/pmwiki.php/Main/LamarckWasRight) way? They might be able to choose some abilities at the beginning of the day (much like meldshapes) and go with it.

Both of these options are very interesting...and I'm not sure if either will work the way I want it to, but the way they evolve could be one of these, and it be really interesting to get to. I'm not sure what you mean by meldshapes? See above for a group of descriptions on my dragons I did for Veklim. I also put it on the second post of the thread. :smallwink:



I think you might want to give them the ability at low level of influencing their rolls (by a small margin on a set direction), and as they gain power allow them to influence others, or influence themselves by a bigger margin or in both axis. They might also benefit from abilities like: a 1 is not an automatic failure, or rerolls, or an enemy rolling a 20 to hit is not an automatic hit. Somethings like that.

Perhaps...though strictly speaking - I currently don't have a system to run this on currently. As difficult as this might be for a Luck based power - I'm refraining to discuss dice rolls yet because I don't know what the system will be like in this regard. I went into the charms and curses thread of thought thinking of a similar low influence mentality - Harder skin = upping AC, Strengthening arms = more damage to attack, so on. The difficulty with Luck is that controlling chance no longer makes it chance. Its more of a probability effect I guess. The problem is quanitfying random and coincidence. Maybe I should stop calling this Luck...and change it to Life. :-/ It might serve better. I wonder if superstition can go into this at all...like curses/boons and blessings/charms last on things. Like the whole black cat crossing your path is a conditional thing, where black cats were cursed with some sort of deamplifier to something. Or like, a bird excreating on your shoulder being good luck causes an ampilfier.

I'm also curious how we can make luck relate to fate in an over arching way. Like, premonitions and how it plays a role on the future, past, so on.

Veklim
2013-08-29, 03:10 PM
Hrm, Fate is about what has been, what will be and the basic interaction of the elements, i.e. the path of time. Luck is about what IS, right now, this very second. It's the infinitesimal point of now which traverses the path of time. They are totally fundamentally different and yet inextricably linked.

Superstition and the associated 'lucky' and 'unlucky' moments, as well as probability altering and such are actually better used as part of magic. Ancients already have a kind of taboo system, rituals they go through, etc. More to the point, they make use of belief, which in itself is the core of superstition. They do not control luck at all, but merely mimic some influence to impede or assist it, much the same way as they can impede or assist fate (since Magic can affect either force).

Life is a result of Luck, not the whole of luck, in much the same way that physical matter and it's interactions is a result of Fate, but not the entirety of it. The word 'Luck' has certain connotations (especially within gaming and specifically but not exclusively fantasy/magic based settings), but so does 'Fate'. Breaking these expected conventions is a good thing, so I reckon the names should stay.

TheWombatOfDoom
2013-08-30, 11:09 AM
Hrm, Fate is about what has been, what will be and the basic interaction of the elements, i.e. the path of time. Luck is about what IS, right now, this very second. It's the infinitesimal point of now which traverses the path of time. They are totally fundamentally different and yet inextricably linked.

Superstition and the associated 'lucky' and 'unlucky' moments, as well as probability altering and such are actually better used as part of magic. Ancients already have a kind of taboo system, rituals they go through, etc. More to the point, they make use of belief, which in itself is the core of superstition. They do not control luck at all, but merely mimic some influence to impede or assist it, much the same way as they can impede or assist fate (since Magic can affect either force).

Life is a result of Luck, not the whole of luck, in much the same way that physical matter and it's interactions is a result of Fate, but not the entirety of it. The word 'Luck' has certain connotations (especially within gaming and specifically but not exclusively fantasy/magic based settings), but so does 'Fate'. Breaking these expected conventions is a good thing, so I reckon the names should stay.

I suppose we could really assertain in broad terms that Magic is based on past experiences, and present actions toward belief, Luck is present circumstances, and planning effects of the future, and Fate is dependant on what has happened in the past, and what will happen in the future. Handy table!




-

Fate

Luck

Magic


Past

x

-

x



Present

-

x

x



Future

x

x

-




I was thinking that these superstitions could be something that Luck had in place that Magic uses to it's advantage. After all, if people already have superstitions, Magic users could use that to their benifit. But overall, I see your point. The whole charms and curses thing we can perhaps go a different way on, but that's a good reminder, so thank you.

You're also right about Luck not exactly being life. Thanks for the quick response to circumvent further thoughts in these directions. I prefer to break conventions, if this work hadn't tipped you off, I'd just had two seperate people suggest that I change the name to something more fitting to the force, and so I'd considered it and put it out here.

--

So! What do we have so far for Luck? At this point it's gone several directions of thoughts, so it's time to pull it back.

thethird
2013-09-01, 01:00 PM
I've certainly bridged that gap a few times with my worldbuilding, but as time has progressed, it's gotten the appearance of fantasy more and more.

I'm starting to think that the distinction is that science fiction uses things based in science while fantasy does not. Of course, Clarke's third law applies.


I like the distinction that constructs created undead in idea. As in, the Humans tried to do the same, and got a borg like thing. I'm flirting with making a similar distinction, but I also like the idea Veklim portrayed that constructs and undead are the same thing, but with different materials. We shall see. Either way, your lore is cool! I like it. Were they really called Fate and Luck before you came to this thread, or are you equating it to similar terms for my understanding? Pretty cool coincidence if the former was true.

Undead and construct are almost the same thing, their distinction is academic. Humans can't tell the difference. Undead don't know, because humans do not tell them. And most construct exploit the stupidity of the others.

They aren't actually called fate or luck, because there are too many interactions between fate and luck that I feel would be too constrained if I name them fate and luck. I just dubbed them fate and luck for the thread :smallbiggrin:

They don't have working names at the moment though.


Both of these options are very interesting...and I'm not sure if either will work the way I want it to, but the way they evolve could be one of these, and it be really interesting to get to. I'm not sure what you mean by meldshapes? See above for a group of descriptions on my dragons I did for Veklim. I also put it on the second post of the thread. :smallwink:

I saw those :smallsmile:

Meldshapes I was thinking of incarnum, 3.5, every class has a set of abilities meldshapes of which they can cherry pick some each day. During the day they can switch the focus on one ability to an other. This way even a dragon who doesn't have wings might grow some vestigial wings and be able to glide or jump high if he needs to.


Perhaps...though strictly speaking - I currently don't have a system to run this on currently. As difficult as this might be for a Luck based power - I'm refraining to discuss dice rolls yet because I don't know what the system will be like in this regard. I went into the charms and curses thread of thought thinking of a similar low influence mentality - Harder skin = upping AC, Strengthening arms = more damage to attack, so on. The difficulty with Luck is that controlling chance no longer makes it chance. Its more of a probability effect I guess. The problem is quanitfying random and coincidence. Maybe I should stop calling this Luck...and change it to Life. :-/ It might serve better. I wonder if superstition can go into this at all...like curses/boons and blessings/charms last on things. Like the whole black cat crossing your path is a conditional thing, where black cats were cursed with some sort of deamplifier to something. Or like, a bird excreating on your shoulder being good luck causes an ampilfier.

I'm also curious how we can make luck relate to fate in an over arching way. Like, premonitions and how it plays a role on the future, past, so on.

Yes... that makes it complicated... and why I don't use the name on my setting.

I think that luck should work as an anti-fate, if people tries to make a reading of a really lucky person it would be really hard to understand what it is going to do. There are more paths available to it.

TheWombatOfDoom
2013-10-23, 07:24 AM
Meld shapes are an interesting route to go with dragons. Specified ways they can change their bodies seems like a neat idea, and one I'll think upon. In general, I'm breathing life into the thread, as it's been awhile. I've gotta gather my thoughts a bit...it's been a hard month...

But this thread is not dead, that I can assure you folks! :smallsmile:

So, any more opinions on the first post or the current conversation?

TheWombatOfDoom
2013-12-05, 10:29 PM
So, next up is working out exactly what's going on with dragons. How do they use luck? What do they lose and gain? How often can they use it? So on. How does each species interact with it, if there is a difference.

On top of that, I know Veklim had some things to say, so I'm opening the conversation back up so he can!

Veklim
2013-12-06, 05:58 AM
Huzzah!

Right, just a quick post to spark debate first (and I have a busy day!) but I wanted to address one particular thought I had in a little more detail.

We've struggled to figure out exactly how a Dragon interacts with other life, we already established they're basically genetic engineers, playing with the building blocks of life and reconfiguring it to suit their purposes, whims and needs. We have also discussed their ability to adapt their own form, discussed the ideas of 'morphic' organs, symbiotic relationships and hyper-specialised biological systems....I'm thinking these could actually be achieved by a single process.

Dragons vary wildly in appearance, size, mental capacity and basic biological structure, numbers of limbs and organs have little common ground, sentience is not guaranteed, they range from the size of a bull to the size of a blue whale (if not larger) and exist across multiple environments, but they all have one thing in common...much like the Elvori's 'elemental gland', all Dragons hold within them a common piece of biology which is unseen anywhere else in existence, but unlike the Elvori gland, this is both far smaller and yet far more incredible. Multitudinous and microscopic in nature, and prolific throughout the body, in the bloodstream, bone marrow and brain of every dragon is a colony of what can only be described as a virus. This is in fact the true nature of all dragon-kind, the creature seen is merely the 'shell', the body which this virus has built with which to interact with a macroscopic world. When a Dragon wishes to change itself physically, all that is required is the will to do so and the time and energy involved to make it happen, the shell can be shaped beyond the stretch of normal biology. When a Dragon wishes to change life around it, it must essentially infect that organism to do so, putting a part of itself inside this life and shaping it from within. By this process the infection eventually disappears, since only the body a Dragon makes of itself can sustain it's particular strain of virus indefinitely, but the creature or plant left behind will have been altered in some fundamental if small way.

Some Dragons believe their species represents the ultimate conclusion of evolution from the very first life, the source of all things living on their world. Indeed they believe it was early mutations and experiments which created both the Elvori and the Ancients, influenced by the primal energies which still raged when the world was young (since both Elvori and Ancients seem immune to a Dragon's altering capabilities, logic would dictate they have been infected before, and developed an immunity). Others hold that they were once normal creatures much like any other, and a disease made them what they are now, being down to nothing but pure chance. Others still will just foam at the mouth and eat you, but they are less engaging in conversation to be fair... Regardless of the stories (or lack thereof) any individual Dragon may have regarding their nature and inception, ALL Dragons have some control over this power, albeit some more consciously than others.

TheWombatOfDoom
2013-12-06, 02:04 PM
So dragons wouldn't really be the Luck users, but the virus is? It seems a little strange compared to the other two users...hrmmmm.

Veklim
2013-12-06, 06:44 PM
All multi-cellular life is essentially a huge symibiotic mass of specialised cells, it's just that Dragons are more immediately so, it's not so much of a stretch really. Without the virus, a Dragon wouldn't exist in the first place, and a Dragon which somehow loses the virus won't last the day, since it's an otherwise biologically impossible design, so really there's no difference in the grand scheme of things other than a simple explaination and a unique mechanic.

If it helps, just look at the virus as a de-centralised organ (since an organ is merely a collection of similar role-specific cells anyhow), thing is this gives you a chance to run in a 100 different directions with them, makes the reproductive process incredibly adaptable (change a creature enough to be able to host the virus permanently and it essentially becomes a new dragon after all) and offers up some tasty possibilities regarding infected humans and animals which could perhaps act as temporary 'spies' or 'agents'...

Either way, it's only a thought, just wanted to air it since the idea has bounced around my head for ages!

TheWombatOfDoom
2014-01-10, 10:07 AM
All multi-cellular life is essentially a huge symibiotic mass of specialised cells, it's just that Dragons are more immediately so, it's not so much of a stretch really. Without the virus, a Dragon wouldn't exist in the first place, and a Dragon which somehow loses the virus won't last the day, since it's an otherwise biologically impossible design, so really there's no difference in the grand scheme of things other than a simple explaination and a unique mechanic.

If it helps, just look at the virus as a de-centralised organ (since an organ is merely a collection of similar role-specific cells anyhow), thing is this gives you a chance to run in a 100 different directions with them, makes the reproductive process incredibly adaptable (change a creature enough to be able to host the virus permanently and it essentially becomes a new dragon after all) and offers up some tasty possibilities regarding infected humans and animals which could perhaps act as temporary 'spies' or 'agents'...

Either way, it's only a thought, just wanted to air it since the idea has bounced around my head for ages!

Interesting....so in theory, the Dragons could have branched off from the Ancient/Elvori strand by mutating from a virus early on?

Your description is one that I like, but some of the conotations first made me wary. Describing a dragon as a shell for me seemed a bit...harsh for lack of better term. But the more I've considered it, the more I enjoy entertaining the idea.

First, if this IS a virus, then whatever way the dragons use to alter something give that thing the virus, because that's how viruses work. Perhaps then it goes dormant, since it is not being manipulated by the source, or dragon, once contact is broken. However, once the dragon resumes contact at a later time, it might be easier to manipulate the infected creature. This virus can't be spread to other living things by the creature infected, only a dragon.

I want there to be drawbacks for this virus, that is instilled in Dragon culture. "Madness" is certainly a sideeffect, which is really just a wild dragon. I feel that the wild ones are more dangerous because they use life in survival methods only, while sentient dragons use it for a variety of reasons. Wild ones will also not be using it intentionally.

So, Dragons are symboitic hosts for a virus that both helps them and hurts them. This means that of the three forces, Dragons are the most attuned to their own. The virus is life in it's most primal and basic form. I think I'd like a new name for it rather than Virus, but we shall see what happens. Hmmm...how about just calling it Life? :smallconfused:

This also means if a Dragon looses it's connection to Life, it dies fairly quickly, which makes sense. Perhaps mutations could be a real problem, such as cancers and other things, especially if they change too often.

Elvori might be immune to the effects of Dragons power directly, but Ancients are not. Dragons gave the Ancients the connection to their Creatures of the Bond long ago.

Well folks...it appears I'm back! :smallsmile: After a long break of hiatus, and such, I'm back in the creative mood. Contributions welcome!

Veklim
2014-04-29, 03:36 PM
Interesting....so in theory, the Dragons could have branched off from the Ancient/Elvori strand by mutating from a virus early on? *snip!* Elvori might be immune to the effects of Dragons power directly, but Ancients are not. Dragons gave the Ancients the connection to their Creatures of the Bond long ago.
Or Dragons and Elvori mutated from the SAME virus...hear me out. Dragons have become one with the virus, using it's power to direct their own evolution and that of other life. Over the millenia the boundary between Dragon and virus has dwindled to the point that they are indistinguishable. Elvori developed an immunity to the virus instead of symbiosing(?!), using their elemental bond to tether the vulnerable sections of their genetics from change and therefore developing an immunity to the virus (explaining why Luck and Fate users can't affect each other directly, since they both attach to the same genetic markers).

Also, if Elvori fate was used in the creation of Creatures of The Bond, would this imply that those creatures are immune to luck...?


This also means if a Dragon looses it's connection to Life, it dies fairly quickly, which makes sense. Perhaps mutations could be a real problem, such as cancers and other things, especially if they change too often.
This could actually explain a lot about 'banished' dragons, they have lost their minds to excessive self-change and are no longer able to moderate the extent and type of changes they impose with their Luck use, both on themselves and on others. As such, those Dragons who are still doing their job of moderating and tending life will remove them from the ecosystem to avoid the erratic and pointless destabilisation a 'mad' dragon will always eventually cause.

I like the idea (dunno if it fits or not) of a mad Dragon losing their grip very slowly, becoming more and more reflexive with their Luck use, and less and less considerate of the damage their 'creations' and themselves cause. Eventually the link they have with life around them degrades completely and they become a liability to all life. Perhaps (and this is a bigger jump in my mind) this is an inevitable part of being a sentient Dragon in the first place, using Luck presents a strain on a developed mind, due to the erratic and instinctual nature of Luck use itself. This would mean mad dragons are always mature and often alarmingly old and powerful. Luckily most Dragons die before they lose it completely (possibly even voluntarily ending their lives to avoid the madness), but longer-lived and more intelligent Dragons are more likely to go mad eventually, turning into clever but brutally instinctual creatures with horrifying power and little-to-no compassion or remorse. This also happens to solve your indecision over Dragon ages to a certain extent, they have VERY long lives, but after a couple of centuries the madness starts to set in, so most 'civilised' Dragons will only live so long.

This brings me to the Dragon's reason for retreating to their own continent, as far as most everyone else is concerned, I'm sure you have much fluff concerned, but perhaps the Dragons themselves chose to move so they could develop an ecology to produce the things they need to keep life evolving in relative balance, free from the interference (intentional or otherwise) of the Elvori, mad dragons, and every other bugger out there. As long as they can maintain their own continent precisely as they need it, there will always be enough diversity to repopulate should something truly drastic occur...?


----------------------------

Well, I've ranted a bit, not much, but a bit. I'll wait until you can give me some discussion criteria before I delve anywhere else :smallwink:

Veklim
2014-05-06, 06:44 PM
Regarding a name for the 'virus' how about Anima? Fits the concept and sounds good! :smallcool:

TheWombatOfDoom
2014-05-13, 12:10 PM
So what you're saying is that all supernatural powers are founded by this virus?

I'm not sure...I mean, a lot of this is thematically consistant with Luck, since it's life and such...but if it's a virus, and the Elvori also have it in some fashion, I'm not sure how to explain that when Anchients and Elvori mate, they get a child devoid of the virus.

Evolutionarily, the Elvori are like the Neanderthals were to homosapians - very closely related, split off from the Anchients much sooner than say, Dragons, which split off very early on in evolution, hense the 3 set of limbs, instead of 2.

How would the Anchients fit into this? Would you surmise them to be un-virus'd humanoids, and Elvori are? Immune?

Its certainly an interesting scientific explaination as to how Luck and Fate interact, but I think it might need some refining, and integration of the third force - Magic, before continuing.

As for Mad Dragons, I'm not so sure if the non mad ones would think it a good idea to send them anywhere, and instead kill them. If they're that unstable and troublesome, just think of the havok the might cause to the rest of the world. I think they wouldn't abide something that could constantly effect things, unpredictably. Banishing seems more like a solution if the opposite were to occur - they no longer could effect Luck directly/they lost their connection.

However, you did give me some thoughts in regards to why the Dragons pulled back. I have currently that the reason they pulled back to their homelands is that due to them being weaker when Luck was not in force, and due to their influences on the disasters that occured that nearly killed off the Anchients and destroyed the world, they've returned to their own lands to remove themselves from the equation.

What if instead, there is a breach... a leak... a problem with the world, caused at some point, that they are trying to heal. Or perhaps they're trying to preserve animals that otherwise would have gone extinct. Or perhaps they aren't really pulled back at all, and the sane Dragons are the ones wandering the world, while thier homeland is taken over by the wild ones.

Many ideas...


This brings me to the Dragon's reason for retreating to their own continent, as far as most everyone else is concerned, I'm sure you have much fluff concerned, but perhaps the Dragons themselves chose to move so they could develop an ecology to produce the things they need to keep life evolving in relative balance, free from the interference (intentional or otherwise) of the Elvori, mad dragons, and every other bugger out there. As long as they can maintain their own continent precisely as they need it, there will always be enough diversity to repopulate should something truly drastic occur...?

I do like yours too...a bit too much...:smallbiggrin: You might have something there too.

Xet
2014-05-14, 07:56 PM
After reading this thread I cannot help but see a Tolkien-esk link (I'm sorry). Using "the song" as reference your fate seems to be like the elves, their path decided from beginning to end. No matter what choices they made it would always be as it was put out in "the song". Your dragons seem much like the humans, their path was undecided and no power could tell them exactly what implications any action they took may be. They both interacted in the same world, at the same time. Another analogy although less theatric is dragons by nature represent chaos even though they may not actively perform chaotic actions. They are a variable in the equation of the universe that fate is trying to balance ala the matrix.

I know this doesn't really assist much just merely observations. I do apologise for using lotr as reference as well.

Finally I'm on my smart phone so sorry for wall of text.

TheWombatOfDoom
2014-05-15, 06:50 AM
After reading this thread I cannot help but see a Tolkien-esk link (I'm sorry). Using "the song" as reference your fate seems to be like the elves, their path decided from beginning to end. No matter what choices they made it would always be as it was put out in "the song". Your dragons seem much like the humans, their path was undecided and no power could tell them exactly what implications any action they took may be. They both interacted in the same world, at the same time. Another analogy although less theatric is dragons by nature represent chaos even though they may not actively perform chaotic actions. They are a variable in the equation of the universe that fate is trying to balance ala the matrix.

I know this doesn't really assist much just merely observations. I do apologise for using lotr as reference as well.

Finally I'm on my smart phone so sorry for wall of text.

You should check out my Fate system, it's linked in my signature, and then tell me if it still reminds you of such. :smallwink:

No worries, I'm sure anything fantasy will remind someone of Tolkien somewhere.

Veklim
2014-05-15, 11:57 AM
I'm not suggesting the Elvori came from the virus, I'm saying they developed their bond to the elements which granted them immunity to the virus. As a result, the remaining Ancients have only half the immunity of Elvori, meaning they could be resistant to both the virus AND fate weaving, but still at least partially susceptible to either. This Elvori immunity could be as a result of fate and luck doing some sort of auto-correction to rebalance the world after Dragons achieved their symbiosis. It also gives a good reason for Ancients' magic use, since they have influences from both fate and luck during the race's inception in this case, and we've established magic is basically a bi-product of fate and luck interacting ( I still like the 'heat' analogy from the friction of those two primal forces).

TheWombatOfDoom
2014-05-27, 01:15 PM
I'm not suggesting the Elvori came from the virus, I'm saying they developed their bond to the elements which granted them immunity to the virus. As a result, the remaining Ancients have only half the immunity of Elvori, meaning they could be resistant to both the virus AND fate weaving, but still at least partially susceptible to either. This Elvori immunity could be as a result of fate and luck doing some sort of auto-correction to rebalance the world after Dragons achieved their symbiosis. It also gives a good reason for Ancients' magic use, since they have influences from both fate and luck during the race's inception in this case, and we've established magic is basically a bi-product of fate and luck interacting ( I still like the 'heat' analogy from the friction of those two primal forces).

Hmmm. Instead of viruses, what if we went with cells? After all, with the Fate we've broken things down into the laws of physics...we could break luck down similarly, perhaps. What about different kinds of living organisms. Mammals, Insects, Birds...

Not that I don't mind the virus tangent, its just a little hard to follow for me, and hard to wrap my head around in a creative way, which is important to the development process. I wonder if there's any examples in fiction already of the kind of process you're describing...

Veklim
2014-05-28, 02:26 PM
The only reference which springs instantly to mind is a fantastic book called 'Heart of the Comet', but there are many out there, I'll list more if they come to mind.

To wrap the idea in a nutshell, this virus/bacteria/fungus/infection-of-some-type occurred at the point when Dragons and Elvori split genetically. Some of the population developed an immunity to the infection via a glandular adaption (see development of the human lymphatic system), and these became the Elvori. Others developed a symbiosis with the infection instead , amalgamating it into their own biology (see how most cellular organelles have come into being) becoming Dragons. The third group were affected by the infection but developed neither an immunity nor a symbiosis, and we're thusly changed in a third way (eventually becoming the original Ancients).

Hope that simplifies the idea a little for better understanding of my broken ranting!

TheWombatOfDoom
2014-07-01, 07:53 AM
The only reference which springs instantly to mind is a fantastic book called 'Heart of the Comet', but there are many out there, I'll list more if they come to mind.

To wrap the idea in a nutshell, this virus/bacteria/fungus/infection-of-some-type occurred at the point when Dragons and Elvori split genetically. Some of the population developed an immunity to the infection via a glandular adaption (see development of the human lymphatic system), and these became the Elvori. Others developed a symbiosis with the infection instead , amalgamating it into their own biology (see how most cellular organelles have come into being) becoming Dragons. The third group were affected by the infection but developed neither an immunity nor a symbiosis, and we're thusly changed in a third way (eventually becoming the original Ancients).

Hope that simplifies the idea a little for better understanding of my broken ranting!

So the question with this is, how "mechanically" can we explain the process like we have with Fate and Magic....

TheWombatOfDoom
2016-06-08, 09:18 AM
Alright, so we are back after a long hiatus. My excuse? I got married and promoted. It's been a busy time in my life.

So I've been thinking about luck in general, and I had a thought...what if creatures in the dragon lands begin picking up traits and characteristics of the specific dragon in the area that they dwell? So we could have the potential of several variations of creatures depending on location...

TheWombatOfDoom
2019-12-14, 07:11 PM
Alright, I had a thought that might just help bring this project around.

So, dragons draw on the power of life. I'm thinking maybe they can use living things as a source for their power. So for example, how witches in some stories use "eye of newt, toe of frog" etc. What do you guys think?